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resix rtcw settings, config & cfg 2013

Full Name -
Nickname resix
Birthday -
Nationality GermanyGermany
Game Return to Castle WolfensteinReturn to Castle Wolfenstein
Since 2013-03-29
Last Update 2013-03-29
resix screenshot

resix Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

resix Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

resix config

The Return to Castle Wolfenstein config file of resix has been downloaded 188 times. Download autoexec.cfg by clicking the download button below.
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resix Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
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FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of resix. The resix rtcw settings page has been viewed for 1.870 since it was added on 2013-03-29. The last time the settings of resix were on 2013-03-29. Visit the rtcw settings page to view more Return to Castle Wolfenstein settings like resix or visit upload section to add your own rtcw settings.
Other Return to Castle Wolfenstein settings
# Name Country Last Update
1rtcwUnited KingdomUnited Kingdom2020-07-14
2rtcwUnited KingdomUnited Kingdom2020-05-06
3rtcwUnited KingdomUnited Kingdom2020-06-28
4rtcwFranceFrance2010-07-22
5rtcwUnited KingdomUnited Kingdom2011-11-23
resix CFG file
unbindall

//////////////////////////////////////////////////////////////////////
//
// Rtcw Config by Resix
//
//////////////////////////////////////////////////////////////////////

name "^0rSx^7^^^0config"
set devdll "1"
set scr_conspeed "999"
set con_debug "0"

//////////////////////////////////////////////////////////////
Computer settings/memory: //
/////////////////////////////////////////////////////////////////

com_hunkMegs "512"
com_zoneMegs "64"
com_soundMegs "32"
seta com_maxfps "125"
seta forcefps "125"
seta com_blood "1"
seta com_blindlyLoadDLLs "1"
seta com_crashed "0"
seta com_ignoreCrash "1"
seta com_introplayed "0"

/////////////////////////////////////////////////////////////////
// Batch/Seldefined: //
/////////////////////////////////////////////////////////////////

set xskyfix "play sound/pickup/treasure/gold; r_wolffog 0; wait; r_fastsky 0;echo ^1-^2FOG IS OFF^1-"
set xready "play sound/weapons/tesla/zap3; ready"
set xnotready "play sound/world/klaxon; notready"
set xrecorddemo "play sound/movers/switches/butn2; autorecord"
set xstoprecord "play sound/movers/switches/switch; stoprecord"
set xname "play sound/beast/growl1;set name ^di^0NTENSE ^7Res1x"
set xconfigload "play sound/pickup/holdable/get_stamina; exec autoexec.cfg; exec timer.cfg"
set spamoff "set spamtoggle vstr spamon;cg_noVoiceChats 1;cg_noVoiceText 1;cg_TeamChatsOnly 1;echo ^0SPAM: ^7OFF"
set spamon "set spamtoggle vstr spamoff;cg_noVoiceChats 0;cg_noVoiceText 0;cg_TeamChatsOnly 0;echo ^0SPAM: ^7ON"
set spamtoggle "vstr spamoff"

////////////////////////////////////////////////////////////////
// Bindes: //
////////////////////////////////////////////////////////////////

//hud
bind # "+topshots"
bind ALT "+stats"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind F12 "screenshotjpeg"
bind ` "toggleconsole"
bind m "OpenLimboMenu"
bind F1 "vote yes"
bind F2 "vote no"

//batch
bind F5 "mp_playertype 1;mp_weapon 3;say_team ^0med ^7+ ^0default gun"
bind F6 "mp_playertype 3;mp_weapon 4;say_team ^0lieut ^7+ ^0thompson"
bind F7 "mp_playertype 2;mp_weapon 4;say_team ^0eng ^7+ ^0default gun"
bind F8 "mp_playertype 0;mp_weapon 6;say_team ^0snipoOR ^7+ ^0zoOM zoOM!"
bind F9 "mp_playertype 0;mp_weapon 8;say_team ^0panzer ^7+ ^0bumeffect"
bind F10 "mp_playertype 3;mp_weapon 3;say_team ^0lieut ^7+ ^0mp40"


//TIMER-

bind ENTER "vstr chng_time"
bind KP_PLUS "opentimerinput; echo ^7TIMERINPUT^
//movements/player
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind SHIFT "+sprint"
bind e "+leanright"
bind q "+leanleft"
bind CTRL "+sprint"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "+moveup"
bind f "+activate"
bind g "kill"
bind c "+movedown"
bind SPACE "+moveup"

//batch
bind F3 "vstr xready"
bind F4 "vstr xnotready"
bind HOME "vstr xrecorddemo"
bind END "vstr xstoprecord"
bind PGUP "vstr xname"
bind PGDN "vstr xconfigload"
bind h "vstr xskyfix"
bind p "spamtoggle"
bind kp_enter "mp_fireteamadmin"



// Weapons
bind r "+dropweapon;-dropweapon;+activate;-activate;cg_drawgun 0"
bind CAPSLOCK "+speed"
bind v "+dropweapon"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1;cg_drawgun 1"
bind 2 "weaponbank 2;cg_drawgun 0"
bind 3 "weaponbank 3;cg_drawgun 0"
bind 4 "weaponbank 4;cg_drawgun 1"
bind 5 "weaponbank 5;cg_drawgun 1"
bind 6 "weaponbank 6;cg_drawgun 1"
bind 7 "weaponbank 7;cg_drawgun 1"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"

bind MWHEELDOWN "zoomout"
bind MWHEELUP "zoomin"

// Mm
bind t "messagemode"
bind v "mp_QuickMessage"
bind y "messagemode2"
// Voices
bind x "vsay_team NeedBackup"


///////////////////////////////////////////////////////////
// mouse: //
///////////////////////////////////////////////////////////

sensitivity "1.0"
m_pitch "0.022"
m_yaw "0.022"

///////////////////////////////////////////////////////////
// client game settings: //
///////////////////////////////////////////////////////////

//movement
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"

//weapon
seta cg_drawspreadscale "2"
seta cg_autoswitch "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_autoreload "0"
seta cg_recoilPitch "0"
seta cg_weaponCycleDelay "0"
seta cg_useWeapsForZoom "1"
seta cg_noTaunt "0"
seta cg_emptyswitch "0"
seta cg_cycleAllWeaps "0"

//blinking_blood
seta cg_drawdamagekick "0"
seta cg_drawfallkick "0"
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_bloodFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_showblood "1"
seta cg_bloodTime "0"
seta cg_impactvibration "0"
seta cg_blinktime "100"
seta cg_crosshairPulse "0"
seta sv_screenshake "0"
seta cg_muzzleFlash "0"

//hud
seta cg_atmosphericEffects "0"
seta cg_hudFiles "ui_mp/hud.txt"
seta ch_font "0"
seta cg_hudAlpha "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawRewards "0"
seta cg_drawGun "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "0" // only annoying in ET
seta cg_drawdamage "0"
seta cg_drawteamoverlay "2"
seta cg_drawIcons "1"
seta cg_draw3dIcons "0"
seta cg_drawTimer "0"
seta cg_drawFPS "2"
seta cg_drawAllWeaps "1"
seta cg_drawStatus "1"
seta cg_drawFrags "1"
seta cg_drawSpreadScale "2"
seta cg_drawReinforcementTime "1"
seta cg_drawSnapshot "0"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "1"
seta cg_drawCrosshairNames "1001"
seta cg_drawWeaponIconFlash "2"
seta cg_descriptiveText "0"
seta cg_popupLimboMenu "0"
seta cg_quickMessageAlt "1"
seta cg_cameraOrbitDelay "50"
seta cg_reticleBrightness "0.7"
seta cg_reticleType "1"
seta cg_shadows "0"
seta cg_viewsize "100"
seta cg_wolfparticles "0"
seta cg_simpleItems "0"
seta cg_marktime "0"
seta cg_brassTime "0"
seta cg_gibs "0"
seta cg_coronas "0"
seta cg_complaintPopUp "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_lagometer "1"
seta cg_announcer "0"
seta cg_teamChatHeight "3"
seta cg_teamChatTime "9999"
seta cg_printObjectiveInfo "1"
seta cg_drawFPGun "1"
seta demo_drawTimeScale "0"
seta cg_drawRoundTimer "1"
seta cg_drawSmallPopupIcons "1"
seta cg_enableBreath "0"

//other
seta cg_autoactivate "1"
seta cg_deferPlayers "1"
seta cg_stereoSeparation "0.4"
seta cg_predictItems "0"
seta cg_currentSelectedPlayer "0"
seta cg_useScreenshotJPEG "1"
seta cg_uselessNostalgia "0"
seta cf_wstopshots "1.1"
seta cf_wstats "1.2"

///////////////////////////////////////////////////////////
// +crosshair+ //
///////////////////////////////////////////////////////////

seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "45"
seta cg_zoomfov "40"
seta cg_zoomstepsniper "10"
seta cg_zoomDefaultSniper "55"
seta cg_drawCrosshair "5"
seta cg_crosshairSize "25"
seta cg_cursorHints "4"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshaircolor "red"
seta cg_drawBuddies "1"
seta cg_errordecay "100"
seta cg_fastSolids "1"
seta cg_instantTapout "1"
seta cg_textnotify "0"
seta cg_voiceSpriteTime "8000"
seta cg_fov "100"

///////////////////////////////////////////////////////////
// rendering: //
///////////////////////////////////////////////////////////

seta r_anisotropy "0"
seta r_displayrefresh "100"
seta r_inGameVideo "0"
seta r_picmip "2"
seta r_roundImagesDown "5"
seta r_lodBias "2"
seta r_lodCurveError "250"
seta r_swapInterval "0" // swapbuffer() interval
seta r_subdivisions "40"
seta r_colorbits "32" // == 0-65535
seta r_texturebits "16"
seta r_stencilbits "0" // stencil buffer
seta r_depthbits "16" // depth buffer
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1" // solid color sky
seta r_flares "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // filter type
seta r_gamma "3"
seta r_ignorehwgamma "1"
seta r_overBrightBits "0"
seta r_MapOverBrightBits "3"
seta r_intensity "2.0"
seta r_ignoreFastPath "0"
seta r_lowMemTextureSize "2048"
seta r_facePlaneCull "1"
seta r_dlightBacks "1" // dynamic light on back buffer?
seta r_ignoreGLErrors "1"
seta r_smp "0"
seta r_simpleMipMaps "0"
seta r_customaspect "1"
seta r_stereo "0"
seta r_rmse "0"
seta r_primitives "2"
seta r_ext_ATI_pntriangles "0"
seta r_ext_texture_env_add "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_glIgnoreWicked3D "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_finish "0" // wait for GL calls to finish
seta r_detailtextures "0"
seta r_uifullscreen "1"
seta r_mode "-1"
seta r_customheight "720"
seta r_customwidth "1280"
seta r_showsky "0"
seta r_showtris "0"

// New/ET specific
seta r_highQualityVideo "0"
seta r_cache "1"
seta r_cacheModels "1"
seta r_cacheShaders "1"
seta r_clampToEdge "1"
seta r_drawentities "1"
seta r_drawfoliage "0" // no grass
seta r_lightgamma "0.6"
seta r_lightMap "0"
seta r_wolffog "0"
seta r_noCull "0"
seta r_noPortals "0"
seta r_normallength "0.5"
seta r_preloadTextures "0"
seta r_showModelBounds "0"
seta r_showNormals "0"
seta r_textureAnisotropy "0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_znear "3"

///////////////////////////////////////////////////////////
// sound: //
///////////////////////////////////////////////////////////

seta s_wavonly "0"
seta s_mixPreStep "0.09"
seta s_mixahead "0.2"
seta s_khz "44"
seta s_doppler "0"
seta s_musicvolume "0"
seta s_volume "0.7"
seta s_loadas8bit "1"
seta s_compression "1"

///////////////////////////////////////////////////////////
// Network: //
///////////////////////////////////////////////////////////

snaps "40" // should be == sv_fps
seta rate "25000"
seta cl_timenudge "0"
seta cl_timeout "60"
seta cl_maxPing "999"
seta cl_maxpackets "100"
seta cl_allowDownload "0"
seta cl_wwwDownload "1"
seta cl_packetdup "1" // packet duplication
seta pmove_fixed "0" // movement unaffected by fps

///////////////////////////////////////////////////////////
// Client options: //
///////////////////////////////////////////////////////////

seta cl_punkbuster "0"
seta cl_pitchspeed "0"
seta cl_yawspeed "0"
seta logfile "0"
seta cl_doubletapdelay "0"
seta cl_motd "0"

///////////////////////////////////////////////////////////
// MISC: //
///////////////////////////////////////////////////////////


exec config/clanwar
exec config/net
exec config/switch

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