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immoo rtcw settings, config & cfg 2025

Full Name -
Nickname immoo
Birthday -
Nationality SloveniaSlovenia
Game Return to Castle WolfensteinReturn to Castle Wolfenstein
Since 2025-03-21
Last Update 2025-03-21

immoo Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

immoo Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

immoo config

The Return to Castle Wolfenstein config file of immoo has been downloaded 18 times. Download autoexecRTCW.cfg by clicking the download button below.
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immoo Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of immoo. The immoo rtcw settings page has been viewed for 184 since it was added on 2025-03-21. The last time the settings of immoo were on 2025-03-21. Visit the rtcw settings page to view more Return to Castle Wolfenstein settings like immoo or visit upload section to add your own rtcw settings.
Other Return to Castle Wolfenstein settings
# Name Country Last Update
1rtcwUnited KingdomUnited Kingdom2020-07-14
2rtcwUnited KingdomUnited Kingdom2020-05-06
3rtcwSloveniaSlovenia2025-03-21
4rtcwChileChile2024-10-29
5rtcwUnited KingdomUnited Kingdom2020-06-28
Other Slovenia gaming settings
immoo CFG file
// generated by RTCW, do not modify

exec hud.cfg

/// BINDS

unbindall
bind ENTER "exec autoexec.cfg"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "weaponbank 1;cg_drawgun 1 ;com_maxfps 250"
bind 2 "weaponbank 2;cg_drawgun 0 ;com_maxfps 250"
bind 3 "weaponbank 3;cg_drawgun 0 ;com_maxfps 250"
bind 4 "weaponbank 4;cg_drawgun 1 ;com_maxfps 250"
bind MOUSE2 "weaponbank 5;cg_drawgun 1 ;com_maxfps 250"
bind 5 "weaponbank 6;cg_drawgun 1 ;com_maxfps 250"
bind 7 "weaponbank 7;cg_drawgun 1 ;com_maxfps 250"
bind ` "toggleconsole"
bind b "mp_fireteamadmin"
bind c "+movedown"
bind e "+leanright"
bind f "+activate"
bind g "+zoom"
bind h "weapalt"
bind i "vsay LetsGo;"
bind j "say ^6:D"
bind k "vsay PathCleared"
bind l "openlimbomenu"
bind m "minimize"
bind o "unpause"
bind p "pause"
bind r "+reload"
bind q "+leanleft"
bind v "mp_quickmessage"
bind x "+dropweapon"
bind y "messagemode2"
bind t "messagemode"
bind ~ "toggleconsole"
bind . "set name "^5im^3mo^6o"
bind , "set name "^6immoo ^08)"
bind F1 "vote yes;echo ^0[ ^7Voted ^0: ^2Yes ^0]"
bind F2 "vote no;echo ^0[ ^7Voted ^0: ^1No ^0]"
bind F3 "ready;setspawnpt 0;r_uifullscreen 1;echo ^2READY; play sound/pickup/treasure/gold"
bind F4 "notready; echo ^1NOT ^1READY; play sound/movers/switches/switch"
bind F5 "scores"
bind F6 "screenshotjpeg; echo ^>( ^7Written JPEG Screenshot ^>); play sound/misc/menu2.wav"
bind F7 "in_restart"
bind F8 "team s; echo ^7Joining Spectator; play sound/misc/menu2.wav"
bind F9 "team r 1 3 38; echo ^7Joining ^1Axis Team; play sound/misc/menu2.wav"
bind F10 "team b 1 8 37; echo ^7Joining ^4Allies Team; play sound/misc/menu2.wav"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind ALT "+wstats"
bind CTRL "+wtopshots"

// mouse binds //

bind MWHEELUP "+zoom;+attack;-attack;-zoom"
bind MOUSE1 "+attack"
bind MOUSE3 "kill;forcetapout"
bind MOUSE4 "set cg_fov 90; sensitivity 0.32; seta cg_crosshairSize 32; seta cg_drawCrosshair "5"; cg_drawgun 0; cg_crosshaircolor green; echo ^7fov ^190"
bind MOUSE5 "set cg_fov 112; sensitivity 0.7; seta cg_crosshairSize 41; seta cg_drawCrosshair "5"; cg_drawgun 0; cg_crosshaircolor green; echo ^7fov ^2112"

// movement //

bind w "+forward"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"

// classes binds //

bind End "mp_playertype 2; mp_weapon 4; echo ^7Spawning ^1Engineer;say_team ^7Spawning ^iEngineer; play sound/misc/menu2.wav"
bind Del "mp_playertype 1; mp_weapon 3; echo ^7Spawning ^3Medic;say_team ^7Spawning ^3Medic; play sound/misc/menu2.wav"
bind PgDn "mp_playertype 3; mp_weapon 3; echo ^7Spawning ^dLieutenant;say_team ^7Spawning ^>Lieutenant; play sound/misc/menu2.wav"
bind Home "mp_playertype 0; mp_weapon 8; echo ^7Spawning ^2Panzer;say_team ^7Spawning ^2Panzer; play sound/misc/menu2.wav"
bind PgUp "mp_playertype 0; mp_weapon 6; echo ^7Spawning ^6Sniper;say_team ^7Spawning ^6Sniper; play sound/misc/menu2.wav"

// spawnpoints binds //

bind UPARROW "setspawnpt 101; echo ^>Sniperhill spawn (spawnpt ^>101^7) ;play sound/movers/switches/switch"
bind DOWNARROW "setspawnpt 0; echo ^0Default spawn (spawnpt ^00^7) ;play sound/movers/switches/switch"
bind LEFTARROW "setspawnpt 1; echo ^1Axis spawn side (spawnpt ^11^7) ;play sound/movers/switches/switch"
bind RIGHTARROW "setspawnpt 2; echo ^4Allies spawn (spawnpt ^42^7) ;play sound/movers/switches/switch"
bind KP_INS "setspawnpt 5; echo ^5Barracks spawn (spawnpt ^55^7) ;play sound/movers/switches/switch"

// spawntimer script //

bind KP_PLUS "vstr ert-toggle"
set n20 "timerset 20; echo ^0timer ^0set ^0to ^520;set ert-toggle vstr n25; play sound/misc/menu2.wav"
set n25 "timerset 25; echo ^0timer ^0set ^0to ^225;set ert-toggle vstr n30; play sound/misc/menu2.wav"
set n30 "timerset 30; echo ^0timer ^0set ^0to ^430;set ert-toggle vstr n40; play sound/misc/menu2.wav"
set n40 "timerset 40; echo ^0timer ^0set ^0to ^/40;set ert-toggle vstr n20; play sound/misc/menu2.wav"
set ert-toggle "vstr n20"
bind KP_ENTER "timerreset; play sound/misc/menu2.wav"


// r_uifullscreen toggle //

bind F11 "r_uifullscreen 1;echo ^0[ ^7R_UIFullScreen ^21 ^0]"
bind F12 "r_uifullscreen 0;echo ^0[ ^7R_UIFullScreen ^10 ^0]"



// volume script //

bind "=" "vstr volup"
bind "-" "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01;echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7"
set volup vstr vol05
set voldown vstr vol05


seta logfile "1"
seta pmove_fixed "0"
seta rate "25000"
seta sensitivity "0.7"
seta snaps "40"

//
// cg_ ch_
//

seta ch_font "0"
seta cg_notifyTextShadow "0"
seta cg_notifyTextX "0"
seta cg_notifyTextY "345"
seta cg_chatBeep "1"
seta cg_chatX "90"
seta cg_chatY "410"
seta cg_chatAlpha "0.25"
seta cg_notifytextwidth "7"
seta cg_notifytextheight "7"
seta cg_hitsoundBodyStyle "1"
seta cg_hitsoundHeadStyle "1"
seta cg_hitsounds "7" // 1 = hs only, 2 = body only, 4 = team only, 7 = all (1+2+4)
seta cg_findMedic "0"
seta cg_tracers "3"
seta cg_showflags "1"
seta cg_announcer "1"
seta cg_autoAction "7"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "0"
seta cg_bloodDamageBlend "0.0"
seta cg_bloodFlash "0.0"
seta cg_bloodTime "0"
seta cg_bobpitch "0.0"
seta cg_bobroll "0.0"
seta cg_bobup "0.0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "50"
seta cg_complaintPopup "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairalpha "1.0"
seta cg_crosshairColor "green"
seta cg_crosshairColorAlt "green"
seta cg_crosshairHealth "0"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairsize "48"
seta cg_currentSelectedPlayer "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw3dIcons "0"
seta cg_drawAllWeaps "1"
seta cg_drawAmmoWarning "0"
seta cg_drawAttacker "0"
seta cg_drawCompass "1"
seta cg_drawcrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "0"
seta cg_drawFPGun "1"
seta cg_drawFPS "1"
seta cg_drawFrags "1"
seta cg_drawGun "0"
seta cg_drawIcons "1"
seta cg_drawNotifyText "1"
seta cg_drawRewards "0"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "2"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawTimer "0"
seta cg_drawWeaponIconFlash "1"
seta cg_emptyswitch "0"
seta cg_footsteps "1"
seta cg_fov "120"
seta cg_gibs "0"
seta cg_hudAlpha "0.8"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_lagometer "1"
seta cg_marktime "10000"
seta cg_muzzleflash "0"
seta cg_noammoAutoswitch "1"
seta cg_noTaunt "1"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "1"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_reticleBrightness "0.9"
seta cg_reticleType "1"
seta cg_runpitch "0.0"
seta cg_runroll "0.0"
seta cg_selectedPlayer "1"
seta cg_shadows "0"
seta cg_showblood "1"
seta cg_simpleItems "0"
seta cg_stereoSeparation "0.4"
seta cg_teamChatHeight "3"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "12000"
seta cg_uselessNostalgia "0"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_weaponCycleDelay "0"
seta cg_wolfparticles "0"
seta cg_zoomDefaultBinoc "45"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "40"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomStepSniper "10"
seta cg_zoomStepSnooper "5"

//
// cl_
//

seta cl_allowDownload "0"
seta cl_maxPackets "125"
seta cl_maxPing "999"
seta cl_mouseAccel "0"
seta cl_packetdup "4"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timenudge "0"
seta cl_yawspeed "140"

//
// com_
//

seta com_blood "1"
seta com_hunkMegs "256"
seta com_maxfps "250"
seta com_soundMegs "64"
seta com_zoneMegs "32"

//
// con_
//

seta con_height "0.7"
seta con_debug "0"
seta con_colorAlpha "0.0"
seta con_colorRed "0.0"
seta con_colorGreen "0.0"
seta con_colorBlue "0.0"
seta con_type "0"

//
// in_
//

seta in_mouse "2"

//
// r_
//

seta r_allowExtensions "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_clear "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_displayRefresh "144"
seta r_dlightBacks "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "0"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "3"
seta r_glDriver "opengl32"
seta r_glIgnoreWicked3D "0"
seta r_highQualityVideo "1"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_intensity "1.35"
seta r_lodbias "2"
seta r_lodCurveError "125"
seta r_mapOverBrightBits "4"
seta r_mode "-1"
seta r_nocull "0"
seta r_nocurves "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "1"
seta r_picmip "1"
seta r_picmip2 "0"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0.0"
seta r_roundImagesDown "5"
seta r_showsky "0"
seta r_simpleMipMaps "1"
seta r_smp "0"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_subdivisions "90"
seta r_swapInterval "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_uiFullScreen "1"
seta r_vertexLight "1"
seta r_customheight "1440"
seta r_customwidth "2560"
seta r_lastValidRenderer "GeForce GTX 1080/PCIe/SSE2"

//
// s_
//

seta s_defaultsound "0"
seta s_doppler "0"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_volume "0.2"
seta s_wavonly "0"

//
// m_
//

seta m_filter "0"
seta m_pitch "0.022"
seta m_yaw "0.022"
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