3lectr0o cs2 settings, config & cfg 2023
| Full Name | - |
| Nickname | 3lectr0o |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2023-12-20 |
| Last Update | 2023-12-20 |
3lectr0o screenshot
3lectr0o Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
3lectr0o Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
3lectr0o config
The Counter-Strike 2 config file of 3lectr0o has been downloaded 76 times. Download autoexec.cfg by clicking the download button below.
How to install 3lectr0o cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec 3lectr0o.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec 3lectr0o.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
3lectr0o Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of 3lectr0o. The 3lectr0o cs2 settings page has been viewed for 929 since it was added on 2023-12-20. The last time the settings of 3lectr0o were on 2023-12-20. Visit the cs2 settings page to view more Counter-Strike 2 settings like 3lectr0o or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2025-08-05 | |||
| 2 | 2022-02-19 | |||
| 3 | 2024-05-09 | |||
| 4 | 2025-07-28 | |||
| 5 | 2024-02-29 |
Other Germany gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-05-20 | |||
| 2 | 2024-05-02 | |||
| 3 | 2024-04-05 | |||
| 4 | 2024-05-02 | |||
| 5 | 2022-10-04 | |||
| 6 | 2025-06-12 | |||
| 7 | 2022-09-19 | |||
| 8 | 2024-04-16 | |||
| 9 | 2024-05-02 | |||
| 10 | 2024-05-02 |
3lectr0o CFG file
bind "F6" "buy ak47; buy m4a1; buy m4a1_silencer; buy vesthelm"
bind "F7" "buy awp; buy vesthelm"
bind "uparrow" "buy defuser"
bind "mouse5" "buy flashbang; use slot8;"
bind "mouse4" "buy smokegrenade; use slot7;"
bind "4" "buy hegrenade; use slot6;"
bind "C" "buy incgrenade; buy molotov; use slot10;"
bind "home" "say DU WILLST KÄMPFEN?"
bind "del" "say LOS WIR KÄMPFEN"
bind e +use
bind "mwheelup" "+jump"
bind "mwheeldown" "+jump"
bind alt +voicerecord
bind "mouse1" "+attack"
bind "1" "slot1;"
bind "2" "slot2;"
bind "3" "slot3;"
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "90"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
viewmodel_recoil 0
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "0.75"
// lowers delay between sounds.
snd_mixahead "0.05"
snd_mix_async "1"
snd_stream "1"
// sound
windows_speaker_config "1"
snd_front_headphone_position "45.0"
snd_rear_headphone_position "90.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
snd_voipvolume "0.15"
snd_tensecondwarning_volume 0.1
snd_menumusic_volume "0"
snd_roundend_volume "0"
snd_roundstart_volume "0"
snd_deathcamera_volume "0"
snd_mapobjective_volume "0"
//Display Damage with Switch Script
//Display Damage with Switch Script!
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "kp_plus" "displaydamage"
//Toggleconsole & clear
toggleconsole
clear
toggleconsole
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping 30
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "786432"
cl_predict 1
cl_predictweapons 1
cl_lagcompensation 1
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
//Show Help Lines
alias "-crosshairsmoke" "cl_crosshairsize 2.5;cl_crosshairdot 1;cl_crosshairgap 0; cl_crosshair_drawoutline 0; cl_crosshairthickness 1;
alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10; cl_crosshair_drawoutline 0; cl_crosshairthickness 0"
// Change the first line so that crosshairsize, dot and gap are the same as your own crosshair settings.
// Don't change the second line.
bind "t" "+crosshairsmoke"
// crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.300000"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.500000"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "0"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "1"
cl_crosshairgap "0.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2.5"
cl_crosshairstyle "4"
cl_crosshairthickness "1.000000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-9.000000"
// others
cl_disablehtmlmotd 1
fps_max 0
fps_max_menu 300
cl_forcepreload 1
net_maxroutable "1200"
mat_queue_mode -2
r_dynamic 0
//cl_downloadfilter "nosounds"
r_drawtracers_firstperson "1"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
muzzleflash_light 0
cl_teammate_colors_show "2"
//clears blood, etc.
//Don't touch this
alias "clutch" "clutchon"
alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; alias clutch clutchoff"
alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; alias clutch clutchon"
clutchoff
//Bind this to a key (this will turn on & off the clutch)
bind "q" clutch
//Clutch audio options.
//Feel free to edit these how you like.
alias "clutchsoundon" "snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.1"
alias "clutchsoundoff" "snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.1"
bind "l" "toggle sensitivity 1 1000"
bind "shift" "+speed; cl_clearhinthistory; r_cleardecals"
bind "ctrl" "+duck; cl_clearhinthistory; r_cleardecals"
alias "+jumpthrow" "+jump;-attack;-attack2"
alias "-jumpthrow" "-jump"
bind "n" "+jumpthrow"
cl_teamid_overhead_mode 2
cl_showloadout 1
alias "+jumpthrow2" "+forward;+jump;-attack;-attack2"
alias "-jumpthrow2" "-jump;-forward"
bind "j" "+jumpthrow2"
//spam script
bind del "Spammer"
alias Spammer Spammer0 // To use this Script by PCDominator, bind a key to "Spammer"
alias "Spammer0" "say www.aimware.net; alias Spammer Spammer1"
alias "Spammer1" "say SAVE 20%; alias Spammer Spammer2"
alias "Spammer2" "say WITH DISCOUNT CODE: ALPHA; alias Spammer Spammer0"
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_forward "0"
m_side "0"
m_pitch "0.022000"
m_yaw "0.022000"
joy_accelmax "0"
joy_accelscale "0"
joy_accelscalepoly "0"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoAimDampenMethod "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0"
joy_cfg_preset "0"
joy_circle_correct "0"
joy_curvepoint_1 "0"
joy_curvepoint_2 "0"
joy_curvepoint_3 "0"
joy_curvepoint_4 "0"
joy_curvepoint_end "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "0"
joy_forwardthreshold "0"
joy_gamma "0"
joy_inverty "0"
joy_lowend "0"
joy_lowend_linear "0"
joy_lowmap "0"
joy_movement_stick "0"
joy_name "0"
joy_no_accel_jump "1"
joy_pitchsensitivity "0"
joy_pitchthreshold "0"
joy_response_look "0"
joy_response_look_pitch "0"
joy_response_move "0"
joy_sensitive_step0 "0"
joy_sensitive_step1 "0"
joy_sensitive_step2 "0"
joy_sidesensitivity "0"
joy_sidethreshold "0"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "0"
joy_yawthreshold "0" joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
zoom_sensitivity_ratio_joystick "0"
xbox_autothrottle "0"
xbox_throttlespoof "0"
xbox_throttlebias "0"
mc_accel_band_size "0"
mc_dead_zone_radius "0"
mc_max_pitchrate "0"
mc_max_yawrate "0"
sc_enable "0"
sc_joystick_map "0"
sc_pitch_sensitivity "0"
sc_yaw_sensitivity "0"
c_maxdistance "0"
c_maxpitch "0"
c_maxyaw "0"
c_mindistance "0"
c_minpitch "0"
c_minyaw "0"
c_orthoheight "0"
c_orthowidth "0"
c_thirdpersonshoulder "0"
c_thirdpersonshoulderaimdist "0"
c_thirdpersonshoulderdist "0"
c_thirdpersonshoulderheight "0"
c_thirdpersonshoulderoffset "0"
sk_autoaim_mode "0"
bind "F7" "buy awp; buy vesthelm"
bind "uparrow" "buy defuser"
bind "mouse5" "buy flashbang; use slot8;"
bind "mouse4" "buy smokegrenade; use slot7;"
bind "4" "buy hegrenade; use slot6;"
bind "C" "buy incgrenade; buy molotov; use slot10;"
bind "home" "say DU WILLST KÄMPFEN?"
bind "del" "say LOS WIR KÄMPFEN"
bind e +use
bind "mwheelup" "+jump"
bind "mwheeldown" "+jump"
bind alt +voicerecord
bind "mouse1" "+attack"
bind "1" "slot1;"
bind "2" "slot2;"
bind "3" "slot3;"
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "90"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
viewmodel_recoil 0
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "0.75"
// lowers delay between sounds.
snd_mixahead "0.05"
snd_mix_async "1"
snd_stream "1"
// sound
windows_speaker_config "1"
snd_front_headphone_position "45.0"
snd_rear_headphone_position "90.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
snd_voipvolume "0.15"
snd_tensecondwarning_volume 0.1
snd_menumusic_volume "0"
snd_roundend_volume "0"
snd_roundstart_volume "0"
snd_deathcamera_volume "0"
snd_mapobjective_volume "0"
//Display Damage with Switch Script
//Display Damage with Switch Script!
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "kp_plus" "displaydamage"
//Toggleconsole & clear
toggleconsole
clear
toggleconsole
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping 30
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "786432"
cl_predict 1
cl_predictweapons 1
cl_lagcompensation 1
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
//Show Help Lines
alias "-crosshairsmoke" "cl_crosshairsize 2.5;cl_crosshairdot 1;cl_crosshairgap 0; cl_crosshair_drawoutline 0; cl_crosshairthickness 1;
alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10; cl_crosshair_drawoutline 0; cl_crosshairthickness 0"
// Change the first line so that crosshairsize, dot and gap are the same as your own crosshair settings.
// Don't change the second line.
bind "t" "+crosshairsmoke"
// crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.300000"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.500000"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "0"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "1"
cl_crosshairgap "0.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2.5"
cl_crosshairstyle "4"
cl_crosshairthickness "1.000000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-9.000000"
// others
cl_disablehtmlmotd 1
fps_max 0
fps_max_menu 300
cl_forcepreload 1
net_maxroutable "1200"
mat_queue_mode -2
r_dynamic 0
//cl_downloadfilter "nosounds"
r_drawtracers_firstperson "1"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
muzzleflash_light 0
cl_teammate_colors_show "2"
//clears blood, etc.
//Don't touch this
alias "clutch" "clutchon"
alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; alias clutch clutchoff"
alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; alias clutch clutchon"
clutchoff
//Bind this to a key (this will turn on & off the clutch)
bind "q" clutch
//Clutch audio options.
//Feel free to edit these how you like.
alias "clutchsoundon" "snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.1"
alias "clutchsoundoff" "snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.1"
bind "l" "toggle sensitivity 1 1000"
bind "shift" "+speed; cl_clearhinthistory; r_cleardecals"
bind "ctrl" "+duck; cl_clearhinthistory; r_cleardecals"
alias "+jumpthrow" "+jump;-attack;-attack2"
alias "-jumpthrow" "-jump"
bind "n" "+jumpthrow"
cl_teamid_overhead_mode 2
cl_showloadout 1
alias "+jumpthrow2" "+forward;+jump;-attack;-attack2"
alias "-jumpthrow2" "-jump;-forward"
bind "j" "+jumpthrow2"
//spam script
bind del "Spammer"
alias Spammer Spammer0 // To use this Script by PCDominator, bind a key to "Spammer"
alias "Spammer0" "say www.aimware.net; alias Spammer Spammer1"
alias "Spammer1" "say SAVE 20%; alias Spammer Spammer2"
alias "Spammer2" "say WITH DISCOUNT CODE: ALPHA; alias Spammer Spammer0"
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_forward "0"
m_side "0"
m_pitch "0.022000"
m_yaw "0.022000"
joy_accelmax "0"
joy_accelscale "0"
joy_accelscalepoly "0"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoAimDampenMethod "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0"
joy_cfg_preset "0"
joy_circle_correct "0"
joy_curvepoint_1 "0"
joy_curvepoint_2 "0"
joy_curvepoint_3 "0"
joy_curvepoint_4 "0"
joy_curvepoint_end "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "0"
joy_forwardthreshold "0"
joy_gamma "0"
joy_inverty "0"
joy_lowend "0"
joy_lowend_linear "0"
joy_lowmap "0"
joy_movement_stick "0"
joy_name "0"
joy_no_accel_jump "1"
joy_pitchsensitivity "0"
joy_pitchthreshold "0"
joy_response_look "0"
joy_response_look_pitch "0"
joy_response_move "0"
joy_sensitive_step0 "0"
joy_sensitive_step1 "0"
joy_sensitive_step2 "0"
joy_sidesensitivity "0"
joy_sidethreshold "0"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "0"
joy_yawthreshold "0" joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
zoom_sensitivity_ratio_joystick "0"
xbox_autothrottle "0"
xbox_throttlespoof "0"
xbox_throttlebias "0"
mc_accel_band_size "0"
mc_dead_zone_radius "0"
mc_max_pitchrate "0"
mc_max_yawrate "0"
sc_enable "0"
sc_joystick_map "0"
sc_pitch_sensitivity "0"
sc_yaw_sensitivity "0"
c_maxdistance "0"
c_maxpitch "0"
c_maxyaw "0"
c_mindistance "0"
c_minpitch "0"
c_minyaw "0"
c_orthoheight "0"
c_orthowidth "0"
c_thirdpersonshoulder "0"
c_thirdpersonshoulderaimdist "0"
c_thirdpersonshoulderdist "0"
c_thirdpersonshoulderheight "0"
c_thirdpersonshoulderoffset "0"
sk_autoaim_mode "0"
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