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Kaseee css settings, config & cfg 2012

Full Name -
Nickname Kaseee
Birthday -
Nationality FinlandFinland
Game Counter-Strike SourceCounter-Strike Source
Since 2012-04-23
Last Update 2012-04-23
Kaseee screenshot

Kaseee Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Kaseee Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Kaseee config

The Counter-Strike Source config file of Kaseee has been downloaded 31 times. Download Autoexec.cfg by clicking the download button below.
How to install Kaseee css config
1. Download Autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Kaseee.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Kaseee Settings

Monitor
Resolution: 800x600
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 2.39
Crosshair
Color: 1
Size: 5
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Kaseee. The Kaseee css settings page has been viewed for 1.263 since it was added on 2012-04-23. The last time the settings of Kaseee were on 2012-04-23. Visit the css settings page to view more Counter-Strike Source settings like Kaseee or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssSudanSudan2022-09-16
2cssIranIran2021-05-28
3cssSudanSudan2022-05-16
4cssGermanyGermany2022-08-27
5cssBosnia and HerzegovinaBosnia and Herzegovina2022-08-27
Other Finland gaming settings
Kaseee CFG file
// ______________________________
// | KASE CFG ~ UPDATED 22.4.2012 |
// จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ

// MY CROSSHAIR SETTINGS //

cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairscale "1200"
cl_crosshairsize "5"
cl_crosshairthickness "0.0"
cl_crosshairspreadscale "0.6"
cl_dynamiccrosshair "0"
cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"

// MY PERSONAL SETTINGS //

cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_righthand "0"
fps_max "218"
hud_fastswitch "1"
sensitivity "2.29"
volume "0.35"
zoom_sensitivity_ratio "1.0"
net_graphpos "2"
net_graph "1"
cl_showfps "0"
snd_surround_speakers "5.1"
m_pitch "0.022"
m_yaw "0.022"
cl_autowepswitch "1"

// MY CONNECTION SETTINGS //

cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "all"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "66"
rate "50000"

// MY SOUND AND VOLUME //

cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"

// MY HUD, RADAR etc. //

cl_autohelp "0"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_playerspraydisable "1"
cl_radar_locked "1"
cl_radaralpha "250"
cl_radartype "1"
cl_show_achievement_popups "0"
cl_showhelp "0"
con_enable "1"
fps_max "218"
hud_centerid "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"


// MY CPU SETTINGS //

r_3dnow "1"
r_sse_s "1"
r_sse2 "1"


// MY GRAPHICS //

adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_burninggibs "0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_force_ps_patch "0"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_DrawSpecificStaticProp "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize
r_fastzreject "1"
r_flashlightrendermodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


// Multicore rendering tweaks //

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


// MY BINDS //

bind "F1" "buy m4a1; buy ak47; buy vesthelm; buy defuser"
bind "F2" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade"
bind "F3" "buy deagle; buy defuser; buy flashbang"
bind "F4" "buy weapon_mp5; buy defuser; buy flashbang"
bind "F5" "buy awp"
bind "F6" "buy vesthelm;buy defuser"

bind "RIGHTARROW" "Mat_monitorgamma "1.8"
bind "LEFTARROW" "Mat_monitorgamma "1.6"
bind "UPARROW" "mat_monitorgamma_tv_enabled "1"
bind "DOWNARROW" "mat_monitorgamma_tv_enabled "0"

bind "i" "sv_cheats 1"
bind "o" "noclip"
bind "P" "give weapon_smokegrenade;give weapon_hegrenade;give weapon_flashbang"
bind "k" "give weapon_ak47;give weapon_deagle;give defuser"
bind "l" "mp_restartgame 1"

bind "mwheeldown" "invprev"

net_graphproportionalfont "0"
m_

// Something random settings //

rate "1048576"
cl_cmdrate "66"
cl_updaterate "100"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

unbind "mouse4"
unbind "mouse5"

// ZBLOCK

setinfo zb_wantautocashcalling 1

// INFERNO Error

con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2

soundscape_flush
mat_savechanges
clear

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