Kaseee css settings, config & cfg 2012
Full Name | - |
Nickname | Kaseee |
Birthday | - |
Nationality | Finland |
Game | Counter-Strike Source |
Since | 2012-04-23 |
Last Update | 2012-04-23 |
Navigation
Kaseee Gear |
Kaseee Setup |
Kaseee Config |
Kaseee Settings |
Kaseee screenshot
Kaseee Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
Kaseee Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
Kaseee config
The Counter-Strike Source config file of Kaseee has been downloaded 30 times. Download Autoexec.cfg by clicking the download button below.
How to install Kaseee css config
1. Download Autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Kaseee.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Kaseee.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch | - |
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
Kaseee Settings
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Kaseee. The Kaseee css settings page has been viewed for 815 since it was added on 2012-04-23. The last time the settings of Kaseee were on 2012-04-23. Visit the css settings page to view more Counter-Strike Source settings like Kaseee or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Switzerland | 2010-09-06 | ||
2 | Denmark | 2012-08-10 | ||
3 | Hungary | 2011-08-17 | ||
4 | Netherlands | 2010-08-21 | ||
5 | Pakistan | 2021-03-11 |
Other Finland gaming settings
# | Name | Country | Last Update | |
1 | Finland | 2011-01-31 | ||
2 | Finland | 2011-06-16 | ||
3 | Finland | 2016-02-06 | ||
4 | Finland | 2011-06-13 | ||
5 | Finland | 2010-07-18 | ||
6 | Finland | 2019-04-01 | ||
7 | Finland | 2022-08-16 | ||
8 | Finland | 2010-07-12 | ||
9 | Finland | 2018-01-21 | ||
10 | Finland | 2022-10-04 |
Kaseee CFG file
// ______________________________
// | KASE CFG ~ UPDATED 22.4.2012 |
// ������������������������������
// MY CROSSHAIR SETTINGS //
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairscale "1200"
cl_crosshairsize "5"
cl_crosshairthickness "0.0"
cl_crosshairspreadscale "0.6"
cl_dynamiccrosshair "0"
cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
// MY PERSONAL SETTINGS //
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_righthand "0"
fps_max "218"
hud_fastswitch "1"
sensitivity "2.29"
volume "0.35"
zoom_sensitivity_ratio "1.0"
net_graphpos "2"
net_graph "1"
cl_showfps "0"
snd_surround_speakers "5.1"
m_pitch "0.022"
m_yaw "0.022"
cl_autowepswitch "1"
// MY CONNECTION SETTINGS //
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "all"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "66"
rate "50000"
// MY SOUND AND VOLUME //
cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
// MY HUD, RADAR etc. //
cl_autohelp "0"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_playerspraydisable "1"
cl_radar_locked "1"
cl_radaralpha "250"
cl_radartype "1"
cl_show_achievement_popups "0"
cl_showhelp "0"
con_enable "1"
fps_max "218"
hud_centerid "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
// MY CPU SETTINGS //
r_3dnow "1"
r_sse_s "1"
r_sse2 "1"
// MY GRAPHICS //
adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_burninggibs "0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_force_ps_patch "0"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_DrawSpecificStaticProp "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize
r_fastzreject "1"
r_flashlightrendermodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
// Multicore rendering tweaks //
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
// MY BINDS //
bind "F1" "buy m4a1; buy ak47; buy vesthelm; buy defuser"
bind "F2" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade"
bind "F3" "buy deagle; buy defuser; buy flashbang"
bind "F4" "buy weapon_mp5; buy defuser; buy flashbang"
bind "F5" "buy awp"
bind "F6" "buy vesthelm;buy defuser"
bind "RIGHTARROW" "Mat_monitorgamma "1.8"
bind "LEFTARROW" "Mat_monitorgamma "1.6"
bind "UPARROW" "mat_monitorgamma_tv_enabled "1"
bind "DOWNARROW" "mat_monitorgamma_tv_enabled "0"
bind "i" "sv_cheats 1"
bind "o" "noclip"
bind "P" "give weapon_smokegrenade;give weapon_hegrenade;give weapon_flashbang"
bind "k" "give weapon_ak47;give weapon_deagle;give defuser"
bind "l" "mp_restartgame 1"
bind "mwheeldown" "invprev"
net_graphproportionalfont "0"
m_
// Something random settings //
rate "1048576"
cl_cmdrate "66"
cl_updaterate "100"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
unbind "mouse4"
unbind "mouse5"
// ZBLOCK
setinfo zb_wantautocashcalling 1
// INFERNO Error
con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2
soundscape_flush
mat_savechanges
clear
// | KASE CFG ~ UPDATED 22.4.2012 |
// ������������������������������
// MY CROSSHAIR SETTINGS //
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairscale "1200"
cl_crosshairsize "5"
cl_crosshairthickness "0.0"
cl_crosshairspreadscale "0.6"
cl_dynamiccrosshair "0"
cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
// MY PERSONAL SETTINGS //
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_righthand "0"
fps_max "218"
hud_fastswitch "1"
sensitivity "2.29"
volume "0.35"
zoom_sensitivity_ratio "1.0"
net_graphpos "2"
net_graph "1"
cl_showfps "0"
snd_surround_speakers "5.1"
m_pitch "0.022"
m_yaw "0.022"
cl_autowepswitch "1"
// MY CONNECTION SETTINGS //
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "all"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "66"
rate "50000"
// MY SOUND AND VOLUME //
cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
// MY HUD, RADAR etc. //
cl_autohelp "0"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_playerspraydisable "1"
cl_radar_locked "1"
cl_radaralpha "250"
cl_radartype "1"
cl_show_achievement_popups "0"
cl_showhelp "0"
con_enable "1"
fps_max "218"
hud_centerid "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
// MY CPU SETTINGS //
r_3dnow "1"
r_sse_s "1"
r_sse2 "1"
// MY GRAPHICS //
adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_burninggibs "0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_force_ps_patch "0"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_DrawSpecificStaticProp "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize
r_fastzreject "1"
r_flashlightrendermodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
// Multicore rendering tweaks //
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
// MY BINDS //
bind "F1" "buy m4a1; buy ak47; buy vesthelm; buy defuser"
bind "F2" "buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade"
bind "F3" "buy deagle; buy defuser; buy flashbang"
bind "F4" "buy weapon_mp5; buy defuser; buy flashbang"
bind "F5" "buy awp"
bind "F6" "buy vesthelm;buy defuser"
bind "RIGHTARROW" "Mat_monitorgamma "1.8"
bind "LEFTARROW" "Mat_monitorgamma "1.6"
bind "UPARROW" "mat_monitorgamma_tv_enabled "1"
bind "DOWNARROW" "mat_monitorgamma_tv_enabled "0"
bind "i" "sv_cheats 1"
bind "o" "noclip"
bind "P" "give weapon_smokegrenade;give weapon_hegrenade;give weapon_flashbang"
bind "k" "give weapon_ak47;give weapon_deagle;give defuser"
bind "l" "mp_restartgame 1"
bind "mwheeldown" "invprev"
net_graphproportionalfont "0"
m_
// Something random settings //
rate "1048576"
cl_cmdrate "66"
cl_updaterate "100"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
unbind "mouse4"
unbind "mouse5"
// ZBLOCK
setinfo zb_wantautocashcalling 1
// INFERNO Error
con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2
soundscape_flush
mat_savechanges
clear
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