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ReikodAking css settings, config & cfg 2024

Full Name -
Nickname ReikodAking
Birthday 2004-06-29 (age 20)
Nationality ArgentinaArgentina
Game Counter-Strike SourceCounter-Strike Source
Since 2024-02-15
Last Update 2024-02-15
ReikodAking screenshot

ReikodAking Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

ReikodAking Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

ReikodAking config

The Counter-Strike Source config file of ReikodAking has been downloaded 732 times. Download Re1kodAking.cfg by clicking the download button below.
How to install ReikodAking css config
1. Download Re1kodAking.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ReikodAking.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch ReikodAking's Twitch
Twitter -
YouTube ReikodAking's YouTube
Instagram -
Facebook -
TikTok -
Steam -
Discord -

ReikodAking Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ

When is the birthday of ReikodAking?

ReikodAking was born on 2004-06-29.

How old is ReikodAking?

ReikodAking is currently 20 years old.
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of ReikodAking. The ReikodAking css settings page has been viewed for 2.159 since it was added on 2024-02-15. The last time the settings of ReikodAking were on 2024-02-15. Visit the css settings page to view more Counter-Strike Source settings like ReikodAking or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Argentina gaming settings
ReikodAking CFG file
"
cl_class "default"
hud_takesshots "0"
hud_freezecamhide "0"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_showhelp "0"
hud_draw_fixed_reticle "0"
hud_achievement_description "1"
hud_achievement_count "5"
cl_chatfilters "63"
cl_chatfilter_version "1"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
g15_update_msec "250"
cam_snapto "0"
cam_ideallag "4.0"
cam_idealdelta "4.0"
cam_idealyaw "0"
cam_idealpitch "0"
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_collision "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_advanced "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_accelmax "1.0"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
joy_inverty "0"
joy_movement_stick "0"
joy_xcontroller_cfg_loaded "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "1.95"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graph "1"
net_graphheight "64"
net_graphproportionalfont "1"
mat_software_aa_strength "0"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_tap_offset "0"
mat_software_aa_strength_vgui "0"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "0"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "5"
cl_disablehtmlmotd "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_show_achievement_popups "0"
cl_disablefreezecam "1"
cl_radartype "0"
cl_radaralpha "255"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1600"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_scoreboard_ct_color_red "150"
cl_scoreboard_ct_color_green "200"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "240"
cl_scoreboard_t_color_green "90"
cl_scoreboard_t_color_blue "90"
cl_scoreboard_dead_color_red "125"
cl_scoreboard_dead_color_green "125"
cl_scoreboard_dead_color_blue "125"
cl_scoreboard_clan_ct_color_red "150"
cl_scoreboard_clan_ct_color_green "200"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "240"
cl_scoreboard_clan_t_color_green "90"
cl_scoreboard_clan_t_color_blue "90"
cl_scoreboard_dead_clan_color_red "125"
cl_scoreboard_dead_clan_color_green "125"
cl_scoreboard_dead_clan_color_blue "125"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "232.452271"
cl_round_win_fade_time "1.5"
cl_nowinpanel "1"
r_eyegloss "0"
vgui_message_dialog_modal "1"
commentary_firstrun "0"
prec_notify "0"
prec_mode "1"
prec_min_streak "2"
prec_enable "1"
prec_kill_delay "15"
prec_dir "demos"
prec_sound "0"
prec_screens "0"
prec_log "1"
prec_delete_useless_demo "0"
prec_check_update "1"
prec_recordstv "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
option_duck_method "1"
sk_autoaim_mode "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
sv_skyname "militia_hdr"
bugreporter_uploadasync "0"
cl_cmdrate "66"
cl_updaterate "66"
closecaption "0"
skill "1"
net_maxroutable "1260"
cl_allowupload "1"
cl_clanid "0"
sv_unlockedchapters "1"
tv_nochat "0"
cl_showpluginmessages "1"
cl_timeout 30"
cl_forcepreload "1"
cl_allowdownload "1"
cl_downloadfilter "1"
con_enable "1"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientboost "0"
r_ambientmin "0.3"
r_ambientfactor "1"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
mp_decals "200.000000"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_voiceenable "1"
sv_forcepreload "0"
snd_legacy_surround "0"
snd_pitchquality "1"
volume "0.25"
snd_musicvolume "1.0"
snd_mixahead "0.05"
adsp_debug "0"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_slow_cpu "0"
dsp_volume "1.0"
dsp_enhance_stereo "1"
voice_scale "0.830000"
voice_enable "1"
voice_forcemicrecord "1"
budget_bargraph_background_alpha "128"
budget_peaks_window "0"
budget_averages_window "0"
budget_show_peaks "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_panel_bottom_of_history_fraction ".25"
budget_bargraph_range_ms "16.6666666667"
budget_background_alpha "0"
budget_panel_x "0"
budget_panel_y "50"
budget_panel_width "512"
budget_panel_height "384"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_background_alpha "9999999"
vprof_graphwidth "512"
vprof_graphheight "256"
vprof_verbose "1"
vprof_unaccounted_limit "0.3"
vprof_warningmsec "10"
mat_monitorgamma_tv_enabled "0"
mat_queue_mode "2"
mat_texture_list_content_path ""
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"





sv_cheats "1"

prec_notify 0
prec_log 1
prec_mode 1
prec_screens 0
prec_min_streak 2
prec_sound 0
prec_kill_delay 15
prec_dir demos

"
cl_class "default"
hud_takesshots "0"
hud_freezecamhide "0"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_showhelp "0"
hud_draw_fixed_reticle "0"
hud_achievement_description "1"
hud_achievement_count "5"
cl_chatfilters "63"
cl_chatfilter_version "1"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
g15_update_msec "250"
cam_snapto "0"
cam_ideallag "4.0"
cam_idealdelta "4.0"
cam_idealyaw "0"
cam_idealpitch "0"
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_collision "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_advanced "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_accelmax "1.0"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
joy_inverty "0"
joy_movement_stick "0"
joy_xcontroller_cfg_loaded "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "1.95"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graph "1"
net_graphheight "64"
net_graphproportionalfont "1"
mat_software_aa_strength "0"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_tap_offset "0"
mat_software_aa_strength_vgui "0"
voice_modenable "1"
hud_fastswitch "1"
cl_playerspraydisable "0"
muzzleflash_light "1"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "0"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "5"
cl_disablehtmlmotd "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_show_achievement_popups "0"
cl_disablefreezecam "1"
cl_radartype "0"
cl_radaralpha "255"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1600"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_scoreboard_ct_color_red "150"
cl_scoreboard_ct_color_green "200"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "240"
cl_scoreboard_t_color_green "90"
cl_scoreboard_t_color_blue "90"
cl_scoreboard_dead_color_red "125"
cl_scoreboard_dead_color_green "125"
cl_scoreboard_dead_color_blue "125"
cl_scoreboard_clan_ct_color_red "150"
cl_scoreboard_clan_ct_color_green "200"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "240"
cl_scoreboard_clan_t_color_green "90"
cl_scoreboard_clan_t_color_blue "90"
cl_scoreboard_dead_clan_color_red "125"
cl_scoreboard_dead_clan_color_green "125"
cl_scoreboard_dead_clan_color_blue "125"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "232.452271"
cl_round_win_fade_time "1.5"
cl_nowinpanel "1"
r_eyegloss "0"
vgui_message_dialog_modal "1"
commentary_firstrun "0"
prec_notify "0"
prec_mode "1"
prec_min_streak "2"
prec_enable "1"
prec_kill_delay "15"
prec_dir "demos"
prec_sound "0"
prec_screens "0"
prec_log "1"
prec_delete_useless_demo "0"
prec_check_update "1"
prec_recordstv "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
option_duck_method "1"
sk_autoaim_mode "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
sv_skyname "militia_hdr"
bugreporter_uploadasync "0"
cl_cmdrate "66"
cl_updaterate "66"
closecaption "0"
skill "1"
net_maxroutable "1260"
cl_allowupload "1"
cl_clanid "0"
sv_unlockedchapters "1"
tv_nochat "0"
cl_showpluginmessages "1"
cl_timeout "30"
cl_soundfile "sound/player/jingle.wav"
cl_forcepreload "1"
cl_allowdownload "1"
cl_downloadfilter "none"
con_enable "1"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientboost "0"
r_ambientmin "0.3"
r_ambientfactor "1"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
mp_decals "200.000000"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_voiceenable "1"
sv_forcepreload "0"
snd_legacy_surround "0"
snd_pitchquality "1"
volume "0.25"
snd_musicvolume "1.0"
snd_mixahead "0.05"
adsp_debug "0"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_slow_cpu "0"
dsp_volume "1.0"
dsp_enhance_stereo "1"
voice_scale "0.4"
voice_enable "1"
voice_forcemicrecord "1"
budget_bargraph_background_alpha "128"
budget_peaks_window "0"
budget_averages_window "0"
budget_show_peaks "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_panel_bottom_of_history_fraction ".25"
budget_bargraph_range_ms "16.6666666667"
budget_background_alpha "0"
budget_panel_x "0"
budget_panel_y "50"
budget_panel_width "512"
budget_panel_height "384"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_background_alpha "9999999"
vprof_graphwidth "512"
vprof_graphheight "256"
vprof_verbose "1"
vprof_unaccounted_limit "0.3"
vprof_warningmsec "10"
mat_monitorgamma_tv_enabled "0"
mat_queue_mode "2"
mat_texture_list_content_path ""
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"




sv_cheats "1"

prec_notify 0
prec_log 1
prec_mode 1
prec_screens 0
prec_min_streak 2
prec_sound 0
prec_kill_delay 15
prec_dir demos

// PERFORMANCE

mat_antialias "0"
mat_forceaniso "16"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"

// RAIN & WATER

r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

// ROPES

rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

// MODELS

cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_wpn_sway_interp "0"

// BLOOD & VIOLENCE

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MISCELLANEOUS

cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "0"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_show_achievement_popups "0"
cl_phys_props_max "50"

budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"

gl_clear "1"

lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"

props_break_max_pieces "0"

// Netcode

fps_max "300"
rate "45000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.01"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"

// Client Commands

jpeg_quality "100"
cl_downloadfilter "none"
snd_mixahead 0.05

// GUI Checker

clientport "1337"

// Custom

zoom_sensitivity_ratio 1.2
cl_crosshairscale 1600
cl_minmodels 0
cl_min_ct 4
cl_min_t 2

// Netcode

rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.01"
cl_interp_ratio "1"
https://steamcommunity.com/id/Wendigo7/

// Client Commands

jpeg_quality "100"
cl_downloadfilter "all"
snd_mixahead 0.05

//Netcode Settings
cl_interp 0
cl_interpolate 0
cl_rate 20000
cl_smooth 0
r_rainspeed 0
//new ones
fog_enable 0
// FPS
fps_max "300"
// RENDER
r_3dsky "0"
r_shadowmaxrendered "8"
r_lod "0"
r_rootlod "2"
// CLIENT
cl_pitchspeed "6"
cl_interp "0.0"
cl_interp_ratio "1"
cl_updaterate "66"
cl_cmdrate "66"
cl_smooth "1"
cl_minmodels "0"
cl_radaralpha "255"
cl_autowepswitch "0"
cl_righthand "1"
cl_c4dynamiclight "0"
cl_downloadfilter "all"
cl_show_achievement_popups "1"
cl_disablefreezecam "0"
cl_disablehtmlmotd "1"
cl_autohelp "0"
rate "30000"
hud_deathnotice_time "12"
hud_fastswitch "1"
clear

mp_decals 9999
r_decals 9999
cl_disableplayersprey 0
cl_playerspraydisable "0"
r_spray_lifetime "2"
cl_interp_all 0.0

r_rootlod 0
mat_picmip -1
mat_reducefillrate 0
r_waterforceexpensive 1
r_waterforcereflectentities 1
r_shadowrendertotexture 1
mat_colorcorrection 1
mat_queue_mode 2
mat_hdr_level 2
mat_forceaniso 16
net_graphproportionalfont 0



// Crosshair

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0";
cl_crosshair_dynamic_splitalpha_innermod "1.000000";
cl_crosshair_dynamic_splitalpha_outermod "0.3"
cl_crosshair_dynamic_splitdist "3";
cl_crosshair_outlinethickness "1";
cl_crosshairalpha "9999";cl_crosshaircolor "4"
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-2";cl_crosshairgap_useweaponvalue "0";
cl_crosshairscale "1000"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1";cl_crosshairusealpha "1"
cl_crosshairspreadscale 0.3

clear

sensitivity 4.22

clear

bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind "c" "+duck"
bind "v" "+walk"


bind "j" "buy vesthelm;buy defuser;buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"

// Scripts


alias "temping" "" "+attack; wait 5; -attack; +attack; wait 8; -attack""
alias "tempingon" "bind MOUSE1 temping"
bind MOUSE5 "tempingon"

bind "MOUSE1" "temping"

alias "Pixed" "" "+attack; wait 75; -attack"

alias "PixedOn" "bind MOUSE1 Pixed"
bind MOUSE4 "PixedOn"

bind "MOUSE1" "Pixed"


// Aliases - Do Not Edit

alias quickshoot "+attack;wait;wait;wait;wait;wait;-attack;wait;wait;wait;wait;wait;quickswitch"
alias zoomshoot "+attack2;wait;wait;wait;wait;wait;wait;wait;wait;+attack;wait;;wait;wait;wait;-attack;;wait;wait;wait;wait;wait;-attack2;wait;wait;wait;quickswitch"
alias quickswitch "use weapon_knife;;use weapon_scout;use weapon_awp"
alias normal "unbind mouse2;bind mouse1 +attack;bind mouse2 +attack2"
alias switchon "echo [---------] Quickswitch : ON"
alias zoomon "echo [---------] Fastzoom : ON"
alias off "echo [---------] Quickswitch/Zoom : OFF"

// Binds - Can Be Edited
bind F6 "bind mouse2 zoomshoot"
bind MOUSE3 "normal;off"

alias "+speedy" "cl_yawspeed 9999;+left"
alias "-speedy" "cl_yawspeed 120;-left"
bind . "+speedy"

bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"
bind "mouse5" "toggle cl_righthand 0 1"

bind "x" "say 1"
bind "x" "say xD"
bind "z" "say !rs"
bind "v" "say Ez/Pz"

alias fast_1 "impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait;"
alias fast_2 "impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait;"
alias +fast_max "fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1;"
alias -fast_max "fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1;"
alias +fast_min "fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2;"
alias -fast_min "fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2;"
bind "l" "+fast_max"

bind 7 "Mute
alias Mute -Mute
alias -Mute "alias Mute +Mute;voice_scale 0; say @ mute all."
alias +Mute "alias Mute -Mute;voice_scale 0.9; say @ unmute all

clear

// Load-up
echo ...................................................................
echo "CFG by RE1KODAKING V2.0"
echo "Temping,Fastzoom,Bhop,mute,lerp"
echo .
echo .
echo [----------] Scripts has been loaded!
echo [--NUMP_1--] - lerp 1.0
echo [--NUMP_2--] - lerp 15.2
echo [----07----] - Mute all / Unmute
echo [----F6----] - Fastzoomshot
echo [--MOUSE3--] - De-activate OneTap/Fastzoomshot/2-Shot
echo [--MOUSE4--] - Activate 2-shot
echo [--MOUSE5--] - Activate OneTap
echo ...................................................................

alias message1

bind F4 do_bhop
message1
alias +bhop "bhop_on;bhop_looper"
alias -bhop "bhop_off;-jump"
alias bhop_looper "+jump;wait;wait;-jump;wait;wait;bhoploop"
alias bhop_on "alias bhoploop bhop_looper"
alias bhop_off "alias bhoploop"

alias do_bhop "bind space +bhop;bind F4 undo_bhop;bhopmessage1"
alias undo_bhop "bind space +jump;bind F4 do_bhop;bhopmessage2"

alias bhopmessage1 "echo - BHop ON.;playvol buttons\button16 1"
alias bhopmessage2 "echo - BHopOFF.;playvol buttons\button15 1"

bind KP_END "cl_updaterate 1000;cl_cmdrate 100;rate 66000"
bind KP_DOWNARROW "cl_updaterate 66;cl_cmdrate 66;rate 30000"


cl_crosshairscale "4000" // Fadenkreuzgroesse (Hoher Wert = Kleines Fadenkreuz): 0=Automatisch - 1200=klein - 768=mittel - 600=gross


cl_crosshairthickness "0.5"
cl_crosshairspreadscale 0.1


// Netcode

cl_cmdrate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "66"
net_maxfragments "1260"
rate "30000"
cl_resend "6"


//Radar

overview_health "0"
overview_names "1"
overview_tracks "0"
overview_alpha "1.0"
"1"

//Lerp

alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01

//Important

cl_ragdoll_physics_enable "0" //Ïðè çíà÷åíèè "1" áóäóò âèäíû òðóïû(def.1)
r_renderoverlayfragment "0" //Ïðè çíà÷åíèè "1" áóäóò âèäíû ïëàêàòû è ïðî÷åå íà ñòåíàõ(def.1)
r_shadows "1" //Ïðè çíà÷åíèè "1" áóäóò ðàáîòàòü òåíè è ôîíàðèê(def.1)


clear


cl_forcepreload "1" // Erzwingt das Vorausladen aller benoetigten Daten. AN/AUS
r_3dsky "0" // 3D-Skybox/Umgebungen der Maps (Haeuser, Huegel etc.) sowie die Palmenblaetter auf de_dust2
r_occlusion "1" // Verdeckte Bereiche nicht rendern AN/AUS
fps_max 350

mat_picmip "0"
r_rootlod "0"
mat_reducefillrate "1"
r_waterforceexpensive "0"
mat_colorcorrection "0"
mat_forceaniso "0"
mat_trilinear "0"
mat_vsync "0"
mat_queue_mode "2"
mat_hdr_level "0"

mat_bumpmap "0" // Bumpmapping (AN/AUS)
mat_specular "0" // Muss immer zusammen mit mat_bumpmap an oder aus sein, sonst sehen die Models aus als haetten sie ein Ganzkoerperkondom an.
mat_parallaxmap "0" // Hoehenangaben (Heightmap) in Texturen (Nuten zwischen Steinen etc.) AN/AUS
cl_ejectbrass "0"
r_renderoverlayfragment "0" // Uebergeordnete Texturen wie die Bodentexturen, Plakate, Sprayereien (keine Spraylogos!) etc. AN/AUS
r_decal_cullsize "2" // Decals unterhalb dieser Groesse, in Pixeln, werden ausgeblendet. (1=min 5=orig) Wirkt sich hauptsaechlich auf Einschussloecher aus.

mat_filterlightmaps "1" // Filterung der Lightmaps. AN/AUS
muzzleflash_light "1" // Muendungsfeuer erhellt die Umgebung. AN/AUS
cl_c4dynamiclight "1" // C4 Bomben-LED erhellt die Umgebung. AN/AUS - Erleichtert das Orten der Bombe.

r_dynamic "0" // Dynamisches Licht in den Levels AN/AUS
r_lightaverage "0"
r_PhysPropStaticLighting "0" // Statische Beleuchtung auf Physik Objekte AN/AUS

//Die Schatten koennen in den erweiterten Grafikoptionen eingestellt werden!
r_shadowmaxrendered "4" // Maximale 3D Schattenwuerfe gleichzeitig.

cl_show_splashes "1" // Spritzer im Wasser. AN/AUS

cl_ragdoll_physics_enable "1" // Bei 0 werden die Leichen sofort ausgeblendet/Keine Berechnung der Umher(f)liegenden Leichen.
cl_ragdoll_collide "0" // Bei 0 fallen die Leichen ineinander - Bei 1 stapeln sich uebereinanderliegende Leichen.
ragdoll_sleepaftertime "3.5" // Deaktiviert die Ragdollphysik nach "x" Sekunden und laesst das Playermodel in seinr aktuellen Position erstarren.

// Die Modeldetails koennen in den erweiterten Grafikoptionen eingestellt werden!
r_lod "2" // Detailstufe der Models (Spieler, Autos, Waggons etc.) (0=Hoechste 1=Mittlere 2=Tiefste)
r_staticprop_lod "3" // Detailstufe der "Static Probs" (orig. -1) - Werte ueber 3 werden von zBlock nicht toleriert!



cl_minmodels "1" // 1=Nur ein Playermodel pro Team - 0=Von den Spielern gewaehlte Playermodels (1 fuer bessere Erkennung und Unterscheidung von Freund/Feind)
cl_min_t "4" // 1=PHOENIX CONNEXION | 2=Leet | 3=Arctic Avenger | 4=GUERILLA WARFARE - Angezeigtes Playermodel Terroristen
cl_min_ct "4" // 1=SEAL TEAM 6 | 2=GSG9 | 3=SAS | 4=GIGN - Angezeigtes Playermodel Counter-Terroristen

mp_decals "50" // Anzahl "Decals" (Einschussloecher, Spraylogos u.s.w.) (200=orig)
r_decals "50" // Anzahl "Decals" (Einschussloecher, Spraylogos u.s.w.) (2048=orig)
r_drawbatchdecals "1" // Uebereinanderliegende "Decals"

r_drawmodeldecals "1" // Blutspritzer und Einschussloecher auf Objekten (Spielermodelser, Palmen, Kisten, etc.) AN/AUS
r_maxmodeldecal "5" // Anzahl Blutspritzer auf den Models.
r_drawflecks "0" // Splitter bei Einschussloechern AN/AUS

// Beide "rope" Befehle auf 0, blenden die Stromleitungen komplett aus.
rope_rendersolid "0" // Seile, Kabel und Stromleitungen (0=aus 1=an)
rope_smooth "0" // Weichzeichnen von Kabeln und Seilen (0=aus 1=an)

// Nachfolgende Einstellungen stellen teilweise den Muell, sowie die Einzelteile bei zerberstenden Faessern u.s.w. aus.
// Dies hilft vor allem bei Performanceeinbruechen auf de_inferno (HE im Balkon laesst gruessen -.-)
r_drawdetailprops "0"
cl_phys_props_enable "0"
props_break_max_pieces "0"


zoom_sensitivity_ratio "1.0" // Multiplikator der Mausempfindlichkeit im Zoommodus.
// Folgendermassen auszurechnen: Sensitivity x zoom_sensitivity_ratio = Maussensitivity im Zoommodus.
// Bei einem Wert von 0.8 ist die Sensitivity im Zoom um einen Fuenftel niedriger.
// Bei einem Wert von 1.2 ist die Sensitivity im Zoom um einen fuenftel hoeher.

// ########################
// #-#-# Fadenkreuz #-#-#

cl_legacy_crosshair_scale "0" // 1 - Fadenkreuzgroesse mittels cl_crosshairscale einstellbar. ALT
// 0 - Fadenkreuz mittels cl_crosshairsize & cl_crosshairthickness einstellbar. NEU (2010)

//
//

cl_crosshairspreadscale 0.1


cl_radartype "0" // 0=Fest eingestellte Durchsichtigkeit 1=Erlaubt das Veraendern der Durchsichtigkeit.
cl_radaralpha "150" // 0=Komplett durchsichtig - 255=Undurchsichtig.
cl_radar_locked "0" // 1 = Radar feststehend | 0 = Radar dreht sich mit Spieler mit.
cl_locationalpha "255" // Positionen der Spieler auf dem Radar. 0=Komplett durchsichtig 255=Undurchsichtig.

net_graph "0" // In der ESL ist nur 1 oder 0 erlaubt! - Netgraph (0=aus 1=Style1 2=Style2 3=Style3)
net_graphpos "1" // Position des Netgraphs (1=rechts 2=mitte 3=links / Alles darueber ist die Entfernung vom linken Bildschirmrand in Pixeln. Zum Beispiel 360, 55 etc.
net_graphheight "64" // Hoehe (in Pixeln) in welcher der Netgraph angezeigt wird (64=orig.)

net_graphshowinterp "1" // Zeigt den interpolations/lerp Wert im Netgraph an. AN/AUS
net_graphshowlatency "1" // Zeigt die Latenz (in ms) im Netgraph an. AN/AUS

mat_monitorgamma_tv_enabled "0" // Zuesaetzliche Option zur Helligkeitsregelung AN/AUS
mat_monitorgamma_tv_exp "2.5" // 1=dunkel bis maximal 4=hell

cl_righthand "1" // Waffenhand. (1=rechts 0=links)

cl_showfps "1" // Zeigt die momentane Anzahl Bilder pro Sekunde (bps/fps) an. (0=aus 1=fps 2=smooth fps)

scr_centertime "3" // (5=orig.) Meldungen auf dem Bildschirm Burst/Single/automatic Firemode, Bomb Planted, Counter-/Terrorists Win etc.

cl_showtextmsg "1" // Textmessages auf dem Bildschirm anzeigen (1=an 0=aus/nur Konsole)

spec_scoreboard "0" // Automatische Einblendung des Scoreboards wenn man Zuschauer ist AN/AUS

hud_saytext_time "12" // Bestimmt wie lange (in Sekunden) die Text/Chatnachrichten zu sehen sind. (12=orig.)

cl_autowepswitch "0" // Automatisch zur aufgenommenen Waffe wechseln, falls diese besser ist. AN/AUS

cl_showpluginmessages "1" // Serverplugin Text Pop-Ups AN/AUS

cl_nowinpanel "1" // MVP-PopUp am Rundenende. AN/AUS

cl_show_achievement_popups "0" // Pop-Up Einblendungen bei neu errungenen Achievements. AN/AUS

cl_hudhint_sound "0" // Deaktiviert den "Swisch" Sound bei der Einblendung von Hinweisen

cl_cloud_settings "0" // Spieleinstellungen in der "Steam-Cloud" speichern. AN/AUS

cl_disablehtmlmotd "1" // Server Begruessungsbildschirm (motd=MessageOfTheDay) AN/AUS

cl_disablefreezecam "1" // Deaktiviert die Killkamera (fliegt zum Gegner, welcher dich getoetet hat). AN/AUS

cl_playerspraydisable "0" // Spraylogos ausblenden: AN/AUS

r_spray_lifetime "1" // Gibt an ueber wieviele Runden ein Spraylogo angezeigt wird.

con_filter_enable "2" // Konsolen Textfilter 0=aus 1=Filterung 2=Gefilterter Text wird hervorgehoben.
con_filter_text "Damage" // Zu filternder Text (Stichwort)
con_filter_text_out "" // Konsoleneinblendungen welche dieses Stichwort beinhalten, werden komplett herausgefiltert.

cl_downloadfilter "nosounds"
// cl_downloadfilter "all" - Erlaubt den Download aller Dateien (Maps, Sounds u.s.w.) Standardeinstellung.
// cl_downloadfilter "nosounds" - Blockt nur den Download von Sounddateien (.mp3 .wav).
// cl_downloadfilter "none" - Blockt jeglichen Download von Servern. (Maps, Sounds, u.s.w.)

hud_showtargetid "1" // Namen anvisierter Spieler AN/AUS

hud_showtargetpos "0"

cl_forcepreload "1" // Erzwingt das Vorausladen aller benoetigten Daten. AN/AUS
r_3dsky "0" // 3D-Skybox/Umgebungen der Maps (Haeuser, Huegel etc.) sowie die Palmenblaetter auf de_dust2
r_occlusion "1" // Verdeckte Bereiche nicht rendern AN/AUS
fps_max 990
mat_dxlevel 81

mat_picmip "2"
r_rootlod "2"
mat_reducefillrate "1"
r_waterforceexpensive "0"
mat_colorcorrection "0"
mat_antialias "0"
mat_forceaniso "0"
mat_trilinear "0"
mat_vsync "0"
mat_queue_mode "2"
mat_hdr_level "0"

mat_bumpmap "0" // Bumpmapping (AN/AUS)
mat_specular "0" // Muss immer zusammen mit mat_bumpmap an oder aus sein, sonst sehen die Models aus als haetten sie ein Ganzkoerperkondom an.
mat_parallaxmap "0" // Hoehenangaben (Heightmap) in Texturen (Nuten zwischen Steinen etc.) AN/AUS
cl_ejectbrass "0"
r_renderoverlayfragment "0" // Uebergeordnete Texturen wie die Bodentexturen, Plakate, Sprayereien (keine Spraylogos!) etc. AN/AUS
r_decal_cullsize "2" // Decals unterhalb dieser Groesse, in Pixeln, werden ausgeblendet. (1=min 5=orig) Wirkt sich hauptsaechlich auf Einschussloecher aus.


mat_filterlightmaps "1" // Filterung der Lightmaps. AN/AUS
muzzleflash_light "1" // Muendungsfeuer erhellt die Umgebung. AN/AUS
cl_c4dynamiclight "1" // C4 Bomben-LED erhellt die Umgebung. AN/AUS - Erleichtert das Orten der Bombe.

r_dynamic "0" // Dynamisches Licht in den Levels AN/AUS
r_lightaverage "0"
r_PhysPropStaticLighting "0" // Statische Beleuchtung auf Physik Objekte AN/AUS

//Die Schatten koennen in den erweiterten Grafikoptionen eingestellt werden!
r_shadowmaxrendered "4" // Maximale 3D Schattenwuerfe gleichzeitig.

cl_show_splashes "1" // Spritzer im Wasser. AN/AUS

cl_ragdoll_physics_enable "1" // Bei 0 werden die Leichen sofort ausgeblendet/Keine Berechnung der Umher(f)liegenden Leichen.
cl_ragdoll_collide "0" // Bei 0 fallen die Leichen ineinander - Bei 1 stapeln sich uebereinanderliegende Leichen.
ragdoll_sleepaftertime "3.5" // Deaktiviert die Ragdollphysik nach "x" Sekunden und laesst das Playermodel in seinr aktuellen Position erstarren.

// Die Modeldetails koennen in den erweiterten Grafikoptionen eingestellt werden!
r_lod "2" // Detailstufe der Models (Spieler, Autos, Waggons etc.) (0=Hoechste 1=Mittlere 2=Tiefste)
r_staticprop_lod "3" // Detailstufe der "Static Probs" (orig. -1) - Werte ueber 3 werden von zBlock nicht toleriert!



cl_minmodels "1" // 1=Nur ein Playermodel pro Team - 0=Von den Spielern gewaehlte Playermodels (1 fuer bessere Erkennung und Unterscheidung von Freund/Feind)
cl_min_t "4" // 1=PHOENIX CONNEXION | 2=Leet | 3=Arctic Avenger | 4=GUERILLA WARFARE - Angezeigtes Playermodel Terroristen
cl_min_ct "4" // 1=SEAL TEAM 6 | 2=GSG9 | 3=SAS | 4=GIGN - Angezeigtes Playermodel Counter-Terroristen


mp_decals "50" // Anzahl "Decals" (Einschussloecher, Spraylogos u.s.w.) (200=orig)
r_decals "50" // Anzahl "Decals" (Einschussloecher, Spraylogos u.s.w.) (2048=orig)
r_drawbatchdecals "1" // Uebereinanderliegende "Decals"

r_drawmodeldecals "1" // Blutspritzer und Einschussloecher auf Objekten (Spielermodelser, Palmen, Kisten, etc.) AN/AUS
r_maxmodeldecal "5" // Anzahl Blutspritzer auf den Models.
r_drawflecks "0" // Splitter bei Einschussloechern AN/AUS

// Beide "rope" Befehle auf 0, blenden die Stromleitungen komplett aus.
rope_rendersolid "0" // Seile, Kabel und Stromleitungen (0=aus 1=an)
rope_smooth "0" // Weichzeichnen von Kabeln und Seilen (0=aus 1=an)

// Nachfolgende Einstellungen stellen teilweise den Muell, sowie die Einzelteile bei zerberstenden Faessern u.s.w. aus.
// Dies hilft vor allem bei Performanceeinbruechen auf de_inferno (HE im Balkon laesst gruessen -.-)
r_drawdetailprops "0"
cl_phys_props_enable "0"
props_break_max_pieces "0"

zoom_sensitivity_ratio "1.0" // Multiplikator der Mausempfindlichkeit im Zoommodus.
// Folgendermassen auszurechnen: Sensitivity x zoom_sensitivity_ratio = Maussensitivity im Zoommodus.
// Bei einem Wert von 0.8 ist die Sensitivity im Zoom um einen Fuenftel niedriger.
// Bei einem Wert von 1.2 ist die Sensitivity im Zoom um einen fuenftel hoeher.

cl_legacy_crosshair_scale "0" // 1 - Fadenkreuzgroesse mittels cl_crosshairscale einstellbar. ALT
// 0 - Fadenkreuz mittels cl_crosshairsize & cl_crosshairthickness einstellbar. NEU (2010)

cl_crosshairscale "1600" // Fadenkreuzgroesse (Hoher Wert = Kleines Fadenkreuz): 0=Automatisch - 1200=klein - 768=mittel - 600=gross

cl_crosshairsize "4.5" // Std. 6 - Fadenkreuzgroesse in Pixeln (Von einem 640x480 pixel grossen Raster ausgehend)
cl_crosshairthickness "0.5" // Std. 0.5 - Fadenkreuzdicke in Pixeln (Von einem 640x480 pixel grossen Raster ausgehend)

cl_crosshaircolor "5" // 0=hellgruen 1=rot 2=dunkelblau 3=gelb 4=hellblau/tuerkis/Cyan 5=eigene Farbe

cl_crosshairspreadscale 0.45
cl_dynamiccrosshair "0" // 1=Fadenkreuz geht beim Bewegen auseinander 0=Fadenkreuz geht nur beim Schiessen auseinander.
cl_legacy_crosshair_recoil "0" // 0=Neues Fadenkreuzverhalten (Entspricht fest dem alten Verhalten bei 100fps) 1=Altes Fadenkreuzverhalten (skaliert mit den fps)
cl_crosshairusealpha "1" // 0=Undurchsichtig 1=Wert der "Durchsichtigkeit" mit dem Befehl "cl_crosshairalpha" einstellbar.
cl_crosshairalpha "255" // 0=Komplett durchsichtig 255=Undurchsichtig.


cl_radartype "0" // 0=Fest eingestellte Durchsichtigkeit 1=Erlaubt das Veraendern der Durchsichtigkeit.
cl_radaralpha "150" // 0=Komplett durchsichtig - 255=Undurchsichtig.
cl_radar_locked "0" // 1 = Radar feststehend | 0 = Radar dreht sich mit Spieler mit.
cl_locationalpha "255" // Positionen der Spieler auf dem Radar. 0=Komplett durchsichtig 255=Undurchsichtig.


net_graph "0" // In der ESL ist nur 1 oder 0 erlaubt! - Netgraph (0=aus 1=Style1 2=Style2 3=Style3)
net_graphpos "1" // Position des Netgraphs (1=rechts 2=mitte 3=links / Alles darueber ist die Entfernung vom linken Bildschirmrand in Pixeln. Zum Beispiel 360, 55 etc.
net_graphheight "64" // Hoehe (in Pixeln) in welcher der Netgraph angezeigt wird (64=orig.)

net_graphshowinterp "1" // Zeigt den interpolations/lerp Wert im Netgraph an. AN/AUS
net_graphshowlatency "1" // Zeigt die Latenz (in ms) im Netgraph an. AN/AUS

mat_monitorgamma_tv_enabled "0" // Zuesaetzliche Option zur Helligkeitsregelung AN/AUS
mat_monitorgamma_tv_exp "2.5" // 1=dunkel bis maximal 4=hell

cl_righthand "1" // Waffenhand. (1=rechts 0=links)

cl_showfps "1" // Zeigt die momentane Anzahl Bilder pro Sekunde (bps/fps) an. (0=aus 1=fps 2=smooth fps)

scr_centertime "3" // (5=orig.) Meldungen auf dem Bildschirm Burst/Single/automatic Firemode, Bomb Planted, Counter-/Terrorists Win etc.

cl_showtextmsg "1" // Textmessages auf dem Bildschirm anzeigen (1=an 0=aus/nur Konsole)

spec_scoreboard "0" // Automatische Einblendung des Scoreboards wenn man Zuschauer ist AN/AUS

hud_saytext_time "12" // Bestimmt wie lange (in Sekunden) die Text/Chatnachrichten zu sehen sind. (12=orig.)

cl_autowepswitch "0" // Automatisch zur aufgenommenen Waffe wechseln, falls diese besser ist. AN/AUS

cl_showpluginmessages "1" // Serverplugin Text Pop-Ups AN/AUS

cl_nowinpanel "1" // MVP-PopUp am Rundenende. AN/AUS

cl_show_achievement_popups "0" // Pop-Up Einblendungen bei neu errungenen Achievements. AN/AUS

cl_hudhint_sound "0" // Deaktiviert den "Swisch" Sound bei der Einblendung von Hinweisen

cl_cloud_settings "0" // Spieleinstellungen in der "Steam-Cloud" speichern. AN/AUS

cl_disablehtmlmotd "1" // Server Begruessungsbildschirm (motd=MessageOfTheDay) AN/AUS

cl_disablefreezecam "1" // Deaktiviert die Killkamera (fliegt zum Gegner, welcher dich getoetet hat). AN/AUS

cl_playerspraydisable "0" // Spraylogos ausblenden: AN/AUS

r_spray_lifetime "1" // Gibt an ueber wieviele Runden ein Spraylogo angezeigt wird.

con_filter_enable "2" // Konsolen Textfilter 0=aus 1=Filterung 2=Gefilterter Text wird hervorgehoben.
con_filter_text "Damage" // Zu filternder Text (Stichwort)
con_filter_text_out "" // Konsoleneinblendungen welche dieses Stichwort beinhalten, werden komplett herausgefiltert.

cl_downloadfilter "nosounds"
// cl_downloadfilter "all" - Erlaubt den Download aller Dateien (Maps, Sounds u.s.w.) Standardeinstellung.
// cl_downloadfilter "nosounds" - Blockt nur den Download von Sounddateien (.mp3 .wav).
// cl_downloadfilter "none" - Blockt jeglichen Download von Servern. (Maps, Sounds, u.s.w.)

hud_showtargetid "1" // Namen anvisierter Spieler AN/AUS

hud_showtargetpos "0" // Position des Namens, anvisierter Spieler:
// 0=Mittig (Unter dem Fadenkreuz)
// 1=oben links
// 2=oben rechts
// 3=unten links
// 4=unten rechts

// ###############
// ##.::Ak-47::.##
// ###############

//pre-aliases
alias +mlook "cl_mouseenable 1"
alias -mlook "cl_mouseenable 0"

//main aliases
alias +necro "m_pitch 0.009;cl_yawspeed 10;cl_pitchspeed 3;-mlook;+attack;+necro2;wait;wait;+mlook" //the main shooting alias
alias -necro "-necro2;m_pitch 0.022;cl_yawspeed 210;-attack;cl_pitchspeed 225" //returning all the variables backwards

//sub-aliases
alias +necro2 "m_pitch 0.001;cl_pitchspeed 10;cl_yawspeed 21"
alias -necro2 "cl_yawspeed 7;m_pitch 0.001;cl_pitchspeed 2"

// #########################
// ##.::m4a1 and deagle::.##
// #########################

alias +mlook "cl_mouseenable 1"
alias -mlook "cl_mouseenable 0"
alias +ansb "+attack;m_yaw 0.014;wait;wait;wait"
alias -ansb "m_yaw 0.009;wait;-attack"
alias +anre "-mlook;+attack;m_yaw 0.001;+mlook;+ansb;+attack;wait;-mlook;"
alias -anre "-attack;m_yaw 0.022;+mlook"

// #############
// ##.::AWP::.##
// #############

alias +mlook "cl_mouseenable 1"
alias -mlook "cl_mouseenable 0"

alias +aws "-mlook;wait;cl_yawspeed 23;cl_pitchspeed 3;+attack;wait;wait;slot3"
alias -aws "-attack;+mlook;slot1;wait;cl_yawspeed 210;cl_pitchspeed 225"


bind "." "incrementvar cl_righthand 0 1 1"
bind "h" "/admin"
bind "BACKSPACE" "jpeg_quality 100; jpeg"
bind "PAUSE" "pause"
bind "," "incrementvar volume 0 2 -0.1"
bind "RIGHTARROW" "incrementvar volume 0 2 0.1"
bind "DOWNARROW" "mat_monitorgamma 2.6"
bind "UPARROW" "mat_monitorgamma 1.6"
cl_crosshairscale "4000"
cl_showfps "0"
clear

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"


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