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Engine.ini ark settings, config & cfg 2016

Full Name -
Nickname Engine.ini
Birthday -
Nationality United StatesUnited States
Game ARK Survival EvolvedARK Survival Evolved
Since 2016-10-20
Last Update 2016-10-20
Engine.ini screenshot

Engine.ini Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

Engine.ini Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Engine.ini config

The ARK Survival Evolved config file of Engine.ini has been downloaded 1.851 times. Download Engine.ini by clicking the download button below.
Social Media
Twitch -
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YouTube -
Instagram -
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TikTok -
Steam -
Discord -

Engine.ini Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Engine.ini. The Engine.ini ark settings page has been viewed for 5.725 since it was added on 2016-10-20. The last time the settings of Engine.ini were on 2016-10-20. Visit the ark settings page to view more ARK Survival Evolved settings like Engine.ini or visit upload section to add your own ark settings.
Other ARK Survival Evolved settings
# Name Country Last Update
1arkUnited StatesUnited States2016-10-20
2arkUnited StatesUnited States2016-10-20
3arkUnited StatesUnited States2016-10-20
4arkUnited StatesUnited States2016-10-20
5arkUnited StatesUnited States2016-10-20
Other United States gaming settings
# Name Country Last Update
1tf2United StatesUnited States2016-10-22
2csgoUnited StatesUnited States2015-01-17
3csUnited StatesUnited States2013-02-14
4pubgUnited StatesUnited States2022-09-27
5tf2United StatesUnited States2015-01-21
6csUnited StatesUnited States2010-08-28
7csUnited StatesUnited States2015-09-08
8csgoUnited StatesUnited States2015-01-17
9csUnited StatesUnited States2011-01-26
10apex legendsUnited StatesUnited States2022-10-09
Engine.ini CFG file
[Launch]

[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/ShooterGame.ShooterGameInstance
EditorStartupMap=/Game/Maps/TestMapArea
GameDefaultMap=/Game/Maps/MainMenu
ServerDefaultMap=/Game/Maps/ShooterEntry
GlobalDefaultGameMode=/Script/ShooterGame.ShooterGame_Menu
LocalMapOptions=
TransitionMap=
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultServerGameMode=None

[URL]
GameName=ShooterGame
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777
PeerPort=7778

[HTTP]
HttpTimeout=180
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30

[Voice]
bEnabled=true

[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/ShooterGame.ShooterGameViewportClient
LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
WorldSettingsClassName=/Script/ShooterGame.PrimalWorldSettings
NavigationSystemClassName=/Script/Engine.NavigationSystem
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelActorClassName=/Script/Engine.LevelActor
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
DataStoreClientClassName=/Script/Engine.DataStoreClient
GameUserSettingsClassName=/Script/ShooterGame.ShooterGameUserSettings
bAllowMatureLanguage=false
GameEngine=/Script/ShooterGame.ShooterEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
TinyFontName=/Engine/EngineFonts/TinyFont.TinyFont
SmallFontName=/Engine/EngineFonts/SmallFont.SmallFont
MediumFontName=/Engine/EngineFonts/SmallFont.SmallFont
LargeFontName=/Engine/EngineFonts/SmallFont.SmallFont
SubtitleFontName=/Engine/EngineFonts/SmallFont.SmallFont
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Game/PrimalEarth/General/M_Default.M_Default
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration=false
HostMigrationTimeout=15
ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
PlayOnConsoleSaveDir=Autosaves
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=3000
MaxES2PixelShaderAdditiveComplexityCount=600
TimeBetweenPurgingPendingKillObjects=60
bUseBackgroundLevelStreaming=True
LevelStreamingActorsUpdateTimeLimit=5.0
LevelStreamingComponentsRegistrationGranularity=10
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
MaximumLoopIterationCount=1000000
bAllowDebugViewmodesOnConsoles=false
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
MaxOcclusionPixelsFraction=0.1
MinLightMapDensity=0.0
IdealLightMapDensity=0.05
MaxLightMapDensity=0.2
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
bDisablePhysXHardwareSupport=True
bPauseOnLossOfFocus=false
MaxParticleResize=0
MaxParticleResizeWarn=0
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bShouldGenerateLowQualityLightmaps=true
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=62.000000))
bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
bEnableOnScreenDebugMessages=true
NearClipPlane=3.000000
bUseStreamingPause=false
ActiveClassRedirects=(OldClassName="CylinderComponent",NewClassName="CapsuleComponent")
ActiveClassRedirects=(OldClassName="ComponentProperty",NewClassName="ObjectProperty")
ActiveClassRedirects=(OldClassName="WeakComponentProperty",NewClassName="WeakObjectProperty")
ActiveClassRedirects=(OldClassName="KActor",NewClassName="PhysicsActor")
ActiveClassRedirects=(OldClassName="KAsset",NewClassName="SkeletalMeshActor")
ActiveClassRedirects=(OldClassName="DistributionFloat",NewClassName="/Script/Engine.DistributionFloat")
ActiveClassRedirects=(OldClassName="DistributionVector",NewClassName="/Script/Engine.DistributionVector")
ActiveClassRedirects=(OldClassName="RB_RadialForceActor",NewClassName="/Script/Engine.RadialForceActor")
ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
ActiveClassRedirects=(OldClassName="UVimBlueprintFactory",NewClassName="UAnimBlueprintFactory")
ActiveClassRedirects=(OldClassName="K2Node_SpawnActorFromArchetype",NewClassName="K2Node_SpawnActor")
ActiveClassRedirects=(OldClassName="A2Node_AdditiveSequence",NewClassName="A2Node_Sequence")
ActiveClassRedirects=(OldClassName="Timeline",NewClassName="TimelineComponent")
ActiveClassRedirects=(OldClassName="CurveFloatKeyframed",NewClassName="CurveFloat")
ActiveClassRedirects=(OldClassName="CurveVectorKeyframed",NewClassName="CurveVector")
ActiveClassRedirects=(OldClassName="ReflectionCapture",NewClassName="SphereReflectionCapture")
ActiveClassRedirects=(OldClassName="ReflectionCaptureComponent",NewClassName="SphereReflectionCaptureComponent")
ActiveClassRedirects=(OldClassName="DirectionalLightImmovable",NewClassName="DirectionalLightStationary")
ActiveClassRedirects=(OldClassName="SoundNodeAttenuationAndGain",NewClassName="SoundNodeAttenuation")
ActiveClassRedirects=(OldClassName="AmbientSoundMovable",NewClassName="AmbientSound")
ActiveClassRedirects=(OldClassName="AmbientSoundSimple",NewClassName="AmbientSound")
ActiveClassRedirects=(OldClassName="AmbientSoundSimpleToggleable",NewClassName="AmbientSound")
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ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
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ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
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ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
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ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
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ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
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MeshLODRange=0.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
bSuppressMapWarnings=False
bCookSeparateSharedMPGameContent=False
bDisableAILogging=False
bEnableVisualLogRecordingOnStart=0

[CoreUObject.Metadata]
MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
MetadataRedirects=(OldKey="K2Category", NewKey="Category")
MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")

[PlatformInterface]
CloudStorageInterfaceClassName=
InGameAdManagerClassName=

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True

[/Script/Engine.RendererSettings]
UIScaleRule=SmallestCurve
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
UIScaleCurveX=(EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None)
r.MobileHDR=True
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting=False
r.GBuffer=True
r.GenerateMeshDistanceFields=True
r.Shadow.DistanceFieldPenumbraSize=0.050000
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=True
r.CustomDepth=1
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AutoExposure=True
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.LensFlare=True
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=2
r.EarlyZPassMovable=False
r.ClearSceneMethod=1
r.MSAA.CompositingSampleCount=4
r.WireframeCullThreshold=5.000000
r.SSAOSmartBlur=1

[/Script/Engine.GameEngine]
MaxDeltaTime=0.5
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=true
bFullyCompressStartupPackages=false
Package=/Engine/EngineMaterials/BlinkingCaret
Package=/Engine/EngineMaterials/DefaultBokeh
Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
Package=/Engine/EngineMaterials/DefaultDiffuse
Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
Package=/Engine/EngineMaterials/WorldGridMaterial
Package=/Engine/EngineMaterials/DefaultMaterial
Package=/Engine/EngineMaterials/DefaultNormal
Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
Package=/Engine/EngineMaterials/DefaultWhiteGrid
Package=/Engine/EngineMaterials/EditorBrushMaterial
Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
Package=/Engine/EngineMaterials/Grid
Package=/Engine/EngineMaterials/Grid_N
Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
Package=/Engine/EngineMaterials/MiniFont
Package=/Engine/EngineMaterials/PaperDiffuse
Package=/Engine/EngineMaterials/PaperNormal
Package=/Engine/EngineMaterials/PhysMat_Rubber
Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
Package=/Engine/EngineDebugMaterials/GeomMaterial
Package=/Engine/EngineDebugMaterials/HeatmapGradient
Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
Package=/Engine/EngineDebugMaterials/TangentColorMap
Package=/Engine/EngineDebugMaterials/VertexColorMaterial
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
Package=/Engine/EngineDebugMaterials/WireframeMaterial
Package=/Engine/EngineSounds/WhiteNoise
Package=/Engine/EngineFonts/SmallFont
Package=/Engine/EngineFonts/TinyFont
Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
Package=/Engine/EngineFonts/RobotoDistanceField

[Core.System]
MaxObjectsNotConsideredByGC=50000
SizeOfPermanentObjectPool=1048576
AsyncIOBandwidthLimit=0
Paths=../../../Engine/Content
Paths=../../../ShooterGame/Content
CutdownPaths=../../../ShooterGame/CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Audio]
MaxChannels=32
CommonAudioPoolSize=0
AudioDeviceModuleName=XAudio2

[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Game/OldAssets/Sounds/SoundClassesAndMixes/Master.Master
LowPassFilterResonance=0.9
MaximumConcurrentStreams=2
DefaultBaseSoundMix=None
VoiPSoundClass=/Game/OldAssets/Sounds/SoundClassesAndMixes/Voice.Voice

[/Script/Engine.SoundGroups]
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)

[/Script/Engine.Player]
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=20000

[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=300.0
InitialConnectTimeout=300.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=15000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection
MaxPortCountToTry=512

[TextureStreaming]
NeverStreamOutTextures=False
MinTextureResidentMipCount=7
PoolSize=2000
MemoryMargin=20
MinEvictSize=10
MinFudgeFactor=1
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.2
ShadowmapStreamingFactor=0.2
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
UseDynamicStreaming=True
BoostPlayerTextures=3.0
PoolSizeVRAMPercentage=70

[/Script/UnrealEd.EditorEngine]
AutoSaveDir=../../../ShooterGame/Saved/Autosaves
LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
bSubtitlesEnabled=True
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
bGroupingActive=true
bCustomCameraAlignEmitter=true
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=false
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups=true
InEditorGameURLOptions=
bOnlinePIEEnabled=false

[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0

[DevOptions.Shaders]
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
NumUnusedShaderCompilingThreads=3
NumUnusedShaderCompilingThreadsDuringGame=4
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=True
bLogJobCompletionTimes=False
ProcessGameThreadTargetTime=.01
bUseNamedPipes=False
bUseNamedPipesAsync=True
bSingleJobPerNamedPipeProcess=False
bReuseNamedPipeAndProcess=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[LogFiles]
PurgeLogsDays=5
LogTimes=True

[Kismet]
AllowDerivedBlueprints=true
CompileDisplaysTextBackend=false
CompileDisplaysBinaryBackend=false
CompileDisplaysAnimBlueprintBackend=false
bTurnOffEditorConstructionScript=false
PrintStringDuration=2.0

[/Script/Engine.Blueprint]
bRecompileOnLoad=true

[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad=true

[/Script/Engine.AnimBlueprint]
bRecompileOnLoad=true

[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C

[AnimationCompression]
CompressCommandletVersion=2
DefaultCompressionAlgorithm=AnimCompress_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Triangles
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Navigation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
MEMLEAN=Navigation Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls

[MemReportCommands]
Cmd=obj list -alphasort

[MemReportFullCommands]
Cmd=DumpParticleMem
Cmd=ConfigMem
Cmd=r.DumpRenderTargetPoolMemory
Cmd=ListTextures -alphasort
Cmd=ListSounds -alphasort
Cmd=ListParticleSystems -alphasort
Cmd=obj list class=SoundWave -alphasort
Cmd=obj list class=SkeletalMesh -alphasort
Cmd=obj list class=StaticMesh -alphasort
Cmd=obj list class=Level -alphasort

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=1)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
r.setres=1280x720

[SystemSettingsEditor]
r.setres=1280x1024f

[SystemSettingsSplitScreen2]

[OnlineSubsystem]
bHasVoiceEnabled=true
VoiceNotificationDelta=0.33
MaxLocalTalkers=1
MaxRemoteTalkers=16
bUseBuildIdOverride=false
BuildIdOverride=0
DefaultPlatformService=Steam
PollingIntervalInMs=20

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=346110
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=300
Achievement_0_Id=ACH_FRAG_SOMEONE
Achievement_1_Id=ACH_SOME_KILLS
Achievement_2_Id=ACH_LOTS_KILLS
Achievement_3_Id=ACH_FINISH_MATCH
Achievement_4_Id=ACH_LOTS_MATCHES
Achievement_5_Id=ACH_FIRST_WIN
Achievement_6_Id=ACH_LOTS_WIN
Achievement_7_Id=ACH_MANY_WIN
Achievement_8_Id=ACH_SHOOT_BULLETS
Achievement_9_Id=ACH_SHOOT_ROCKETS
Achievement_10_Id=ACH_GOOD_SCORE
Achievement_11_Id=ACH_GREAT_SCORE
Achievement_12_Id=ACH_PLAY_SANCTUARY
Achievement_13_Id=ACH_PLAY_HIGHRISE
Achievement_14_Id=

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=OnlineSubsystemSteam.SteamNetConnection
AllowDownloads=false

[OnlineSubsystemMcp]
bEnabled=false

[OnlineSubsystemMcp.BaseServiceMcp]
Protocol=http
Domain=localhost:8085
EngineName=UE4
ServiceName=example
GameName=ExampleGame

[OnlineSubsystemMcp.GameServiceMcp]
Protocol=http
Domain=127.0.0.1:8084

[OnlineSubsystemMcp.AccountServiceMcp]
Protocol=http
Domain=127.0.0.1:8080
ServiceName=account

[OnlineSubsystemAmazon]
bEnabled=false

[OnlineSubsystemFacebook]
bEnabled=false

[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl="https://www.facebook.com/dialog/oauth"
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
LoginTimeout=60

[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
FriendsFields=gender

[OnlineSubsystemNull]
bEnabled=true
Achievement_0_Id=ACH_FRAG_SOMEONE
Achievement_0_bIsHidden=false
Achievement_0_Title=Fragged
Achievement_0_LockedDesc=Frag someone
Achievement_0_UnlockedDesc=Fragged someone
Achievement_1_Id=ACH_SOME_KILLS
Achievement_1_bIsHidden=false
Achievement_1_Title=Some kills
Achievement_1_LockedDesc=Have some kills
Achievement_1_UnlockedDesc=Had some kills
Achievement_2_Id=ACH_LOTS_KILLS
Achievement_2_bIsHidden=false
Achievement_2_Title=Lots of kills
Achievement_2_LockedDesc=Have lots of kills
Achievement_2_UnlockedDesc=Had lots of kills
Achievement_3_Id=ACH_FINISH_MATCH
Achievement_3_bIsHidden=false
Achievement_3_Title=Finished match
Achievement_3_LockedDesc=Finish at least one match
Achievement_3_UnlockedDesc=Finished at least one match
Achievement_4_Id=ACH_LOTS_MATCHES
Achievement_4_bIsHidden=false
Achievement_4_Title=Lots of matches
Achievement_4_LockedDesc=Play lots of matches
Achievement_4_UnlockedDesc=Played lots of matches
Achievement_5_Id=ACH_FIRST_WIN
Achievement_5_bIsHidden=false
Achievement_5_Title=First win
Achievement_5_LockedDesc=Have the first win
Achievement_5_UnlockedDesc=Had the first win
Achievement_6_Id=ACH_LOTS_WIN
Achievement_6_bIsHidden=false
Achievement_6_Title=Lots of win
Achievement_6_LockedDesc=Have lots of win
Achievement_6_UnlockedDesc=Had lots of win
Achievement_7_Id=ACH_MANY_WIN
Achievement_7_bIsHidden=false
Achievement_7_Title=Many win
Achievement_7_LockedDesc=Have many win
Achievement_7_UnlockedDesc=Had many win
Achievement_8_Id=ACH_SHOOT_BULLETS
Achievement_8_bIsHidden=false
Achievement_8_Title=Shoot bullets
Achievement_8_LockedDesc=Shoot bullets
Achievement_8_UnlockedDesc=Shot bullets
Achievement_9_Id=ACH_SHOOT_ROCKETS
Achievement_9_bIsHidden=false
Achievement_9_Title=Shoot rockets
Achievement_9_LockedDesc=Shoot rockets
Achievement_9_UnlockedDesc=Shot rockets
Achievement_10_Id=ACH_GOOD_SCORE
Achievement_10_bIsHidden=false
Achievement_10_Title=Good score
Achievement_10_LockedDesc=Have a good score
Achievement_10_UnlockedDesc=Had a good score
Achievement_11_Id=ACH_GREAT_SCORE
Achievement_11_bIsHidden=false
Achievement_11_Title=Great score
Achievement_11_LockedDesc=Have a great score
Achievement_11_UnlockedDesc=Had a great score
Achievement_12_Id=ACH_PLAY_SANCTUARY
Achievement_12_bIsHidden=false
Achievement_12_Title=Play Sanctuary map
Achievement_12_LockedDesc=Play Sanctuary map
Achievement_12_UnlockedDesc=Played Sanctuary map
Achievement_13_Id=ACH_PLAY_HIGHRISE
Achievement_13_bIsHidden=false
Achievement_13_Title=Play Highrise map
Achievement_13_LockedDesc=Play Highrise map
Achievement_13_UnlockedDesc=Played Highrise map
Achievement_14_Id=

[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconNetDriverName=BeaconDriver

[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort=15000

[/Script/OnlineSubsystemUtils.PartyBeaconHost]
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45

[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))

[TextureTracking]

[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[InstalledDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
Boot=(Type=Boot, Filename="C:/Users/Thijs/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="C:/Users/Thijs/AppData/Local/UnrealEngine/Common/DerivedDataCache")
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[NoShared]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")

[CreatePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")

[CreateSamplePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakRead=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")

[CreateRocketPak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[CreateProjectCache]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../ShooterGame/ProjectDerivedData)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[ContentComparisonReferenceTypes]
Class=AnimSet
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=ParticleSystem
Class=Texture2D

[AutomationTesting]
ImportTestPath=../../Content/EditorAutomation/
ImportTestPackagePath=/Engine/Content/EditorAutomation
bForceSmokeTests=false

[AutomationTesting.Blueprint]
TestAllBlueprints=false
InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents

[/Script/Engine.AutomationTestSettings]
EditorTestModules=StaticMeshEditor
EditorTestModules=LandscapeEditor
EditorTestModules=GameProjectGeneration
TestLevelFolders=TestMaps
AutomationTestmap=(FilePath="../../../ShooterGame/Content/Maps/Sanctuary.umap")

[AutomationTesting.StaticMeshEditorTest]
EditorViewButtons=Wireframe
EditorViewButtons=Verts
EditorViewButtons=Grid
EditorViewButtons=Bounds
EditorViewButtons=Collision
EditorViewButtons=Show Pivot
EditorViewButtons=Normals
EditorViewButtons=Tangents
EditorViewButtons=Binormals
EditorViewButtons=UV
EditorViewButtonsObject=EditorCylinder

[/Script/Engine.NavigationSystem]
bAutoCreateNavigationData=False
bBuildNavigationAtRuntime=False
bAddPlayersToGenerationSeeds=False
RequiredNavigationDataClassNames=/Script/Engine.RecastNavMesh
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
SupportedAgents=(Name="Common",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=100.000000),AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
DirtyAreasUpdateFreq=60.000000

[/Script/Engine.NavigationComponent]
bDoAsyncPathfinding=false
bDoHierarchicalPathfinding=false
bSearchFromGoalWhenOutOfNodes=false

[/Script/Engine.RecastNavMesh]
bRebuildAtRuntime=false
TileSetUpdateInterval=1.0
MaxTileGridWidth=256
MaxTileGridHeight=256
DefaultDrawDistance=5000.0
TileSizeUU=1000.f
CellSize=19.f
CellHeight=10.f
AgentRadius=34.f
AgentHeight=144.f
AgentMaxHeight=160.f
AgentMaxStepHeight=35.f
AgentMaxSlope=44.f
MinRegionArea=0.f
MergeRegionSize=400.f
bUseBetterOffsetsFromCorners=true

[/Script/Engine.NavArea_Null]
DrawColor=(R=38,G=38,B=38,A=64)

[/Script/Engine.NavArea_Default]
DrawColor=(R=140,G=255,B=0,A=164)

[RemoteConfiguration]
Enabled=false
ConfigPathPrefix=\\epicgames.net\root\Home
ConfigPathSuffix=UE4Cloud
Timeout=1.0f
IniToLoad=EditorUserSettings
IniToLoad=EditorKeyBindings

[Stats]
AlwaysRecordingStats=true

[Engine.CrashDebugHelper]
LocalSymbolStore=d:/Symbols/UE4
SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER%
ExecutablePathPattern=\\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows
PDBCachePath=F:/CrashReportPDBCache/
DepotRoot=F:/depot
DaysToDeleteUnusedFilesFromPDBCache=14
PDBCacheSizeGB=128
MinDiskFreeSpaceGB=64

[Engine.ErrorHandling]
bPromptForRemoteDebugging=false
bPromptForRemoteDebugOnEnsure=false

[Niagara]
EnableNiagara=false

[/Script/Engine.CollisionProfile]
Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore)),HelpMessage="Destructible actors",bCanModify=False)
Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="RagdollTrace",Response=ECR_Overlap)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithPawns",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles=(Name="Ground",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="StructureFloor"),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="GroundTrace"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Like BlockAll but considered as Floor for placeable structures",bCanModify=True)
Profiles=(Name="GroundTerrain",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="StructureFloor"),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK"),(Channel="TerrainTrace")),HelpMessage="Like BlockAll but considered as Floor for placeable structures",bCanModify=True)
Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="For Projectiles",bCanModify=True)
Profiles=(Name="ProjectileBlockWeapons",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="For Projectiles",bCanModify=True)
Profiles=(Name="ShieldBlockProjectiles",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For Projectiles",bCanModify=True)
Profiles=(Name="DinoPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a DinoPawn",bCanModify=True)
Profiles=(Name="DinoPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace")),HelpMessage="For the skeletalmeshcomp of a DinoPawn",bCanModify=True)
Profiles=(Name="StructureFloor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureFloor"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Floor",bCanModify=True)
Profiles=(Name="StructureWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureWall"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Wall",bCanModify=True)
Profiles=(Name="StructureFoundation",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureFoundation"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Foundation",bCanModify=True)
Profiles=(Name="PlayerPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Player\'s Mesh",bCanModify=True)
Profiles=(Name="PlayerPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="PlayerPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="OnlyOverlapWithSpecialVolumes",Response=ECR_Overlap),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="Player\'s capsule",bCanModify=True)
Profiles=(Name="StasisComponent",CollisionEnabled=NoCollision,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Used on Stasis Component",bCanModify=True)
Profiles=(Name="NPCZoneVolume",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Only overlaps with dinopawns",bCanModify=True)
Profiles=(Name="NoCollisionButQuery",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Has no collision but can be used for encompassing queries.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleFlyer",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="FlightBlocker"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For DinoPawns that can fly",bCanModify=True)
Profiles=(Name="BlockOnlyFlyers",CollisionEnabled=QueryOnly,ObjectTypeName="FlightBlocker",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="Blocks only DinoPawnFlyers",bCanModify=True)
Profiles=(Name="OnlyCollideWithStationary",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects and others of this type.",bCanModify=True)
Profiles=(Name="CollideWithStationaryAndWeapons",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects, but also blocks weapon traces. For dropped networked physics items mostly.",bCanModify=True)
Profiles=(Name="BlockAllExceptIK",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary")),HelpMessage="Blocks everything that BlockAll does, except IK traces.",bCanModify=True)
Profiles=(Name="OverlapOnlyPlayerAndSpecial",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithSpecialVolumes",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Overlap Only Player Pawns and objects in the special-overlap channel",bCanModify=True)
Profiles=(Name="StructureGeneric",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="A generic structure that is not a wall, floor, or foundation",bCanModify=True)
Profiles=(Name="PhysicsButNoCollision",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Has Physics, but ignores collisions with everything.",bCanModify=True)
Profiles=(Name="OnlyBlockSelfTrace",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyBlockSelfTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks the trace, nothing else.",bCanModify=True)
Profiles=(Name="OnlyCollideWithStationaryNotSelf",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects & not self.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleSmall",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleSmallFlyer",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="FlightBlocker"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleSmall_FullCollision",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
Profiles=(Name="DinoPawnMeshSmall",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Skeletalmeshcomp of a Small DinoPawn (won\'t block player)",bCanModify=True)
Profiles=(Name="OnlyBlockWorldDynamicTraces",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks World Dynamic Traces specifically, nothing else.",bCanModify=True)
Profiles=(Name="ProjectileBlockOnlyPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="PawnMeshIgnoredByDinos"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks with pawn meshes, everything else ignored.",bCanModify=True)
Profiles=(Name="DestructibleIgnoreSelf",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Destructible Actors that will ignore collisions with other destructible Actors",bCanModify=True)
Profiles=(Name="UsableOnly",CollisionEnabled=QueryOnly,ObjectTypeName="Structure",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="UsableOnly"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks usable-object trace checks.",bCanModify=True)
Profiles=(Name="ProjectileOverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="PawnMesh",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Overlaps with pawn meshes and capsules. (for projectiles that can pass thru targets)",bCanModify=True)
Profiles=(Name="DinoPawnMeshIgnoredByDinos",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMeshIgnoredByDinos",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For the skeletalmeshcomp of a Dino that wants to always be ignored by other Dinos, including Player-ridden Dinos.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleCollideWithRider",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawnCollideWithRider",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a dinopawn that will always collide with other dinopawns, even player-ridden dinos.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleCollideWithPlayerAndRider",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawnCollideWithRider",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a dinopawn that will always collide with other dinopawns, even player-ridden dinos.",bCanModify=True)
Profiles=(Name="OverlapOnlyPawns",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithPawns",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Only overlaps with Pawns, nothing else!",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleIgnoreDinoMesh",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For the capsule of a DinoPawn",bCanModify=True)
Profiles=(Name="QueryOnly",CollisionEnabled=QueryOnly,ObjectTypeName="FlightBlocker",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only for Encompassing Queries, No actual Physics Collision",bCanModify=True)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="PlayerPawn",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="DinoPawn",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="PawnMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="WorldGeometry",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,Name="StationaryObjects",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="StructureFloor",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="StructureWall",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="StructureFoundation",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,Name="Structure",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,Name="FlightBlocker",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,Name="OnlyCollideWithStationary",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel16,Name="PawnMeshTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,Name="StationaryObjectsIK",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,Name="OnlyOverlapWithSpecialVolumes",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="StructureAny",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel19,Name="OnlyBlockSelfTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel20,Name="RagdollTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel21,Name="DinoRidingPawnMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel22,Name="UsableOnly",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel23,Name="OnlyOverlapWithPawns",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel24,Name="PawnMeshIgnoredByDinos",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel25,Name="DinoPawnCollideWithRider",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel26,Name="PlayerControlStationaryObjectIK",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel27,Name="TerrainTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,Name="GroundTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyOverlapWithSpecialVolumes",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="Camera",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="Projectile",Response=ECR_Ignore)))
EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Overlap),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="OnlyPawnsOvelap",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="BlockAll",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")))
EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="Spectator",CustomResponses=((Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)))
EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore)))
EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="PawnRagdollTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore)))
EditProfiles=(Name="Destructible",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)))
EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn"),(Channel="DinoPawn"),(Channel="PawnMeshTrace"),(Channel="GameTraceChannel17"),(Channel="RagdollTrace",Response=ECR_Overlap)))
EditProfiles=(Name="BlockAllExceptDestructible",CustomResponses=((Channel="Destructible",Response=ECR_Ignore)))
ProfileRedirects=(OldName="OnlyCollideWithStationaryAndWeapons",NewName="CollideWithStationaryAndWeapons")
ProfileRedirects=(OldName="OverlapOnlyPlayer",NewName="OverlapOnlyPlayerAndSpecial")
ProfileRedirects=(OldName="DinoPawnCapsuleBlockedByPlayer",NewName="DinoPawnCapsuleSmall")
ProfileRedirects=(OldName="OverlapOnlyPawnMesh",NewName="BlockOnlyPawnMesh")
ProfileRedirects=(OldName="BlockOnlyPawnMesh",NewName="ProjectileBlockOnlyPawnMesh")
CollisionChannelRedirects=(OldName="OnlyStatics",NewName="OnlyStaticsOverlap")
CollisionChannelRedirects=(OldName="OnlyDynamics",NewName="OnlyDynamicsOvelap")
CollisionChannelRedirects=(OldName="OnlyPawns",NewName="OnlyPawnsOvelap")
CollisionChannelRedirects=(OldName="AutoStasised",NewName="AutoStasis")
CollisionChannelRedirects=(OldName="PawnMeshIgnoredByDinoRiding",NewName="PawnMeshIgnoredByDinos")

[Engine.BufferVisualizationMaterials]
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
DiffuseColor=(Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color"))
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
SpecularColor=(Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color"))
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))

[DeviceProfileManager]
DeviceProfileSelectionModule=ExampleDeviceProfileSelector

[SlateRenderer]
TextureAtlasSize=1024
FontAtlasSize=1024

[MobileSlateUI]
bTouchFallbackToMouse=true

[Nadzorca]
StagingDir=~/LinuxServer/
RunningDir=../../../
ExecutableLocation=shootergame/binaries/linux/
ExecutableName=shootergameserver
Arguments=-pak
NumberOfInstances=3
StartingEnginePort=5000
StartingBeaconPort=15000

[/Script/GameplayDebugger.GameplayDebuggingReplicator]
DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent
DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=False
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
bSupportsMetal=False
bSupportsOpenGLES2=True

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=false
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES2=true
bBuildForES31=false
bBuildForGL4=false
bSplitIntoSeparateApks=false

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.0
bEnable2DPhysics=false
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
bEnableAsyncScene=False
LockedAxis=None
FrictionCombineMode=Average
MaxDepenetrationVelocity=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=True
MaxSubstepDeltaTime=0.008000
MaxSubsteps=8
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
PhysicalSurfaces=(Type=SurfaceType9,Name="Leaves")
PhysicalSurfaces=(Type=SurfaceType10,Name="Rock")
PhysicalSurfaces=(Type=SurfaceType11,Name="Sand")
PhysicalSurfaces=(Type=SurfaceType12,Name="Snow")

[/Script/Engine.WorldComposition]
TilesStreamingTimeThreshold=15.0

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
TargetedRHIs=PCD3D_SM5
TargetedRHIs=PCD3D_SM4

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetedRHIs=GLSL_150

[HMDPluginPriority]
OculusRift=20
SteamVR=10

[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/AIModule.AISystem

[AutomationController.History]
bTrackHistory=false
NumberOfHistoryItemsTracked=5

[Core.Log]
LogOnline=log
LogAnalytics=log

[NotificationMessages]
KickMessage=You have been kicked from this server.

[CustomSystemSettings]
EditorAllowTessellation=False

[BehaviorTreesEd]
BehaviorTreeEditorEnabled=true

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[CookerLinuxNoEditor]
PackageRedirection=/Game/Maps/TheIslandSubMaps/LandscapeSublevel
PackageRedirection=/Game/Maps/OpenGL/LandscapeSublevel
PackageRedirection=/Game/Maps/ScorchedEarth/SE_Landscape
PackageRedirection=/Game/Maps/OpenGL/SE_Landscape

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