LaKKy New CFG 2020 config

LaKKy New CFG 2020 css config settings download

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LaKKy New CFG 2020 config

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Official "CFG" By LaKKy .aka. TomeeSA Headshot 90% AIM 90% JUMP 64% SPRAY 100% 1 TAPS 100% ENJOY :D
LaKKy New CFG 2020 config is a css config game file download. There are 1514 Counter-Strike Source configs just like LaKKy New CFG 2020 css cfg. Overall there are 1768 css game files for download. To upload your own css game files, Counter-Strike Source game files, config game files or gaming files related to LaKKy New CFG 2020 config then please visit our Upload Gaming Files section. autoexec.cfg Is the file you will receive after downloading LaKKy New CFG 2020 Counter-Strike Source cfg.

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LaKKy New CFG 2020 css in-game settings

Crosshair Size:Small
Crosshair Color:Green

LaKKy New CFG 2020 css config file

//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"

//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eye