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Dael css settings, config & cfg 2012

Full Name -
Nickname Dael
Birthday -
Nationality SlovakiaSlovakia
Game Counter-Strike SourceCounter-Strike Source
Since 2012-08-25
Last Update 2012-08-25
Dael screenshot

Dael Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Dael Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Dael config

The Counter-Strike Source config file of Dael has been downloaded 35 times. Download autoexec.cfg by clicking the download button below.
How to install Dael css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Dael.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Dael Settings

Monitor
Resolution: 1024x768
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 2.15
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Dael. The Dael css settings page has been viewed for 1.776 since it was added on 2012-08-25. The last time the settings of Dael were on 2012-08-25. Visit the css settings page to view more Counter-Strike Source settings like Dael or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Slovakia gaming settings
# Name Country Last Update
1dota 2SlovakiaSlovakia2024-03-17
2rustSlovakiaSlovakia2025-04-02
3cs2SlovakiaSlovakia2021-07-13
4cs2SlovakiaSlovakia2024-04-27
5cs2SlovakiaSlovakia2024-05-12
6lolSlovakiaSlovakia2024-05-05
7cs2SlovakiaSlovakia2024-05-12
8cs2SlovakiaSlovakia2024-05-12
9cs2SlovakiaSlovakia2025-08-07
10cs2SlovakiaSlovakia2024-02-01
Dael CFG file

//

clear


|#### |# |# |# |# |# |#
|# |# |# |## |# |#|#
|#### |# |# |#|#|# |##
|# |# |# |# |## |#|#
|#### |##### |# |# |# |# |# © 05.12.2011


// ESL Settings

r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_showlightmapcomponent "0"
mat_show_texture_memory_usage "0"



// Graphic

mat_monitorgamma 1.6
mat_trilinear 1
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 0
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 0
mat_forceaniso 0
mat_antialias 4
mat_aaquality 4
mat_picmip 0
mat_reducefillrate 1
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma 1.6



/// Models

cl_minmodels 1
cl_min_t 4
cl_min_ct 2
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_phys_props_enable "1"
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_maxmodeldecal 25
r_rootlod 2
r_lod -1
r_teeth 0
r_eyes 0
r_eyemove 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyegloss 0
r_eyeglintlodpixels 0



/// r_commands

r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_drawbatchdecals 0
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1
r_gamma 0.5
r_updaterefracttexture 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_lod_noupdate 1
r_fastzreject 1
r_avglight -1
r_rainsimulate 0
r_rainsplashpercentage 0
r_rainradius 0
r_rainalpha 0
r_rainspeed 0



/// Ropes

rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_rendersolid 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0



/// Blood

violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1



/// Shadows

r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 100



/// Texture_budget

texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25

budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_range_ms 66.666666667
budget_show_history 0
budget_show_averages 0
budget_show_peaks 0
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128
budget_panel_bottom_of_history_fraction .25
budget_history_numsamplesvisible 100




// Lights and shawdows

mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"

r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"

r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"



// Sound

audio_volume_85 // [m] Hint: Default Audio Volume
dsp_enhance_stereo 1
dsp_spatial 40
dsp_speaker 50
dsp_volume 1
dsp_water 14
snd_mixahead 0.05
snd_surround_speakers 5 // [m] Hint: 0 for Headphones, 2 for 2 channel speakers, etc.
voice_volume_max // [m] Hint: Default Voice Volume



// Mouse & Crosshair

sensitivity "2.15"
zoom_sensitivity_ratio "1.0"

cl_crosshairusealpha "1"

cl_crosshairalpha "255"
cl_righthand "0"
cl_legacy_crosshair_recoil "0"

cl_legacy_crosshair_scale "0"
m_rawinput "1"
cl crosshairspreadscale "0.5"



// Radar

cl_radartype "0"
cl_radaralpha "200"
cl_radar_locked "0"
cl_locationalpha "150"



// Netsettings

rate "50000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.015152"
cl_interp_ratio "1"



// CPU COMMANDS

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"



// Others

cl_playerspraydisable "1"
cl_righthand "1"
cl_show_achievement_popups "0"
cl_nowinpanel "1"
cl_disablefreezecam "1"
cl_showfps "2"
fps_max "300"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "1"
hud_fastswitch "1"
gl_clear "1"
cl_spec_mode "1"
mat_fastnobump "0"
cl_min t "4"
cl_min ct "4"

violence_hgibs "1"
violence_hblood "1"
violence_agibs "1"
violence_ablood "1"

mat_queue_mode "-1"

cl_scoreboard_dead_color_red "0"
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_blue "0"

cl_nowinpanel "1"


// Block downloads:

cl_allowupload "1"
cl_allowdownload "1"
cl_downloadfilter "nosounds"



// Other Binds

setinfo zb_wantautocashcalling "1"
bind "n" "zb_teamcash"
bind "j" "say_team nw"
bind "k" "say_team d"
bind "tab" "+showscores"
bind "KP_RIGHTARROW" "buy awp"



// Server Binds
bind INS "buy awp;";
bind PGDN "buy m4a1;buy ak47";
bind KP_UPARROW "buy famas;buy defender";
bind KP_PGUP "buy mp5navy";
bind KP_HOME "buy deagle";
bind DEL "";
bind PAUSE "pause";
bind , "buyammo1"
bind . "buyammo2"
bind KP_5 "buy flashbang";
bind KP_LEFTARROW "buy hegrenade";
bind KP_RIGHTARROW "buy smokegrenade";
bind KP_PGDN "buy defuser";
bind KP_END "buy vest";
bind KP_DOWNARROW "buy vesthelm";
bind KP_ENTER "say_team";

bind y "messagemode";
bind e "+use";
bind w "+forward";
bind s "+back";
bind a "+moveleft";
bind d "+moveright";
bind mouse1 "+attack";
bind mouse2 "+attack2"
bind 1 "slot1";
bind 2 "slot2";
bind 3 "slot3";
bind 4 "slot4";
bind r "+reload";
bind alt "+speed";
bind ctrl "+duck";
bind space "+jump";

bind mouse3 "noclip";
bind mouse4 "give weapon_smokegrenade";
bind mouse5 "";
bind z "";
bind x "";
bind k "+voicerecord";
bind F5 "jpeg";
bind F9 "demo_togglepause";
bind F10 "";
bind - "demo_timescale 6 ";
bind = "demo_timescale 1 ";
bind uparrow "give weapon_hegrenade; give weapon_flashbang; give weapon_smokegrenade";



// Maps

alias tuscan "changelevel de_tuscan; rcon changelevel de_tuscan"
alias train "changelevel de_train; rcon changelevel de_train"
alias d1 "changelevel de_dust; rcon changelevel de_dust"
alias d2 "changelevel de_dust2; rcon changelevel de_dust2"
alias aztec "changelevel de_aztec; rcon changelevel de_aztec"
alias cbble "changelevel de_cbble; rcon changelevel de_cbble"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias infe "changelevel de_inferno; rcon changelevel de_inferno"
alias prod "changelevel de_prodigy; rcon changelevel de_prodigy"
alias contra "changelevel de_contra; rcon changelevel de_contra"
alias mill "changelevel de_cpl_mill; rcon changelevel de_cpl_mill"
alias fire "changelevel de_cpl_fire; rcon changelevel de_cpl_fire"

/ awp maps
alias india "changelevel awp_india_2010_v1; rcon changelevel awp_india_2010_v1"
alias ruins "changelevel awp_ruins_final; rcon changelevel awp_ruins_final"
alias deathcanyon "changelevel awp_deathcanyon_fixed2; rcon changelevel awp_deathcanyon_fixed2"
alias awpmap "changelevel awp_map_v2; rcon changelevel awp_map_v2"
alias samfischer "changelevel awp_samfisch3r; rcon changelevel awp_samfisch3r"
alias faction "changelevel awp_facti0n_v2; rcon changelevel awp_facti0n_v2"
alias mountains "changelevel awp_mountains_skb; rcon changelevel awp_mountains_skb"
alias sourcemap "changelevel awp_source_map_v2; rcon changelevel awp_source_map_v2"
alias garden "changelevel awp_garden; rcon changelevel awp_garden"
alias niloriver "changelevel awp_niloriver; rcon changelevel awp_niloriver"
alias baem "changelevel esl_awp_baem; rcon changelevel esl_awp_baem"

// aim maps
alias aztecs "changelevel aim_aztecs; rcon changelevel aim_aztecs"
alias aimmap "changelevel aim_map2; rcon changelevel aim_map2"
alias iceworld "changelevel esl_aim_iceworld_v2; rcon changelevel esl_aim_iceworld_v2"
alias 1deag "changelevel aim_1deag; rcon changelevel aim_1deag"
alias dust "changelevel aim_dust; rcon changelevel aim_dust"
alias colt2 "changelevel esl_aim_colt2_fixed; rcon changelevel esl_aim_colt2_fixed"
alias akm4ruins "changelevel aim_akm4ruins2; rcon changelevel aim_akm4ruins2"
alias furiouz "changelevel aim_furiouz; rcon changelevel aim_furiouz"
alias arena "changelevel esl_aim_dust_arena_v2; rcon changelevel esl_aim_dust_arena_v2"
alias ancients "changelevel aim_ancients; rcon changelevel aim_ancients"
alias glockon "changelevel aim_glockon; rcon changelevel aim_glockon"
alias famas "changelevel esl_aim_famas_galil; rcon changelevel esl_aim_famas_galil"


//

clear



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