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swagbeki css settings, config & cfg 2013

Full Name -
Nickname swagbeki
Birthday -
Nationality MartiniqueMartinique
Game Counter-Strike SourceCounter-Strike Source
Since 2013-08-22
Last Update 2013-08-22
swagbeki screenshot

swagbeki Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

swagbeki Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

swagbeki config

The Counter-Strike Source config file of swagbeki has been downloaded 41 times. Download autoexec.cfg by clicking the download button below.
How to install swagbeki css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec swagbeki.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

swagbeki Settings

Monitor
Resolution: 1280x1024
Aspect Ratio: -
Sensitivity
Sensitivity: 4.0
Crosshair
Color: 4
Size: 1400
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of swagbeki. The swagbeki css settings page has been viewed for 1.598 since it was added on 2013-08-22. The last time the settings of swagbeki were on 2013-08-22. Visit the css settings page to view more Counter-Strike Source settings like swagbeki or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Martinique gaming settings
# Name Country Last Update
1cssMartiniqueMartinique2013-08-22
swagbeki CFG file

// ____________________________________________________
// | sWbky1337's CFG 1337 edition|
// ----------------------------------------------------


//crosshair
cl_crosshaircolor "4"

cl_dynamiccrosshair "0"

cl_crosshairspreadscale "0.5"

cl_scalecrosshair "1"

cl_crosshairscale "1400"

cl_crosshairalpha "255"

cl_crosshairusealpha "1"

cl_crosshairsize "4"

cl_crosshairthickness "0.5"

cl_crosshairdot "0"

cl_crosshaircolor_r "50.000000"

cl_crosshaircolor_g "250.000000"

cl_crosshaircolor_b "250.000000"

cl_legacy_crosshair_recoil "0"

cl_legacy_crosshair_scale "1"



//BIND weapon
bind KP_INS "buy deagle"
bind "KP_END" "buy awp"
bind "KP_DOWNARROW" "buy m4a1;buy ak47"
bind "KP_PGDN" "buy m4a1;buy ak47"
bind "KP_LEFTARROW" "buy flashbang;"
bind "KP_5" "buy hegrenade"
bind "KP_RIGHTARROW" "buy smokegrenade"




//CVARS

zoom_sensitivity_ratio "1.0"
cl_downloadfilter "nosounds"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_min_ct "4"
cl_min_t "2"
jpeg_quality "100"
fps_max "999"
net_graph "0"
clientport "1337"


// CL_

cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"// players may wish to change this value
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"

// VIOLENCE

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MAT_

mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"// players may wish to change this value
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"

// MISC

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"

// MULTICORE

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"

// NETCODE

cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1048576"

// MonitorGamma differents Maps

alias nnuke "mat_monitorgamma_tv_enabled 1;mat_monitorgamma_tv_exp 2"
alias dd2 "mat_monitorgamma_tv_enabled 1;mat_monitorgamma_tv_exp 1.8"
alias ttrain "mat_monitorgamma_tv_enabled 1;mat_monitorgamma_tv_exp 2.2"
alias ddisable "mat_monitorgamma_tv_enabled 0"

// R_

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"

// ROPES

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"

// SENS

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// SOUND

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"

// ZBLOCK

setinfo zb_wantautocashcalling 1

name "sWbky1337"

Skype:fredo.beki
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