obiwaN config

obiwaN css config settings download

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obiwaN config

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10-8-2012
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obiwaN config is a css config game file download. There are 1511 Counter-Strike Source configs just like obiwaN css cfg. Overall there are 1765 css game files for download. To upload your own css game files, Counter-Strike Source game files, config game files or gaming files related to obiwaN config then please visit our Upload Gaming Files section. autoexec.cfg Is the file you will receive after downloading obiwaN Counter-Strike Source cfg.

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obiwaN css in-game settings

Resolution:800x600
Crosshair Size:1800
Sensitivity:1
Crosshair Color:Green

obiwaN css config file

// Obi-Wan's FPS config - REWRITTEN


clear // Clears all console output


//customisable commands (remove "//" to activate)

//bind "f1" "buy awp"
//bind "f2" "buy ak47;buy m4a1"
//bind "f3" "buy famas;buy galil"
//bind "f4" "buy mp5"
//bind "f5" "buy deagle"
//bind "f6" "buy flashbang"
//bind "f7" "buy hegrenade"
//bind "f8" "buy smokegrenade"
//bind "f9" "buy vesthelm"
//bind "f10" "buy vest"
//bind "f11" "buy defuser"

cl_autowepswitch "0" // Enable(1)/Disable(0) automatically switch to picked up weapons (if more powerful)
cl_crosshairalpha "255" //
cl_crosshaircolor "5" // Color of the crosshair (0=green, 1=red, 2=blue, 3=yellow, 4=light blue, 5=custom)
cl_crosshaircolor_b "255" //
cl_crosshaircolor_g "0" //
cl_crosshaircolor_r "255" //
//cl_crosshairsize "5" // Size of the crosshair
cl_crosshairthickness "1" // Thickness of the crosshair
cl_crosshairusealpha "1" //
cl_downloadfilter "nosounds" // Determines which files can be downloaded from the server (all, none, nosounds)
cl_dynamiccrosshair "0" //
cl_legacy_crosshair_recoil "0" //
cl_legacy_crosshair_scale "0" //
cl_minmodels "1" //
cl_min_ct "2" //
cl_min_t "3" //
cl_nowinpanel "1" // Enable(0)/Disable(1) the panel that displays the team winner, MVP, and fun fact at the end of a round
cl_playerspraydisable "1" // Enable(0)/Disable(1) player's sprays.
//cl_righthand "1" // Use right(1) or left(0) handed view models
cl_scoreboard_dead_color_red "100" // Red value for dead player's text in scoreboard
cl_scoreboard_dead_color_green "100" // Green value for dead player's text in scoreboard
cl_scoreboard_dead_color_blue "100" // Blue value for dead player's text in scoreboard
cl_show_achievement_popups "0" //
fps_max "0" // Frame rate limiter (0=Unlimited)
mat_queue_mode "-1" // -1=default, 0=synchronous single thread, 1=queued single threaded mode, 2=uses multi-threaded mode
net_graph "1" // Draw the network usage graph
net_graphheight "60" //
net_graphproportionalfont "0" //
overview_health "1" // Enable(1)/Disable(0) players' health in map overview
overview_names "1" // Enable(1)/Disable(0) players' names in map overview
//overview_preferred_mode "1" // Determine the reporting regime in spectator mode (0=off, 1=mini-map, 2=full map)
//overview_tracks "0" // Enable(1)/Disable(0) players' tracks in map overview
//snd_surround_speakers "7" // 0=headphones, 1=auto, 2=stereo, 4=quadrophonic, 5=5.1, 7=7.1
//sensitivity "1" // Mouse sensitivity
//voice_scale "1.0" //
//volume "0.2" // Sound volume
//zoom_sensitivity_ratio "1.0" // Additional mouse sensitivity scale factor applied when FOV is scoped


//netcode commands

cl_cmdrate "67" // Number of command pakets sent to the server per second.
cl_interp "0" // Interpolate x seconds from game (0.02 = 20ms)
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime "0.01" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_updaterate "67" // Number of packets per second you are requesting from the server.


//budget commands

budget_averages_window "0" // Number of frames to look at when figuring out average frametimes
budget_background_alpha "0" // How translucent the budget panel is
budget_history_numsamplesvisible "0" // Number of samples to draw in the budget history window (the lower the better)
budget_history_range_ms "5" // Budget history range in milliseconds
budget_peaks_window "0" // Number of frames to look at when figuring out peak frametimes
budget_show_averages "0" // Enable(1)/Disable(0) averages in the budget panel
budget_show_history "0" // Enable(1)/Disable(0) history graph (good to turn off on low end computers)
budget_show_peaks "0" // Enable(1)/Disable(0) peaks in the budget panel


//cl commands

cl_allowdownload "0" // Enable(1)/Disable(0) client downloading customization files
cl_allowupload "0" // Enable(1)/Disable(0) client uploading customization files
cl_autohelp "0" // Enable(1)/Disable(0) auto-help
cl_c4dynamiclight "1" // Enable(1)/Disable(0) dynamic light when planted C4 flashes
cl_c4progressbar "1" // Enable(1)/Disable(0) progress bar when defusing the C4
cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
cl_customsounds "0" // Enable(1)/Disable(0) customized player sound playback
cl_debugrumble "0" // Enable(1)/Disable(0) rumble debugging spew
cl_detaildist "0" // Distance at which detail props (e.g. grass) are shown
cl_detailfade "0" // Distance it takes for detail props to go from transparent to opaque
cl_detail_avoid_force "0" //
cl_detail_avoid_radius "0" //
cl_detail_avoid_recover_speed "0" //
cl_detail_max_sway "0" //
cl_disablefreezecam "1" // Enable(0)/Disable(1) the death freeze camera
cl_drawmonitors "0" // Enable(1)/Disable(0) the rendering of ingame "monitors" which contain 3D rendered images
cl_ejectbrass "0" // Enable(1)/Disable(0) shells ejecting from a gun
cl_forcepreload "1" // Enable(1)/Disable(0) preloading model and texture information to video memory at the beginning of a level (makes level loads longer, but can reduce stuttering caused by loading information on the fly)
cl_interp_all "0" //
cl_interp_npcs "0" // Interpolate NPC positions starting this many seconds in past
cl_logofile "0" // Spraypoint logo decal
cl_phys_props_max "50" // Maximum clientside physic props [Must be set to 50+ for CEVO]
cl_predictweapons "1" // Perform client side prediction of weapon effects
cl_radar_locked "0" // Enable(1)/Disable(0)
cl_radaralpha "250" //
cl_radartype "1" //
cl_ragdoll_collide "0" // Enable(1)/Disable(0) ragdoll collisions
cl_ragdoll_physics_enable "0" // Enable(1)/Disable(0) ragdoll physics
cl_resend "6" // Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0)
cl_showhelp "0" // Enable(1)/Disable(0) on-screen help
cl_show_splashes "0" // Enable(1)/Disable(0)
cl_soundfile "0" // Jingle sound file (WTF?)
cl_threaded_bone_setup "0" // Enable(1)/Disable(0)
cl_threaded_client_leaf_system "0" // Enable(1)/Disable(0)
cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_wpn_sway_interp "0" // Enable(1)/Disable(0)


//con commands

con_enable "1" // Enable(1)/Disable(0) the console
con_filter_enable "1" // Enable(1)/Disable(0) the console filter
con_filter_text_out "achievements" //


//dsp commands

dsp_enhance_stereo "0" // Enable(1)/Disable(0)
dsp_mix_max "0.9" //
dsp_room "0" //
dsp_slow_cpu "0" // Enable(1)/Disable(0)
dsp_spatial "40" //
dsp_speaker "50" //
dsp_volume "2.0" //
dsp_water "14" //

//g commands

g_ragdoll_fadespeed "0" //
g_ragdoll_important_maxcount "0" //
g_ragdoll_lvfadespeed "0" //
g_ragdoll_maxcount "0" //


//hud commands

hud_fastswitch "1" // Enable(1)/Disable(0)
hud_showtargetid "1" // Enable(1)/Disable(0)
hud_showtargetpos "0" // Center(0), upper left(1), upper right(2), lower left(3), lower right(4)


//mat commands

mat_aaquality "0" //
mat_alphacoverage "0" //
//mat_antialias "0" //
mat_autoexposure_max "0" //
mat_autoexposure_min "0" //
mat_bloomscale "0" //
mat_bloom_scalefactor_scalar "0" //
mat_bufferprimitive
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