chron1c cs2 settings, config & cfg 2016
| Full Name | - |
| Nickname | chron1c |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2016-10-22 |
| Last Update | 2016-10-22 |
Navigation
| chron1c Gear |
| chron1c Setup |
| chron1c Config |
| chron1c Settings |
chron1c screenshot
chron1c Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
chron1c Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
chron1c config
The Counter-Strike 2 config file of chron1c has been downloaded 7 times. Download chron1c.cfg by clicking the download button below.
How to install chron1c cs2 config
1. Download chron1c.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec chron1c.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec chron1c.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
chron1c Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of chron1c. The chron1c cs2 settings page has been viewed for 1.635 since it was added on 2016-10-22. The last time the settings of chron1c were on 2016-10-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like chron1c or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-02-23 | |||
| 2 | 2021-01-23 | |||
| 3 | 2022-12-07 | |||
| 4 | 2023-01-23 | |||
| 5 | 2020-03-28 |
Other United Kingdom gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-10-09 | |||
| 2 | 2024-03-30 | |||
| 3 | 2024-02-20 | |||
| 4 | 2024-02-02 | |||
| 5 | 2024-04-04 | |||
| 6 | 2022-10-06 | |||
| 7 | 2024-05-10 | |||
| 8 | 2024-04-26 | |||
| 9 | 2023-01-12 | |||
| 10 | 2024-02-02 |
chron1c CFG file
// Net Settings
fps_max "280"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.015152"
rate "30000"
// Sound Settings
snd_mute_losefocus "0"
snd_surround_speakers "2"
dsp_enhance_stereo "0"
snd_delay_sound_shift "0"
snd_cull_duplicates "2"
snd_mixahead "0.06"
fast_fogvolume "1"
// Graphics Options
r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "0"
r_waterdrawrefraction "1"
r_waterdrawreflection "1"
r_waterforceexpensive "1"
r_waterforcereflectentities "0"
r_shadowrendertotexture "1"
mat_vsync "0"
mat_hdr_level "0"
mat_monitorgamma "1.8"
mat_monitorgamma_tv_enabled "1"
// ROPES
rope_subdiv "0"
rope_collide "0"
rope_rendersolid "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_wind_dist "0"
rope_averagelight "0"
// MOUSE
zoom_sensitivity_ratio "1"
sensitivity "1.6"
bind mwheelup "+jump"
bind mwheeldown "+jump"
bind mouse5 "lastinv"
m_rawinput "1"
// CROSSHAIR
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshaircolor_b "255"
cl_crosshairspreadscale "0.3"
cl_Crosshairsize "2"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_scale "0"
cl_legacy_crosshair_recoil "1"
// CL_COMMANDS
cl_autohelp "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_lagcompensation "1"
cl_min_ct "4"
cl_min_t "4"
cl_minmodels "1"
cl_nowinpanel "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showpluginmessages "0"
cl_smooth "0"
cl_smoothtime "0.02"
cl_wpn_sway_interp "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
// MAT_COMMANDS
mat_antialias "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_colcorrection_disableentities "0"
mat_compressedtextures "1"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_force_ps_patch "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocessing_combine "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "0"
// R_COMMANDS
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_3dsky "0"
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_occlusion "1"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_staticprop_lod "3"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_spray_lifetime "0"
r_drawspecificstaticprop "0"
r_visualizeproplightcaching "1"
// RANDOM
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
fps_max "280"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.015152"
rate "30000"
// Sound Settings
snd_mute_losefocus "0"
snd_surround_speakers "2"
dsp_enhance_stereo "0"
snd_delay_sound_shift "0"
snd_cull_duplicates "2"
snd_mixahead "0.06"
fast_fogvolume "1"
// Graphics Options
r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "0"
r_waterdrawrefraction "1"
r_waterdrawreflection "1"
r_waterforceexpensive "1"
r_waterforcereflectentities "0"
r_shadowrendertotexture "1"
mat_vsync "0"
mat_hdr_level "0"
mat_monitorgamma "1.8"
mat_monitorgamma_tv_enabled "1"
// ROPES
rope_subdiv "0"
rope_collide "0"
rope_rendersolid "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_wind_dist "0"
rope_averagelight "0"
// MOUSE
zoom_sensitivity_ratio "1"
sensitivity "1.6"
bind mwheelup "+jump"
bind mwheeldown "+jump"
bind mouse5 "lastinv"
m_rawinput "1"
// CROSSHAIR
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshaircolor_b "255"
cl_crosshairspreadscale "0.3"
cl_Crosshairsize "2"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_scale "0"
cl_legacy_crosshair_recoil "1"
// CL_COMMANDS
cl_autohelp "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_lagcompensation "1"
cl_min_ct "4"
cl_min_t "4"
cl_minmodels "1"
cl_nowinpanel "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showpluginmessages "0"
cl_smooth "0"
cl_smoothtime "0.02"
cl_wpn_sway_interp "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
// MAT_COMMANDS
mat_antialias "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_colcorrection_disableentities "0"
mat_compressedtextures "1"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_force_ps_patch "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocessing_combine "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "0"
// R_COMMANDS
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_3dsky "0"
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_occlusion "1"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_staticprop_lod "3"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_spray_lifetime "0"
r_drawspecificstaticprop "0"
r_visualizeproplightcaching "1"
// RANDOM
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
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