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chron1c cs2 settings, config & cfg 2016

Full Name -
Nickname chron1c
Birthday -
Nationality United KingdomUnited Kingdom
Game Counter-Strike 2Counter-Strike 2
Since 2016-10-22
Last Update 2016-10-22
chron1c screenshot

chron1c Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

chron1c Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

chron1c config

The Counter-Strike 2 config file of chron1c has been downloaded 7 times. Download chron1c.cfg by clicking the download button below.
How to install chron1c cs2 config
1. Download chron1c.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec chron1c.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

chron1c Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of chron1c. The chron1c cs2 settings page has been viewed for 1.684 since it was added on 2016-10-22. The last time the settings of chron1c were on 2016-10-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like chron1c or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2UkraineUkraine2026-09-17
2cs2BrazilBrazil2020-10-23
3cs2GermanyGermany2024-04-26
4cs2TurkeyTurkey2020-12-22
5cs2GermanyGermany2021-01-25
Other United Kingdom gaming settings
chron1c CFG file
// Net Settings

fps_max "280"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.015152"
rate "30000"

// Sound Settings

snd_mute_losefocus "0"
snd_surround_speakers "2"
dsp_enhance_stereo "0"
snd_delay_sound_shift "0"
snd_cull_duplicates "2"
snd_mixahead "0.06"
fast_fogvolume "1"

// Graphics Options

r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "0"
r_waterdrawrefraction "1"
r_waterdrawreflection "1"
r_waterforceexpensive "1"
r_waterforcereflectentities "0"
r_shadowrendertotexture "1"
mat_vsync "0"
mat_hdr_level "0"
mat_monitorgamma "1.8"
mat_monitorgamma_tv_enabled "1"

// ROPES

rope_subdiv "0"
rope_collide "0"
rope_rendersolid "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_wind_dist "0"
rope_averagelight "0"

// MOUSE

zoom_sensitivity_ratio "1"
sensitivity "1.6"
bind mwheelup "+jump"
bind mwheeldown "+jump"
bind mouse5 "lastinv"
m_rawinput "1"

// CROSSHAIR

cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshaircolor_b "255"
cl_crosshairspreadscale "0.3"
cl_Crosshairsize "2"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_scale "0"
cl_legacy_crosshair_recoil "1"

// CL_COMMANDS

cl_autohelp "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_lagcompensation "1"
cl_min_ct "4"
cl_min_t "4"
cl_minmodels "1"
cl_nowinpanel "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showpluginmessages "0"
cl_smooth "0"
cl_smoothtime "0.02"
cl_wpn_sway_interp "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

// MAT_COMMANDS

mat_antialias "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_colcorrection_disableentities "0"
mat_compressedtextures "1"
mat_debugdepthmode "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_force_ps_patch "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocessing_combine "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_vsync "0"
mat_wateroverlaysize "0"

// R_COMMANDS

r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_3dsky "0"
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_occlusion "1"
r_pixelfog "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_staticprop_lod "3"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_spray_lifetime "0"
r_drawspecificstaticprop "0"
r_visualizeproplightcaching "1"

// RANDOM

con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
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