cevo-config config

cevo-config csgo config settings download

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cevo-config config

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6-10-2015
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cevo-config config is a csgo config game file download. There are 3950 Counter-Strike Global Offensive configs just like cevo-config csgo cfg. Overall there are 4008 csgo game files for download. To upload your own csgo game files, Counter-Strike Global Offensive game files, config game files or gaming files related to cevo-config config then please visit our Upload Gaming Files section. cevo.cfg Is the file you will receive after downloading cevo-config Counter-Strike Global Offensive cfg.

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cevo-config csgo in-game settings

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cevo-config csgo config file

// CEVO
// CS:GO 5v5 Config v5.2 (11.10.2014)

hostname "CEVO CS:GO Match Server"


//Required Settings

ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

bot_quota 0 // Determines the total number of bots in the game

cash_team_terrorist_win_bomb 3500
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_player_killed_teammate -300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300

ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_weapons_allow_zeus 0 // Determines whether the Zeus is purchasable or not.
mp_autokick 0 // Kick idle/team-killing players
mp_autoteambalance 0 // Detemines team balance
mp_backup_round_file backup // If set then server
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