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Oraconnn cs2 settings, config & cfg 2021

Full Name -
Nickname Oraconnn
Birthday -
Nationality BrazilBrazil
Game Counter-Strike 2Counter-Strike 2
Since 2021-04-02
Last Update 2021-04-02
Oraconnn screenshot

Oraconnn Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Oraconnn Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Oraconnn config

The Counter-Strike 2 config file of Oraconnn has been downloaded 19 times. Download oraconnn.cfg by clicking the download button below.
How to install Oraconnn cs2 config
1. Download oraconnn.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Oraconnn.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Oraconnn Settings

Monitor
Resolution1280x720
Aspect Ratio16:9
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity1.2
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Oraconnn. The Oraconnn cs2 settings page has been viewed for 2.162 since it was added on 2021-04-02. The last time the settings of Oraconnn were on 2021-04-02. Visit the cs2 settings page to view more Counter-Strike 2 settings like Oraconnn or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2SerbiaSerbia2022-07-18
2cs2Saudi ArabiaSaudi Arabia2021-01-22
3cs2FinlandFinland2021-01-27
4cs2SpainSpain2025-08-07
5cs2PortugalPortugal2020-03-11
Oraconnn CFG file
// Content
// 1. Main Settings
// 2. Bindings
// 3. Crosshair
// 4. Hud
// 5. Radar
// 6. Mouse
// 7. Viewmodel
// 8. Bob
// 9. Network
// 10. Netgraph
// 11. FPS and Video
// 12. Sound
// 13. Other
// 14. Scripts

//////////////////////////////////////// 1. Main Settings

con_enable "1" // Enables console
cl_autowepswitch "0" // Disable auto-weapon switch
cl_join_advertise "2" // Let friends join your community servers
cl_allowdownload "1"
cl_downloadfilter all

echo Main Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 2. Bindings

bind "uparrow" "buy vest" // Buy Vest only
bind "downarrow" "buy deagle" // Buy Desert Eagle
bind "leftarrow" "buy m4; buy ak47" // Buy M4 or AK47
bind "rightarrow" "buy vesthelm" // Buy Vest and Helmet
bind "rctrl" "buy awp; buy vest; // Buy ton shit of things

bind "ins" "buy defuser" // Buy Defuser
bind "del" "buy smokegrenade" // Buy Smoke grenade
bind "home" "buy p250" // Buy P250
bind "end" "buy flashbang" // Buy Flashbang grenade
bind "pgup" "buy hegrenade" // Buy HE grenade
bind "pgdn" "buy incgrenade; buy molotov" // Buy Incendiary/Molotov grenade

bind "RSHIFT" "callvote StartTimeOut" // Call for a pause in MM
bind "mwheeldown" "+jump" // Bind for Jump
//bind "mwheelup" "+jump" // Bind for Jump
//bind "v" "toggle cl_righthand 0 1" // Switch between right and left hand
bind "mouse4" "sv_rethrow_last_grenade; getout" // For training, rethrow the last grenade
bind "mouse5" "r_cleardecals; toggle cl_teamid_overhead_mode 2 1 0" // Clear decals and toggle between team equipments
//cl_teamid_overhead_always "1" // -
cl_teamid_overhead_mode "1"

bind "CAPSLOCK" "+voicerecord" // Voice chat push to talk
bind "n" "+jump; -attack; -jump" // Jump-throw bind
bind "alt" "noclip" // No clip
//bind "alt" "noclip; toggle cl_crosshairsize 999 1.5000000" // No clip and toggle crosshair size
bind "F3" "volume 0.05; echo VOLUME SET TO 0.05" // Set the volume to 0.05
bind "F4" "volume 0.4; echo VOLUME SET TO 0.4" // Set the volume to 0.4
bind "F5" "demo_timescale 0.25" // Chat message
bind "F6" "demo_timescale 1; demo_togglepause" // Chat message
bind "F7" "+fw;" // Toggle demo and personal server speed for training / Chat message
alias "+fw" "demo_timescale 10; host_timescale 4" // Toggle demo and personal server speed for training
alias "-fw" "demo_timescale 1; host_timescale 1" // Toggle demo and personal server speed for training
bind "F8" "say 乁( ◔ ౪◔)「 ┑( ̄Д  ̄)┍" // Msg bind
bind "x" "radio2" // Radio and replay x-ray bind
bind "c" "use weapon_smokegrenade" // Smoke Grenade bind

//alias "+ng" "+showscores; net_graph 1;"
//alias "-ng" "-showscores; net_graph 0"

alias "+ng" "+showscores"
alias "-ng" "-showscores"
bind "TAB" "+ng"

unbind "mwheelup" // Unbind weapon changes

echo Bindings Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 3. Crosshair

cl_crosshair_drawoutline "1" //
cl_crosshair_dynamic_maxdist_splitratio "0.35" //
cl_crosshair_dynamic_splitalpha_innermod "1" //
cl_crosshair_dynamic_splitalpha_outermod "0.5" //
cl_crosshair_dynamic_splitdist "7" //
cl_crosshair_outlinethickness "0.500000" //
cl_crosshair_sniper_show_normal_inaccuracy "0" //
cl_crosshair_sniper_width "1" //
cl_crosshair_t "0.000000" //
cl_crosshairalpha "255.000000" //
cl_crosshaircolor "1" //
cl_crosshaircolor_b "255" //
cl_crosshaircolor_g "255" //
cl_crosshaircolor_r "255" //
cl_crosshairdot "0.000000" //
cl_crosshairgap "-1.000000" //
cl_crosshairgap_useweaponvalue "0" //
cl_crosshairsize "2.0000000" //
cl_crosshairstyle "4" //
cl_crosshairthickness "1.000000" //
cl_crosshairusealpha "1" //
cl_fixedcrosshairgap "-1" //
cl_crosshair_friendly_warning "0" //

echo Crosshair Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 4. Hud

hud_scaling "0.950000" // Scale hud elements to maximum value
hud_showtargetid "1" // Enables display of target names
cl_disablefreezecam "0" // Disable freezecam
cl_hud_bomb_under_radar "1" // Draws bomb under radar, convinient
cl_hud_color "2" // Makes the hud color blue
cl_hud_playercount_pos "0" // Shows players avatar instead of numbers left
cl_hud_playercount_showcount "1" // Puts players number instead of information in the top of the screen
cl_hud_healthammo_style "0" // Reverted hud style due to hidden burst mode
cl_hud_background_alpha "0.6" // Hidden but still visible black bars, easy on the eyes
cl_showloadout "1" // So it doesn't fade out the weapons slots
cl_show_clan_in_death_notice "0" // Tagname will not show in death notices
cl_teamid_overhead_mode "2" // Always show team behind wallss with equipment
cl_showhelp "0" // Removes on-screen help
cl_autohelp "0" // Removes automatic help
gameinstructor_enable "0" // Removes in-game instructions
safezonex "1.0" // Screen width percentage for the hud
safezoney "1.0" // Screen height percentage for the hud

echo Hud Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 5. Radar

cl_teammate_colors_show "1" // Show teammates as separete colors without letter
cl_hud_radar_scale "1" // Optimized Radar size
cl_radar_scale "0.4" // Radar map scaled down to fit all maps
cl_radar_always_centered "0" // Centers maps instead of players
cl_radar_icon_scale_min "0.6" // Player icon scale
cl_radar_rotate "1" // Rotate Radar following the player moviment

echo Radar Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 6. Mouse

m_rawinput "1" // Enable Raw Input for perfect precision
m_mouseaccel2 "0" // Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" // Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" // Custom mouse acceleration disabled
m_mousespeed "0" // Windows mouse acceleration disabled
zoom_sensitivity_ratio_mouse "1.0" // Adjusts your zoom sensitivity to act as your true sensitivity, default value is 1
sensitivity "1.2" // Mouse sensitivity - Windows 6/10 - dpi: 800 - edpi: 960

echo Mouse Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 7. Viewmodel

viewmodel_fov "68" // Highest viewmodel FOV
//viewmodel_offset_x "2" // Changes viewmodel view in X scale
//viewmodel_offset_y "0" // Changes viewmodel view in Y scale
//viewmodel_offset_z "-2" // Changes viewmodel view in Z scale
viewmodel_presetpos "3"
viewmodel_recoil "0" // Disable viewmodel reactions to weapon recoil & aimpuch (from Update: 2018-03-01)

echo Viewmodel Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 8. Bob

cl_bob_lower_amt "5" // How much the viewmodel lowers when running, set to lowest for less distraction
cl_bobamt_lat "0" // How much the viewmodel moves side to side when running, set to lowest for less distraction
cl_bobamt_vert "0" // How much the viewmodel moves up and down when running, set to lowest for less distraction
cl_bobcycle "0.98" // The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_right_amt "0.250000" // Lowers the crouching animation of the viewmodel
cl_viewmodel_shift_left_amt "0.500000" // Lowers the crouching animation of the viewmodel

echo Bob Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 9. Network

rate "786432" // Your download rate to the server. Max rate: "786432"
cl_cmdrate "64" // Max number of command packets sent to server per second
cl_updaterate "64" // Number of packets per second you are requesting from the server
cl_interp "0.007813" // Sets the interpolation amount, currently on the lowest value
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_lagcompensation "1" // Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" // Skip waiting for server feedback and simulate client side moviment in real-time
cl_predictweapons "1" // Skip waiting for server feedback and perform client side prediction of weapon effects
mm_dedicated_search_maxping "25" // Max ping Seach in Matchmaking

echo Network Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 10. Netgraph

net_graph "1" // Disable netgraph by default
net_graphpos "1" // Changes height
net_graphheight "0" // Position of Net Graph
net_graphproportionalfont "0.1" // Makes font larger
net_graphholdsvframerate "0" // Hold worst case in server framerate line
net_graphipc "1" // Show IPCs on netgraph panel
net_graphmsecs "400" // The latency graph represents this many milliseconds
net_graphshowinterp "1" // Draw the interpolation graph
net_graphshowlatency "1" // Draw the ping/packet loss graph
net_graphshowsvframerate "0" // Draw the server framerate graph

echo Netgraph Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 11. FPS and Video

fps_max "400" // Max frames per second (0 = uncapped)
fps_max_menu "0" // Max frames per second in main-menu (0 = uncapped)
mat_monitorgamma "2.6" // Sets brightness level to lowest
mat_monitorgamma_tv_enabled "0" // Turn off TV Mode for less off-set light
mat_powersavingsmode "0" // Disables power saving mode
mat_queue_mode "-1" // The queue/thread mode, setting this to -1 is default for your system
r_dynamic "0" // Affects dynamic lighting, turned off for more fps
cl_disablehtmlmotd "0" // Disable the "day msg" after starting the server, needs to be 1 if ESEA or CEVO, (GC?)
r_eyegloss "0" // Lower eyes model quality for more fps
r_eyemove "0" // Lower eyes model quality for more fps
r_eyeshift_x "0" // Lower eyes model quality for more fps
r_eyeshift_y "0" // Lower eyes model quality for more fps
r_eyeshift_z "0" // Lower eyes model quality for more fps
r_eyesize "0" // Lower eyes model quality for more fps
mat_queue_report "0" // Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.

echo FPS and Video Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 12. Sound

volume "0.1" // Turn down master volume to 30%
voice_scale "0.3" // Turn down volume of other players to 30%
snd_deathcamera_volume "0" // Volume of the death camera music
snd_dzmusic_volume "0.2" // Volume of Dange Zone victory music
snd_mapobjective_volume "0" // Volume of Map objective music
snd_menumusic_volume "0" // Volume of the Main menu music
snd_music_selection "2" // Tracking rotating music for players with no music packs equipped
snd_musicvolume_multiplier_inoverlay "0" // Music volume multiplier when Steam Overlay is active
snd_mute_mvp_music_live_players "0" // MVP music is muted if player from both teams are still alive
snd_mvp_volume "0.15" // Volume of the MVP music
snd_roundend_volume "0.15" // Volume of round end music
snd_roundstart_volume "0.15" // Volume of round start music
snd_tensecondwarning_volume "0.15" // 10 Second Warning music
snd_front_headphone_position "45.0" // Value according to -> 43.2 (5:4 resolução), 45.0 (4:3), 50.2 (16:10), 53.2 (16:9)
snd_mixahead "0.004" // Sound buffer, if bugged use "0.1"
dsp_enhance_stereo "0" // Otimizing sound

echo Sound Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 13. Other

func_break_max_pieces "0" // Less clutter from breaking vents (especially on Mirage)
cl_use_opens_buy_menu "0" // Disable button E from opening buy-menu
r_drawtracers_firstperson "0" // Remove first person tracers - 0 (easier to spray with 1)
spec_replay_autostart "0" // Disable "Auto-start killer replay" when available
cl_timeout "9999" // Don't kill bot when reconnecting - Default value is capped to 30

echo Other Settings Loaded [x] // Loading confirmation in console

//////////////////////////////////////// 14. Scripts

// Load whatever gamemode you want with the "map" command. Examples: "map de_dust2; competitive" or "map sirocco; dangerzone"
alias "casual" "game_type 0; game_mode 0"
alias "competitive" "game_type 0; game_mode 1"
alias "wingman" "game_type 0; game_mode 2"
alias "armsrace" "game_type 1; game_mode 0"
alias "demolition" "game_type 1; game_mode 1"
alias "deathmatch" "game_type 1; game_mode 2"
alias "dangerzone" "game_type 6; game_mode 0"
alias "custom" "game_type 3; game_mode 0"

// Useful shortcuts for popular commands in console
alias "d" "disconnect"
alias "q" "quit"
alias "r" "retry"
alias "rs" "mp_restartgame 1"

echo Scripts Settings Loaded [x] // Loading confirmation in console

// Final
host_writeconfig // Store current settings to config.cfg
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