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FatsO css settings, config & cfg 2012

Full Name -
Nickname FatsO
Birthday -
Nationality BangladeshBangladesh
Game Counter-Strike SourceCounter-Strike Source
Since 2012-10-30
Last Update 2012-10-30
FatsO screenshot

FatsO Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

FatsO Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

FatsO config

The Counter-Strike Source config file of FatsO has been downloaded 30 times. Download FatsO.cfg by clicking the download button below.
How to install FatsO css config
1. Download FatsO.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec FatsO.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

FatsO Settings

Monitor
Resolution: 640x480
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 2.4
Crosshair
Color: Blue
Size: large
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of FatsO. The FatsO css settings page has been viewed for 1.535 since it was added on 2012-10-30. The last time the settings of FatsO were on 2012-10-30. Visit the css settings page to view more Counter-Strike Source settings like FatsO or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Bangladesh gaming settings
# Name Country Last Update
1cs2BangladeshBangladesh2017-04-14
2cod4BangladeshBangladesh2012-05-22
3cssBangladeshBangladesh2018-05-16
4cs2BangladeshBangladesh2017-05-19
5cs2BangladeshBangladesh2018-05-16
6cs2BangladeshBangladesh2018-09-17
7cod4BangladeshBangladesh2015-12-06
8cs2BangladeshBangladesh2018-05-15
9cssBangladeshBangladesh2012-12-05
10cssBangladeshBangladesh2016-10-20
FatsO CFG file



unbind "f1"
unbind "pause"

bind "\" "toggleconsole"


// Personal settings //


cl_autowepswitch "0"
cl_crosshairalpha "9999"
cl_crosshaircolor "5"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "000"
cl_crosshaircolor_b "000"
cl_crosshairscale "2500"
cl_crosshairsize "6.13"
cl_crosshairspreadscale "0.4"
cl_crosshairthickness "0.1637"
cl_crosshairusealpha "1"
crosshair "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_righthand "1"
fps_max "122"
hud_fastswitch "1"
mat_monitorgamma_tv_enabled "2.2"
sensitivity "3.0"
volume "3"
zoom_sensitivity_ratio "0.8"


// Connection settings //

cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "nosounds"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.02"
cl_timeout "9999999"
cl_updaterate "66"
rate "100000"
clientport "1337"


// Sound & volume //

cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.05"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "0"
snd_profile "0"
snd_surround_speakers "2"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"


// HUD & misc. //

cl_autohelp "0"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_playerspraydisable "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_show_achievement_popups "0"
cl_showerror "0"
cl_showhelp "0"
con_enable "1"
hud_centerid "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"


// CPU settings //

r_3dnow "1"
r_sse_s "1"
r_sse2 "1"


// Graphics //

adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_burninggibs "0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_force_ps_patch "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_DrawSpecificStaticProp "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flashlightrendermodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


// Multicore rendering tweaks //

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


// Extra //

cl_detailfade "400"
cl_disablehtmlmotd "1"
cl_showpluginmessages "0"
gl_clear "0"
host_thread_mode "0"
mat_colcorrection_disableentities "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_reduceparticles "1"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
r_ambientmin "0"
r_ambientfactor "0"
r_decalstaticprops "0"
r_flashlightdepthtexture "0"
r_flashlightrenderworld "0"
r_lightaverage "0"
r_maxdlights "0"
r_visualizeproplightcaching "1"
threadpool_affinity "0"


// Removes some error texts from console //

con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"


soundscape_flush
mat_savechanges
clear


echo"fAt$o..??? CFG"
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