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violence cs settings, config & cfg 2019

Full Name -
Nickname violence
Birthday -
Nationality RomaniaRomania
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2019-01-26
Last Update 2019-01-26
violence screenshot

violence Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

violence Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

violence config

The Counter-Strike 1.6 config file of violence has been downloaded 123 times. Download violence.cfg by clicking the download button below.
How to install violence cs config
1. Download violence.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec violence.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

violence Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of violence. The violence cs settings page has been viewed for 3.189 since it was added on 2019-01-26. The last time the settings of violence were on 2019-01-26. Visit the cs settings page to view more Counter-Strike 1.6 settings like violence or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csGeorgiaGeorgia2026-06-02
2csRomaniaRomania2023-11-19
3csSerbiaSerbia2021-01-17
4csBosnia and HerzegovinaBosnia and Herzegovina2022-05-02
5csGeorgiaGeorgia2025-05-28
violence CFG file


ECHO "VIOLENCE CONFIGURATION - JAMES"

gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
voice_scale "0.750000"
voice_enable "1"
voice_forcemirecord "1. 000000"
console "1.000000"
fps_max "100.1"
fps_model "101"
crosshair "1.000000"
ambient_fade "100"
ambient_level "0.3000000"
brightness "10.000000"
con_color "250 250 250"
net_scale "5"
net_graph "0"
net_graphpos "3"
sv_voiceenable "1"
sv_aim "1"
hpk_maxsize "0"
viewzise "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gk_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polyzise "100000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
r_dynamic "0"
volume "0.1"
suitvolume "0.130000"
hisound "1.000000"
bgmvolume "0.000000"
MP3volume "8.000000"
_snd_mixhead "0.1"
team ""
model ""
skin "1"
topcolor "30"
bottomcolor "6"
rate "25000"
lightgamma "0"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_minmodels "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "299"
cl_allowdownload "1"
cl_movespeedkey "0.52"
cl_allowupload "1"
cl_download_ingame "1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_frowardspeed "300"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "4"
cl_cmbackup "2"
cl_cmdrate "101"
rate "25000"
zoom_sensitivity_ratio "1"
joystick "0.000000"
hud_takesshots "0"
lightgama "0"
cl_corpsestay "600.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
cl_updaterate "101"
ex_interp "0.01"
cl_bobcycle "0.8"
drawradar
cl_observercrosshair "0"
cl_dynamiccrosshair "0"
_cl_autowepswitch "0"
hud_centerid "1"
scr_conspeed "99999999"
max_smokepuffs "0"
gl_lightholes "1"
hud_fastswitch 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_lw "1"
cl_lc "1"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobup "0"
cl_himodels "0"
cl_solid_players "0"
cl_rollspeed "0"
cl_movespeedkey 0.37
cl_hidefrags 0
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "8.0"
s_automax_distance "30.0"
s_min_distance "1000.0"
s_leafnum "0"
s_refgain "0.0"
s_refdelay "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_eax "0.000000
volume "0.250000"
suitvolume "0"
hisound "1.000000
bgmvolume "1.000000"
texgamma "0.1"
topcolor "30"
_snd_mixhead "0.1"
s_a3d "1"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_apsilon "0"
s_occfactor "0.25"
loadas8bit "1"
snd_noextraupdate "1"
crosshair "1.000000"
fastsprites "0"
fps_max "999"
gamma "6"
lightgama "0.1"
grapheight "90"
hisound "1.000000"
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
precache "1"
scr_cospeed "999999"
snd_noextraupdrate "1"
suitvolume "0.250000"
tracker "0"
viewsize "120. 000000"
gl_texturemode gl_linear_mopmap_linear
gl_alphmain "0.25"
graphheight "450"
gl_cull "1"
gl_dither "1"
gl_filpmatrix "0"
gl_keepjunctions "0. 000000"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_calette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
rate 25000
cl_latency "-61.000521"
cl_vsmoothing "0.05"
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoil_phsics_enable 0
cl_show_splashes 0
cl_drawshadowntexture 0
gl_clear 1
mat_forceaniso 0
mat_compressedtextures 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mpmaptextures 1
mat_hdr_enabled 0
mat_numtextureunits 0
mat_picmip 1
mat_wateroverlayszise 16
mat_forcedynamic 0
mat_specular 0
mat_forcehardwaresync 1
m_fitlerlightmaps 1
mat_filtertextudres 1
mat_usync 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_cheapwanterend 1
r_decals_cullsize 2
r_decals 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lod 1
r_drawropes 0
r_propsmaxdist 100
r_rendreoverlayfragment 0
r_rootlod 2
r_shadows 0
r_worldlights 0
r_teeth 0
r_shadowrendertotexture 0
r_waterfdrceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
mat_specular 0
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
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