DarkFire css settings, config & cfg 2018
| Full Name | - |
| Nickname | DarkFire |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2018-03-14 |
| Last Update | 2018-03-14 |
DarkFire screenshot
DarkFire Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
DarkFire Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
DarkFire config
The Counter-Strike Source config file of DarkFire has been downloaded 47 times. Download autoexec.cfg by clicking the download button below.
How to install DarkFire css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec DarkFire.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec DarkFire.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
DarkFire Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of DarkFire. The DarkFire css settings page has been viewed for 1.610 since it was added on 2018-03-14. The last time the settings of DarkFire were on 2018-03-14. Visit the css settings page to view more Counter-Strike Source settings like DarkFire or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2021-05-28 | |||
| 2 | 2023-06-19 | |||
| 3 | 2022-05-06 | |||
| 4 | 2023-12-20 | |||
| 5 | 2022-09-16 |
Other Brazil gaming settings
| # | Name | Country | Last Update | |
| 1 | 2020-05-15 | |||
| 2 | 2024-04-01 | |||
| 3 | 2020-04-24 | |||
| 4 | 2022-02-17 | |||
| 5 | 2024-04-26 | |||
| 6 | 2023-04-10 | |||
| 7 | 2020-08-01 | |||
| 8 | 2022-09-03 | |||
| 9 | 2020-01-15 | |||
| 10 | 2024-02-27 |
DarkFire CFG file
//_Set Binds_
unbindall
bind "TAB" "+showscores"
bind "SPACE" "+jump"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "v" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind c "use weapon_c4; drop"
bind x "use weapon_glock; use weapon_usp; use weapon_p228; use weapon_deagle; use weapon_elite; use weapon_fiveseven; drop"
alias +jumpthrow "+jump; -attack"
alias -jumpthrow "-jump"
bind z "+jumpthrow"
bind "MWHEELDOWN" "+jump"
bind mouse3 "use weapon_hegrenade"
bind mouse4 "use weapon_flashbang"
bind mouse5 "use weapon_smokegrenade"
alias +jumpduck "+duck; +jump"
alias -jumpduck "-duck; -jump"
bind capslock "+jumpduck"
// _Set cl_
cl_allowdownload 1
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1
cl_logofile "materials/vgui/logos/Spray_bullseye....
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_righthand 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_upspeed 320
cl_minmodels 1
cl_min_ct 2
cl_min_t 1
//_Set fog_
fog_enable 0
fog_enable_water_fog 0
// _Set m_
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0.04
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022000
m_side 0.8
m_yaw 0.022
// _Set r_
r_3dsky 1
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 800
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0
// _Set net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5
// _Set sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
sv_rollangle 0
// _Set bot_
bot_traceview_extended 0
// _Set mat_
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 0
mat_picmip 2
mat_specular 0
mat_trilinear 1
mat_bloom 0
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0
mat_monitorgamma 1.6
// _Set fps_
fps_max 305
// _Set violence_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set budget_
budget_averages_window 30
budget_background_alpha 128
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 100
budget_history_range_ms 66.666666667
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 30
budget_show_averages 0
budget_show_history 0
budget_show_peaks 1
// _Set ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// _Set c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// _Set cam_
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0
// _Set cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// _Set dsp_
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0
// _Set hud_
hud_fastswitch 1
// _Set joy_
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15
// _Set mp_
mp_decals 800
// _Set snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1
// _Set texture_
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_x 0
texture_budget_panel_y 450
// _Set voice_
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1
// _Set vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// _Set Others
adsp_debug 0
bgmvolume 1
closecaption 0
con_enable 1
dsp_slow_cpu 1
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 0
npc_height_adjust 1
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
rope_smooth 0
rope_wind_dist 0
skill 1
spec_scoreboard 0
suitvolume 0.25
volume 0.2
//set rates
cl_interp 0.01
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 25000
cl_smooth 0
rate 30000
//_Set crosshair_
sensitivity 1.65
zoom_sensitivity_ratio 1.2
cl_legacy_crosshair_scale 1
cl_legacy_crosshair_recoil 1
cl_crosshairspreadscale 0.1
cl_scalecrosshair 4000
cl_crosshairscale 4000
cl_crosshairalpha 250
cl_crosshairusealpha 1
cl_crosshairsize 1
cl_crosshairthickness 1
cl_crosshairdot 0
cl_dynamiccrosshair 1
cl_crosshaircolor 5
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0
clear
echo DarkFire config loaded
unbindall
bind "TAB" "+showscores"
bind "SPACE" "+jump"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "v" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind c "use weapon_c4; drop"
bind x "use weapon_glock; use weapon_usp; use weapon_p228; use weapon_deagle; use weapon_elite; use weapon_fiveseven; drop"
alias +jumpthrow "+jump; -attack"
alias -jumpthrow "-jump"
bind z "+jumpthrow"
bind "MWHEELDOWN" "+jump"
bind mouse3 "use weapon_hegrenade"
bind mouse4 "use weapon_flashbang"
bind mouse5 "use weapon_smokegrenade"
alias +jumpduck "+duck; +jump"
alias -jumpduck "-duck; -jump"
bind capslock "+jumpduck"
// _Set cl_
cl_allowdownload 1
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1
cl_logofile "materials/vgui/logos/Spray_bullseye....
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_righthand 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_upspeed 320
cl_minmodels 1
cl_min_ct 2
cl_min_t 1
//_Set fog_
fog_enable 0
fog_enable_water_fog 0
// _Set m_
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_max 0
m_customaccel_scale 0.04
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022000
m_side 0.8
m_yaw 0.022
// _Set r_
r_3dsky 1
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 800
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0
// _Set net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5
// _Set sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
sv_rollangle 0
// _Set bot_
bot_traceview_extended 0
// _Set mat_
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 0
mat_picmip 2
mat_specular 0
mat_trilinear 1
mat_bloom 0
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0
mat_monitorgamma 1.6
// _Set fps_
fps_max 305
// _Set violence_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Set budget_
budget_averages_window 30
budget_background_alpha 128
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 100
budget_history_range_ms 66.666666667
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 30
budget_show_averages 0
budget_show_history 0
budget_show_peaks 1
// _Set ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// _Set c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// _Set cam_
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0
// _Set cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// _Set dsp_
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0
// _Set hud_
hud_fastswitch 1
// _Set joy_
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15
// _Set mp_
mp_decals 800
// _Set snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1
// _Set texture_
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_x 0
texture_budget_panel_y 450
// _Set voice_
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1
// _Set vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// _Set Others
adsp_debug 0
bgmvolume 1
closecaption 0
con_enable 1
dsp_slow_cpu 1
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 0
npc_height_adjust 1
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
rope_smooth 0
rope_wind_dist 0
skill 1
spec_scoreboard 0
suitvolume 0.25
volume 0.2
//set rates
cl_interp 0.01
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 25000
cl_smooth 0
rate 30000
//_Set crosshair_
sensitivity 1.65
zoom_sensitivity_ratio 1.2
cl_legacy_crosshair_scale 1
cl_legacy_crosshair_recoil 1
cl_crosshairspreadscale 0.1
cl_scalecrosshair 4000
cl_crosshairscale 4000
cl_crosshairalpha 250
cl_crosshairusealpha 1
cl_crosshairsize 1
cl_crosshairthickness 1
cl_crosshairdot 0
cl_dynamiccrosshair 1
cl_crosshaircolor 5
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0
clear
echo DarkFire config loaded
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