Settings: 23.899
Screenshots: 10.353
Downloads: 10.904.341
Views: 74.147.087
Downloads Today: 538
Views Today: 31.857

barnEEy css settings, config & cfg 2013

Full Name -
Nickname barnEEy
Birthday -
Nationality HungaryHungary
Game Counter-Strike SourceCounter-Strike Source
Since 2013-03-02
Last Update 2013-03-02
barnEEy screenshot

barnEEy Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

barnEEy Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

barnEEy config

The Counter-Strike Source config file of barnEEy has been downloaded 32 times. Download autoexec.cfg by clicking the download button below.
How to install barnEEy css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec barnEEy.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

barnEEy Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 3.5
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of barnEEy. The barnEEy css settings page has been viewed for 1.381 since it was added on 2013-03-02. The last time the settings of barnEEy were on 2013-03-02. Visit the css settings page to view more Counter-Strike Source settings like barnEEy or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssIranIran2022-05-18
2cssGermanyGermany2022-08-25
3cssGermanyGermany2022-08-27
4cssRussiaRussia2020-01-02
5cssArgentinaArgentina2024-03-04
Other Hungary gaming settings
barnEEy CFG file
sv_cheats "1"

prec_notify 0
prec_log 1
prec_mode 1
prec_screens 0
prec_min_streak 2
prec_sound 0
prec_kill_delay 15
prec_dir demos

name "barnEEy.CFG"

// RADAR
cl_locationalpha "255"
cl_radar_locked "0"
cl_radartype "0"
cl_radaralpha "255"
overview_locked "0"

// BLOOD
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"



// performance

mat_antialias "0"
mat_forceaniso "16"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"

// rain & water

r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_physpropstaticlighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

// ropes

rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

// models

cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_wpn_sway_interp "0"

// blood & violence

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// miscellaneous

cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_show_achievement_popups "0"
cl_phys_props_max "50"

budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"

gl_clear "1"

lod_transitiondist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"

props_break_max_pieces "0"

// netcode

fps_max "101"

// NET-CODE
rate "25000"
cl_cmdrate "100"
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "999"
cl_updaterate "100"

// client commands

jpeg_quality "100"
cl_downloadfilter "none"
snd_mixahead 0.05

// gui checker

clientport "1337"

/// settings ///

cl_crosshairscale "1200"
cl_crosshaircolor "0"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
mp_decals "30"
cl_autohelp "1"
cl_autowepswitch "0"
hud_fastswitch "1"
snd_surround_speakers "0"


net_graph "0"
net_graphpos "2"

sensitivity "2.3"
zoom_sensitivity_ratio "1.5"

jpeg_quality "100"

cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"



/// new ///

cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_cloud_settings "0"
cl_show_achievement_popups "0

mat_queue_mode "2"
host_thread_mode "1"

//AimerB
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+r


clear


mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"

mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_forceaniso "2"
mat_specular "0"
mat_bumpmap "0"
mat_monitorgamma "2"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "0"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "3"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"

clear

"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

clear

/// rcon ///

rcon_password "somePW"
alias train "changelevel de_train; rcon changelevel de_train"
alias d1 "changelevel de_dust; rcon changelevel de_dust"
alias d2 "changelevel de_dust2; rcon changelevel de_dust2"
alias aztec "changelevel de_aztec; rcon changelevel de_aztec"
alias cbble "changelevel de_cbble; rcon changelevel de_cbble"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias inferno "changelevel de_inferno; rcon changelevel de_inferno"
alias prod "changelevel de_prodigy; rcon changelevel de_prodigy"
alias contra "changelevel de_contra; rcon changelevel de_contra"
alias mill "changelevel de_cpl_mill; rcon changelevel de_cpl_mill"
alias fire "changelevel de_cpl_fire; rcon changelevel de_cpl_fire"
alias rr "mp_restartgame 1; rcon mp_restartgame 1"
alias lo3 "rcon zb_lo3"
alias 16000 "mp_startmoney 16000; rcon mp_startmoney 16000"
alias 800 "mp_startmoney 800; rcon mp_startmoney 800"
alias ftb0 "mp_fadetoblack 0; rcon mp_fadetoblack 0"
alias ft0 "mp_freezetime 0; rcon mp_freezetime 0"
alias ft8 "mp_freezetime 8; rcon mp_freezetime 8"
alias ft15 "mp_freezetime 15; rcon mp_freezetime 15"
alias ft12 "mp_freezetime 12; rcon mp_freezetime 12"

bind "z" "say barnEEy.CFG"
bind "u" "say Aim??Not only barnEEy.cfg!!!"

clear


alias shoot "+attack;wait;wait;wait;wait;wait;-attack;wait;wait;wait;wait;wait;switch"
alias switch "use weapon_knife;use weapon_scout;use weapon_awp"
alias normal "bind mouse1 +attack;bind mouse2 +attack2"
alias onoffswitch1 "bind mouse1 shoot; bind mouse3 onoffswitch2; echo [El Cabuto] Your automatic awp script is now [ON]."
alias onoffswitch2 "normal; bind mouse3 onoffswitch1; echo [El Cabuto] Your automatic awp script is now [OFF]."

bind mouse3 "onoffswitch1"

echo "Press mouse3 to activate/deactivate the Awp script"

echo "Nyomd meg a M3-at hogy aktiváld a gyors felhúzást,ha már nem kell megint nyomd meg újra."

// AutoPistol
alias apistol "exec autoaliases;repeat_function;bind mouse4 stoprepeating"
alias stoprepeating "exec staliases;bind mouse4 apistol"

//Under autoaliases paste the following:

//AutoPistol
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait
alias repeat_function "+repeat"
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait
alias +repeat "+attack; wait 2; -repeat"
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait
alias -repeat "-attack; wait 2; repeat_function"
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait

//Under autoexec paste the following:

exec binds
exec aliases

//Under binds paste the following:

//AutoPistol
bind "MOUSE4" "apistol"

//Under restricted paste the following:

//AutoPistol
unbind mouse4
alias +repeat "-attack"
alias -repeat "-attack"
alias repeat_function "-attack"

//Under staliases paste the following:

//AutoPistol
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait
alias +repeat "-attack"
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait
alias -repeat "-attack"
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait
alias repeat_function "-attack"
alias wait "echo WAIT DISABLED BY HOST; alias wait; exec restricted"
wait

echo "AutoPistol script"


//echos

echo " "
echo "***OFF --- ON*** "
echo "1= deag --- el-57 "
echo "2= m4/ak --- sigaug "
echo "3= awp --- scout "
echo "4= shotn --- shotaut"
echo "5= famgal --- tmp-mac"
echo "6= autosni--- autosni"
echo "8= mp5 --- p90 "
echo " *** Enter = Equip ***"
echo " *** Plus = Smoke ***"
echo " *** Minus = Help ***"
echo " "


//aliases-weapon

alias buy_deag "buy deagle"
alias buy_el57 "buy elite; buy fiveseven"

alias buy_m4ak "buy m4a1; buy ak47"
alias buy_sigaug "buy sg552; buy aug"

alias buy_awp "buy awp"
alias buy_scout "buy scout"

alias buy_m3 "buy m3"
alias buy_xm1014 "buy xm1014"

alias buy_galfam "buy galil; buy famas"
alias buy_tm10 "buy tmp; buy mac10"

alias buy_autos "buy g3sg1; buy sg550"

alias buy_mp5 "buy mp5navy"
alias buy_p90 "buy p90"

alias buy_equip "buy vesthelm; buy defuser; buy hegrenade; buy flashbang; buy flashbang"
alias buy_smoke "buy smokegrenade"


//meta & single binds

alias +buyz "bind KP_END buy_el57; bind KP_DOWNARROW buy_sigaug; bind KP_PGDN buy_scout; bind KP_LEFTARROW buy_xm1014; bind KP_5 buy_tm10; bind KP_RIGHTARROW buy_autos; bind KP_UPARROW buy_p90"
alias -buyz "bind KP_END buy_deag; bind KP_DOWNARROW buy_m4ak; bind KP_PGDN buy_awp; bind KP_LEFTARROW buy_m3; bind KP_5 buy_galfam; bind KP_RIGHTARROW buy_autos; bind KP_UPARROW buy_mp5"
bind KP_ENTER "buy_equip"
bind KP_INS +buyz
bind KP_MINUS "toggleconsole; exec buy.cfg"
bind KP_PLUS "buy_smoke"

//This script belongs to Gouldi_cs, and may not be copied or modified.
//pm me on fpsbanana.com for any further information

echo " "
echo "***OFF --- ON*** "
echo "1= deag --- el-57 "
echo "2= m4/ak --- sigaug "
echo "3= awp --- scout "
echo "4= shotn --- shotaut"
echo "5= famgal --- tmp-mac"
echo "6= autosni--- autosni"
echo "8= mp5 --- p90 "
echo " *** Enter = Equip ***"
echo " *** Plus = Smoke ***"
echo " *** Minus = Help ***"
echo " "

Alias w5 "wait; wait; wait; wait; wait"
alias +knife "use weapon_knife; w5; +attack2;"
alias -knife "-attack2"
bind "q" "+knife"

echo "Knife script"
echo "Kés script"















echo "...barnEEy.CFG..."
echo " .. .."
echo " . ."
echo " .......... "
echo " Thanks 4ever"
Top 10 Games
cs2CS2 settings
4965 settings
fortniteFortnite settings
575 settings
valorantValorant settings
293 settings
lolLoL settings
317 settings
dota 2Dota 2 settings
189 settings
pubgPUBG settings
265 settings
csCS 1.6 settings
8862 settings
New Setups
cs2psyRoX setup
2026-03-22
cs2snaydan setup
2026-03-10
cs2lezy setup
2026-02-18
fortniteRiigid setup
2026-01-10
cs2Sothitte setup
2025-12-26
New Configs
cod2dannyboydNK cfg
2026-04-11
cs2skizen cfg
2026-04-07
cod2w.I.w dNK cfg
2026-04-05
cs2Gigishaa cfg
2026-04-03
cs2Kayz cfg
2026-04-03
Updated Gear
cs2psyRoX gear
2026-04-02
cs2snaydan gear
2026-04-02
cs2lezy gear
2026-02-25
fortniteRiigid gear
2026-01-15
fortniteJarvy gear
2025-12-12
Updated Configs