DEAFPS apex legends settings, config & cfg 2020
Full Name | - |
Nickname | DEAFPS |
Birthday | - |
Nationality | ![]() |
Game | ![]() |
Since | 2020-02-26 |
Last Update | 2020-02-26 |
Navigation
DEAFPS Gear |
DEAFPS Setup |
DEAFPS Config |
DEAFPS Settings |
DEAFPS screenshot
DEAFPS Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
DEAFPS Gaming PC Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
DEAFPS config
The Apex Legends config file of DEAFPS has been downloaded 272 times. Download autoexec.cfg by clicking the download button below.
Social Media
Twitch | - |
- | |
YouTube | - |
- | |
- | |
TikTok | - |
Steam | - |
Discord | - |
DEAFPS Settings
Monitor
Display Mode | - |
Resolution | 1440x900 |
Aspect Ratio | 16:10 |
Brightness | - |
Field of View | - |
Sprint View Shake | - |
V-Sync | - |
Mouse
DPI | - |
Mouse Sensitivity | 2.8 |
ADS Mouse Sensitivity | - |
Mouse Acceleration | - |
Mouse Invert | - |
Lighting Effects | - |
Video Advanced
V-Sync | - |
Anti-aliasing | - |
Texture Streaming Budget | - |
Texture Filtering | - |
Ambient Occlusion Quality | - |
Sun Shadow Coverage | - |
Sun Shadow Detail | - |
Spot Shadow Detail | - |
Volumetric Lighting | - |
Dynamic Spot Shadows | - |
Model Detail | - |
Effects Detail | - |
Impact Marks | - |
Ragdolls | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of DEAFPS. The DEAFPS apex legends settings page has been viewed for 4.098 since it was added on 2020-02-26. The last time the settings of DEAFPS were on 2020-02-26. Visit the apex legends settings page to view more Apex Legends settings like DEAFPS or visit upload section to add your own apex legends settings.
Other Apex Legends settings
# | Name | Country | Last Update | |
11 | ![]() | ![]() | 2024-04-01 | |
12 | ![]() | ![]() | 2024-03-31 | |
13 | ![]() | ![]() | 2024-03-31 | |
14 | ![]() | ![]() | 2022-10-12 | |
15 | ![]() | ![]() | 2022-10-10 |
Other Germany gaming settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2024-02-20 | |
2 | ![]() | ![]() | 2021-03-17 | |
3 | ![]() | ![]() | 2024-07-03 | |
4 | ![]() | ![]() | 2024-05-02 | |
5 | ![]() | ![]() | 2024-05-02 | |
6 | ![]() | ![]() | 2022-10-01 | |
7 | ![]() | ![]() | 2024-05-25 | |
8 | ![]() | ![]() | 2023-04-23 | |
9 | ![]() | ![]() | 2024-02-20 | |
10 | ![]() | ![]() | 2024-04-22 |
DEAFPS CFG file
// _____________________
// | DEAFPS - CONFIG |
// v3.8 - 22.12.19
// Follow @deaFPS_ on Twitter
//
// FEATURES------------------------------------------------------
// Rotating Minimap
// Transparent "Downed-Player" indicators
// 120 FOV
// No 4:3 Blackbars
// No Telemetry for better privacy of your data
// No Blurred UI*
// Unlimited FPS
// More Stable FPS thanks to lowered LOD and disabled shadows ( ONLY WORKS WITH VIDEOCONFIG.TXT )
// Net-graph (See ping)
//
// *Broken at the moment (11 June 2019), but devs said eventually it will be fixed
// KEY-LIST------------------------------------------------------
// "F1" - Toggle FPS Counter
// "F2" - Toggle Net-graph (See ping)
// "F3" - Switch to 1440x1080 Resolution
// "F4" - Switch back to 1920x1080 Resolution
// "F7" - Reexecute this Autoexec
// GAMEPLAY-SETTINGS---------------------------------------------
m_rawinput "1"
// Takes the direct input of your mouse
m_filter "0"
// Makes sure any kind of mouse filtering is off
m_acceleration "0"
// Once again this makes sure mouse acceleration is off
hud_setting_minimapRotate "1"
// This setting allows the minimap to rotate with you
//(default 0)
sprint_view_shake_style "1"
// Less Headbob
hud_setting_pingAlpha "0.4"
// Opacity of the pings and downed banners (default 1)
colorblind_mode 1
// Colorblind modes
player_setting_damage_closes_deathbox_menu "0"
// Your inventory wont auto-close anymore when receiving damage
// PERSONAL-SETTINGS---------------------------------------------
// IMPORTANT! - Remove "//" infront of the commands to take effect
mouse_sensitivity "2.8"
// Your mouse sensitivity
mouse_zoomed_sensitivity_scalar_0 "1.1"
bind "f" "+use; +use_long" 0
// Your use bind
unbind "mouse4"
unbind "mouse5"
bind "e" "+offhand1" 0
// Your Tactical
bind "x" "weaponSelectPrimary2" 0
// Your Fists
bind "q" "ping_specific_type ENEMY" 0
// Ping Enemy
cl_fovScale "1.55"
// 1.55 = 110FOV | 1.7 = 120FOV
// to deactivate add "//" at the beginning
bind "SPACE" "+jump" 0
bind "MWHEELDOWN" "+jump" 0
// Your Jump key
// CUSTOM-BINDS--------------------------------------------------
bind "F1" "toggle cl_showfps 4 0;toggle cl_showpos 1 0"
// Toggle for the FPS Counter
bind "F2" "toggle shownet_enabled 4 0"
// Net Graph Toggle
bind "F3" "mat_setvideomode 1280 960 0 0"
// Changes res to your 4:3 res - you might like to change
// this to your preferred res...like 1440x1080
bind "F4" "mat_setvideomode 1440 900 0 0"
// Changes res back to 1920x1080
bind "F7" "exec autoexec.cfg"
// If you have accidentally changes something in the video
// options just press F7 and the settings will load again
bind "F5" "toggle stream_memory 0 307200"
// Texture quality toggle
// 4:3-SETTINGS--------------------------------------------------
// IMPORTANT! - If the UI glitches switch to 1080p with "F4" and
back to your 4:3 res with "F3"-----------------------------------
mat_letterbox_aspect_goal 1
mat_letterbox_aspect_threshold 1
// Audio Occlusion/Distortion-------------------------------------
miles_channels 2
// Tells the number of audio channels to the audio engine
miles_occlusion 0
// Sound bouncing of walls
miles_occlusion_force 0
miles_occlusion_partial 0
sound_num_speakers 2
// Number of your audio channels
sound_without_focus 0
// Game desent stop to play sound when tabbed out
miles_max_sounds_per_server_frame 400
// Max amount of sounds played at once (default is 50)
// PRIVACY-SETTINGS----------------------------------------------
telemetry_client_enable 0
telemetry_client_sendInterval 0
pin_opt_in 0
// IMPORTANT-GRAPHICS-BASED-COMMANDS-----------------------------
fps_max unlimited
// Unlocks Framerate
mat_picmip 4
// Basically this is the texture Quality controller of the
// game 4 = Lowest ... 1 = High
stream_memory "0"
// Change this to 0 if you want to use mat_picmip 4 (default 307200)
r_lod_switch_scale 0.3
// Distance at where the low end models are loaded
csm_enabled 0
// Disables Cascaded Shadows
fog_enableskybox 0
// Removes the fog from the skybox... You can see the
//mountains in the background more clearly now
mat_screen_blur_enabled 0
// Disables the blur effect on the HUD, this gives you like
// 5-10 more fps
mat_forceaniso 0
dvs_enable 0
ssao_enabled 0
// Disables SSAO
shadow_enable 0
shadow_maxdynamic 0
shadow_max_dynamic 0
shadow_depth_dimen_min 0
shadow_depth_upres_factor_max 0
r_decals 0
// Removes Bullet Impacts
particle_cpu_level 0
// Reduces the quality of particles
cl_ragdoll_maxcount 0
// Disables Ragdoll
cl_particle_fallback_multiplier 0
// Multiplier for falling back to cheaper effects under load
cl_particle_fallback_base 0
// Base for falling back to cheaper effects under load
noise_filter_scale 0
// Removes Film-grain
mat_bloom_scalefactor_scalar 0
// Disables bloom
r_createmodeldecals "0"
// Game does not create decals
// OTHER-GRAPHICS-BASED-COMMANDS---------------------------------
mat_disable_bloom 1
// Disables Glow spread of the light
mat_mip_linear 0
cl_gib_allow 0
sssss_enable 0
staticProp_budget 1
func_break_max_pieces 1
cheap_captions_fadetime 0
crypto_cam_level_flight_is_default 1
chroma_enable 0
r_dopixelvisibility 0
// Do not do CPU intensive pixelvis
cl_minimal_rtt_shadows 1
rope_wind_dist 0
r_particle_sim_spike_threshold_ms 0
r_particle_low_res_enable 1
// TESTING--------------------------------------------------------
zipline_fade_dist 500
replay_enable 1
budget_ziplineEntities 100
// | DEAFPS - CONFIG |
// v3.8 - 22.12.19
// Follow @deaFPS_ on Twitter
//
// FEATURES------------------------------------------------------
// Rotating Minimap
// Transparent "Downed-Player" indicators
// 120 FOV
// No 4:3 Blackbars
// No Telemetry for better privacy of your data
// No Blurred UI*
// Unlimited FPS
// More Stable FPS thanks to lowered LOD and disabled shadows ( ONLY WORKS WITH VIDEOCONFIG.TXT )
// Net-graph (See ping)
//
// *Broken at the moment (11 June 2019), but devs said eventually it will be fixed
// KEY-LIST------------------------------------------------------
// "F1" - Toggle FPS Counter
// "F2" - Toggle Net-graph (See ping)
// "F3" - Switch to 1440x1080 Resolution
// "F4" - Switch back to 1920x1080 Resolution
// "F7" - Reexecute this Autoexec
// GAMEPLAY-SETTINGS---------------------------------------------
m_rawinput "1"
// Takes the direct input of your mouse
m_filter "0"
// Makes sure any kind of mouse filtering is off
m_acceleration "0"
// Once again this makes sure mouse acceleration is off
hud_setting_minimapRotate "1"
// This setting allows the minimap to rotate with you
//(default 0)
sprint_view_shake_style "1"
// Less Headbob
hud_setting_pingAlpha "0.4"
// Opacity of the pings and downed banners (default 1)
colorblind_mode 1
// Colorblind modes
player_setting_damage_closes_deathbox_menu "0"
// Your inventory wont auto-close anymore when receiving damage
// PERSONAL-SETTINGS---------------------------------------------
// IMPORTANT! - Remove "//" infront of the commands to take effect
mouse_sensitivity "2.8"
// Your mouse sensitivity
mouse_zoomed_sensitivity_scalar_0 "1.1"
bind "f" "+use; +use_long" 0
// Your use bind
unbind "mouse4"
unbind "mouse5"
bind "e" "+offhand1" 0
// Your Tactical
bind "x" "weaponSelectPrimary2" 0
// Your Fists
bind "q" "ping_specific_type ENEMY" 0
// Ping Enemy
cl_fovScale "1.55"
// 1.55 = 110FOV | 1.7 = 120FOV
// to deactivate add "//" at the beginning
bind "SPACE" "+jump" 0
bind "MWHEELDOWN" "+jump" 0
// Your Jump key
// CUSTOM-BINDS--------------------------------------------------
bind "F1" "toggle cl_showfps 4 0;toggle cl_showpos 1 0"
// Toggle for the FPS Counter
bind "F2" "toggle shownet_enabled 4 0"
// Net Graph Toggle
bind "F3" "mat_setvideomode 1280 960 0 0"
// Changes res to your 4:3 res - you might like to change
// this to your preferred res...like 1440x1080
bind "F4" "mat_setvideomode 1440 900 0 0"
// Changes res back to 1920x1080
bind "F7" "exec autoexec.cfg"
// If you have accidentally changes something in the video
// options just press F7 and the settings will load again
bind "F5" "toggle stream_memory 0 307200"
// Texture quality toggle
// 4:3-SETTINGS--------------------------------------------------
// IMPORTANT! - If the UI glitches switch to 1080p with "F4" and
back to your 4:3 res with "F3"-----------------------------------
mat_letterbox_aspect_goal 1
mat_letterbox_aspect_threshold 1
// Audio Occlusion/Distortion-------------------------------------
miles_channels 2
// Tells the number of audio channels to the audio engine
miles_occlusion 0
// Sound bouncing of walls
miles_occlusion_force 0
miles_occlusion_partial 0
sound_num_speakers 2
// Number of your audio channels
sound_without_focus 0
// Game desent stop to play sound when tabbed out
miles_max_sounds_per_server_frame 400
// Max amount of sounds played at once (default is 50)
// PRIVACY-SETTINGS----------------------------------------------
telemetry_client_enable 0
telemetry_client_sendInterval 0
pin_opt_in 0
// IMPORTANT-GRAPHICS-BASED-COMMANDS-----------------------------
fps_max unlimited
// Unlocks Framerate
mat_picmip 4
// Basically this is the texture Quality controller of the
// game 4 = Lowest ... 1 = High
stream_memory "0"
// Change this to 0 if you want to use mat_picmip 4 (default 307200)
r_lod_switch_scale 0.3
// Distance at where the low end models are loaded
csm_enabled 0
// Disables Cascaded Shadows
fog_enableskybox 0
// Removes the fog from the skybox... You can see the
//mountains in the background more clearly now
mat_screen_blur_enabled 0
// Disables the blur effect on the HUD, this gives you like
// 5-10 more fps
mat_forceaniso 0
dvs_enable 0
ssao_enabled 0
// Disables SSAO
shadow_enable 0
shadow_maxdynamic 0
shadow_max_dynamic 0
shadow_depth_dimen_min 0
shadow_depth_upres_factor_max 0
r_decals 0
// Removes Bullet Impacts
particle_cpu_level 0
// Reduces the quality of particles
cl_ragdoll_maxcount 0
// Disables Ragdoll
cl_particle_fallback_multiplier 0
// Multiplier for falling back to cheaper effects under load
cl_particle_fallback_base 0
// Base for falling back to cheaper effects under load
noise_filter_scale 0
// Removes Film-grain
mat_bloom_scalefactor_scalar 0
// Disables bloom
r_createmodeldecals "0"
// Game does not create decals
// OTHER-GRAPHICS-BASED-COMMANDS---------------------------------
mat_disable_bloom 1
// Disables Glow spread of the light
mat_mip_linear 0
cl_gib_allow 0
sssss_enable 0
staticProp_budget 1
func_break_max_pieces 1
cheap_captions_fadetime 0
crypto_cam_level_flight_is_default 1
chroma_enable 0
r_dopixelvisibility 0
// Do not do CPU intensive pixelvis
cl_minimal_rtt_shadows 1
rope_wind_dist 0
r_particle_sim_spike_threshold_ms 0
r_particle_low_res_enable 1
// TESTING--------------------------------------------------------
zipline_fade_dist 500
replay_enable 1
budget_ziplineEntities 100
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