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unxxx css settings, config & cfg 2012

Full Name -
Nickname unxxx
Birthday -
Nationality DenmarkDenmark
Game Counter-Strike SourceCounter-Strike Source
Since 2012-07-30
Last Update 2012-07-30
unxxx screenshot

unxxx Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

unxxx Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

unxxx config

The Counter-Strike Source config file of unxxx has been downloaded 53 times. Download autoexec.cfg by clicking the download button below.
How to install unxxx css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec unxxx.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

unxxx Settings

Monitor
Resolution: 800x600
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 1.12
Crosshair
Color: green
Size: 12.4
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of unxxx. The unxxx css settings page has been viewed for 2.722 since it was added on 2012-07-30. The last time the settings of unxxx were on 2012-07-30. Visit the css settings page to view more Counter-Strike Source settings like unxxx or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Denmark gaming settings
unxxx CFG file
bind "f1" "zb_teamcash"

bind "mwheeldown" "+jump"

bindtoggle "Alt" "cl_righthand "1"

bind j "say unXNik&Jay.....NaaaaNNaaaaaaNNaaaa NEXUS!!!"

bind k "say ER DU KONGE?!"

// Mouse / Crosshair settings
// **************************

sensitivity "1.15"
zoom_sensitivity_ratio "1.2"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_scale "0"
cl_crosshaircolor "0"
cl_crosshairusealpha "0"
cl_crosshairthickness "1.2"
cl_crosshairspreadscale "0.5"
cl_crosshairsize 3
m_rawinput 1

// Misc.
// *****

weapon_showproficiency "1"
net_graphpos "2"
net_graphheight "155"
cl_autowepswitch "0"
cl_radaralpha "200"
cl_radartype "1"
cl_pitchspeed "225"
cl_yawspeed "210"
volume 1

// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

setinfo zb_wantautocashcalling 1


// _______________
// | GIBS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// _______________
// | MAT |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


mat_monitorgamma "1.6"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
mat_queue_mode "2"



// _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0


// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

fps_max 999
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"


// _______________
// | R_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"


// _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"

// _______________
// | SENS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
m_rawinput "1"

// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "0.41"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"

// CONSOLE FILTERS

con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"

// ______________________
//___________.( unX cfg.0 by unX ).___________
//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
sv_unlockedchapters "99" //Allows rotation of backgrounds.

cl_scoreboard_clan_ct_color_red "153"
cl_scoreboard_clan_ct_color_green "204"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "255"
cl_scoreboard_clan_t_color_green "64"
cl_scoreboard_clan_t_color_blue "64"
cl_scoreboard_ct_color_red "153"
cl_scoreboard_ct_color_green "204"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "255"
cl_scoreboard_t_color_green "64"
cl_scoreboard_t_color_blue "64"
cl_scoreboard_dead_color_red "100"
cl_scoreboard_dead_color_green "100"
cl_scoreboard_dead_color_blue "100"
//________________________________________________
//ŻŻŻŻŻŻŻŻŻŻŻ'( unX cfg.0 by unX )'ŻŻŻŻŻŻŻŻŻŻŻ
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

exec unX.cfg
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