unX css settings, config & cfg 2012
| Full Name | - |
| Nickname | unX |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-06-11 |
| Last Update | 2012-06-11 |
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| unX Gear |
| unX Setup |
| unX Config |
| unX Settings |
unX screenshot
unX Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
unX Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
unX config
The Counter-Strike Source config file of unX has been downloaded 23 times. Download autoexec.cfg by clicking the download button below.
How to install unX css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec unX.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec unX.cfg" to config.cfg file in your Counter-Strike Source folder.
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unX Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of unX. The unX css settings page has been viewed for 1.703 since it was added on 2012-06-11. The last time the settings of unX were on 2012-06-11. Visit the css settings page to view more Counter-Strike Source settings like unX or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2023-05-22 | |||
| 2 | 2021-08-23 | |||
| 3 | 2021-05-28 | |||
| 4 | 2021-04-20 | |||
| 5 | 2020-09-24 |
Other Denmark gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-04-22 | |||
| 2 | 2024-04-02 | |||
| 3 | 2024-04-21 | |||
| 4 | 2024-02-01 | |||
| 5 | 2024-03-13 | |||
| 6 | 2024-02-01 | |||
| 7 | 2021-04-13 | |||
| 8 | 2024-05-03 | |||
| 9 | 2022-10-15 | |||
| 10 | 2024-03-13 |
unX CFG file
// netcode
fps_max "700"
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.01"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
//disabling ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
//general performance cvars
r_decals "100" // amount of decals (bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'detailed' props, such as grass
r_drawflecks "0" // impact debris
r_shadows "1" // player shadows
r_shadowmaxrendered "32" // the amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // dynamic lighting
r_3dsky "0" // render the 3d skybox projection
r_propsmaxdist "0" // maximum visible distance of props
r_worldlights "1" // lights that reflect off your weapon
r_renderoverlayfragment "0" // overlaid textures that make up decal like effects
cl_phys_props_max "0" // maximum clientside physic props
cl_ragdoll_physics_enable "1" // enable/disable ragdoll physics
cl_ragdoll_collide "0" // ragdoll collisions
cl_ragdoll_fade_time "0" // time until ragdolls disappear
cl_drawmonitors "0" // disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // disables brass ejection
cl_forcepreload "1" // forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // disables water splashes.
r_eyes "0" // disables eyes in models.
r_teeth "0" // disables teeth in models.
gl_clear "0" // disables the gl_clear convariable.
mat_clipz "0" // disables optimized z-buffer rendering.
mat_disable_bloom "1" // disables bloom effects.
mat_wateroverlaysize "8" // sets the resolution of water distortion. must be multiple of 8.
props_break_max_pieces "0" // disables prop fragmenting
r_decal_cullsize 0
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_transitiondist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_physpropstaticlighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
// these cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
//ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//models
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//blood settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
rcon_password "somePW"
password "monster"
alias "rr" "rcon mp_restartgame 1"
alias "fr" "connect 77.111.208.208:27015"
alias "de" "connect 77.111.232.232:27015"
alias "uk" "connect 77.111.220.220:27015"
alias "ft" "rcon mp_freezetime 7"
alias "dm" "connect 77.111.212.212:27015"
alias "nuke" "rcon changelevel de_nuke"
alias "inf" "rcon changelevel de_inferno"
alias "train" "rcon changelevel de_train"
alias "d2" "rcon changelevel de_dust2"
alias "tuscan" "rcon changelevel de_tuscan"
fps_max "700"
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.01"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
//disabling ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
//general performance cvars
r_decals "100" // amount of decals (bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'detailed' props, such as grass
r_drawflecks "0" // impact debris
r_shadows "1" // player shadows
r_shadowmaxrendered "32" // the amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // dynamic lighting
r_3dsky "0" // render the 3d skybox projection
r_propsmaxdist "0" // maximum visible distance of props
r_worldlights "1" // lights that reflect off your weapon
r_renderoverlayfragment "0" // overlaid textures that make up decal like effects
cl_phys_props_max "0" // maximum clientside physic props
cl_ragdoll_physics_enable "1" // enable/disable ragdoll physics
cl_ragdoll_collide "0" // ragdoll collisions
cl_ragdoll_fade_time "0" // time until ragdolls disappear
cl_drawmonitors "0" // disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // disables brass ejection
cl_forcepreload "1" // forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // disables water splashes.
r_eyes "0" // disables eyes in models.
r_teeth "0" // disables teeth in models.
gl_clear "0" // disables the gl_clear convariable.
mat_clipz "0" // disables optimized z-buffer rendering.
mat_disable_bloom "1" // disables bloom effects.
mat_wateroverlaysize "8" // sets the resolution of water distortion. must be multiple of 8.
props_break_max_pieces "0" // disables prop fragmenting
r_decal_cullsize 0
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_transitiondist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_physpropstaticlighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
// these cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
//ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//models
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//blood settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
rcon_password "somePW"
password "monster"
alias "rr" "rcon mp_restartgame 1"
alias "fr" "connect 77.111.208.208:27015"
alias "de" "connect 77.111.232.232:27015"
alias "uk" "connect 77.111.220.220:27015"
alias "ft" "rcon mp_freezetime 7"
alias "dm" "connect 77.111.212.212:27015"
alias "nuke" "rcon changelevel de_nuke"
alias "inf" "rcon changelevel de_inferno"
alias "train" "rcon changelevel de_train"
alias "d2" "rcon changelevel de_dust2"
alias "tuscan" "rcon changelevel de_tuscan"
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