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sexyJoan css settings, config & cfg 2012

Full Name -
Nickname sexyJoan
Birthday -
Nationality United StatesUnited States
Game Counter-Strike SourceCounter-Strike Source
Since 2012-03-31
Last Update 2012-03-31
sexyJoan screenshot

sexyJoan Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

sexyJoan Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

sexyJoan config

The Counter-Strike Source config file of sexyJoan has been downloaded 60 times. Download autoexec.cfg by clicking the download button below.
How to install sexyJoan css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec sexyJoan.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

sexyJoan Settings

Monitor
Resolution: 720x480
Aspect Ratio: -
Sensitivity
Sensitivity: 1.8
Crosshair
Color: pink
Size: small
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of sexyJoan. The sexyJoan css settings page has been viewed for 1.661 since it was added on 2012-03-31. The last time the settings of sexyJoan were on 2012-03-31. Visit the css settings page to view more Counter-Strike Source settings like sexyJoan or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other United States gaming settings
sexyJoan CFG file
//Dx Level

mat_dxlevel 95

// Console Error

con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2

// Graphic

fps_max 121
mat_monitorgamma 1.6
mat_trilinear 0
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 0
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 1
mat_forceaniso 0
mat_antialias 0
mat_aaquality 4
mat_reducefillrate 1
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma_tv_enabled 1
mat_texture_limit -1

// Models

cl_minmodels 1
cl_min_t 1
cl_min_ct 1
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_maxmodeldecal 25
r_rootlod 0
r_lod -1
r_teeth 0
r_eyes 0
r_eyemove 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyegloss 0
r_eyeglintlodpixels 0


// r_commands

r_WaterDrawReflection 0
r_pixelfog 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_drawbatchdecals 0
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1
r_gamma 0.5
r_updaterefracttexture 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_lod_noupdate 1
r_fastzreject 1
r_avglight -1
r_rainsimulate 0
r_rainsplashpercentage 0
r_rainradius 0
r_rainalpha 0
r_rainspeed 0


// Ropes

rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_rendersolid 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0


// Blood

violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1


// Shadows

r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 32


/// Texture_budget

texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_range_ms 66.666666667
budget_show_history 0
budget_show_averages 0
budget_show_peaks 0
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128
budget_panel_bottom_of_history_fraction .25
budget_history_numsamplesvisible 100

// Lights and shawdows

mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"


// Mouse & Crosshair

sensitivity "1.8"
cl_righthand "1"
cl_crosshairspreadscale "0.05"
cl_scalecrosshair "1"
cl_crosshairdot "1"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"
zoom_sensitivity_ratio "1.0"
bind mwheeldown +jump

// Radar

cl_radartype "0"
cl_radaralpha "200"
cl_radar_locked "0"
cl_locationalpha "150"


// Netsettings

rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "0"
hud_deathnotice_time "10"


// Others

violence_hgibs "1"
violence_hblood "1"
violence_agibs "1"
violence_ablood "1"
mat_queue_mode "2"


// Block downloads:

cl_allowupload "0"
cl_allowdownload "1"
cl_downloadfilter "none"


// Sound

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"



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