sexyJoan css settings, config & cfg 2012
| Full Name | - |
| Nickname | sexyJoan |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-03-31 |
| Last Update | 2012-03-31 |
sexyJoan screenshot
sexyJoan Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
sexyJoan Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
sexyJoan config
The Counter-Strike Source config file of sexyJoan has been downloaded 60 times. Download autoexec.cfg by clicking the download button below.
How to install sexyJoan css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec sexyJoan.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec sexyJoan.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
sexyJoan Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of sexyJoan. The sexyJoan css settings page has been viewed for 1.661 since it was added on 2012-03-31. The last time the settings of sexyJoan were on 2012-03-31. Visit the css settings page to view more Counter-Strike Source settings like sexyJoan or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2024-03-04 | |||
| 2 | 2023-07-06 | |||
| 3 | 2023-01-09 | |||
| 4 | 2025-02-18 | |||
| 5 | 2022-08-27 |
Other United States gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-08-28 | |||
| 2 | 2025-08-01 | |||
| 3 | 2024-03-30 | |||
| 4 | 2025-07-29 | |||
| 5 | 2022-08-24 | |||
| 6 | 2022-09-19 | |||
| 7 | 2024-02-29 | |||
| 8 | 2024-04-20 | |||
| 9 | 2024-04-05 | |||
| 10 | 2024-02-21 |
sexyJoan CFG file
//Dx Level
mat_dxlevel 95
// Console Error
con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2
// Graphic
fps_max 121
mat_monitorgamma 1.6
mat_trilinear 0
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 0
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 1
mat_forceaniso 0
mat_antialias 0
mat_aaquality 4
mat_reducefillrate 1
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma_tv_enabled 1
mat_texture_limit -1
// Models
cl_minmodels 1
cl_min_t 1
cl_min_ct 1
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_maxmodeldecal 25
r_rootlod 0
r_lod -1
r_teeth 0
r_eyes 0
r_eyemove 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyegloss 0
r_eyeglintlodpixels 0
// r_commands
r_WaterDrawReflection 0
r_pixelfog 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_drawbatchdecals 0
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1
r_gamma 0.5
r_updaterefracttexture 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_lod_noupdate 1
r_fastzreject 1
r_avglight -1
r_rainsimulate 0
r_rainsplashpercentage 0
r_rainradius 0
r_rainalpha 0
r_rainspeed 0
// Ropes
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_rendersolid 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0
// Blood
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1
// Shadows
r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 32
/// Texture_budget
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_range_ms 66.666666667
budget_show_history 0
budget_show_averages 0
budget_show_peaks 0
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128
budget_panel_bottom_of_history_fraction .25
budget_history_numsamplesvisible 100
// Lights and shawdows
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Mouse & Crosshair
sensitivity "1.8"
cl_righthand "1"
cl_crosshairspreadscale "0.05"
cl_scalecrosshair "1"
cl_crosshairdot "1"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"
zoom_sensitivity_ratio "1.0"
bind mwheeldown +jump
// Radar
cl_radartype "0"
cl_radaralpha "200"
cl_radar_locked "0"
cl_locationalpha "150"
// Netsettings
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "0"
hud_deathnotice_time "10"
// Others
violence_hgibs "1"
violence_hblood "1"
violence_agibs "1"
violence_ablood "1"
mat_queue_mode "2"
// Block downloads:
cl_allowupload "0"
cl_allowdownload "1"
cl_downloadfilter "none"
// Sound
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
clear
mat_dxlevel 95
// Console Error
con_filter_text "Too many vertex"
con_filter_text_out "Too many vertex"
con_filter_enable 2
// Graphic
fps_max 121
mat_monitorgamma 1.6
mat_trilinear 0
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 0
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 1
mat_forceaniso 0
mat_antialias 0
mat_aaquality 4
mat_reducefillrate 1
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma_tv_enabled 1
mat_texture_limit -1
// Models
cl_minmodels 1
cl_min_t 1
cl_min_ct 1
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_maxmodeldecal 25
r_rootlod 0
r_lod -1
r_teeth 0
r_eyes 0
r_eyemove 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyegloss 0
r_eyeglintlodpixels 0
// r_commands
r_WaterDrawReflection 0
r_pixelfog 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_drawbatchdecals 0
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1
r_gamma 0.5
r_updaterefracttexture 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_lod_noupdate 1
r_fastzreject 1
r_avglight -1
r_rainsimulate 0
r_rainsplashpercentage 0
r_rainradius 0
r_rainalpha 0
r_rainspeed 0
// Ropes
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_rendersolid 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0
// Blood
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1
// Shadows
r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 32
/// Texture_budget
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_range_ms 66.666666667
budget_show_history 0
budget_show_averages 0
budget_show_peaks 0
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128
budget_panel_bottom_of_history_fraction .25
budget_history_numsamplesvisible 100
// Lights and shawdows
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Mouse & Crosshair
sensitivity "1.8"
cl_righthand "1"
cl_crosshairspreadscale "0.05"
cl_scalecrosshair "1"
cl_crosshairdot "1"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"
zoom_sensitivity_ratio "1.0"
bind mwheeldown +jump
// Radar
cl_radartype "0"
cl_radaralpha "200"
cl_radar_locked "0"
cl_locationalpha "150"
// Netsettings
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "0"
hud_deathnotice_time "10"
// Others
violence_hgibs "1"
violence_hblood "1"
violence_agibs "1"
violence_ablood "1"
mat_queue_mode "2"
// Block downloads:
cl_allowupload "0"
cl_allowdownload "1"
cl_downloadfilter "none"
// Sound
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
clear
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