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konex cs settings, config & cfg 2015

Full Name -
Nickname konex
Birthday -
Nationality CroatiaCroatia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2015-09-10
Last Update 2015-09-10
konex screenshot

konex Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

konex Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

konex config

The Counter-Strike 1.6 config file of konex has been downloaded 13 times. Download autoexec.cfg by clicking the download button below.
How to install konex cs config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec konex.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

konex Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of konex. The konex cs settings page has been viewed for 1.655 since it was added on 2015-09-10. The last time the settings of konex were on 2015-09-10. Visit the cs settings page to view more Counter-Strike 1.6 settings like konex or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
Other Croatia gaming settings
konex CFG file
// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_clanid "653431"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

setinfo zb_wantautocashcalling 1


// _______________
// | GIBS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// _______________
// | MAT |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"



// _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "100"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0


// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_resend "6"
cl_lagcomp_errorcheck "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"


// _______________
// | R_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "100"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "-1"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_rootlod "2"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"


// _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"

// _______________
// | SENS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
m_rawinput "1"

// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"



// ______________
// | CUSTOM |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

fps_max "301"
cl_ragdoll_physics_enable "0"
setinfo zb_wantautocashcalling "1"


// ______________
// | CUSTOM |
//

cl_hudfastswitch "1"
bind "MOUSE4" "+reload"
bind "4" "slot4"
bind "5" "slot5"
bind "KP_HOME" "buy awp; say_team awp"
bind "KP_UPARROW" "buy hegrenade"
bind "KP_PGUP" "buy flashbang"
bind "KP_LEFTARROW" "buy famas; buy galil"
bind "KP_5" "buy m4a1; buy ak47"
bind "KP_RIGHTARROW" "buy smokegrenade"
bind "KP_END" "buy mp5"
bind "KP_DOWNARROW" "buy vest"
bind "KP_PGDN" "buy vesthelm"
bind "KP_INS" "buy deagle"
bind "KP_DEL" "buy defuser"
bind "SHIFT" "+duck"
bind "CTRL" "+speed"
bind "e" "lastinv"
bind "q" "+use"

cl_crosshairscale "1200"
cl_crosshairsize "3.3"
sensitivity "3.4"
mat_antialias "2"
cl_crosshaircolour "0"
cl_showfps "1"
cl_cmdrate "66"
cl_updaterate "66"
rate "100000"
mat_bumpmap "0"
mat_specular "0"
mat_picmip "2"
r_rootlod "2"
mat_loadtextures "1"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_mipmaptextures "1"
mat_norendering "0"
mat_showlightmapcomponent "0"
mat_softwarelighting "0"
mat_texture_limit "-1"
mat_show_texture_memory_usage "0"
mat_yuv "0"
mat_forceaniso "-1"
volume "0.85"
m_rawinput "0"
fps_max "301"
snd_digital_surround "1"
cl_downloadfilter "nosounds"
hud_deathnotice_time "8"
alias "dust2" "rcon changelevel de_dust2"
alias "inferno" "rcon changelevel de_inferno"
alias "nuke" "rcon changelevel de_nuke"
alias "train" "rcon changelevel de_train"
alias "dust" "rcon changelevel de_dust"
alias "cbble" "rcon changelevel de_cbble"
alias "aztec" "rcon changelevel de_aztec"
alias "prodigy" "rcon changelevel de_prodigy"
alias "contra" "rcon changelevel de_contra"
alias "season" "rcon changelevel de_season"
alias "tuscan" "rcon changelevel de_tuscan"
alias "tides" "rcon changelevel de_tides"
cl_legacy_crosshair_recoil "1"
r_staticprop_lod "3"
mat_max_worldmesh_vertices "10000"
bind "UPARROW" "rcon_password chriswnelol; rcon say test"
____________________________________________________
cl_scoreboard_ct_color_red "255"
cl_scoreboard_ct_color_green "255" // Counter-Terroristen
cl_scoreboard_ct_color_blue "255"

cl_scoreboard_clan_ct_color_red "54"
cl_scoreboard_clan_ct_color_green 236" // CT-Clantag
cl_scoreboard_clan_ct_color_blue "255"

cl_scoreboard_t_color_red "215"
cl_scoreboard_t_color_green "0" // Terroristen
cl_scoreboard_t_color_blue "0"

cl_scoreboard_clan_t_color_red "255"
cl_scoreboard_clan_t_color_green "191" // Terroristen-Clantag
cl_scoreboard_clan_t_color_blue "13"

cl_scoreboard_dead_color_red "0"
cl_scoreboard_dead_color_green "0" // Wenn ein Spieler tot ist
cl_scoreboard_dead_color_blue "0"

cl_scoreboard_dead_clan_color_red "0"
cl_scoreboard_dead_clan_color_green "0" // Clantag wenn man tot ist
cl_scoreboard_dead_clan_color_blue "0"
____________________________________________________
cl_crosshairspreadscale "0.45"
cl_crosshairdot "0"
fps_max "301"
clear
echo "privet pachan"


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