klepsy config

klepsy csgo config settings download

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klepsy config

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klepsy csgo in-game settings

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klepsy csgo config file

// 1. Main Settings
con_enable "1" //Enables Console
gameinstructor_enable "0" //Removes in-game instructions
cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
cl_autowepswitch "0" //Disable auto-weapon switch
cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
cl_join_advertise "2" //Let friends join your community servers
lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"

// 2. Bindings (Personal)
bind "c" "+voicerecord" //Communicate with "V" instead of "K"
bind "f" "+lookatweapon" //Inspect your weapon with F
bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
bind "n" "-attack" //ESL workaround for jump-throw
bind mwheelup +jump

bind "leftarrow" "+left" //Turn left with arrow key
bind "rightarrow" "+right" //Turn right with arrow key

bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)

bind "PGUP" "volume 1" //Highest volume I play on
bind "PGDN" "volume 0.1" //Mute volume

unbind "i" //To not accidentally enable hud fade

// 3. Crosshair (New since 2019-03-17)
// Made with Crashz Crosshair Generator
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.0"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.3"
cl_crosshair_dynamic_splitdist "5"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0.000000"
cl_crosshairalpha "235.000000"
cl_crosshaircolor "4.000000"
cl_crosshaircolor_b "0.000000"
cl_crosshaircolor_g "255.000000"
cl_crosshaircolor_r "255.000000"
cl_crosshairdot "0.000000"
cl_crosshairgap "-2.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3.5"
cl_crosshairstyle "4.000000"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

// 4. Hud
hud_scaling "0.95" //Scales hud elements to maximum value
hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "4" //Makes the hud color yellow, for banana style
cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
safezonex "1" //Screen width percentage for the hud
safezoney "1" //Screen height percentage for the hud

// 5. Radar (Optimized radar settings)
cl_teammate_colors_show "1" //Show teammates as separate colors without letter
cl_hud_radar_scale "1" //Radar size, not too big and not too small
cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
cl_radar_always_centered "0" //Centers map instead of player
cl_radar_icon_scale_min "1" //Minimum player icon scale

// 6. Mouse ("Raw Input" & "No Acceleration")
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" //Custom mouse acceleration disabled
m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1

// 7. Viewmodel
viewmodel_offset_x "2.5" //Changes viewmodel view in X scale
viewmodel_offset_y "2" //Changes viewmodel view in Y scale
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
viewmodel_fov "68" //Highest viewmodel FOV
viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)

// 8. Bob (Less movement when you move around with weapons)
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel

// 9. Rates (These network settings are optimized for high speed internet)
rate "786432" // Your download rate to the server. Max rate: "786432"
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects

// 10. Net (Netgraph positioning)
net_graph "1" //Shows my network usage data
net_graphheight "10" //Changes height
net_graphmsecs "400" //The latency graph represents this many milliseconds
net_graphpos "2" //Positioning of Net Graph
net_graphproportionalfont "1" //Makes font smaller
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are split
net_scale "5" //Makes font smaller

// 11. Video (Video settings and FPS Boosts)
fps_max "300" //Max frames per second, setting it to 0 causes long loading times
fps_max_menu "245" //Max frames per second in main-menu
mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
mat_powersavingsmode "0" //Disables power saving mode
mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray

// 12. Sound (optimized sound settings, does not affect your volume)
snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
voice_scale "0.4" //Turns down the volume of other players voice to 40%

// 13. Other
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)

echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully

// 14. Scripts

// SCRIPTS BELOW - Optional!

echo Scripts Loaded (1/2)

//Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
alias "casual" "game_type 0; game_mode 0"
alias "competitive" "game_type 0; game_mode 1"
alias "wingman" "game_type 0; game_mode 2"
alias "armsrace" "game_type 1; game_mode 0"
alias "demolition" "game_type 1; game_mode 1"
alias "deathmatch" "game_type 1; game_mode 2"
alias "dangerzone" "game_type 6; game_mode 0"
alias "custom" "game_type 3; game_mode 0"

// Show net graph with scoreboard
alias "+net" "+score; net_graphhei