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k9 css settings, config & cfg 2012

Full Name -
Nickname k9
Birthday -
Nationality DenmarkDenmark
Game Counter-Strike SourceCounter-Strike Source
Since 2012-04-16
Last Update 2012-04-16
k9 screenshot

k9 Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

k9 Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

k9 config

The Counter-Strike Source config file of k9 has been downloaded 108 times. Download autoexec.cfg by clicking the download button below.
How to install k9 css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec k9.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

k9 Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of k9. The k9 css settings page has been viewed for 1.531 since it was added on 2012-04-16. The last time the settings of k9 were on 2012-04-16. Visit the css settings page to view more Counter-Strike Source settings like k9 or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssFinlandFinland2011-06-02
2cssFranceFrance2010-08-31
3cssFranceFrance2013-04-07
4cssRussiaRussia2012-12-24
5cssRomaniaRomania2011-04-03
Other Denmark gaming settings
# Name Country Last Update
1csDenmarkDenmark2010-08-27
2csDenmarkDenmark2010-08-27
3cs2DenmarkDenmark2015-05-09
4cssDenmarkDenmark2012-05-13
5tf2DenmarkDenmark2009-11-15
6csDenmarkDenmark2010-08-27
7cssDenmarkDenmark2011-02-26
8cs2DenmarkDenmark2018-12-22
9cs2DenmarkDenmark2016-01-14
10cssDenmarkDenmark2012-07-06
k9 CFG file
Welcome to k9's FPSCFG

// FPS settings
//-------------

clear

// ERROR FIX \\

con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console

// PERFORMANCES \\

r_3dsky "0"
r_3dnow "0"
r_sse_s "1"
r_sse2 "1"

// TEXTURE \\

texture_budget_background_alpha "9999999"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_y "450"
texture_budget_panel_x "0"


// BUDGET \\

budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "0"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_peaks_window "0"
budget_bargraph_background_alpha "128"


// CLIENTS \\

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
cl_wpn_sway_interp "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"


// MATERIALS \\

mat_forceaniso "0"
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_mipmaptextures "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_debug_postprocessing_effects "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_showlightmappage "-1"
mat_softwarelighting "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_aaquality "0"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "1"
mat_shadowstate "0"
mat_motion_blur_enabled "0"
mat_queue_mode "2"


// MODELS \\

r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_decalstaticprops "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_flex "0"
r_lightaverage "0"
r_lod "0"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_rootlod "2"
r_dynamic "0"
r_maxdlights "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_hunkalloclightmaps "0"
r_occlusion "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0.3"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_propsmaxdist "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "1"
r_spray_lifetime "1"
r_staticprop_lod "3"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

mp_decals "0"


// ROPE \\

rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
sv_forcepreload "1"


// WATER \\

r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"


// SHADOWS \\

r_shadows "1"
r_shadowmaxrendered "10"
r_shadowrendertotexture "1"


// RAGDOLL \\

cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "600"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"

// HUD \\

hud_showtargetid "1"

// WEATHER \\

r_ropetranslucent "0"

// VIOLENCE \\

violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"


// SOUND \\

snd_surround_speakers "0"
soundscape_flush
snd_profile "0"
dsp_water "14"
dsp_volume "1"
snd_musicvolume "0.000000"
snd_async_fullyasync "0"
snd_mixahead "0.05"

// PROPS \\

props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"


// NETWORK \\

cl_interp "0.0152"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_smoothtime "0"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_timeout "30"
cl_cmdrate "66"
cl_updaterate "66"
net_maxfragments "1280"
rate "100000"

// MISC \\

fps_max "300"
setinfo zb_wantautocashcalling "1"
muzzleflash_light "0"
blink_duration "0"
flex_smooth "0"
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"

//Bindings

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invnext"
bind "0" "slot0"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "c" "+voicerecord"
bind "m" "chooseteam"
bind "n" "zb_teamcash"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bindtoggle "Alt" "cl_righthand "1"

// Personal settings

sensitivity "0.75"
zoom_sensitivity_ratio "0.90"
cl_righthand "1"
cl_lefththand "0"
hud_fastswitch "1"
cl_crosshairsize "1.980000"
cl_crosshairspreadscale "0.1"
cl_crosshairdot "0"
cl_dynamiccrosshair "0"
cl_crosshairthickness "0.0"

clear


echo "Autoexec.cfg loaded."

echo "Config Loaded"

echo "k9's FPSCFG Loaded"
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