k9 css settings, config & cfg 2012
Full Name | - |
Nickname | k9 |
Birthday | - |
Nationality | Denmark |
Game | Counter-Strike Source |
Since | 2012-04-16 |
Last Update | 2012-04-16 |
Navigation
k9 Gear |
k9 Setup |
k9 Config |
k9 Settings |
k9 screenshot
k9 Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
k9 Gaming PC Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
k9 config
The Counter-Strike Source config file of k9 has been downloaded 109 times. Download autoexec.cfg by clicking the download button below.
How to install k9 css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec k9.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec k9.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch | - |
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
k9 Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of k9. The k9 css settings page has been viewed for 1.690 since it was added on 2012-04-16. The last time the settings of k9 were on 2012-04-16. Visit the css settings page to view more Counter-Strike Source settings like k9 or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Iran | 2021-04-20 | ||
2 | Turkey | 2020-04-17 | ||
3 | Germany | 2022-08-25 | ||
4 | Pakistan | 2021-03-11 | ||
5 | Iran | 2021-04-20 |
Other Denmark gaming settings
# | Name | Country | Last Update | |
1 | Denmark | 2024-04-01 | ||
2 | Denmark | 2022-08-27 | ||
3 | Denmark | 2022-09-15 | ||
4 | Denmark | 2024-03-13 | ||
5 | Denmark | 2024-02-29 | ||
6 | Denmark | 2024-03-10 | ||
7 | Denmark | 2022-08-18 | ||
8 | Denmark | 2024-02-08 | ||
9 | Denmark | 2024-05-02 | ||
10 | Denmark | 2022-08-27 |
k9 CFG file
Welcome to k9's FPSCFG
// FPS settings
//-------------
clear
// ERROR FIX \\
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
// PERFORMANCES \\
r_3dsky "0"
r_3dnow "0"
r_sse_s "1"
r_sse2 "1"
// TEXTURE \\
texture_budget_background_alpha "9999999"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
// BUDGET \\
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "0"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_peaks_window "0"
budget_bargraph_background_alpha "128"
// CLIENTS \\
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
cl_wpn_sway_interp "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
// MATERIALS \\
mat_forceaniso "0"
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_mipmaptextures "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_debug_postprocessing_effects "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_showlightmappage "-1"
mat_softwarelighting "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_aaquality "0"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "1"
mat_shadowstate "0"
mat_motion_blur_enabled "0"
mat_queue_mode "2"
// MODELS \\
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_decalstaticprops "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_flex "0"
r_lightaverage "0"
r_lod "0"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_rootlod "2"
r_dynamic "0"
r_maxdlights "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_hunkalloclightmaps "0"
r_occlusion "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0.3"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_propsmaxdist "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "1"
r_spray_lifetime "1"
r_staticprop_lod "3"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_decals "0"
// ROPE \\
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
sv_forcepreload "1"
// WATER \\
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
// SHADOWS \\
r_shadows "1"
r_shadowmaxrendered "10"
r_shadowrendertotexture "1"
// RAGDOLL \\
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "600"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
// HUD \\
hud_showtargetid "1"
// WEATHER \\
r_ropetranslucent "0"
// VIOLENCE \\
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
// SOUND \\
snd_surround_speakers "0"
soundscape_flush
snd_profile "0"
dsp_water "14"
dsp_volume "1"
snd_musicvolume "0.000000"
snd_async_fullyasync "0"
snd_mixahead "0.05"
// PROPS \\
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
// NETWORK \\
cl_interp "0.0152"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_smoothtime "0"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_timeout "30"
cl_cmdrate "66"
cl_updaterate "66"
net_maxfragments "1280"
rate "100000"
// MISC \\
fps_max "300"
setinfo zb_wantautocashcalling "1"
muzzleflash_light "0"
blink_duration "0"
flex_smooth "0"
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
//Bindings
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invnext"
bind "0" "slot0"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "c" "+voicerecord"
bind "m" "chooseteam"
bind "n" "zb_teamcash"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bindtoggle "Alt" "cl_righthand "1"
// Personal settings
sensitivity "0.75"
zoom_sensitivity_ratio "0.90"
cl_righthand "1"
cl_lefththand "0"
hud_fastswitch "1"
cl_crosshairsize "1.980000"
cl_crosshairspreadscale "0.1"
cl_crosshairdot "0"
cl_dynamiccrosshair "0"
cl_crosshairthickness "0.0"
clear
echo "Autoexec.cfg loaded."
echo "Config Loaded"
echo "k9's FPSCFG Loaded"
// FPS settings
//-------------
clear
// ERROR FIX \\
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
// PERFORMANCES \\
r_3dsky "0"
r_3dnow "0"
r_sse_s "1"
r_sse2 "1"
// TEXTURE \\
texture_budget_background_alpha "9999999"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
// BUDGET \\
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "0"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_peaks_window "0"
budget_bargraph_background_alpha "128"
// CLIENTS \\
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
cl_wpn_sway_interp "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
// MATERIALS \\
mat_forceaniso "0"
mat_colorcorrection "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_fastspecular "1"
mat_mipmaptextures "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_compressedtextures "1"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_debug_postprocessing_effects "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_showlightmappage "-1"
mat_softwarelighting "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_aaquality "0"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "1"
mat_shadowstate "0"
mat_motion_blur_enabled "0"
mat_queue_mode "2"
// MODELS \\
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_decalstaticprops "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_flex "0"
r_lightaverage "0"
r_lod "0"
r_teeth "0"
r_worldlights "0"
r_worldlightmin "0"
r_rootlod "2"
r_dynamic "0"
r_maxdlights "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_hunkalloclightmaps "0"
r_occlusion "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "0"
r_ambientmin "0.3"
r_ambientboost "0"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_propsmaxdist "0"
r_norefresh "0"
r_ropetranslucent "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxmodeldecal "0"
r_fastzreject "1"
r_spray_lifetime "1"
r_staticprop_lod "3"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_decals "0"
// ROPE \\
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
sv_forcepreload "1"
// WATER \\
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
// SHADOWS \\
r_shadows "1"
r_shadowmaxrendered "10"
r_shadowrendertotexture "1"
// RAGDOLL \\
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "600"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
// HUD \\
hud_showtargetid "1"
// WEATHER \\
r_ropetranslucent "0"
// VIOLENCE \\
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
// SOUND \\
snd_surround_speakers "0"
soundscape_flush
snd_profile "0"
dsp_water "14"
dsp_volume "1"
snd_musicvolume "0.000000"
snd_async_fullyasync "0"
snd_mixahead "0.05"
// PROPS \\
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
// NETWORK \\
cl_interp "0.0152"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_smooth "0"
cl_smoothtime "0"
cl_resend "6"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_timeout "30"
cl_cmdrate "66"
cl_updaterate "66"
net_maxfragments "1280"
rate "100000"
// MISC \\
fps_max "300"
setinfo zb_wantautocashcalling "1"
muzzleflash_light "0"
blink_duration "0"
flex_smooth "0"
con_enable "1"
weapon_showproficiency "1"
blink_duration "0"
closecaption "0"
jpeg_quality "100"
//Bindings
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invnext"
bind "0" "slot0"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "c" "+voicerecord"
bind "m" "chooseteam"
bind "n" "zb_teamcash"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bindtoggle "Alt" "cl_righthand "1"
// Personal settings
sensitivity "0.75"
zoom_sensitivity_ratio "0.90"
cl_righthand "1"
cl_lefththand "0"
hud_fastswitch "1"
cl_crosshairsize "1.980000"
cl_crosshairspreadscale "0.1"
cl_crosshairdot "0"
cl_dynamiccrosshair "0"
cl_crosshairthickness "0.0"
clear
echo "Autoexec.cfg loaded."
echo "Config Loaded"
echo "k9's FPSCFG Loaded"
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Dukalis gear
2024-05-25
Updated Configs
LeniT config
2024-09-26
senator cfg setting config
2024-09-15
Nixiow 2024 config
2024-08-18
Snax config
2024-08-07
SyrsoN config
2024-08-07