joyboy1337 config

joyboy1337 css config settings download

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joyboy1337 config

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3-4-2012
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No joyboy1337 Counter-Strike Source config description
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joyboy1337 config is a css config game file download. There are 1510 Counter-Strike Source configs just like joyboy1337 css cfg. Overall there are 1764 css game files for download. To upload your own css game files, Counter-Strike Source game files, config game files or gaming files related to joyboy1337 config then please visit our Upload Gaming Files section. joy.cfg Is the file you will receive after downloading joyboy1337 Counter-Strike Source cfg.

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joyboy1337 css in-game settings

Resolution:800 x 600
Crosshair Size:600
Sensitivity:1.45
Crosshair Color:5

joyboy1337 css config file

joyboy1337

// IMPORTANT : Stop using useless launch options settings
// Only usefull commands are : -console -refresh XXX
//Use mat_dxlevel 81 PlZzzZz


bind "v" "xhair"

// - Personal settings - \\
name "joyboy1337"
sensitivity "1.45"
zoom_sensitivity_ratio "1.5"
hud_fastswitch "1"
net_graph "0'
fps_max "127"
cl_showfps "1"
clientport "1337"



m_mousespeed "1"




cl_autowepswitch "0"
cl_crosshairscale "600"
cl_crosshairusealpha "1"
cl_crosshairalpha "3000"
cl_legacy_crosshair_recoil "1"
cl_crosshaircolor "5"
cl_crosshairspreadscale "0.8"


cl_dynamiccrosshair "0"
cl_restrict_server_commands "0"
cl_lefthand "1"
con_enable "1"


// - Audio settings - \\
snd_musicvolume "0"
volume "1"
voice_modenable "0"


// FPS Settings
// ----------------


//Cl_ Commands


cl_smoothtime "0.01"


cl_c4dynamiclight "1"
cl_cmdrate "-100" // Must be set to 66
cl_drawmonitors "0" // changeable
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interp_ratio "1"
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "0" // changeable
cl_min_ct "4"
cl_min_t "2"
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "51" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_soundscape_flush
cl_spec_mode "1" // changeable
cl_updaterate "66" // Must be set to 66


//Mat_ commands

budget_show_history "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
//R_ Commands

r_decals "50" // changeable
r_decal_cullsize "0" // changeable
r_DoCovertTransitions "0"
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "1" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky "0" // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous


func_break_max_pieces "0" // changeable
gl_clear "0" // changeable
mp_decals "50" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable

//voice

dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1.0"
dsp_water "14"
soundscape_flush "1"
snd_mute_losefocus "1"
snd_legacy_surround "0"
snd_pitchquality "1"
snd_musicvolume "1.0"
snd_mixahead "0.05"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_enhance_stereo "0"

// ZBLOCK CVARS

setinfo zb_wantautocashcalling 1


//joyboy.dot


clear


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