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jasvs cs2 settings, config & cfg 2013

Full Name -
Nickname jasvs
Birthday -
Nationality PortugalPortugal
Game Counter-Strike 2Counter-Strike 2
Since 2013-02-10
Last Update 2013-02-10
jasvs screenshot

jasvs Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

jasvs Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

jasvs config

The Counter-Strike 2 config file of jasvs has been downloaded 65 times. Download MIGUEL.cfg by clicking the download button below.
How to install jasvs cs2 config
1. Download MIGUEL.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec jasvs.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

jasvs Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of jasvs. The jasvs cs2 settings page has been viewed for 1.488 since it was added on 2013-02-10. The last time the settings of jasvs were on 2013-02-10. Visit the cs2 settings page to view more Counter-Strike 2 settings like jasvs or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2CanadaCanada2022-08-18
2cs2BrazilBrazil2020-07-11
3cs2BelarusBelarus2023-06-10
4cs2JordanJordan2021-10-15
5cs2IranIran2022-12-14
Other Portugal gaming settings
jasvs CFG file


// jasuSENSAÇÃO

29-03-2012


- 400dpis 500hz intellimouse 3.0


- LAUNCH OPTIONS: -console -w 800 -h 600 -refresh 120 -novid

// CONTROLS

sensitivity "1.6"
zoom_sensitivity_ratio "0.92"
cl_downloadfilter "nosounds"
cl_crosshairsize "3.2"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
jpeg_quality "100"
fps_max "999"
net_graph "1"
clientport "1337"

// BINDS

unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buyequip"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "say fredwaxwax[S]: nunca treinamos tanto na vida -> inactivos."
bind "g" "drop"
bind "h" "say why always me? o.O"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buymenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "incrementvar cl_crosshairscale 768 1600 832"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy vesthelm;buy vest"
bind "KP_PGDN" "buy defuser"
bind "KP_LEFTARROW" "buy m4a1;buy ak47"
bind "KP_5" "buy famas; buy galil"
bind "KP_HOME" "buy flashbang"
bind "KP_UPARROW" "buy hegrenade"
bind "KP_PGUP" "buy smokegrenade"
bind "KP_ENTER" "buy awp"
bind "KP_DEL" "buy mp5"
bind "`" "toggleconsole"
bind "," "say Do I care? no."
bind "." "zb_teamcash"
bind "\" "toggleconsole"
bind "SPACE" "+cjump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "ALT" "admin"
bind "CTRL" "+duck"
bind "LEFTARROW" "incrementvar cl_righthand 0 1 1"
bind "DOWNARROW" "incrementvar volume 0 0.5 0.1"
bind "RIGHTARROW" "incrementvar mat_monitorgamma 1.6 2.7 0.2"
bind "F1" "give weapon_hegrenade"
bind "F2" "give weapon_flashbang"
bind "F3" "give weapon_smokegrenade"
bind "F4" "give weapon_m4a1"
bind "F5" "jpeg"
bind "F11" "incrementvar cl_crosshaircolor 0 4 1"
bind "F12" "demo_togglepause"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "+jump"
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind space "+cjump"


// NET

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_wpn_sway_interp "0"

// CL_

cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_disablehtmlmotd "0"
cl_showerror "0"
cl_showevents "0"
cl_minmodels "1"
cl_downloadfilter "nosounds"


// GIBS

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MAT

mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.8"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"

// MISC

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
hud_saytext_time "6"
hud_drawhistory_time "3"
hud_deathnotice_time "6"


// MULTICORE CVARS

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"

// R_ CVARS

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"

// ROPE_ CVARS

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"

// SENS_ CVARS

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// SOUND_ CVARS

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
volume 0.07

// CONSOLE FILTERS

con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
con_filter_enable "2"
con_filter_text "Damage"

cl_showerror "0"
cl_showevents "0"

// ZBLOCK


setinfo zb_wantautocashcalling 1

clear
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