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j3c0x cs settings, config & cfg 2019

Full Name -
Nickname j3c0x
Birthday -
Nationality BelgiumBelgium
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2019-01-21
Last Update 2019-01-21
j3c0x screenshot

j3c0x Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

j3c0x Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

j3c0x config

The Counter-Strike 1.6 config file of j3c0x has been downloaded 65 times. Download userconfig.cfg by clicking the download button below.
How to install j3c0x cs config
1. Download userconfig.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec j3c0x.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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j3c0x Settings

Monitor
Resolution: 800x600
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 1
Crosshair
Color: Green
Size: Medium
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of j3c0x. The j3c0x cs settings page has been viewed for 1.758 since it was added on 2019-01-21. The last time the settings of j3c0x were on 2019-01-21. Visit the cs settings page to view more Counter-Strike 1.6 settings like j3c0x or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
j3c0x CFG file

>>>>>>>>> CL <<<<<<<<<<<
cl_anglespeedkey "0.67"
cl_chasedist "224"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_latency "-61.000521"
cl_solid_players "0"
cl_rollangle "0"
cl_rollspeed "0"
cl_movespeedkey "0.37"
cl_hidefrags "0"
cl_dynamiccrosshair "0"
cl_movespeedkey "0.52"
cl_idealpitchscale "0.8"
cl_showfps "1"
cl_bobcycle "0.89"
cl_bobup "0.5"
cl_bob "0.01"
cl_fixtimerate "3.3"
cl_corpsestay "260"
cl_gaitestimation "1"
cl_lc "1"
cl_lw "1"
cl_upspeed "320"
cl_crosshair_translucent "1"
cl_cmdbackup "6"
cl_cmdrate "101"
cl_dynamiclights "1"
cl_rate "25000"
cl_resend "6"
cl_updaterate "101"
cl_dlmax "0"
cl_gaitestimation "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "0"
cl_radartype "0"
cl_nodelta "0"
cl_nolerp "0"
cl_nopred "0"
cl_nosmooth "0"
cl_himodels "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_giblife "0"
cl_shadows "1"
cl_pitchup "89"
cl_predict_players "1"
cl_pred_fraction "0.650"
cl_pred_maxtime "500"
cl_rate "9999"
cl_shadows "0"
cl_showfps "1"
cl_smoothtime "0.1"
cl_timeout "600"
cl_solid_players "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"

>>>>>>>>> GL <<<<<<<<<<<


gl_clear 1
gl_wateramp "0"
gl_ztrick "1"
cl_showfps "1"
gl_keeptjunctions "0.000000"
gl_flipmatrix "0"
gl_texturemode gl_linear_mipmap_linear
gl_dither "1"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "512"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_round_down "6.000000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.000010"
gl_spriteblend "1"
gl_cull "1"
gl_max_size "512"
gl_ansio "0"
gl_vsync "0"
gl_dither "1"


>>>>>>>>> R <<<<<<<<<<<

r_3dnow "1"
r_**x "1"
r_sse "1"
r_sse2 "1"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "2"
r_decals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_lod "1"
r_drawropes "0"
r_propsmaxdist "100"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_worldlights "0"
r_teeth "0"
r_shadowrendertotexture "0"
r_waterforceexpensive "0v
r_bmodelhighfrac "5.0"
r_cachestudio "1.1"
r_dynamic "0"
r_fullbright "0.1"
r_glowshellfreq "1.1"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_shadows "0"
r_traceglow "0"
r_decals "100"
r_mirroralpha "0"
r_lightmap "0"
r_smokepuffs "0"
r_traceglow "0"
r_wateralpha "1"

>>>>>>>>> m <<<<<<<<<<<


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"




>>>>>>>>> S <<<<<<<<<<<


s_geometry "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0.25"
s_refgain "0.0"
s_distance "60"
s_doppler "0.0"
s_automax_distance "40"
s_automin_distance "2"
s_bloat "2.0"
s_min_distance "2"
s_max_distance "1000"
s_distance "160"
s_doppler "0"
s_a3d "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "2"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_reflect "1"
s_rolloff "1"
s_verbwet "0.25"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
scr_transparentui "1"
>>>>>>>>> V <<<<<<<<<<<

viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
voice_scale "0.750000"

>>>>>>>>>>>> EX <<<<<<<<<<<<

ex_interp "0.01"
ex_extrapmax "1.2"
ex_extramax "1.200"
ex_maxerrordistance "64" bilo je 0
ex_correct "0"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_maxacceml "2000"
ex_minvelocity "0"

>>>>>>>>>>> MAT <<<<<<<<<<<<<<
mat_specular "0"
mat_forceaniso "0"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_mipmaptextures "1"
mat_hdr_enabled "0"
mat_numtextureunits "0"
mat_picmip "1"
mat_wateroverlaysize "16"
mat_forcedynamic "0"
mat_specular "0"
mat_forcehardwaresync "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_vsync "0"

>>>>>>>>>>> LAST <<<<<<<<<<<

muzzleflash_light "0"
scr_conspeed "999999"
console "1.000000"
mp_decals "300.000000"
ambient_fade "100"
ambient_level "0.300000"
scr_conspeed "999999"
joystick "0"
precache "1"
crosshair "1.000000"
developer "1"
fastsprites "0"
fs_lazy_precache "0"
gunsmoke "0"
pushlatency "-999"
scr_transparentui "1"
sv_aim "0"
zoom_sensitivity_ratio "1.1000"
joywwhack1 "0"
joyyawsensitivity "-1"
joyyawthreshold "0.-15"
+mlook
+jlook
joystick "0"
lightgamma "0.1"
lookspring "0"
lookstrafe "0"
fastsprites "0"
fps_max "101"
fps_modem "101"
gamma "6"
console "1"
bottomcolor "6"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_centerid "1"
net_graph "0"
net_graphpos "3"
net_scale "5"
net_graphwidth "140"
rate 25000
hpk_maxsize "0"
fs_lazy_precache "1"
scr_transparentui "1"
texgamma "0.1"
ati_subdiv "1"
ati_npatch "1"
max_shells "120"
max_smokepuffs "120"
viewsize "120.000000" last 180
brightness "10.000000"
graphheight "450"
loadas8bit "0.000000"
rope_averagelight 0
rope_smooth 0
sv_aim "9999"
sv_cheats "9999"
rope_subdiv 0
rope_wind_dist 0
viewsize "180"
edgefriction 2



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