iCSSUserCFG css settings, config & cfg 2014
| Full Name | - |
| Nickname | iCSSUserCFG |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2014-03-11 |
| Last Update | 2014-03-11 |
iCSSUserCFG screenshot
iCSSUserCFG Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
iCSSUserCFG Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
iCSSUserCFG config
The Counter-Strike Source config file of iCSSUserCFG has been downloaded 32 times. Download autoexec.cfg by clicking the download button below.
How to install iCSSUserCFG css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec iCSSUserCFG.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec iCSSUserCFG.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
iCSSUserCFG Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | 3 |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of iCSSUserCFG. The iCSSUserCFG css settings page has been viewed for 1.278 since it was added on 2014-03-11. The last time the settings of iCSSUserCFG were on 2014-03-11. Visit the css settings page to view more Counter-Strike Source settings like iCSSUserCFG or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2021-08-23 | |||
| 2 | 2023-06-19 | |||
| 3 | 2020-08-08 | |||
| 4 | 2022-08-25 | |||
| 5 | 2021-03-25 |
Other Hungary gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-11-12 | |||
| 2 | 2023-05-26 | |||
| 3 | 2025-05-17 | |||
| 4 | 2021-03-23 | |||
| 5 | 2024-05-30 | |||
| 6 | 2021-08-29 | |||
| 7 | 2021-06-19 | |||
| 8 | 2025-08-05 | |||
| 9 | 2022-05-20 | |||
| 10 | 2025-11-08 |
iCSSUserCFG CFG file
New iCSS User CFG
name iCSS UserCFG pwb flasHback
// +-------+
// ¦ mouse ¦---------------------------------------------------------------
// +-------+
cl_mouseenable "1"
m_mousespeed "1"
m_filter "0"
m_side "0.8"
m_pitch "0.022"
m_yaw "0.022"
sensitivity "3.000"
zoom_sensitivity_ratio "1.000"
// +-----------+
// ¦ crosshair ¦-----------------------------------------------------------
// +-----------+
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_crosshairscale "1500"
cl_crosshairalpha "255"
cl_crosshairusealpha "1"
// +--------------+
// ¦ fps settings ¦--------------------------------------------------------
// +--------------+
r_maxnewsamples "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
l_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
cl_downloadfilter "nosound"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_showfps "1"
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "4"
fps_max "99"
exec binds.cfg
clear
echo "iCSS User CFG 10% Loaded.."
echo "iCSS User CFG 20% Loaded.."
echo "iCSS User CFG 30% Loaded.."
echo "iCSS User CFG 40% Loaded.."
echo "iCSS User CFG 50% Loaded.."
echo "iCSS User CFG 60% Loaded.."
echo "iCSS User CFG 70% Loaded.."
echo "iCSS User CFG 80% Loaded.."
echo "iCSS User CFG 90% Loaded.."
echo ""
echo ""
echo "iCSS User CFG successfully loaded!"
echo "Made by: flasHback"
echo "Skype:sebok.roland95"
echo " "
echo " "
echo " "
echo " "
echo "All Loaded!!!"
echo " "
echo "God Game!!!"
name iCSS UserCFG pwb flasHback
// +-------+
// ¦ mouse ¦---------------------------------------------------------------
// +-------+
cl_mouseenable "1"
m_mousespeed "1"
m_filter "0"
m_side "0.8"
m_pitch "0.022"
m_yaw "0.022"
sensitivity "3.000"
zoom_sensitivity_ratio "1.000"
// +-----------+
// ¦ crosshair ¦-----------------------------------------------------------
// +-----------+
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_crosshairscale "1500"
cl_crosshairalpha "255"
cl_crosshairusealpha "1"
// +--------------+
// ¦ fps settings ¦--------------------------------------------------------
// +--------------+
r_maxnewsamples "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
l_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
cl_downloadfilter "nosound"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_showfps "1"
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "4"
fps_max "99"
exec binds.cfg
clear
echo "iCSS User CFG 10% Loaded.."
echo "iCSS User CFG 20% Loaded.."
echo "iCSS User CFG 30% Loaded.."
echo "iCSS User CFG 40% Loaded.."
echo "iCSS User CFG 50% Loaded.."
echo "iCSS User CFG 60% Loaded.."
echo "iCSS User CFG 70% Loaded.."
echo "iCSS User CFG 80% Loaded.."
echo "iCSS User CFG 90% Loaded.."
echo ""
echo ""
echo "iCSS User CFG successfully loaded!"
echo "Made by: flasHback"
echo "Skype:sebok.roland95"
echo " "
echo " "
echo " "
echo " "
echo "All Loaded!!!"
echo " "
echo "God Game!!!"
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