house css settings, config & cfg 2012
| Full Name | - |
| Nickname | house |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-21 |
| Last Update | 2012-09-21 |
Navigation
| house Gear |
| house Setup |
| house Config |
| house Settings |
house screenshot
house Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
house Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
house config
The Counter-Strike Source config file of house has been downloaded 113 times. Download autoexec.cfg by clicking the download button below.
How to install house css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec house.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec house.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
house Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of house. The house css settings page has been viewed for 2.018 since it was added on 2012-09-21. The last time the settings of house were on 2012-09-21. Visit the css settings page to view more Counter-Strike Source settings like house or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2023-05-22 | |||
| 2 | 2024-03-04 | |||
| 3 | 2025-02-18 | |||
| 4 | 2022-05-04 | |||
| 5 | 2023-12-20 |
Other Hungary gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-07-25 | |||
| 2 | 2020-01-11 | |||
| 3 | 2021-03-23 | |||
| 4 | 2025-11-08 | |||
| 5 | 2022-03-08 | |||
| 6 | 2020-06-30 | |||
| 7 | 2023-11-12 | |||
| 8 | 2025-05-17 | |||
| 9 | 2023-09-22 | |||
| 10 | 2021-06-19 |
house CFG file
---------------------
||No-Recoil for AK-47||
---------------------
bind F1 "R.R3C0I|_AK.16.14"
;alias R.W4|T.1 "wait"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 100;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 100"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"
/////////////////////////////////////////////////////////
--------------------
||No-Recoil for M4A1||
--------------------
bind F3 "R.R3C0I|_M4.16.14"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.5 "wait;wait;wait;wait"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_M4.16 "R.R3C0I|_M4.16.1"
;alias -R.R3C0I|_M4.16 "R.R3C0I|_M4.16.4"
;alias R.R3C0I|_M4.16.1 "cl_pitchspeed 3.5;R.R3C0I|_M4.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_M4.16.2"
;alias R.R3C0I|_M4.16.2 "alias m_pitch R.R3C0I|_M4.16.3"
;alias R.R3C0I|_M4.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_M4.16.3.1"
;alias R.R3C0I|_M4.16.3.1 "alias m_pitch R.R3C0I|_M4.16.3.2;alias m_pitch R.R3C0I|_M4.16.3.4;R.R3C0I|_M4.16.3.3"
;alias R.R3C0I|_M4.16.3.2 "+lookup"
;alias R.R3C0I|_M4.16.3.3 "+left;+right;+left"
;alias R.R3C0I|_M4.16.3.4 "+lookdown;R.R3C0I|_M4.16.3.5"
;alias R.R3C0I|_M4.16.3.5 "alias m_pitch R.R3C0I|_M4.16.3.2"
;alias R.R3C0I|_M4.16.4 "alias m_pitch;cl_pitchspeed 255;R.R3C0I|_M4.16.7;-attack;developer 0;R.R3C0I|_M4.16.5"
;alias R.R3C0I|_M4.16.5 ";-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_M4.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_M4.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_M4.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_M4.16.11"
;alias R.R3C0I|_M4.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_M4.16.12 "cl_cmdrate 100;cl_cmdbackup 2;R.R3C0I|_M4.16.13"
;alias R.R3C0I|_M4.16.13 "cl_updaterate 101"
;alias R.R3C0I|_M4.16.14 "R.R3C0I|_M4.16.15;speak on"
;alias R.R3C0I|_M4.16.15 "bind mouse1 +R.R3C0I|_M4.16;alias R.R3C0I|_M4.16.14 R.R3C0I|_M4.16.16"
;alias R.R3C0I|_M4.16.16 "exec userconfig.cfg;speak back"
////////////////////////////////////////////////////////
WeaponData
{
"MaxPlayerSpeed" "240"
"WeaponType" "Rifle"
"WeaponPrice" "3100"
"WeaponArmorRatio" "1.45"
"CrosshairMinDistance" "3"
"CrosshairDeltaDistance" "1"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "m4"
"MuzzleFlashScale" "1.5"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "2"
"Damage" "42"
"Range" "8521"
"RangeModifier" "0.1"
"Bullets" "1"
"CycleTime" "0.085"
"AccuracyDivisor" "220"
"AccuracyOffset" "0.15"
"MaxInaccuracy" "0.5"
"TimeToIdle" "1.2"
"IdleInterval" "60"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_M4A1"
"viewmodel" "models/weapons/v_rif_m4a1.mdl"
"playermodel" "models/weapons/w_rif_m4a1.mdl"
"SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "30"
"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"
"weight" "22"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_M4A1.Single"
"special1" "Weapon_M4A1.Silenced"
"special2" "Weapon_M4A1.Silencer_Off"
"special3" "Weapon_M4A1.Silencer_On"
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------
// SCRIPTS
//-------------------------------------------------------------
// SELECT HE SCRIPT
alias grenny "use weapon_hegrenade"
// SELECT FLASHBANG SCRIPT
alias flashy "use weapon_flashbang"
// JUMP-DUCK SCRIPT
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
//-------------------------------------------------------------
// NETCODE TWEAKS
//-------------------------------------------------------------
rate "25000"
cl_cmdrate "100"
cl_updaterate "100"
//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 1
//-------------------------------------------------------------
cl_forcepreload 1 // forces preload to help increase performance
cl_ragdoll_physics_enable 0 // disables dead animations and bodies
cl_show_splashes 0 // disables splashes when in water
//cl_phys_props_enable 0 // disables trash and cans etc
//cl_phys_props_max 0 // disables trash and cans etc
//cl_ejectbrass 0 // disables shells flying out of guns
//mat_forceaniso 0 // disables anisotropic filtering
//mat_antialias 0 // disables antialiasing
//mat_bumpmap 0 // disables bumpmapping
//mat_clipz 1 // disabled non visible object rendering
//mat_fastnobump 1 // faster bump mapping
//mat_fastspecular 1 // fast specular lighting
//mat_mipmaptextures 1 // texture quality decreases with distance
//mat_hdr_enabled 0 // disables high dynamic range lighting
//mat_picmip 1 // lower texture quality
//mat_reducefillrate 1 // reduces shader fill rate
//mat_specular 0 // disables specular lighting
//mat_trilinear 0 // disables trilinear filtering
//mat_wateroverlaysize 16 // lowers water quality
//mat_vsync 0 // disables vertical synchronization
//mp_decals 50 // how many bullets etc will be shown
//muzzleflash_light 0 // disables muzzleflash
//r_avglight 0 // disables average lighting
//r_cheapwaterend 1 // worse water rendering
//r_cheapwaterstart 1 // worse water rendering
//r_decal_cullsize 2 // lower texture quality at distance
//r_decals 0 // disables player sprays
//r_drawdetailprops 0 // disables detail props
//r_drawflecks 0 // disables bullet impacts
//r_drawmodeldecals 0 // disables decals on models
//r_dynamic 0 // disables dynamic lighting
//r_eyes 0 // removes eyes from player models
//r_lightaverage 0 // disables average lighting
//r_lightinterp 0 // disables light interpolation
//r_lod 0 // adjusts model quality
//r_occlusion 0 // disables occlusion
//r_propsmaxdist 100 // lower object fading distance
//r_rootlod 2 // lower overall game detail level
//r_shadows 1 // set to 0 to disable shadows (not recommended)
//r_teeth 0 // removes teeth from player models
//r_waterforceexpensive 0 // disables high-quality water
//rope_averagelight 0 // disables average lighting on ropes
//rope_smooth 0 // disables antialiasing on ropes
//rope_wind_dist 0 // disables wind effects on ropes
//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 2
//-------------------------------------------------------------
// VERIFY PROCESSOR SUPPORT BEFORE ENABLING
-------------------------------------------------------------
// r_3dnow 1 // enables 3DNow!
// r_mmx 1 // enables
// r_sse 1 // enables SSE
// r_sse2 1 // enables SSE2
//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 3 (VIOLENCE)
//-------------------------------------------------------------
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//-------------------------------------------------------------
// CROSSHAIR SETTINGS
//-------------------------------------------------------------
//cl_crosshairscale 3000
//cl_crosshairalpha 999 // bright crosshair
//cl_crosshairusealpha 1 // enables adjustable crosshair brightness
//cl_dynamiccrosshair 0
crosshair "1"
cl_observercrosshair "1"
cl_dynamiccrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_crosshaircolor "2"
cl_c4progressbar 1 // enables C4 progress bar
cl_radaralpha 255 // maximum radar brightness
cl_radartype 1 // enables solid radar
hud_centerid 1 // centers player IDs
net_graph 3 // enables net_graph 3 (CAL required!)
net_graphpos 2 // adjusts netgraph position
//-------------------------------------------------------------
// AUDIO SETTINGS
//-------------------------------------------------------------
snd_mixahead .1 // mixes sound ahead to reduce stuttering
//-------------------------------------------------------------
// MISC SETTINGS
//-------------------------------------------------------------
budget_show_history 0 // disables history graph
cl_downloadfilter "nosounds" // disables annoying sound downloads
jpeg_quality 100 // high quality screenshots
net_graph 3 // enables net_graph 3 (CAL required!)
net_graphpos 2 // adjusts netgraph position
sv_forcepreload 1 // forces preload to help increase performance
//-------------------------------------------------------------
// ECHO LOADING
//-------------------------------------------------------------
clear
//-------------------------------------------------------------
// Cheaterbox - CSS NO-RECOIL
//-------------------------------------------------------------
echo "[Console]: Loaded headshot script ..."
echo "[Console]: HEADSHOT SCRIPT [ON]"
//-------------------------------------------------------------
// TO LOAD A "HIT SETTING" TYPE IT INTO THE CONSOLE
//-------------------------------------------------------------
bind "F5" upperchestvec alias "+ noset; alias vec cl_pitchspeed 10 630"
bind "F6" hsshortvec alias "+ noset; alias vec cl_pitchspeed 10 752"
bind "F7" hsmedshortvec alias "+ noset; alias vec cl_pitchspeed 10 730"
bind "F8" hslongvec alias "+ noset; alias vec cl_pitchspeed 10 712"
//hsvec alias "+ noset; alias vec cl_pitchspeed 10 715"
//pistolvec alias "+ noset; alias vec cl_pitchspeed 10 550"
//bodyvec alias "+ noset; alias vec cl_pitchspeed 10 500"
//ownagevec alias "+ noset; alias vec cl_pitchspeed 10 670"
//shotgunvec alias "+ noset; alias vec cl_pitchspeed 10 352"
//carnagevec alias "+ noset; alias vec cl_pitchspeed 10 279"
//injectvec alias "+ noset; alias vec cl_pitchspeed 10 217"
//knifevec alias "alias vec cl_pitchspeed 11 250"
//knset alias "alias-aimwhat knife1shot"
//knife1shot alias + "+ attack2"
//knife1shot alias "attack2"
//-------------------------------------------------------------
// LINEBREAK 1
//-------------------------------------------------------------
//+ noset alias "alias + attack + aimwhat"
//noset alias "alias aimwhat-attack"
//-------------------------------------------------------------
// LINEBREAK 2
//-------------------------------------------------------------
//1shotknife alias "knifevec; knset; alias + + aimwhat knife1shot"
//-------------------------------------------------------------
// LINEBREAK 3
//-------------------------------------------------------------
alias + attack + aimwhat
alias aimwhat-attack
//-------------------------------------------------------------
// LINEBREAK 4
//-------------------------------------------------------------
CenterView alias "cl_pitchspeed 250 000; lookDown +; wait, look-down, vec; + lookup; wait;-lookup"
//-------------------------------------------------------------
// LINEBREAK 5
//-------------------------------------------------------------
alias + headshot "x;-mlook; CenterView; cl_pitchspeed 10; wait; + aimwhat; + lookup; wait;-lookup"
alias headshot "aimwhat; + mlook"
//-------------------------------------------------------------
// LINEBREAK 6
//-------------------------------------------------------------
//headshotOn alias "headshotBind; x; headshotOff alias headshot"
//headshotOff alias "defaultBind; headshotOn alias headshot, x"
//aka headshot "headshotOn"
//headshotBind alias "bind mouse1 + headshot;"
//defaultBind alias "bind mouse1 + attack"
//hs.on alias "bind mouse1 + headshot echo [Console]: HEADSHOT [ON]; alias hs.tog hs.off"
//hs.off alias "bind mouse1 + attack; echo [Console]: HEADSHOT [OFF]; hs.on hs.tog alias"
//hs.tog alias "hs.off"
//-------------------------------------------------------------
// LINEBREAK 7
//-------------------------------------------------------------
// FEEL FREE TO EDIT THE BINDS
//-------------------------------------------------------------
bind "HOME" "hs.tog"
//-------------------------------------------------------------
// LINEBREAK 8
//-------------------------------------------------------------
alias vec cl_pitchspeed 10 715
/////////////////////////////////////////////////////////////////////////////////////////////////
cl_pitchspeed "2"
alias cl_pitchspeed "echo cl_pitchspeed CVAR Locked"
alias +anti-recoil "+attack;+lookdown"
alias -anti-recoil "-attack;-lookdown"
alias anti.off "bind mouse1 +attack"
bind "mouse1" "+anti-recoil"
////////////////////////////////////////////////////////////////////////////////////////////////
"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
////////////////////////////////////////////////////////////////////////////////////////////////////////////
//FighterAim Kodu [Forumqs] [ero158]
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
/////////////////////////////////////////////////////////////////////////////////////////////
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
////////////////////////////////////////////////////////////////////////////////////////////////
//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"
16. LOADING!...
setinfo "_vgui_menus" "0"
17. LOADING!...
//Hitbox Onner
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
////////////////////////////////////////////////////////////////////////////////////////////
alias + r "+ lookdown; + támadás"
alias-r "-lookdown,-támadás"
alias r12 "cl_pitchspeed 1.2"
alias R35 "cl_pitchspeed 3,5"
alias R09 "cl_pitchspeed 0,09"
alias r2 "cl_pitchspeed 2"
alias R22 "cl_pitchspeed 2.2"
alias pisr "cl_pitchspeed 1"
alias ak "alias rifr R35"
alias ps2 "alias rifr r2"
alias mp5r "alias rifr r12"
alias asnip "alias rifr r009"
alias para "alias rifr R22"
kötés f1 "cl_pitchspeed 3,5; ak"
kötés f2 "cl_pitchspeed 2; ps2"
kötés f3 "cl_pitchspeed 1,2; mp5r"
kötés f4 "cl_pitchspeed 1; pisr"
kötés f5 "cl_pitchspeed 0,09; asnip"
kötés f6 "cl_pitchspeed 2,2; para"
kötés 1 "slot1; rifr"
kötés 2 "slot2 ; pisr "
kötés Mouse1 + r
echo "F1 = AK F2 = OtherGuns F3 = SMG F4 = Pistol F5 = AutoSniper F6 = Para"
echo cs source no recoil **********************
echo *** o (not a nr) is binded to switch ->
echo *** 1-> First 1 = 1 sens
echo *** 2-> Then 1 = 1.5 sens
echo *** 3-> Then 1 = Slot 1 (off)
echo ***
echo *** Made by: wolfeyes (wolfeyes76@hotmail.com)
echo ***
echo ************************************************** ********************
alias "dv1" "developer 1; wait"
alias "dv0" "developer 0; wait"
alias mouse reduce 1: wait
alias "se1" "dv1; echo sens 1; dv0; sensitivity 1; wait"
alias "se2" "dv1; echo sens 2; dv0; sensitivity 2; wait"
alias "se3" "dv1; echo sens 3; dv0; sensitivity 3; wait"
alias "se4" "dv1; echo sens 4; dv0; sensitivity 4; wait"
alias "se5" "dv1; echo sens 5; dv0; sensitivity 5; wait"
alias "se6" "dv1; echo sens 6; dv0; sensitivity 6; wait"
alias "se7" "dv1; echo sens 7; dv0; sensitivity 7; wait"
alias "se8" "dv1; echo sens 8; dv0; sensitivity 8; wait"
ali
//Horndog's Simple Anti-Recoil Script
alias +r "+lookdown; +attack"
alias -r "-lookdown; -attack"
alias r12 "cl_pitchspeed 1.2"
alias r35 "cl_pitchspeed 3.5"
alias r09 "cl_pitchspeed 0.09"
alias r2 "cl_pitchspeed 2"
alias r22 "cl_pitchspeed 2.2"
alias pisr "cl_pitchspeed 1"
alias ak "alias rifr r35"
alias ps2 "alias rifr r2"
alias mp5r "alias rifr r12"
alias asnip "alias rifr r009"
alias para "alias rifr r22"
bind f1 "cl_pitchspeed 3.5; ak"
bind f2 "cl_pitchspeed 2; ps2"
bind f3 "cl_pitchspeed 1.2; mp5r"
bind f4 "cl_pitchspeed 1; pisr"
bind f5 "cl_pitchspeed 0.09; asnip"
bind f6 "cl_pitchspeed 2.2; para"
bind 1 "slot1; rifr"
bind 2 "slot2; pisr"
bind mouse1 +r
echo "F1=AK F2=OtherGuns F3=SMG F4=Pistol F5=AutoSniper F6=Para"
//Horndog's Simple Anti-Recoil Script
//Modified by Supremespeed, the lil echo thing ^_^
cl_interp 0
cl_interpolate 0.1
cl_lagcomp_errorcheck 1
cl_smooth 1
cl_cmdrate 100
cl_updaterate 100
rate 25000
cl_cmdbackup 100
alias w10 "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias w6 "wait;wait;wait;wait;wait;wait"
alias +No.Reko "fps_max 1001;viewsize 120;fps_modem 1001;developer 1;+attack;w10;w6;+lookdown;cl_pitchspeed 10"
alias -No.Reko "developer 0;-lookdown;-attack"
alias +No.Reko.1 "fps_max 1001;viewsize 120;fps_modem 1001;developer 1;+lookdown;+attack;cl_pitchspeed 5"
alias -No.Reko.1 "developer 0;-lookdown;-attack"
alias No.Recoil.Cyc "No.Recoil.Cyc.1;speak activated"
alias No.Recoil.Cyc.1 "bind mouse1 +No.Reko;bind mouse2 +No.Reko.1;bind x +attack2;alias No.Recoil.Cyc No.Recoil.Cyc.2"
alias No.Recoil.Cyc.2 "bind mouse1 +attack;bind mouse2 +attack2;unbind x;alias No.Recoil.Cyc No.Recoil.Cyc.1;speak deactivated"
bind f10 No.Recoil.Cyc
alias +Z4j3c.1 "+attack;+lookdown;cl_pitchspeed 1"
alias -Z4j3c.1 "-attack;-lookdown;Z4j3c.15;Z4j3c.8"
alias +Z4j3c.2 "+attack;+lookdown;cl_pitchspeed 3.3"
alias -Z4j3c.2 "-attack;-lookdown;Z4j3c.15;Z4j3c.9"
alias +Z4j3c.3 "+attack;+left;cl_yawspeed 7;+lookdown;cl_pitchspeed 2.5"
alias -Z4j3c.3 "-attack;-lookdown;-left;Z4j3c.15;Z4j3c.10"
alias +Z4j3c.4 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.4 "-attack;-lookdown;Z4j3c.15;Z4j3c.11"
alias +Z4j3c.5 "+attack;+lookdown;+right;cl_yawspeed 7;cl_pitchspeed 5"
alias -Z4j3c.5 "-attack;-lookdown;-right;Z4j3c.15;Z4j3c.12"
alias +Z4j3c.6 "+attack;+lookup;cl_pitchspeed 2"
alias -Z4j3c.6 "-attack;-lookup;Z4j3c.15;Z4j3c.13"
alias +Z4j3c.7 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.7 "-attack;-lookdown;Z4j3c.15;Z4j3c.14"
alias "Z4j3c.8" "developer 1; motdfile Z4j3c.txt; motd_write speed 1 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.9" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.10" "developer 1; motdfile Z4j3c.txt; motd_write speed 2.5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.11" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.12" "developer 1; motdfile Z4j3c.txt; motd_write speed 5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.13" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.14" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias Z4j3c.15 Z4j3c.16
alias Z4j3c.16 "bind mouse1 +Z4j3c.1;alias Z4j3c.15 Z4j3c.17"
alias Z4j3c.17 "bind mouse1 +Z4j3c.2;alias Z4j3c.15 Z4j3c.18"
alias Z4j3c.18 "bind mouse1 +Z4j3c.3;alias Z4j3c.15 Z4j3c.19"
alias Z4j3c.19 "bind mouse1 +Z4j3c.4;alias Z4j3c.15 Z4j3c.20"
alias Z4j3c.20 "bind mouse1 +Z4j3c.5;alias Z4j3c.15 Z4j3c.21"
alias Z4j3c.21 "bind mouse1 +Z4j3c.6;alias Z4j3c.15 Z4j3c.22"
alias Z4j3c.22 "bind mouse1 +Z4j3c.7;alias Z4j3c.15 Z4j3c.23"
alias Z4j3c.23 Z4j3c.16
alias Z4j3c.24 Z4j3c.25
alias Z4j3c.25 "bind mouse1 Z4j3c.15;speak on;echo SKRYPT ON - by Zajec 2012;alias Z4j3c.24 Z4j3c.26"
alias Z4j3c.26 "bind mouse1 +attack;speak back;echo SKRYPT OFF - by Zajec 2012;alias Z4j3c.24 Z4j3c.25"
bind F Z4j3c.24
---------------------
||No-Recoil for AK-47||
---------------------
bind F1 "R.R3C0I|_AK.16.14"
;alias R.W4|T.1 "wait"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 100;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 100"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"
recoil_usp "visszarúgás 1,3; nospread 2"
recoil_glock18 "visszarúgás 1,3; nospread 2"
recoil_deagle "visszarúgás 1,3; nospread 2"
recoil_p228 "visszarúgás 1,3; nospread 2"
recoil_elite "visszarúgás 1,3; nospread 2"
recoil_fiveseven "visszarúgás 1,3; nospread 2"
recoil_xm1014 "visszarúgás 1,3; nospread 2"
recoil_m3 "visszarúgás 1,3; nospread 2"
recoil_mp5 "visszarúgás 1,3; nospread 2"
recoil_tmp "visszarúgás 1,2; nospread 2"
recoil_p90 "visszarúgás 1,2; nospread 2"
recoil_mac10 "visszarúgás 1,2; nospread 2"
recoil_ump45 "visszarúgás 1,2; nospread 2"
recoil_ak47 "visszarúgás 1,9; nospread 2"
recoil_sg552 "visszarúgás 1,8; nospread 2"
recoil_m4a1 "visszarúgás 1,74; nospread 2"
recoil_galil "visszarúgás 1,2; nospread 2"
recoil_famas "visszarúgás 1,2; nospread 2"
recoil_forumqs "visszarúgás 1,2; nospread 2"
recoil_aug "visszarúgás 1,7; nospread 2"
recoil_scout "visszarúgás 1,2; nospread 2"
recoil_awp "visszarúgás 1,3; nospread 2"
recoil_g3sg1 "visszarúgás 1,2; nospread 2"
recoil_qsforum "visszarúgás 2; nospread 2"
recoil_sg550 "visszarúgás 1,2; nospread 2"
recoil_m249 "visszarúgás 1,7; nospread 2"
recoil_knife "visszarúgás 1,2; nospread 2"
recoil_tactical "visszarúgás 1,3; nospread 2"
recoil_flashbang ""
recoil_hegrenade ""
recoil_smokegrenade ""
recoil_c4 ""
/////////////////////////////////////////////////////////////
lias x "speak fvox/blip"
//To load a vec type it in console EX: hsvec
alias upperchestvec "+noset; alias vec cl_pitchspeed 10630"
alias hsshortvec "+noset; alias vec cl_pitchspeed 10752"
alias hsmedshortvec "+noset; alias vec cl_pitchspeed 10730"
alias hslongvec "+noset; alias vec cl_pitchspeed 10712"
alias hsvec "+noset; alias vec cl_pitchspeed 10715"
alias pistolvec "+noset; alias vec cl_pitchspeed 10550"
alias bodyvec "+noset; alias vec cl_pitchspeed 10500"
alias ownagevec "+noset; alias vec cl_pitchspeed 10670"
alias shotgunvec "+noset; alias vec cl_pitchspeed 10352"
alias carnagevec "+noset; alias vec cl_pitchspeed 10279"
alias injectvec "+noset; alias vec cl_pitchspeed 10217"
alias knifevec "alias vec cl_pitchspeed 11250"
alias knset "alias -aimwhat -knife1shot"
alias +knife1shot "+attack2"
alias -knife1shot "-attack2"
alias +noset "alias +aimwhat +attack"
alias -noset "alias -aimwhat -attack"
alias 1shotknife "knifevec; knset; alias +aimwhat +knife1shot"
alias +aimwhat +attack
alias -aimwhat -attack
alias centerview "cl_pitchspeed 250000;+lookdown;wait;-lookdown;vec;+lookup;wait;-lookup"
alias +headshot "x;-mlook;centerview;cl_pitchspeed 10;wait;+aimwhat;+lookup;wait;-lookup"
alias -headshot "-aimwhat;+mlook"
alias headshotOn "headshotBind;x;alias headshot headshotOff"
alias headshotOff "defaultBind;x;alias headshot headshotOn"
alias headshot "headshotOn"
alias headshotBind "bind mouse1 +headshot;"
alias defaultBind "bind mouse1 +attack"
alias hs.on "bind mouse1 +headshot;echo HS [ON];alias hs.tog hs.off"
alias hs.off "bind mouse1 +attack;echo HS [OFF];alias hs.tog hs.on"
alias hs.tog "hs.off"
echo HS [ON]
//Feel free to edit these binds.
bind home "hs.tog"
||No-Recoil for AK-47||
---------------------
bind F1 "R.R3C0I|_AK.16.14"
;alias R.W4|T.1 "wait"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 100;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 100"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"
/////////////////////////////////////////////////////////
--------------------
||No-Recoil for M4A1||
--------------------
bind F3 "R.R3C0I|_M4.16.14"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.5 "wait;wait;wait;wait"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_M4.16 "R.R3C0I|_M4.16.1"
;alias -R.R3C0I|_M4.16 "R.R3C0I|_M4.16.4"
;alias R.R3C0I|_M4.16.1 "cl_pitchspeed 3.5;R.R3C0I|_M4.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_M4.16.2"
;alias R.R3C0I|_M4.16.2 "alias m_pitch R.R3C0I|_M4.16.3"
;alias R.R3C0I|_M4.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_M4.16.3.1"
;alias R.R3C0I|_M4.16.3.1 "alias m_pitch R.R3C0I|_M4.16.3.2;alias m_pitch R.R3C0I|_M4.16.3.4;R.R3C0I|_M4.16.3.3"
;alias R.R3C0I|_M4.16.3.2 "+lookup"
;alias R.R3C0I|_M4.16.3.3 "+left;+right;+left"
;alias R.R3C0I|_M4.16.3.4 "+lookdown;R.R3C0I|_M4.16.3.5"
;alias R.R3C0I|_M4.16.3.5 "alias m_pitch R.R3C0I|_M4.16.3.2"
;alias R.R3C0I|_M4.16.4 "alias m_pitch;cl_pitchspeed 255;R.R3C0I|_M4.16.7;-attack;developer 0;R.R3C0I|_M4.16.5"
;alias R.R3C0I|_M4.16.5 ";-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_M4.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_M4.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_M4.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_M4.16.11"
;alias R.R3C0I|_M4.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_M4.16.12 "cl_cmdrate 100;cl_cmdbackup 2;R.R3C0I|_M4.16.13"
;alias R.R3C0I|_M4.16.13 "cl_updaterate 101"
;alias R.R3C0I|_M4.16.14 "R.R3C0I|_M4.16.15;speak on"
;alias R.R3C0I|_M4.16.15 "bind mouse1 +R.R3C0I|_M4.16;alias R.R3C0I|_M4.16.14 R.R3C0I|_M4.16.16"
;alias R.R3C0I|_M4.16.16 "exec userconfig.cfg;speak back"
////////////////////////////////////////////////////////
WeaponData
{
"MaxPlayerSpeed" "240"
"WeaponType" "Rifle"
"WeaponPrice" "3100"
"WeaponArmorRatio" "1.45"
"CrosshairMinDistance" "3"
"CrosshairDeltaDistance" "1"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "m4"
"MuzzleFlashScale" "1.5"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "2"
"Damage" "42"
"Range" "8521"
"RangeModifier" "0.1"
"Bullets" "1"
"CycleTime" "0.085"
"AccuracyDivisor" "220"
"AccuracyOffset" "0.15"
"MaxInaccuracy" "0.5"
"TimeToIdle" "1.2"
"IdleInterval" "60"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_M4A1"
"viewmodel" "models/weapons/v_rif_m4a1.mdl"
"playermodel" "models/weapons/w_rif_m4a1.mdl"
"SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "30"
"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"
"weight" "22"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_M4A1.Single"
"special1" "Weapon_M4A1.Silenced"
"special2" "Weapon_M4A1.Silencer_Off"
"special3" "Weapon_M4A1.Silencer_On"
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
///////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------
// SCRIPTS
//-------------------------------------------------------------
// SELECT HE SCRIPT
alias grenny "use weapon_hegrenade"
// SELECT FLASHBANG SCRIPT
alias flashy "use weapon_flashbang"
// JUMP-DUCK SCRIPT
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
//-------------------------------------------------------------
// NETCODE TWEAKS
//-------------------------------------------------------------
rate "25000"
cl_cmdrate "100"
cl_updaterate "100"
//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 1
//-------------------------------------------------------------
cl_forcepreload 1 // forces preload to help increase performance
cl_ragdoll_physics_enable 0 // disables dead animations and bodies
cl_show_splashes 0 // disables splashes when in water
//cl_phys_props_enable 0 // disables trash and cans etc
//cl_phys_props_max 0 // disables trash and cans etc
//cl_ejectbrass 0 // disables shells flying out of guns
//mat_forceaniso 0 // disables anisotropic filtering
//mat_antialias 0 // disables antialiasing
//mat_bumpmap 0 // disables bumpmapping
//mat_clipz 1 // disabled non visible object rendering
//mat_fastnobump 1 // faster bump mapping
//mat_fastspecular 1 // fast specular lighting
//mat_mipmaptextures 1 // texture quality decreases with distance
//mat_hdr_enabled 0 // disables high dynamic range lighting
//mat_picmip 1 // lower texture quality
//mat_reducefillrate 1 // reduces shader fill rate
//mat_specular 0 // disables specular lighting
//mat_trilinear 0 // disables trilinear filtering
//mat_wateroverlaysize 16 // lowers water quality
//mat_vsync 0 // disables vertical synchronization
//mp_decals 50 // how many bullets etc will be shown
//muzzleflash_light 0 // disables muzzleflash
//r_avglight 0 // disables average lighting
//r_cheapwaterend 1 // worse water rendering
//r_cheapwaterstart 1 // worse water rendering
//r_decal_cullsize 2 // lower texture quality at distance
//r_decals 0 // disables player sprays
//r_drawdetailprops 0 // disables detail props
//r_drawflecks 0 // disables bullet impacts
//r_drawmodeldecals 0 // disables decals on models
//r_dynamic 0 // disables dynamic lighting
//r_eyes 0 // removes eyes from player models
//r_lightaverage 0 // disables average lighting
//r_lightinterp 0 // disables light interpolation
//r_lod 0 // adjusts model quality
//r_occlusion 0 // disables occlusion
//r_propsmaxdist 100 // lower object fading distance
//r_rootlod 2 // lower overall game detail level
//r_shadows 1 // set to 0 to disable shadows (not recommended)
//r_teeth 0 // removes teeth from player models
//r_waterforceexpensive 0 // disables high-quality water
//rope_averagelight 0 // disables average lighting on ropes
//rope_smooth 0 // disables antialiasing on ropes
//rope_wind_dist 0 // disables wind effects on ropes
//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 2
//-------------------------------------------------------------
// VERIFY PROCESSOR SUPPORT BEFORE ENABLING
-------------------------------------------------------------
// r_3dnow 1 // enables 3DNow!
// r_mmx 1 // enables
// r_sse 1 // enables SSE
// r_sse2 1 // enables SSE2
//-------------------------------------------------------------
// GAME TWEAKS & FPS BOOST 3 (VIOLENCE)
//-------------------------------------------------------------
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//-------------------------------------------------------------
// CROSSHAIR SETTINGS
//-------------------------------------------------------------
//cl_crosshairscale 3000
//cl_crosshairalpha 999 // bright crosshair
//cl_crosshairusealpha 1 // enables adjustable crosshair brightness
//cl_dynamiccrosshair 0
crosshair "1"
cl_observercrosshair "1"
cl_dynamiccrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshairalpha "999"
cl_crosshaircolor "2"
cl_c4progressbar 1 // enables C4 progress bar
cl_radaralpha 255 // maximum radar brightness
cl_radartype 1 // enables solid radar
hud_centerid 1 // centers player IDs
net_graph 3 // enables net_graph 3 (CAL required!)
net_graphpos 2 // adjusts netgraph position
//-------------------------------------------------------------
// AUDIO SETTINGS
//-------------------------------------------------------------
snd_mixahead .1 // mixes sound ahead to reduce stuttering
//-------------------------------------------------------------
// MISC SETTINGS
//-------------------------------------------------------------
budget_show_history 0 // disables history graph
cl_downloadfilter "nosounds" // disables annoying sound downloads
jpeg_quality 100 // high quality screenshots
net_graph 3 // enables net_graph 3 (CAL required!)
net_graphpos 2 // adjusts netgraph position
sv_forcepreload 1 // forces preload to help increase performance
//-------------------------------------------------------------
// ECHO LOADING
//-------------------------------------------------------------
clear
//-------------------------------------------------------------
// Cheaterbox - CSS NO-RECOIL
//-------------------------------------------------------------
echo "[Console]: Loaded headshot script ..."
echo "[Console]: HEADSHOT SCRIPT [ON]"
//-------------------------------------------------------------
// TO LOAD A "HIT SETTING" TYPE IT INTO THE CONSOLE
//-------------------------------------------------------------
bind "F5" upperchestvec alias "+ noset; alias vec cl_pitchspeed 10 630"
bind "F6" hsshortvec alias "+ noset; alias vec cl_pitchspeed 10 752"
bind "F7" hsmedshortvec alias "+ noset; alias vec cl_pitchspeed 10 730"
bind "F8" hslongvec alias "+ noset; alias vec cl_pitchspeed 10 712"
//hsvec alias "+ noset; alias vec cl_pitchspeed 10 715"
//pistolvec alias "+ noset; alias vec cl_pitchspeed 10 550"
//bodyvec alias "+ noset; alias vec cl_pitchspeed 10 500"
//ownagevec alias "+ noset; alias vec cl_pitchspeed 10 670"
//shotgunvec alias "+ noset; alias vec cl_pitchspeed 10 352"
//carnagevec alias "+ noset; alias vec cl_pitchspeed 10 279"
//injectvec alias "+ noset; alias vec cl_pitchspeed 10 217"
//knifevec alias "alias vec cl_pitchspeed 11 250"
//knset alias "alias-aimwhat knife1shot"
//knife1shot alias + "+ attack2"
//knife1shot alias "attack2"
//-------------------------------------------------------------
// LINEBREAK 1
//-------------------------------------------------------------
//+ noset alias "alias + attack + aimwhat"
//noset alias "alias aimwhat-attack"
//-------------------------------------------------------------
// LINEBREAK 2
//-------------------------------------------------------------
//1shotknife alias "knifevec; knset; alias + + aimwhat knife1shot"
//-------------------------------------------------------------
// LINEBREAK 3
//-------------------------------------------------------------
alias + attack + aimwhat
alias aimwhat-attack
//-------------------------------------------------------------
// LINEBREAK 4
//-------------------------------------------------------------
CenterView alias "cl_pitchspeed 250 000; lookDown +; wait, look-down, vec; + lookup; wait;-lookup"
//-------------------------------------------------------------
// LINEBREAK 5
//-------------------------------------------------------------
alias + headshot "x;-mlook; CenterView; cl_pitchspeed 10; wait; + aimwhat; + lookup; wait;-lookup"
alias headshot "aimwhat; + mlook"
//-------------------------------------------------------------
// LINEBREAK 6
//-------------------------------------------------------------
//headshotOn alias "headshotBind; x; headshotOff alias headshot"
//headshotOff alias "defaultBind; headshotOn alias headshot, x"
//aka headshot "headshotOn"
//headshotBind alias "bind mouse1 + headshot;"
//defaultBind alias "bind mouse1 + attack"
//hs.on alias "bind mouse1 + headshot echo [Console]: HEADSHOT [ON]; alias hs.tog hs.off"
//hs.off alias "bind mouse1 + attack; echo [Console]: HEADSHOT [OFF]; hs.on hs.tog alias"
//hs.tog alias "hs.off"
//-------------------------------------------------------------
// LINEBREAK 7
//-------------------------------------------------------------
// FEEL FREE TO EDIT THE BINDS
//-------------------------------------------------------------
bind "HOME" "hs.tog"
//-------------------------------------------------------------
// LINEBREAK 8
//-------------------------------------------------------------
alias vec cl_pitchspeed 10 715
/////////////////////////////////////////////////////////////////////////////////////////////////
cl_pitchspeed "2"
alias cl_pitchspeed "echo cl_pitchspeed CVAR Locked"
alias +anti-recoil "+attack;+lookdown"
alias -anti-recoil "-attack;-lookdown"
alias anti.off "bind mouse1 +attack"
bind "mouse1" "+anti-recoil"
////////////////////////////////////////////////////////////////////////////////////////////////
"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
////////////////////////////////////////////////////////////////////////////////////////////////////////////
//FighterAim Kodu [Forumqs] [ero158]
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
/////////////////////////////////////////////////////////////////////////////////////////////
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
////////////////////////////////////////////////////////////////////////////////////////////////
//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"
16. LOADING!...
setinfo "_vgui_menus" "0"
17. LOADING!...
//Hitbox Onner
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on
//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
////////////////////////////////////////////////////////////////////////////////////////////
alias + r "+ lookdown; + támadás"
alias-r "-lookdown,-támadás"
alias r12 "cl_pitchspeed 1.2"
alias R35 "cl_pitchspeed 3,5"
alias R09 "cl_pitchspeed 0,09"
alias r2 "cl_pitchspeed 2"
alias R22 "cl_pitchspeed 2.2"
alias pisr "cl_pitchspeed 1"
alias ak "alias rifr R35"
alias ps2 "alias rifr r2"
alias mp5r "alias rifr r12"
alias asnip "alias rifr r009"
alias para "alias rifr R22"
kötés f1 "cl_pitchspeed 3,5; ak"
kötés f2 "cl_pitchspeed 2; ps2"
kötés f3 "cl_pitchspeed 1,2; mp5r"
kötés f4 "cl_pitchspeed 1; pisr"
kötés f5 "cl_pitchspeed 0,09; asnip"
kötés f6 "cl_pitchspeed 2,2; para"
kötés 1 "slot1; rifr"
kötés 2 "slot2 ; pisr "
kötés Mouse1 + r
echo "F1 = AK F2 = OtherGuns F3 = SMG F4 = Pistol F5 = AutoSniper F6 = Para"
echo cs source no recoil **********************
echo *** o (not a nr) is binded to switch ->
echo *** 1-> First 1 = 1 sens
echo *** 2-> Then 1 = 1.5 sens
echo *** 3-> Then 1 = Slot 1 (off)
echo ***
echo *** Made by: wolfeyes (wolfeyes76@hotmail.com)
echo ***
echo ************************************************** ********************
alias "dv1" "developer 1; wait"
alias "dv0" "developer 0; wait"
alias mouse reduce 1: wait
alias "se1" "dv1; echo sens 1; dv0; sensitivity 1; wait"
alias "se2" "dv1; echo sens 2; dv0; sensitivity 2; wait"
alias "se3" "dv1; echo sens 3; dv0; sensitivity 3; wait"
alias "se4" "dv1; echo sens 4; dv0; sensitivity 4; wait"
alias "se5" "dv1; echo sens 5; dv0; sensitivity 5; wait"
alias "se6" "dv1; echo sens 6; dv0; sensitivity 6; wait"
alias "se7" "dv1; echo sens 7; dv0; sensitivity 7; wait"
alias "se8" "dv1; echo sens 8; dv0; sensitivity 8; wait"
ali
//Horndog's Simple Anti-Recoil Script
alias +r "+lookdown; +attack"
alias -r "-lookdown; -attack"
alias r12 "cl_pitchspeed 1.2"
alias r35 "cl_pitchspeed 3.5"
alias r09 "cl_pitchspeed 0.09"
alias r2 "cl_pitchspeed 2"
alias r22 "cl_pitchspeed 2.2"
alias pisr "cl_pitchspeed 1"
alias ak "alias rifr r35"
alias ps2 "alias rifr r2"
alias mp5r "alias rifr r12"
alias asnip "alias rifr r009"
alias para "alias rifr r22"
bind f1 "cl_pitchspeed 3.5; ak"
bind f2 "cl_pitchspeed 2; ps2"
bind f3 "cl_pitchspeed 1.2; mp5r"
bind f4 "cl_pitchspeed 1; pisr"
bind f5 "cl_pitchspeed 0.09; asnip"
bind f6 "cl_pitchspeed 2.2; para"
bind 1 "slot1; rifr"
bind 2 "slot2; pisr"
bind mouse1 +r
echo "F1=AK F2=OtherGuns F3=SMG F4=Pistol F5=AutoSniper F6=Para"
//Horndog's Simple Anti-Recoil Script
//Modified by Supremespeed, the lil echo thing ^_^
cl_interp 0
cl_interpolate 0.1
cl_lagcomp_errorcheck 1
cl_smooth 1
cl_cmdrate 100
cl_updaterate 100
rate 25000
cl_cmdbackup 100
alias w10 "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias w6 "wait;wait;wait;wait;wait;wait"
alias +No.Reko "fps_max 1001;viewsize 120;fps_modem 1001;developer 1;+attack;w10;w6;+lookdown;cl_pitchspeed 10"
alias -No.Reko "developer 0;-lookdown;-attack"
alias +No.Reko.1 "fps_max 1001;viewsize 120;fps_modem 1001;developer 1;+lookdown;+attack;cl_pitchspeed 5"
alias -No.Reko.1 "developer 0;-lookdown;-attack"
alias No.Recoil.Cyc "No.Recoil.Cyc.1;speak activated"
alias No.Recoil.Cyc.1 "bind mouse1 +No.Reko;bind mouse2 +No.Reko.1;bind x +attack2;alias No.Recoil.Cyc No.Recoil.Cyc.2"
alias No.Recoil.Cyc.2 "bind mouse1 +attack;bind mouse2 +attack2;unbind x;alias No.Recoil.Cyc No.Recoil.Cyc.1;speak deactivated"
bind f10 No.Recoil.Cyc
alias +Z4j3c.1 "+attack;+lookdown;cl_pitchspeed 1"
alias -Z4j3c.1 "-attack;-lookdown;Z4j3c.15;Z4j3c.8"
alias +Z4j3c.2 "+attack;+lookdown;cl_pitchspeed 3.3"
alias -Z4j3c.2 "-attack;-lookdown;Z4j3c.15;Z4j3c.9"
alias +Z4j3c.3 "+attack;+left;cl_yawspeed 7;+lookdown;cl_pitchspeed 2.5"
alias -Z4j3c.3 "-attack;-lookdown;-left;Z4j3c.15;Z4j3c.10"
alias +Z4j3c.4 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.4 "-attack;-lookdown;Z4j3c.15;Z4j3c.11"
alias +Z4j3c.5 "+attack;+lookdown;+right;cl_yawspeed 7;cl_pitchspeed 5"
alias -Z4j3c.5 "-attack;-lookdown;-right;Z4j3c.15;Z4j3c.12"
alias +Z4j3c.6 "+attack;+lookup;cl_pitchspeed 2"
alias -Z4j3c.6 "-attack;-lookup;Z4j3c.15;Z4j3c.13"
alias +Z4j3c.7 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.7 "-attack;-lookdown;Z4j3c.15;Z4j3c.14"
alias "Z4j3c.8" "developer 1; motdfile Z4j3c.txt; motd_write speed 1 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.9" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.10" "developer 1; motdfile Z4j3c.txt; motd_write speed 2.5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.11" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.12" "developer 1; motdfile Z4j3c.txt; motd_write speed 5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.13" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.14" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias Z4j3c.15 Z4j3c.16
alias Z4j3c.16 "bind mouse1 +Z4j3c.1;alias Z4j3c.15 Z4j3c.17"
alias Z4j3c.17 "bind mouse1 +Z4j3c.2;alias Z4j3c.15 Z4j3c.18"
alias Z4j3c.18 "bind mouse1 +Z4j3c.3;alias Z4j3c.15 Z4j3c.19"
alias Z4j3c.19 "bind mouse1 +Z4j3c.4;alias Z4j3c.15 Z4j3c.20"
alias Z4j3c.20 "bind mouse1 +Z4j3c.5;alias Z4j3c.15 Z4j3c.21"
alias Z4j3c.21 "bind mouse1 +Z4j3c.6;alias Z4j3c.15 Z4j3c.22"
alias Z4j3c.22 "bind mouse1 +Z4j3c.7;alias Z4j3c.15 Z4j3c.23"
alias Z4j3c.23 Z4j3c.16
alias Z4j3c.24 Z4j3c.25
alias Z4j3c.25 "bind mouse1 Z4j3c.15;speak on;echo SKRYPT ON - by Zajec 2012;alias Z4j3c.24 Z4j3c.26"
alias Z4j3c.26 "bind mouse1 +attack;speak back;echo SKRYPT OFF - by Zajec 2012;alias Z4j3c.24 Z4j3c.25"
bind F Z4j3c.24
---------------------
||No-Recoil for AK-47||
---------------------
bind F1 "R.R3C0I|_AK.16.14"
;alias R.W4|T.1 "wait"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 100;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 100"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"
recoil_usp "visszarúgás 1,3; nospread 2"
recoil_glock18 "visszarúgás 1,3; nospread 2"
recoil_deagle "visszarúgás 1,3; nospread 2"
recoil_p228 "visszarúgás 1,3; nospread 2"
recoil_elite "visszarúgás 1,3; nospread 2"
recoil_fiveseven "visszarúgás 1,3; nospread 2"
recoil_xm1014 "visszarúgás 1,3; nospread 2"
recoil_m3 "visszarúgás 1,3; nospread 2"
recoil_mp5 "visszarúgás 1,3; nospread 2"
recoil_tmp "visszarúgás 1,2; nospread 2"
recoil_p90 "visszarúgás 1,2; nospread 2"
recoil_mac10 "visszarúgás 1,2; nospread 2"
recoil_ump45 "visszarúgás 1,2; nospread 2"
recoil_ak47 "visszarúgás 1,9; nospread 2"
recoil_sg552 "visszarúgás 1,8; nospread 2"
recoil_m4a1 "visszarúgás 1,74; nospread 2"
recoil_galil "visszarúgás 1,2; nospread 2"
recoil_famas "visszarúgás 1,2; nospread 2"
recoil_forumqs "visszarúgás 1,2; nospread 2"
recoil_aug "visszarúgás 1,7; nospread 2"
recoil_scout "visszarúgás 1,2; nospread 2"
recoil_awp "visszarúgás 1,3; nospread 2"
recoil_g3sg1 "visszarúgás 1,2; nospread 2"
recoil_qsforum "visszarúgás 2; nospread 2"
recoil_sg550 "visszarúgás 1,2; nospread 2"
recoil_m249 "visszarúgás 1,7; nospread 2"
recoil_knife "visszarúgás 1,2; nospread 2"
recoil_tactical "visszarúgás 1,3; nospread 2"
recoil_flashbang ""
recoil_hegrenade ""
recoil_smokegrenade ""
recoil_c4 ""
/////////////////////////////////////////////////////////////
lias x "speak fvox/blip"
//To load a vec type it in console EX: hsvec
alias upperchestvec "+noset; alias vec cl_pitchspeed 10630"
alias hsshortvec "+noset; alias vec cl_pitchspeed 10752"
alias hsmedshortvec "+noset; alias vec cl_pitchspeed 10730"
alias hslongvec "+noset; alias vec cl_pitchspeed 10712"
alias hsvec "+noset; alias vec cl_pitchspeed 10715"
alias pistolvec "+noset; alias vec cl_pitchspeed 10550"
alias bodyvec "+noset; alias vec cl_pitchspeed 10500"
alias ownagevec "+noset; alias vec cl_pitchspeed 10670"
alias shotgunvec "+noset; alias vec cl_pitchspeed 10352"
alias carnagevec "+noset; alias vec cl_pitchspeed 10279"
alias injectvec "+noset; alias vec cl_pitchspeed 10217"
alias knifevec "alias vec cl_pitchspeed 11250"
alias knset "alias -aimwhat -knife1shot"
alias +knife1shot "+attack2"
alias -knife1shot "-attack2"
alias +noset "alias +aimwhat +attack"
alias -noset "alias -aimwhat -attack"
alias 1shotknife "knifevec; knset; alias +aimwhat +knife1shot"
alias +aimwhat +attack
alias -aimwhat -attack
alias centerview "cl_pitchspeed 250000;+lookdown;wait;-lookdown;vec;+lookup;wait;-lookup"
alias +headshot "x;-mlook;centerview;cl_pitchspeed 10;wait;+aimwhat;+lookup;wait;-lookup"
alias -headshot "-aimwhat;+mlook"
alias headshotOn "headshotBind;x;alias headshot headshotOff"
alias headshotOff "defaultBind;x;alias headshot headshotOn"
alias headshot "headshotOn"
alias headshotBind "bind mouse1 +headshot;"
alias defaultBind "bind mouse1 +attack"
alias hs.on "bind mouse1 +headshot;echo HS [ON];alias hs.tog hs.off"
alias hs.off "bind mouse1 +attack;echo HS [OFF];alias hs.tog hs.on"
alias hs.tog "hs.off"
echo HS [ON]
//Feel free to edit these binds.
bind home "hs.tog"
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