glazier css settings, config & cfg 2012
| Full Name | - |
| Nickname | glazier |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-07-18 |
| Last Update | 2012-07-18 |
Navigation
| glazier Gear |
| glazier Setup |
| glazier Config |
| glazier Settings |
glazier screenshot
glazier Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
glazier Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
glazier config
The Counter-Strike Source config file of glazier has been downloaded 21 times. Download autoexec.cfg by clicking the download button below.
How to install glazier css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec glazier.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec glazier.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
glazier Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of glazier. The glazier css settings page has been viewed for 1.668 since it was added on 2012-07-18. The last time the settings of glazier were on 2012-07-18. Visit the css settings page to view more Counter-Strike Source settings like glazier or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2020-01-07 | |||
| 2 | 2023-06-06 | |||
| 3 | 2020-09-24 | |||
| 4 | 2021-04-20 | |||
| 5 | 2024-03-04 |
Other Denmark gaming settings
| # | Name | Country | Last Update | |
| 1 | 2020-02-15 | |||
| 2 | 2021-06-20 | |||
| 3 | 2025-08-01 | |||
| 4 | 2024-04-21 | |||
| 5 | 2024-05-03 | |||
| 6 | 2024-03-14 | |||
| 7 | 2024-03-17 | |||
| 8 | 2024-04-24 | |||
| 9 | 2022-09-15 | |||
| 10 | 2025-08-08 |
glazier CFG file
// GLAZIER.CFG | 450 DPI | 60 HERTZ MONITOR | 2.45 SENS //
// GLAZIER CVARS
zoom_sensitivity_ratio "0.95"
cl_downloadfilter "nosound"
cl_crosshairscale "1200"
cl_dynamiccrosshair "0"
jpeg_quality "100"
fps_max "999"
cl_showfps 1
clientport "1337"
// GLAZIER BINDS
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_uparrow" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELDOWN" "+jump"
bind "MOUSE4" "use weapon_flashbang"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "4"
bind v "say pz"
bind "mouse5" "+voicerecord"
bind "." "cl_dynamiccrosshair 2"
// BUYSCRIPT & LEFTHAND KNIFE
bind "KP_INS" "buy m4a1; buy ak47"
bind "KP_DEL" "buy vesthelm"
bind "KP_ENTER" "buy defuser"
bind "KP_END" "buy flashbang"
bind "kp_downarrow" "buy hegrenade"
bind "KP_PGDN" "buy deagle"
bind "KP_leftarrow" "buy smokegrenade"
bind "KP_rightarrow" "buy awp"
bind "KP_PLUS" "buy mp5navy"
bind "KP_UPARROW" "BUY FAMAS; BUY GALIL"
// NETCODE CVARS
cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "35000"
// CL_ CVARS
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_disablehtmlmotd "0"
// GIBS CVARS
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// MAT_ CVARS
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
// MISC CVARS
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
// MULTICORE CVARS
cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"
// R_ CVARS
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
// ROPE_ CVARS
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
// SENS_ CVARS
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// SOUND_ CVARS
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
volume 1.0
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
// ZBLOCK CVARS
setinfo zb_wantautocashcalling 1
clear
echo glazier2stronk.mix
echo glazier2stronk.mix
echo glazier2stronk.mix
echo glazier2stronk.mix
echo glazier2fuckingstronk
// GLAZIER CVARS
zoom_sensitivity_ratio "0.95"
cl_downloadfilter "nosound"
cl_crosshairscale "1200"
cl_dynamiccrosshair "0"
jpeg_quality "100"
fps_max "999"
cl_showfps 1
clientport "1337"
// GLAZIER BINDS
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_uparrow" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELDOWN" "+jump"
bind "MOUSE4" "use weapon_flashbang"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "4"
bind v "say pz"
bind "mouse5" "+voicerecord"
bind "." "cl_dynamiccrosshair 2"
// BUYSCRIPT & LEFTHAND KNIFE
bind "KP_INS" "buy m4a1; buy ak47"
bind "KP_DEL" "buy vesthelm"
bind "KP_ENTER" "buy defuser"
bind "KP_END" "buy flashbang"
bind "kp_downarrow" "buy hegrenade"
bind "KP_PGDN" "buy deagle"
bind "KP_leftarrow" "buy smokegrenade"
bind "KP_rightarrow" "buy awp"
bind "KP_PLUS" "buy mp5navy"
bind "KP_UPARROW" "BUY FAMAS; BUY GALIL"
// NETCODE CVARS
cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "35000"
// CL_ CVARS
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_disablehtmlmotd "0"
// GIBS CVARS
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// MAT_ CVARS
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
// MISC CVARS
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
// MULTICORE CVARS
cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"
// R_ CVARS
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
// ROPE_ CVARS
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
// SENS_ CVARS
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// SOUND_ CVARS
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
volume 1.0
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
cl_showerror "0" // 2 for above plus detailed field deltas.
cl_showevents "0" // Print event firing info in the console
// ZBLOCK CVARS
setinfo zb_wantautocashcalling 1
clear
echo glazier2stronk.mix
echo glazier2stronk.mix
echo glazier2stronk.mix
echo glazier2stronk.mix
echo glazier2fuckingstronk
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