flowedd css settings, config & cfg 2012
| Full Name | - |
| Nickname | flowedd |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-04-04 |
| Last Update | 2012-04-04 |
Navigation
| flowedd Gear |
| flowedd Setup |
| flowedd Config |
| flowedd Settings |
flowedd screenshot
flowedd Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
flowedd Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
flowedd config
The Counter-Strike Source config file of flowedd has been downloaded 22 times. Download autoexec.cfg by clicking the download button below.
How to install flowedd css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec flowedd.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec flowedd.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
flowedd Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of flowedd. The flowedd css settings page has been viewed for 1.145 since it was added on 2012-04-04. The last time the settings of flowedd were on 2012-04-04. Visit the css settings page to view more Counter-Strike Source settings like flowedd or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2024-09-26 | |||
| 2 | 2022-08-27 | |||
| 3 | 2023-06-20 | |||
| 4 | 2022-08-25 | |||
| 5 | 2023-07-06 |
Other United Kingdom gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-03-30 | |||
| 2 | 2024-04-06 | |||
| 3 | 2022-09-11 | |||
| 4 | 2024-04-01 | |||
| 5 | 2024-03-31 | |||
| 6 | 2021-05-24 | |||
| 7 | 2024-04-06 | |||
| 8 | 2024-04-01 | |||
| 9 | 2022-08-28 | |||
| 10 | 2024-02-16 |
flowedd CFG file
unbindall
clear
echo"EamoN config now Loading.."
// gay settings //
bind "UPARROW" "buy smokegrenade"
bind "DOWNARROW" "buy defuser"
bind "KP_SLASH" "buy vesthelm"
bind "LEFTARROW" "buy hegrenade"
bind "RIGHTARROW" "buy flashbang"
bind "MOUSE4" "+mwjump"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
alias umwb1 "bind mwheeldown invnext"
alias umwb2 "bind mwheelup invprev"
alias unbindingmwjump "umwb1;umwb2"
alias mwb2 "bind mwheeldown +jump"
alias mwb1 "bind mwheelup +jump"
alias bindingmwjump "mwb1;mwb2"
alias -mwjump "unbindingmwjump"
alias +mwjump "bindingmwjump"
bind "." "zb_teamcash"
bind "g" "+throw"
alias +throw "drop; +use"
alias -throw "-use"
bind "r" "use weapon_flashbang"
fps_max "150"
cl_crosshairscale "900"
cl_crosshaircolor "1"
cl_crosshairusealpha "300"
cl_dynamiccrosshair "0"
cl_crosshairusealpa "255"
cl_Crosshairalpha "9999"
crosshair "1"
m_pitch "0.022"
m_filter "0"
sensitivity "1.45"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
zoom_sensitivity_ratio "1.0"
cl_showfps "1"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "+throw"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "use weapon_flashbang"
bind "s" "+back"
bind "t" "impulse 201"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "messagemode2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_SLASH" "buy vesthelm"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "zb_teamcash"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "UPARROW" "buy smokegrenade"
bind "LEFTARROW" "buy hegrenade"
bind "DOWNARROW" "buy defuser"
bind "RIGHTARROW" "buy flashbang"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+mwjump"
bind "MOUSE5" "+reload"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
// Connection settings //
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "nosounds"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "66"
rate "35000"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_max "50"
cl_c4dynamiclight "1"
// Sound & volume //
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.06"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.05"
net_graph "1"
net_graphheight "50"
net_graphpos "3"
// HUD & misc. //
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "1"
cl_wpn_sway_interp "0"
con_enable "1"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
// CPU settings //
r_3dnow "0"
r_sse2 "1"
// Graphics //
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "4"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
// CS:S Update //
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_unloadlightmaps "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
clear
echo"EamoN config Loaded"
clear
echo"EamoN config now Loading.."
// gay settings //
bind "UPARROW" "buy smokegrenade"
bind "DOWNARROW" "buy defuser"
bind "KP_SLASH" "buy vesthelm"
bind "LEFTARROW" "buy hegrenade"
bind "RIGHTARROW" "buy flashbang"
bind "MOUSE4" "+mwjump"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
alias umwb1 "bind mwheeldown invnext"
alias umwb2 "bind mwheelup invprev"
alias unbindingmwjump "umwb1;umwb2"
alias mwb2 "bind mwheeldown +jump"
alias mwb1 "bind mwheelup +jump"
alias bindingmwjump "mwb1;mwb2"
alias -mwjump "unbindingmwjump"
alias +mwjump "bindingmwjump"
bind "." "zb_teamcash"
bind "g" "+throw"
alias +throw "drop; +use"
alias -throw "-use"
bind "r" "use weapon_flashbang"
fps_max "150"
cl_crosshairscale "900"
cl_crosshaircolor "1"
cl_crosshairusealpha "300"
cl_dynamiccrosshair "0"
cl_crosshairusealpa "255"
cl_Crosshairalpha "9999"
crosshair "1"
m_pitch "0.022"
m_filter "0"
sensitivity "1.45"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
zoom_sensitivity_ratio "1.0"
cl_showfps "1"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "+throw"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "use weapon_flashbang"
bind "s" "+back"
bind "t" "impulse 201"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "messagemode2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_SLASH" "buy vesthelm"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "zb_teamcash"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "UPARROW" "buy smokegrenade"
bind "LEFTARROW" "buy hegrenade"
bind "DOWNARROW" "buy defuser"
bind "RIGHTARROW" "buy flashbang"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+mwjump"
bind "MOUSE5" "+reload"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
// Connection settings //
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "nosounds"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "66"
rate "35000"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_max "50"
cl_c4dynamiclight "1"
// Sound & volume //
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.06"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.05"
net_graph "1"
net_graphheight "50"
net_graphpos "3"
// HUD & misc. //
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "1"
cl_wpn_sway_interp "0"
con_enable "1"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
// CPU settings //
r_3dnow "0"
r_sse2 "1"
// Graphics //
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "4"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
// CS:S Update //
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_unloadlightmaps "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
clear
echo"EamoN config Loaded"
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