faro cs2 settings, config & cfg 2012
| Full Name | - |
| Nickname | faro |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-01 |
| Last Update | 2012-09-01 |
Navigation
| faro Gear |
| faro Setup |
| faro Config |
| faro Settings |
faro screenshot
faro Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
faro Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
faro config
The Counter-Strike 2 config file of faro has been downloaded 104 times. Download autoexec.cfg by clicking the download button below.
How to install faro cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec faro.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec faro.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
faro Settings
Monitor
| Resolution | 1280x720 |
| Aspect Ratio | 16:9 |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | 0.8 |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | 4 |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | 6 |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_crosshaircolor 4; cl_crosshairsize 6;
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of faro. The faro cs2 settings page has been viewed for 1.966 since it was added on 2012-09-01. The last time the settings of faro were on 2012-09-01. Visit the cs2 settings page to view more Counter-Strike 2 settings like faro or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-08-01 | |||
| 2 | 2025-08-07 | |||
| 3 | 2021-12-22 | |||
| 4 | 2020-04-27 | |||
| 5 | 2024-04-02 |
Other Denmark gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-09-13 | |||
| 2 | 2024-03-13 | |||
| 3 | 2022-10-05 | |||
| 4 | 2024-03-14 | |||
| 5 | 2023-02-16 | |||
| 6 | 2022-10-15 | |||
| 7 | 2024-04-03 | |||
| 8 | 2022-10-15 | |||
| 9 | 2024-05-10 | |||
| 10 | 2024-05-12 |
faro CFG file
// Last edit :3/8/2012 11:00 am.
// IMPORTANT : Stop using useless launch options settings (such as -high -dxlevel -heapsize etc...) !!
// Only usefull commands are : -console -refresh (Put here which hertz you want)
// If you want to set dxlevel, use this :
// http://regnam.fr/set_dxlevel_81.zip
// http://regnam.fr/set_dxlevel_95.zip
bind "KP_END" "buy mp7; buy priammo; buy defuser"
bind "KP_DOWNARROW" "buy Ak47; buy m4a1; buy priammo; buy defuser"
bind "kp_PGDN" "buy awp; buy priammo; buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang; buy defuser"
bind "KP_RIGHTARROW" "buy smokegrenade"
bind "KP_HOME" "buy vesthelm; buy vest"
bind "KP_PGUP" "buy deagle"smokegrenade"
// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
cl_legacy_crosshair_recoil "1"
sensivity "0.8"
setinfo zb_wantautocashcalling 1
// _______________
// | AIM |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairscale "0"
cl_crosshairsize "5"
cl_crosshairthickness "1"
cl_crosshairusealpha "0"
cl_righthand "1"
cl_scalecrosshair "1"
// _______________
// | GIBS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
// | MAT |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
mat_forceaniso "0"
mat_trilinear "1"
mat_clipz "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_bloomscale "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_reducefillrate "1"
mat_hdr_enabled "0"¨
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_vsync "0"
mat_shadowstate "0"
mat_picmip "2"
// _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
fps_max "300"
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0
// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
// _______________
// | R_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
// | SENS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
// ______________
// | CUSTOM |
zoom_sensitivity_ratio 1.3
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_scoreboard_ct_color_red"56"
cl_scoreboard_ct_color_green "193"
cl_scoreboard_ct_color_blue "54"
cl_scoreboard_t_color_red"56"
cl_scoreboard_t_color_green "193"
cl_scoreboard_t_color_blue "54"
alias d2 "rcon changelevel de_dust2"
alias train "rcon changelevel de_train"
alias tuscan "rcon changelevel de_tuscan"
alias inf "rcon changelevel de_inferno"
alias nuke "rcon changelevel de_nuke"
alias season "rcon changelevel de_season"
alias contra "rcon changelevel de_contra"
alias aim "rcon changelevel aim_map"
alias ft "rcon mp_freezetime 7"
alias rr "rcon mp_restartgame 1"
alias lo3 "rcon zb_lo3"
alias ko3 "rcon zb_ko3"
alias pw "rcon sv_password pcw"
echo "faro Config Loaded.
echo "Liane!*-: <3<3<3
echo "Hvis du kan se det her, saa virker lortet!
// IMPORTANT : Stop using useless launch options settings (such as -high -dxlevel -heapsize etc...) !!
// Only usefull commands are : -console -refresh (Put here which hertz you want)
// If you want to set dxlevel, use this :
// http://regnam.fr/set_dxlevel_81.zip
// http://regnam.fr/set_dxlevel_95.zip
bind "KP_END" "buy mp7; buy priammo; buy defuser"
bind "KP_DOWNARROW" "buy Ak47; buy m4a1; buy priammo; buy defuser"
bind "kp_PGDN" "buy awp; buy priammo; buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang; buy defuser"
bind "KP_RIGHTARROW" "buy smokegrenade"
bind "KP_HOME" "buy vesthelm; buy vest"
bind "KP_PGUP" "buy deagle"smokegrenade"
// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
cl_legacy_crosshair_recoil "1"
sensivity "0.8"
setinfo zb_wantautocashcalling 1
// _______________
// | AIM |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairscale "0"
cl_crosshairsize "5"
cl_crosshairthickness "1"
cl_crosshairusealpha "0"
cl_righthand "1"
cl_scalecrosshair "1"
// _______________
// | GIBS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
// | MAT |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
mat_forceaniso "0"
mat_trilinear "1"
mat_clipz "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_bloomscale "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_reducefillrate "1"
mat_hdr_enabled "0"¨
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_vsync "0"
mat_shadowstate "0"
mat_picmip "2"
// _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
fps_max "300"
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0
// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
// _______________
// | R_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
// | SENS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
// ______________
// | CUSTOM |
zoom_sensitivity_ratio 1.3
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_scoreboard_ct_color_red"56"
cl_scoreboard_ct_color_green "193"
cl_scoreboard_ct_color_blue "54"
cl_scoreboard_t_color_red"56"
cl_scoreboard_t_color_green "193"
cl_scoreboard_t_color_blue "54"
alias d2 "rcon changelevel de_dust2"
alias train "rcon changelevel de_train"
alias tuscan "rcon changelevel de_tuscan"
alias inf "rcon changelevel de_inferno"
alias nuke "rcon changelevel de_nuke"
alias season "rcon changelevel de_season"
alias contra "rcon changelevel de_contra"
alias aim "rcon changelevel aim_map"
alias ft "rcon mp_freezetime 7"
alias rr "rcon mp_restartgame 1"
alias lo3 "rcon zb_lo3"
alias ko3 "rcon zb_ko3"
alias pw "rcon sv_password pcw"
echo "faro Config Loaded.
echo "Liane!*-: <3<3<3
echo "Hvis du kan se det her, saa virker lortet!
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