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classicAIMcfg css settings, config & cfg 2012

Full Name -
Nickname classicAIMcfg
Birthday -
Nationality RussiaRussia
Game Counter-Strike SourceCounter-Strike Source
Since 2012-07-20
Last Update 2012-07-20
classicAIMcfg screenshot

classicAIMcfg Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

classicAIMcfg Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

classicAIMcfg config

The Counter-Strike Source config file of classicAIMcfg has been downloaded 382 times. Download autoexec.cfg by clicking the download button below.
How to install classicAIMcfg css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec classicAIMcfg.cfg" to config.cfg file in your Counter-Strike Source folder.
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classicAIMcfg Settings

Monitor
Resolution: 1680x1050
Aspect Ratio: 16:10
Sensitivity
Sensitivity: 0.85000
Crosshair
Color: 4
Size: 3.6
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of classicAIMcfg. The classicAIMcfg css settings page has been viewed for 920 since it was added on 2012-07-20. The last time the settings of classicAIMcfg were on 2012-07-20. Visit the css settings page to view more Counter-Strike Source settings like classicAIMcfg or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssRussiaRussia2013-02-05
2cssHungaryHungary2013-06-17
3cssRussiaRussia2020-01-02
4cssFranceFrance2010-09-12
5cssDenmarkDenmark2012-07-11
Other Russia gaming settings
classicAIMcfg CFG file
#CLASSIC GAMING CFG
#UPDATE 19/07/2012 18:40
#1200dpi
# CSPL.RU PROFILE - http://cspl.ru/index.php?ind=league&op=clan&type=aim&ide=153483
# FGCL.RU PROFILE - http://www.fgcl.ru/team/2577/
# STEAMCOMMUNITY - http://steamcommunity.com/id/classic_c/

;. #mousesettings ;.

zoom_sensitivity_ratio "1.1"
sensitivity "0.85000"


;. #netsettings ;.

cl_interpolate "1"
cl_smoothtime "0"
cl_smooth "1"
net_graph "0"
net_scale "3"
cl_showfps "0"
fps_max "282.00000"
rate "1048576"
cl_cmdrate "66"
sv_maxupdaterate "300"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"


;. #crosshairsettings ;.

cl_crosshairalpha "200"
cl_dynamiccrosshair "0"
cl_crosshairscale "2444"
cl_crosshairusealpha "255"
cl_crosshairthickness "0.52"
cl_crosshairsize "3.6"
cl_crosshairspreadscale "0.4"
cl_crosshaircolor "4"


;. #modelsettings ;.

cl_ragdoll_physics_enable "1" // leichen
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
mp_decals "242" // allows bloodeffects
r_decals "242" // disables player sprays
r_rootlod "0" // modeldetail
r_lod "0" // adjusts model quality--set between -5 and 5
r_staticprop_lod "3"


;. #soundsettings ;.

volume "0.4"
sv_voiceenable "1"
voice_enable "1"
voice_scale "0.8" // receiving voicesound
voice_modenable "1"


;. #mat_settings ;.

mat_trilinear "0"
mat_forceaniso "0"
mat_antialias "0"
mat_monitorgamma "1.6" // gamma
mat_monitorgamma_tv_enabled "1" // brightness
mat_monitorgamma_tv_exp "3" // level of brightness
mat_disable_bloom "1"
mat_bumpmap "0" // disables bumpmapping
mat_clipz "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_fastnobump "1" // faster bumpmapping
mat_filtertextures "1"
mat_filterlightmaps "1"
mat_hdr_enabled "0"
mat_specular "0" // disables specular lighting
mat_parallaxmap "0"
mat_picmip "2" // lower texture quality--set between 0 and 2
mat_softwareskin "0"
mat_softwarelighting "0"
mat_reducefillrate "1"
mat_forcehardwaresync "0"
mat_vsync "0" // disables vertical synchronization

r_drawflecks "0"
r_3dsky "0" // disables 3d skybox
r_avglight "0" // disables average lighting
r_cheapwaterstart "1" // worse water rendering
r_cheapwaterend "1" // worse water rendering
r_decal_cullsize "2" // lower texture quality at distance
r_drawmodeldecals "0" // disables decals on models
r_dynamic "0" // disables dynamic lighting
r_eyes "0" // removes eyes from player models
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_lightaverage "0"
r_lightinterp "0"
r_maxdlights "0"
r_occlusion "1"
r_propsmaxdist "1" // lower object fading distance
r_rainspeed "1"
r_rainsplashpercentage "0"
r_rainsimulate "0"
r_renderoverlayfragment "0"
r_teeth "0" // removes teeth from player models
r_waterdrawreflection "0"
r_waterforceexpensive "0" // disables high-quality water
r_worldlights "2"
r_drawbatchdecals "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_lightinterp "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_modellodscale "1"

rope_averagelight "0" // disables average lighting on ropes
rope_smooth "0" // disables antialiasing on ropes
rope_wind_dist "0" // disables wind effects on ropes
rope_subdiv "0"
rope_rendersolid "0"
rope_smooth "0"

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

r_threaded_renderables "1"
r_threaded_particles "1"
snd_mix_async "0"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
cl_disablehtmlmotd "1"

cl_disablefreezecame"1"

hud_fastswitch "1" // switch menu dont need +attack
cl_autowepswitch "0" // switch to picked up weapons
cl_autohelp "0" // help / tutorial messages
cl_drawmonitors "0"
cl_forcepreload "1" // forces preload to help increase performance
cl_ejectbrass "0"
cl_wpn_sway_scale "1"

showhitlocation "1"
muzzleflash_light "0"
room_type "0"

sv_forcepreload "1"
demo_recordcommands "1"
jpeg_quality "100"
snd_mixahead "0.05"

muzzleflash_light "0"
spec_scoreboard "0"
cl_spec_mode "4"
cl_disablehtmlmotd "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_show_achievement_popups "0"
cl_disablefreezecam "1"
cl_radartype "0"
cl_radaralpha "255"
cl_locationalpha "150"

setinfo zb_wantautocashcalling "1"

showhitlocation "1"

sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "0"
voice_modenable "0"
voice_scale "1"
weapon_showproficiency "1"

mat_queue_mode "2"
r_threaded_renderables "1"
r_threaded_particles "1"
snd_mix_async "0"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"

cl_disablehtmlmotd "1"
cl_disablefreezecame "1"

snd_flushasync
soundscape_flush

fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "0"

overview_preferred_view_size 243
overview_names 0

con_filter_enable 1
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
con_filter_text_out "CMaterial"

;. #binds ;.

unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "q" "lastinv"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "use weapon_flashbang;buy flashbang"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "a" "+moveleft"
bind "r" "+reload"
bind "s" "+back"
bind "k" "+voicerecord"
bind "u" "messagemode2"
bind "x" "noclip"
bind "y" "messagemode"
bind "w" "+forward"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "\" "toggleconsole"
bind "f3" "zb_teamcash"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "$"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "w" "+forward"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "use weapon_hegrenade;buy hegrenade"
bind "F5" "jpeg"
cl_hudfastswitch "1"
bind "PAUSE" "pause"
bind "mwheeldown" "+jump"
bind "mwheelup" "+jump"



alias +duckjump "+jump; +duck"
alias -duckjump "-jump; -duck"
bind "space" "+duckjump"


alias +clearreload "r_cleardecals; +reload"
alias -clearreload "r_cleardecals; -reload"
bind "r" "+clearreload




sv_cheats 1

clear
clear

echo classic's cfg loaded .
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