WtX css settings, config & cfg 2012
| Full Name | - |
| Nickname | WtX |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-20 |
| Last Update | 2012-09-20 |
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| WtX Config |
| WtX Settings |
WtX screenshot
WtX Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
WtX Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
WtX config
The Counter-Strike Source config file of WtX has been downloaded 31 times. Download autoexec.cfg by clicking the download button below.
How to install WtX css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec WtX.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec WtX.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
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WtX Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of WtX. The WtX css settings page has been viewed for 1.588 since it was added on 2012-09-20. The last time the settings of WtX were on 2012-09-20. Visit the css settings page to view more Counter-Strike Source settings like WtX or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2022-08-27 | |||
| 2 | 2023-12-20 | |||
| 3 | 2020-03-14 | |||
| 4 | 2024-02-15 | |||
| 5 | 2020-01-07 |
Other Lithuania gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-04-07 | |||
| 2 | 2024-04-06 | |||
| 3 | 2024-04-25 | |||
| 4 | 2024-04-06 | |||
| 5 | 2020-05-17 | |||
| 6 | 2022-05-29 | |||
| 7 | 2020-07-21 | |||
| 8 | 2021-11-28 | |||
| 9 | 2021-11-18 | |||
| 10 | 2020-09-28 |
WtX CFG file
// Personal//
sensitivity "1.90"
zoom_sensitivity_ratio "1"
cl_Crosshairsize "3.5"
bind "x" "cl_righthand 0"
bind "c" "cl_righthand 1"
hud_fastswitch "1"
cl_crosshairspreadscale "0.5"
cl_dynamiccrosshair "0"
cl_autowepswitch "0"
fps_max "300"
m_mousespeed "0"
snd_mixahead "0.05"
cl_cloud_settings "0"
mp_decals "50"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "3"
// Connection settings //
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "66"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.02"
cl_timeout "9999999"
cl_updaterate "66"
rate "100000"
clientport "1337"
// Sound & volume //
cl_customsounds "0"
cl_hudhint_sound "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0"
dsp_room "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.05"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "0"
snd_profile "0"
snd_surround_speakers "2"
soundscape_flush "1"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
// Mouse & crosshair //
cl_observercrosshair "1"
cl_scalecrosshair "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// HUD & misc. //
cl_autohelp "0"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_playerspraydisable "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_show_achievement_popups "0"
cl_showerror "0"
cl_showhelp "0"
con_enable "1"
hud_centerid "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
// CPU settings //
r_3dnow "1"
r_sse_s "1"
r_sse2 "1"
// Graphics //
adsp_debug "0"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_burninggibs "0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_wpn_sway_interp "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_force_ps_patch "0"
mat_forceaniso "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_monitorgamma "1.6"
mat_parallaxmap "1"
mat_picmip "0"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "50"
muzzleflash_light "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "1"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_DrawSpecificStaticProp "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flashlightrendermodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_pixelfog "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "30"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
r_queued_ropes "0"
r_renderoverlayfragment "1"
r_staticprop_lod "3"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
// Multicore rendering tweaks //
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
// error fix //
con_filter_enable "1"
con_filter_text_out "vertex"
con_filter_text_out "Attempted"
con_filter_text_out "CMaterial"
con_filter_text_out "Achievements disabled"
con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
mp_decals "50"
r_decal_cullsize "0"
alias +clearreload "r_cleardecals; +reload"
alias -clearreload "r_cleardecals; -reload"
bind "r" "+clearreload
bind "space" "+duckjump"
alias +duckjump "+jump;+duck"
alias -duckjump "-duck;-jump"
alias +ducken "+duck;"
alias -ducken "-duck;"
bind "mwheelup" "+jump"
soundscape_flush
mat_savechanges
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