TF2 FPS Config summer 2019 August config

TF2 FPS Config summer 2019 August tf2 config settings download

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TF2 FPS Config summer 2019 August config

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TF2 FPS Config summer 2019 August tf2 in-game settings

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TF2 FPS Config summer 2019 August tf2 config file

// >> READ: Want to release a modified version of this performance config with your own changes? Please don't unless it's
// a major change from this one. Make a pull request for this config to help increase performance even more and
// keep everything working properly. If you're going to release a modified version anyway, please, at the very least,
// link back to this github page and state that you modified this config.

// Rhapsody's Performance Config - 11/19/15
// Launch options stated here. Copy these into TF2's launch options, and remove -dxlevel 90/-dxlevel 81 after the first launch,
// or else your graphics settings will keep reverting every time you restart the game.
// Fullscreen: -dxlevel 90 -full -w WIDTH -h HEIGHT -console -novid
// Windowed: -dxlevel 90 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// Fullscreen DX8: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Windowed DX8: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// Don't use -dxlevel 95 with this config. I've attempted to, but for some reason, whenever you exit the graphics options with -dxlevel 95 enabled,
// it defaults back to -dxlevel 90 or even -dxlevel 80. I'm unsure as to what actually causes this, so I can't fix it unless there's some sort of reasoning
// I'm missing.

// >> PLEASE NOTE
// All of these settings, besides the Graphical and Miscellaneous section, can be changed in-game with commands.
// These changes will persist through restarts, since all of them are commented in this autoexec. Only edit/uncomment
// commented lines if you don't intend to use the console commands, since it's really not needed otherwise.
// If you want to edit the commands themselves, the aliases are listed towards the bottom of the file.

// >> HAVE YOUR OWN AUTOEXEC ALREADY, BUT WANT TO USE THE AUTOMATIC UPDATER?
// The automatic updater replaces the autoexec.cfg file with the updated version from the github repository, meaning any changes
// you make would be undone each time it grabs the current version. You can get around this by making a file called autoexec2.cfg
// in the same folder autoexec.cfg is in; as of 3/19/15, this script automatically executes autoexec2.cfg if it's found.
// Theoretically, you can place minor modifications to this script in that file separately, since I'd imagine autoexec2.cfg is
// executed after autoexec.cfg, since autoexec.cfg is the file that's executing autoexec2.cfg.

// >> KEEP UP TO DATE!
// Read the README.MD file included! It has instructions on how to set up an automatic updater on Windows or Linux so that you can
// keep this config updated automatically, since it changes to be compatible with the new TF2 updates. Alternatively, keep a close
// eye on https://github.com/RhapsodySL/perfconfig and possibly favorite the repo!

//----------------------------------------------------------------------------
// FPS display options
// Show your current FPS or limit your maximum frames to make the game smoother and less jittery.
//----------------------------------------------------------------------------

//cl_showfps 1 // Show unsmoothed FPS meter.
//fps_max 0 // Set the FPS cap to an amount that you typically max out at to prevent jittering. Should be higher than 60.
alias "+ScoreDisplay" "+showscores; net_graph 1" // Makes netgraph show info, but only when viewing scoreboard. Comment this line to get rid of the netgraph on the scoreboard.
alias "-ScoreDisplay" "-showscores; net_graph 0" // Comment this line to get rid of the netgraph on the scoreboard.
//net_graphproportionalfont 0 // Makes netgraph font size proportional to your screen's current resolution. On smaller displays, it's larger than it needs to be and fills up the scoreboard. Comment or set to 1 if you still want it.
//net_graphpos 0 // Modify the location of the netgraph. 0 = left edge, 1 = right edge, 2 = centered, 3 or higher specifies the X co-ordinate of the graph's left edge
//net_graphheight 64 // Modify the height of your netgraph for fine modification.

//----------------------------------------------------------------------------
// Network settings
//
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
//
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
//
// Generally, meeting both of the following conditions would classify it as a
// good connection:
//
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
//----------------------------------------------------------------------------

// Good connection
//cl_cmdrate 66
//cl_interp 0
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 66
//rate 60000

// Comanglia's Good connection
//cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
//cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
//rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL

// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

//----------------------------------------------------------------------------
// Sprays
// No/negligible performance benefit. Only useful to disable if you're annoyed by them.
//----------------------------------------------------------------------------

cl_playerspraydisable 0 // Set to 1 to disable.
r_spray_lifetime 2 // Set to 0 to disable.

//----------------------------------------------------------------------------
// Shadows
// Shadows can provide a tactical advantage, but at the same time can lower FPS, especially in busy areas.
//----------------------------------------------------------------------------

//r_shadowmaxrendered 0 // Set to 11 to enable.
//r_shadowrendertotexture 0 // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
//r_shadows 0 // Set to 1 to enable.
//nb_shadow_dist 400 // Distance from which shadows are visible. Uncomment to modify.

///----------------------------------------------------------------------------
// Facial features
// Disables facial features such as eyes moving and blinking, and mouths opening.
//----------------------------------------------------------------------------

//r_eyes 0 // Set to 1 to enable.
//r_flex 0 // Set to 1 to enable.
//r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
//r_teeth 0 // Set to 1 to enable.

// Extra settings for if you want to enable facial features but still have a performance benefit. Only uncomment if you have facial features turned on.
//r_eyemove 0
//r_eyeshift_x 0
//r_eyeshift_y 0
//r_eyeshift_z 0
//r_eyesize 0
//blink_duration 0 // Default is 0.2

//----------------------------------------------------------------------------
// Ragdolls
// Ragdolls can provide significant FPS loss when interacted with on older computers.
// ----------------------------------------------------------------------------


//cl_ragdoll_fade_time 0 // Sets how long until ragdolls fade, in seconds. Default is 15.
//cl_ragdoll_forcefade 1 // Set to 0 to enable.
//cl_ragdoll_physics_enable 0 // Sets whether bullets, explosives, or attacks will interact with the body. Default is 1.
//g_ragdoll_fadespeed 0 // Sets how fast the fading effect is. Default is 600.
//g_ra
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