Snake SSJ jkja settings, config & cfg 2020
| Full Name | - |
| Nickname | Snake SSJ |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2020-05-12 |
| Last Update | 2020-05-12 |
Snake SSJ screenshot
Snake SSJ Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
Snake SSJ Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
Snake SSJ config
The Jedi Knight: Jedi Academy config file of Snake SSJ has been downloaded 29 times. Download SnakeSSJ.cfg by clicking the download button below.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
Snake SSJ Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Snake SSJ. The Snake SSJ jkja settings page has been viewed for 1.812 since it was added on 2020-05-12. The last time the settings of Snake SSJ were on 2020-05-12. Visit the jkja settings page to view more Jedi Knight: Jedi Academy settings like Snake SSJ or visit upload section to add your own jkja settings.
Other Jedi Knight: Jedi Academy settings
| # | Name | Country | Last Update | |
| 1 | 2022-08-23 | |||
| 2 | 2025-08-08 | |||
| 3 | 2025-08-03 | |||
| 4 | 2025-07-15 | |||
| 5 | 2025-01-15 |
Other Argentina gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-03-31 | |||
| 2 | 2024-02-22 | |||
| 3 | 2020-07-28 | |||
| 4 | 2024-05-03 | |||
| 5 | 2024-02-22 | |||
| 6 | 2022-09-27 | |||
| 7 | 2024-02-20 | |||
| 8 | 2024-02-29 | |||
| 9 | 2022-10-03 | |||
| 10 | 2024-02-27 |
Snake SSJ CFG file
unbindall
bind SHIFT "+speed"
bind CTRL "+movedown"
bind ALT "cl_maxpackets 10; com_maxfps 20; +moveup; com_maxfps 200; cl_maxpackets 100; wait 2; -moveup; +movedown; wait 1; -movedown;"
bind CAPSLOCK ""
bind TAB "+scores"
bind ENTER "+use"
bind SPACE "+moveup"
bind 1 "taunt"
bind 2 "echo ^1Single MODE; saber1 single_9; saber2 none; cg_sabertrail 0;"
bind 3 "echo ^1Staff MODE; saber1 dual_1; saber2 none; cg_sabertrail 1;"
bind 4 "vstr switch142; echo ^1Max^7fps 142;"
bind 5 "vstr switch200; echo ^1Max^7fps 200;"
bind 6 "cg_draw2d !"
bind A "+moveleft"
bind B ""
bind C "say_team ^3Pasivo"
bind D "+moveright"
bind E "say_team ^4W^7atch Out^4!"
bind F "say_team ^1Low^7"
bind G "screenshot"
bind I "messagemode4"
bind K "engage_duel"
bind M "cg_thirdpersoncameradamp 0.3"
bind N "cg_thirdpersoncameradamp 0"
bind O "cg_jumpsounds !"
bind P "cg_thirdperson !"
bind Q "weapon 1"
bind R "+use"
bind S "+back"
bind T "messagemode"
bind U "messagemode3"
bind W "+forward"
bind Y "messagemode2"
bind Z ""
bind F5 ""
bind F6 ""
bind F7 ""
bind F8 ""
bind MOUSE1 "+attack"
bind MOUSE2 "+speed; wait 2; +movedown;"
bind F9 ""
bind F10 ""
bind F11 "g_synchronousclients 1; wait 50; record; wait 50; g_synchronousclients 0;"
bind F12 "stoprecord"
bind MOUSE3 "saberAttackCycle"
bind UPARROW "weapnext"
bind DOWNARROW "weapprev"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
seta r_gamma "1.70"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_dynamiclight "1"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_flares "0"
seta r_lodbias "2"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_customheight "1080"
seta r_customwidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_picmip "2"
seta r_DynamicGlow "0"
seta r_ext_texture_filter_anisotropic "0.500000"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_inGameVideo "1"
seta r_displayRefresh "60"
seta name "Padawan"
seta saber2 "none"
seta saber1 "single_9"
seta sex "21583"
seta color2 "2"
seta color1 "0"
seta forcepowers "7-1-030000000000000330"
seta model "jedi_hf/head_a1|torso_d1|lower_a1"
seta m_yaw "0.000085"
seta m_pitch "0.000020"
seta m_pitchVeh "0.022"
seta cl_mouseAccel "-24"
seta sensitivity "2400"
seta cl_pitchspeed "140"
seta cl_yawspeed "10000"
seta in_mouse "-1"
seta cl_allowDownload "0"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "100"
seta com_maxfps "200"
seta cl_timeNudge "-11"
seta snaps "1000"
seta rate "90000"
seta cg_predictItems "1"
seta cg_marks "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "6"
seta cg_shadows "1"
seta cg_thirdPersonHorzOffset "0"
seta cg_thirdPersonAlpha "1.0"
seta cg_thirdPersonTargetDamp "0.5"
seta cg_thirdPersonCameraDamp "0.3"
seta cg_thirdPersonVertOffset "16"
seta cg_thirdPersonPitchOffset "0"
seta cg_thirdPersonAngle "0"
seta cg_thirdPersonRange "120"
seta cg_repeaterOrb "0"
seta cg_auraShell "1"
seta cg_speedTrail "0"
seta cg_saberTrail "0"
seta cg_jumpSounds "1"
seta cg_saberContact "1"
seta cg_thirdPerson "1"
seta cg_drawGun "1"
seta cg_zoomfov "30.0"
seta cg_fov "100"
seta cg_stereoSeparation "0.4"
seta cg_renderToTextureFX "1"
seta cg_draw2D "1"
seta cg_drawStatus "1"
seta cg_drawTimer "1"
seta cg_drawFPS "1"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawEnemyInfo "1"
seta cg_drawRadar "0"
seta cg_drawVehLeadIndicator "1"
seta cg_drawScores "1"
seta cg_dynamicCrosshair "0"
seta cg_dynamicCrosshairPrecision "1"
seta cg_crosshairSize "13"
seta cg_simpleItems "0"
seta cg_lagometer "1"
seta cg_chatBox "10000"
seta cg_chatBoxHeight "400"
seta cg_dismember "999"
seta cg_forceModel "0"
seta cg_deferPlayers "1"
seta cg_drawTeamOverlay "1"
seta cg_drawFriend "1"
seta cg_teamChatsOnly "0"
seta cg_hudFiles "1"
seta cg_saberClash "1"
seta cg_drawVote "1"
seta cg_drawScore "1"
seta 142 "cl_maxpackets 10; com_maxfps 20; +moveup; com_maxfps 142; cl_maxpackets 72; wait 2; -moveup; +movedown; wait 1; -movedown;"
seta switch142 "bind alt vstr 142; com_maxfps 142; cl_maxpackets 72"
seta 200 "cl_maxpackets 10; com_maxfps 20; +moveup; com_maxfps 200; cl_maxpackets 100; wait 2; -moveup; +movedown; wait 1; -movedown;"
seta switch200 "bind alt vstr 200; com_maxfps 200; cl_maxpackets 100"
bind SHIFT "+speed"
bind CTRL "+movedown"
bind ALT "cl_maxpackets 10; com_maxfps 20; +moveup; com_maxfps 200; cl_maxpackets 100; wait 2; -moveup; +movedown; wait 1; -movedown;"
bind CAPSLOCK ""
bind TAB "+scores"
bind ENTER "+use"
bind SPACE "+moveup"
bind 1 "taunt"
bind 2 "echo ^1Single MODE; saber1 single_9; saber2 none; cg_sabertrail 0;"
bind 3 "echo ^1Staff MODE; saber1 dual_1; saber2 none; cg_sabertrail 1;"
bind 4 "vstr switch142; echo ^1Max^7fps 142;"
bind 5 "vstr switch200; echo ^1Max^7fps 200;"
bind 6 "cg_draw2d !"
bind A "+moveleft"
bind B ""
bind C "say_team ^3Pasivo"
bind D "+moveright"
bind E "say_team ^4W^7atch Out^4!"
bind F "say_team ^1Low^7"
bind G "screenshot"
bind I "messagemode4"
bind K "engage_duel"
bind M "cg_thirdpersoncameradamp 0.3"
bind N "cg_thirdpersoncameradamp 0"
bind O "cg_jumpsounds !"
bind P "cg_thirdperson !"
bind Q "weapon 1"
bind R "+use"
bind S "+back"
bind T "messagemode"
bind U "messagemode3"
bind W "+forward"
bind Y "messagemode2"
bind Z ""
bind F5 ""
bind F6 ""
bind F7 ""
bind F8 ""
bind MOUSE1 "+attack"
bind MOUSE2 "+speed; wait 2; +movedown;"
bind F9 ""
bind F10 ""
bind F11 "g_synchronousclients 1; wait 50; record; wait 50; g_synchronousclients 0;"
bind F12 "stoprecord"
bind MOUSE3 "saberAttackCycle"
bind UPARROW "weapnext"
bind DOWNARROW "weapprev"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
seta r_gamma "1.70"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_dynamiclight "1"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_flares "0"
seta r_lodbias "2"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_customheight "1080"
seta r_customwidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_picmip "2"
seta r_DynamicGlow "0"
seta r_ext_texture_filter_anisotropic "0.500000"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_inGameVideo "1"
seta r_displayRefresh "60"
seta name "Padawan"
seta saber2 "none"
seta saber1 "single_9"
seta sex "21583"
seta color2 "2"
seta color1 "0"
seta forcepowers "7-1-030000000000000330"
seta model "jedi_hf/head_a1|torso_d1|lower_a1"
seta m_yaw "0.000085"
seta m_pitch "0.000020"
seta m_pitchVeh "0.022"
seta cl_mouseAccel "-24"
seta sensitivity "2400"
seta cl_pitchspeed "140"
seta cl_yawspeed "10000"
seta in_mouse "-1"
seta cl_allowDownload "0"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "100"
seta com_maxfps "200"
seta cl_timeNudge "-11"
seta snaps "1000"
seta rate "90000"
seta cg_predictItems "1"
seta cg_marks "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "6"
seta cg_shadows "1"
seta cg_thirdPersonHorzOffset "0"
seta cg_thirdPersonAlpha "1.0"
seta cg_thirdPersonTargetDamp "0.5"
seta cg_thirdPersonCameraDamp "0.3"
seta cg_thirdPersonVertOffset "16"
seta cg_thirdPersonPitchOffset "0"
seta cg_thirdPersonAngle "0"
seta cg_thirdPersonRange "120"
seta cg_repeaterOrb "0"
seta cg_auraShell "1"
seta cg_speedTrail "0"
seta cg_saberTrail "0"
seta cg_jumpSounds "1"
seta cg_saberContact "1"
seta cg_thirdPerson "1"
seta cg_drawGun "1"
seta cg_zoomfov "30.0"
seta cg_fov "100"
seta cg_stereoSeparation "0.4"
seta cg_renderToTextureFX "1"
seta cg_draw2D "1"
seta cg_drawStatus "1"
seta cg_drawTimer "1"
seta cg_drawFPS "1"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawEnemyInfo "1"
seta cg_drawRadar "0"
seta cg_drawVehLeadIndicator "1"
seta cg_drawScores "1"
seta cg_dynamicCrosshair "0"
seta cg_dynamicCrosshairPrecision "1"
seta cg_crosshairSize "13"
seta cg_simpleItems "0"
seta cg_lagometer "1"
seta cg_chatBox "10000"
seta cg_chatBoxHeight "400"
seta cg_dismember "999"
seta cg_forceModel "0"
seta cg_deferPlayers "1"
seta cg_drawTeamOverlay "1"
seta cg_drawFriend "1"
seta cg_teamChatsOnly "0"
seta cg_hudFiles "1"
seta cg_saberClash "1"
seta cg_drawVote "1"
seta cg_drawScore "1"
seta 142 "cl_maxpackets 10; com_maxfps 20; +moveup; com_maxfps 142; cl_maxpackets 72; wait 2; -moveup; +movedown; wait 1; -movedown;"
seta switch142 "bind alt vstr 142; com_maxfps 142; cl_maxpackets 72"
seta 200 "cl_maxpackets 10; com_maxfps 20; +moveup; com_maxfps 200; cl_maxpackets 100; wait 2; -moveup; +movedown; wait 1; -movedown;"
seta switch200 "bind alt vstr 200; com_maxfps 200; cl_maxpackets 100"
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