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SET css settings, config & cfg 2012

Full Name -
Nickname SET
Birthday -
Nationality UkraineUkraine
Game Counter-Strike SourceCounter-Strike Source
Since 2012-09-03
Last Update 2012-09-03
SET screenshot

SET Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

SET Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

SET config

The Counter-Strike Source config file of SET has been downloaded 79 times. Download autoexec.cfg by clicking the download button below.
How to install SET css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec SET.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

SET Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 1.2
Crosshair
Color: -
Size: -
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of SET. The SET css settings page has been viewed for 1.288 since it was added on 2012-09-03. The last time the settings of SET were on 2012-09-03. Visit the css settings page to view more Counter-Strike Source settings like SET or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssMoldovaMoldova2012-02-03
2cssSlovakiaSlovakia2012-08-25
3cssLatviaLatvia2011-12-08
4cssHungaryHungary2012-08-13
5cssSwitzerlandSwitzerland2010-08-21
Other Ukraine gaming settings
# Name Country Last Update
1csUkraineUkraine2018-05-23
2tf2UkraineUkraine2010-01-06
3cod4UkraineUkraine2010-11-01
4cod4UkraineUkraine2010-12-21
5cod4UkraineUkraine2010-12-21
6dota 2UkraineUkraine2022-09-22
7csUkraineUkraine2012-12-31
8cssUkraineUkraine2014-12-09
9csUkraineUkraine2012-03-04
10cssUkraineUkraine2013-07-22
SET CFG file
[{REGISTRY}]
DXLevel_V1=95
AutoConfigVersion=1
ScreenWidth=1980
ScreenHeight=1080 cfg update 17/04/12
ScreenWindowed=0
ScreenMSAA=0
ScreenMSAAQuality=0
MotionBlur=0
ShadowDepthTexture=0
ScreenMonitorGamma=1.600000

/////////////////////////////////////////////
cl_crosshairspreadscale 0.1 Щельность
cl_crosshairsize 3.930000
_crosshairthickness "1.15"
cl_interp_ratio "1"
sensitivity "2.55" СЕНСА
zoom_sensitivity_ratio "1" АВП СЕНСА
cl_downloadfilter "all"
cl_dynamiccrosshair "1"
cl_crosshairalpha "300"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
fps_max 999
zoom_sensitivity_ratio "1"
cl_crosshairscale 600
cl_minmodels 1
cl_min_ct 4 форма кт
cl_min_t 2 фотма т

cl_downloadfilter "nosounds"
cl_allowupload "0"
cl_allowdownload "0"

///////////////////////////////////

mat_forceaniso=16
mat_picmip=0
mat_trilinear=16
mat_vsync=0
mat_forcehardwaresync=0
mat_parallaxmap=0
mat_reducefillrate=1
mat_antialias=6
mat_aaquality=0
mat_specular=0
mat_bumpmap=0
mat_hdr_level=0
mat_colorcorrection=0
r_shadowrendertotexture=1
r_rootlod=2
r_waterforceexpensive=0
r_waterforcereflectentities=0

cl_crosshaircolor 5

cl_crosshaircolor_r 250
cl_crosshaircolor_g 250
cl_crosshaircolor_b 250



// SHADOWS


r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "100"



// CL_



cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0" - ТРУПЫ(-0 нету -1есть)
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"



setinfo zb_wantautocashcalling 1



// GIBS


violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


// MAT
//

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_postprocess_x "0"
mat_postprocess_y "0"

// MISC
//

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0"
gl_picmip "0"
gl_playermip "3"
gl_texturemode "3"
mat_forceaniso "16"

// NET
//


rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp"0"
cl_lagcompensation "2"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_wpn_sway_interp "0"
cl_interp_all 0
net_maxroutable "1260"
net_maxfragments "1260"


// R_
//

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_lod "-1"


// ROPES
//

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_shake "0"


// SOUND


dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
volume "0.3"


// MULTICORE

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"


======================================
// CVARS

cl_crosshaircolor "5"
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0
hud_fastswitch "1"
cl_autowepswitch "0"
jpeg_quality "111"
fps_max "390"
hud_centerid "1"
net_graph "1"
clientport "1337"
m_rawinput "0"
mat_queue_mode "2"
cl_interp "0.015152"
snd_delay_sound_shift 0 - громкость оружие с которого стреляеш. (0 (слышно) или 999 (не слышно)
mat_monitorgamma_tv 1
mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_enabled 1

===============================

// w BINDS

bind "MWHEELUP" ""+jump""
alias "soundon" "volume 0.55; echo Fx config > sound on; alias mutetoggler soundoff"
alias "soundoff" "volume 0.025; echo Fx config > sound off; alias mutetoggler soundon"
alias "mutetoggler" "soundoff"
bind "f10" "mutetoggler"
bind "f4" "cl_crosshairsize "2"
bind "f6" "cl_crosshairsize "4"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "F3" "toggle cl_crosshairscale 800 1380 30000"
bind "MWHEELUP" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "mouse3" "incrementvar cl_crosshaircolor 0 5 1"
bind "MOUSE4" "lastinv"
bind "e" "+use"
bind "t" "impulse 201"
bind "y" "say"
bind "u" "say_team"
bind "k" "+voicerecord"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "b" "buymenu"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "m" "chooseteam"
bind "F5" "jpeg"
bind "v" "zb_teamcash"
bind "-" "demoui"
zoom
bind "F12" "SCREEN"

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