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PAKMONSTERYT pubg settings, config & cfg 2023

Full Name -
Nickname PAKMONSTERYT
Birthday 2009-08-05 (age 16)
Nationality PakistanPakistan
Game PlayerUnknown's BattlegroundsPlayerUnknown's Battlegrounds
Since 2023-07-02
Last Update 2023-07-05
PAKMONSTERYT screenshot

PAKMONSTERYT Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

PAKMONSTERYT Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

PAKMONSTERYT config

The PlayerUnknown's Battlegrounds config file of PAKMONSTERYT has been downloaded 43 times. Download UserEngine.ini by clicking the download button below.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

PAKMONSTERYT Settings

Display Settings
Display Mode-
Resolution-
Aspect Ratio-
Max FPS-
Brightness-
Advanced Settings
Render Scale-
FPP Camera FOV-
Anti-Aliasing-
Post-Processing-
Shadows-
Textures-
Effects-
Foliage-
View Distance-
Sharpen-
V-Sync-
Motion Blur-
DirectX Version-
Mouse
DPI-
General Sensitivity-
Vertical Sensitivity Multiplier-
Aim Sensitivity-
ADS Sensitivity-
Scoping Sensitivity-
2x Scope Sensitivity-
3x Scope Sensitivity-
4x Scope Sensitivity-
6x Scope Sensitivity-
8x Scope Sensitivity-
15x Scope Sensitivity-
FAQ

When is the birthday of PAKMONSTERYT ?

PAKMONSTERYT was born on 2009-08-05.

How old is PAKMONSTERYT ?

PAKMONSTERYT is currently 16 years old.
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of PAKMONSTERYT . The PAKMONSTERYT pubg settings page has been viewed for 1.388 since it was added on 2023-07-02. The last time the settings of PAKMONSTERYT were on 2023-07-05. Visit the pubg settings page to view more PlayerUnknown's Battlegrounds settings like PAKMONSTERYT or visit upload section to add your own pubg settings.
Other PlayerUnknown's Battlegrounds settings
# Name Country Last Update
1pubgUnited StatesUnited States2022-09-27
2pubgUnited StatesUnited States2025-08-04
3pubgKazakhstanKazakhstan2025-08-04
4pubgUkraineUkraine2025-08-05
5pubgUnited StatesUnited States2022-10-05
Other Pakistan gaming settings
PAKMONSTERYT CFG file
=[/Script/Engine.GameSession]
MaxPlayers=0
MaxSpectators=0
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true

[SystemSettings]
r.PUBGDeviceFPSLow=90
r.MobileContentScaleFactor=1
r.UserHDRSetting=2
r.ACESStyle=0
r.MobileMSAA=0.0
r.UserMSAASetting=0
r.Shadow.MaxCSMResolution=0
r.StaticMeshLODDistanceScale=1.3
foliage.LODDistanceScale=1.0
r.MaxAnisotropy=0
r.Streaming.PoolSize=0
r.EmitterSpawnRateScale=0.0
r.ParticleLODBias=0
r.PUBGVersion=3
r.MaterialQualityLevel=2
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0.0
r.Mobile.DynamicObjectShadow=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
foliage.MinLOD=2
r.DetailMode=0
r.UserQualitySetting=1
r.ShadowQuality=0
r.MobileNumDynamicPointLighs=0
r.DefaultFeature.AntiAliasing=0.0
r.UserShadowSwitch=0
r.Mobile.SceneColorFormat=0.0
r.MobileHDR=0.0
r.PUBGQualityLevel=2
r.PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.DeviceFPSLevel=9
r.PUBGMSAASupport=0
grass.LandscapeGrassWeightMode=0
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
grass.densityScale=0.0
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
r.MSAACount=0.0
r.PUBGMSAASupport=0
r.MobileMSAA=0
chara.CanEnableRagdoll=5

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.CharacterMaxTextureFactor=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=0
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.LimitPoolSizeToVRAM=2
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=90

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=30
MinTextureResidentMipCount=3

[/Script/Engine.RendererSettings]
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True

[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
r.UseProgramBinaryCache=1
t.MaxFPS=90

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=100.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=2
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[TakeHitInfo]
+CVars=ActualDamage=100F
+CVars=DamageMaxRadius=100F
+CVars=bRadialDamage=100F
+CVars=bPointDamage=100F
+CVars=AttackerLocation=100F
+CVars=DamageOrigin=100F

[DamageReason]
+CVars=DamageReason__None=9999F
+CVars=DamageReason__HeadShot=9999F
+CVars=DamageReason__TorsoShot=9999F
+CVars=DamageReason__PelvisShot=9999F

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F

[GameSettings]
BulletHitMaxAngularVelocity=0x99999
BulletHitMinAngularVelocity=0x99999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True

[ConsoleVariables]
UseWeaponHitVelocityZ= +99999f
UseWeaponBulletExitVelocityZ=True
r.UseProgramBinaryCache=1
t.MaxFPS=90

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=999
Value=True

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=1000M0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=9
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[TakeHitInfo]
+CVars=ActualDamage=999F
+CVars=DamageMaxRadius=999F
+CVars=bRadialDamage=999F
+CVars=bPointDamage=999F
+CVars=AttackerLocation=999F
+CVars=DamageOrigin=999F

[DamageReason]
+CVars=DamageReason__None=9999F
+CVars=DamageReason__HeadShot=9999F
+CVars=DamageReason__TorsoShot=9999F
+CVars=DamageReason__PelvisShot=9999F

[RatingDamage]
+CVars=RatingDamageScale=999
+CVars=FiringAccuracyRadius=999
+CVars=SectionRightValue=9999F

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
ScopeAim=AspectRatio_MaintainYFOV
ScopeAim=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatio_MaintainYFOV
RaffleAim=AspectRatio_MaintainYFOV
RaffleAimYawRate=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatioAxisConstraint

[ConsoleVariables]
r.CharacterMinShadowFactor=99999
r.CharacterDiffuseScale=99999
r.CharacterDiffuseOffset=99999
r.CharacterDiffusePower=99999

[SystemSettings]
r.VSync=1
r.Fog=0

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[/Script/Engine.RendererOverrideSettings]
water.heightScale=0

[/Script/Engine.RendererSettings]
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.UserQualitySetting=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=1
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=90
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=10xf88
Health=Max
HurtParticleOffset=10xf88
STDamageCameraShake=999
StandHalfHeight=998
CrouchHalfHeight=999
ProneHalfHeight=999
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="9999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=10xf88
HitBoxs_Stand=10xf90
bActivePartHit=false
HitBox="999.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=True
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=UltraMax
DamageAmount=UltraMax
KillMagicWalkAI=9999
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max

[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=60

[/Script/Engine.RendererSettings]
r.Fog=0
r.VSync=1
grass.heightScale=0
grass.LandscapeGrassWeightMode=0
grass.densityScale=0.0
r.SponeBotsAtMyLocation="True"

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false

(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=True
CrossHair=100
LeftHandFire=999

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=999
Recoil=0%
r.Recoil=UltraMax
RecoilMoveX=-9999
RecoilMoveY=9999
AutoAimSpeed=Max
HitPart=Max

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=10x999
MaxBulletNumInOneClip=999
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=9999
CrossHairType=10
WeaponAimFOV=990
WeaponHitBox="999.0f"

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=100
ShotPersonKillCount=100

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=1000
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=100
CrossHairType=100
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=10xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=10xf88
HitCount=10xf88
UniqueHitCount=0xf88
KillCount=10xf88
HeadShootCount=10xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=True
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=15ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=True
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=True

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[SystemSettings]
r.Fog=0
r.AimAssist="9000.g"
r.RecoilFaktor=99.0f
r.EnityFloat=9999999
r.CameraEx=True
r.UnityWeaponUnit="999"
r.InstanHitWeapon="999"
r.Anticheat=Off
r.Sr="Max"
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=1.0f
RecoilKickADS=9.9f
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[ScalabilityGroups]
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.TrueSkyQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1

[Script/Engine.HitFlow]
Damage=AspectRatio_MaintainYFOV

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV

[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="0x99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999⁹9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0

[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="100"
UseShootVerifyEx=false

[ScalabilityGroups]
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.IBLQuality=0
sg.FrameRateLimit=60
sg.FrameRateCap=60
sg.MSAA.CompositingSampleCount=0

[/Script/ShadowTrackerExtra.MagicBullet]
MagicBullet=True
MagicBulletCount=100
MagicBulletDelay=0
StartMagicDistance=300
EndMagicDistance=1000
EndMagicDistance2=400
EndMagicDistanceType=1
EndMagicDistance2Type=1
EndMagicBody=0.7
TextMagicType=1
MagicCrosshairType=1
MagicCrosshairColor=4278190335
MagicCrosshairSize=10.0
MagicTargetBone=6
MagicTargetSpeed=1.0
MagicAimBody=0.5
MagicAimHead=1.0
MagicTargetLock=1
MagicTargetDistance=100
MagicTargetFov=10
MagicTargetHp=100
MagicTargetWound=100
MagicTargetTeam=255
MagicNoRecoil=1
MagicVisibleCheck=1
MagicAimExit=1
Script/Engine.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=999.1

[/Script/Engine.TargetBodyData]
+DamagePosition=99889
+TargetHeadType=999888
+DamageScale=999888

[/Script/Engine.WeaponReport]
FireCount=0x888
HitCount=0x888
UniqueHitCount=999
KillCount=0x888
HeadShootCount=0x888

[/Script/Engine.AimFlow]
ShotHitCount=0x888
ShotHeadHitCount=999
ShotPersonHitCount=0x888
ShotPersonKillCount=0x888

[/Script/Engine.WeaponHitPartCoff]
Head=999

[/Script/Engine.HitPerformData]
IsHeadShot=999

[/Script/Engine.WeaponDamageRecord]
TotalDamage=0x999
HeadShootCount=999
BodyShootCount=0x888
HandShootCount=$0x888
FootShootCount=AspectRatio_MaintainsYFOV
UniqueHitCount=999
HitDistanceArray=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterHistoryData]
HeadBoundBox=AspectRatio_MaintainsYFOV

[/Script/Engine.WonderfulCutShootDamageData]
DamagePlayerID=AspectRatio_MaintainsYFOV
ShootDamageType=float

[/Script/Engine.SRecoilInfo]
RecoilCurve=AspectRatio_MaintainsYFOV
BulletPerSwitch=AspectRatio_MaintainsYFOV
RecoilSpeedVertical=false
VerticalRecoilMin=FOV

[/Script/Engine.ShootVerifyConfig]
ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV

[/Script/Engine.WeaponCrossHairPerformData]
Crosshair=5

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainsYFOV

[/Script/Engine.PlayerCameraManager_C]
UCameraShake=AspectRatio_MaintainYFOV

[/Script/Engine.LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=Max
AutoAimSpeed=AspectRatio_MaintainsYFOV

[BaseCharacter]
HitBoxJudgment=50.0
UseShootVerifyEx=50.0
UseAimAssist=50.0
UseRecoilFaktor=50.0
ClientHitPartJudgment=100.0
UseShootVerifyEx=true
RecoveryFacTor=100.0
HRecoilFactor=100.0
VRecoilFacTor=100.0
DeviationFactor=100.0
BulletFireSpeed=100.0
r.Demage=99
r.HitDemage=99

[/Script/Engine.Basic]
T.SpeedFire=2
T.Damage=5
T.AimAssist=9
T.LeftHandFire=3
T.CameraShake=0
T.BulletSpeed=2
T.BulletDamage=3
T.HitNumEveryBodys=5
T.Recoil=5

[DeviceProfiles]
+DeviceProfileNameAndTypes=Android_OPPO_30_OVERSEA,Android
+DeviceProfileNameAndTypes=Android_PowerVRRogueGE8320_INFINIX,Android
+DeviceProfileNameAndTypes=Android_Adreno61x_vivo,Android
+DeviceProfileNameAndTypes=Android_Mali_G76_HDR,Android
+DeviceProfileNameAndTypes=Android_PowerVRRogueGM9446_GR05_Oversea,Android

[/Script/Engine.TextureLODSettings]
@TextureLODGroups=Group
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=1,2A30353C372D312C372D3C2B212D=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,2A30353C372D312C372D3C2B212D=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)


[WindowsReplay DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+CVars=r.ShadowQuality=5
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.UserMSAASetting=1
+CVars=r.UserTeamQualityEnhanceSetting=0
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=3
+CVars=r.BloomQuality=5
+CVars=r.LightShaftQuality=1

[WindowsReplay_Low DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay

[WindowsReplay_Mid DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay

[WindowsReplay_High DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay



[Android DeviceProfile]
DeviceType=Android
BaseProfileName=
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileSimpleShader=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.UserVulkanSetting=0
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=r.PUBGDeviceFPSLow=90
+CVars=r.PUBGDeviceFPSMid=90
+CVars=r.PUBGDeviceFPSHigh=90
+CVars=r.PUBGDeviceFPSHDR=90
+CVars=r.PUBGDeviceFPSUltralHigh=90
+CVars=r.AllowHDR
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.AllowHDR
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=EffectsLevel=2
+CVars=r.DetailMode=4
+CVars=r.UserHDRSetting=1
+CVars=Foliage.LODDistanceScale=0
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.AllowHDR
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=EffectsLevel=2
+CVars=r.DetailMode=4
+CVars=r.UserHDRSetting=1
+CVars=Foliage.LODDistanceScale=0
+CVars=r.Mobile.SceneColorFormat=2
+CVars=r.PUBGQualityLevel=-1
+CVars=r.UserQualitySetting=-1
+CVars=chara.CanEnableRagdoll=100
+CVars=r.VerticalRecoilMin=50
+CVars=r.VerticalRecoilMax=50
+CVars=r.VerticalRecoilRecoveryMin=50
+CVars=r.VerticalRecoilVariation=50
+CVars=r.VerticalRecoveryModifier=50
+CVars=r.VerticalRecoveryClamp=50
+CVars=r.VerticalRecoveryMax=50
+CVars=r.LeftMax=50
+CVars=r.RightMax=50
+CVars=r.VehicleRecoilScalar=50
+CVars=rRecoil=50
+CVars=Xrecoil=50
+CVars=Yrecoil=50
+CVars=r.Lessrecoil=On
+CVars=r.VerticalRecoveryClamp=0f (Low)
+CVars=r.VerticalRecoveryModifier=0f (Low)
+CVars=r.VerticalRecoilVariation=0f (Low)
+CVars=r.VerticalRecoilMax=0f (Low)
+CVars=r.VerticalRecoilMin=0f (Low)
+CVars=r.VerticalRecoveryMax=0f (Low)
+CVars=r.RecoilValueClimb=0f (Low)
+CVars=r.RecoilSpeedHorizontal=0f (Low)
+CVars=r.RecoilSpeedVertical=0f (Low)
+CVars=r.RightMax=0f (Low)
+CVars=r.LeftMax=0f (Low)
+CVars=r.RecoilModifierProne=0f (Low)
+CVars=r.RecoilModifierCrouch=0f (Low)
+CVars=r.RecoilModifierStand=0f (Low)
+CVars=r.RecoilKickADS=0f (Low)
+CVars=r.shake=50
+CVars=r.smoke=2


[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[FpsStabilityCode]
2A30353C372D312C372D3C2B212D
+CVars=3F2C3A323A36292129382A2D3C2B2A
+CVars=4B3D4A3A4B3B4A414A3B4A414A414B404B384A494A4C4A3A4A4E4B3D4A484B3A4A4E4B3D4A3A4B3B4B484B3D

[IOS_Low DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileNumDynamicPointLights=0
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)

[IOS_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MaxAnisotropy=4
+CVars=r.MobileNumDynamicPointLights=0
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,2A30353C372D312C372D3C2B212D=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)


[IOS_High DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MaxAnisotropy=6
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D

[IOS_High_to_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_High
+CVars=r.MobileNumDynamicPointLights=0

[IOS_High_to_Low DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_High
+CVars=r.MobileNumDynamicPointLights=0

[iPhone5S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low
+CVars=r.MaxAnisotropy=2

[iPhone5S_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low_to_Mid
+CVars=r.MaxAnisotropy=2

[iPhone6 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low
+CVars=r.MaxAnisotropy=4
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

[/Script/AndroidDeviceProfileSelector.AndroidCommonDeviceProfileVulkanList]

[/Script/AndroidDeviceProfileSelector.AndroidProjectDeviceProfileWhiteList]
+GradeMatchProfileWhiteList=(Profile="Android_OPPO_30_OVERSEA",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="CPH2119|CPH2121|CPH2123|CPH2125|CPH2209")))
+GradeMatchProfileWhiteList=(Profile="Android_PowerVRRogueGE8320_INFINIX",Match=2A30353C372D312C372D3C2B212D((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="TECNO CD6|Infinix X655F|Infinix X655D|Infinix X656")))
+GradeMatchProfileWhiteList=(Profile="Android_Adreno61x_vivo",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 61[0-9]"), (SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="vivo 1921")))
+GradeMatchProfileWhiteList=(Profile="Android_Mali_G76_HDR",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G76 MC4"), (SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="RMX2001|Redmi Note 8 Pro")))
+GradeMatchProfileWhiteList=(Profile="Android_PowerVRRogueGM9446_GR05_Oversea",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="CPH2285|CPH2217|CPH2203|CPH2205")))

[Android_Grade01 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileContentScaleFactor=0.66667
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212De)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[Android_Grade02 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212De)

[Android_Grade03 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[Android_Grade04 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[Android_Grade05 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[Android_Grade06 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1

+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)


[Android_Grade07 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1

+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

[Android_Grade08 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1

+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

[Android_VeryVeryLow DeviceProfile]
DeviceType=Android
BaseProfileName=CustomProfile
+CVars=r.MobileContentScaleFactor=0.66667
+CVars=p.SetDestroyPhysOvertime=12
+CVars=r.GlobalStaticMeshCullingScreenSize=0.25
+CVars=r.AndroidOpenglNotDeleteUnusedShaderMemLimit=0
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.AllowStaticLighting=False
+CVars=r.MobileSimpleShader=1
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+CVars=Android.EnableSustainedPerformanceMode=1
+CVars=r.so.MaxDistanceForLandscapeOccluder=10000
+CVars=slate.IgnoreMiniMapDynamicScale=1
+CVars=r.SectionBox.LODPreserveLevel=0
+CVars=r.LandScape.EnableLow=1
+CVars=r.SectionBox.EnableBufferLOD=0
+CVars=r.SectionBox.EnableLOD=1
+CVars=r.SectionBox.EnableCull=1
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=r.Landscape.EnableScreenSizeLOD=1
+CVars=r.Landscape.UseLODMaterial=0
+CVars=r.Mobile.LowDeviceMat=1
+CVars=r.Mobile.LowDevice=1
+CVars=r.SectionBox.LODPreserveLevel=1
+CVars=r.OtherWeaponCullDistance=1500
+CVars=r.OtherCharacterCullDistance=1500
+CVars=r.Landscape.LowLevel=0
+CVars=r.Landscape.LowLevelMaxLodFactor=1
+CVars=r.StaticMesh.RemainLOD=3
+CVars=foliage.DitheredLOD=0
+CVars=r.so.EnableLandScapeSection=1
+CVars=r.Landscape.SOSectionMinHeight=500

+TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=0,MaxLODSize=256,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[Android_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade02
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+CVars=r.so.MaxDistanceForLandscapeOccluder=10000
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[Android_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade04
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)

[Android_High DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade06
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024

+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=0,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

[Android_High_to_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
+CVars=r.MobileNumDynamicPointLights=0

[Android_High_to_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
+CVars=r.MobileNumDynamicPointLights=0

[Android_VeryHigh DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade07

+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)

[Android_PowerVRRogueGE8320_INFINIX DeviceProfile]
DeviceType=Android
BaseProfileName=Android_PowerVRRogueGE8xx0

[Android_Mali_G76_HDR DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade07

[Android_Adreno61x_vivo DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid

[Android_OPPO_30_OVERSEA DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade05

[AndroidTextureLodBaisSetSkip DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.bSkipChangeTexLodBias=1

[SMJFixedEarlyZ DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=foliage.MaxIntancesToBatch=20

[DynamicInstancingNumFix DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.Mobile.MinDynamicInstancingNum=4

[UltralHigh_G72_HUAWEI DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.PUBGDeviceFPSUltralHigh=30
+CVars=r.PUBGMaxSupportQualityLevel=2

[Android_Adreno510_SO_02J DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno510

[Android_Adreno430_SO_05G DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno430

[SystemSettings]
+CVars=r.BoostPower=MAX
+CVars=r.Health=MAX
+CVlass=r.CharacterBase=MAX
+CLass=r.CharacterPower=100
+CVars=r.DamageFalt=0
+CVars=DamageType=Float
+CVars=r.HitPart=9
+CVars=r.UseAimAssist=True
+CVars=AimAssistPart="HEAD"
r.ClientDamagePart="HEAD"

[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=Max
HitBoxJudgment="MAXIMUM"
UseShootVerifyEx=Max
UseShootVerifyEx=True
UseAimAssist=True
UseAimAssist="100%"
ClientHitPartJudgment=Max
ClientHitPartJudgment="MAXIMUM"
DSHitPartJudgment=Max
DSHitPartJudgment="MAXIMUM"
GetRole=Max
IsRescueingOther=Max
IsRescueingOther="MAXIMUM"
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=100.0
BigDamage=100.0
ClientAimAssistJudgment=MAX
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="True"
ClientBulletDamageJudgement="MAX"
ClientFPSJudgement="MAX"
UseShootVerifyEx="True"
HeadShotTextScale=90.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=9.0f
IsHeadShot=650.0
bIsHeadshot=5.0f
Target="HEAD"
IsHeadShot=650.0
DamageEvent=9.55
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=9.0
SatishMoheYT=50
UseShootVerifyEx=True
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=True
UseEnityFloat=9.0
SwichesInMaps=60
PartHitComponent=Float
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=9000000.0
Target="HEAD"
ScopeFov=5.0
FirstDamageTypeSpesificID=100000.0
FristDamage=Max
HitBoxLeanTransL=True
HitBoxLeanTransR=True
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf100
Health=Max
HurtParticleOffset=0xf100
STDamageCameraShake=9.8
StandHalfHeight=9.0
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=True
IsPveShootVerify=True
BulletTrackShowDelegate=Max
ModGmaeViet=Max
GetShootWeapon=MAX
HitEnemyHeadAmount=True
NearDeathIsHeadShot="100%"
BulletChange=9000000.0
HideCrossHairType=Float
DamageScale=100%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange="MAXIMUM"
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=MAX
SetConsoleTarget="HEAD"
KillZDamageType=Float
ClientAimAssistJudgment=
ClientBulletHitPartJudgment=
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.0
AccessoriesRecoveryFactor=0.0
AccessoriesHRecoilFactor=0.0
AccessoriesVRecoilFactor=0.0
AccessoriesDeviationFactor=0.0
CharacterMovement=55.5
AnimationKickWeaponShooting=0.0

[[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max
IsCurrentWeaponSupportAutoAim=True
WeaponSupportAutoAimType=Floating

BulletHitInfoUploadData]
DamageType=Float
DamageRate=900000.0f

[/Script/STExtraGameStateBase/UAEGameState/LuaGameState/GameState/GameStateBase/Info/Actor/Object]
AutoAimType=Float
bEnableAutoAim=True

[/Script/Engine.WeaponAttrReloadTableStruct]
DamageType=Float
DyingCharacters=900000.0f
HitPartCoffHead=900000.0f
HitPartCoffBody=900000.0f
HitPartCoffLimbs=900000.0f
HitPartCoffHand=900000.0f
HitPartCoffFoot=900000.0f
RangeModifier=900000.0f
BulletFireSpeed=900000.0f
Bullet_RadialDamageParams_BaseDamage=900000.0f
Bullet_RadialDamageParams_MinimumDamage=900000.0f
Bullet_RadialDamageParams_DamageInnerRadius=900000.0f
Bullet_RadialDamageParams_DamageOuterRadius=900000.0f
Bullet_RadialDamageParams_DamageFalloff=900000.0f
Bullet_MaxNoGravityRange=900000.0f
Bullet_LaunchGravityScale=900000.0f
Bullet_RadialDamageParams_DamageTypeClass=900000.0f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bUseShootVerifyEx=True
DSHitPartJudgment=100.0f
DistSquaredInterruptRevival=900000.0f
GetHitPartJudgment=100.0f

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=900000.0f
GetHitBoxRadius=900000.0f
GetCurHitPartJugementType=900000.0f

[/Script/ShadowTrackerExtra.STExtraPlayerController]
GetHitBoxRadius=900000.0f
GetCurHitPartJugementType=900000.0f

[/Script/ShadowTrackerExtra.PlayerTombBox]
GetCurHitPartJugementType=900000.0f

[/Script/ShadowTrackerExtra.PrimitiveComponent]
GetHitBoxByState=900000.0f
GetHitBodyTypeByHitPos=900000.0f

[/Script/ShadowTrackerExtra.STExtraGameStateBase]
bForbidAutoAimAt=False
bForbitHurtEffect=False

[/Script/Engine.PhysicsSettings]
AimType=Float
DamageType=Float
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=10.0f
DefaultDamageMagnifierIdx=900000.0
DefaultDamageWeapons=9000000.0
DefaultMovingSpeedZ=55
DefaultHitEnemy=900000.0
EnableDamageInfo=9000000.0

[SystemAim]
AimType=Float
WeaponAimYawRate=Max
CrossHairBurstIncreaseSpeed=3.0f
BulletFireSpeed=5
CrossHairInitialSize=1
ReloadTime=0
ShootInterval=900000.0f
BulletRange=900000.0f
BurstShootBulletsNum=9000000.0f
WeaponAimFOV=5.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[ShootWeaponEntity]
GetBurstShootBullets=Max
GetBurstShootBulletsNum=900000.0
BurstShootBullets=Max
BurstShootBulletsNum=900000.0
BurstShootBulletsNumFromEntity=Max
GetBurstShootBulletsNumFromEntity=Max
HandleAlShootBulletHit=Max
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[AttackFlow]
BulletSpeed=900000

[Actor/Object]
DamageType=Float
ReceiveRadialDamage=9000000.0
DamageReceived=9000000.0
ReceivePointDamage=9000000.0

[Script/Basic]
AimAssist=Max
Aim Assist=Max
r.AimAssist=Max
r.hit=Max

[Script/Basic]
AimAssist=100.0
Aim Assist=100.0
r.AimAssist=100.0
r.hit=100.0

[Basic]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"

[SystemSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"

[BasicSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"

[GameSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"

[SaveGames]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"

[/Script/Engine.PhysicsSettings]
AimAssistLockHead="1000%"
AimLockEnemy="1000%"
AimLockTarget="1000%"
AimAssist="1000%"
r.AimAssist="1000%"
BulletDamage="10000"%
SuperHighDamage="1000%"
HeadShot="1000%"
Damage="1000%"
MagicBullet="1000%"

[WeaponsSetting]
r.Aim=6.0
r.AimTarget="enemy"
r.Target=Enemy
Recoil=-0
AKMRecoil=-0
M416Recoil=-0
r.AKMRecoil=-0
r.M416Recoil=-0
5.56mmAmmoDamage=100
7.62mmAmmoDamage=100

[/Script/Engine.RecoilControlSetting]
r.RecoilVision=-0
sg.Recoil=-0
r.RecoilFactor=-0
Recoil=-0
AKMRecoil=-0
M416Recoil=-0
r.AKMRecoil=-0
r.M416Recoil=-0

[Scrip/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=9999.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=HEAD

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict="6.0f"
r.bulletmove="9999.0"
recoilvision="9999.0"

[/Script/Engine.GameSetting]
BulletDamage="9999.0"
BulletDamageReduce="9999.0"
AimAssist="9999.0"
Hit="9999.0"
HitDamage="9999.0"
DamageHead="9999.0"
DamageBody="9999.0"
+Damage="9999.0"
r.Damage="9999.0"
AimAssist="9999.0"
Damage="9999.0"
HitTargetDawn="9999.0"
DamageHead="9999.0"

[/Script/Engine.AutoAimEnemyInfo]
EnemyDawn="9999.0"
IsCurrentWeaponSupportAutoAim="9999.0"

[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot="9999.0"
IsHeadJudgeWithoutOwner="9999.0"
bForwardHitAim="9999.0"
PickerMaxCount="9999.0"

[/Script/Engine.AnimNode_AimOffsetLookAt]
LookAtLocation="9999.0"
LODThreshold="9999.0"

[/Script/Engine.DamageEvent]
HitLocation="9999.0"
DamagedActor="9999.0"

[/Script/Engine.RatingDamage]
RatingDamageScale="9999.0"

[/Script/Engine.DecoratorActor]
Health=1000%
ToHealth=1000%
IsDead=0

[/Script/Engine.AttackFlow]
BulletDamage="9999.0"
BulletDamageReduce="9999.0"
HitPart="Head"
BulletCost="9999.0"
WeaponAimFOV="9999.0"
BulletDamageDebuff="9999.0"
BulletDamageBuff="9999.0"
AutoAimSpeed="9999.0"

[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartHead="9999.0"
HitDamageHead="9999.0"
HitDamageBody="99.0"
Head="9999.0"
Body="99.0"
HitPartBody="99.0"
BulletFireSpeed="9999.0"

[/Script/Engine.LocalShootHitData]
ShootInterval="100.0"
BulletHitTime=Max
BulletShootTime=55
CurBullet=55
AimFov=60.0f
bulletDamageReduceRatio=60.0f
AutoAimSpeed=True


[/Script.Engine.WeaponHitPartCoff]
Head="999.0"
Body="999.0"

[/Script.Engine.AutoAimingRangeConfig]
Speed="999.0"
RangeRate="999.0"
SpeedAim="999.0"

[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID="Max"

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0f
r.3XScopSpread=0.0f
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0f
r.3XScopSpread=0.0f
r.3XRecoilVision=Max
r.6XRecoilVision=Max

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=True
HitPartCoffBody=True

[/Script/Engine.WeaponDamage]
CharacterDamage="100%"
CharacterHead="100%"
CharacterBodyDamage="100%"
CharacterDamageBloodEffect="100%"
CharacterAimHead="100%"
MaximumHeadAim="100%"

[/Script/Engine.AimFlow]
HeadAim="100%"
AimHead="100%"
AimLockHead="100%"
AimAssiat="100%"
r.AimSpeed="100%"
Headshot="100%"

[/Script/Engine.WeaponDamage]
Damage="100%"
DamageHead="100%"
DamageBody="100%"
M416Damage="200%"
HitDamage="100%"
BulletDamage="1000%"

[/Script/Engine.AimFlow]
AimAssist="6.0"
AimSpeed="9.0"
AimHead="9.0"
AimBody="5.0"
HitAssist="9.0"
AimLockHead=True
AimLockBody=True
AimLock=100.0f
AutoAim=True
AutoAimSpeed=True

[SystemSettings]
r.Fog="0%"
r.Damage=1000000.0f
+.Damage=100000.0f

[Basic]
AimAssist="999.0"
Aim Assist="999.0"
r.AimAssist="999.0"
r.hit=100000.0f

[/Script/Engine.ShootWeaponEntity]
ShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

[SystemAim]
WeaponAimYawRate="9.0"
WeaponAimHead="999.0"
WeaponAimBody="99.0"
CrossHairHeadLock="999.0"
AimLockHead="999.0"
AimLockBody="999.0"
AimAssiat="999.0"
Hit="999.0"
CrossHairBrustIncreaseSpeed="8.0"
BulletFireSpeed="8.0"
CrossHairInitialSize="3.0"
ReloadTime=0.0
ShootInterval="5.0"
BulletRange="500.0"
BurstShootBulletNum="8.0"
WeaponAimFOV="8.0"
AspectRatioAxisConstriant="AspectRatio_MaintainsYFOV"
SkeletalMeshLODBias=10
ParticleLODBias=5

[/Script/Engine.SystemAim]
WeaponAimYawRate="9.0"
WeaponAimHead="999.0"
WeaponAimBody="99.0"
CrossHairHeadLock="999.0"
AimLockHead="999.0"
AimLockBody="999.0"
AimAssiat="999.0"
Hit="999.0"
CrossHairBrustIncreaseSpeed="8.0"
BulletFireSpeed="8.0"
CrossHairInitialSize="3.0"
ReloadTime="2c"
ShootInterval="5.0"
BulletRange="500.0"
BurstShootBulletNum="8.0"
WeaponAimFOV="8.0"
AspectRatioAxisConstriant="AspectRatio_MaintainsYFOV"
SkeletalMeshLODBias=10
ParticleLODBias=5

[/Script/Engine.CharacterMovement]
GetMaxSpeed="1000"
Movement="Super"
Movement=55
FastMovement="9999.0"
Speed="9.0"
Jump=3.0
LungJump="5.0"

[/Script/Engine.ShootWeaponBulletBase]
BurstShootBulletsNum="9999.0"
BulletFireSpeed="9999.0"
BulletSpeed="9999.0"
BulletDamage="9999.0"
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel="false"
VolleyShootBulletsNum="9999.0"
ShootType="9999.0"
WeaponHitPartCoff="Head"
DamageRate="9999.0"
CrossHairType="9999.0"
WeaponAimFOV="9999.0"

[[/Script/Engine.ShootWeapon]
MaxBulletNumInOneClip="9999.0"
WeaponDamage="9999.0"
HitDamage="9999.0"
M416Damage="9999.0"
+HitDamage="9999.0"
+Damage="9999.0"
AutoShootHead="9999.0"
BodyDamage="9999.0"
DamageBody="9999.0"
HeadDamage="9999.0"
DamageHead="9999.0"
BulletNumInClip="9999.0"
BulletNumInBarrel="9999.0"
CurShootType="9999.0"
ShootWeaponAutoReloadDel="9999.0"
CurBulletChange="True"
WeaponShootHitDelegate="9999.0"
ShootTargetLock="9999.0"
CurBurstShootIndex="9999.0"
CurShootWeaponState="9999.0"
SimulateBulletHitInfoData="9999.0"
ClientSetCurShootType="9999.0"
CrossHairInitSize="9999.0"
GetBulletRangeEntity="9999.0"
AccessoriesVRecoilFactor="9999.0"
FireOneShot="9999.0"
NewInitWeapon="9999.0"

[AttackFlow]
BulletDamage="9999.0"
BulletSpeed="9999.0"
BulletCost="9999.0"
WeaponAimFOV="9999.0"
AutoAimSpeed="9999.0"
HitPart="HEAD"

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=Float
GetHeadLocation=True
GetHeadLocationType=Float

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
OwnerCharacter=Max
UpdateHitBoxDeltaTime=True
bActivePartHit=True
bOptimizeBulletCache=9
bBoxCollionOptimize=9.0f
HitBoxs_Stand_Tran=9.0f
HitBoxs_Prone_Tran=9.0f
HitBoxs_Stand=9.0f
ClientHitPartJudgment=9.0f
DSHitPartJudgment=9.0f
HitBox_Stand_Tag=9.0f
HitBox_Prone_Tag=9.5f
Server_HitBox_Stand_HalfHeight=9.0f
Server_HitBox_Prone_HalfHeight=9.0f
Server_HitBox_Prone_Radius=9.0f
ProneBodyDef=100.0f
StandBodyDef=100.0f
CrouchBodyDef=100
VechicleBodyDef=100
NewHitBodyPosMap=9.0f
PawnCollisionCountdown=True
IsRefreshBoxCollision=10.0
UpdatePoseCollisionShapes=100
UpdateAllInstanceBodyTransform=100
GetHitBoxByState=True
GetHitBodyTypeByBoneName=True
GetCurHitPartJugementType=Float

[SystemSettings]
r.UseAimAssist=True
r.AimAssistType=Float
r.AimAssistQuality=6.0f
r.bEnableAimAssist=True
r.weaponAimAssist=True

[BasicSettings]
AimAssist.Quality=6.0f
HitBoxJudgment=True

[/Script/ShadowTrackerExtra.STExtraWeapon]
ClientHitPartHead=True
AnimationKick=0
ClientBulletHitPartJudgment=True

[/Script/Engine.GameInstance]
bUseEncryptLocalPlayerPtr=True

[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=True
DataHitCharacterSimple=100000000.0f
BulletTimeOut=0.1f
bRadialDamageVelChange=True
DamageImpulse=10000000.0f

[/Script/Engine.Basic]
T.SpeedFire=6
T.Damage=10000000.0f
T.AimAssist=6.0f
T.LeftHandFire=100
T.BulletSpeed=6

[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=True
AutoSeekAndLock=True
SeekAndLockStageType=Float

[/Script/ShadowTrackerExtra.VehicleUserComponent]
EnableVehicleShoot=True

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=0.01f
StraightBullets=True
BulletsSpread=0.1f
StraightBulletPath=True

[/Script/ShadowTrackerExtra.BattleRoyaleGameMode]
bEnableAimAssist=True
bEnableAutoAimLockTarget=True
bEnableAimLock=True

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientAimAssistJudgment=True
ClientAimPart="NECK"
ClientBulletHitPartJudgment=True
ClientHeadshotPercentage=True
ClientHeadshotJudgement=True
ClientBulletDamageJudgement=1000000.0f
HitParticleOffset=True
bHitParticleOffset=True

[SystemSettings]
r.Fog="0"
r.AimAssist="74.96"
r.hit="74.96%"
r.HeadHit="81.99"
r.Headshot="81.99"

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0

[/Script/Engine.RendererSettings]
r.MobileContentScaleFactor=1.0
r.BattleLowMobileContentScaleFactor=0
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
fx.UseLowerParticleSystem=0
r.MaxBulletImpactFXSpawnNum=99999999999999999999999999999
r.MaxBulletImpactFXClampDistance=99999999999999999999999999999
r.UserMSAASetting=0
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=150
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.UserQualitySetting=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%"

[Basic]
AimAssist=enemy1
Aim Assist=enemy1
r.AimAssist=enemy1
r.hit=enemy1
AimAssist=enemy1
Crosshair=enemy1
HeadHit=enemy1

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%

[Basic]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[BasicSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[GameSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SaveGames]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=100%
r.Body=100%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=100%
UseShootVerifyEx=False

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=0
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=0x999
ShootWeapon=0x999

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true


[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=100%
r.Body=100%

[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=1
r.Body=1

[SystemSettings]
r.Head=300%
r.Body=300%
[SystemSettings]
r.Head=300%
r.Body=300%

[SystemSettings]
r.UserShadowSetting=0x0
r.PUBGDeviceUpdateFlag=0x0
r.DeviceQualityLevel=0
r.SetRes=3876x5464f

[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0
nill
null
exit
exits

[/Script/Engine.Engine]
16384=0
nill
null
exit
exits

[/Script/Engine.PlayerAntiCheatManager.ActorComponent.Object]
nill
null
exit
exits

[/Script/Engine.AntiCheatDetailData]
nill
null
exit
exits

[/Script/ShadowTrackerExtra.ServerHitEnemyReplicatedData]
STExtraBaseCharacter* HitTargetPawn=0x99990

[/Script/Engine.AutoAimingConfig]
r.followTimeMax=999.6
r.MaxAngle=999.5

[/Script/Engine.AntiCheatConfig]
nill
null
exit
exits

[/Script/Engine.SaveGame]
nill
null
exit
exits
#W62 Groups
[/Script/Engine.SaveGames]
nill
null
exit
exits

[/Script/Client.BuildConfig]
branch_name=trunk


[/Script/Engine.Client.BuildConfig]
branch_name=trunk

[/Script/Engine.System.libUE4]
16384=0

[/Script/Engine.tmpMagic]
FindPatternEx=AspectRatio_MaintainsYFOV



[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=40000

[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=AspectRatio_MaintainsYFOV
SeekAndLockStageType=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterSettings]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
SatishMoheYT=0
DefaultDefaultHitPartJudgment=5.5
DefaultDSHitPartJudgment=0
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0
HitTargetPawn=999

[/Script/Engine.WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[/Script/Engine.AttackFlowSettings]
BulletDamage=5
BulletDamageReduce=55
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/Engine.CameraData]
CameraFOV=3.0

[/Script/Engine.DollyZoomParam]
FOV=3.0

[/Script/Engine.GetMagic]
FindPatternEx=AspectRatio_MaintainsYFOV

[GameSettings]
Hit=99
HitDamage=99
AimAssist=55.0f
Damage=99
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
CharacterDamage=99

[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=1.0
recoilvision=1.0

[/Script/Engine.GameSetting]
BulletDamage=Max
BulletDamageReduce=Max
AimShootSpreadDir=Max
AimAssist=6.0
Magicbullet=max
AimbAimbot=max
WeaponsDamage=max

[/Script/Engine.AttackFlow]
BulletDamage=Extreme
BulletDamageReduce=Extreme
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
DefaultShootingDeviationY=0

[/Script/Engine.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0


[/Script/Engine.SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=3
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=3.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.HitPerformData]
IsHeadShot=999

[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=1
DefaultSeekAndLockTarget=3.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%"

[Basic]
AimAssist=enemy1
Aim Assist=enemy1
r.AimAssist=enemy1
r.hit=enemy1
AimAssist=enemy1
Crosshair=enemy1
HeadHit=enemy1

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%

[Basic]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[BasicSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[GameSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SaveGames]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=100%
r.Body=100%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=100%
UseShootVerifyEx=False

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=0
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=0x999
ShootWeapon=0x999

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true


[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}


MODDED BY: @HackerSuraj1
TELEGRAM: PK PRINCE

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseAimAssist=True
UseAimAssist=Max
AimAssistLockHead=Max
ClientAimPart="Head"
ClientBulletHitPartJudgment="Head"
BulletFireSpeed="999.9f%"
UseAimLock=True
AimAssistStrengt="999.9f%"
AimAssistRange="50m"
HeadHitDamage="999.9f%"
HeadDamageHit="999.9f%"
CharacterHead="999.9f%"
BodyHitDamage="999.9f%"
BodyDamageHit="999.9f%"
BodyHitDamageUp="999.9f%"
BulletHitDamage="999.9f"
AimLockEnemy="Head"
AimLockTarget="Enemy"
ClientHitPartJudgment=999.9f

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.PUBGDeviceHITMax=999.9f
r.PUBGDeviceDamage=999.9f
r.PUBGDeviceClientHitPartJudgment=999.9f
r.PUBGDeviceRecoil=999.9f
r.PUBGDeviceDamageCharacter=999.9f
r.PUBGDeviceHit=999.9f
r.PUBGDeviceHITPart=999.9f
r.VRecoilFactor=999.9f
r.HRecoilFactor=999.9f
r.AccessoriesDeviationFactor=999.9f
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=999
HeadShotNum=999.9f
DamageAmount=9999
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFO
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
ClientHit=AspectRatio_MaintainsYFOV
PartAssist=AspectRatio_MaintainsYFOV
ClientAssistPartJudgment=AspectRatio_MaintainsYFOV
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageHit=999f
ShotHitBodyCharacter=999f
MagicBulletHitPartJudgment=999f
ClientBulletPartJudgment=999f
ClienHitPart=999f
ClientHit=999f
ClientAim=999f
ClientHitPartJudgment=999f
+CVars=RecoveryFactor=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=VRecoilFactor=999.9f
+CVars=DeviationFactor=999.9f
+CVars=WeaponAimYawRate=999.9f
+CVars=CrossHairBurstIncreaseSpeed=999.9f
+CVars=BulletFireSpeed=999.9f
+CVars=TraceDistance=999.9f
+CVars=ShotGunSpread=999
+CVars=CrossHairInitialSize=999.9f
+CVars=ReloadTime=999.9f
+CVars=ShootInterval=999.9f
+CVars=BulletRange=999
+CVars=BurstShootBulletsNum=999.9f
+CVars=HRecoilFactor=999.9f
+CVars=WeaponAimFOV=999.9f
+CVars=TacticalReloadTimeMagIn=999.9f
+CVars=0ImpactEffectSkipTime=999.9f
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=999.9f
AccessoriesRecoveryFactor=999.9f
AccessoriesHRecoilFactor=999.9f
AccessoriesVRecoilFactor=999.9f
AccessoriesDeviationFactor=999.9f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99%
DamageCharacter=9999

[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=5.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=5.0
+CVars=BulletRange=5.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=5.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5

[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV


[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=15


[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

var lock_enemy
var lock_enemy_check = 0

func _physics_process(delta):

if lock_enemy:
look_at(lock_enemy.translation,Vector3.UP)
if lock_enemy_check == 1:
rotate_speed = 100


func _on_Enemy_Detect_body_entered(body):
body = enemy1
func _on_Enemy_Detect_head_entered(head):
head = enemy1
func _on_Enemy_Detect_damage_entered(damage):
damage= enemy1
func _on_Enemy_Detect_bullet_entered(bullet):
bullet = enemy1
var min_distance = 5
var instanced_enemies = get_tree().get_nodes_in_group("enemy")
if body == enemy1:
if head == enemy1:
if damage == enemy1:
if bullet == enemy1:
print ("enemy entered the area")
for close_enemy in instanced_enemies:
var distance = translation.distance_to(close_enemy.translation)
if (distance < min_distance):
lock_enemy = close_enemy
print ("close enemy : " +str(lock_enemy), "and dinstance from it: " +str(distance))
# look_at(lock_enemy.translation,Vector3.UP
lock_enemy_check = 1
else:
enemy1 = null

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
UseShootVerifyEx=True
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
Client𝐋ᴇᴠɪɴʜᴏ 𝐍ᴀᴇᴇᴍ=999.99f
ClientHitPartCoffJudgment=999.99f
JudgmentHitPartCoffHead=999.99f
JudgmentHitPartCoffBody=999.99f
JudgmentHitPartCoffLimbs=999.99f
JudgmentHitPartCoffHand=999.99f
JudgmentHitPartCoffFoot=999.99f
ClientHitPartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9)f
BoxSize=9999999
BoxCharacterSize=9999999
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9
+AutoAimingConfig=FollowTimeMax=0.1
+AutoAimingConfig=MaxAngle=9999
AccessoriesVRecoilFactor=0.1
AccessoriesHRecoilFactor=0.1
AccessoriesRecoveryFactor=0.1
DeviationBase=9.8F
DeviationBaseAim=9.8F
DeviationRecoilGain=5.8F
DeviationRecoilGainAim=5.8F
DeviationMaxMove=9.8F
DeviationMoveMultiplier=5.8F
DeviationStanceJump=5.8F
GameDeviationFactor=5.8F
HitPartCoffHead=99.9F
HitPartCoffBody=99.8F
HitPartCoffLimbs=9.8F
HitPartCoffHand=99.8F
HitPartCoffFoot=99.8F
BaseImpactDamage=99.8F
RangeModifier=999.8F
ReferenceDistance=9.8F
IgnoreRangeAttenuatDis=True
ReloadTime=0.1
ReloadTimeTactical=0.1
ReloadTimeMagOut=0.1
ReloadTimeMagIn=0.1
ReloadDurationStart=0.1
ReloadDurationLoop=0.1
MaxBulletNumInOneClip=0.1
InitBulletInClip=0.1

[Scrip/ShadowTrackerExtra.VehicleDamage]
VehicleHitCharacterDamageCurve=6.0F
LaunchVelocityFactorOnHitCharacter=6.0F
ImpactModifier=9.0F
ImpactAbsorption=9.0F
ImpactAbsorptionPassenger=9.0F
DamageCharacterCD=9.0F
DamageSelfCD=9.0F
HitDamageSelfMaxFactor=0
HitDamagePassengerMaxHP=+999
bApplyDamageToCharacter=0
HitStoneVelocityDamp=999.F
SameCampDamangeAttenuationCoefficient=99+
SameCampDamangeLimit=9
bEnableModifyHitDamage=9.0F
HitSelfModifier=9.0F
HitSelfImpactReduce=9.0F
HitOthersModifier=9.0F
HelltOthersImpactRaise=9.0F
HitCharacterModifier=9.0F

[/Script/ShadowTrackerExtra.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[/Script/ShadowTrackerExtra.TargetBodyData]
+DamagePosition=9999
+TargetBodyType=999999
+DamageScale=999999

[/Script/ShadowTrackerExtra.AutoAimingConfig]
r.followTimeMax=99.644
r.MaxAngle=99.221
+followTimeMax=99.823
+MaxAngle=99.333

[/Script/ShadowTrackerExtra.AutoAimingRangeConfig]
r.followTimeMax=99.1
r.MaxAngle=99.1
+followTimeMax=99.1
+MaxAngle=99.1
+Speed=99995
+RangeRate=99986
+SpeedRate=999899
+RangeSateSight=999898
+SpeedRateSight=999897

[/Script/ShadowTrackerExtra.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/ShadowTrackerExtra.DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[/Script/ShadowTrackerExtra.WeaponData]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower=99
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[/Script/ShadowTrackerExtra.DamageReason]
DamageReason__None=100F
DamageReason__HeadShot=100F
DamageReason__TorsoShot=100F
DamageReason__PelvisShot=100F

[/Script/ShadowTrackerExtra.RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90

[/Script/ShadowTrackerExtra.AttackAIRatingDamage]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ShootCharacterVertify=9.5.0F
CustomTimeDilation=0F
WorldParallelismID=0
Role=5
NetDormancy=5
AutoReceiveInput=7
NetCullDistanceSquared=9
NetConsiderFrequency=0
DamageBody=160;140;230
DamageInHeadshot=999
DamageFullBody=9999
DamageCharacter=9999
Hitpartjugment=9999
CharacterAnimEventDelegate=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
HitInfoDamage=9
HitJudgment=0
JudgmentPart=0
DamageMesh=999
AimEnable=0
AimAssists=50000000
AimDamage=-50000000
DamageBody=230
DamageInHeadshot=99
DamageFullBody=99
DamageCharacter=99
Hitpartjugment=99
HitInfoDamage=99
HitJudgment=0
JudgmentPart=0
DamageMesh=99
AimEnable=0
AimAssists=-50000000
AimDamage=900
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=6f
AngularDamping=5f
MaxAngularVelocity=7f

[Script/ShadowTrackerExtra.ShootWeaponEntity]
bShowBarrelBulletNumUI=0
ReloadAnimAdditive=0
ReloadAnimSlot=0
AnimationKick=0
LockAnimPitchDegreeCrouch=0
LockAnimPitchDegree=0
bLock90DirWhenPitchAbove=0
bEnableScopeIn=0
hootWeaponEntityReleaseFireType=0
bAutoExitScopeAfterFire=0
HUDAlphaDecreaseSpeedScale=0
ExtraHitPerformScale=0
RecoilKickADS=0
MaxBulletImpactFXSpawnNum=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BulletSpeed=FireSpeed=7.0
RemoveBullet=0
AvatarDamagePosition=5
HitBodyType=6
HitHeadType=6
bEnableModifyHitDamage=6
VehicleHitCharacterDamageCurve=7
IsDamageFOV=FOV
HeadshotTypeFloat=9
RecoilFactor=6

[/Script/ShadowTrackerExtra.STExtraSystemAim]
+WeaponAimYawRate=5.0f
+CrossHairBurstIncreaseSpeed=5.0f
+BulletFireSpeed=5.0f
+CrossHairInitialSize=5.0f
+ReloadTime=5.0f
+ShootInterval=5.0f
+BulletRange=5.0f
+BurstShootBulletsNum=9.0
+WeaponAimFOV=9.0f
+AspectRatioAxisConstraint=5.0f
+SkeletalMeshLODBias=5.0f
+ParticleLODBias=5.0f

[Script/ShadowTrackerExtra.STExtraGameInstance]
OnUserQualitySettingChanged=0
OnUserMsaaSettingChanged=0
OnWaterReflectionSettingChanged=0
OnCampRoomChanged=0
+RenderQualitySettings=renderQualitySettingsLastSet=0
+RenderQualitySettings=renderQualitySettingsApplying=0
+RenderQualitySettings=renderQualitySettingsInit=0
GetDeviceMaxSupportSoundEffect=0
GetDeviceMaxSupportLevel=1
GetDeviceMaxFPSByDeviceLevel=90

[/Script/ShadowTrackerExtra.AirSpeedWidget]
SpeedMeterParamInterpSpeed=999x9
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.03f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
ShootMode=10.0F
CurShootWeaponState=10.0F
md_MaxBulletArraySize=10.0F
AttachedAttachmentID=10.0F
MultiBulletComponent=10.0F

[/Script/ShadowTrackerExtra.WeaponHitPartCoff]
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=99
+Head=999
+Body=999
+Limbs=999
+Hand=999
+Foot=999

[Scrip/ShadowTrackerExtra.STExtraBaseCharacter]
RadialDamageScale=Max
OnPushDamageDynamicDelegate=Max
OnTakeDamageDynamicDelegate=Max
EnemyLock=AspectRatioMaintainsYFOV
LockTarget=AspectRatio_MaintainsYFOV
LockHead=AspectRatio_MaintainsYFOV
ShootCharacterVertify=AspectRatio_MaintainsYFOV
DamageMagnifierIdx=AspectRatio_MaintainsYFOV
DamageCharacter=999
+DSHitPartJudgment=MAX
+NetDelayMinAniCompensate = 0.001000
+CrowdAgentConsidered = False
+AutoScopeDelayTimeWhenPeek = 0
+UseShootVerifyEx=False
+bDebugNewWeaponSystem=True
+bIsDelayingMove=False
+bEnableDebugServiceInfo=False
+bIsShowingInjuryEffect=False+DefaultParticleAttachLocationType = 0
+EnableReverseVerityBlock=True
+RemainUseEnhancerSpotTimes = 1
+RemainUseSupplySpotTimes = 1
+IsPveShootVerify=False
+IsOpenCommonShootVerify=False
+bEnableAnimFrameCounter=False
+bUpdateCameraWhenShootInMovePlat=True
+EnablePrachuteLandedFallingDamageMax=False
+UpdateHitBoxDeltaTime=0
+bActivePartHit=MAX
+bOptimizeBulletCache=True
FindPatternEx=AspectRatio_MaintainsYFOV
MagicBulletList.size=AspectRatio_MaintainsYFOV
tmpMagic=AspectRatio_MaintainsYFOV
VisibleCharacter=0
AimPosition.z=9.0f
CalcHitBodyType=$Value
CharacterDamage=AspectRatio_MaintainsYFOV
AimShootSpreadDir=Max
Target=Lock

[/Script/ShadowTrackerExtra.STExtraVehicleWeaponsOnSeat]
VehicleShootWeapon=6
bEnableModifyHitDamage=6

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
RecoilKickADS=98
AnimationKick=88.9
HitPartJudgment=3.0
HRecoilFactor=99.9
VRecoilFactor=99.9
WeaponAimYawRate=6.9
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=8.7
CrossHairInitialSize=1.0
ReloadTime=3.0
ShootInterval=3.0
BulletRange=99.9
BurstShootBulletsNum=3.0
WeaponAimFOV=99.0

[/Script/ShadowTrackerExtra.SaveGames]
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=100
WeaponProperty=100
cameraManager=2
Mesh=true
Log=true

[/Script/Engine.WeaponsSettings]
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=999
r.PUBGDeviceHITMax=99.0f
r.PUBGDeviceDamage=99.0f
r.PUBGDeviceClientHitPartJudgment=99.0f
r.PUBGDeviceRecoil=99%
r.PUBGDeviceDamageCharacter=99.0f
r.PUBGDeviceHit=99.0f
r.PUBGDeviceHITPart=99.0f
r.VRecoilFactor=99.0f
r.HRecoilFactor=99.0f
r.AccessoriesDeviationFactor=99.0f

[/Script/Engine.AttackFlowSettings]
BulletDamage=99
BulletDamageReduce=999
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[SystemSettings]

r.PUBGDeviceHITMax=99.0f
r.PUBGDeviceDamage=99.0f
r.PUBGDeviceClientHitPartJudgment=99.0f
r.PUBGDeviceRecoil=99%
r.PUBGDeviceDamageCharacter=99.0f
r.PUBGDeviceHit=99.0f
r.PUBGDeviceHITPart=99.0f
r.VRecoilFactor=99.0f
r.HRecoilFactor=99.0f
r.PUBGRecoilMin=0
r.PUBGRecoilMax=0
r.PUBGTotalRecoilMax=0
r.PUBGRecoilDecay=0
r.PUBGRecoilDelayTime=0
HitDamage=999
r.HitDamage=999
r.PUBGHitDamage=999
r.PUBGBulletSpeed=20000
r.PUBGBulletAutoTrace=True
r.PUBGBulletTraceHit=True
r.PUBGBulletAutoTraceHit=True
r.PUBGBulletTracing=True
r.PUBGBulletAutoTrack=True
r.PUBGBulletTracingAutoHit=True
r.BulletSpeed=20000
r.BulletAutoTrace=True
r.BulletTraceHit=True
r.BulletAutoTraceHit=True
r.BulletTracing=True
r.BulletAutoTrack=True
r.BulletTracingAutoHit=True
r.AccessoriesDeviationFactor=99.0f
r.Sr=99f
ClientHit=99f
ClientAim=99f
r.WeaponAimYawRate=AspectRatio_MaintainsYFOV
r.CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
r.BulletFireSpeed=AspectRatio_MaintainsYFOV
r.CrossHairInitialSize=AspectRatio_MaintainsYFOV
r.ReloadTime=AspectRatio_MaintainsYFOV
ClientHitPartJudgment=99f
+CVars=RecoveryFactor=99.0
+CVars=HRecoilFactor=99.0
+CVars=VRecoilFactor=99.0
+CVars=DeviationFactor=99.0
+CVars=WeaponAimYawRate=99.0
+CVars=CrossHairBurstIncreaseSpeed=99.0
+CVars=BulletFireSpeed=99.0
+CVars=TraceDistance=99.0
+CVars=ShotGunSpread=99
+CVars=CrossHairInitialSize=99.0
+CVars=ReloadTime=99.0
+CVars=ShootInterval=99.0
+CVars=BulletRange=5
+CVars=BurstShootBulletsNum=99.0
+CVars=HRecoilFactor=99.0
+CVars=WeaponAimFOV=99.0
+CVars=TacticalReloadTimeMagIn=99.0
+CVars=0ImpactEffectSkipTime=99.0
OpenPressBtnStay=True
NetCullingDistanceOnVeryLowDevice=100000000.0
NetCullDistanceSquaredRate=20.0f
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f
AnimationKick=99.0f
AccessoriesRecoveryFactor=99.0f
AccessoriesHRecoilFactor=99.0f
AccessoriesVRecoilFactor=99.0f
AccessoriesDeviationFactor=99.0f
DamageWeapons=999
EnebleDamage=9999
BulletSpeed=99
DamageCharacter=9999
HeadShotNum=99.0f
DamageAmount=9999

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%"

[Basic]
AimAssist=enemy1
Aim Assist=enemy1
r.AimAssist=enemy1
r.hit=enemy1
AimAssist=enemy1
Crosshair=enemy1
HeadHit=enemy1

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%

[Basic]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[BasicSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[GameSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SaveGames]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=100%
r.Body=100%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=100%
UseShootVerifyEx=False

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=0
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=0x999
ShootWeapon=0x999

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true


[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemHitBody/Character]
r.WeaponAimYawRate=AspectRatio_MaintainsYFOV
r.CrossHairBurstIncreaseSpeed=AspectRatio_MaintainsYFOV
r.BulletFireSpeed=AspectRatio_MaintainsYFOV
r.CrossHairInitialSize=AspectRatio_MaintainsYFOV
r.ReloadTime=AspectRatio_MaintainsYFOV

[/Script.Engine.AutoAimingRangeConfig]
Speed="MAX
RangeRate="MAX"
SpeedAim="MAX"

[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="500")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="500")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="500")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="500")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="500")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="500")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="500")))

[/Script/ShadowTrackerExtra.STExtraPlayerController]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="500")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="500")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="500")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="500")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="500")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="500")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="500")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="500")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="500")))

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AimShootSpreadDir=Max
Aim.Predict=MAX
r.bulletmove=1.0
recoilvision=1.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
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r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
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r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
[SystemAim]
r.AimAssist=88.8
r.Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8f
r.AimAssist=88.8
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair="100%"
r.HeadHit="100%"
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=9.9
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=8.0
BulletRange=8.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=8.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[AttackFlow]
r.AimAssist=88.8
r.Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8f
r.AimAssist=88.8
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
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r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
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r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
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r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
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r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
[BasicSettings]
r.AimAssist=88.8
r.Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8f
r.AimAssist=88.8
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5

[GameSetting]
r.AimAssist=88.8
t.AimAssist=88.8
rAimAssist=88.8
+CVars=r.AimAssist=88.8
+CVars=AimAssist=88.8
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
[SaveGames]
r.AimAssist=88.8
t.AimAssist=88.8
r.AimAssist=88.8
+CVars=r.AimAssist=88.8
+CVars=AimAssist=88.8

𝐋ᴇᴠɪɴʜᴏ 𝐍ᴀᴇᴇᴍ
[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99
Recoil=Max
r.Recoil=mMax
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=Max
HitPart=Max

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=99
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999
CrossHairType=10
WeaponAimFOV=90
WeaponHitBox="99.0f"

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=100
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=10
CrossHairType=10
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"



[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max

[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=30ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AimShootSpreadDir=Max
Aim.Predict=MAX
r.bulletmove=1.0
recoilvision=1.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
[SystemAim]
r.AimAssist=88.8
r.Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8f
r.AimAssist=88.8
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair="100%"
r.HeadHit="100%"
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=9.9
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=8.0
BulletRange=8.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=8.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[AttackFlow]
r.AimAssist=88.8
r.Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8f
r.AimAssist=88.8
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
[BasicSettings]
r.AimAssist=88.8
r.Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8f
r.AimAssist=88.8
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
𝐋ᴇᴠɪɴʜᴏ 𝐍ᴀᴇᴇᴍ
[GameSetting]
r.AimAssist=88.8
t.AimAssist=88.8
rAimAssist=88.8
+CVars=r.AimAssist=88.8
+CVars=AimAssist=88.8
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aim Assist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.hit="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
rAimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
t.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=r.AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
+CVars=AimAssist="33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333.0
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aim Assist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.hit="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
rAimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
t.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=r.AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
+CVars=AimAssist="99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot=" 99999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9f"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
r.Aim Assist=3.5
r.AimAssist=3.5
r.hit=3.5
r.AimAssist=3.5
r.Aimbot="3.5"
r.DamageHit=Max
r.Crosshair=100
r.HeadHit="100%"
r.AimAssist=3.5
t.AimAssist=3.5
rAimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
r.AimAssist=3.5
t.AimAssist=3.5
r.AimAssist=3.5
+CVars=r.AimAssist=3.5
+CVars=AimAssist=3.5
[SaveGames]
r.AimAssist=88.8
t.AimAssist=88.8
r.AimAssist=88.8
+CVars=r.AimAssist=88.8
+CVars=AimAssist=88.8

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%"

[Basic]
AimAssist=enemy1
Aim Assist=enemy1
r.AimAssist=enemy1
r.hit=enemy1
AimAssist=enemy1
Crosshair=enemy1
HeadHit=enemy1

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%

[Basic]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[BasicSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[GameSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SaveGames]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=100%
r.Body=100%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1

[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true

[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=100%
UseShootVerifyEx=False

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=0
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=0x999
ShootWeapon=0x999

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true


[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false

[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[/Script/Engine.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=999.1

[/Script/Engine.TargetBodyData]
+DamagePosition=99889
+TargetHeadType=999888
+DamageScale=999888

[/Script/Engine.WeaponReport]
FireCount=0x888
HitCount=0x888
UniqueHitCount=999
KillCount=0x888
HeadShootCount=0x888

[/Script/Engine.AimFlow]
ShotHitCount=0x888
ShotHeadHitCount=999
ShotPersonHitCount=0x888
ShotPersonKillCount=0x888

[/Script/Engine.WeaponHitPartCoff]
Head=999

[/Script/Engine.HitPerformData]
IsHeadShot=999

[/Script/Engine.WeaponDamageRecord]
TotalDamage=0x999
HeadShootCount=999
BodyShootCount=0x888
HandShootCount=$0x888
FootShootCount=AspectRatio_MaintainsYFOV
UniqueHitCount=999
HitDistanceArray=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterHistoryData]
HeadBoundBox=AspectRatio_MaintainsYFOV

[/Script/Engine.WonderfulCutShootDamageData]
DamagePlayerID=AspectRatio_MaintainsYFOV
ShootDamageType=float

[/Script/Engine.SRecoilInfo]
RecoilCurve=AspectRatio_MaintainsYFOV
BulletPerSwitch=AspectRatio_MaintainsYFOV
RecoilSpeedVertical=false
VerticalRecoilMin=FOV

[/Script/Engine.ShootVerifyConfig]
ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV

[/Script/Engine.WeaponCrossHairPerformData]
Crosshair=5

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainsYFOV

[/Script/Engine.PlayerCameraManager_C]
UCameraShake=AspectRatio_MaintainYFOV

[/Script/Engine.LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=Max
AutoAimSpeed=AspectRatio_MaintainsYFOV

[BaseCharacter]
HitBoxJudgment=50.0
UseShootVerifyEx=50.0
UseAimAssist=50.0
UseRecoilFaktor=50.0
ClientHitPartJudgment=100.0
UseShootVerifyEx=true
RecoveryFacTor=100.0
HRecoilFactor=100.0
VRecoilFacTor=100.0
DeviationFactor=100.0
BulletFireSpeed=100.0
r.Demage=99
r.HitDemage=99

[/Script/Engine.Basic]
T.SpeedFire=2
T.Damage=5
T.AimAssist=9
T.LeftHandFire=3
T.CameraShake=0
T.BulletSpeed=2
T.BulletDamage=3
T.HitNumEveryBodys=5
T.Recoil=5

[SystemSettings]
r.PUBGMaxSupportQualityLevel=6.33
t.MaxFPS=90
r.PUBGMSAASupport=5.56
r.Mobile.EnablePostProcessing=4.55
r.UserMSAASetting=2.55
r.MobileContentScaleFactor=1.55
r.MaterialQualityLevel=2.55
r.ShadowQuality=3.55
r.Shadow.MaxCSMResolution=4.55
r.Shadow.CSM.MaxMobileCascades=5.55
r.Shadow.DistanceScale=6.55
r.DepthOfFieldQuality=7.55
r.RefractionQuality=8.55
r.StaticMeshLODDistanceScale=9.36
foliage.LODDistanceScale=6.36
foliage.MinLOD=4.33
r.DetailMode=1.55
r.MaxAnisotropy=2.55
r.Streaming.PoolSize=3.55
r.EmitterSpawnRateScale=4.55
r.ParticleLODBias=5.55
landscape.LandscapeMixFactor=6.55
r.Landscape.DistanceFactorScale=7.55
r.GlobalParticleSystemCullingScreenSize=8.55
r.MobileNumDynamicPointLights=9.55
r.Mobile.EnableMovableSpotlights=8.55
r.StaticMesh.StaticMeshDeviceVisableLevel=7.55
r.PUBGVersion=6.55
r.MobileMSAA=5.55
r.MSAACount=4.55
r.ACESStyle=3.55
r.PUBGLimit=2.55
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGQualityLevel=2.55
r.PUBGMaxSupportQualityLevel=3.55
r.UserQualitySetting=4.55
r.PUBGCRLRuntmieMinMem=5.55
r.PUBGRenderSwitch=6.55
r.Mobile.EarlyZPass=7.55
grass.densityScale=8.55
r.UserShadowSwitch=9.55
r.MobileHDR=10.55
r.Mobile.EnablePostProcessing=4.65
r.UserHDRSetting=3.36
r.Vsync=2.58
grass.LandscapeGrassWeightMode=9.43
[ConsoleVariables]
r.PUBGQualityLevel=3.66
Compat.UseDXT5NormalMaps=7.56
r.AmbientOcclusionSampleSetQuality=4.54
r.EyeAdaptationQuality=3.31
r.FastBlurThreshold=2.36
r.LensFlareQuality=4.47
r.LightFunctionQuality=5.55
r.MaterialQualityLevel=6.55
r.MaxAnisotropy=7.55
r.MotionBlurQuality=8.55
r.RefractionQuality=9.55
r.RenderTargetSwitchWorkaround=3.55
r.SceneColorFormat=6.65

[ConsoleVariables]
r.CharacterMinShadowFactor=2.55
r.CharacterDiffuseScale=3.55
r.CharacterDiffuseOffset=4.55
r.CharacterDiffusePower=5.55
r.MinScreenRadiusForEarlyZPass=6.55
r.CylinderMaxDrawHeight=7.55

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=8.55

[Script/UT/SkillHitInfo]

HitSurfaceType=100

IsHeadShot=99.9

Flag=false

HitPos=3.0

hitPhysMatType=3.0

IgnoreTakeDamage=9T

TargetLook

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]

ClientAimPart="HEAD"

ClientBulletHitPartJudgment=HEAD"

ClientHeadshotPercentage="100%"





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[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
Old 10th December 2020, 03:11 PM #1
JamesBrownMan
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[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
Paths are all relative to "Internal Storage\Android\Data\com.pubg.krmobile\files"

1.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\Config\UserEngine.ini

Code:
[/Script/Engine.GameModePlayerBattleResultData]
TotalDamage=99
HitShelterDamage=999
ShelterTakeDamage={"99%"}
BuildFlow=3.0
WeaponDamageRecordList=0.5
HitShelterDamage=999
ShelterTakeDamage=5.1

[/Script/Engine.GrenadeDamageRecord]
HitDistanceArray=Max

[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
recoil.heightScale=0

[/Script/Engine.DamageEvent]
DamageType=0x55

[/Script/Engine.RendererOverrideSettings]
Recoil.heightScale=0

[/Script/Engine.AttackFlow]
BulletDamage=100
BulletSpeed=0x999
BulletCost=0
WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=5

[/Script/Engine.AimFlow]
ShotHitCount=$Value
ShotHeadHitCount={"120")
ShotPersonHitCount={}
ShotPersonKillCount={}

[/Script/Engine.RendererSettings]
ClientHitPartJudgment=0

[/Script/Engine.Basic]
T.SpeedFire=2
T.Damage=5
T.AimAssist=9
T.LeftHandFire=3
T.CameraShake=0
T.BulletSpeed=2
T.BulletDamage=3
T.HitNumEveryBodys=5
T.Recoil=5

[/Script/Engine.RecoilInfo]
SwitchOnTime=0.f
ShootSightReturn=0.f
VRecoilFactor=0
HRecoilFactor=0

[/Script/Engine.RecoilInfo]
RecoilCurve=2
BulletPerSwitch=0.5
RecoilSpeedVertical=999
VerticalRecoilMin=0

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=false

[/Script/Engine.GameSetting]
AimAssist=3.0
SingleShotWeaponShootMode=3.0
ActorAnimationSwitch=false
CrossHair=5
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV

[/Script/Engine.AttackFlow]
BulletDamage=100
BulletSpeed=0x999
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=5

[Script/Engine/SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=0x999

[Script/Engine/PlayerState]
ShootWeaponShotNum=5.0
ShootWeaponShotAndHitPlayerNum=5.5
ShootWeaponShotAndHitPlayerNumNoAI={"5"}
ShootWeaponShotHeadNum={"99%"}
HeadShotNum=9.0f
DamageAmount=99

[Script/Engine/WeaponDamageRecord]
HitDistanceArray={"5.0f"}
WeaponId=0
TotalDamage={"99%"}
T.FireCount=3.0
T.HeadShootCount=3.0
T.BodyShootCount=5

[Script/Engine/WeaponReport]
FireCount=5
HitCount=9
TotalDamage=999
HeadShootCount=9

[Script/Engine/HitFlow]
Damage={"99%"}
2.) 1.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\Config\UserUAE.ini

Code:
[GameMode]
bEnableClimbing=0
EnableObserverEnemyTrace=5
bEnableDamage=$true
GrenadeEffectPath=0

[PlayerNetStats]
HighPingPercent=0
MaxPing=1

[PlayerState]
ShootWeaponShotNum=5.0
ShootWeaponShotAndHitPlayerNum=5.5
ShootWeaponShotAndHitPlayerNumNoAI={"5"}
ShootWeaponShotHeadNum={"99%"}
HeadShotNum=9.0f
DamageAmount=99

[WeaponDamageRecord]
HitDistanceArray={"5.0f"}
WeaponId=0
TotalDamage={"99%"}
T.FireCount=3.0
T.HeadShootCount=3.0
T.BodyShootCount=5

[WeaponReport]
FireCount=5
HitCount=9
TotalDamage=999
HeadShootCount=9

[HitFlow]
Damage={"99%"}
3.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\Config\UserUT.ini.ini

Code:
[Script/UT/SkillHitInfo]
HitSurfaceType=100
IsHeadShot=99.99f
Flag=false
HitPos=3.0
hitPhysMatType=3.0
IgnoreTakeDamage=9
Target=Look
4.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\SrcVersion.ini

Code:
[version]
firstversion=1.1.0.14460
lastversion=1.1.0.14460
bootnum=8
appversion=1.1.0.14460
srcversion=1.1.0.99999.
Download is provided if needed.
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Old 11th December 2020, 05:33 AM #2
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How safe those changes?
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Old 11th December 2020, 09:51 AM #3
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Will it work for Pubg Vng also, want to know?
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Old 13th December 2020, 08:35 AM #4
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I Need Magic Bullet for pubg 1.1.0
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Old 14th December 2020, 06:20 AM #5
surajboss
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Last Achievements
[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
whenever i pasted every files in the folder they automatically deleted,, i m using ld player
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Old 14th December 2020, 07:26 AM #6
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[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
Quote:
Originally Posted by surajboss View Post
whenever i pasted every files in the folder they automatically deleted,, i m using ld player
do you mean you get banned?
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Old 14th December 2020, 03:47 PM #7
Crookhunter
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Thumbs down It is not working, I follow every step you mention but it doesn't work at all.
Quote:
Originally Posted by JamesBrownMan View Post
Paths are all relative to "Internal Storage\Android\Data\com.pubg.krmobile\files"

1.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\Config\UserEngine.ini

Code:
[/Script/Engine.GameModePlayerBattleResultData]
TotalDamage=99
HitShelterDamage=999
ShelterTakeDamage={"99%"}
BuildFlow=3.0
WeaponDamageRecordList=0.5
HitShelterDamage=999
ShelterTakeDamage=5.1

[/Script/Engine.GrenadeDamageRecord]
HitDistanceArray=Max

[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
recoil.heightScale=0

[/Script/Engine.DamageEvent]
DamageType=0x55

[/Script/Engine.RendererOverrideSettings]
Recoil.heightScale=0

[/Script/Engine.AttackFlow]
BulletDamage=100
BulletSpeed=0x999
BulletCost=0
WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=5

[/Script/Engine.AimFlow]
ShotHitCount=$Value
ShotHeadHitCount={"120")
ShotPersonHitCount={}
ShotPersonKillCount={}

[/Script/Engine.RendererSettings]
ClientHitPartJudgment=0

[/Script/Engine.Basic]
T.SpeedFire=2
T.Damage=5
T.AimAssist=9
T.LeftHandFire=3
T.CameraShake=0
T.BulletSpeed=2
T.BulletDamage=3
T.HitNumEveryBodys=5
T.Recoil=5

[/Script/Engine.RecoilInfo]
SwitchOnTime=0.f
ShootSightReturn=0.f
VRecoilFactor=0
HRecoilFactor=0

[/Script/Engine.RecoilInfo]
RecoilCurve=2
BulletPerSwitch=0.5
RecoilSpeedVertical=999
VerticalRecoilMin=0

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=false

[/Script/Engine.GameSetting]
AimAssist=3.0
SingleShotWeaponShootMode=3.0
ActorAnimationSwitch=false
CrossHair=5
LeftHandFire=AspectRatio_MaintainsYFOV
LRShootSniperSwitch=AspectRatio_MaintainsYFOV

[/Script/Engine.AttackFlow]
BulletDamage=100
BulletSpeed=0x999
BulletCost=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
AutoAimSpeed=0x999
HitPart=5

[Script/Engine/SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=0x999

[Script/Engine/PlayerState]
ShootWeaponShotNum=5.0
ShootWeaponShotAndHitPlayerNum=5.5
ShootWeaponShotAndHitPlayerNumNoAI={"5"}
ShootWeaponShotHeadNum={"99%"}
HeadShotNum=9.0f
DamageAmount=99

[Script/Engine/WeaponDamageRecord]
HitDistanceArray={"5.0f"}
WeaponId=0
TotalDamage={"99%"}
T.FireCount=3.0
T.HeadShootCount=3.0
T.BodyShootCount=5

[Script/Engine/WeaponReport]
FireCount=5
HitCount=9
TotalDamage=999
HeadShootCount=9

[Script/Engine/HitFlow]
Damage={"99%"}
2.) 1.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\Config\UserUAE.ini

Code:
[GameMode]
bEnableClimbing=0
EnableObserverEnemyTrace=5
bEnableDamage=$true
GrenadeEffectPath=0

[PlayerNetStats]
HighPingPercent=0
MaxPing=1

[PlayerState]
ShootWeaponShotNum=5.0
ShootWeaponShotAndHitPlayerNum=5.5
ShootWeaponShotAndHitPlayerNumNoAI={"5"}
ShootWeaponShotHeadNum={"99%"}
HeadShotNum=9.0f
DamageAmount=99

[WeaponDamageRecord]
HitDistanceArray={"5.0f"}
WeaponId=0
TotalDamage={"99%"}
T.FireCount=3.0
T.HeadShootCount=3.0
T.BodyShootCount=5

[WeaponReport]
FireCount=5
HitCount=9
TotalDamage=999
HeadShootCount=9

[HitFlow]
Damage={"99%"}
3.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\Config\UserUT.ini.ini

Code:
[Script/UT/SkillHitInfo]
HitSurfaceType=100
IsHeadShot=99.99f
Flag=false
HitPos=3.0
hitPhysMatType=3.0
IgnoreTakeDamage=9
Target=Look
4.) Edit or Create UE4Game\ShadowTrackerExtra\ShadowTrackerExtra\SrcVersion.ini

Code:
[version]
firstversion=1.1.0.14460
lastversion=1.1.0.14460
bootnum=8
appversion=1.1.0.14460
srcversion=1.1.0.99999.
Download is provided if needed.
It does not work brother.
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Old 14th December 2020, 09:55 PM #8
surajboss
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Level up: 40%, 425 Points needed
Level up: 40% Level up: 40% Level up: 40%
Activity: 3.2%
Activity: 3.2% Activity: 3.2% Activity: 3.2%
Last Achievements
[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
I tried again and its worked.. but magic bullet not working
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Old 15th December 2020, 08:19 AM #9
b0inki
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Level up: 9%, 827 Points needed
Level up: 9% Level up: 9% Level up: 9%
Activity: 3.9%
Activity: 3.9% Activity: 3.9% Activity: 3.9%
Last Achievements
[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
Quote:
Originally Posted by surajboss View Post
I tried again and its worked.. but magic bullet not working
it might but it will get you banned sooner or later, It's DETECTED.
PUBG mentioned it themselves.
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Old 15th December 2020, 08:25 PM #10
surajboss
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surajboss is becoming a waste of our time
Points: 1,675, Level: 3
Points: 1,675, Level: 3 Points: 1,675, Level: 3 Points: 1,675, Level: 3
Level up: 40%, 425 Points needed
Level up: 40% Level up: 40% Level up: 40%
Activity: 3.2%
Activity: 3.2% Activity: 3.2% Activity: 3.2%
Last Achievements
[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
Quote:
Originally Posted by b0inki View Post
it might but it will get you banned sooner or later, It's DETECTED.
PUBG mentioned it themselves.
Yeah that's why i used in guest account
__________________
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"War is like love, it always finds a way. This is a war to end all wars.”
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Old 17th December 2020, 04:02 AM #11
Hamza0302
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Last Achievements
[PUBG KR] - Data Mod - Magic Bullets, No Fog, No Smoke
Pubg mobile ports
how to collect ports for pubg to prevent ban from reports..!?
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Old 17th December 2020, 04:26 AM #12
Sujitbiswas83
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I need UserEngine.ini cheat codes for pubg mobile lite.
Can any one help me?
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[Help] Update Magic Bullets? KappaMan30 Battlefield 4 15 6th April 2015 10:20 PM
[Help] Finding number of bullets fired or bullets left in magazine Puddin Poppin Counterstrike Global Offensive 5 25th January 2015 05:46 PM
[Coding] [SP] Magic Bullets rawrimatiger Call of Duty: Modern Warfare 3 2 28th November 2013 11:33 AM
Tags
[release], internal, provided, create, edit, relative, [pubg, paths, smoke, fog

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PUBG Mobile

"[SystemSettings]
r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1

[/Script/Engine.RendererOverrideSettings]

r.VSync=1
ReloadTime.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0

ParticleLODBias=0

r.enemy.highlight=50

[SystemAim]

WeaponAimYawRate=AspectRatio_MaintainsYFOV

CrossHairBurstIncreaseSpeed=3.0

BulletFireSpeed=AspectRatio_MaintainsYFOV

CrossHairInitialSize=1

ReloadTime=AspectRatio_MaintainsYFOV

ShootInterval=3.0

BulletRange=3.0

BurstShootBulletsNum=AspectRatio_MaintainsYFOV

WeaponAimFOV=2.0

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

SkeletalMeshLODBias=10

ParticleLODBias=-5
[ShootWeaponEntity]

GetBurstShootBullets=AspectRatio_MaintainsYFOV

GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV

BurstShootBullets=AspectRatio_MaintainsYFOV

BurstShootBulletsNum=AspectRatio_MaintainsYFOV

BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV

GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV

HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

CurBulletNumInClip=AspectRatio_MaintainsYFOV



[/Script/Engine.PhysicsSettings]

DefaultRecoil=0

DefaultSRecoilInfo=0

DefaultRecoilKickADS=0

DefaultRecoilADSRotation_CP=0

DefaultOpenParachute=0

DefaultHitBoxLeanTransR=0

DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV

DefaultDamageWeapons=AspectRatio_MaintainsYFOV

DefaultMovingSpeedZ=55

DefaultHitEnemy=AspectRatio_MaintainsYFOV

EnableDamageInfo=AspectRatio_MaintainsYFOV


[/Script.Engine.WeaponHitPartCoff]
Head=Max

Body=Max


r.Headshort=Max

r.Body=Max

aim.assist=Max

r.Aim.Assist=Max"
https://github.com/irdx/pubg/blob/master/Engine.ini#:~:text=%5BSystemSettings%5D,r.Aim.Assist%3DMax

h/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=60FPS
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=Falseb
SupportsPortraitOrientatio=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
FrameRateLock=PUFRL_60
bCookPVRTCTextures=True
bCookASTCTextures=False
[/script/engine.engine]
MaxSmoothedFrameRate=60
MinSmoothedFrameRate=60
bSmoothFrameRate=Fall
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=100))
MaxPixelShaderAdditiveComplexityCount=100
MaxES2PixelShaderAdditiveComplexityCount=30
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwa
DamageWeapons=25
EnebleDamage=15
BulletSpeed=28
BulletDamage=13
[/script/engine.renderersettings]
FX.MaxCPUParticlesPerEmitter=6
FX.MaxGPUParticlesPerEmitter=6
FX.MaxParticleTilePreAllocation=6
FX.EarlyScheduleAsync=1
FX.AllowAsyncTick=1
FX.AllowCulling=1
FX.AllowGPUSorting=3
r.ParallelTranslucency=3
r.ParallelVelocity=3
r.ParallelBasePass=3
r.ParallelPrePass=3
[SlateRenderer]
NumPreallocatedVertices=10000
[/Script/Engine.Fps]
Stable.fps=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low
[SystemSettings]
r.PUBGDeviceFPSLow=60
[ConsoleVariables]

r.OpenGL.IOS.StripExtensions=GLTexParameteri
r.OpenGL.IOS.StripExtensions=GLBindTexture
r.OpenGL.IOS.StripExtensions=GLTexImage2D
sg.GLAPPLEClipDistance
sg.GLAPPLEColorbufferpackedfloat
sg.GLAPPLECopytexturelevels
[ConsoleVariables]
r.Streaming.PoolSize=128
r.PUBGMaxSupportQualityLevel=0
t.MaxFPS=90
r.PUBGCRLRuntmieMinMem=1
r.Mobile.EarlyZPass=1
r.PUBGRenderSwitch=3
grass.densityScale=4.2
r.Mobile.EnablePostProcessing=1
r.landscape.LandscapeMixFactor=0
r.Landscape.DistanceFactorScale=0
r.GlobalParticleSystemCullingScreenSize=0
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=1
r.StaticMesh.StaticMeshDeviceVisableLevel=0
r.UserQualitySetting=0
r.UserShadowSwitch=0
r.ShadowQuality=0
r.MobileContentScaleFactor=4.0
r.Vsync=0
r.PUBGMSAASupport=1
r.MobileHDR=2.0
r.Mobile.SceneColorFormat=0.0
r.Mobile.EnablePPR=0.0
r.Shadow.MaxCSMResolution=3
r.MaterialQualitySuperHigh=0.0
r.UserHDRSetting=9
r.ACESStyle=9
r.BloomQuality=1
r.PUBGQualityLevel=1
r.UserMSAASetting=4
r.DefaultFeature.AntiAliasing=4.1
r.MobileMSAA=2
r.MSAACount=0
r.MaterialQualityLevel=0
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0
r.StaticMeshLODDistanceScale=1.0
foliage.LODDistanceScale=0.1
r.DetailMode=0
r.EmitterSpawnRateScale=0.5
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
foliage.MinLOD=0
r.MaxAnisotropy=1
diy.SetDecalBakingRTSizeInLobby=1000
r.PUBGVersion=5
r.MobileSimpleShader=0
r.grass.LandscapeGrassWeightMode=2

r.Streaming.MaxTempMemoryAllowed=10

]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content

; UE4 Reference: http://digilander.libero.it/ZioYuri78/

[/Script/Engine.RendererSettings]
; From https://segmentnext.com/2017/03/29/playerunknowns-battlegrounds-pc-tweaks/
r.CustomDepth=1
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.MotionBlur=False
r.DepthOfFieldQuality=0
r.DistanceFieldAO=0
r.EmitterSpawnRateScale=0.75
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.MaterialQualityLevel=0
r.RefractionQuality=0
r.RenderTargetPoolMin=300
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.SeparateTranslucency=False
r.Shadow.CSM.MaxCascades=1
r.Shadow.CSM.TransitionScale=0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.ShadowQuality=0
r.SSR.Quality=0
r.SSS.SampleSet=0
r.SSS.Scale=0
r.TonemapperQuality=0
r.TranslucencyVolumeBlur=0
r.Upscale.Quality=1
r.ViewDistanceScale=1

; From https://pubg.me/blog/post/competitive-pubg-config-guide
r.DepthOfField.MaxSize=0
r.Streaming.FramesForFullUpdate=60
r.SwitchGridShadow=0
r.Tonemapper.Sharpen=0.9

; These lines added by Davis
r.DepthOfField.DepthBlur.Scale=0
r.Atmosphere=0
r.Fog=0
r.FogDensity=0

[/Script/TslGame.TslEngine]
FrameRateCap=0

[/Script/Engine.Engine]
; From https://segmentnext.com/2017/03/29/playerunknowns-battlegrounds-pc-tweaks/
bDisablePhysXHardwareSupport=True
bSmoothFrameRate=true
MaxES2PixelShaderAdditiveComplexityCount=45
MaxPixelShaderAdditiveComplexityCount=128
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))
TimeBetweenPurgingPendingKillObjects=30

/Script/Engine.RendererSettings]
grass.DiscardDataOnLoad=1 // no grass
foliage.DiscardDataOnLoad=1 // no rocks
FX.MaxCPUParticlesPerEmitter=0 // no smoke, fire, blood
r.MipMapLODBias=15 // ultra low quality textures
foliage.OnlyLOD=0 // use in combination with ultra low to get rid

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxMoveDeltaTime=0.125f
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true

[/Script/Party.Party]
DefaultMaxPartySize=5

[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0

[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true

[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=UE4Game
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
ProjectID=F4FF72DF41BEA5552F42AE870B8BEC15

[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=True
InternationalizationPreset=English
CulturesToStage=en
DefaultCulture=en

[/Script/Engine.HUD]
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI

[/Script/Engine.PlayerController]
InteractDistance=512
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0

[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true

[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
EnabledPlugins=ExampleDeviceProfileSelector
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0

[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90

[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0

[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)

[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f

[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'

[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0

[/Script/ShadowTrackerExtra.GL_Rander_Profile]
GPU1=AppleA13
GPU2=AppleA13
GPU3=AppleA13

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.GL_APPLE_clip_distance
r.GL_APPLE_color_buffer_packed_float
r.GL_APPLE_copy_texture_levels
r.GL_APPLE_rgb_422
r.GL_APPLE_texture_format_BGRA8888
r.GL_EXT_color_buffer_half_float
r.GL_EXT_debug_label
r.GL_EXT_debug_marker
r.GL_EXT_pvrtc_sRGB
r.GL_EXT_read_format_bgra

[/Script/Engine.RendererOverrideSettings]
sg.GL_MAX_TEXTURE_SIZE =16384
sg.GL_MAX_VIEWPORT_WIDTH =16384
sg.GL_MAX_VIEWPORT_HEIGHT =16384
sg.GL_NUM_COMPRESSED_TEXTURE_FORMATS =42
sg.GL_ALIASED_LINE_WIDTH_MIN =1
sg.GL_ALIASED_LINE_WIDTH_MAX =16
sg.GL_ALIASED_POINT_SIZE_MIN =1
sg.GL_ALIASED_POINT_SIZE_MAX =511
sg.GL_MAX_CUBE_MAP_TEXTURE_SIZE =16384
sg.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =51200
sg.GL_MAX_COMBINED_UNIFORM_BLOCKS =24

[SlateRenderer]
NumPreallocatedVertices=10000

[/Script/Engine.Fps]
Stable.fps=True

[Pak]
EnableBanLowVersion=False

[/Script/Engine.RecastNavMesh]
RuntimeGeneration=Dynamic
TileSizeUU=2000.000000
; Just over the horns of the gazelle.
AgentMaxHeight=250.000000



[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=True

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true

[/Script/Engine.Basic]
T.SpeedFire= ("0.8")
T.Long= ("Extreme")
T.Speed=("Extreme")
T.LongJump=("Max")



[/Script/Engine.UserInterfaceSettings]
CrosshairsCursor=("true")
RenderFocusRule=("NavigationOnly")


[/Script/Engine.Engine]
bSmoothFrameRate=(("true"))
MinSmoothedFrameRate=("60")
MaxSmoothedFrameRate=("60")
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=120))
IdealLightMapDensity=("0.02")
MaxLightMapDensity=("0.05")
TimeBetweenPurgingPendingKillObjects=("15")

[/script/shootergame.shooterengine]
bFirstRun=("False")
FrameRateCap=("100")
FrameRateMinimum=("100")

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=../../../ShooterGame/Content
Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content
Paths=../../../Engine/Plugins/TrueSkyPlugin/Content

[/Script/Engine.TextureLODSettings] @textureLODGroups=Group TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettings]
r.Fog=AspectRatio_MaintainsYFOV

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/Engine.RendererOverrideSettings]
r.CapsuleShadows
r.CapsuleMinSkyAngle
r.VSync=1
grass.heightScale=0
smoke.heightScale=0
recoil.heightScale=0
water.heightScale=0
sea.heightScale=0
fog.heightScale=0

[/Script/Engine.ShootingInfo]
+CVars=ProbabilityFirstHit=99
+CVars=DurationTime=99
+CVars=DurationDamageMax=Max
+CVars=DurationEmptyShot=Max

[/Script/Engine.TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F

[/Script/Engine.UTSkillPickedTarget]
+CVars=IsHeadShot=0
+CVars=HitPos=0
+CVars=hitPhysMatType=0
+CVars=IgnoreTakeDamage=999

[/Script/Engine.BodyInstance]
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=5f
AngularDamping=5f
MaxAngularVelocity=5f

[/Script/Engine.HitResult]
bBlockingHit=0
bStartPenetrating=9.9f

[/Script/Engine.DamageReason]
DamageReason__None=100
DamageReason__HeadShot=100
DamageReason__TorsoShot=100
DamageReason__PelvisShot=100

[/Script/Engine.RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90

[/Script/Engine.AttackAIRatingDamage]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90

[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99

[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID=Max

[/Script/Engine.SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
r.ReloadTime=0
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script/Engine.DeviceProfile]
WeaponHitPartCoff=999
Head=999

[/Script/Engine.HitPerformData]
IsHeadShot=999

[/Script/Engine.tmpMagic]
FindPatternEx=AspectRatio_MaintainsYFOV

[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=400

DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.ViewDistanceScale=1
r.ViewDistanceScale=0.3
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.MaxResolution=4
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.RenderTargetPoolMin=150
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.SceneColorFormat=1
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
r.EmitterSpawnRateScale=1

[/Script/Engine.RendererSettings]

; dracorx pubg cfg

; no grass
foliage.LODDistanceScaleGrass=0

; low quality texture ground (may cause issues with certain scopes)
r.MipMapLODBias=15



[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/ShooterGame.ShooterGameInstance
EditorStartupMap=/Game/Maps/TestMapArea
GameDefaultMap=/Game/Maps/MainMenu
ServerDefaultMap=/Game/Maps/ShooterEntry
GlobalDefaultGameMode=/Script/ShooterGame.ShooterGame_Menu
LocalMapOptions=
TransitionMap=
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultServerGameMode=None

[URL]
GameName=ShooterGame
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777
PeerPort=7778

[HTTP]
HttpTimeout=180
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30

[Voice]
bEnabled=true

[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/ShooterGame.ShooterGameViewportClient
LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
WorldSettingsClassName=/Script/ShooterGame.PrimalWorldSettings
NavigationSystemClassName=/Script/Engine.NavigationSystem
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelActorClassName=/Script/Engine.LevelActor
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
DataStoreClientClassName=/Script/Engine.DataStoreClient
GameUserSettingsClassName=/Script/ShooterGame.ShooterGameUserSettings
bAllowMatureLanguage=false
GameEngine=/Script/ShooterGame.ShooterEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
TinyFontName=/Engine/EngineFonts/TinyFont.TinyFont
SmallFontName=/Engine/EngineFonts/SmallFont.SmallFont
MediumFontName=/Engine/EngineFonts/SmallFont.SmallFont
LargeFontName=/Engine/EngineFonts/SmallFont.SmallFont
SubtitleFontName=/Engine/EngineFonts/SmallFont.SmallFont
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Game/PrimalEarth/General/M_Default.M_Default
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration=false
HostMigrationTimeout=15
ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
PlayOnConsoleSaveDir=Autosaves
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
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bUseBackgroundLevelStreaming=True
LevelStreamingActorsUpdateTimeLimit=5.0
LevelStreamingComponentsRegistrationGranularity=10
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
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bAllowDebugViewmodesOnConsoles=false
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bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
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[PlatformInterface]
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[Engine.StreamingMovies]
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[/Script/Engine.RendererSettings]
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[/Script/Engine.GameEngine]
MaxDeltaTime=0.5
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=true
bFullyCompressStartupPackages=false
Package=/Engine/EngineMaterials/BlinkingCaret
Package=/Engine/EngineMaterials/DefaultBokeh
Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
Package=/Engine/EngineMaterials/DefaultDiffuse
Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
Package=/Engine/EngineMaterials/WorldGridMaterial
Package=/Engine/EngineMaterials/DefaultMaterial
Package=/Engine/EngineMaterials/DefaultNormal
Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
Package=/Engine/EngineMaterials/DefaultWhiteGrid
Package=/Engine/EngineMaterials/EditorBrushMaterial
Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
Package=/Engine/EngineMaterials/Grid
Package=/Engine/EngineMaterials/Grid_N
Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
Package=/Engine/EngineMaterials/MiniFont
Package=/Engine/EngineMaterials/PaperDiffuse
Package=/Engine/EngineMaterials/PaperNormal
Package=/Engine/EngineMaterials/PhysMat_Rubber
Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
Package=/Engine/EngineDebugMaterials/GeomMaterial
Package=/Engine/EngineDebugMaterials/HeatmapGradient
Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
Package=/Engine/EngineDebugMaterials/TangentColorMap
Package=/Engine/EngineDebugMaterials/VertexColorMaterial
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
Package=/Engine/EngineDebugMaterials/WireframeMaterial
Package=/Engine/EngineSounds/WhiteNoise
Package=/Engine/EngineFonts/SmallFont
Package=/Engine/EngineFonts/TinyFont
Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
Package=/Engine/EngineFonts/RobotoDistanceField

[Core.System]
MaxObjectsNotConsideredByGC=50000
SizeOfPermanentObjectPool=1048576
AsyncIOBandwidthLimit=0
Paths=../../../Engine/Content
Paths=../../../ShooterGame/Content
CutdownPaths=../../../ShooterGame/CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Audio]
MaxChannels=32
CommonAudioPoolSize=0
AudioDeviceModuleName=XAudio2

[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Game/OldAssets/Sounds/SoundClassesAndMixes/Master.Master
LowPassFilterResonance=0.9
MaximumConcurrentStreams=2
DefaultBaseSoundMix=None
VoiPSoundClass=/Game/OldAssets/Sounds/SoundClassesAndMixes/Voice.Voice

[/Script/Engine.SoundGroups]
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)

[/Script/Engine.Player]
ConfiguredInternetSpeed=15000
ConfiguredLanSpeed=20000

[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=300.0
InitialConnectTimeout=300.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=15000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection
MaxPortCountToTry=512

[TextureStreaming]
NeverStreamOutTextures=False
MinTextureResidentMipCount=7
PoolSize=2000
MemoryMargin=20
MinEvictSize=10
MinFudgeFactor=1
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.2
ShadowmapStreamingFactor=0.2
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
UseDynamicStreaming=True
BoostPlayerTextures=3.0
PoolSizeVRAMPercentage=70

[/Script/UnrealEd.EditorEngine]
AutoSaveDir=../../../ShooterGame/Saved/Autosaves
LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
bSubtitlesEnabled=True
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
bGroupingActive=true
bCustomCameraAlignEmitter=true
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=false
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups=true
InEditorGameURLOptions=
bOnlinePIEEnabled=false

[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0

[DevOptions.Shaders]
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
NumUnusedShaderCompilingThreads=3
NumUnusedShaderCompilingThreadsDuringGame=4
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=True
bLogJobCompletionTimes=False
ProcessGameThreadTargetTime=.01
bUseNamedPipes=False
bUseNamedPipesAsync=True
bSingleJobPerNamedPipeProcess=False
bReuseNamedPipeAndProcess=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[LogFiles]
PurgeLogsDays=5
LogTimes=True

[Kismet]
AllowDerivedBlueprints=true
CompileDisplaysTextBackend=false
CompileDisplaysBinaryBackend=false
CompileDisplaysAnimBlueprintBackend=false
bTurnOffEditorConstructionScript=false
PrintStringDuration=2.0

[/Script/Engine.Blueprint]
bRecompileOnLoad=true

[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad=true

[/Script/Engine.AnimBlueprint]
bRecompileOnLoad=true

[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C

[AnimationCompression]
CompressCommandletVersion=2
DefaultCompressionAlgorithm=AnimCompress_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Triangles
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Navigation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
MEMLEAN=Navigation Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls

[MemReportCommands]
Cmd=obj list -alphasort

[MemReportFullCommands]
Cmd=DumpParticleMem
Cmd=ConfigMem
Cmd=r.DumpRenderTargetPoolMemory
Cmd=ListTextures -alphasort
Cmd=ListSounds -alphasort
Cmd=ListParticleSystems -alphasort
Cmd=obj list class=SoundWave -alphasort
Cmd=obj list class=SkeletalMesh -alphasort
Cmd=obj list class=StaticMesh -alphasort
Cmd=obj list class=Level -alphasort

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=3)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5,LODStreamingBias=1)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
r.setres=1280x720

[SystemSettingsEditor]
r.setres=1280x1024f

[SystemSettingsSplitScreen2]

[OnlineSubsystem]
bHasVoiceEnabled=true
VoiceNotificationDelta=0.33
MaxLocalTalkers=1
MaxRemoteTalkers=16
bUseBuildIdOverride=false
BuildIdOverride=0
DefaultPlatformService=Steam
PollingIntervalInMs=20

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=346110
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=300
Achievement_0_Id=ACH_FRAG_SOMEONE
Achievement_1_Id=ACH_SOME_KILLS
Achievement_2_Id=ACH_LOTS_KILLS
Achievement_3_Id=ACH_FINISH_MATCH
Achievement_4_Id=ACH_LOTS_MATCHES
Achievement_5_Id=ACH_FIRST_WIN
Achievement_6_Id=ACH_LOTS_WIN
Achievement_7_Id=ACH_MANY_WIN
Achievement_8_Id=ACH_SHOOT_BULLETS
Achievement_9_Id=ACH_SHOOT_ROCKETS
Achievement_10_Id=ACH_GOOD_SCORE
Achievement_11_Id=ACH_GREAT_SCORE
Achievement_12_Id=ACH_PLAY_SANCTUARY
Achievement_13_Id=ACH_PLAY_HIGHRISE
Achievement_14_Id=

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=OnlineSubsystemSteam.SteamNetConnection
AllowDownloads=false

[OnlineSubsystemMcp]
bEnabled=false

[OnlineSubsystemMcp.BaseServiceMcp]
Protocol=http
Domain=localhost:8085
EngineName=UE4
ServiceName=example
GameName=ExampleGame

[OnlineSubsystemMcp.GameServiceMcp]
Protocol=http
Domain=127.0.0.1:8084

[OnlineSubsystemMcp.AccountServiceMcp]
Protocol=http
Domain=127.0.0.1:8080
ServiceName=account

[OnlineSubsystemAmazon]
bEnabled=false

[OnlineSubsystemFacebook]
bEnabled=false

[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl="https://www.facebook.com/dialog/oauth"
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
LoginTimeout=60

[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
FriendsFields=gender

[OnlineSubsystemNull]
bEnabled=true
Achievement_0_Id=ACH_FRAG_SOMEONE
Achievement_0_bIsHidden=false
Achievement_0_Title=Fragged
Achievement_0_LockedDesc=Frag someone
Achievement_0_UnlockedDesc=Fragged someone
Achievement_1_Id=ACH_SOME_KILLS
Achievement_1_bIsHidden=false
Achievement_1_Title=Some kills
Achievement_1_LockedDesc=Have some kills
Achievement_1_UnlockedDesc=Had some kills
Achievement_2_Id=ACH_LOTS_KILLS
Achievement_2_bIsHidden=false
Achievement_2_Title=Lots of kills
Achievement_2_LockedDesc=Have lots of kills
Achievement_2_UnlockedDesc=Had lots of kills
Achievement_3_Id=ACH_FINISH_MATCH
Achievement_3_bIsHidden=false
Achievement_3_Title=Finished match
Achievement_3_LockedDesc=Finish at least one match
Achievement_3_UnlockedDesc=Finished at least one match
Achievement_4_Id=ACH_LOTS_MATCHES
Achievement_4_bIsHidden=false
Achievement_4_Title=Lots of matches
Achievement_4_LockedDesc=Play lots of matches
Achievement_4_UnlockedDesc=Played lots of matches
Achievement_5_Id=ACH_FIRST_WIN
Achievement_5_bIsHidden=false
Achievement_5_Title=First win
Achievement_5_LockedDesc=Have the first win
Achievement_5_UnlockedDesc=Had the first win
Achievement_6_Id=ACH_LOTS_WIN
Achievement_6_bIsHidden=false
Achievement_6_Title=Lots of win
Achievement_6_LockedDesc=Have lots of win
Achievement_6_UnlockedDesc=Had lots of win
Achievement_7_Id=ACH_MANY_WIN
Achievement_7_bIsHidden=false
Achievement_7_Title=Many win
Achievement_7_LockedDesc=Have many win
Achievement_7_UnlockedDesc=Had many win
Achievement_8_Id=ACH_SHOOT_BULLETS
Achievement_8_bIsHidden=false
Achievement_8_Title=Shoot bullets
Achievement_8_LockedDesc=Shoot bullets
Achievement_8_UnlockedDesc=Shot bullets
Achievement_9_Id=ACH_SHOOT_ROCKETS
Achievement_9_bIsHidden=false
Achievement_9_Title=Shoot rockets
Achievement_9_LockedDesc=Shoot rockets
Achievement_9_UnlockedDesc=Shot rockets
Achievement_10_Id=ACH_GOOD_SCORE
Achievement_10_bIsHidden=false
Achievement_10_Title=Good score
Achievement_10_LockedDesc=Have a good score
Achievement_10_UnlockedDesc=Had a good score
Achievement_11_Id=ACH_GREAT_SCORE
Achievement_11_bIsHidden=false
Achievement_11_Title=Great score
Achievement_11_LockedDesc=Have a great score
Achievement_11_UnlockedDesc=Had a great score
Achievement_12_Id=ACH_PLAY_SANCTUARY
Achievement_12_bIsHidden=false
Achievement_12_Title=Play Sanctuary map
Achievement_12_LockedDesc=Play Sanctuary map
Achievement_12_UnlockedDesc=Played Sanctuary map
Achievement_13_Id=ACH_PLAY_HIGHRISE
Achievement_13_bIsHidden=false
Achievement_13_Title=Play Highrise map
Achievement_13_LockedDesc=Play Highrise map
Achievement_13_UnlockedDesc=Played Highrise map
Achievement_14_Id=

[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconNetDriverName=BeaconDriver

[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort=15000

[/Script/OnlineSubsystemUtils.PartyBeaconHost]
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45

[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))

[TextureTracking]

[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[InstalledDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
Boot=(Type=Boot, Filename="C:/Users/Thijs/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="C:/Users/Thijs/AppData/Local/UnrealEngine/Common/DerivedDataCache")
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[NoShared]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")

[CreatePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")

[CreateSamplePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakRead=(Type=ReadPak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="../../../ShooterGame/DerivedDataCache/DDC.ddp")

[CreateRocketPak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../ShooterGame/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[CreateProjectCache]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../ShooterGame/ProjectDerivedData)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[ContentComparisonReferenceTypes]
Class=AnimSet
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=ParticleSystem
Class=Texture2D

[AutomationTesting]
ImportTestPath=../../Content/EditorAutomation/
ImportTestPackagePath=/Engine/Content/EditorAutomation
bForceSmokeTests=false

[AutomationTesting.Blueprint]
TestAllBlueprints=false
InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents

[/Script/Engine.AutomationTestSettings]
EditorTestModules=StaticMeshEditor
EditorTestModules=LandscapeEditor
EditorTestModules=GameProjectGeneration
TestLevelFolders=TestMaps
AutomationTestmap=(FilePath="../../../ShooterGame/Content/Maps/Sanctuary.umap")

[AutomationTesting.StaticMeshEditorTest]
EditorViewButtons=Wireframe
EditorViewButtons=Verts
EditorViewButtons=Grid
EditorViewButtons=Bounds
EditorViewButtons=Collision
EditorViewButtons=Show Pivot
EditorViewButtons=Normals
EditorViewButtons=Tangents
EditorViewButtons=Binormals
EditorViewButtons=UV
EditorViewButtonsObject=EditorCylinder

[/Script/Engine.NavigationSystem]
bAutoCreateNavigationData=False
bBuildNavigationAtRuntime=False
bAddPlayersToGenerationSeeds=False
RequiredNavigationDataClassNames=/Script/Engine.RecastNavMesh
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
SupportedAgents=(Name="Common",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=100.000000),AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
DirtyAreasUpdateFreq=60.000000

[/Script/Engine.NavigationComponent]
bDoAsyncPathfinding=false
bDoHierarchicalPathfinding=false
bSearchFromGoalWhenOutOfNodes=false

[/Script/Engine.RecastNavMesh]
bRebuildAtRuntime=false
TileSetUpdateInterval=1.0
MaxTileGridWidth=256
MaxTileGridHeight=256
DefaultDrawDistance=5000.0
TileSizeUU=1000.f
CellSize=19.f
CellHeight=10.f
AgentRadius=34.f
AgentHeight=144.f
AgentMaxHeight=160.f
AgentMaxStepHeight=35.f
AgentMaxSlope=44.f
MinRegionArea=0.f
MergeRegionSize=400.f
bUseBetterOffsetsFromCorners=true

[/Script/Engine.NavArea_Null]
DrawColor=(R=38,G=38,B=38,A=64)

[/Script/Engine.NavArea_Default]
DrawColor=(R=140,G=255,B=0,A=164)

[RemoteConfiguration]
Enabled=false
ConfigPathPrefix=\\epicgames.net\root\Home
ConfigPathSuffix=UE4Cloud
Timeout=1.0f
IniToLoad=EditorUserSettings
IniToLoad=EditorKeyBindings

[Stats]
AlwaysRecordingStats=true

[Engine.CrashDebugHelper]
LocalSymbolStore=d:/Symbols/UE4
SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER%
ExecutablePathPattern=\\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows
PDBCachePath=F:/CrashReportPDBCache/
DepotRoot=F:/depot
DaysToDeleteUnusedFilesFromPDBCache=14
PDBCacheSizeGB=128
MinDiskFreeSpaceGB=64

[Engine.ErrorHandling]
bPromptForRemoteDebugging=false
bPromptForRemoteDebugOnEnsure=false

[Niagara]
EnableNiagara=false

[/Script/Engine.CollisionProfile]
Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore)),HelpMessage="Destructible actors",bCanModify=False)
Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="RagdollTrace",Response=ECR_Overlap)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithPawns",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK")),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles=(Name="Ground",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="StructureFloor"),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="GroundTrace"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Like BlockAll but considered as Floor for placeable structures",bCanModify=True)
Profiles=(Name="GroundTerrain",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="StructureFloor"),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK"),(Channel="TerrainTrace")),HelpMessage="Like BlockAll but considered as Floor for placeable structures",bCanModify=True)
Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="For Projectiles",bCanModify=True)
Profiles=(Name="ProjectileBlockWeapons",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="For Projectiles",bCanModify=True)
Profiles=(Name="ShieldBlockProjectiles",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For Projectiles",bCanModify=True)
Profiles=(Name="DinoPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a DinoPawn",bCanModify=True)
Profiles=(Name="DinoPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace")),HelpMessage="For the skeletalmeshcomp of a DinoPawn",bCanModify=True)
Profiles=(Name="StructureFloor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureFloor"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Floor",bCanModify=True)
Profiles=(Name="StructureWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureWall"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Wall",bCanModify=True)
Profiles=(Name="StructureFoundation",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StructureFoundation"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="Structure Foundation",bCanModify=True)
Profiles=(Name="PlayerPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Player\'s Mesh",bCanModify=True)
Profiles=(Name="PlayerPawnCapsule",CollisionEnabled=QueryOnly,ObjectTypeName="PlayerPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="OnlyOverlapWithSpecialVolumes",Response=ECR_Overlap),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos")),HelpMessage="Player\'s capsule",bCanModify=True)
Profiles=(Name="StasisComponent",CollisionEnabled=NoCollision,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Used on Stasis Component",bCanModify=True)
Profiles=(Name="NPCZoneVolume",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Only overlaps with dinopawns",bCanModify=True)
Profiles=(Name="NoCollisionButQuery",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Has no collision but can be used for encompassing queries.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleFlyer",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="FlightBlocker"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For DinoPawns that can fly",bCanModify=True)
Profiles=(Name="BlockOnlyFlyers",CollisionEnabled=QueryOnly,ObjectTypeName="FlightBlocker",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore)),HelpMessage="Blocks only DinoPawnFlyers",bCanModify=True)
Profiles=(Name="OnlyCollideWithStationary",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects and others of this type.",bCanModify=True)
Profiles=(Name="CollideWithStationaryAndWeapons",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects, but also blocks weapon traces. For dropped networked physics items mostly.",bCanModify=True)
Profiles=(Name="BlockAllExceptIK",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary")),HelpMessage="Blocks everything that BlockAll does, except IK traces.",bCanModify=True)
Profiles=(Name="OverlapOnlyPlayerAndSpecial",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithSpecialVolumes",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Overlap Only Player Pawns and objects in the special-overlap channel",bCanModify=True)
Profiles=(Name="StructureGeneric",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Structure",CustomResponses=((Channel="StructureAny"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")),HelpMessage="A generic structure that is not a wall, floor, or foundation",bCanModify=True)
Profiles=(Name="PhysicsButNoCollision",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Has Physics, but ignores collisions with everything.",bCanModify=True)
Profiles=(Name="OnlyBlockSelfTrace",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyBlockSelfTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks the trace, nothing else.",bCanModify=True)
Profiles=(Name="OnlyCollideWithStationaryNotSelf",CollisionEnabled=QueryAndPhysics,ObjectTypeName="OnlyCollideWithStationary",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only collides with stationary objects & not self.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleSmall",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleSmallFlyer",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="FlightBlocker"),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleSmall_FullCollision",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a small DinoPawn that blocks the player\'s capsule.",bCanModify=True)
Profiles=(Name="DinoPawnMeshSmall",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Skeletalmeshcomp of a Small DinoPawn (won\'t block player)",bCanModify=True)
Profiles=(Name="OnlyBlockWorldDynamicTraces",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks World Dynamic Traces specifically, nothing else.",bCanModify=True)
Profiles=(Name="ProjectileBlockOnlyPawnMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="PawnMesh"),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="PawnMeshIgnoredByDinos"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks with pawn meshes, everything else ignored.",bCanModify=True)
Profiles=(Name="DestructibleIgnoreSelf",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Destructible Actors that will ignore collisions with other destructible Actors",bCanModify=True)
Profiles=(Name="UsableOnly",CollisionEnabled=QueryOnly,ObjectTypeName="Structure",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="UsableOnly"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only blocks usable-object trace checks.",bCanModify=True)
Profiles=(Name="ProjectileOverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="PawnMesh",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="PawnMeshIgnoredByDinos",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Overlaps with pawn meshes and capsules. (for projectiles that can pass thru targets)",bCanModify=True)
Profiles=(Name="DinoPawnMeshIgnoredByDinos",CollisionEnabled=QueryOnly,ObjectTypeName="PawnMeshIgnoredByDinos",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For the skeletalmeshcomp of a Dino that wants to always be ignored by other Dinos, including Player-ridden Dinos.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleCollideWithRider",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawnCollideWithRider",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a dinopawn that will always collide with other dinopawns, even player-ridden dinos.",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleCollideWithPlayerAndRider",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawnCollideWithRider",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="DinoRidingPawnMesh"),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap)),HelpMessage="For the capsule of a dinopawn that will always collide with other dinopawns, even player-ridden dinos.",bCanModify=True)
Profiles=(Name="OverlapOnlyPawns",CollisionEnabled=QueryOnly,ObjectTypeName="OnlyOverlapWithPawns",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)),HelpMessage="Only overlaps with Pawns, nothing else!",bCanModify=True)
Profiles=(Name="DinoPawnCapsuleIgnoreDinoMesh",CollisionEnabled=QueryOnly,ObjectTypeName="DinoPawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="For the capsule of a DinoPawn",bCanModify=True)
Profiles=(Name="QueryOnly",CollisionEnabled=QueryOnly,ObjectTypeName="FlightBlocker",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)),HelpMessage="Only for Encompassing Queries, No actual Physics Collision",bCanModify=True)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="PlayerPawn",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="DinoPawn",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="PawnMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="WorldGeometry",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,Name="StationaryObjects",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="StructureFloor",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="StructureWall",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="StructureFoundation",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,Name="Structure",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,Name="FlightBlocker",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,Name="OnlyCollideWithStationary",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel16,Name="PawnMeshTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,Name="StationaryObjectsIK",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,Name="OnlyOverlapWithSpecialVolumes",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="StructureAny",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel19,Name="OnlyBlockSelfTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel20,Name="RagdollTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel21,Name="DinoRidingPawnMesh",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel22,Name="UsableOnly",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel23,Name="OnlyOverlapWithPawns",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel24,Name="PawnMeshIgnoredByDinos",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel25,Name="DinoPawnCollideWithRider",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel26,Name="PlayerControlStationaryObjectIK",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel27,Name="TerrainTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,Name="GroundTrace",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="OnlyOverlapWithSpecialVolumes",Response=ECR_Ignore),(Channel="OnlyOverlapWithPawns",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="Camera",Response=ECR_Ignore),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="Projectile",Response=ECR_Ignore)))
EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Overlap),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="Structure",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="OnlyPawnsOvelap",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="BlockAll",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="WorldGeometry"),(Channel="StationaryObjects"),(Channel="OnlyCollideWithStationary"),(Channel="StationaryObjectsIK"),(Channel="PlayerControlStationaryObjectIK")))
EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap),(Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Overlap),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Overlap),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Overlap),(Channel="DinoPawn",Response=ECR_Overlap),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Overlap)))
EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="Spectator",CustomResponses=((Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)))
EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore)))
EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="OnlyDynamicsOvelap",Response=ECR_Ignore),(Channel="AllOverlap",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="StructureFloor",Response=ECR_Ignore),(Channel="StructureWall",Response=ECR_Ignore),(Channel="StructureFoundation",Response=ECR_Ignore),(Channel="Structure",Response=ECR_Ignore),(Channel="PawnMeshTrace"),(Channel="PawnRagdollTrace"),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore)))
EditProfiles=(Name="Destructible",CustomResponses=((Channel="OnlyStaticsOverlap",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="PlayerPawn",Response=ECR_Ignore),(Channel="DinoPawn",Response=ECR_Ignore),(Channel="DinoPawnCollideWithRider",Response=ECR_Ignore)))
EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)))
EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Pickup",Response=ECR_Ignore),(Channel="PlayerPawn"),(Channel="DinoPawn"),(Channel="PawnMeshTrace"),(Channel="GameTraceChannel17"),(Channel="RagdollTrace",Response=ECR_Overlap)))
EditProfiles=(Name="BlockAllExceptDestructible",CustomResponses=((Channel="Destructible",Response=ECR_Ignore)))
ProfileRedirects=(OldName="OnlyCollideWithStationaryAndWeapons",NewName="CollideWithStationaryAndWeapons")
ProfileRedirects=(OldName="OverlapOnlyPlayer",NewName="OverlapOnlyPlayerAndSpecial")
ProfileRedirects=(OldName="DinoPawnCapsuleBlockedByPlayer",NewName="DinoPawnCapsuleSmall")
ProfileRedirects=(OldName="OverlapOnlyPawnMesh",NewName="BlockOnlyPawnMesh")
ProfileRedirects=(OldName="BlockOnlyPawnMesh",NewName="ProjectileBlockOnlyPawnMesh")
CollisionChannelRedirects=(OldName="OnlyStatics",NewName="OnlyStaticsOverlap")
CollisionChannelRedirects=(OldName="OnlyDynamics",NewName="OnlyDynamicsOvelap")
CollisionChannelRedirects=(OldName="OnlyPawns",NewName="OnlyPawnsOvelap")
CollisionChannelRedirects=(OldName="AutoStasised",NewName="AutoStasis")
CollisionChannelRedirects=(OldName="PawnMeshIgnoredByDinoRiding",NewName="PawnMeshIgnoredByDinos")

[Engine.BufferVisualizationMaterials]
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
DiffuseColor=(Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color"))
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
SpecularColor=(Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color"))
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))

[DeviceProfileManager]
DeviceProfileSelectionModule=ExampleDeviceProfileSelector

[SlateRenderer]
TextureAtlasSize=1024
FontAtlasSize=1024

[MobileSlateUI]
bTouchFallbackToMouse=true

[Nadzorca]
StagingDir=~/LinuxServer/
RunningDir=../../../
ExecutableLocation=shootergame/binaries/linux/
ExecutableName=shootergameserver
Arguments=-pak
NumberOfInstances=3
StartingEnginePort=5000
StartingBeaconPort=15000

[/Script/GameplayDebugger.GameplayDebuggingReplicator]
DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent
DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=False
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
bSupportsMetal=False
bSupportsOpenGLES2=True

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=false
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES2=true
bBuildForES31=false
bBuildForGL4=false
bSplitIntoSeparateApks=false

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.0
bEnable2DPhysics=false
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
bEnableAsyncScene=False
LockedAxis=None
FrictionCombineMode=Average
MaxDepenetrationVelocity=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=True
MaxSubstepDeltaTime=0.008000
MaxSubsteps=8
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
PhysicalSurfaces=(Type=SurfaceType9,Name="Leaves")
PhysicalSurfaces=(Type=SurfaceType10,Name="Rock")
PhysicalSurfaces=(Type=SurfaceType11,Name="Sand")
PhysicalSurfaces=(Type=SurfaceType12,Name="Snow")

[/Script/Engine.WorldComposition]
TilesStreamingTimeThreshold=15.0

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
TargetedRHIs=PCD3D_SM5
TargetedRHIs=PCD3D_SM4

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetedRHIs=GLSL_150

[HMDPluginPriority]
OculusRift=20
SteamVR=10

[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/AIModule.AISystem

[AutomationController.History]
bTrackHistory=false
NumberOfHistoryItemsTracked=5

[Core.Log]
LogOnline=log
LogAnalytics=log

[NotificationMessages]
KickMessage=You have been kicked from this server.

[CustomSystemSettings]
EditorAllowTessellation=False

[BehaviorTreesEd]
BehaviorTreeEditorEnabled=true

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[CookerLinuxNoEditor]
PackageRedirection=/Game/Maps/TheIslandSubMaps/LandscapeSublevel
PackageRedirection=/Game/Maps/OpenGL/LandscapeSublevel
PackageRedirection=/Game/Maps/ScorchedEarth/SE_Landscape
PackageRedirection=/Game/Maps/OpenGL/SE_Landscape
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