PAKMONSTERYT pubg settings, config & cfg 2023
| Full Name | - |
| Nickname | PAKMONSTERYT |
| Birthday | 2009-08-05 (age 16) |
| Nationality | |
| Game | |
| Since | 2023-07-02 |
| Last Update | 2023-07-05 |
PAKMONSTERYT screenshot
PAKMONSTERYT Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
PAKMONSTERYT Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
PAKMONSTERYT config
The PlayerUnknown's Battlegrounds config file of PAKMONSTERYT has been downloaded 43 times. Download UserEngine.ini by clicking the download button below.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
PAKMONSTERYT Settings
Display Settings
| Display Mode | - |
| Resolution | - |
| Aspect Ratio | - |
| Max FPS | - |
| Brightness | - |
Advanced Settings
| Render Scale | - |
| FPP Camera FOV | - |
| Anti-Aliasing | - |
| Post-Processing | - |
| Shadows | - |
| Textures | - |
| Effects | - |
| Foliage | - |
| View Distance | - |
| Sharpen | - |
| V-Sync | - |
| Motion Blur | - |
| DirectX Version | - |
Mouse
| DPI | - |
| General Sensitivity | - |
| Vertical Sensitivity Multiplier | - |
| Aim Sensitivity | - |
| ADS Sensitivity | - |
| Scoping Sensitivity | - |
| 2x Scope Sensitivity | - |
| 3x Scope Sensitivity | - |
| 4x Scope Sensitivity | - |
| 6x Scope Sensitivity | - |
| 8x Scope Sensitivity | - |
| 15x Scope Sensitivity | - |
FAQ
When is the birthday of PAKMONSTERYT ?
PAKMONSTERYT was born on 2009-08-05.
How old is PAKMONSTERYT ?
PAKMONSTERYT is currently 16 years old.
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of PAKMONSTERYT . The PAKMONSTERYT pubg settings page has been viewed for 1.388 since it was added on 2023-07-02. The last time the settings of PAKMONSTERYT were on 2023-07-05. Visit the pubg settings page to view more PlayerUnknown's Battlegrounds settings like PAKMONSTERYT or visit upload section to add your own pubg settings.
Other PlayerUnknown's Battlegrounds settings
| # | Name | Country | Last Update | |
| 1 | 2022-09-27 | |||
| 2 | 2025-08-04 | |||
| 3 | 2025-08-04 | |||
| 4 | 2025-08-05 | |||
| 5 | 2022-10-05 |
Other Pakistan gaming settings
| # | Name | Country | Last Update | |
| 1 | 2020-03-07 | |||
| 2 | 2022-08-25 | |||
| 3 | 2023-07-05 | |||
| 4 | 2020-08-19 | |||
| 5 | 2022-08-20 | |||
| 6 | 2020-09-27 | |||
| 7 | 2021-01-03 | |||
| 8 | 2021-12-10 | |||
| 9 | 2024-07-11 | |||
| 10 | 2022-08-25 |
PAKMONSTERYT CFG file
=[/Script/Engine.GameSession]
MaxPlayers=0
MaxSpectators=0
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[SystemSettings]
r.PUBGDeviceFPSLow=90
r.MobileContentScaleFactor=1
r.UserHDRSetting=2
r.ACESStyle=0
r.MobileMSAA=0.0
r.UserMSAASetting=0
r.Shadow.MaxCSMResolution=0
r.StaticMeshLODDistanceScale=1.3
foliage.LODDistanceScale=1.0
r.MaxAnisotropy=0
r.Streaming.PoolSize=0
r.EmitterSpawnRateScale=0.0
r.ParticleLODBias=0
r.PUBGVersion=3
r.MaterialQualityLevel=2
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0.0
r.Mobile.DynamicObjectShadow=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
foliage.MinLOD=2
r.DetailMode=0
r.UserQualitySetting=1
r.ShadowQuality=0
r.MobileNumDynamicPointLighs=0
r.DefaultFeature.AntiAliasing=0.0
r.UserShadowSwitch=0
r.Mobile.SceneColorFormat=0.0
r.MobileHDR=0.0
r.PUBGQualityLevel=2
r.PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.DeviceFPSLevel=9
r.PUBGMSAASupport=0
grass.LandscapeGrassWeightMode=0
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
grass.densityScale=0.0
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
r.MSAACount=0.0
r.PUBGMSAASupport=0
r.MobileMSAA=0
chara.CanEnableRagdoll=5
[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.CharacterMaxTextureFactor=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=0
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.LimitPoolSizeToVRAM=2
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=90
[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=30
MinTextureResidentMipCount=3
[/Script/Engine.RendererSettings]
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0
[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
r.UseProgramBinaryCache=1
t.MaxFPS=90
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=100.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=2
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[TakeHitInfo]
+CVars=ActualDamage=100F
+CVars=DamageMaxRadius=100F
+CVars=bRadialDamage=100F
+CVars=bPointDamage=100F
+CVars=AttackerLocation=100F
+CVars=DamageOrigin=100F
[DamageReason]
+CVars=DamageReason__None=9999F
+CVars=DamageReason__HeadShot=9999F
+CVars=DamageReason__TorsoShot=9999F
+CVars=DamageReason__PelvisShot=9999F
[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
[GameSettings]
BulletHitMaxAngularVelocity=0x99999
BulletHitMinAngularVelocity=0x99999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
[ConsoleVariables]
UseWeaponHitVelocityZ= +99999f
UseWeaponBulletExitVelocityZ=True
r.UseProgramBinaryCache=1
t.MaxFPS=90
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=999
Value=True
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=1000M0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=9
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[TakeHitInfo]
+CVars=ActualDamage=999F
+CVars=DamageMaxRadius=999F
+CVars=bRadialDamage=999F
+CVars=bPointDamage=999F
+CVars=AttackerLocation=999F
+CVars=DamageOrigin=999F
[DamageReason]
+CVars=DamageReason__None=9999F
+CVars=DamageReason__HeadShot=9999F
+CVars=DamageReason__TorsoShot=9999F
+CVars=DamageReason__PelvisShot=9999F
[RatingDamage]
+CVars=RatingDamageScale=999
+CVars=FiringAccuracyRadius=999
+CVars=SectionRightValue=9999F
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
ScopeAim=AspectRatio_MaintainYFOV
ScopeAim=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatio_MaintainYFOV
RaffleAim=AspectRatio_MaintainYFOV
RaffleAimYawRate=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatioAxisConstraint
[ConsoleVariables]
r.CharacterMinShadowFactor=99999
r.CharacterDiffuseScale=99999
r.CharacterDiffuseOffset=99999
r.CharacterDiffusePower=99999
[SystemSettings]
r.VSync=1
r.Fog=0
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[/Script/Engine.RendererOverrideSettings]
water.heightScale=0
[/Script/Engine.RendererSettings]
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.UserQualitySetting=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=1
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=90
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=10xf88
Health=Max
HurtParticleOffset=10xf88
STDamageCameraShake=999
StandHalfHeight=998
CrouchHalfHeight=999
ProneHalfHeight=999
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="9999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=10xf88
HitBoxs_Stand=10xf90
bActivePartHit=false
HitBox="999.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=True
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=UltraMax
DamageAmount=UltraMax
KillMagicWalkAI=9999
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true
[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max
[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=60
[/Script/Engine.RendererSettings]
r.Fog=0
r.VSync=1
grass.heightScale=0
grass.LandscapeGrassWeightMode=0
grass.densityScale=0.0
r.SponeBotsAtMyLocation="True"
[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0
[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)
[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=True
CrossHair=100
LeftHandFire=999
[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=999
Recoil=0%
r.Recoil=UltraMax
RecoilMoveX=-9999
RecoilMoveY=9999
AutoAimSpeed=Max
HitPart=Max
[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=10x999
MaxBulletNumInOneClip=999
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=9999
CrossHairType=10
WeaponAimFOV=990
WeaponHitBox="999.0f"
[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=100
ShotPersonKillCount=100
[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=1000
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=100
CrossHairType=100
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max
[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=10xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"
[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=10xf88
HitCount=10xf88
UniqueHitCount=0xf88
KillCount=10xf88
HeadShootCount=10xf88
[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max
[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max
[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=True
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max
[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max
[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false
[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=15ms
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=True
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=True
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[SystemSettings]
r.Fog=0
r.AimAssist="9000.g"
r.RecoilFaktor=99.0f
r.EnityFloat=9999999
r.CameraEx=True
r.UnityWeaponUnit="999"
r.InstanHitWeapon="999"
r.Anticheat=Off
r.Sr="Max"
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=1.0f
RecoilKickADS=9.9f
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))
[ScalabilityGroups]
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.TrueSkyQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
[Script/Engine.HitFlow]
Damage=AspectRatio_MaintainYFOV
[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV
[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="0x99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999⁹9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="100"
UseShootVerifyEx=false
[ScalabilityGroups]
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.IBLQuality=0
sg.FrameRateLimit=60
sg.FrameRateCap=60
sg.MSAA.CompositingSampleCount=0
[/Script/ShadowTrackerExtra.MagicBullet]
MagicBullet=True
MagicBulletCount=100
MagicBulletDelay=0
StartMagicDistance=300
EndMagicDistance=1000
EndMagicDistance2=400
EndMagicDistanceType=1
EndMagicDistance2Type=1
EndMagicBody=0.7
TextMagicType=1
MagicCrosshairType=1
MagicCrosshairColor=4278190335
MagicCrosshairSize=10.0
MagicTargetBone=6
MagicTargetSpeed=1.0
MagicAimBody=0.5
MagicAimHead=1.0
MagicTargetLock=1
MagicTargetDistance=100
MagicTargetFov=10
MagicTargetHp=100
MagicTargetWound=100
MagicTargetTeam=255
MagicNoRecoil=1
MagicVisibleCheck=1
MagicAimExit=1
Script/Engine.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=999.1
[/Script/Engine.TargetBodyData]
+DamagePosition=99889
+TargetHeadType=999888
+DamageScale=999888
[/Script/Engine.WeaponReport]
FireCount=0x888
HitCount=0x888
UniqueHitCount=999
KillCount=0x888
HeadShootCount=0x888
[/Script/Engine.AimFlow]
ShotHitCount=0x888
ShotHeadHitCount=999
ShotPersonHitCount=0x888
ShotPersonKillCount=0x888
[/Script/Engine.WeaponHitPartCoff]
Head=999
[/Script/Engine.HitPerformData]
IsHeadShot=999
[/Script/Engine.WeaponDamageRecord]
TotalDamage=0x999
HeadShootCount=999
BodyShootCount=0x888
HandShootCount=$0x888
FootShootCount=AspectRatio_MaintainsYFOV
UniqueHitCount=999
HitDistanceArray=AspectRatio_MaintainsYFOV
[/Script/Engine.CharacterHistoryData]
HeadBoundBox=AspectRatio_MaintainsYFOV
[/Script/Engine.WonderfulCutShootDamageData]
DamagePlayerID=AspectRatio_MaintainsYFOV
ShootDamageType=float
[/Script/Engine.SRecoilInfo]
RecoilCurve=AspectRatio_MaintainsYFOV
BulletPerSwitch=AspectRatio_MaintainsYFOV
RecoilSpeedVertical=false
VerticalRecoilMin=FOV
[/Script/Engine.ShootVerifyConfig]
ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV
[/Script/Engine.WeaponCrossHairPerformData]
Crosshair=5
[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainsYFOV
[/Script/Engine.PlayerCameraManager_C]
UCameraShake=AspectRatio_MaintainYFOV
[/Script/Engine.LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=Max
AutoAimSpeed=AspectRatio_MaintainsYFOV
[BaseCharacter]
HitBoxJudgment=50.0
UseShootVerifyEx=50.0
UseAimAssist=50.0
UseRecoilFaktor=50.0
ClientHitPartJudgment=100.0
UseShootVerifyEx=true
RecoveryFacTor=100.0
HRecoilFactor=100.0
VRecoilFacTor=100.0
DeviationFactor=100.0
BulletFireSpeed=100.0
r.Demage=99
r.HitDemage=99
[/Script/Engine.Basic]
T.SpeedFire=2
T.Damage=5
T.AimAssist=9
T.LeftHandFire=3
T.CameraShake=0
T.BulletSpeed=2
T.BulletDamage=3
T.HitNumEveryBodys=5
T.Recoil=5
[DeviceProfiles]
+DeviceProfileNameAndTypes=Android_OPPO_30_OVERSEA,Android
+DeviceProfileNameAndTypes=Android_PowerVRRogueGE8320_INFINIX,Android
+DeviceProfileNameAndTypes=Android_Adreno61x_vivo,Android
+DeviceProfileNameAndTypes=Android_Mali_G76_HDR,Android
+DeviceProfileNameAndTypes=Android_PowerVRRogueGM9446_GR05_Oversea,Android
[/Script/Engine.TextureLODSettings]
@TextureLODGroups=Group
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=1,2A30353C372D312C372D3C2B212D=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,2A30353C372D312C372D3C2B212D=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[WindowsReplay DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+CVars=r.ShadowQuality=5
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.UserMSAASetting=1
+CVars=r.UserTeamQualityEnhanceSetting=0
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=3
+CVars=r.BloomQuality=5
+CVars=r.LightShaftQuality=1
[WindowsReplay_Low DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay
[WindowsReplay_Mid DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay
[WindowsReplay_High DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay
[Android DeviceProfile]
DeviceType=Android
BaseProfileName=
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileSimpleShader=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.UserVulkanSetting=0
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=r.PUBGDeviceFPSLow=90
+CVars=r.PUBGDeviceFPSMid=90
+CVars=r.PUBGDeviceFPSHigh=90
+CVars=r.PUBGDeviceFPSHDR=90
+CVars=r.PUBGDeviceFPSUltralHigh=90
+CVars=r.AllowHDR
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.AllowHDR
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=EffectsLevel=2
+CVars=r.DetailMode=4
+CVars=r.UserHDRSetting=1
+CVars=Foliage.LODDistanceScale=0
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.AllowHDR
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=EffectsLevel=2
+CVars=r.DetailMode=4
+CVars=r.UserHDRSetting=1
+CVars=Foliage.LODDistanceScale=0
+CVars=r.Mobile.SceneColorFormat=2
+CVars=r.PUBGQualityLevel=-1
+CVars=r.UserQualitySetting=-1
+CVars=chara.CanEnableRagdoll=100
+CVars=r.VerticalRecoilMin=50
+CVars=r.VerticalRecoilMax=50
+CVars=r.VerticalRecoilRecoveryMin=50
+CVars=r.VerticalRecoilVariation=50
+CVars=r.VerticalRecoveryModifier=50
+CVars=r.VerticalRecoveryClamp=50
+CVars=r.VerticalRecoveryMax=50
+CVars=r.LeftMax=50
+CVars=r.RightMax=50
+CVars=r.VehicleRecoilScalar=50
+CVars=rRecoil=50
+CVars=Xrecoil=50
+CVars=Yrecoil=50
+CVars=r.Lessrecoil=On
+CVars=r.VerticalRecoveryClamp=0f (Low)
+CVars=r.VerticalRecoveryModifier=0f (Low)
+CVars=r.VerticalRecoilVariation=0f (Low)
+CVars=r.VerticalRecoilMax=0f (Low)
+CVars=r.VerticalRecoilMin=0f (Low)
+CVars=r.VerticalRecoveryMax=0f (Low)
+CVars=r.RecoilValueClimb=0f (Low)
+CVars=r.RecoilSpeedHorizontal=0f (Low)
+CVars=r.RecoilSpeedVertical=0f (Low)
+CVars=r.RightMax=0f (Low)
+CVars=r.LeftMax=0f (Low)
+CVars=r.RecoilModifierProne=0f (Low)
+CVars=r.RecoilModifierCrouch=0f (Low)
+CVars=r.RecoilModifierStand=0f (Low)
+CVars=r.RecoilKickADS=0f (Low)
+CVars=r.shake=50
+CVars=r.smoke=2
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[FpsStabilityCode]
2A30353C372D312C372D3C2B212D
+CVars=3F2C3A323A36292129382A2D3C2B2A
+CVars=4B3D4A3A4B3B4A414A3B4A414A414B404B384A494A4C4A3A4A4E4B3D4A484B3A4A4E4B3D4A3A4B3B4B484B3D
[IOS_Low DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileNumDynamicPointLights=0
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[IOS_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MaxAnisotropy=4
+CVars=r.MobileNumDynamicPointLights=0
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,2A30353C372D312C372D3C2B212D=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[IOS_High DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MaxAnisotropy=6
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D
[IOS_High_to_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_High
+CVars=r.MobileNumDynamicPointLights=0
[IOS_High_to_Low DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_High
+CVars=r.MobileNumDynamicPointLights=0
[iPhone5S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low
+CVars=r.MaxAnisotropy=2
[iPhone5S_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low_to_Mid
+CVars=r.MaxAnisotropy=2
[iPhone6 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low
+CVars=r.MaxAnisotropy=4
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[/Script/AndroidDeviceProfileSelector.AndroidCommonDeviceProfileVulkanList]
[/Script/AndroidDeviceProfileSelector.AndroidProjectDeviceProfileWhiteList]
+GradeMatchProfileWhiteList=(Profile="Android_OPPO_30_OVERSEA",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="CPH2119|CPH2121|CPH2123|CPH2125|CPH2209")))
+GradeMatchProfileWhiteList=(Profile="Android_PowerVRRogueGE8320_INFINIX",Match=2A30353C372D312C372D3C2B212D((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="TECNO CD6|Infinix X655F|Infinix X655D|Infinix X656")))
+GradeMatchProfileWhiteList=(Profile="Android_Adreno61x_vivo",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 61[0-9]"), (SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="vivo 1921")))
+GradeMatchProfileWhiteList=(Profile="Android_Mali_G76_HDR",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G76 MC4"), (SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="RMX2001|Redmi Note 8 Pro")))
+GradeMatchProfileWhiteList=(Profile="Android_PowerVRRogueGM9446_GR05_Oversea",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="CPH2285|CPH2217|CPH2203|CPH2205")))
[Android_Grade01 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileContentScaleFactor=0.66667
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212De)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade02 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212De)
[Android_Grade03 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade04 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade05 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade06 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade07 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade08 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_VeryVeryLow DeviceProfile]
DeviceType=Android
BaseProfileName=CustomProfile
+CVars=r.MobileContentScaleFactor=0.66667
+CVars=p.SetDestroyPhysOvertime=12
+CVars=r.GlobalStaticMeshCullingScreenSize=0.25
+CVars=r.AndroidOpenglNotDeleteUnusedShaderMemLimit=0
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.AllowStaticLighting=False
+CVars=r.MobileSimpleShader=1
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+CVars=Android.EnableSustainedPerformanceMode=1
+CVars=r.so.MaxDistanceForLandscapeOccluder=10000
+CVars=slate.IgnoreMiniMapDynamicScale=1
+CVars=r.SectionBox.LODPreserveLevel=0
+CVars=r.LandScape.EnableLow=1
+CVars=r.SectionBox.EnableBufferLOD=0
+CVars=r.SectionBox.EnableLOD=1
+CVars=r.SectionBox.EnableCull=1
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=r.Landscape.EnableScreenSizeLOD=1
+CVars=r.Landscape.UseLODMaterial=0
+CVars=r.Mobile.LowDeviceMat=1
+CVars=r.Mobile.LowDevice=1
+CVars=r.SectionBox.LODPreserveLevel=1
+CVars=r.OtherWeaponCullDistance=1500
+CVars=r.OtherCharacterCullDistance=1500
+CVars=r.Landscape.LowLevel=0
+CVars=r.Landscape.LowLevelMaxLodFactor=1
+CVars=r.StaticMesh.RemainLOD=3
+CVars=foliage.DitheredLOD=0
+CVars=r.so.EnableLandScapeSection=1
+CVars=r.Landscape.SOSectionMinHeight=500
+TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=0,MaxLODSize=256,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade02
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+CVars=r.so.MaxDistanceForLandscapeOccluder=10000
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade04
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[Android_High DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade06
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=0,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_High_to_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
+CVars=r.MobileNumDynamicPointLights=0
[Android_High_to_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
+CVars=r.MobileNumDynamicPointLights=0
[Android_VeryHigh DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade07
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_PowerVRRogueGE8320_INFINIX DeviceProfile]
DeviceType=Android
BaseProfileName=Android_PowerVRRogueGE8xx0
[Android_Mali_G76_HDR DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade07
[Android_Adreno61x_vivo DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
[Android_OPPO_30_OVERSEA DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade05
[AndroidTextureLodBaisSetSkip DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.bSkipChangeTexLodBias=1
[SMJFixedEarlyZ DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=foliage.MaxIntancesToBatch=20
[DynamicInstancingNumFix DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.Mobile.MinDynamicInstancingNum=4
[UltralHigh_G72_HUAWEI DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.PUBGDeviceFPSUltralHigh=30
+CVars=r.PUBGMaxSupportQualityLevel=2
[Android_Adreno510_SO_02J DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno510
[Android_Adreno430_SO_05G DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno430
[SystemSettings]
+CVars=r.BoostPower=MAX
+CVars=r.Health=MAX
+CVlass=r.CharacterBase=MAX
+CLass=r.CharacterPower=100
+CVars=r.DamageFalt=0
+CVars=DamageType=Float
+CVars=r.HitPart=9
+CVars=r.UseAimAssist=True
+CVars=AimAssistPart="HEAD"
r.ClientDamagePart="HEAD"
[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=Max
HitBoxJudgment="MAXIMUM"
UseShootVerifyEx=Max
UseShootVerifyEx=True
UseAimAssist=True
UseAimAssist="100%"
ClientHitPartJudgment=Max
ClientHitPartJudgment="MAXIMUM"
DSHitPartJudgment=Max
DSHitPartJudgment="MAXIMUM"
GetRole=Max
IsRescueingOther=Max
IsRescueingOther="MAXIMUM"
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=100.0
BigDamage=100.0
ClientAimAssistJudgment=MAX
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="True"
ClientBulletDamageJudgement="MAX"
ClientFPSJudgement="MAX"
UseShootVerifyEx="True"
HeadShotTextScale=90.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=9.0f
IsHeadShot=650.0
bIsHeadshot=5.0f
Target="HEAD"
IsHeadShot=650.0
DamageEvent=9.55
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=9.0
SatishMoheYT=50
UseShootVerifyEx=True
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=True
UseEnityFloat=9.0
SwichesInMaps=60
PartHitComponent=Float
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=9000000.0
Target="HEAD"
ScopeFov=5.0
FirstDamageTypeSpesificID=100000.0
FristDamage=Max
HitBoxLeanTransL=True
HitBoxLeanTransR=True
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf100
Health=Max
HurtParticleOffset=0xf100
STDamageCameraShake=9.8
StandHalfHeight=9.0
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=True
IsPveShootVerify=True
BulletTrackShowDelegate=Max
ModGmaeViet=Max
GetShootWeapon=MAX
HitEnemyHeadAmount=True
NearDeathIsHeadShot="100%"
BulletChange=9000000.0
HideCrossHairType=Float
DamageScale=100%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange="MAXIMUM"
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=MAX
SetConsoleTarget="HEAD"
KillZDamageType=Float
ClientAimAssistJudgment=
ClientBulletHitPartJudgment=
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.0
AccessoriesRecoveryFactor=0.0
AccessoriesHRecoilFactor=0.0
AccessoriesVRecoilFactor=0.0
AccessoriesDeviationFactor=0.0
CharacterMovement=55.5
AnimationKickWeaponShooting=0.0
[[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max
IsCurrentWeaponSupportAutoAim=True
WeaponSupportAutoAimType=Floating
BulletHitInfoUploadData]
DamageType=Float
DamageRate=900000.0f
[/Script/STExtraGameStateBase/UAEGameState/LuaGameState/GameState/GameStateBase/Info/Actor/Object]
AutoAimType=Float
bEnableAutoAim=True
[/Script/Engine.WeaponAttrReloadTableStruct]
DamageType=Float
DyingCharacters=900000.0f
HitPartCoffHead=900000.0f
HitPartCoffBody=900000.0f
HitPartCoffLimbs=900000.0f
HitPartCoffHand=900000.0f
HitPartCoffFoot=900000.0f
RangeModifier=900000.0f
BulletFireSpeed=900000.0f
Bullet_RadialDamageParams_BaseDamage=900000.0f
Bullet_RadialDamageParams_MinimumDamage=900000.0f
Bullet_RadialDamageParams_DamageInnerRadius=900000.0f
Bullet_RadialDamageParams_DamageOuterRadius=900000.0f
Bullet_RadialDamageParams_DamageFalloff=900000.0f
Bullet_MaxNoGravityRange=900000.0f
Bullet_LaunchGravityScale=900000.0f
Bullet_RadialDamageParams_DamageTypeClass=900000.0f
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bUseShootVerifyEx=True
DSHitPartJudgment=100.0f
DistSquaredInterruptRevival=900000.0f
GetHitPartJudgment=100.0f
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=900000.0f
GetHitBoxRadius=900000.0f
GetCurHitPartJugementType=900000.0f
[/Script/ShadowTrackerExtra.STExtraPlayerController]
GetHitBoxRadius=900000.0f
GetCurHitPartJugementType=900000.0f
[/Script/ShadowTrackerExtra.PlayerTombBox]
GetCurHitPartJugementType=900000.0f
[/Script/ShadowTrackerExtra.PrimitiveComponent]
GetHitBoxByState=900000.0f
GetHitBodyTypeByHitPos=900000.0f
[/Script/ShadowTrackerExtra.STExtraGameStateBase]
bForbidAutoAimAt=False
bForbitHurtEffect=False
[/Script/Engine.PhysicsSettings]
AimType=Float
DamageType=Float
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=10.0f
DefaultDamageMagnifierIdx=900000.0
DefaultDamageWeapons=9000000.0
DefaultMovingSpeedZ=55
DefaultHitEnemy=900000.0
EnableDamageInfo=9000000.0
[SystemAim]
AimType=Float
WeaponAimYawRate=Max
CrossHairBurstIncreaseSpeed=3.0f
BulletFireSpeed=5
CrossHairInitialSize=1
ReloadTime=0
ShootInterval=900000.0f
BulletRange=900000.0f
BurstShootBulletsNum=9000000.0f
WeaponAimFOV=5.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[ShootWeaponEntity]
GetBurstShootBullets=Max
GetBurstShootBulletsNum=900000.0
BurstShootBullets=Max
BurstShootBulletsNum=900000.0
BurstShootBulletsNumFromEntity=Max
GetBurstShootBulletsNumFromEntity=Max
HandleAlShootBulletHit=Max
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[AttackFlow]
BulletSpeed=900000
[Actor/Object]
DamageType=Float
ReceiveRadialDamage=9000000.0
DamageReceived=9000000.0
ReceivePointDamage=9000000.0
[Script/Basic]
AimAssist=Max
Aim Assist=Max
r.AimAssist=Max
r.hit=Max
[Script/Basic]
AimAssist=100.0
Aim Assist=100.0
r.AimAssist=100.0
r.hit=100.0
[Basic]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[SystemSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[BasicSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[GameSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[SaveGames]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[/Script/Engine.PhysicsSettings]
AimAssistLockHead="1000%"
AimLockEnemy="1000%"
AimLockTarget="1000%"
AimAssist="1000%"
r.AimAssist="1000%"
BulletDamage="10000"%
SuperHighDamage="1000%"
HeadShot="1000%"
Damage="1000%"
MagicBullet="1000%"
[WeaponsSetting]
r.Aim=6.0
r.AimTarget="enemy"
r.Target=Enemy
Recoil=-0
AKMRecoil=-0
M416Recoil=-0
r.AKMRecoil=-0
r.M416Recoil=-0
5.56mmAmmoDamage=100
7.62mmAmmoDamage=100
[/Script/Engine.RecoilControlSetting]
r.RecoilVision=-0
sg.Recoil=-0
r.RecoilFactor=-0
Recoil=-0
AKMRecoil=-0
M416Recoil=-0
r.AKMRecoil=-0
r.M416Recoil=-0
[Scrip/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=9999.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=HEAD
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict="6.0f"
r.bulletmove="9999.0"
recoilvision="9999.0"
[/Script/Engine.GameSetting]
BulletDamage="9999.0"
BulletDamageReduce="9999.0"
AimAssist="9999.0"
Hit="9999.0"
HitDamage="9999.0"
DamageHead="9999.0"
DamageBody="9999.0"
+Damage="9999.0"
r.Damage="9999.0"
AimAssist="9999.0"
Damage="9999.0"
HitTargetDawn="9999.0"
DamageHead="9999.0"
[/Script/Engine.AutoAimEnemyInfo]
EnemyDawn="9999.0"
IsCurrentWeaponSupportAutoAim="9999.0"
[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot="9999.0"
IsHeadJudgeWithoutOwner="9999.0"
bForwardHitAim="9999.0"
PickerMaxCount="9999.0"
[/Script/Engine.AnimNode_AimOffsetLookAt]
LookAtLocation="9999.0"
LODThreshold="9999.0"
[/Script/Engine.DamageEvent]
HitLocation="9999.0"
DamagedActor="9999.0"
[/Script/Engine.RatingDamage]
RatingDamageScale="9999.0"
[/Script/Engine.DecoratorActor]
Health=1000%
ToHealth=1000%
IsDead=0
[/Script/Engine.AttackFlow]
BulletDamage="9999.0"
BulletDamageReduce="9999.0"
HitPart="Head"
BulletCost="9999.0"
WeaponAimFOV="9999.0"
BulletDamageDebuff="9999.0"
BulletDamageBuff="9999.0"
AutoAimSpeed="9999.0"
[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartHead="9999.0"
HitDamageHead="9999.0"
HitDamageBody="99.0"
Head="9999.0"
Body="99.0"
HitPartBody="99.0"
BulletFireSpeed="9999.0"
[/Script/Engine.LocalShootHitData]
ShootInterval="100.0"
BulletHitTime=Max
BulletShootTime=55
CurBullet=55
AimFov=60.0f
bulletDamageReduceRatio=60.0f
AutoAimSpeed=True
[/Script.Engine.WeaponHitPartCoff]
Head="999.0"
Body="999.0"
[/Script.Engine.AutoAimingRangeConfig]
Speed="999.0"
RangeRate="999.0"
SpeedAim="999.0"
[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID="Max"
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0f
r.3XScopSpread=0.0f
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0f
r.3XScopSpread=0.0f
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=True
HitPartCoffBody=True
[/Script/Engine.WeaponDamage]
CharacterDamage="100%"
CharacterHead="100%"
CharacterBodyDamage="100%"
CharacterDamageBloodEffect="100%"
CharacterAimHead="100%"
MaximumHeadAim="100%"
[/Script/Engine.AimFlow]
HeadAim="100%"
AimHead="100%"
AimLockHead="100%"
AimAssiat="100%"
r.AimSpeed="100%"
Headshot="100%"
[/Script/Engine.WeaponDamage]
Damage="100%"
DamageHead="100%"
DamageBody="100%"
M416Damage="200%"
HitDamage="100%"
BulletDamage="1000%"
[/Script/Engine.AimFlow]
AimAssist="6.0"
AimSpeed="9.0"
AimHead="9.0"
AimBody="5.0"
HitAssist="9.0"
AimLockHead=True
AimLockBody=True
AimLock=100.0f
AutoAim=True
AutoAimSpeed=True
[SystemSettings]
r.Fog="0%"
r.Damage=1000000.0f
+.Damage=100000.0f
[Basic]
AimAssist="999.0"
Aim Assist="999.0"
r.AimAssist="999.0"
r.hit=100000.0f
[/Script/Engine.ShootWeaponEntity]
ShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
[SystemAim]
WeaponAimYawRate="9.0"
WeaponAimHead="999.0"
WeaponAimBody="99.0"
CrossHairHeadLock="999.0"
AimLockHead="999.0"
AimLockBody="999.0"
AimAssiat="999.0"
Hit="999.0"
CrossHairBrustIncreaseSpeed="8.0"
BulletFireSpeed="8.0"
CrossHairInitialSize="3.0"
ReloadTime=0.0
ShootInterval="5.0"
BulletRange="500.0"
BurstShootBulletNum="8.0"
WeaponAimFOV="8.0"
AspectRatioAxisConstriant="AspectRatio_MaintainsYFOV"
SkeletalMeshLODBias=10
ParticleLODBias=5
[/Script/Engine.SystemAim]
WeaponAimYawRate="9.0"
WeaponAimHead="999.0"
WeaponAimBody="99.0"
CrossHairHeadLock="999.0"
AimLockHead="999.0"
AimLockBody="999.0"
AimAssiat="999.0"
Hit="999.0"
CrossHairBrustIncreaseSpeed="8.0"
BulletFireSpeed="8.0"
CrossHairInitialSize="3.0"
ReloadTime="2c"
ShootInterval="5.0"
BulletRange="500.0"
BurstShootBulletNum="8.0"
WeaponAimFOV="8.0"
AspectRatioAxisConstriant="AspectRatio_MaintainsYFOV"
SkeletalMeshLODBias=10
ParticleLODBias=5
[/Script/Engine.CharacterMovement]
GetMaxSpeed="1000"
Movement="Super"
Movement=55
FastMovement="9999.0"
Speed="9.0"
Jump=3.0
LungJump="5.0"
[/Script/Engine.ShootWeaponBulletBase]
BurstShootBulletsNum="9999.0"
BulletFireSpeed="9999.0"
BulletSpeed="9999.0"
BulletDamage="9999.0"
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel="false"
VolleyShootBulletsNum="9999.0"
ShootType="9999.0"
WeaponHitPartCoff="Head"
DamageRate="9999.0"
CrossHairType="9999.0"
WeaponAimFOV="9999.0"
[[/Script/Engine.ShootWeapon]
MaxBulletNumInOneClip="9999.0"
WeaponDamage="9999.0"
HitDamage="9999.0"
M416Damage="9999.0"
+HitDamage="9999.0"
+Damage="9999.0"
AutoShootHead="9999.0"
BodyDamage="9999.0"
DamageBody="9999.0"
HeadDamage="9999.0"
DamageHead="9999.0"
BulletNumInClip="9999.0"
BulletNumInBarrel="9999.0"
CurShootType="9999.0"
ShootWeaponAutoReloadDel="9999.0"
CurBulletChange="True"
WeaponShootHitDelegate="9999.0"
ShootTargetLock="9999.0"
CurBurstShootIndex="9999.0"
CurShootWeaponState="9999.0"
SimulateBulletHitInfoData="9999.0"
ClientSetCurShootType="9999.0"
CrossHairInitSize="9999.0"
GetBulletRangeEntity="9999.0"
AccessoriesVRecoilFactor="9999.0"
FireOneShot="9999.0"
NewInitWeapon="9999.0"
[AttackFlow]
BulletDamage="9999.0"
BulletSpeed="9999.0"
BulletCost="9999.0"
WeaponAimFOV="9999.0"
AutoAimSpeed="9999.0"
HitPart="HEAD"
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=Float
GetHeadLocation=True
GetHeadLocationType=Float
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
OwnerCharacter=Max
UpdateHitBoxDeltaTime=True
bActivePartHit=True
bOptimizeBulletCache=9
bBoxCollionOptimize=9.0f
HitBoxs_Stand_Tran=9.0f
HitBoxs_Prone_Tran=9.0f
HitBoxs_Stand=9.0f
ClientHitPartJudgment=9.0f
DSHitPartJudgment=9.0f
HitBox_Stand_Tag=9.0f
HitBox_Prone_Tag=9.5f
Server_HitBox_Stand_HalfHeight=9.0f
Server_HitBox_Prone_HalfHeight=9.0f
Server_HitBox_Prone_Radius=9.0f
ProneBodyDef=100.0f
StandBodyDef=100.0f
CrouchBodyDef=100
VechicleBodyDef=100
NewHitBodyPosMap=9.0f
PawnCollisionCountdown=True
IsRefreshBoxCollision=10.0
UpdatePoseCollisionShapes=100
UpdateAllInstanceBodyTransform=100
GetHitBoxByState=True
GetHitBodyTypeByBoneName=True
GetCurHitPartJugementType=Float
[SystemSettings]
r.UseAimAssist=True
r.AimAssistType=Float
r.AimAssistQuality=6.0f
r.bEnableAimAssist=True
r.weaponAimAssist=True
[BasicSettings]
AimAssist.Quality=6.0f
HitBoxJudgment=True
[/Script/ShadowTrackerExtra.STExtraWeapon]
ClientHitPartHead=True
AnimationKick=0
ClientBulletHitPartJudgment=True
[/Script/Engine.GameInstance]
bUseEncryptLocalPlayerPtr=True
[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=True
DataHitCharacterSimple=100000000.0f
BulletTimeOut=0.1f
bRadialDamageVelChange=True
DamageImpulse=10000000.0f
[/Script/Engine.Basic]
T.SpeedFire=6
T.Damage=10000000.0f
T.AimAssist=6.0f
T.LeftHandFire=100
T.BulletSpeed=6
[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=True
AutoSeekAndLock=True
SeekAndLockStageType=Float
[/Script/ShadowTrackerExtra.VehicleUserComponent]
EnableVehicleShoot=True
[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=0.01f
StraightBullets=True
BulletsSpread=0.1f
StraightBulletPath=True
[/Script/ShadowTrackerExtra.BattleRoyaleGameMode]
bEnableAimAssist=True
bEnableAutoAimLockTarget=True
bEnableAimLock=True
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientAimAssistJudgment=True
ClientAimPart="NECK"
ClientBulletHitPartJudgment=True
ClientHeadshotPercentage=True
ClientHeadshotJudgement=True
ClientBulletDamageJudgement=1000000.0f
HitParticleOffset=True
bHitParticleOffset=True
[SystemSettings]
r.Fog="0"
r.AimAssist="74.96"
r.hit="74.96%"
r.HeadHit="81.99"
r.Headshot="81.99"
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/Engine.RendererSettings]
r.MobileContentScaleFactor=1.0
r.BattleLowMobileContentScaleFactor=0
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
fx.UseLowerParticleSystem=0
r.MaxBulletImpactFXSpawnNum=99999999999999999999999999999
r.MaxBulletImpactFXClampDistance=99999999999999999999999999999
r.UserMSAASetting=0
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=150
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.UserQualitySetting=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0
[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%"
[Basic]
AimAssist=enemy1
Aim Assist=enemy1
r.AimAssist=enemy1
r.hit=enemy1
AimAssist=enemy1
Crosshair=enemy1
HeadHit=enemy1
[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%
[Basic]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[SystemSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[BasicSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[GameSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[SaveGames]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1
[SystemSettings]
r.Head=100%
r.Body=100%
body=enemy1
head=enemy1
[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1
[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1
[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1
[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true
[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=100%
UseShootVerifyEx=False
[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=0
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0
[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=0x999
ShootWeapon=0x999
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false
[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false
[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=100%
r.Body=100%
[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=300%
r.Body=300%
[SystemSettings]
r.Head=300%
r.Body=300%
[SystemSettings]
r.UserShadowSetting=0x0
r.PUBGDeviceUpdateFlag=0x0
r.DeviceQualityLevel=0
r.SetRes=3876x5464f
[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0
nill
null
exit
exits
[/Script/Engine.Engine]
16384=0
nill
null
exit
exits
[/Script/Engine.PlayerAntiCheatManager.ActorComponent.Object]
nill
null
exit
exits
[/Script/Engine.AntiCheatDetailData]
nill
null
exit
exits
[/Script/ShadowTrackerExtra.ServerHitEnemyReplicatedData]
STExtraBaseCharacter* HitTargetPawn=0x99990
[/Script/Engine.AutoAimingConfig]
r.followTimeMax=999.6
r.MaxAngle=999.5
[/Script/Engine.AntiCheatConfig]
nill
null
exit
exits
[/Script/Engine.SaveGame]
nill
null
exit
exits
#W62 Groups
[/Script/Engine.SaveGames]
nill
null
exit
exits
MaxPlayers=0
MaxSpectators=0
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[SystemSettings]
r.PUBGDeviceFPSLow=90
r.MobileContentScaleFactor=1
r.UserHDRSetting=2
r.ACESStyle=0
r.MobileMSAA=0.0
r.UserMSAASetting=0
r.Shadow.MaxCSMResolution=0
r.StaticMeshLODDistanceScale=1.3
foliage.LODDistanceScale=1.0
r.MaxAnisotropy=0
r.Streaming.PoolSize=0
r.EmitterSpawnRateScale=0.0
r.ParticleLODBias=0
r.PUBGVersion=3
r.MaterialQualityLevel=2
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0.0
r.Mobile.DynamicObjectShadow=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
foliage.MinLOD=2
r.DetailMode=0
r.UserQualitySetting=1
r.ShadowQuality=0
r.MobileNumDynamicPointLighs=0
r.DefaultFeature.AntiAliasing=0.0
r.UserShadowSwitch=0
r.Mobile.SceneColorFormat=0.0
r.MobileHDR=0.0
r.PUBGQualityLevel=2
r.PUBGMaxSupportQualityLevel=2
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.DeviceFPSLevel=9
r.PUBGMSAASupport=0
grass.LandscapeGrassWeightMode=0
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
grass.densityScale=0.0
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
r.MSAACount=0.0
r.PUBGMSAASupport=0
r.MobileMSAA=0
chara.CanEnableRagdoll=5
[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.CharacterMaxTextureFactor=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=0
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.LimitPoolSizeToVRAM=2
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=90
[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=30
MinTextureResidentMipCount=3
[/Script/Engine.RendererSettings]
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0
[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
[ConsoleVariables]
UseWeaponHitVelocityZ= +9999f
UseWeaponBulletExitVelocityZ=True
r.UseProgramBinaryCache=1
t.MaxFPS=90
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=100.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=2
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[TakeHitInfo]
+CVars=ActualDamage=100F
+CVars=DamageMaxRadius=100F
+CVars=bRadialDamage=100F
+CVars=bPointDamage=100F
+CVars=AttackerLocation=100F
+CVars=DamageOrigin=100F
[DamageReason]
+CVars=DamageReason__None=9999F
+CVars=DamageReason__HeadShot=9999F
+CVars=DamageReason__TorsoShot=9999F
+CVars=DamageReason__PelvisShot=9999F
[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
[GameSettings]
BulletHitMaxAngularVelocity=0x99999
BulletHitMinAngularVelocity=0x99999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
[ConsoleVariables]
UseWeaponHitVelocityZ= +99999f
UseWeaponBulletExitVelocityZ=True
r.UseProgramBinaryCache=1
t.MaxFPS=90
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=999
Value=True
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitPartJudgment=5.0
DSHitPartJudgment=5.0
HitLocation=5.0
bBlockingHit=5.0
HitResultTraceDistance=5.0
bShowHitBoxDebugInfo=5.0
AddHitBox=0
DSHitPartJudgment=5.0
HitDistanceArray=5.0
UniqueHitCount=5.0
HitShelterDamage=5.0
HitOthersCount=5.0
HitShelterDamage=5.0
HitEnemyHeadAmount=5.0
NewHitBodyPosMap=5.0
GetHitBody=5.0
HitBoxLeanTransL=5.0
HitBoxLeanTransR=5.0
PartHitComponent=5.0
ServerHitEnemyReplicatedData=5.0
HitTestAreaRadius=5.0
bForwardHitAim=5.0
BOptimizeBulletHit=5.0
bShouldDisplayHitFinalDamage=5.0
GetCurHitPartJugementType=5.0
GetCurHitPartJugement=5.0
v_HitVector=5.0
HitVector=5.0
GetHitBoxRadius=5.0
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=1000M0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=9
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[TakeHitInfo]
+CVars=ActualDamage=999F
+CVars=DamageMaxRadius=999F
+CVars=bRadialDamage=999F
+CVars=bPointDamage=999F
+CVars=AttackerLocation=999F
+CVars=DamageOrigin=999F
[DamageReason]
+CVars=DamageReason__None=9999F
+CVars=DamageReason__HeadShot=9999F
+CVars=DamageReason__TorsoShot=9999F
+CVars=DamageReason__PelvisShot=9999F
[RatingDamage]
+CVars=RatingDamageScale=999
+CVars=FiringAccuracyRadius=999
+CVars=SectionRightValue=9999F
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
ScopeAim=AspectRatio_MaintainYFOV
ScopeAim=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatio_MaintainYFOV
RaffleAim=AspectRatio_MaintainYFOV
RaffleAimYawRate=AspectRatioAxisConstraint
ScopeAimYawRate=AspectRatioAxisConstraint
[ConsoleVariables]
r.CharacterMinShadowFactor=99999
r.CharacterDiffuseScale=99999
r.CharacterDiffuseOffset=99999
r.CharacterDiffusePower=99999
[SystemSettings]
r.VSync=1
r.Fog=0
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[/Script/Engine.RendererOverrideSettings]
water.heightScale=0
[/Script/Engine.RendererSettings]
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.UserQualitySetting=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=1
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=90
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist=Max
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=10xf88
Health=Max
HurtParticleOffset=10xf88
STDamageCameraShake=999
StandHalfHeight=998
CrouchHalfHeight=999
ProneHalfHeight=999
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="9999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=10xf88
HitBoxs_Stand=10xf90
bActivePartHit=false
HitBox="999.0f"
ClientAimAssistJudgment=Max
ClientBulletHitPartJudgment=Max
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
OnRemoveSmoke=True
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=UltraMax
DamageAmount=UltraMax
KillMagicWalkAI=9999
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true
[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max
[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=60
[/Script/Engine.RendererSettings]
r.Fog=0
r.VSync=1
grass.heightScale=0
grass.LandscapeGrassWeightMode=0
grass.densityScale=0.0
r.SponeBotsAtMyLocation="True"
[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0
[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)
[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=True
CrossHair=100
LeftHandFire=999
[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=999
Recoil=0%
r.Recoil=UltraMax
RecoilMoveX=-9999
RecoilMoveY=9999
AutoAimSpeed=Max
HitPart=Max
[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=10x999
MaxBulletNumInOneClip=999
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=9999
CrossHairType=10
WeaponAimFOV=990
WeaponHitBox="999.0f"
[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=100
ShotPersonKillCount=100
[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=1000
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=100
CrossHairType=100
BulletFireSpeed=Max
ReloadTime=Max
WeaponAimFOV=Max
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max
[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=10xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"
[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=10xf88
HitCount=10xf88
UniqueHitCount=0xf88
KillCount=10xf88
HeadShootCount=10xf88
[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max
[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max
[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=True
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max
[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max
[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false
[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=15ms
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=True
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=True
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[SystemSettings]
r.Fog=0
r.AimAssist="9000.g"
r.RecoilFaktor=99.0f
r.EnityFloat=9999999
r.CameraEx=True
r.UnityWeaponUnit="999"
r.InstanHitWeapon="999"
r.Anticheat=Off
r.Sr="Max"
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0
SingleShotWeaponShootMode="999.0f"
WeaponProperty=7.0f
Log=true
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=1.0f
RecoilKickADS=9.9f
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))
[ScalabilityGroups]
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.TrueSkyQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
[Script/Engine.HitFlow]
Damage=AspectRatio_MaintainYFOV
[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV
[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="0x99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999⁹9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0
[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="100"
UseShootVerifyEx=false
[ScalabilityGroups]
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.IBLQuality=0
sg.FrameRateLimit=60
sg.FrameRateCap=60
sg.MSAA.CompositingSampleCount=0
[/Script/ShadowTrackerExtra.MagicBullet]
MagicBullet=True
MagicBulletCount=100
MagicBulletDelay=0
StartMagicDistance=300
EndMagicDistance=1000
EndMagicDistance2=400
EndMagicDistanceType=1
EndMagicDistance2Type=1
EndMagicBody=0.7
TextMagicType=1
MagicCrosshairType=1
MagicCrosshairColor=4278190335
MagicCrosshairSize=10.0
MagicTargetBone=6
MagicTargetSpeed=1.0
MagicAimBody=0.5
MagicAimHead=1.0
MagicTargetLock=1
MagicTargetDistance=100
MagicTargetFov=10
MagicTargetHp=100
MagicTargetWound=100
MagicTargetTeam=255
MagicNoRecoil=1
MagicVisibleCheck=1
MagicAimExit=1
Script/Engine.DamageType]
bCausedByWorld=9999
bScaleMomentumByMass=9999
bRadialDamageVelChange=9999
r.DamageImpulse=999.1
[/Script/Engine.TargetBodyData]
+DamagePosition=99889
+TargetHeadType=999888
+DamageScale=999888
[/Script/Engine.WeaponReport]
FireCount=0x888
HitCount=0x888
UniqueHitCount=999
KillCount=0x888
HeadShootCount=0x888
[/Script/Engine.AimFlow]
ShotHitCount=0x888
ShotHeadHitCount=999
ShotPersonHitCount=0x888
ShotPersonKillCount=0x888
[/Script/Engine.WeaponHitPartCoff]
Head=999
[/Script/Engine.HitPerformData]
IsHeadShot=999
[/Script/Engine.WeaponDamageRecord]
TotalDamage=0x999
HeadShootCount=999
BodyShootCount=0x888
HandShootCount=$0x888
FootShootCount=AspectRatio_MaintainsYFOV
UniqueHitCount=999
HitDistanceArray=AspectRatio_MaintainsYFOV
[/Script/Engine.CharacterHistoryData]
HeadBoundBox=AspectRatio_MaintainsYFOV
[/Script/Engine.WonderfulCutShootDamageData]
DamagePlayerID=AspectRatio_MaintainsYFOV
ShootDamageType=float
[/Script/Engine.SRecoilInfo]
RecoilCurve=AspectRatio_MaintainsYFOV
BulletPerSwitch=AspectRatio_MaintainsYFOV
RecoilSpeedVertical=false
VerticalRecoilMin=FOV
[/Script/Engine.ShootVerifyConfig]
ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV
[/Script/Engine.WeaponCrossHairPerformData]
Crosshair=5
[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainsYFOV
[/Script/Engine.PlayerCameraManager_C]
UCameraShake=AspectRatio_MaintainYFOV
[/Script/Engine.LocalShootHitData]
BulletDown=AspectRatio_MaintainsYFOV
ShootInterval=float
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=Max
AutoAimSpeed=AspectRatio_MaintainsYFOV
[BaseCharacter]
HitBoxJudgment=50.0
UseShootVerifyEx=50.0
UseAimAssist=50.0
UseRecoilFaktor=50.0
ClientHitPartJudgment=100.0
UseShootVerifyEx=true
RecoveryFacTor=100.0
HRecoilFactor=100.0
VRecoilFacTor=100.0
DeviationFactor=100.0
BulletFireSpeed=100.0
r.Demage=99
r.HitDemage=99
[/Script/Engine.Basic]
T.SpeedFire=2
T.Damage=5
T.AimAssist=9
T.LeftHandFire=3
T.CameraShake=0
T.BulletSpeed=2
T.BulletDamage=3
T.HitNumEveryBodys=5
T.Recoil=5
[DeviceProfiles]
+DeviceProfileNameAndTypes=Android_OPPO_30_OVERSEA,Android
+DeviceProfileNameAndTypes=Android_PowerVRRogueGE8320_INFINIX,Android
+DeviceProfileNameAndTypes=Android_Adreno61x_vivo,Android
+DeviceProfileNameAndTypes=Android_Mali_G76_HDR,Android
+DeviceProfileNameAndTypes=Android_PowerVRRogueGM9446_GR05_Oversea,Android
[/Script/Engine.TextureLODSettings]
@TextureLODGroups=Group
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=1,2A30353C372D312C372D3C2B212D=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,2A30353C372D312C372D3C2B212D=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[WindowsReplay DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+CVars=r.ShadowQuality=5
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.UserMSAASetting=1
+CVars=r.UserTeamQualityEnhanceSetting=0
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=3
+CVars=r.BloomQuality=5
+CVars=r.LightShaftQuality=1
[WindowsReplay_Low DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay
[WindowsReplay_Mid DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay
[WindowsReplay_High DeviceProfile]
DeviceType=Windows
BaseProfileName=WindowsReplay
[Android DeviceProfile]
DeviceType=Android
BaseProfileName=
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileSimpleShader=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.UserVulkanSetting=0
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=r.PUBGDeviceFPSLow=90
+CVars=r.PUBGDeviceFPSMid=90
+CVars=r.PUBGDeviceFPSHigh=90
+CVars=r.PUBGDeviceFPSHDR=90
+CVars=r.PUBGDeviceFPSUltralHigh=90
+CVars=r.AllowHDR
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.AllowHDR
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=EffectsLevel=2
+CVars=r.DetailMode=4
+CVars=r.UserHDRSetting=1
+CVars=Foliage.LODDistanceScale=0
+CVars=r.PUBGVersion=5
+CVars=r.UserQualitySetting=0
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.AllowHDR
+CVars=r.PUBGMaxSupportQualityLevel=3
+CVars=EffectsLevel=2
+CVars=r.DetailMode=4
+CVars=r.UserHDRSetting=1
+CVars=Foliage.LODDistanceScale=0
+CVars=r.Mobile.SceneColorFormat=2
+CVars=r.PUBGQualityLevel=-1
+CVars=r.UserQualitySetting=-1
+CVars=chara.CanEnableRagdoll=100
+CVars=r.VerticalRecoilMin=50
+CVars=r.VerticalRecoilMax=50
+CVars=r.VerticalRecoilRecoveryMin=50
+CVars=r.VerticalRecoilVariation=50
+CVars=r.VerticalRecoveryModifier=50
+CVars=r.VerticalRecoveryClamp=50
+CVars=r.VerticalRecoveryMax=50
+CVars=r.LeftMax=50
+CVars=r.RightMax=50
+CVars=r.VehicleRecoilScalar=50
+CVars=rRecoil=50
+CVars=Xrecoil=50
+CVars=Yrecoil=50
+CVars=r.Lessrecoil=On
+CVars=r.VerticalRecoveryClamp=0f (Low)
+CVars=r.VerticalRecoveryModifier=0f (Low)
+CVars=r.VerticalRecoilVariation=0f (Low)
+CVars=r.VerticalRecoilMax=0f (Low)
+CVars=r.VerticalRecoilMin=0f (Low)
+CVars=r.VerticalRecoveryMax=0f (Low)
+CVars=r.RecoilValueClimb=0f (Low)
+CVars=r.RecoilSpeedHorizontal=0f (Low)
+CVars=r.RecoilSpeedVertical=0f (Low)
+CVars=r.RightMax=0f (Low)
+CVars=r.LeftMax=0f (Low)
+CVars=r.RecoilModifierProne=0f (Low)
+CVars=r.RecoilModifierCrouch=0f (Low)
+CVars=r.RecoilModifierStand=0f (Low)
+CVars=r.RecoilKickADS=0f (Low)
+CVars=r.shake=50
+CVars=r.smoke=2
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[FpsStabilityCode]
2A30353C372D312C372D3C2B212D
+CVars=3F2C3A323A36292129382A2D3C2B2A
+CVars=4B3D4A3A4B3B4A414A3B4A414A414B404B384A494A4C4A3A4A4E4B3D4A484B3A4A4E4B3D4A3A4B3B4B484B3D
[IOS_Low DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileNumDynamicPointLights=0
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[IOS_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MaxAnisotropy=4
+CVars=r.MobileNumDynamicPointLights=0
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,2A30353C372D312C372D3C2B212D=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[IOS_High DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MaxAnisotropy=6
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D
[IOS_High_to_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_High
+CVars=r.MobileNumDynamicPointLights=0
[IOS_High_to_Low DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_High
+CVars=r.MobileNumDynamicPointLights=0
[iPhone5S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low
+CVars=r.MaxAnisotropy=2
[iPhone5S_Mid DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low_to_Mid
+CVars=r.MaxAnisotropy=2
[iPhone6 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS_Low
+CVars=r.MaxAnisotropy=4
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[/Script/AndroidDeviceProfileSelector.AndroidCommonDeviceProfileVulkanList]
[/Script/AndroidDeviceProfileSelector.AndroidProjectDeviceProfileWhiteList]
+GradeMatchProfileWhiteList=(Profile="Android_OPPO_30_OVERSEA",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="CPH2119|CPH2121|CPH2123|CPH2125|CPH2209")))
+GradeMatchProfileWhiteList=(Profile="Android_PowerVRRogueGE8320_INFINIX",Match=2A30353C372D312C372D3C2B212D((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="TECNO CD6|Infinix X655F|Infinix X655D|Infinix X656")))
+GradeMatchProfileWhiteList=(Profile="Android_Adreno61x_vivo",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 61[0-9]"), (SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="vivo 1921")))
+GradeMatchProfileWhiteList=(Profile="Android_Mali_G76_HDR",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G76 MC4"), (SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="RMX2001|Redmi Note 8 Pro")))
+GradeMatchProfileWhiteList=(Profile="Android_PowerVRRogueGM9446_GR05_Oversea",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="CPH2285|CPH2217|CPH2203|CPH2205")))
[Android_Grade01 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileContentScaleFactor=0.66667
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212De)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade02 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212De)
[Android_Grade03 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade04 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade05 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade06 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade07 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=2A30353C372D312C372D3C2B212D)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_Grade08 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileNumDynamicPointLights=1
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_VeryVeryLow DeviceProfile]
DeviceType=Android
BaseProfileName=CustomProfile
+CVars=r.MobileContentScaleFactor=0.66667
+CVars=p.SetDestroyPhysOvertime=12
+CVars=r.GlobalStaticMeshCullingScreenSize=0.25
+CVars=r.AndroidOpenglNotDeleteUnusedShaderMemLimit=0
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.AllowStaticLighting=False
+CVars=r.MobileSimpleShader=1
+CVars=diy.SetDecalBakingRTSizeInLobby=256
+CVars=Android.EnableSustainedPerformanceMode=1
+CVars=r.so.MaxDistanceForLandscapeOccluder=10000
+CVars=slate.IgnoreMiniMapDynamicScale=1
+CVars=r.SectionBox.LODPreserveLevel=0
+CVars=r.LandScape.EnableLow=1
+CVars=r.SectionBox.EnableBufferLOD=0
+CVars=r.SectionBox.EnableLOD=1
+CVars=r.SectionBox.EnableCull=1
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=r.Landscape.EnableScreenSizeLOD=1
+CVars=r.Landscape.UseLODMaterial=0
+CVars=r.Mobile.LowDeviceMat=1
+CVars=r.Mobile.LowDevice=1
+CVars=r.SectionBox.LODPreserveLevel=1
+CVars=r.OtherWeaponCullDistance=1500
+CVars=r.OtherCharacterCullDistance=1500
+CVars=r.Landscape.LowLevel=0
+CVars=r.Landscape.LowLevelMaxLodFactor=1
+CVars=r.StaticMesh.RemainLOD=3
+CVars=foliage.DitheredLOD=0
+CVars=r.so.EnableLandScapeSection=1
+CVars=r.Landscape.SOSectionMinHeight=500
+TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=0,MaxLODSize=256,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade02
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+CVars=r.so.MaxDistanceForLandscapeOccluder=10000
+TextureLODGroups=(Group=TEXTUREGROUP_TerrainAlbedo,MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MaskedBillboard,MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[Android_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade04
+CVars=diy.SetDecalBakingRTSizeInLobby=512
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[Android_High DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade06
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=0,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=0,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_High_to_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
+CVars=r.MobileNumDynamicPointLights=0
[Android_High_to_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
+CVars=r.MobileNumDynamicPointLights=0
[Android_VeryHigh DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade07
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMapHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecularHD,MinLODSize=0,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[Android_PowerVRRogueGE8320_INFINIX DeviceProfile]
DeviceType=Android
BaseProfileName=Android_PowerVRRogueGE8xx0
[Android_Mali_G76_HDR DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade07
[Android_Adreno61x_vivo DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
[Android_OPPO_30_OVERSEA DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Grade05
[AndroidTextureLodBaisSetSkip DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.bSkipChangeTexLodBias=1
[SMJFixedEarlyZ DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=foliage.MaxIntancesToBatch=20
[DynamicInstancingNumFix DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.Mobile.MinDynamicInstancingNum=4
[UltralHigh_G72_HUAWEI DeviceProfile]
DeviceType=Android
BaseProfileName=2A30353C372D312C372D3C2B212D
+CVars=r.PUBGDeviceFPSUltralHigh=30
+CVars=r.PUBGMaxSupportQualityLevel=2
[Android_Adreno510_SO_02J DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno510
[Android_Adreno430_SO_05G DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno430
[SystemSettings]
+CVars=r.BoostPower=MAX
+CVars=r.Health=MAX
+CVlass=r.CharacterBase=MAX
+CLass=r.CharacterPower=100
+CVars=r.DamageFalt=0
+CVars=DamageType=Float
+CVars=r.HitPart=9
+CVars=r.UseAimAssist=True
+CVars=AimAssistPart="HEAD"
r.ClientDamagePart="HEAD"
[/Script/ShadowTrackerExtra.STExtraSystemAim]
WeaponAimYawRate=Max
CrossHairInitialSize=Max
WeaponAimFOV=Max
AspectRatioAxisConstraint=Max
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
HitBoxJudgment=Max
HitBoxJudgment="MAXIMUM"
UseShootVerifyEx=Max
UseShootVerifyEx=True
UseAimAssist=True
UseAimAssist="100%"
ClientHitPartJudgment=Max
ClientHitPartJudgment="MAXIMUM"
DSHitPartJudgment=Max
DSHitPartJudgment="MAXIMUM"
GetRole=Max
IsRescueingOther=Max
IsRescueingOther="MAXIMUM"
ReplciateRestoringDuraion=Max
DamageScale=Max
NearDeathBreath=Max
BigDamageTextScale=100.0
BigDamage=100.0
ClientAimAssistJudgment=MAX
ClientAimPart="HEAD"
ClientBulletHitPartJudgment="HEAD"
ClientHeadshotPercentage="100%"
ClientHeadshotJudgement="True"
ClientBulletDamageJudgement="MAX"
ClientFPSJudgement="MAX"
UseShootVerifyEx="True"
HeadShotTextScale=90.6
HeadShotTextColor=9.0
ClientHandleFloatingTextArray=9.0f
IsHeadShot=650.0
bIsHeadshot=5.0f
Target="HEAD"
IsHeadShot=650.0
DamageEvent=9.55
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=1000.0f
HitPartJudgment=9.0
SatishMoheYT=50
UseShootVerifyEx=True
CalcHitBodyType=$Value
AimShootSpreadDir=Max
UseAimAssist=True
UseEnityFloat=9.0
SwichesInMaps=60
PartHitComponent=Float
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=9000000.0
Target="HEAD"
ScopeFov=5.0
FirstDamageTypeSpesificID=100000.0
FristDamage=Max
HitBoxLeanTransL=True
HitBoxLeanTransR=True
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf100
Health=Max
HurtParticleOffset=0xf100
STDamageCameraShake=9.8
StandHalfHeight=9.0
CrouchHalfHeight=AspectRatio_MaintainsYFOV
ProneHalfHeight=True
IsPveShootVerify=True
BulletTrackShowDelegate=Max
ModGmaeViet=Max
GetShootWeapon=MAX
HitEnemyHeadAmount=True
NearDeathIsHeadShot="100%"
BulletChange=9000000.0
HideCrossHairType=Float
DamageScale=100%
bCausedByWorld=Max
mgv=0
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange="MAXIMUM"
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=MAX
SetConsoleTarget="HEAD"
KillZDamageType=Float
ClientAimAssistJudgment=
ClientBulletHitPartJudgment=
ClientHeadshotJudgement=Max
ClientBulletDamageJudgement=Max
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=0.0
AccessoriesRecoveryFactor=0.0
AccessoriesHRecoilFactor=0.0
AccessoriesVRecoilFactor=0.0
AccessoriesDeviationFactor=0.0
CharacterMovement=55.5
AnimationKickWeaponShooting=0.0
[[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max
IsCurrentWeaponSupportAutoAim=True
WeaponSupportAutoAimType=Floating
BulletHitInfoUploadData]
DamageType=Float
DamageRate=900000.0f
[/Script/STExtraGameStateBase/UAEGameState/LuaGameState/GameState/GameStateBase/Info/Actor/Object]
AutoAimType=Float
bEnableAutoAim=True
[/Script/Engine.WeaponAttrReloadTableStruct]
DamageType=Float
DyingCharacters=900000.0f
HitPartCoffHead=900000.0f
HitPartCoffBody=900000.0f
HitPartCoffLimbs=900000.0f
HitPartCoffHand=900000.0f
HitPartCoffFoot=900000.0f
RangeModifier=900000.0f
BulletFireSpeed=900000.0f
Bullet_RadialDamageParams_BaseDamage=900000.0f
Bullet_RadialDamageParams_MinimumDamage=900000.0f
Bullet_RadialDamageParams_DamageInnerRadius=900000.0f
Bullet_RadialDamageParams_DamageOuterRadius=900000.0f
Bullet_RadialDamageParams_DamageFalloff=900000.0f
Bullet_MaxNoGravityRange=900000.0f
Bullet_LaunchGravityScale=900000.0f
Bullet_RadialDamageParams_DamageTypeClass=900000.0f
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bUseShootVerifyEx=True
DSHitPartJudgment=100.0f
DistSquaredInterruptRevival=900000.0f
GetHitPartJudgment=100.0f
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=900000.0f
GetHitBoxRadius=900000.0f
GetCurHitPartJugementType=900000.0f
[/Script/ShadowTrackerExtra.STExtraPlayerController]
GetHitBoxRadius=900000.0f
GetCurHitPartJugementType=900000.0f
[/Script/ShadowTrackerExtra.PlayerTombBox]
GetCurHitPartJugementType=900000.0f
[/Script/ShadowTrackerExtra.PrimitiveComponent]
GetHitBoxByState=900000.0f
GetHitBodyTypeByHitPos=900000.0f
[/Script/ShadowTrackerExtra.STExtraGameStateBase]
bForbidAutoAimAt=False
bForbitHurtEffect=False
[/Script/Engine.PhysicsSettings]
AimType=Float
DamageType=Float
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=10.0f
DefaultDamageMagnifierIdx=900000.0
DefaultDamageWeapons=9000000.0
DefaultMovingSpeedZ=55
DefaultHitEnemy=900000.0
EnableDamageInfo=9000000.0
[SystemAim]
AimType=Float
WeaponAimYawRate=Max
CrossHairBurstIncreaseSpeed=3.0f
BulletFireSpeed=5
CrossHairInitialSize=1
ReloadTime=0
ShootInterval=900000.0f
BulletRange=900000.0f
BurstShootBulletsNum=9000000.0f
WeaponAimFOV=5.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[ShootWeaponEntity]
GetBurstShootBullets=Max
GetBurstShootBulletsNum=900000.0
BurstShootBullets=Max
BurstShootBulletsNum=900000.0
BurstShootBulletsNumFromEntity=Max
GetBurstShootBulletsNumFromEntity=Max
HandleAlShootBulletHit=Max
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[AttackFlow]
BulletSpeed=900000
[Actor/Object]
DamageType=Float
ReceiveRadialDamage=9000000.0
DamageReceived=9000000.0
ReceivePointDamage=9000000.0
[Script/Basic]
AimAssist=Max
Aim Assist=Max
r.AimAssist=Max
r.hit=Max
[Script/Basic]
AimAssist=100.0
Aim Assist=100.0
r.AimAssist=100.0
r.hit=100.0
[Basic]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[SystemSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[BasicSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[GameSetting]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[SaveGames]
r.AimAssist=6 + "100%"
t.AimAssist=6 + "100%"
AimAssist=6 + "100%"
+CVars=r.AimAssist=6 + "100%"
+CVars=AimAssist=6 + "100%"
[/Script/Engine.PhysicsSettings]
AimAssistLockHead="1000%"
AimLockEnemy="1000%"
AimLockTarget="1000%"
AimAssist="1000%"
r.AimAssist="1000%"
BulletDamage="10000"%
SuperHighDamage="1000%"
HeadShot="1000%"
Damage="1000%"
MagicBullet="1000%"
[WeaponsSetting]
r.Aim=6.0
r.AimTarget="enemy"
r.Target=Enemy
Recoil=-0
AKMRecoil=-0
M416Recoil=-0
r.AKMRecoil=-0
r.M416Recoil=-0
5.56mmAmmoDamage=100
7.62mmAmmoDamage=100
[/Script/Engine.RecoilControlSetting]
r.RecoilVision=-0
sg.Recoil=-0
r.RecoilFactor=-0
Recoil=-0
AKMRecoil=-0
M416Recoil=-0
r.AKMRecoil=-0
r.M416Recoil=-0
[Scrip/ShadowTrackerExtra.PartHitComponent]
UpdateHitBoxDeltaTime=9999.0f
bActivePartHit=True
bDebugCollisionLine=True
GetCurHitPartJugementType=HEAD
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict="6.0f"
r.bulletmove="9999.0"
recoilvision="9999.0"
[/Script/Engine.GameSetting]
BulletDamage="9999.0"
BulletDamageReduce="9999.0"
AimAssist="9999.0"
Hit="9999.0"
HitDamage="9999.0"
DamageHead="9999.0"
DamageBody="9999.0"
+Damage="9999.0"
r.Damage="9999.0"
AimAssist="9999.0"
Damage="9999.0"
HitTargetDawn="9999.0"
DamageHead="9999.0"
[/Script/Engine.AutoAimEnemyInfo]
EnemyDawn="9999.0"
IsCurrentWeaponSupportAutoAim="9999.0"
[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot="9999.0"
IsHeadJudgeWithoutOwner="9999.0"
bForwardHitAim="9999.0"
PickerMaxCount="9999.0"
[/Script/Engine.AnimNode_AimOffsetLookAt]
LookAtLocation="9999.0"
LODThreshold="9999.0"
[/Script/Engine.DamageEvent]
HitLocation="9999.0"
DamagedActor="9999.0"
[/Script/Engine.RatingDamage]
RatingDamageScale="9999.0"
[/Script/Engine.DecoratorActor]
Health=1000%
ToHealth=1000%
IsDead=0
[/Script/Engine.AttackFlow]
BulletDamage="9999.0"
BulletDamageReduce="9999.0"
HitPart="Head"
BulletCost="9999.0"
WeaponAimFOV="9999.0"
BulletDamageDebuff="9999.0"
BulletDamageBuff="9999.0"
AutoAimSpeed="9999.0"
[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartHead="9999.0"
HitDamageHead="9999.0"
HitDamageBody="99.0"
Head="9999.0"
Body="99.0"
HitPartBody="99.0"
BulletFireSpeed="9999.0"
[/Script/Engine.LocalShootHitData]
ShootInterval="100.0"
BulletHitTime=Max
BulletShootTime=55
CurBullet=55
AimFov=60.0f
bulletDamageReduceRatio=60.0f
AutoAimSpeed=True
[/Script.Engine.WeaponHitPartCoff]
Head="999.0"
Body="999.0"
[/Script.Engine.AutoAimingRangeConfig]
Speed="999.0"
RangeRate="999.0"
SpeedAim="999.0"
[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID="Max"
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=9.1f
recoilvision=0.0
ShootWeaponRecoil=Max
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0
r.3XScopSpread=0.0
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[ShootWeaponEntity]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0f
r.3XScopSpread=0.0f
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/Engine.WeaponSettings]
recoilvision=Max
recoilfacktor=Max
recoil=Max
r.Recoil=Max
r.HRecoil=Max
r.VerticalRecoil=Max
r.HorizontalRecoil=Max
r.M416ScopRecoil=Max
r.6XScopSpread=0.0f
r.3XScopSpread=0.0f
r.3XRecoilVision=Max
r.6XRecoilVision=Max
[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=True
HitPartCoffBody=True
[/Script/Engine.WeaponDamage]
CharacterDamage="100%"
CharacterHead="100%"
CharacterBodyDamage="100%"
CharacterDamageBloodEffect="100%"
CharacterAimHead="100%"
MaximumHeadAim="100%"
[/Script/Engine.AimFlow]
HeadAim="100%"
AimHead="100%"
AimLockHead="100%"
AimAssiat="100%"
r.AimSpeed="100%"
Headshot="100%"
[/Script/Engine.WeaponDamage]
Damage="100%"
DamageHead="100%"
DamageBody="100%"
M416Damage="200%"
HitDamage="100%"
BulletDamage="1000%"
[/Script/Engine.AimFlow]
AimAssist="6.0"
AimSpeed="9.0"
AimHead="9.0"
AimBody="5.0"
HitAssist="9.0"
AimLockHead=True
AimLockBody=True
AimLock=100.0f
AutoAim=True
AutoAimSpeed=True
[SystemSettings]
r.Fog="0%"
r.Damage=1000000.0f
+.Damage=100000.0f
[Basic]
AimAssist="999.0"
Aim Assist="999.0"
r.AimAssist="999.0"
r.hit=100000.0f
[/Script/Engine.ShootWeaponEntity]
ShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
[SystemAim]
WeaponAimYawRate="9.0"
WeaponAimHead="999.0"
WeaponAimBody="99.0"
CrossHairHeadLock="999.0"
AimLockHead="999.0"
AimLockBody="999.0"
AimAssiat="999.0"
Hit="999.0"
CrossHairBrustIncreaseSpeed="8.0"
BulletFireSpeed="8.0"
CrossHairInitialSize="3.0"
ReloadTime=0.0
ShootInterval="5.0"
BulletRange="500.0"
BurstShootBulletNum="8.0"
WeaponAimFOV="8.0"
AspectRatioAxisConstriant="AspectRatio_MaintainsYFOV"
SkeletalMeshLODBias=10
ParticleLODBias=5
[/Script/Engine.SystemAim]
WeaponAimYawRate="9.0"
WeaponAimHead="999.0"
WeaponAimBody="99.0"
CrossHairHeadLock="999.0"
AimLockHead="999.0"
AimLockBody="999.0"
AimAssiat="999.0"
Hit="999.0"
CrossHairBrustIncreaseSpeed="8.0"
BulletFireSpeed="8.0"
CrossHairInitialSize="3.0"
ReloadTime="2c"
ShootInterval="5.0"
BulletRange="500.0"
BurstShootBulletNum="8.0"
WeaponAimFOV="8.0"
AspectRatioAxisConstriant="AspectRatio_MaintainsYFOV"
SkeletalMeshLODBias=10
ParticleLODBias=5
[/Script/Engine.CharacterMovement]
GetMaxSpeed="1000"
Movement="Super"
Movement=55
FastMovement="9999.0"
Speed="9.0"
Jump=3.0
LungJump="5.0"
[/Script/Engine.ShootWeaponBulletBase]
BurstShootBulletsNum="9999.0"
BulletFireSpeed="9999.0"
BulletSpeed="9999.0"
BulletDamage="9999.0"
MaxBulletNumInOneClip=0
MaxBulletNumInBarrel="false"
VolleyShootBulletsNum="9999.0"
ShootType="9999.0"
WeaponHitPartCoff="Head"
DamageRate="9999.0"
CrossHairType="9999.0"
WeaponAimFOV="9999.0"
[[/Script/Engine.ShootWeapon]
MaxBulletNumInOneClip="9999.0"
WeaponDamage="9999.0"
HitDamage="9999.0"
M416Damage="9999.0"
+HitDamage="9999.0"
+Damage="9999.0"
AutoShootHead="9999.0"
BodyDamage="9999.0"
DamageBody="9999.0"
HeadDamage="9999.0"
DamageHead="9999.0"
BulletNumInClip="9999.0"
BulletNumInBarrel="9999.0"
CurShootType="9999.0"
ShootWeaponAutoReloadDel="9999.0"
CurBulletChange="True"
WeaponShootHitDelegate="9999.0"
ShootTargetLock="9999.0"
CurBurstShootIndex="9999.0"
CurShootWeaponState="9999.0"
SimulateBulletHitInfoData="9999.0"
ClientSetCurShootType="9999.0"
CrossHairInitSize="9999.0"
GetBulletRangeEntity="9999.0"
AccessoriesVRecoilFactor="9999.0"
FireOneShot="9999.0"
NewInitWeapon="9999.0"
[AttackFlow]
BulletDamage="9999.0"
BulletSpeed="9999.0"
BulletCost="9999.0"
WeaponAimFOV="9999.0"
AutoAimSpeed="9999.0"
HitPart="HEAD"
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=Float
GetHeadLocation=True
GetHeadLocationType=Float
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
OwnerCharacter=Max
UpdateHitBoxDeltaTime=True
bActivePartHit=True
bOptimizeBulletCache=9
bBoxCollionOptimize=9.0f
HitBoxs_Stand_Tran=9.0f
HitBoxs_Prone_Tran=9.0f
HitBoxs_Stand=9.0f
ClientHitPartJudgment=9.0f
DSHitPartJudgment=9.0f
HitBox_Stand_Tag=9.0f
HitBox_Prone_Tag=9.5f
Server_HitBox_Stand_HalfHeight=9.0f
Server_HitBox_Prone_HalfHeight=9.0f
Server_HitBox_Prone_Radius=9.0f
ProneBodyDef=100.0f
StandBodyDef=100.0f
CrouchBodyDef=100
VechicleBodyDef=100
NewHitBodyPosMap=9.0f
PawnCollisionCountdown=True
IsRefreshBoxCollision=10.0
UpdatePoseCollisionShapes=100
UpdateAllInstanceBodyTransform=100
GetHitBoxByState=True
GetHitBodyTypeByBoneName=True
GetCurHitPartJugementType=Float
[SystemSettings]
r.UseAimAssist=True
r.AimAssistType=Float
r.AimAssistQuality=6.0f
r.bEnableAimAssist=True
r.weaponAimAssist=True
[BasicSettings]
AimAssist.Quality=6.0f
HitBoxJudgment=True
[/Script/ShadowTrackerExtra.STExtraWeapon]
ClientHitPartHead=True
AnimationKick=0
ClientBulletHitPartJudgment=True
[/Script/Engine.GameInstance]
bUseEncryptLocalPlayerPtr=True
[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=True
DataHitCharacterSimple=100000000.0f
BulletTimeOut=0.1f
bRadialDamageVelChange=True
DamageImpulse=10000000.0f
[/Script/Engine.Basic]
T.SpeedFire=6
T.Damage=10000000.0f
T.AimAssist=6.0f
T.LeftHandFire=100
T.BulletSpeed=6
[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=True
AutoSeekAndLock=True
SeekAndLockStageType=Float
[/Script/ShadowTrackerExtra.VehicleUserComponent]
EnableVehicleShoot=True
[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=0.01f
StraightBullets=True
BulletsSpread=0.1f
StraightBulletPath=True
[/Script/ShadowTrackerExtra.BattleRoyaleGameMode]
bEnableAimAssist=True
bEnableAutoAimLockTarget=True
bEnableAimLock=True
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientAimAssistJudgment=True
ClientAimPart="NECK"
ClientBulletHitPartJudgment=True
ClientHeadshotPercentage=True
ClientHeadshotJudgement=True
ClientBulletDamageJudgement=1000000.0f
HitParticleOffset=True
bHitParticleOffset=True
[SystemSettings]
r.Fog="0"
r.AimAssist="74.96"
r.hit="74.96%"
r.HeadHit="81.99"
r.Headshot="81.99"
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0
[/Script/Engine.RendererSettings]
r.MobileContentScaleFactor=1.0
r.BattleLowMobileContentScaleFactor=0
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
fx.UseLowerParticleSystem=0
r.MaxBulletImpactFXSpawnNum=99999999999999999999999999999
r.MaxBulletImpactFXClampDistance=99999999999999999999999999999
r.UserMSAASetting=0
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=150
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.UserQualitySetting=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0
[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=99
ShotPersonKillCount=0
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=true
GetHeadLocation=true
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[DamageReason]
+CVars=DamageReason__None=999F
+CVars=DamageReason__HeadShot=999F
+CVars=DamageReason__TorsoShot=99F
+CVars=DamageReason__PelvisShot=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[RatingDamage]
+CVars=RatingDamageScale=100
+CVars=FiringAccuracyRadius=100
+CVars=SectionRightValue=999F
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[GameSettings]
BulletHitMaxAngularVelocity=0x9999
BulletHitMinAngularVelocity=0x9999
ClientActorBaseHitBlockedDamage=0
ClientModifiedValue=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[ShootWeaponBulletBase]
UseWeaponHitDamageType=float
UseWeaponHitBulletGravityRange=0
UseWeaponHeadshotHitRate=99
Value=True
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[/Script/Engine.Basic]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[/Script/Engine.BasicSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[/Script/Engine.GameSetting]
AimAssist=3.0/Max/Enable
r.AimAssist=3.0/Max/Enable
t.AimAssist=3.0/Max/Enable
+CVars=r.AimAssist=3.0/Max/Enable
++CVars=AimAssist=3.0/Max/Enable
r.hit=3.0/Max/Enable
r.Crosshair=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
r.HeadAssist=3.0/Max/Enable
AimAssistHeadScale=3.0/Max/Enable
AimAssistLockHead=3.0/Max/Enable
r.HeadHit=3.0/Max/Enable
[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%"
[Basic]
AimAssist=enemy1
Aim Assist=enemy1
r.AimAssist=enemy1
r.hit=enemy1
AimAssist=enemy1
Crosshair=enemy1
HeadHit=enemy1
[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="Extreme"
Crosshair=1
HeadHit="100%
[Basic]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[SystemSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[BasicSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[GameSetting]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[SaveGames]
r.AimAssist=5
t.AimAssist=5
AimAssist=5
+CVars=r.AimAssist=5
+CVars=AimAssist=5
body=enemy1
head=enemy1
[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1
[SystemSettings]
r.Head=100%
r.Body=100%
body=enemy1
head=enemy1
[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1
[SystemSettings]
r.Head=1
r.Body=1
body=enemy1
head=enemy1
[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1
[SystemSettings]
r.Head=300%
r.Body=300%
body=enemy1
head=enemy1
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0/Max/Enable
BoolProperty=true
FPSLevel=60
SingleShotWeaponShootMode=Max
WeaponProperty=Max
cameraManager=2
Mesh=true
Log=true
[/Script/ShadowTrackerExtra.STExtraBaseCharachter]
ClientHitPartJudgment=100%
UseShootVerifyEx=False
[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=0
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=0
LeftHandFire=0
[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=0x999
ShootWeapon=0x999
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false
[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=false
GetHeadLocation=false
[/Script/Engine.HitFlow]
Damage=Max
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment={"100"}
UseShootVerifyEx=false
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/Engine.WeaponAttrReloadTableStruct]
Bullet_RadialDamageParams_BaseDamage=100.0F
Bullet_RadialDamageParams_MinimumDamage=100.0F
Bullet_RadialDamageParams_DamageInnerRadius=100.0F
Bullet_RadialDamageParams_DamageOuterRadius=100.0F
Bullet_RadialDamageParams_DamageFalloff=100.0F
Bullet_MaxNoGravityRange=100.0F
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[SystemSettings]
AimAssist=True
Speedfire=True
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[BaseCharacter]
ClientAimAssistHitPart=Head
ClientBulletHitPartJudgment=Head
ClientHeadshotPercentage=9.5
[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraGameInstance]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraShootWeapon]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.SaveGames]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[/Script.Engine.AttackFlow]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DamagePart=Max
DamageRatingScale=Max
DamageCharacter=Max
DamageBody=Max
DamageHead=Max
DamageEnemy=Max
DamageOpponent=Max
DamageUpGame=Max
DamageScale=Max
DamageReason=Max
DamagePlayerID=Max
DamagePerBullet=Max
ForceBullet=Max
HitDamage=Max
HitDamageBody=Max
HitDamageSelfMaxFactor=Max
HitDamageScale=Max
ScaleDamage=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.9
DamageFalloff=true
[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=100%
r.Body=100%
[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=1
r.Body=1
[SystemSettings]
r.Head=300%
r.Body=300%
[SystemSettings]
r.Head=300%
r.Body=300%
[SystemSettings]
r.UserShadowSetting=0x0
r.PUBGDeviceUpdateFlag=0x0
r.DeviceQualityLevel=0
r.SetRes=3876x5464f
[/Script/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*]
16384=0
nill
null
exit
exits
[/Script/Engine.Engine]
16384=0
nill
null
exit
exits
[/Script/Engine.PlayerAntiCheatManager.ActorComponent.Object]
nill
null
exit
exits
[/Script/Engine.AntiCheatDetailData]
nill
null
exit
exits
[/Script/ShadowTrackerExtra.ServerHitEnemyReplicatedData]
STExtraBaseCharacter* HitTargetPawn=0x99990
[/Script/Engine.AutoAimingConfig]
r.followTimeMax=999.6
r.MaxAngle=999.5
[/Script/Engine.AntiCheatConfig]
nill
null
exit
exits
[/Script/Engine.SaveGame]
nill
null
exit
exits
#W62 Groups
[/Script/Engine.SaveGames]
nill
null
exit
exits