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NEoNCSS css settings, config & cfg 2012

Full Name -
Nickname NEoNCSS
Birthday -
Nationality HungaryHungary
Game Counter-Strike SourceCounter-Strike Source
Since 2012-05-11
Last Update 2012-05-11
NEoNCSS screenshot

NEoNCSS Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

NEoNCSS Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

NEoNCSS config

The Counter-Strike Source config file of NEoNCSS has been downloaded 70 times. Download NEoNCSS.cfg by clicking the download button below.
How to install NEoNCSS css config
1. Download NEoNCSS.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec NEoNCSS.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

NEoNCSS Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 5.4
Crosshair
Color: 768
Size: 2
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of NEoNCSS. The NEoNCSS css settings page has been viewed for 1.638 since it was added on 2012-05-11. The last time the settings of NEoNCSS were on 2012-05-11. Visit the css settings page to view more Counter-Strike Source settings like NEoNCSS or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssArgentinaArgentina2024-02-15
2cssBosnia and HerzegovinaBosnia and Herzegovina2022-08-27
3cssPakistanPakistan2021-03-11
4cssCroatiaCroatia2020-08-08
5cssPortugalPortugal2023-06-06
Other Hungary gaming settings
NEoNCSS CFG file
clear
NEON CONFIGS NEON WRITE a 2 HAND


// ##################
// ##.::Settings::.##
// ##################

cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.999999"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "0"
volume "9"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

dsp_slow_cpu "0"
cl_allowupload "1"

r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"

// #######################
// ##.::Enable Cheats::.##
// #######################

sv_cheats "1"

// #################
// ##.::Aliases::.##
// #################

alias "colt" "buy m4a1"
alias "ak" "buy ak47"
alias "mp5" "buy mp5navy"
alias "deagle" "buy deagle"
alias "defuse" "buy defuser"
alias "vest" "buy vest"
alias "vhelm" "buy vesthelm"
alias "hegde" "buy hegrenade"
alias "fbng" "buy flashbang"
alias "sgnde" "buy smokegrenade"


// ###############
// ##.::Binds::.##
// ###############


bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "TAB" "+showscores"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "alt" "+cjump"

// ########################
// ##.::Mouse settings::.##
// ########################

sensitivity "3"
budget_show_history "0"
cl_downloadfilter "none"
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"

// ############################
// ##.::Crosshair settings::.##
// ############################

crosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "999"
cl_crosshaircolor "0"
cl_crosshairusealpha 0
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"

cl_radaralpha "255"
cl_radartype "1"
cl_locationalpha "150"
cl_radar_locked "0"

cl_autohelp "0"
cl_autowepswitch "0"

cl_resend "1.5"
cl_c4dynamiclight "1"

cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"

fps_max "0"


hud_centerid "1"
hud_fastswitch "1"

sv_forcepreload "1"

jpeg_quality "100"

showhitlocation "1"


r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"

// #########################
// ##.::Client Commands::.##
// #########################

cl_show_splashes "0"
cl_phys_props_enable "1"
cl_phys_props_max "50"
cl_ragdoll_physics_enable "0"
//cl_minmodels "1"
cl_ejectbrass "0"
cl_show_splashes "0"
cl_forcepreload "1"

// ###########################
// ##.::Lighting Settings::.##
// ###########################

r_dynamic "0"
r_occlusion "0"
r_lightinterp "0"
r_shadowmaxrendered "10"
r_PhysPropStaticLighting "0"


r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1"
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"

// ###################
// ##.::Materials::.##
// ###################

mat_bloomscale "0"
mat_specular "0"
mat_forceaniso "0"
mat_bumpmap "0"
mat_clipz "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_reducefillrate "1"
mat_wateroverlaysize "8"
mat_vsync "0"
mat_colorcorrection "0"
mat_shadowstate "0"
mat_forcehardwaresync "0"
mat_monitorgamma "1.6"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_mipmaptextures "1"
mat_trilinear "1"
// mat_dxlevel "95"


mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "2"
mat_loadtextures "1"

// #######################
// ##.::Sound Options::.##
// #######################

dsp_enhance_stereo "1"
snd_async_fullyasync "1"
soundscape_fadetime "9999"
soundscape_flush

// ###########################
// ##.::Violence settings::.##
// ###########################

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// ################
// ##.::Tweaks::.##
// ################

cl_drawmonitors "0"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"

// ###############
// ##.::Ropes::.##
// ###############

rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1"

// ################
// ##.::Tweaks::.##
// ################

r_waterforceexpensive "0"
r_waterdrawreflection "1"
r_waterdrawrefraction "0"
r_updaterefracttexture "0"

// ###############
// ##.::Props::.##
// ###############

r_decalstaticprops "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
// CAL Legal Settings
cl_phys_props_enable "1"
cl_phys_props_max "50"
cl_detaildist "1200"
cl_detailfade "400"
r_drawdetailprops "1"
r_propsmaxdist "1200"

// #####################
// ##.::Netsettings::.##
// #####################

cl_updaterate "100"
cl_cmdrate "100"
rate "25000"
cl_smooth "1"
cl_smoothtime "0.01"

// ################
// ##.::Models::.##
// ################

r_modellodscale "1.0"
r_lod "2"
r_rootlod "2"


r_drawmodeldecals "0"
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0"

// #########################
// ##.::Detail Commands::.##
// #########################

mp_decals "25"
r_decals "75"
r_drawflecks "0"
r_3dsky "0"
r_renderoverlayfragment "0"
r_dopixelvisibility "1"
r_flex "0"

// ########################
// ##.::Other commands::.##
// ########################

cl_wpn_sway_interp "0.1"
cl_wpn_sway_scale "1"
r_skin "0"
mat_texture_limit "-1"
developer "0"
mat_show_texture_memory_usage "0"
r_entity "-1"
mat_showlightmappage "-1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_norendering "0"
net_showevents "0"
demo_recordcommands "1"
cl_windspeed "0"

// ##########################
// ##.::Illegal Commands::.##
// ##########################

//"mat_debug"
//"cl_soundemitter_flush"
//"cl_soundscape_flush"
//"dxlevel"
//"flush"
//"flush_locked"
//"wait"
//"+showbudget"
//"+showbudget_texture"
//"+showbudget_texture_global"
//"timerefresh"


//"cl_removedecals"
//"cl_ent_bbox"
//"cl_ent_absbox"
//"cl_ent_rbox"
//"CreateHairball"
//"cl_soundscape_flush"
//"playsoundscape"
//"stopsoundscape"
//"Test_ProxyToggle_EnsureValue"
//"r_shadowdir"
//"r_shadowangles"
//"r_shadowcolor"
//"r_shadowdist"
//"r_shadowblobbycutoff"
//"testhudanim"
//"thirdperson"
//"camortho"
//"set_screen_effect_param"
//"cl_soundemitter_flush"
//"shake_stop"
//"r_screenoverlay"
//"viewanim_reset"
//"viewanim_addkeyframe"
//"bench_showstatsdialog"
//"ai_disable"
//"ai_show_hints"
//"ai_show_hull"
//"ai_show_connect"
//"ai_show_connect_jump"
//"ai_show_connect_fly"
//"ai_show_grid"
//"ai_step"
//"ai_resume"
//"ai_next_hull"
//"ai_nodes"
//"ai_show_visibility"
//"ai_show_graph_connect"
//"npc_bipass"
//"npc_destroy"
//"npc_kill"
//"npc_enemies"
//"npc_focus"
//"npc_create"
//"npc_create_aimed"
//"npc_destroy_unselected"
//"npc_freeze"
//"npc_teleport"
//"npc_go"
//"npc_go_random"
//"npc_reset"
//"npc_nearest"
//"npc_route"
//"npc_select"
//"npc_combat"
//"npc_squads"
//"npc_tasks"
//"npc_task_text"
//"npc_conditions"
//"npc_viewcone"
//"npc_relationships"
//"npc_steering"
//"npc_steering_all"
//"ai_drop_hint"
//"ent_name"
//"ent_text"
//"ent_bbox"
//"ent_absbox"
//"ent_rbox"
//"ent_attachments"
//"ent_remove"
//"ent_remove_all"
//"ent_setname"
//"find_ent"
//"ent_dump"
//"firetarget"
//"ent_fire"
//"ent_info"
//"ent_messages"
//"ent_pause"
//"picker"
//"ent_pivot"
//"ent_step"
//"ent_show_response_criteria"
//"ent_autoaim"
//"ent_create"
//"cast_ray"
//"cast_hull"
//"drawline"
//"drawcross"
//"buddha"
//"setmodel"
//"test_dispatcheffect"
//"snd_restart"
//"bug_swap"
//"noclip"
//"god"
//"setpos"
//"setang"
//"notarget"
//"hurtme"
//"bloodspray"
//"test_entity_blocker"
//"respawn_entities"
//"fadeout"
//"fadein"
//"shake"
//"dumpgamestringtable"
//"global_set"
//"nav_check_file_consistency"
//"nav_remove_unused_jump_areas"
//"nav_delete"
//"nav_delete_marked"
//"nav_split"
//"nav_make_sniper_spots"
//"nav_merge"
//"nav_mark"
//"nav_unmark"
//"nav_begin_area"
//"nav_end_area"
//"nav_connect"
//"nav_disconnect"
//"nav_splice"
//"nav_crouch"
//"nav_precise"
//"nav_jump"
//"nav_no_jump"
//"nav_stop"
//"nav_walk"
//"nav_run"
//"nav_avoid"
//"nav_transient"
//"nav_dont_hide"
//"nav_stand"
//"nav_no_hostages"
//"nav_strip"
//"nav_save"
//"nav_load"
//"nav_use_place"
//"nav_place_replace"
//"nav_place_list"
//"nav_toggle_place_mode"
//"nav_set_place_mode"
//"nav_place_floodfill"
//"nav_place_pick"
//"nav_toggle_place_painting"
//"nav_mark_unnamed"
//"nav_corner_select"
//"nav_corner_raise"
//"nav_corner_lower"
//"nav_corner_place_on_ground"
//"nav_warp_to_mark"
//"nav_ladder_flip"
//"nav_generate"
//"nav_generate_incremental"
//"nav_analyze"
//"nav_mark_walkable"
//"nav_clear_walkable_marks"
//"nav_compress_id"
//"nav_show_ladder_bounds"
//"nav_build_ladder"
//"surfaceprop"
//"air_density"
//"givecurrentammo"
//"ch_createjeep"
//"ch_createairboat"
//"prop_debug"
//"prop_dynamic_create"
//"prop_physics_create"
//"ent_rotate"
//"Test_EHandle"
//"Test_ProxyToggle_EnableProxy"
//"Test_ProxyToggle_SetValue"
//"Test_InitRandomEntitySpawner"
//"Test_SpawnRandomEntities"
//"Test_RandomizeInPVS"
//"Test_RemoveAllRandomEntities"
//"Test_CreateEntity"
//"Test_RandomPlayerPosition"
//"showtriggers_toggle"
//"kdtree_test"
//"voxeltree_view"
//"voxeltree_playerview"
//"voxeltree_box"
//"voxeltree_sphere"
//"collision_test"
//"wc_create"
//"wc_destroy"
//"wc_destroy_undo"
//"wc_air_node_edit"
//"wc_air_edit_further"
//"wc_air_edit_nearer"
//"wc_link_edit"
//"endround"
//"map_showbombradius"
//"map_setbombradius"
//"CreatePredictionError"
//"bot_goto_mark"
//"nav_check_connectivity"
//"stopsound"
//"-showbudget_texture_global"
//"+showbudget_texture_global"
//"-showbudget_texture"
//"+showbudget_texture"
//"-showbudget"
//"+showbudget"
//"spike"
//"editor_toggle"
//"prop_crosshair"
//"perfui"
//"flush_locked"
//"flush"
//"mat_reloadtextures"
//"mat_reloadallmaterials"
//"mat_reloadmaterial"
//"light_crosshair"
//"recompute_speed"
//"linefile"
//"timerefresh"
//"mat_debug"
//"mat_suppress"
//"print_colorcorrection"
//"colorcorrectionui"
//"cl_fullupdate"
//"box"
//"cl_view"
//"cl_showents"
//"bench_upload"
//"bench_end"
//"bench_start"

sv_cheats "0"
CLEAR
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echo "||||||||||"
echo "||||||||"
echo "||||||"
echo "||||"
echo "||"
echo "End .NEONNN's Config (skype:szatyor33)"
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