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Messmer css settings, config & cfg 2013

Full Name -
Nickname Messmer
Birthday -
Nationality RussiaRussia
Game Counter-Strike SourceCounter-Strike Source
Since 2013-04-13
Last Update 2013-04-13
Messmer screenshot

Messmer Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Messmer Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Messmer config

The Counter-Strike Source config file of Messmer has been downloaded 278 times. Download messmer.cfg by clicking the download button below.
How to install Messmer css config
1. Download messmer.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Messmer.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Messmer Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Messmer. The Messmer css settings page has been viewed for 2.109 since it was added on 2013-04-13. The last time the settings of Messmer were on 2013-04-13. Visit the css settings page to view more Counter-Strike Source settings like Messmer or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssRussiaRussia2020-01-02
2cssCroatiaCroatia2020-08-08
3cssSudanSudan2022-09-16
4cssHungaryHungary2022-05-04
5cssPortugalPortugal2023-06-06
Messmer CFG file

// You fuck with me? Then, you fuck with the best !!! //

// DONT TOUCH PRO.cfg [AIM AIM AIM]
// ________________________________________________________ //

Messmer Nino-Private.cfg


// _______Wonderful Config_________

// Messmer.cfg ~ IGNITION ~
// PRIVATED CreatioN
// Best Vecs & Best Aimbot bY Messmer
// One Of The Best Player From ROM
// New Configuration 2012
// New Style with Messmer
// New Version Aim 100%
// Norecoil & Headshot Settings
// Y!m: Clan.noob

//_____Ultimated Luxury Aimbot_____

// Intelligent Script's:

// ______________

Aim: 95 %
NoRecoil: 80 %
Nospreed: 55 %
FakeHeadShot
DistanceShoT
Rapidfire
Aim weapons ( M4a1 , Deagle , Usp , AWP , AK-47 , MP5 , Glock )

// ______________

exe_norecoil 1
exe_aim 1
exe_bhop 1
exe_fov 3609999
exe_delay 0
exe_sshot 1
exe_wallhack 0
exe_bot 1

esp_mode 1
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0

//-------------------------------------------------------------------------------------------------------------------------------------
//PRIVATE VEC bY [Messmer]
alias MUNEZAIM "avadd 0 19.8 9.005 -3;avadd 0 20 8.790 -2.890"
alias MUNEZAIM2 "avadd 1 23 2.890 -4.39;avadd 1 24 3.06 -3.80"
alias MUNEZ "avclear 1;avclear 0;MessmerAIM2;MessmerAIM;pred 0;height_correction 0;recoil 1.35"
//-------------------------------------------------------------------------------------------------------------------------------------
//Two Shot Burst Fire Headshot (ORIGINAL Script bY Messmer) Aimbot REALY - Work 100%
alias MUNEZ5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias MUNEZ6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias MUNEZAimTS "avclear 0;avclear 1;MUNEZ5;MUNEZ6; #cl_bob 0; #cl_bobup 0; txt -[MUNEZ-Aim]- 2-Shot;"
//-------------------------------------------------------------------------------------------------------------------------------------
//PURE AIM bY [Messmer] - The best Script
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| MUNEZ 1992 Aim |--"
//-------------------------------------------------------------------------------------------------------------------------------------
//HEADSHOT SCRIPT BY [Messmer]
alias MUNEZhs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias MUNEZhs2 "MUNEZhs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432 11.3243 .74328"
alias MUNEZhs3 "MUNEZhs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias MUNEZhs4 "MUNEZhs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias MUNEZhs5 "avclear;MUNEZhs4;recoil 1.58;txt MUNEZ RULEZ 2011!"
//-------------------------------------------------------------------------------------------------------------------------------------

//
// Starting Cfg`s bY [Messmer]
//

// UNBINDAL
bind "TAB" "+showscores"
bind "MOUSE1" "+attack"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack2"
bind "SPACE"+jump

// SLOT
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"

// Other
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "retry"
bind "." "buyammo2"
bind "/" "say_team /hp"
bind "=" "nextmap"
bind "[" "say timeleft"
bind "]" "say /prevmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "n" "nightvision"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "Need backup!!"
bind "k" "snapshot"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "say"
bind "u" "messagemode2"
bind "v" "primammo;secammo"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "v" "+voicerecord"
bind "ALT" "+attack2"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind mwheeldown "+jump"
bind "l" "weapon_flashbang;weapon_flashbang"


bind "F1" "autobuy"
bind "F2" "rebuy"


bind "b" "buymenu"

name "tv0r0oq"

//-------------------------------------------------------------------------------------------------------------------------------------
//Messmer DEAGLE
alias head69 "avadd 0 18.624 6.837 0.100;avadd 1 23.291 4.567 4.114"
alias shead23 "avclear;head69;init aim shead23;height_correction 4;txt -[MUNEZ AIM]- DEAGLE (18.624 6.837 0.100)"
//-------------------------------------------------------------------------------------------------------------------------------------
//Messmer BeSt VeCs
alias head1 "avadd 0 22 4 2 15.5 5 -5 19 9 6 18 -4 0 -32 -7 5 -32 5 -4.5; avadd 1 22 4 1.5 17 -3 -4.5 16 -7 7 -17 0 -8 -15 -16 5"
alias head "avclear;head1;init 0 head1;recoil 2.2; height_correction 4;txt -[MUNEZ AIM]- BeSt VeCs Of MUNEZ"
//-------------------------------------------------------------------------------------------------------------------------------------
//Messmer MASTER HEAD
alias head2 "avadd 0 24.2 4.6 -1.1 -32 5 -4.5; avadd 1 24 -5 -5.5 19 -2 7 17 -10 5 -17 0 -8 -15 -16 5"
alias master "avclear;head2;init 0 head2;recoil 2.2; height_correction 4;txt -[MUNEZ AIM]- MASTER HEAD"
//-------------------------------------------------------------------------------------------------------------------------------------
//Messmer ULTRA HEAD
alias head4 "avadd 0 20.4 6 5 20 5 3 16 4 4 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19.7 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias power "avclear;head4;init 0 head4;recoil 2.2; height_correction 4;txt -[MUNEZ AIM]- ULTRA HEAD"
//-------------------------------------------------------------------------------------------------------------------------------------
//Messmer ULTRA KILL
alias head79 "avadd 0 23.333 6.163 -0.797 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 4.657 4.492"
alias shead34 "avclear;head79;init aim shead34;recoil 1.6;height_correction 4;txt -[MUNEZ AIM]- ULTRA KILL (23.333 6.163 -0.797)"
//-------------------------------------------------------------------------------------------------------------------------------------
//Messmer AK47-M4A1
alias head76 "avadd 0 18.968 7.254 4.781 20.910 6.563 3.684 21.010 6.163 1.984;avadd 1 23.724 4.657 4.492"
alias shead30 "avclear;head76;init aim shead30;height_correction 4;txt -[MUNEZ AIM]- AK47-M4A1 (18.968 7.254 4.781)"
//-------------------------------------------------------------------------------------------------------------------------------------

//HEADSHOT & NORECOIL REALY bY Messmer Settings Vecs
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

// [Setburst] bY Messmer ~
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

// Ultimate Vecs bY Messmer
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// Gore Vecs - bY Messmer
Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"

// [HeadBunny] bY Messmer
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"

// Randomized aiming bY Messmer
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// Smooth aiming bY Messmer
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"

// Aiming bY Messmer
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"

//CS Aiming bY Messmer
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"

//Absolution F -medium bY Messmer
alias CSavDheadFc "avadd 1 19 4 4"
alias CSavSheadFc "avadd 0 21 8 4"

//Absolution B -high bY Messmer
alias CSavDheadc "avadd 1 19 4 4"
alias CSavSheadc "avadd 0 23 8 4"

//Absolution A -low bY Messmer
alias CSavDheadbc "avadd 1 19 4 4"
alias CSavSheadbc "avadd 0 19 8 4"

//new aiming (zer0) bY Messmer
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming"
//Ariel Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//OMFG AIM :O BY Messmer
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"

// UNI- RECOIL SCRIPTS SET BY Messmer
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"

//avc bY Messmer
avclear 0
avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0
avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1
avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0
avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0
avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0
avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0
avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0

wwclconfig_check mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
wwclconfig_check mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
wwclconfig_check mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
wwclconfig_check mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
wwclconfig_check mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"

//avadd bY Messmer
avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68
avclear;incss;recoil 1.62
avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66
avclear;inccc;recoil 1.53
avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70
avclear;incsss;recoil 1.62
avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66
avclear;incc4;recoil 1.53
avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70
avclear;inc4;recoil 1.62/
avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96
avclear;incak;recoil 1.83
avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56
avclear;incakk;recoil 1.83
avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60
avclear;inc44;recoil 1.62
avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56
avclear;iincc4;recoil 1.53
avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56
avclear;cleo;recoil 1.53
avdraw 0
avadd 0 20 10.1 0;"
avadd 1 26.5 3 -1
avadd 2 20 10.5 4
avadd 3 20.25 9.5 -1.5
avadd 4 30.25 3.75 -2
avadd 5 10.75 10.75 0.5
avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4
avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2
avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21
avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33
avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6
avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4
avclear ; init "iavclear" "avclear "
avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000 0.000000 "
avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000 0.000000 "
avadd 2 ; init "vec2" "avadd 2 "
avadd 3 ; init "vec3" "avadd 3 "
avadd 4 ; init "vec4" "avadd 4 "
avadd 5 ; init "vec5" "avadd 5 "
rot_addavadd 1
rot_addavadd 2
rot_addavadd 3
rot_addavclear 4
rot_addaddvec 5
rot_reset

//Aim Vec bY Messmer
Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

//addvec bY Messmer
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
offset0 s 22.67 d 25.36
offset1 s 18.88 d 20.26
offset2 s 17.72 d 19.77
offset3 s 17.95 d 18.83
offset4 s 20.25 d 20.66
offset5 s 20.50 d 20.20
offset6 s 18.88 d 19.77
offset7 s 21.67 d 19.07
offset8 s 0.00 d 0.00
team 0 name Terror
team 0 add 01 1061
team 0 add 02 1129
team 0 add 03 1162
team 0 add 04 1230
team 0 add 05 1080
team 0 add 06 1148
team 0 add 07 1136
team 0 add 08 1204
team 1 name Counters
team 1 add 01 1158
team 1 add 02 1262
team 1 add 03 1112
team 1 add 04 1216
team 1 add 05 1054
team 1 add 06 1158
team 1 add 07 1130
team 1 add 08 1234
team 1 add 09 1030
d_botweapon semi
d_bottarget angle
d_botrange 10000
d_botupper 3.0
d_botlower 0
d_botdelay 0.2

//OMFG
alias 01 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 03 "avclear; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4"
alias 02 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias omfg01 "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias 98 "omfg01; omfg1; omfg2; omfg2; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD"
alias 03 "avadd 0 23 10 -1"
alias 04 "avadd 0 23 10 3"
alias 05 "avadd 0 20 12 1"
alias 06 "avadd 1 23 10 -1"
alias 07 "avadd 1 23 10 3"
alias 08 "avadd 1 20 12 1"
alias pulihead "avclear; 01; 02; 03; 04; 05; 06; 07; 08; 98; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt Puliaomu-Head"

//Puliaomu-Art bY Messmer
alias 5 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 16 "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias 15 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias 14 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias 13 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias 12 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias 11 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias 10 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias 9 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias 8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias 7 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias 6 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias 1 "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias 4 "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias 3 "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias 2 "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias 29 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias 17 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 18 "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6"
alias 19 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 20 "avadd 0 21 8 2 17 12 2 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias 21 "avadd 0 20 9 4"
alias 22 "avadd 1 17 2 4"
alias 23 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias 24 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias 25 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias 26 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias 27 "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias 28 "avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias 30 "avadd 0 21 8 5"
alias 31 "avadd 1 19 7 4"
alias 32 "avadd 0 22.5 7 2;avadd 0 17 12 2"
alias 33 "avadd 1 23 3 2;avadd 1 17 -2 -5"
alias 34 "avadd 0 19.5 6.5 2"
alias 35 "avadd 1 20.5 6 2"
alias 36 "avadd 0 20 9 4"
alias 37 "avadd 1 17 2 4"
alias 38 "avadd 0 19 7 3.5 -32 -7 5 -32 5 -4.5; avadd 1 18 5 2 15 -5 8 -17 0 -8 -15 -16 5"
alias Art "avclear; 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; 17; 18; 19; 20; 21; 22; 23; 24; 25; 26; 27; 28; 29; 30; 31; 32; 33; 34; 35; 37; 38; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt Puliaomu-Art"

//Really Insane vec bY Messmer
alias RS1 "avadd 0 22 7 2;avadd 0 22 7 3;avadd 0 22 7 4;avadd 0 22 7 1;avadd 0 22 7 0;avadd 0 23 7 2;avadd 0 23 7 3;avadd 0 23 7 1;avadd 0 24 7 2;avadd 0 21 7 2;avadd 0 21 7 3;avadd 0 21 7 1;avadd 0 20 7 2"
alias RS2 "avadd 0 22 5 2;avadd 0 22 5 3;avadd 0 22 5 4;avadd 0 22 5 1;avadd 0 22 5 0;avadd 0 23 5 2;avadd 0 23 5 3;avadd 0 23 5 1;avadd 0 24 5 2;avadd 0 21 5 2;avadd 0 21 5 3;avadd 0 21 5 1;avadd 0 20 5 2"
alias RS3 "avadd 0 22 6 2;avadd 0 22 6 3;avadd 0 22 6 4;avadd 0 22 6 1;avadd 0 22 6 0;avadd 0 23 6 2;avadd 0 23 6 3;avadd 0 23 6 1;avadd 0 24 6 2;avadd 0 21 6 2;avadd 0 21 6 3;avadd 0 21 6 1;avadd 0 20 6 2"
alias RS4 "avadd 0 22 8 2;avadd 0 22 8 3;avadd 0 22 8 4;avadd 0 22 8 1;avadd 0 22 8 0;avadd 0 23 8 2;avadd 0 23 8 3;avadd 0 23 8 1;avadd 0 24 8 2;avadd 0 21 8 2;avadd 0 21 8 3;avadd 0 21 8 1;avadd 0 20 8 2"
alias RS5 "avadd 0 22 9 2;avadd 0 22 9 3;avadd 0 22 9 4;avadd 0 22 9 1;avadd 0 22 9 0;avadd 0 23 9 2;avadd 0 23 9 3;avadd 0 23 9 1;avadd 0 24 9 2;avadd 0 21 9 2;avadd 0 21 9 3;avadd 0 21 9 1;avadd 0 20 9 2"
alias RS6 "avadd 0 22 5 0;avadd 0 22 6 0;avadd 0 22 7 0;avadd 0 22 8 0;avadd 0 22 9 0;avadd 0 23 6 0;avadd 0 23 7 0;avadd 0 23 8 0;avadd 0 24 7 0;avadd 0 21 6 0;avadd 0 21 7 0;avadd 0 21 8 0;avadd 0 20 7 0"
alias RS7 "avadd 0 22 5 1;avadd 0 22 6 1;avadd 0 22 7 1;avadd 0 22 8 1;avadd 0 22 9 1;avadd 0 23 6 1;avadd 0 23 7 1;avadd 0 23 8 1;avadd 0 24 7 1;avadd 0 21 6 1;avadd 0 21 7 1;avadd 0 21 8 1;avadd 0 20 7 1"
alias RS8 "avadd 0 22 5 2;avadd 0 22 6 2;avadd 0 22 7 2;avadd 0 22 8 2;avadd 0 22 9 2;avadd 0 23 6 2;avadd 0 23 7 2;avadd 0 23 8 2;avadd 0 24 7 2;avadd 0 21 6 2;avadd 0 21 7 2;avadd 0 21 8 2;avadd 0 20 7 2"
alias RS9 "avadd 0 22 5 3;avadd 0 22 6 3;avadd 0 22 7 3;avadd 0 22 8 3;avadd 0 22 9 3;avadd 0 23 6 3;avadd 0 23 7 3;avadd 0 23 8 3;avadd 0 24 7 3;avadd 0 21 6 3;avadd 0 21 7 3;avadd 0 21 8 3;avadd 0 20 7 3"
alias RS10 "avadd 0 22 5 4;avadd 0 22 6 4;avadd 0 22 7 4;avadd 0 22 8 4;avadd 0 22 9 4;avadd 0 23 6 4;avadd 0 23 7 4;avadd 0 23 8 4;avadd 0 24 7 4;avadd 0 21 6 4;avadd 0 21 7 4;avadd 0 21 8 4;avadd 0 20 7 4"
alias RS11 "avadd 1 24 5 2;avadd 1 24 5 3;avadd 1 24 5 4;avadd 1 24 5 1;avadd 1 24 5 0;avadd 1 25 5 2;avadd 1 25 5 3;avadd 1 25 5 1;avadd 1 26 5 2;avadd 1 23 5 2;avadd 1 23 5 3;avadd 1 23 5 1;avadd 1 22 5 2"
alias RS12 "avadd 1 24 6 2;avadd 1 24 6 3;avadd 1 24 6 4;avadd 1 24 6 1;avadd 1 24 6 0;avadd 1 25 6 2;avadd 1 25 6 3;avadd 1 25 6 1;avadd 1 26 6 2;avadd 1 23 6 2;avadd 1 23 6 3;avadd 1 23 6 1;avadd 1 22 6 2"
alias RS13 "avadd 1 24 7 2;avadd 1 24 7 3;avadd 1 24 7 4;avadd 1 24 7 1;avadd 1 24 7 0;avadd 1 25 7 2;avadd 1 25 7 3;avadd 1 25 7 1;avadd 1 26 7 2;avadd 1 23 7 2;avadd 1 23 7 3;avadd 1 23 7 1;avadd 1 22 7 2"
alias RS14 "avadd 1 24 8 2;avadd 1 24 8 3;avadd 1 24 8 4;avadd 1 24 8 1;avadd 1 24 8 0;avadd 1 25 8 2;avadd 1 25 8 3;avadd 1 25 8 1;avadd 1 26 8 2;avadd 1 23 8 2;avadd 1 23 8 3;avadd 1 23 8 1;avadd 1 22 8 2"
alias RS15 "avadd 1 24 9 2;avadd 1 24 9 3;avadd 1 24 9 4;avadd 1 24 9 1;avadd 1 24 9 0;avadd 1 25 9 2;avadd 1 25 9 3;avadd 1 25 9 1;avadd 1 26 9 2;avadd 1 23 9 2;avadd 1 23 9 3;avadd 1 23 9 1;avadd 1 22 9 2"
alias RS16 "avadd 1 24 5 2;avadd 1 24 6 2;avadd 1 24 7 2;avadd 1 24 8 2;avadd 1 24 9 2;avadd 1 25 6 2;avadd 1 25 7 2;avadd 1 25 8 2;avadd 1 26 7 2;avadd 1 23 6 2;avadd 1 23 7 2;avadd 1 23 8 2;avadd 1 22 7 2"
alias RS17 "avadd 1 24 5 3;avadd 1 24 6 3;avadd 1 24 7 3;avadd 1 24 8 3;avadd 1 24 9 3;avadd 1 25 6 3;avadd 1 25 7 3;avadd 1 25 8 3;avadd 1 26 7 3;avadd 1 23 6 3;avadd 1 23 7 3;avadd 1 23 8 3;avadd 1 22 7 3"
alias RS18 "avadd 1 24 5 4;avadd 1 24 6 4;avadd 1 24 7 4;avadd 1 24 8 4;avadd 1 24 9 4;avadd 1 25 6 4;avadd 1 25 7 4;avadd 1 25 8 4;avadd 1 26 7 4;avadd 1 23 6 4;avadd 1 23 7 4;avadd 1 23 8 4;avadd 1 22 7 4"
alias RS19 "avadd 1 24 5 5;avadd 1 24 6 5;avadd 1 24 7 5;avadd 1 24 8 5;avadd 1 24 9 5;avadd 1 25 6 5;avadd 1 25 7 5;avadd 1 25 8 5;avadd 1 26 7 5;avadd 1 23 6 5;avadd 1 23 7 5;avadd 1 23 8 5;avadd 1 22 7 5"
alias RS20 "avadd 1 24 5 6;avadd 1 24 6 6;avadd 1 24 7 6;avadd 1 24 8 6;avadd 1 24 9 6;avadd 1 25 6 6;avadd 1 25 7 6;avadd 1 25 8 6;avadd 1 26 7 6;avadd 1 23 6 6;avadd 1 23 7 6;avadd 1 23 8 6;avadd 1 22 7 6"
alias RSSD " RS1;RS2;RS3;RS4;RS5;RS6;RS7;RS8;RS9;RS10;RS11;RS12 ;RS13;RS14;RS15;RS16;RS17;RS18;RS19;RS20"
alias rinsane "avclear;RSSD; txt *** Really Insane Vec Zip"

//JizzShot bY Messmer
alias jizzshot1 "avadd 0 20.1 8 2.5"
alias jizzshot2 "avadd 0 20.2 7 2.0"
alias jizzshot3 "avadd 0 20.3 6 2.2"
alias jizzshot4 "avadd 0 20.4 5 2.1"
alias jizzshot5 "avadd 0 20.5 8 2.4"
alias jizzshot6 "avadd 0 20.6 7 1.9"
alias jizzshot7 "avadd 0 20.7 6 2.6"
alias jizzshot8 "avadd 0 20.8 5 2.2"
alias jizzshot9 "avadd 0 20.9 8 2.4"
alias jizzshot10 "avadd 0 21.0 5 2.2"
alias jizzshot11 "avadd 0 21.1 6 2.0"
alias jizzshot12 "avadd 0 21.2 7 2.0"
alias jizzshot13 "avadd 0 21.3 4 2.0"
alias jizzshot14 "avadd 0 21.4 5 2.0"
alias jizzshot15 "avadd 0 21.5 6 2.0"
alias jizzshot16 "avadd 0 21.6 7 2.0"
alias jizzshot17 "avadd 0 21.7 4 2.0"
alias jizzshot18 "avadd 0 21.8 5 2.0"
alias jizzshot19 "avadd 0 21.9 5 2.0"
alias jizzshot20 "avadd 0 22.0 7 2.0"
alias jizzshot21 "avadd 0 22.1 5 2.0"
alias jizzshot22 "avadd 0 22.2 6 2.0"
alias jizzshot23 "avadd 0 22.3 6 2.0"
alias jizzshot24 "avadd 0 22.4 6 2.0"
alias jizzshot25 "avadd 0 22.5 6 2.0"
alias jizzshot26 "avadd 0 22.6 6 2.0"
alias jizzshot27 "avadd 0 22.7 6 2.0"
alias jizzshot28 "avadd 0 22.8 6 2.0"
alias jizzshot29 "avadd 0 22.9 6 2.0"
alias jizzshot30 "avadd 0 23.0 6 2.0"
alias jizzshot31 "avadd 0 23.1 6 2.0"
alias jizzshot32 "avadd 0 23.2 6 2.0"
alias jizzshot33 "avadd 0 23.3 6 2.0"
alias jizzshot34 "avadd 0 23.4 6 2.0"
alias jizzshot35 "avadd 0 23.5 6 2.0"
alias jizzshot36 "avadd 0 23.6 6 2.0"
alias jizzshot37 "avadd 0 23.7 6 2.0"
alias jizzshot38 "avadd 0 23.8 7 2.0"
alias jizzshot39 "avadd 0 23.9 7 2.0"
alias jizzshot40 "avadd 0 24.0 7 2.0"
alias jizzshot41 "avadd 0 19.0 7 2.0"
alias jizzshot42 "avadd 0 19.1 6 2.0"
alias jizzshot43 "avadd 0 19.2 6 2.0"
alias jizzshot44 "avadd 0 19.3 6 2.0"
alias jizzshot45 "avadd 0 19.4 6 2.0"
alias jizzshot46 "avadd 0 19.5 6 2.0"
alias jizzshot47 "avadd 0 19.6 6 2.0"
alias jizzshot48 "avadd 0 19.7 6 2.0"
alias jizzshot49 "avadd 0 19.8 6 2.0"
alias jizzshot50 "avadd 0 19.9 6 2.0"
alias jizzshotTestC1 "avadd 1 23 6 2.2"
alias jizzsh0t1 "jizzshot1; jizzshot2; jizzshot3; jizzshot4; jizzshot5; jizzshot6; jizzshot7; jizzshot8; jizzshot9; jizzshot10; jizzshot10; jizzshot11"
alias jizzsh0t2 "jizzshot12; jizzshot13; jizzshot14; jizzshot15; jizzshot16; jizzshot17; jizzshot18; jizzshot19; jizzshot20; jizzshot21; jizzshot22"
alias jizzsh0t3 "jizzshot23; jizzshot24; jizzshot25; jizzshot26; jizzshot27; jizzshot28; jizzshot29; jizzshot30; jizzshot31; jizzshot32; jizzshot33; jizzshot34; jizzshot35"
alias jizzsh0t4 "jizzshot36; jizzshot37; jizzshot38; jizzshot39; jizzshot40; jizzshot41; jizzshot42; jizzshot43; jizzshot44; jizzshot45; jizzshot46; jizzshot47; jizzshot48; jizzshot49; jizzshot50"
alias TheJizzShot "avclear 0; avclear 1; jizzsh0t1; jizzsh0t2; jizzsh0t3; jizzshot4; jizzshotTestC1; #cl_bob 0; #cl_bobup; txt *** -[bY MUNEZ]- The Jizz Shot ***"

alias RS1 "avadd 0 22 7 2;avadd 0 22 7 3;avadd 0 22 7 4;avadd 0 22 7 1;avadd 0 22 7 0;avadd 0 23 7 2;avadd 0 23 7 3;avadd 0 23 7 1;avadd 0 24 7 2;avadd 0 21 7 2;avadd 0 21 7 3;avadd 0 21 7 1;avadd 0 20 7 2"
alias RS2 "avadd 0 22 5 2;avadd 0 22 5 3;avadd 0 22 5 4;avadd 0 22 5 1;avadd 0 22 5 0;avadd 0 23 5 2;avadd 0 23 5 3;avadd 0 23 5 1;avadd 0 24 5 2;avadd 0 21 5 2;avadd 0 21 5 3;avadd 0 21 5 1;avadd 0 20 5 2"
alias RS3 "avadd 0 22 6 2;avadd 0 22 6 3;avadd 0 22 6 4;avadd 0 22 6 1;avadd 0 22 6 0;avadd 0 23 6 2;avadd 0 23 6 3;avadd 0 23 6 1;avadd 0 24 6 2;avadd 0 21 6 2;avadd 0 21 6 3;avadd 0 21 6 1;avadd 0 20 6 2"
alias RS4 "avadd 0 22 8 2;avadd 0 22 8 3;avadd 0 22 8 4;avadd 0 22 8 1;avadd 0 22 8 0;avadd 0 23 8 2;avadd 0 23 8 3;avadd 0 23 8 1;avadd 0 24 8 2;avadd 0 21 8 2;avadd 0 21 8 3;avadd 0 21 8 1;avadd 0 20 8 2"
alias RS5 "avadd 0 22 9 2;avadd 0 22 9 3;avadd 0 22 9 4;avadd 0 22 9 1;avadd 0 22 9 0;avadd 0 23 9 2;avadd 0 23 9 3;avadd 0 23 9 1;avadd 0 24 9 2;avadd 0 21 9 2;avadd 0 21 9 3;avadd 0 21 9 1;avadd 0 20 9 2"
alias RS6 "avadd 0 22 5 0;avadd 0 22 6 0;avadd 0 22 7 0;avadd 0 22 8 0;avadd 0 22 9 0;avadd 0 23 6 0;avadd 0 23 7 0;avadd 0 23 8 0;avadd 0 24 7 0;avadd 0 21 6 0;avadd 0 21 7 0;avadd 0 21 8 0;avadd 0 20 7 0"
alias RS7 "avadd 0 22 5 1;avadd 0 22 6 1;avadd 0 22 7 1;avadd 0 22 8 1;avadd 0 22 9 1;avadd 0 23 6 1;avadd 0 23 7 1;avadd 0 23 8 1;avadd 0 24 7 1;avadd 0 21 6 1;avadd 0 21 7 1;avadd 0 21 8 1;avadd 0 20 7 1"
alias RS8 "avadd 0 22 5 2;avadd 0 22 6 2;avadd 0 22 7 2;avadd 0 22 8 2;avadd 0 22 9 2;avadd 0 23 6 2;avadd 0 23 7 2;avadd 0 23 8 2;avadd 0 24 7 2;avadd 0 21 6 2;avadd 0 21 7 2;avadd 0 21 8 2;avadd 0 20 7 2"
alias RS9 "avadd 0 22 5 3;avadd 0 22 6 3;avadd 0 22 7 3;avadd 0 22 8 3;avadd 0 22 9 3;avadd 0 23 6 3;avadd 0 23 7 3;avadd 0 23 8 3;avadd 0 24 7 3;avadd 0 21 6 3;avadd 0 21 7 3;avadd 0 21 8 3;avadd 0 20 7 3"
alias RS10 "avadd 0 22 5 4;avadd 0 22 6 4;avadd 0 22 7 4;avadd 0 22 8 4;avadd 0 22 9 4;avadd 0 23 6 4;avadd 0 23 7 4;avadd 0 23 8 4;avadd 0 24 7 4;avadd 0 21 6 4;avadd 0 21 7 4;avadd 0 21 8 4;avadd 0 20 7 4"
alias RS11 "avadd 1 24 5 2;avadd 1 24 5 3;avadd 1 24 5 4;avadd 1 24 5 1;avadd 1 24 5 0;avadd 1 25 5 2;avadd 1 25 5 3;avadd 1 25 5 1;avadd 1 26 5 2;avadd 1 23 5 2;avadd 1 23 5 3;avadd 1 23 5 1;avadd 1 22 5 2"
alias RS12 "avadd 1 24 6 2;avadd 1 24 6 3;avadd 1 24 6 4;avadd 1 24 6 1;avadd 1 24 6 0;avadd 1 25 6 2;avadd 1 25 6 3;avadd 1 25 6 1;avadd 1 26 6 2;avadd 1 23 6 2;avadd 1 23 6 3;avadd 1 23 6 1;avadd 1 22 6 2"
alias RS13 "avadd 1 24 7 2;avadd 1 24 7 3;avadd 1 24 7 4;avadd 1 24 7 1;avadd 1 24 7 0;avadd 1 25 7 2;avadd 1 25 7 3;avadd 1 25 7 1;avadd 1 26 7 2;avadd 1 23 7 2;avadd 1 23 7 3;avadd 1 23 7 1;avadd 1 22 7 2"
alias RS14 "avadd 1 24 8 2;avadd 1 24 8 3;avadd 1 24 8 4;avadd 1 24 8 1;avadd 1 24 8 0;avadd 1 25 8 2;avadd 1 25 8 3;avadd 1 25 8 1;avadd 1 26 8 2;avadd 1 23 8 2;avadd 1 23 8 3;avadd 1 23 8 1;avadd 1 22 8 2"
alias RS15 "avadd 1 24 9 2;avadd 1 24 9 3;avadd 1 24 9 4;avadd 1 24 9 1;avadd 1 24 9 0;avadd 1 25 9 2;avadd 1 25 9 3;avadd 1 25 9 1;avadd 1 26 9 2;avadd 1 23 9 2;avadd 1 23 9 3;avadd 1 23 9 1;avadd 1 22 9 2"
alias RS16 "avadd 1 24 5 2;avadd 1 24 6 2;avadd 1 24 7 2;avadd 1 24 8 2;avadd 1 24 9 2;avadd 1 25 6 2;avadd 1 25 7 2;avadd 1 25 8 2;avadd 1 26 7 2;avadd 1 23 6 2;avadd 1 23 7 2;avadd 1 23 8 2;avadd 1 22 7 2"
alias RS17 "avadd 1 24 5 3;avadd 1 24 6 3;avadd 1 24 7 3;avadd 1 24 8 3;avadd 1 24 9 3;avadd 1 25 6 3;avadd 1 25 7 3;avadd 1 25 8 3;avadd 1 26 7 3;avadd 1 23 6 3;avadd 1 23 7 3;avadd 1 23 8 3;avadd 1 22 7 3"
alias RS18 "avadd 1 24 5 4;avadd 1 24 6 4;avadd 1 24 7 4;avadd 1 24 8 4;avadd 1 24 9 4;avadd 1 25 6 4;avadd 1 25 7 4;avadd 1 25 8 4;avadd 1 26 7 4;avadd 1 23 6 4;avadd 1 23 7 4;avadd 1 23 8 4;avadd 1 22 7 4"
alias RS19 "avadd 1 24 5 5;avadd 1 24 6 5;avadd 1 24 7 5;avadd 1 24 8 5;avadd 1 24 9 5;avadd 1 25 6 5;avadd 1 25 7 5;avadd 1 25 8 5;avadd 1 26 7 5;avadd 1 23 6 5;avadd 1 23 7 5;avadd 1 23 8 5;avadd 1 22 7 5"
alias RS20 "avadd 1 24 5 6;avadd 1 24 6 6;avadd 1 24 7 6;avadd 1 24 8 6;avadd 1 24 9 6;avadd 1 25 6 6;avadd 1 25 7 6;avadd 1 25 8 6;avadd 1 26 7 6;avadd 1 23 6 6;avadd 1 23 7 6;avadd 1 23 8 6;avadd 1 22 7 6"
alias RSSD "RS1;RS2;RS3;RS4;RS5;RS6;RS7;RS8;RS9;RS10;RS11;RS12 ;RS13;RS14;RS15;RS16;RS17;RS18;RS19;RS20"
alias rinsane "avclear;RSSD;txt *** Really Insane Vec Zip ***"

//Zoolz AV Vecs (Pretty good) bY Messmer
alias ZooTT "avadd 0 16 6 2 16.3 5.8 2.2 16.6 6.2 1.8; avadd 1 17 6 2 17.3 5.8 2.2 17.6 6.2 1.8"
alias ZNMH "avclear 0; avclear 1; avclear;ZooTT; #cl_bob 0; #cl_bobup;txt <++++| ZooLaBuS's MP5 Execuctioner |++++>
alias 0u-mp5-1S "avadd 0 15 7.5 2"
alias 0u-mp5-1D "avadd 1 18 1.0 2"
alias 0u-mp5-1F "0u-mp5-1S;0u-mp5-1D"
alias 0u-mp5-2S "avadd 0 17.5 8.75 3"
alias 0u-mp5-2D "avadd 1 18.5 1.50 3"
alias 0u-mp5-2F "0u-mp5-2S;0u-mp5-2d"
alias 0u-mp5-F "avclear; 0u-mp5-1F; 0u-mp5-2F; 0u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Extra Low Shot AV |++++> (Para)
alias 1u-mp5-1S "avadd 0 15.5 7.0 1.5"
alias 1u-mp5-1D "avadd 1 18.5 1.0 1.5"
alias 1u-mp5-1F "1u-mp5-1S;1u-mp5-1D"
alias 1u-mp5-2S "avadd 0 18 8.25 2.5"
alias 1u-mp5-2D "avadd 1 19 1.50 2.5"
alias 1u-mp5-2F "1u-mp5-2S;1u-mp5-2d"
alias 1u-mp5-F "avclear; 1u-mp5-1F; 1u-mp5-2F; 1u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Low Shot AV |++++> (Low Ak/Colt)
alias 2u-mp5-1S "avadd 0 16.5 7.0 1.5"
alias 2u-mp5-1D "avadd 1 19.5 1.0 1.5"
alias 2u-mp5-1F "2u-mp5-1S;2u-mp5-1D"
alias 2u-mp5-2S "avadd 0 19 8.25 2.5"
alias 2u-mp5-2D "avadd 1 20 1.50 2.5"
alias 2u-mp5-2F "2u-mp5-2S;2u-mp5-2d"
alias 2u-mp5-F "avclear; 2u-mp5-1F; 2u-mp5-2F; 2u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Low Medium AV |++++> (Med. Ak/Colt, Low Mp5)
alias 3u-mp5-1S "avadd 0 17.5 7.0 1.5"
alias 3u-mp5-1D "avadd 1 20.5 1.0 1.5"
alias 3u-mp5-1F "3u-mp5-1S;3u-mp5-1D"
alias 3u-mp5-2S "avadd 0 20 8.25 2.5"
alias 3u-mp5-2D "avadd 1 21 1.50 2.5"
alias 3u-mp5-2F "3u-mp5-2S;3u-mp5-2d"
alias 3u-mp5-F "avclear; 3u-mp5-1F; 3u-mp5-2F; 3u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's High Medium AV |++++> (High Ak/Colt, Med Mp5)
alias 4u-mp5-1S "avadd 0 18.5 7.0 1.5"
alias 4u-mp5-1D "avadd 1 21.5 1.0 1.5"
alias 4u-mp5-1F "4u-mp5-1S;4u-mp5-1D"
alias 4u-mp5-2S "avadd 0 21 8.25 2.5"
alias 4u-mp5-2D "avadd 1 22 1.50 2.5"
alias 4u-mp5-2F "4u-mp5-2S;4u-mp5-2d"
alias 4u-mp5-F "avclear; 4u-mp5-1F; 4u-mp5-2F; 4u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Low High AV |++++> (High Mp5)
alias 5u-mp5-1S "avadd 0 19.5 7.0 1.5"
alias 5u-mp5-1D "avadd 1 22.5 1.0 1.5"
alias 5u-mp5-1F "5u-mp5-1S;5u-mp5-1D"
alias 5u-mp5-2S "avadd 0 22 8.25 2.5"
alias 5u-mp5-2D "avadd 1 23 1.50 2.5"
alias 5u-mp5-2F "5u-mp5-2S;5u-mp5-2d"
alias 5u-mp5-F "avclear; 5u-mp5-1F; 5u-mp5-2F; 5u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Medium High AV |++++> (Two Shot Head)
alias 7u-mp5-1S "avadd 0 20.5 7.0 1.5"
alias 7u-mp5-1D "avadd 1 23.5 1.0 1.5"
alias 7u-mp5-1F "7u-mp5-1S;7u-mp5-1D"
alias 7u-mp5-2S "avadd 0 23 8.25 2.5"
alias 7u-mp5-2D "avadd 1 24 1.50 2.5"
alias 7u-mp5-2F "7u-mp5-2S;7u-mp5-2d"
alias 7u-mp5-F "avclear; 7u-mp5-1F; 7u-mp5-2F; 7u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Extra High AV |++++> (One Shot Head)
alias 8u-mp5-1S "avadd 0 24.5 7.0 1.5"
alias 8u-mp5-1D "avadd 1 25.5 1.0 1.5"
alias 8u-mp5-1F "8u-mp5-1S;8u-mp5-1D"
alias 8u-mp5-2S "avadd 0 27.5 8.25 2.5"
alias 8u-mp5-2D "avadd 1 28.5 1.50 2.5"
alias 8u-mp5-2F "8u-mp5-2S;8u-mp5-2d"
alias 8u-mp5-F "avclear; 8u-mp5-1F; 8u-mp5-2F; 8u-mp5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's Top AV |++++> (Top of Head)
alias beast "rev6-1F;7u-mp5-F;rev6-1F; txt The Beast (Mp5 - 23)"

//Zoolz Revolution AV Vecs (Very good) bY Messmer
alias rev-1S "avadd 0 18.01239 6.99871 1.00561"
alias rev-1D "avadd 1 20.54019 2.45689 1.00564"
alias rev-1F "rev-1S;rev-1D"
alias rev-F "avclear; rev-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (Low - 18)
alias rev2-1S "avadd 0 19.01239 6.99871 1.00561"
alias rev2-1D "avadd 1 20.55019 2.45689 1.00564"
alias rev2-1F "rev2-1S;rev2-1D"
alias rev2-F "avclear; rev2-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (Low - 19)
alias rev3-1S "avadd 0 20.01239 6.99871 1.00561"
alias rev3-1D "avadd 1 21.55019 2.45689 1.00564"
alias rev3-1F "rev3-1S;rev3-1D"
alias rev3-F "avclear; rev3-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (Medium - 20)
alias rev4-1S "avadd 0 21.01239 6.99871 1.00561"
alias rev4-1D "avadd 1 22.55019 2.45689 1.00564"
alias rev4-1F "rev4-1S;rev4-1D"
alias rev4-F "avclear; rev4-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (Meduim - 21)
alias rev5-1S "avadd 0 22.01239 6.99871 1.00561"
alias rev5-1D "avadd 1 23.55019 2.45689 1.00564"
alias rev5-1F "rev5-1S;rev5-1D"
alias rev5-F "avclear; rev5-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (Medium - 22)
alias rev6-1S "avadd 0 23.01239 6.99871 1.00561"
alias rev6-1D "avadd 1 24.55019 2.45689 1.00564"
alias rev6-1F "rev6-1S;rev6-1D"
alias rev6-F "avclear; rev6-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (High - 23)
alias rev7-1S "avadd 0 24.01239 6.99871 1.00561"
alias rev7-1D "avadd 1 25.55019 2.45689 1.00564"
alias rev7-1F "rev7-1S;rev7-1D"
alias rev7-F "avclear; rev7-1F; #cl_bob 0; #cl_bobup; txt <++++| ZooL's New Revolution AV |++++> (High - 24)

alias c1 "avclear;avadd 0 22 11 2.5;avadd 1 24.2 3.7 4.4"
alias inv_aug "c1;txt Target is using the {AUG} [bY Messmer]"
alias inv_p90 "c1;txt Target is using the {P90} [bY Messmer]"
alias inv_ump45 "c1;txt Target is using the {UMP} [bY Messmer]"
alias inv_famas "c1;txt Target is using the {FAMAS} [bY Messmer]"

alias c2 "avclear;avadd 0 22 10.5 0.3;avadd 1 27.5 3 -1"
alias inv_p228 "c2;txt Target is using the {P228} [bY Messmer]"
alias inv_mac10 "c2;txt Target is using the {MAC 10} [bY Messmer]"
alias inv_fiveseven "c2;txt Target is using the {FIVE SEVEN} [bY Messmer]"
alias inv_usp "c2;txt Target is using the {USP} [bY Messmer]"
alias inv_glock18 "c2;txt Target is using the {GLOCK} [bY Messmer]"
alias inv_tmp "c2;txt Target is using the {TMP} [bY Messmer]"
alias inv_deagle "c2;txt Target is using the {DEAGLE} [bY Messmer]"

alias c3 "avclear;avadd 0 25 5.5 0.8;avadd 1 28 2 -0.2"
alias inv_elite "c3;txt Target is using the {ELITES} [bY Messmer]"

alias c4 "avclear;avadd 0 23 8.5 4;avadd 1 25 4 4.5"
alias inv_m4a1 "c4;txt Target is using the {M4A1} [bY Messmer]"
alias inv_scout "c4;txt Target is using the {SCOUT} [bY Messmer]"
alias inv_awp "c4;txt Target is using {TeH LaMz0r AwP} [bY Messmer]"
alias inv_sg550 "c4;txt Target is using the {SG550} [bY Messmer]"

alias c5 "avclear;avadd 0 23 8 3.5;avadd 1 27 2 4.5"
alias inv_g3sg1 "c5;txt Target is using the {G3SG1} [bY Messmer]"
alias inv_mp5 "c5;txt Target is using {tEh Mp5} [bY Messmer]"
alias inv_sg552 "c5;txt Target is using the {SG552} [bY Messmer]"

alias c6 "avclear;avadd 0 22.5 7 3;avadd 1 27 1 3.5"
alias inv_m3 "c6;txt Target is using the {M3} [bY Messmer]"

alias c7 "gsaim 1;avclear;avadd 0 23.5 3 1.7;avadd 1 24 5 2.6"
alias inv_xm1014 "c7;txt Target is using the {XM1014} [bY Messmer]"
alias inv_m249 "c7;txt Target is using the {PARA} [bY Messmer]"

alias c8 "avclear;avadd 0 24 5 -0.5;avadd 1 30 -7 4.7"
alias inv_hegrenade "c8;txt Target is using the {H_NADE} [bY Messmer]"
alias inv_flashbang "c8;txt Target is using the {F_NADE} [bY Messmer]"
alias inv_smokegrenade "c8;txt Target is using the {S_NADE} [bY Messmer]"

alias c9 "avclear;avadd 0 21.5 11.5 -0.5;avadd 1 28.5 2 -0.5"
alias inv_knife "c9;txt Target is using the {KNIFE} [Messmer]"

alias c10 "avclear;avadd 0 24.2 4.5 4.2;avadd 1 27 2 4.5"
alias inv_ak47 "c10;txt Target is using the {AK47} [bY Ariel]"
alias inv_galil "c10;txt Target is using the {GALIL} [bY Ariel]"

alias c11 "avclear;avadd 0 23.5 8 -1;avadd 1 26.5 4.7 -1"
alias inv_c4 "c11;txt Target is holding {C4} [bY MUNEZ]"

alias c12 "avclear;avadd 0 22 11.5 0.1;avadd 1 28 2.5 -1.5"
alias inv_tactical "c12;txt Target is using the {SHIELD} [bY Ariel]"

//600 bY Messmer
alias 600avSheadDoc "600avadd 0 25 12 0" //standing head DOC
alias 600avSchest "600avadd 0 12 3.5 0" //standing chest
alias 600avScrotch "600avadd 0 -5 -2 0" //standing crotch
alias 600avSlthigh "600avadd 0 -9 -2 6" //standing left thigh
alias 600avSrthigh "600avadd 0 -9 2 -4" //standing right thigh
alias 600avSlshin "600avadd 0 -24 -4 6.5" //standing left shin
alias 600avSrshin "600avadd 0 -22 7 -4" //standing right shin
alias 600avSlfoot "600avadd 0 -32 -7 5" //standing foot left
alias 600avSrfoot "600avadd 0 -33 5 -4" //standing foot right
//alias 600avSheadf "600avadd 0 25 5 2" //standing head Abso F
alias 600avSrarm "600avadd 0 13.5 6 6" //Standing right Arm
alias 600avSlarm "600avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0" //crouching headDoc
alias 600avDchest "600avadd 1 15 -2 -4" //crouching chest
alias 600avDcrotch "600avadd 1 8 -3.5 -2" //crouching crotch
alias 600avDlthigh "600avadd 1 4 -16 2" //crouching left thigh
alias 600avDrthigh "600avadd 1 5 0 -8" //crouching right thigh
alias 600avDlshin "600avadd 1 -5 -12 11" //crouching left shin
alias 600avDrshin "600avadd 1 -5 4 -7" //crouching right shin
alias 600avDlfoot "600avadd 1 -13 -17 5" //crouching foot left
alias 600avDrfoot "600avadd 1 -13 0 -7" //crouching foot right
//alias 600avDheadf "600avadd 1 26 3 0.75" //crouching head Abso F
alias 600avDrarm "600avadd 1 17 -2 5" //crouching right Arm
alias 600avDlarm "600avadd 1 17 -2 -5" //crouching left Arm

alias 600avhead "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2"
alias 600avhead2 "600avDbhead; 600avDchest; 600aimDrest; 600txt *** Aiming: High Head"

alias 600avheadb "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2"
alias 600avheadb2 "600avDahead; 600avDchest; 600aimDrest; 600txt *** Aiming: Low Head"

alias 600avheadf "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2"
alias 600avheadf2 "600avDfhead; 600avDchest; 600aimDrest; 600txt *** Aiming: Medium Head"

alias 600avheadq "600avclear 0; 600avclear 1; 600avSheadq; 600avSchest; 600aimSrest; 600avheadq2"
alias 600avheadq2 "600avDheadq; 600avDchest; 600aimDrest; 600txt *** Aiming: NoQlew"

//Aiming without messages
alias 600avheadm "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2m"
alias 600avhead2m "600avDbhead; 600avDchest; 600aimDrest"

alias 600avheadbm "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2m"
alias 600avheadb2m "600avDahead; 600avDchest; 600aimDrest"

alias 600avheadfm "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2m"
alias 600avheadf2m "600avDfhead; 600avDchest; 600aimDrest"

alias 600avheadDoc "600avclear 0; 600avclear 1; 600avSheadDoc; 600avSchest; 600aimSrest; 600avheadDoc2"
alias 600avheadDoc2 "600avDheadDoc; 600aimDrest; 600txt *** Aiming first at DocUK Head ***; developer 0"
//New Aiming Makes a crown around a persons head so that you will almost always get the best aiming-Notice how everything is backwards...
//aiming F-Center-Front-Back-Left-Right
//4.60build2 Took it out cause it sucked-Left it in the file for use later
alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4" //crouching Absolution F Center
alias 600avSheadFc "600avadd 0 22 8 4" //standing AbsolutionF Center
//alias 600avDheadFl "600avadd 1 25.5 4 1.5" //crouching Absolution F Left
//alias 600avSheadFl "600avadd 0 20.7 7 1.5" //standing AbsolutionF Left
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5" //crouching Absolution F Right
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5" //standing AbsolutionF Right
//alias 600avDheadFb "600avadd 1 25.5 6 0" //crouching Absolution F Back
//alias 600avSheadFb "600avadd 0 20.7 9 0" //standing AbsolutionF Back
//alias 600avDheadFf "600avadd 1 25.5 2 0" //crouching Absolution F Front
//alias 600avSheadFf "600avadd 0 20.7 5 0" //standing AbsolutionF Front

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4" //crouching AbsolutionB Center
alias 600avSheadc "600avadd 0 24 8 4" //standing AbsolutionB Center
//alias 600avDheadl "600avadd 1 24.3 4 1.5" //crouching AbsolutionB Left
//alias 600avSheadl "600avadd 0 22.0 7 1.5" //standing AbsolutionB Left
//alias 600avDheadr "600avadd 1 24.3 4 -1.5" //crouching AbsolutionB Right
//alias 600avSheadr "600avadd 0 22.0 7 -1.5" //standing AbsolutionB Right
//alias 600avDheadb "600avadd 1 24.3 6 0" //crouching AbsolutionB Back
//alias 600avSheadb "600avadd 0 22.0 9 0" //standing AbsolutionB Back
//alias 600avDheadf "600avadd 1 24.3 2 0" //crouching AbsolutionB Forward
//alias 600avSheadf "600avadd 0 22.0 5 0" //standing AbsolutionB Forward

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4" //crouching Absolution Center
alias 600avSheadbc "600avadd 0 18 8 4" //standing Absolution Center
//alias 600avDheadbl "600avadd 1 21.8 4 1.5" //crouching Absolution Left
//alias 600avSheadbl "600avadd 0 19.8 8 1.5" //standing Absolution Left
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5" //crouching Absolution Right
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5" //standing Absolution Right
//alias 600avDheadbb "600avadd 1 21.8 6 0" //crouching Absolution Back
//alias 600avSheadbb "600avadd 0 19.8 10 0" //standing Absolution Back
//alias 600avDheadbf "600avadd 1 21.8 2 0" //crouching Absolution Front
//alias 600avSheadbf "600avadd 0 19.8 6 0" //standing Absolution Front

//NoQlew
alias 600avSheadq "600avadd 1 21 7 0 " //no qlew 1 Ducking
alias 600avDheadq "600avadd 0 19 7 0" //no qlew 1 Standing

//X-Mib
alias 600avSheadxm "600avadd 0 19 7 0" //x mib 1 Standing
alias 600avDheadxm "600avadd 1 25 7 0" //x mib 1 Ducking

alias 600avSheadmm "0 20 8 0" //x mib 2 Standing
alias 600avDheadmm "1 25 8 0" //x mib 2 Ducking
alias 600avheadxm "600avclear 0; 600avclear 1; 600avSheadxm; 600avSchest; 600aimSrest; 600avheadxm2"
alias 600avheadxm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib A ***"

alias 600avheadmm "600avclear 0; 600avclear 1; 600avSheadmm; 600avSchest; 600aimSrest; 600avheadmm2"
alias 600avheadmm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Ducking)
alias 600aimSrest "600avScrotch; 600avSlarm; 600avSrarm; 600avSlthigh; 600avSrthigh; 600avSlshin; 600avSrshin; 600avSlfoot; 600avSrfoot"
//Universal-Below Chest(Ducking)
alias 600aimDrest "600avDcrotch; 600avDlarm; 600avDrarm; 600avDlthigh; 600avDrthigh; 600avDlshin; 600avDrshin; 600avDlfoot; 600avDrfoot"

// bunny771 Aiming
alias 600HeadBunnyS "600avadd 0 20 6 2;600avadd 0 13.5 6 -6;600avadd 0 15 6 6;600avadd 0 10 -3 0;600avadd 0 -32 -7 5;600avadd 0 -32 5 -4.5"
alias 600HeadBunnyD "600avadd 1 20 3 2;600avadd 1 17 -2 -5;600avadd 1 15 -5 8;600avadd 1 -17 0 -8;600avadd 1 -15 -16 5"

alias 600HeadBunny "600avclear 0;600avclear 1;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias 600HeartBunny "600avclear 0;600avclear 1;600avadd 0 10 5 0;600avadd 1 15 0 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for HEART (bunny771) ***"
alias 600StomachBunny "600avclear 0;600avclear 1;600avadd 0 0 0 0;600avadd 1 7 -5 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for STOMACH (bunny771) ***"
alias 600TestieBunny "600avclear 0;600avclear 1;600avadd 0 -7.5 0 0;600avadd 1 2 -15 -6;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for TESTICLES (bunny771) ***"

//iVEC bY Messmer
alias ivec_aug "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;augtxt"
alias augtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Aug"
alias ivec_p90 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;p90txt"
alias p90txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN P90"
alias ivec_ump45 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;ump45txt"
alias ump45txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K UMP45"
alias ivec_famas "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;famastxt"
alias famastxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Famas"

alias ivec_p228 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;p228txt"
alias p228txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG P228"
alias ivec_tmp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;tmptxt"
alias tmptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr TMP"
alias ivec_glock18 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;glock18txt"
alias glock18txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Glock 18"
alias ivec_deagle "avclear;avadd 0 20.0 10.5 0.5;avadd 1 24.0 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;deagletxt"
alias deagletxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Desert Eagle .50 AE"
alias ivec_mac10 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;mac10txt"
alias mac10txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ingram Mac10"
alias ivec_fiveseven "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;fiveseventxt"
alias fiveseventxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN FiveSeven"
alias ivec_usp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;usptxt"
alias usptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K USP .45"

alias ivec_elite "avclear;avadd 0 23.0 5.0 1.0;avadd 1 25.0 2.5 -0.0;avadd 2 21.5 5.0 2.0;avadd 3 22.0 4.0 -1;avadd 4 28.5 3.0 -1.5;avadd 5 13.0 5.0 0.5;elitetxt"
alias elitetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Dual Beretta 96G"

alias ivec_m4a1 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;m4a1txt"
alias m4a1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Colt M4A1 Carbine"
alias ivec_scout "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;scouttxt"
alias scouttxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Scout"
alias ivec_awp "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;awptxt"
alias awptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AI Arctic Warfare/Magnum"
alias ivec_sg550 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;sg550txt"
alias sg550txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-550 Sniper"

alias ivec_g3sg1 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;g3sg1txt"
alias g3sg1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K G3/SG-1"
alias ivec_mp5 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;mp5txt"
alias mp5txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K MP5 Navy"
alias ivec_sg552 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;sg552txt"
alias sg552txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-552 Commando

alias ivec_m3 "avclear;avadd 0 20.5 7.0 3.5;avadd 1 24.5 0.5 3.0;avadd 2 19.5 6.5 4.5;avadd 3 19.5 5.5 1.5;avadd 4 29.0 1.5 2.0;avadd 5 11.5 6.5 3.0;m3txt"
alias m3txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli M3 Super90"

alias ivec_xm1014 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;xm1014txt"
alias xm1014txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli XM1014"
alias ivec_m249 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;m249txt"
alias m249txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN M249 Para"

alias ivec_hegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;hegrenadetxt"
alias hegrenadetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : High Explosive Grenade"
alias ivec_smokegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;smoketxt"
alias smoketxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Smoke Gas Grenade"
alias ivec_flashbang "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;flashbangtxt"
alias flashbangtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Flash Bang Grenade"

alias ivec_knife "avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 2 17.0 11.5 2.5;avadd 3 18.0 10.0 -1.5;avadd 4 28.5 2.5 -1.5;avadd 5 10.0 11.0 0.5;knifetxt"
alias knifetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Bowie Knife"

alias ivec_ak47 "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;ak47txt"
alias ak47txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AK-47"
alias ivec_galil "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;galiltxt"
alias galiltxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : IMI Galil"

alias ivec_c4 "avclear;avadd 0 21.0 7.0 -0.5;avadd 1 23.5 5.0 -1.0;avadd 2 19.5 7.0 1.5;avadd 3 20.0 5.0 -2.5;avadd 4 26.5 4.0 -1.5;avadd 5 13.0 6.5 -0.0;c4txt"
alias c4txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : C4 Backpack"

alias ivec_tactical "avclear;avadd 0 20.5 10.5 1.5;avadd 1 26.5 2.0 0.0;avadd 2 21.5 10.5 6.0;avadd 3 19.0 11.0 0.0;avadd 4 28.5 4.5 -0.0;avadd 5 13.0 9.5 1.5;shieldtxt"
alias shieldtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ballistic Shield IIIA"

// Settings bY Messmer
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1
hs_body 1
hs_body 2 3 4 5
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000

//Auto config bY Messmer
alias config_usp "FuriousGun;aimfirstpoint 0;shield 0;"
alias config_glock18 "FuriousGun;aimfirstpoint 0;"
alias config_deagle "FuriousGun;aimfirstpoint 0;shield 0;"
alias config_p228 "FuriousGun;aimfirstpoint 0;shield 0;"
alias config_elite "FuriousGun;aimfirstpoint 0;shield 0;"
alias config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;"
alias config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;"
alias config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;"
alias config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;"
alias config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;"
alias config_p90 "FuriousMp5;aimfirstpoint 0shield 0;;"
alias config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;"
alias config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;"
alias config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;"
alias config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;"
alias config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;"
alias config_galil "FuriousGalil;aimfirstpoint 0;shield 0;"
alias config_famas "FuriousFamas;aimfirstpoint 0;shield 0;"
alias config_aug "FuriousAug;shield 0;"
alias config_scout "FuriousScout;aimfirstpoint 1;shield 0;"
alias config_awp "FuriousAwp;aimfirstpoint 1;shield 0;"
alias config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;"
alias config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;"
alias config_m249 "FuriousAk;aimfirstpoint 0;shield 0;"
alias config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;"
alias config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
alias config_flashbang "shield 0;"
alias config_hegrenade "shield 0;"
alias config_smokegrenade "shield 0;"
alias config_c4 "shield 0;"

//Auto config with gsaim bY Messmer
alias config_usp_gs " "
alias config_glock18_gs " "
alias config_deagle_gs " "
alias config_p228_gs " "
alias config_elite_gs " "
alias config_fiveseven_gs " "
alias config_xm1014_gs " "
alias config_m3_gs " "
alias config_mp5_gs " "
alias config_tmp_gs " "
alias config_p90_gs " "
alias config_mac10_gs " "
alias config_ump45_gs " "
alias config_ak47_gs " "
alias config_sg552_gs " "
alias config_m4a1_gs " "
alias config_galil_gs " "
alias config_famas_gs " "
alias config_aug_gs " "
alias config_scout_gs " "
alias config_awp_gs " "
alias config_g3sg1_gs " "
alias config_sg550_gs " "
alias config_m249_gs " "
alias config_knife_gs " "
alias config_tactical_gs ""
alias config_flashbang_gs " "
alias config_hegrenade_gs " "
alias config_smokegrenade_gs " "
alias config_c4_gs " "

//Auto Recoil bY Messmer
alias recoil_usp "recoil 1.3;nospread 2"
alias recoil_glock18 "recoil 1.3;nospread 2"
alias recoil_deagle "recoil 1.3;nospread 2"
alias recoil_p228 "recoil 1.3;nospread 2"
alias recoil_elite "recoil 1.3;nospread 2"
alias recoil_fiveseven "recoil 1.3;nospread 2"
alias recoil_xm1014 "recoil 1.3;nospread 2"
alias recoil_m3 "recoil 1.3;nospread 2"
alias recoil_mp5 "recoil 1.3;nospread 2"
alias recoil_tmp "recoil 1.2;nospread 2"
alias recoil_p90 "recoil 1.2;nospread 2"
alias recoil_mac10 "recoil 1.2;nospread 2"
alias recoil_ump45 "recoil 1.2;nospread 2"
alias recoil_ak47 "recoil 1.9;nospread 2"
alias recoil_sg552 "recoil 1.8;nospread 2"
alias recoil_m4a1 "recoil 1.74;nospread 2"
alias recoil_galil "recoil 1.2;nospread 2"
alias recoil_famas "recoil 1.2;nospread 2"
alias recoil_aug "recoil 1.7;nospread 2"
alias recoil_scout "recoil 1.2;nospread 2"
alias recoil_awp "recoil 1.3;nospread 2"
alias recoil_g3sg1 "recoil 1.2;nospread 2"
alias recoil_sg550 "recoil 1.2;nospread 2"
alias recoil_m249 "recoil 1.7;nospread 2"
alias recoil_knife "recoil 1.2;nospread 2"
alias recoil_tactical "recoil 1.3;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "

//Burst Switch bY Messmer
alias burst_usp "shoot 2;"
alias burst_glock18 "shoot 2;"
alias burst_deagle "shoot 2;"
alias burst_p228 "shoot 2;"
alias burst_elite "shoot 2;"
alias burst_fiveseven "shoot 2;"
alias burst_xm1014 "shoot 2;"
alias burst_m3 "shoot 2;"
alias burst_mp5 "DavVvBurst2;"
alias burst_tmp "DavVvBurst2;"
alias burst_p90 "DavVvBurst2;"
alias burst_mac10 "DavVvBurst2;"
alias burst_ump45 "DavVvBurst2;"
alias burst_ak47 "DavVvBurst1;"
alias burst_sg552 "DavVvBurst1;"
alias burst_m4a1 "DavVvBurst1;"
alias burst_galil "DavVvBurst1;"
alias burst_famas "DavVvBurst1;"
alias burst_aug "DavVvBurst1;"
alias burst_scout "shoot 2;"
alias burst_awp "shoot 2;"
alias burst_g3sg1 "shoot 2;"
alias burst_sg550 "shoot 2;"
alias burst_m249 "shoot 2;"
alias burst_knife "shoot 0;"
alias burst_tactical "shoot 2;"
alias burst_flashbang "shoot 0"
alias burst_hegrenade "shoot 0;"
alias burst_smokegrenade "shoot 0;"
alias burst_c4 "shoot 0;"

// Inverse Weapon Settings (Requires vec_switch 2) bY Messmer
alias recoil_deagle "recoil 0.016"
alias recoil_m4a1 "recoil 1.558"
alias recoil_ak47 "recoil 1.485"
alias recoil_subs "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope "recoil 0.79"
alias recoil_m249 "recoil 1.86"
alias recoil_sg550-g3 "recoil 0.8457"
alias recoil_shotty "recoil 1.658"

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"

//Settings bY Messmer
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_alphamin "0.25"
gl_playermip "0.000000"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "256"
gl_overbright "0"
gl_palette_tex "0"
gl_playermip "1000.00000"
gl_polyoffset "2000"
gl_round_down "6.000000"
gl_spriteblend "1"
gl_wateramp "1"
gl_ztrick "1"
gl_flashblend "1"
gl_picmip "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_monolights "0"

alias toggleradar enableradar
alias enableradar "set rad_Active 1; alias toggleradar disableradar"
alias disableradar "set rad_Active 0; alias toggleradar enableradar"
key END toggleradar

alias wpnAWP "set aim_Aimspot 9"
alias weapon_changed "set aim_Aimspot 11"

alias +aimkey "set aim_Active 1; set aim_Autoshoot 1"
alias -aimkey "set aim_Active 0; set aim_Autoshoot 0"

//Vec bY Messmer AIMBOT
alias vec-pis "jumpaim 1;pistolvec"
alias vec-deagle "jumpaim 1;pistolvec"
alias vec-xm1014 "jumpaim 0;avclear;avadd 0 18 5 0;avadd 1 23 5 0;recoil 2.5;txt |[ m3 ]|"
alias vec-m3 "jumpaim 0;avclear;avadd 0 19 6 1;avadd 1 24 6 1;recoil 2;txt |[ Xm1014 ]|"
alias vec-mp5 "jumpaim 1;smgvec"
alias vec-tmp "jumpaim 1;smgvec"
alias vec-p90 "jumpaim 1;smgvec"
alias vec-mac10 "jumpaim 1;smgvec"
alias vec-ump45 "jumpaim 1;smgvec"
alias vec-ak47 "jumpaim 0;akvec"
alias vec-sg552 "jumpaim 0;sigvec"
alias vec-m4a1 "jumpaim 1;riflevec"
alias vec-aug "jumpaim 0;augvec"
alias vec-scout "jumpaim 1;snipervec"
alias vec-sg550 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .22;txt |[ sG550 ]|"
alias vec-g3sg1 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .15;txt |[ g3sG1 ]|"
alias vec-awp "jumpaim 1;snipervec"
alias vec-m249 "jumpaim 0;paravec"
alias vec-knife "jumpaim 0;knifevec"

//VeCmodeler bY Messmer
vecmodeler 0
vecmodeler_duck 0
vecmodeler_seq 0
vecmodeler_x 130
vecmodeler_y 50
vecmodeler_z 100
vecmodeler_pitch 1
vecmodeler_yaw 1

//• bY Messmer AIMBOT
alias menu_select "+menu_select;-menu_select"
alias repeat1 "menu_keyrepeat 0.15"
alias repeat2 "menu_keyrepeat 0.1"
alias repeat3 "menu_keyrepeat 0.05"

//• bY Messmer AIMBOT
alias sigdead
alias sigmenuoff
alias sigblocked
alias siground
alias sigswitch
alias sigalive

//• bY Messmer AIMBOT
alias abuyon "later 0.45 b_s;later 5 stattxt"
alias abuyoff "later 5 stattxt"
alias abuy_0 "alias siground abuyoff;alias abuy_t abuy_1;txt ]|[ AUTO BUY OFF ]|["
alias abuy_1 "alias siground abuyon ;alias abuy_t abuy_0 ;txt ]|[ AUTO BUY ON ]|["
alias stattxt "txt F3-scout F4-(m4a1 ak) F5-(g3sg1 sg550) F6-m3 F7-sg552 F8-awp F9-para"
abuy_0

//• bY Messmer AIMBOT
alias menu_0 "menu_off ;alias menu_toggle menu_1"
alias menu_1 "menu_select;alias menu_toggle menu_0"
alias menu_toggle "menu_1"
alias sigmenuoff "alias menu_toggle menu_1;saving;later 2.5 stattxt"

//• bY Messmer AIMBOT
alias wsec "#slot2"
alias nop ";"
alias wsecr "#slot1"
alias aswitch0r "alias sigswitch2 nop;txt ]|[ AUTO SWITCH 2: OFF ]|[;alias aswitchr aswitch1r"
alias aswitch1r "alias sigswitch2 wsecr;txt ]|[ AUTO SWITCH 2: ON ]|[;alias aswitchr aswitch0r"
alias aswitch0 "alias sigswitch nop;txt ]|[ AUTO SWITCH: OFF ]|[;alias aswitch aswitch1"
alias aswitch1 "alias sigswitch wsec;txt ]|[ AUTO SWITCH: ON ]|[;alias aswitch aswitch0"
aswitch1
aswitch1r

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.400000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"

cl_ragdoll_physics_enable "1" "0" //Οπθ ηνΰχενθθ "1" ασδσς βθδνϋ ςπσοϋ(def.1)
con_color """
console "1.000000"
crosshair "1.200000"
fastsprites "0"
fps_max "999"
fps_modem "101"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
ex_interp 0.01
cl_updaterate 101
cl_cmdrate 101
rate 25000
fps_max 999
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.8"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "1.000000"
+mlook
+jlook

//SkiLL & Norecoil Setting bY Messmer
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp bY Messmer
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

/Intelligence Bolzen Multivec v2 bY Ariel
alias omg1 "avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3"
alias omg "avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :."

// Default bY Messmer
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256

10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

// DON'T MESS WITH THIS. SKILL CODES

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"

// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"

// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"

// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"

// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"

// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"

// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"

// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"

// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"

// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"

// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"

// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"

// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"

//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"

// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"

// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"

// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64

//bY Messmer
alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"

// randomized aiming bY Ariel
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming bY Messmer
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// xqz2 style bY Messmer
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style bY Messmer
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

alias pistol1 "avadd 0 19.7 7.5 .892;avadd 1 25.1 2.1 1.9;avadd 2 12.6 7.5 1.8;avadd 3 18.29 7.33 .4071"
alias pistolvec "avclear;pistol1;height_correction 0;#ex_interp 0;recoil .25"

alias deagle-numbers "avadd 0 20.7 6.05 2.4;avadd 1 25 2.6 1.6;avadd 2 12 5.5 2.7;avadd 3 18.29 7.33 .4071"
alias deaglevec "avclear;deagle-numbers;height_correction 0;#ex_interp 0;recoil 0.03"

alias colt-numbers "avadd 0 20.6 6.12 2.5;avadd 1 24.97 5.4 2.8;avadd 2 13.7 6.37 2.93;avadd 3 10.921 7.36 .0425"
alias coltsetup "recoil 1.62;height_correction 0;#ex_interp 0"
alias coltvec "avclear;colt-numbers;coltsetup"

alias ak-numbers "avadd 0 20.5 7.5 2;avadd 1 24.5 5 2;avadd 2 13.3 7 2.2;avadd 3 27.9 7.23 .04242"
alias aksetup "recoil 1.68;height_correction 0"
alias akvec "avclear;ak-numbers;aksetup"

alias sig-numbers "avadd 0 21.04 7.15 1.082;avadd 1 25.22 5.05 3.32;avadd 2 12.19 7.12 2.62;avadd 3 18.89 7.13 .64"
alias sigsetup "recoil 1.72;height_correction 2.7;#ex_interp .03"
alias sigvec "avclear;sig-numbers;sigsetup"

// Aug bY Messmer
alias aug-numbers "avadd 0 21.04 6.56 1.0587;avadd 1 24.869 7.245 3.632;avadd 2 13.02 6.95 2.64;avadd 3 18.1 7.14 .52"
alias augsetup "height_correction 2;recoil 1.69"
alias augvec "avclear;aug-numbers;augsetup"

// Scout bY Messmer
alias scout-numbers "avadd 0 21.04 7.2 1.28;avadd 1 24.81 5.52 2.98;avadd 2 12.84 5.8 2.53;avadd 3 19.9 7.37 .065"
alias scoutsetup "height_correction 0;recoil 0.001"
alias scoutvec "avclear;scout-numbers;scoutsetup"

// AWP bY Messmer
alias awp-numbers "avadd 0 10.3629 2.39 1.23131;avadd 1 13.3629 -6.61 -1.76869;avadd 2 10.044 5.17 3.3432;avadd 3 17.9 6.87 1.205"
alias awpsetup "height_correction 0;recoil 0.018"
alias awpvec "avclear;awp-numbers;awpsetup"

// Para bY Messmer
alias para-numbers "avadd 0 21.05 6.82 2.6;avadd 1 25.425 6.192 3.36;avadd 2 10.95 8.133 3.162;avadd 3 17.9 6.87 1.205"
alias parasetup "height_correction 0;recoil 1.705"
alias paravec "avclear;para-numbers;parasetup"

// Knife bY Messmer
alias knife-numbers "avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias knifevec "avclear;knife-numbers;knifesetup"

// Sub bY Messmer
alias sub-numbers "avadd 0 21.328 6.58 2.8726;avadd 1 26.274 4.97 3.31;avadd 2 12.51 7.22 3.23;avadd 3 19.9 6.87 .456"
alias subsetup "height_correction 0;recoil 1.45"
alias smgvec "avclear;sub-numbers;subsetup"

// SG550-G3SG1 bY Messmer
alias as-numbers "avadd 0 21.08 7.4 2.71;avadd 1 25.55 5.5 2.2;avadd 2 12.39 7.44 3.2;avadd 3 17.9 6.87 1.205"
alias assetup "height_correction 0;recoil .1"
alias asvec "avclear;as-numbers;assetup"

alias +mysettings "esp 0;name 0;info 0;soundfilter 0;"
alias -mysettings "esp 1;name 1;info 3;soundfilter 1;"

alias +speed64 "+mysettings;aspeed 0.0;speed 64;#cl_timeout 99999999999"
alias -speed64 "-mysettings;aspeed 24;speed 0.0;#cl_timeout 99999999999"

alias get_sgren "#sgren;get_misc"
alias get_scout "#scout;get_misc"
alias get_g3 "#g3sg1;get_misc"
alias get_sg "#sg550;get_misc"
alias get_M3 "#m3;get_misc"
alias get_awp "#awp;get_misc"
alias get_misc "#primammo;#vesthelm;#deagle;#secammo;#impulse 101"
alias get_b67 "#primammo;#vesthelm;#secammo;#impulse 101"
alias get_weapon1 "get_M3"
alias get_weapon2 "get_scout"
alias get_weapon3 "get_sg;get_g3"
alias get_weapon4 "get_awp"

alias +rrr "#+reload;get_b67"
alias -rrr "#-reload"

//Settings bY Messmer
wall 2
nosky 1
radar 1
pred 2
predback 1
predtime 0.0
predahead 0.2
vpreahead 0.2
confont 1
chase_cam 2
jump 1
esp 1
weapon 1
lock 0
saystats 0
aim 1
hud 0
duck 1
avdraw 0
fov 9999
tglow 1
fspeed 0
shoot 1
height_correction 0

// SOUND ESP bY Messmer
sounddisplay 2
soundfilter 2
soundtol 200
soundtime 1
soundmax 8
soundradar 1

menu_x 30
menu_y 208
menu_w 140
radar_x 100
radar_y 100
radar_size 80
con_x 182
con_y 30
con_w 400
con_h 140

color menu_text 0 0 255
color menu_select 0 32 42 128
color special 0 0 255
color target 102 204 51 255
color bombtimer 0 0 255
color esp 255 255 0 255
color text 0 0 255
color cross 40 255 60
color tsound 255 40 40
color ctsound 40 80 255 150
color death 0 0 255
color cback1 0 0 0 128
color cback2 0 0 0 128
color rback1 0 0 0 128
color hud 0 0 255
color con_edit 0 0 0 128

//HL Commands bY Messmer
later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #fps_modem 100
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_cmdrate 13562
later 5 #cl_updaterate 13562
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #ex_interp .0
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1

//AIM Deagle SETING v1 bY Messmer
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0

alias mpclegit "avclear;avdraw 1;avadd 0 14 6 1;avadd 1 20 3 3;recoil 0;fov 10;txt Make those legit players think you're not cheating "
alias oahs "vec_add 0 22.92 9.23 1.52 21.324 -4.23 3.1 23.34 11.3423 -1;vec_add 1 23.32 1.52 2.82 24.523 8.2342 3.13"
alias oahs2 "oahs;vec_add 0 24.5234 14.324 2.8234 22.4234 6.21 0 23 0 2;vec_add 1 25.32 -2.523 2.5.6"
alias oahs3 "vec_clear;oahs2;txt OA RULE!"

// RedBull V6.0
alias RBXX6 "vec_add 0 22 7.30 4; vec_add 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias RBX6 "vec_clear 0;vec_clear 1; RBXX6; txt Colt Head (Redbull)"

//pH r3t4rD's ak vec
alias ak1 "vec_clear 0; vec_clear 1;vec_add 0 23.532 4.8362 2; vec_add 1 24.362 6.83 2.12;txt Ak Head"

//[JAPS]Suicide's vecs
alias a1 "vec_add 0 21.7 2 2.6; vec_add 1 24.4 6 3.6"
alias a2 "vec_add 0 21.3 3 0.8; vec_add 1 25 6 1.8"
alias a "vec_clear;a1;a2; cl_bob 0; cl_bobup; txt CT Head"

alias b1 "vec_add 0 24 5 3; vec_add 1 23.6 7.7 3.59"
alias b2 "vec_add 0 23.12 8 2.7; vec_add 1 24 8 1.9"
alias b "vec_clear;b1;b2; cl_bob 0; cl_bobup; txt T Head"

alias c1 "vec_add 0 20.5 6 3.3; vec_add 1 23 4 3.3"
alias c2 "vec_add 0 20 5.5 2.9; vec_add 1 23.8 -6 2"
alias c "vec_clear;c1;c2; cl_bob 0; cl_bobup; txt Rifle Headie"

//Ak 0wnage
alias Ak1 "vec_add 0 21.23 7.41 3.21;vec_add 0 20.781 8.21 2.13;vec_add 0 22.01 6.21 4.12;vec_add 0 21.233 7.21 3.41"
alias Ak2 "vec_add 1 29.31 4.12 3.09;vec_add 1 26.81 6.41 3.99;vec_add 1 27.21 3 1;vec_add 1 30 5 4"
alias Ak0wn "vec_clear;Ak1;Ak2;txt Ak-47 0wnage *ACTIVATED*"

alias bmrshot-a "autoburst 0;sdelay 0.00;rdelay 0;dtime 0.0;ftime 1.0;burstflags 0"
alias bmrshot-b "autoburst 0;sdelay 0.00;rdelay 0;dtime 0.5;ftime 0.1;burstflags 0"
alias bmrshot-c "autoburst 0;sdelay 0.00;rdelay 0;dtime 1.0;ftime 0.2;burstflags 0"
alias bmrshot-d "autoburst 0;sdelay 0.00;rdelay 0;dtime 1.4;ftime 0.3;burstflags 0"
alias bmrshot-e "autoburst 0;sdelay 0.00;rdelay 0;dtime 1.7;ftime 0.2;burstflags 0"

alias bmrshot-select "bmrshot-a"
alias bms-a "alias bmrshot-select bmrshot-a"
alias bms-b "alias bmrshot-select bmrshot-b"
alias bms-c "alias bmrshot-select bmrshot-c"
alias bms-d "alias bmrshot-select bmrshot-d"
alias bms-e "alias bmrshot-select bmrshot-e"

alias bone-f "mdl ov 2.8372784 1.8234325 4.5264235"
alias bone-b "mdl ov 2.3312231 1.8234325 4.5264235"
alias bone-r "mdl ov 2.8342234 1.2234325 4.5234235"
alias bone-l "mdl ov 2.8342234 1.9894325 4.5234235"
alias bone-c "mdl ov 2.9342234 1.8234325 4.5264235"

alias bonestart "bone-1;bone-2;bone-3;bone-4;bone-5;height_correction 1;modelaim 1;init aim bonestart"
alias bone-1 "alias what-left bone-l"
alias bone-2 "alias what-right bone-r"
alias bone-3 "alias what-backward bone-b"
alias bone-4 "alias what-forward bone-f"
alias bone-5 "alias what-croutch bone-c"
alias vectext11 "txt2 BoNeZ HeaDieZ 1 Loaded"
alias vecsay11 "#say BoNeZ HeaDieZ 1 Loaded"

alias akbone-f "mdl ov 4.70001 -1.02002 0.13001"
alias akbone-b "mdl ov 4.30001 -1.02002 0.13001"
alias akbone-r "mdl ov 4.60001 -0.02002 0.13001"
alias akbone-l "mdl ov 4.60001 -2.02002 0.13001"
alias akbone-c "mdl ov 4.90001 -1.02002 0.13001"

alias akbonestart "akbone-1;akbone-2;akbone-3;akbone-4;akbone-5;height_correction 0;modelaim 1;init aim akbonestart"
alias akbone-1 "alias what-left akbone-l"
alias akbone-2 "alias what-right akbone-r"
alias akbone-3 "alias what-backward akbone-b"
alias akbone-4 "alias what-forward akbone-f"
alias akbone-5 "alias what-croutch akbone-c"
alias vectext12 "txt2 by Xeon"
alias vecsay12 "TxT by Xenon Loaded"

alias ak2bone-f "mdl ov 4.60000 1.02001 0.01002"
alias ak2bone-b "mdl ov 4.52001 -1.02002 0.13001"
alias ak2bone-r "mdl ov 4.60001 -0.12002 0.13001"
alias ak2bone-l "mdl ov 4.60001 -2.00002 0.13001"
alias ak2bone-c "mdl ov 5.00001 -1.02002 0.13001"

alias ak2bonestart "ak2bone-1;ak2bone-2;ak2bone-3;ak2bone-4;ak2bone-5;height_correction 0;modelaim 1;init aim ak2bonestart"
alias ak2bone-1 "alias what-left ak2bone-l"
alias ak2bone-2 "alias what-right ak2bone-r"
alias ak2bone-3 "alias what-backward ak2bone-b"
alias ak2bone-4 "alias what-forward ak2bone-f"
alias ak2bone-5 "alias what-croutch ak2bone-c"
alias vectext13 "txt2 by Xenon"
alias vecsay13 "Txt by Xenon [AIM LoADED]"

alias u-coltown-a "avadd 0 22.590 6.25 1.3;avadd 1 26.709 5.11 2.03"
alias u-coltown-x "avclear 0;avclear 1;u-coltown-a;recoil 1.45;pred 1;sdelay 0;rdelay 0;ftime 0.1;dtime 0;fps_max 100"

alias burstmodeA "ftime 0.05;dtime 0.1;sdelay 0.02;rdelay 0.41"
alias burstmodeB "ftime 0.02;dtime 0.43;sdelay 0.07;rdelay 0.24"
alias burstmodeC "ftime 0.012;dtime 0.2;sdelay 0.12;rdelay 0.63"
alias burstmodeD "ftime 0.067;dtime 0.12;sdelay 0.34;rdelay 0.53"
alias burstmodeE "ftime 0.012;dtime 0.18;sdelay 0.15;rdelay 0.13"
alias HeadADVzSD "avadd 0 20 8.13 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24.15 7.84 0.42 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"

//AIM PLAYER bY Messmer
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

Active=0
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

Style=0
Far=0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0

alias recoilSw_usp "recoil 0.15"
alias recoilSw_glock18 "recoil 0.15"
alias recoilSw_deagle "recoil 0.275"
alias recoilSw_p228 "recoil 0.11"
alias recoilSw_elite "recoil 0.29"
alias recoilSw_fiveseven "recoil 0.15"
alias recoilSw_xm1014 "recoil 2.0"
alias recoilSw_m3 "recoil 2.0"
alias recoilSw_mp5 "recoil 1.6"
alias recoilSw_tmp "recoil 1.5"
alias recoilSw_p90 "recoil 1.5"
alias recoilSw_mac10 "recoil 1.5"
alias recoilSw_ump45 "recoil 1.6"
alias recoilSw_ak47 "recoil 1.723"
alias recoilSw_sg552 "recoil 1.67"
alias recoilSw_m4a1 "recoil 1.719"
alias recoilSw_aug "recoil 1.62"
alias recoilSw_scout "recoil 1.1"
alias recoilSw_awp "recoil 1.4"
alias recoilSw_g3sg1 "recoil 0.18"
alias recoilSw_sg550 "recoil 0.27"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.1"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

//DEAGLE AIMING bY Messmer

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//DULOG
alias DULOGSD "avadd 0 23.222 7.888 2.888 ; avadd 1 24.333 3.555 1.777"
alias DULOGSD1 "avadd 0 23.444 7.888 2.888 ; avadd 1 24.555 3.555 1.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//DULOG
alias DULOGSD "avadd 0 21.988 8.488 2.888 ; avadd 1 24.533 1.155 2.777"
alias DULOGSD1 "avadd 0 21.999 8.498 2.888 ; avadd 1 24.555 1.155 2.777"
alias DULOG "avclear;dulogsd;dulogsd1;recoil 1.45;#say ***|-yoyomamaitsaboy VeC L04d3d-|***;#say ***|-get ready to die-|***;txt **| Aiming |**: yoyomamitsaboy"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"

alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"

// |TNG|-DEAGLE-[NoWoN]
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

//Troy and Raged Deagle
alias vec_deagle "vec_m4a1;recoil 1.7;height_correction 1.3;txt Deagle by Tr0y and Raged"

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: TurkiyeCs | tarantula |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

alias mideagle "micolt;recoil 0.03;txt DGL"

// Deagle
alias Monster1 "avadd 0 21.65 8.34 1.65;avadd 1 25.56 6.54 2.10"
alias Monster2 "avadd 0 21.78 7.43 1.73;avadd 1 25.89 6.50 2.15"
alias Monster3 "avadd 0 21.89 7.32 1.69;avadd 1 26.23 7.23 2.13"
alias Monster4 "avadd 0 22.23 6.48 1.75;avadd 1 26.45 6.52 2.15"
alias Monster-stuff "recoil 1.632;aspeed 2.2;sdelay 0;rdelay 0;#cl_bob 0;#cl_bobup 0;fov 999;#fps_max 72;aim 1"
alias Monsterx "Monster1;Monster2;Monster3;Monster4;Monster-stuff"
alias pistolvec12 "nospread 1;avclear 1;Monsterx;txt -|[DeAgLe MoNsTeR]|-v.1"
alias saything "#say <-[-phr33k ho0k v.o2 BETA -]-> <-[-bY MUNEZ* -]->"

//NAST3 deagle 2.0
alias NAST3DD "avadd 0 23.4 0.0 1.8; avadd 1 25.331 0.0 1.41"
alias Ndeagle2.0 "avclear; NAST3DD; recoil 1.965; txt NAST3 d34gl3"

alias simplydA "avadd 0 23.75 6.41 2.01"
alias simplydB "avadd 1 28.5 5 1.5"
alias simply2 "avclear;simplydA;simplydB;txt ::.: simplydabestdeagle ::.."
alias deag11 "avadd 0 23.5 8.5 1.45; avadd 1 27 8.5 1.39"
alias deag12 "avadd 0 21.5 8.5 1.45; avadd 1 25 8.5 1.39"
alias deag13 "avadd 0 19.5 8.5 1.45; avadd 1 23 8.5 1.39"
alias deaglev2 "avclear 0; avclear 1; cl_bob 0; cl_bobup 0; recoil 1.1; deag11; deag12; deag13; txt SToNeD SoLDieR - *DEAGLE V2 LoaDeD*"
" " "DEAGLE V2" "deaglev2"
alias j0k3rdeagles "avadd 0 21.37.-70 3.90 1.96"
alias j0k3rdeagled "avadd 1 26.25 4.20 2.20"
alias j0k3rdeagle20 "avclear;j0k3rdeagles;j0k3rdeagled;recoil 1.82;pred 0;height_correction 0;txt j0k3r DeAgLe 2.0"
//[DeAgLe][MoRpHeUs] Vec Cllection
//[DeAgLe][MoRpHeUs] **** Aim
alias "MoRpHeUsda" "avadd 0 -2 -4 -2;avadd 0 -7 -1 -2;avadd 0 -6 1 0"
alias "MoRpHeUsdb" "avadd 1 4 -15 1;avadd 1 1 -7 1;avadd 1 4 -12 1"
alias "[DeAgLe][MoRpHeUs] d-aim" "avclear;MoRpHeUsda;MoRpHeUsdb;recoil 0.81;txt [=NtL=][white-MoRpHeUs-] Terror **** Aim"

//[DeAgLe][MoRpHeUs] Stomach Aim
alias "MoRpHeUssa" "avadd 0 7 0 -3;avadd 0 4 -4 2;avadd 0 6 -1 0"
alias "MoRpHeUssb" "avadd 1 12 -14 1;avadd 1 11 -12 -1;avadd 1 11 -7 -4"
alias "[DeAgLe][MoRpHeUs] s-aim" "avclear;MoRpHeUssa;MoRpHeUssb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Stomach Aim"

//[DeAgLe][MoRpHeUs] Chest Aim
alias "MoRpHeUsca" "avadd 0 10 4 -6;avadd 0 12 4 -6;avadd 0 11 5 -3"
alias "MoRpHeUscb" "avadd 1 16 -4 -3;avadd 1 17 -8 2;avadd 1 15 -4 -5"
alias "[DeAgLe][MoRpHeUs] c-aim" "avclear;MoRpHeUsca;MoRpHeUscb;txt [=NtL=][white-MoRpHeUs-] Terror Chest Aim"

//[DeAgLe][MoRpHeUs] Neck Aim
alias "MoRpHeUsna" "avadd 0 16 6 -3;avadd 0 16 2 -3;avadd 0 19 7 -2"
alias "MoRpHeUsnb" "avadd 1 18 -1 -2;avadd 1 20 4 -4;avadd 1 19 2 -3"
alias "[DeAgLe][MoRpHeUs] n-aim" "avclear;MoRpHeUsna;MoRpHeUsnb;recoil 1.3;txt [=NtL=][white-MoRpHeUs-] Terror Neck Aim"

//[DeAgLe][MoRpHeUs] Head Aim
alias "MoRpHeUsha" "avadd 0 21 11 -2;avadd 0 21 14 -2;avadd 0 24 8 -3"
alias "MoRpHeUshb" "avadd 1 24 3 -3;avadd 1 26 3 -5;avadd 1 24 1 -4"
alias "[DeAgLe][MoRpHeUs] h-aim" "avclear;MoRpHeUsha;MoRpHeUshb;reciol 1.5;txt[=NtL=][white-MoRpHeUs-] Head Aim"

//[DeAgLe][MoRpHeUs] Left Leg Aim
alias "MoRpHeUslla" "avadd 0 -20 5 6;avadd 0 -17 5 4;avadd 0 -13 5 4"
alias "MoRpHeUsllb" "avadd 1 2 -13 9;avadd 1 -1 -13 7;avadd 1 -7 -16 7"
alias "[DeAgLe][MoRpHeUs] ll-aim" "avclear;MoRpHeUslla;MoRpHeUsllb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Left Leg Aim"

//[DeAgLe][MoRpHeUs] Right Leg Aim
alias "MoRpHeUsrra" "avadd 0 -13 5 6;avadd 0 -21 7 -5;avadd 0 -24 7 -5"
alias "MoRpHeUsrrb" "avadd 1 -2 -14 -8;avadd 1 -5 -13 -8;avadd 1 2 -13 -8"
alias "[DeAgLe][MoRpHeUs] rr-aim" "avclear;MoRpHeUsrra;MoRpHeUsrrb;recoil 1.7;txt [=NtL=][white-MoRpHeUs-] Terror Right Leg Aim"

//[DeAgLe][MoRpHeUs] SCOUT
alias [DeAgLe][MoRpHeUs] scout "avclear;avadd 0 23.4 7.6 3.7;avadd 1 29.9 3.9 3.9;recoil 1.47;txt [=NtL=][white-MoRpHeUs-] Scout *PRIVATE*"

//[DeAgLe][MoRpHeUs] DEAGLE
alias [DeAgLe][MoRpHeUs] codeagle "avclear;avadd 0 21.6 8.3 1.6;avadd 1 25.5 6.5 2.1;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] Deagle *PRIVATE*"

//[DeAgLe][MoRpHeUs] SIG
alias sigstand "avadd 0 23.6 5.4 2.5;avadd 0 24 7.9 1.8"
alias sigduck "avadd 1 30 4 3.6;avadd 1 30 3.8 4.6"
alias [DeAgLe][MoRpHeUs] cosig "avclear;sigstand;sigduck;recoil 1.6;txt [=NtL=][white-MoRpHeUs-] SIG *PRIVATE*"

//[DeAgLe][MoRpHeUs] AK-47
alias [DeAgLe][MoRpHeUs] coak "avclear;avadd 0 22.6 7.5 2.4;avadd 1 25.3 6.8 2.1;recoil 1.7;txt [DeAgLe][MoRpHeUs] AK-47 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Colt
alias coltstand "avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5"
alias coltduck "avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3"
alias [DeAgLe][MoRpHeUs] colt "avclear;coltstand;coltduck;recoil 1.5;txt [DeAgLe][MoRpHeUs] Colt *PRIVATE*"

//[DeAgLe][MoRpHeUs] MP5
alias [DeAgLe][MoRpHeUs] comp5 "avclear;avadd 0 21.8 6 2.4;avadd 0 20.5 6.8 2.6;avadd 1 26.8 3.2 2.6;recoil 1.43;txt [DeAgLe][MoRpHeUs] mp5 *PRIVATE*"

//[DeAgLe][MoRpHeUs] PARA
alias [DeAgLe][MoRpHeUs] copara "avclear;avadd 0 22.4 6.4 2.7;avadd 1 28.9 3.9 3.9;recoil 1.55;txt [DeAgLe][MoRpHeUs] Para *PRIVATE*"

//[DeAgLe][MoRpHeUs] P90
alias [DeAgLe][MoRpHeUs] cop90 "avclear;avadd 0 22.5 7 2.5;avadd 1 27.6 5.2 3.3;recoil 1.6;txt [DeAgLe][MoRpHeUs] p90 *PRIVATE*"

//[DeAgLe][MoRpHeUs] Knife
alias [DeAgLe][MoRpHeUs] coknife "avclear;avadd 0 23.7 6.2 3.2;avadd 1 28.8 3.8 1.9;recoil 1.4;txt [DeAgLe][MoRpHeUs] Knife *PRIVATE*"

//[DeAgLe][MoRpHeUs] UMP5
alias [DeAgLe][MoRpHeUs] coump45 "avclear;avadd 0 22.3 7.3 3.3;avadd 1 27.8 7.3 3.9;recoil 1.3;txt [DeAgLe][MoRpHeUs] ump45 *PRIVATE*"

//[DeAgLe][MoRpHeUs] HEad shot
alias [DeAgLe][MoRpHeUs] cohs "avclear;avadd 0 22.5 8.5 4.1;avadd 1 25.5 4.1 2.3;recoil 1.7;txt [DeAgLe][MoRpHeUs] Monster HS *PRIVATE*"

//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// GS Deagle
alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39 2.277;avadd 5 22.6 7.3 2.257"
alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// Deagle
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"

//deagle vec
alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt [-Deagle-]"

// Deagle vec
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

DEAGLE ownage
deagle 1 999 0.01 0.01 0.02 0

alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle AIM
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

//HEADSHOT SCRIPT bY Ariel

// NASTE - SuRprEm v 1.0 [ c0Lt ] h3AdSh0t
alias SuRprEm1 "avadd 0 22.468 5.783 3.267;avadd 1 25.362 3.284 3.173"
alias SuRprEm2 "avclear;SuRprEm1;recoil 1.53;#say --]|| NASTE - SuRprEm v 1.0 [ c0Lt ] h3AdSh0t ||[--"

// NASTE - GraPhiTe v 1.0 [ Ak ] h3AdSh0t
alias GraPhiTe1 "avadd 0 20.782 8.764 1.028; avadd 1 25.683 6.342 0.247"
alias GraPhiTe2 "avclear;GraPhiTe1;recoil 1.75;#say --]|| NASTE - GraPhiTe v 1.0 [ Ak ] h3AdSh0t ||[--"

// NASTE - m3n!s` v 1.0 [ uSp ] h3AdSh0t
alias m3n!s1 "avadd 0 20.584 5.526 1.262;avadd 1 21.484 4.528 3.493"
alias m3n!s2 "avclear;m3n!s1;recoil 0.84;#say --]|| NASTE - m3n!s` v 1.0 [ uSp ] h3AdSh0t ||[--"

// NASTE - AlpHa v 1.0 [ sIg ] h3AdSh0t
alias AlpHa1 "avadd 0 22.026 4.447 3.472;avadd 1 21.678 4.002 1.976"
alias AlpHa2 "avclear;AlpHa1;recoil 1.48;#say --]|| NASTE - AlpHa v 1.0 [ sIg ] h3AdSh0t ||[--"

//Xtreme Aiming [JAPS]
alias JAPSxtreme "avadd 0 20 9.5 .7; avadd 1 23 4 2"
alias JAPSxtreme2 "avclear;JAPSxtreme;init 0 JAPSxtreme2;txt *** -[JAPS]- XTREME 1337 ***"

//JAPS: Resilient
alias JAPSHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias JAPSHead "avclear;JAPSHead1;init 0 JAPSHead;txt *** -[JAPS]- RESILIENT ***"

//Sexykill mp5
alias Sexy "avadd 0 21 5 3 13.3 5 -6 16 5 6 12 -3 0 -32 -7 5 -33 5 -4.2; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias Kill "avadd 0 22 5 3 13.7 7 -6 14 7 6 11 -3 0 -32 -7 5 -30 5 -3.82; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias rapeage69 "avclear 0; avclear 1; Sexy; Kill; txt |*** SexyKill ***|"

//Advanced's Headhsot
alias HeadBunnySD145 "avadd 0 21 8 4.2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny45 "avclear 0; avclear 1; HeadBunnySD145; txt *** Aiming: Advanced Headshot ***"

//[JAPS]cHiN3zE|301: HeAd
alias JaSoN13372 "avclear 0; avclear 1; avadd 1 23 7 3; avadd 0 21.1 3.5 2; txt |-*[JAPS]cHiN3zE|301: HeAd AiM*-|"

//BHD-Smoke
alias BHD9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias BHDsmoke "avclear 0; avclear 1; BHD9; txt *** -[BHD-Aim]- Smoke ***"

//[kC]Clutch
alias c1 "avadd 0 20.9 11 2.89; avadd 0 20.25 8 4; avadd 0 20.25 8 2"
alias c2 "avadd 1 24.1 6.01 3; avadd 1 23.8 4 2; avadd 1 23.8 4 4"
alias C|utchF "avclear; c1; c2; aspeed 2.35; sdelay 0; rdelay 0; recoil 1.9; txt **[kC]C|utch-**** eM uP**"

//soulassassin AIMS
alias HeadsoulassassinSD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias Headsoulassassin "avclear 0; avclear 1; HeadsoulassassinSD; txt *** Aiming: HEADSHOT DELUXE (soulassassin) ***"
alias Heartsoulassassin "avclear 0; avclear 1; avadd 0 10 5 0;avadd 1 15 0 0;HeadsoulassassinSD; txt *** Aiming: HEART (soulassassin) ***"
alias Stomachsoulassassin "avclear 0; avclear 1; avadd 0 0 0 0;avadd 1 7 -5 0;HeadsoulassassinSD; txt *** Aiming: STOMACH (soulassassin) ***"
alias Testiesoulassassin "avclear 0; avclear 1; avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadsoulassassinSD; txt *** Aiming: TESTIES (soulassassin) ***"

//Sphynx' Awp
alias sphyawm "avadd 0 19.56 7 4 21 7 3;avadd 1 20.1 3 4 22.2 5 4"
alias sphyawp "avclear;awm; init 0 awp; txt ***-=Sphynx' AWP=-***"

//JeDI f0rc3
alias f0rc3a "avadd 0 22.7 5 1; avadd 0 22.8 7 3; avadd 0 23.4 8 4; avadd 1 27.5 6 2"
alias f0rc3 "avclear;f0rc3a;recoil 1.8;txt *** -=]S&J[=- [[f0rc3 vec]] [[JeDI]] ***"

//Jedi High Head
alias high "avadd 0 23.965 8 4; avadd 27.8 4 4"
alias highthead "avclear;high;recoil 2.1;txt *** -=]S&J[=- [[HighHead Vec]] [[JeDI]] ***"

//Veulated v2
alias vec2 "avadd 0 23.2 8 2; avadd 0 22.5 6 2; avadd 1 27.5 9 1"
alias veculated2 "avclear;vec2;recoil 2;txt *** -=]S&J[=- [[Veculated v2]] [[JeDI]] ***"

//1sh0t
alias 1sh0tx "avadd 0 22.7686 6 2; avadd 0 22.5676 6 2; avadd 1 25 4 4"

alias 1sh0t "avclear;1sh0tx;recoil 1.7;aspeed 2.3;txt *** ]v[ad ]-[ax v1 || 1sh0t *ON || JeDI{X} ***"

//neckulated bY Messmer
alias neckulatedx "avadd 0 18.8 6 2; avadd 0 18.7 6 2; avadd 0 17.9 6 2; avadd 0 18.8 5 2; avadd 0 18.8 6 1; avadd 0 18.8 7 2; avadd 0 18.8 6 3; avadd 1 20 6 2; avadd 0 21.7 6 2"
alias neckulated "avclear;neckulatedx;recoil 1.5;txt *** ]v[ad ]-[ax v1 || Neckulated || JeDI{X} ***"

//headshooter bY Messmer
alias headshooterx "avadd 0 23.3 8 4; avadd 0 23.5677 8 4; avadd 0 22.4 6 2; avadd 0 22.6 5 1; avadd 0 22.765 7 3"
alias headshooter "avclear;headshooterx;recoil 2;aspeed 2.3;txt *** ]v[ad ]-[ax v1 || HeadShooter || JeDI{X}"
//JeDI{X} Vecs
alias JeDIHeaD1 "avadd 0 23.7647 8 4; avadd 1 27.45 4 4; avadd 0 22.785 6 2; avadd 0 22.345"
alias JeDIHeaDx "avclear;JeDIHeaD1;fov 9999;aspeed 2.275;wall 1;mode1;txt ** [[JeDI.cOLLeCTiOn.v1]] [[JeDIHeaD v1]] **

>>>>>>>>>>>>>>>>>>>>>>>>>>>> NEW UNTESTED

//JeDI S1ic3'n'Dic3 bY Ariel
alias Snd "avadd 0 22.765 7 3; avadd 0 40.5436 6 2; avadd 0 27.54 6 2"
alias Snd2 "avclear;Snd;recoil 40.4; fov 9999; aspeed 2.4;txt ** [[JeDI.cOLLeCTiOn]] [[S1ic3'n'Dic3]] **"

<<<<<<<<<<<<<<<<<<<<<<<<<<<< Old Tested 100%

//Veculat3d bY Ariel
alias veculated "avadd 0 23.456 8 4; avadd 0 22.9 6 2"
alias veculated2 "avclear;veculated;recoil 2;txt ** [[JeDI.cOLLeCTiOn]] [[Vecul4t3d]] **"

//HeaD****eD bY Ariel
alias hf "avadd 0 22.6 6 2; avadd 1 26.7 4 4"
alias hf2 "avclear;hf;txt ** [[JeDI.cOLLeCTiOn]] [[HeAD****eD]] **"

//Toker One Shot (Tweaked By: {B}ust{A} -added 2 more vecS) bY Ariel
alias toker1shota "avadd 0 21.2 6.2 4.2"
alias toker1shotc "avadd 0 23.33 6.8 4.15
alias toker1shotb "avadd 1 25.611 6.5 4.1"
alias toker1shotd "avadd 1 25.44 7.37 3.17
alias toker1shottweak "avclear;toker1shota;toker1shotb;toker1shotc;toker1 shotd;txt (:-{T}oker{O}ne{S}hot-:)"

//NoFx SIG/COLT Vec bY Ariel
alias sig "avadd 0 20.9443 7.45 1.5 ;avadd 1 22.554 6.42 2"
alias colt "avadd 0 19.8442 9.34 2 ;avadd 1 22.84 9.4 1.7"
alias aug "avadd 0 21.334 8.42 2.3 ;avadd 1 23.54 7.5 1.3"
alias ak "avadd 0 20.54 6.932 10 1.3 ;avadd 1 22.85 10 2.122"
alias sh0t "avclear 0;avclear 1;sig;colt;aug;ak; txt NoFx SIG/COLT Vec Loaded"

alias Charmp52 "avadd 0 20.92 9.89 2.89 avadd 0 17.5 8 -2; avadd 0 17.46 8 -2; avadd 1 24.78 3.23 3.3 4 -3.4 1 28 3 0 21 3 0 19 3 0.75"
alias Charmp5 "avclear;recoil 1.6; Charmp52; #say_team -[Shadow Assassin]- mp5 vec No.2"

//DaRk DyNaMiC bY Ariel
alias dd2 "avclear 0; avclear 1; avadd 0 22.5 8.2 3.4; avadd 1 24.9 8.3 4.9 ; txt ***Ariel DyNaMiC***"

//Weed's Scout Vec *****bY Ariel
alias meow1 "avadd 0 22.2 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.2 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias meow "avclear;meow1;init 0 meow1;txt *** W33dMaN!!! Scout Vec Loaded:***;#say W33dMaN Scout Vec LoaDeD:"

//W33d Ak Vec bY Ariel
alias W33d "avclear;avadd 0 21.76 7.65 2.52 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.68 7.45 2.76; txt ***-]W33dMan Ak Vec[-***;#say W33dMaN Ak Vec LoaDeD:"

//cHr0n1c sH0t v3 bY Ariel
alias Chr0n "avadd 0 23.5 7.5 -3.75;avadd 1 25.5418 -4.75 -5"
alias Shotv3 "avclear;Chr0n;recoil 2.3;aspeed 3.5;pred 0;randmax .6;randspeed 2;.say t3h chr0n v3 is l0aded;txt ch0rn sh0t v3 l0aded"

alias 50 "avadd 0 23.9434838 4.9898348 2.545324 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20.32434332 5.3432324 1.4342342 2.4342342 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias 231 "avadd 0 20.9434838 5.9898348 1.545324 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 18.32434332 3.3432324 1.4342342 2.4342342 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias War "avclear 1;avclear 0;50;init 0 War;recoil 2.0;#cl_bob 1;#cl_bobup 0;Pred 1;txt Aiming: m4j0r HS

d_botweapon semi
d_bottarget angle
d_botrange 10000
d_botupper 3.0
d_botlower 0
d_botdelay 0.2

//COLT
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2; ex_interp -9999999;later 3"

//COLT vec
alias CripThugcolt "avadd 0 19.876 6.781 2.381;avadd 1 22 5.25 3.02;avadd 2 10.81 6.8 3.28"
alias coltvec "avclear;CripThugcolt;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Colt-]"

// M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias M4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt VEC FOR M4A1 Loaded"

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"

//// M4a1 Norecoil //// alias +reak2 "cl_pitchspeed 3.6; cl_yawspeed
0.2; +attack; +lookdown; +left" alias -reak2 "cl_pitchspeed 255;
cl_yawspeed 210; -attack; -lookdown; -left" bind mouse1 "+reak2"

// |TNG|-COLT-[Ariel]
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C

//K0N7R4C7-K1LL4'5 C0L7-K1LL4 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias C0L7-K1LL41 "avadd 0 22.712 8.135 3.152"
alias C0L7-K1LL42 "avadd 1 27.881 4.223 3.415"
alias C0L7-K1LL4 "avclear;C0L7-K1LL41;C0L7-K1LL42;recoil 1.7;txt [ - C 0 L 7 - K 1 L L 4 L 0 4 D 3 D - ]"

K0N7R4C7-Ariel's L337 M4A1 Vec #2

//K0N7R4C7-K1LL4'5 L337 M4A1 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337m4a11 "avadd 0 21.86 7.54 2.45"
alias L337m4a12 "avadd 0 22.56 7.99 2.99"
alias L337m4a13 "avadd 1 24.34 3.56 2.43"
alias L337m4a14 "avadd 1 22.11 5.64 2.87"
alias L337m4a1loading "L337m4a11;L337m4a12;L337m4a13;L337m4a14"
alias L337m4a1set "autoburst 0;sdelay 0.0rdelay 0.0;dtime 0.0;ftime 1.3;burstflags 0;recoil 1.5;pred 1;predahead .075;aspeed 2.0;cl_bob 0;cl_bobup 0"
alias L337m4a1 "L337m4a1loading;L337m4a1set;txt K0N7R4C7-K1LL4'5 L337 M4A1 H34D5H07 V3C #2"

L33t COLT Vec by Messmer

//K0N7R4C7-K1LL4'5 L337 COLT V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias L337coltvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337coltvec4 "avadd 0 19.5 9.5 2.5;avadd 1 22 5.44 2.1"
alias L337coltvec3 "avadd 0 21.2 7.6 1.45;avadd 1 27.3 3.9 2.4"
alias L337coltvec2 "avadd 0 19.5 7.6 1.45;avadd 1 22 3.9 2.4"
alias L337coltvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337coltload "avclear;avclear 0;avclear 1;L337coltvec5;L337coltvec4;L337coltvec3;L337coltvec2;L337coltvec1"
alias L337coltsettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337coltvecx "L337coltload;L337coltsettings;txt K0N7R4C7-K1LL4'5 L337 COLT H34D5H07 V3C"

K1CK455 C0L7 Vec by NumB-nUTz

//Ariel C0L7
alias 0wnc0lt1 "avadd 0 20.6 8.00 3.59; avadd 1 22.36 6.59 3.59"
alias 0wnc0lt2 "avadd 0 20.67 8.29 0.78; avadd 1 22.5 6.19 0.78"
alias 0wnc0lt3 "avclear;0wnc0lt1;0wnc0lt2;recoil 1.9; #cl_bob 0; txt K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net;#say K1K455 C0L7 by NumB-nUTz - script0rz.cjb.net"

alias coltset "#cl_rate 9000;#ex_interp .03"
alias colt-0 "avadd 0 20.42 9.714 2.123;avadd 0 20.062 6.24 1.62"
alias colt-1 "avadd 1 25.13 6.22 2.053
alias colt-2 "avadd 2 12.13 8.92 3.95;avadd 3 18.34 6.31 1.47"
alias coltvec1! "avclear;colt-0;colt-1;colt-2;coltset;recoil 1.55"
alias coltvec "coltvec1!"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | zafer_terry |LOADED|"

// Colt -= Ripped from Fr0sTBy7e X =-
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

// Killjoy COLT
alias vec20 "avadd 0 22.3 7.3 2.63"
alias vec21 "avadd 1 24.9 4 2.5"
alias vec22 "avadd 2 14.5 7.6 2.64"
alias vec_m4a1 "avadd 3 26.3 6.6 3.19;recoil 1.617;txt Kj COLT"

//TNG ColT by •bY Ariel•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

d_botweapon auto
d_bottarget angle
d_botrange 10000
d_botupper 3.0
d_botlower 0
d_botdelay 0.2

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// Deagle AIM
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle AIM
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Deagle AIM
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

cl_pitchspeed 4
bind f10 "rec2"
bind mouse1 +attack
bind alt on
alias echoon "developer 1"
alias echooff "developer 0"

//No recoil factor aliases bY MUNEZ
alias rec1 "cl_pitchspeed 2; echoon; echo -Super Low-; echooff; bind f1 rec2"
alias rec2 "cl_pitchspeed 3; echoon; echo -Low-; echooff; bind f1 rec3"
alias rec3 "cl_pitchspeed 4; echoon; echo -Medium-; echooff; bind f1 rec4"
alias rec4 "cl_pitchspeed 5; echoon; echo -High-; echooff; bind f1 rec5"
alias rec5 "cl_pitchspeed 6; echoon; echo -Extremely High-; echooff; bind f1 rec1"

//No recoil toggling aliases bY MUNEZ
alias on "bind mouse1 +recoilshoot; bind alt off; echoon; echo -No Recoil On-; echooff"
alias off "bind mouse1 +attack; bind alt on; echoon; echo -No Recoil Off-; echooff"
alias +recoilshoot "+attack; +lookdown"
alias -recoilshoot "-attack; -lookdown"
sv_aim 1

// Ak Norecoil
alias +reak
"cl_pitchspeed 225;
cl_yawspeed 250;
+attack; +lookdown;
+right" alias -reak
"cl_pitchspeed 225;
cl_yawspeed 250;
-attack; -lookdown;
-right" bind mouse1 "+reak"

• ak47 1 10 1 0 0.05 0
• ak47 2 20 0.25 0.35 0.05 0
• ak47 3 50 0.15 0.45 0.05 4
• ak47 4 999 0.07 0.4 0.05 52
• aug 1 30 1 0 0.05 0
• aug 2 60 0.25 0.35 0.05 0
• aug 3 110 0.15 0.45 0.05 4
• aug 4 999 0.05 0.43 0.2 12
• awp 1 3 1 0 0.02 0
• awp 2 5 1 0 0.04 16
• awp 3 999 1 0 0.45 28
• c4 1 999 1 0 0 2
• deagle 1 999 0.01 0.01 0.02 0
• elite 1 15 0.01 0.01 0.02 0
• elite 2 999 0.07 0.15 0.05 0
• fiveseven 1 999 0.01 0.01 0.02 0
• flashbang 1 999 1 0 0 2
• g3sg1 1 3 1 0 0.02 0
• g3sg1 2 5 1 0 0.02 16
• g3sg1 3 120 1 0 0.05 60
• g3sg1 4 999 0.05 0.4 0.05 60
• glock18 1 999 0.01 0.01 0.02 0
• hegrenade 1 999 1 0 0 2
• knife 1 3 1 0 0 0
• knife 2 999 1 0 0.1 2
• m249 1 45 1 0 0.05 0
• m249 2 999 0.05 0.5 0.05 4
• m3 1 999 1 0 0.2 0
• m4a1 1 10 1 0 0.05 0
• m4a1 2 20 0.25 0.35 0.05 0
• m4a1 3 80 0.15 0.45 0.05 0
• m4a1 4 999 0.07 0.4 0.05 4
• mac10 1 40 1 0 0.05 0
• mac10 2 120 0.35 0.25 0.04 0
• mac10 3 999 0.11 0.25 0.05 4
• mp5 1 40 1 0 0.05 0
• mp5 2 120 0.45 0.25 0.05 0
• mp5 3 999 0.11 0.25 0.05 4
• p228 1 999 0.01 0.01 0.02 0
• p90 1 20 1 0 0.05 0
• p90 2 120 0.1 0.25 0.05 0
• 0 3 999 0.11 0.25 0.05 4
• scout 1 3 1 0 0.02 0
• scout 2 5 1 0 0.04 16
• scout 3 999 1 0 0.45 28
• sg550 1 3 1 0 0.02 0
• sg550 2 30 1 0 0.04 16
• sg550 3 999 0.3 0.1 0.05 60
• sg552 1 30 1 0 0.05 0
• sg552 2 60 0.25 0.35 0.05 0
• sg552 3 110 0.15 0.45 0.05 8
• sg552 4 999 0.05 0.43 0.2 12
• smokegrenade 1 999 1 0 0 2
• tmp 1 20 1 0 0 0
• tmp 2 100 0.3 0.3 0.02 0
• tmp 3 999 0.1 0.3 0.05 4
• ump45 1 40 1 0 0.05 0
• ump45 2 120 0.45 0.25 0.05 0
• ump45 3 999 0.11 0.25 0.05 4
• usp 1 999 0.01 0.01 0.02 0

// |DEAGLE AIMM|
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"

// |ak47 AIMM|
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

// |TNG|-SIG-[NoWoN]
alias snowon1 "avadd 0 21.94 6.343 3.154;avadd 1 26.6818 4.78 3.9954;avadd 2 15.41 6.95 3.89"
alias snowon "avclear;snowon1;recoil 1.75;height_correction 0;txt |TNG|-SIG-[NoWoN]"

// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"

//TNG ColT by •bY Ariel•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

//TNG SiG by •bY Ariel•
alias tngsig "avclear;tngset;recoil 1.69;height_correction 4;txt ClaN SiG by SouLy"
alias tngsetw "tngs;tngs1;tngs2;"
alias tngs "avadd 0 21.067 6.89 2.803;"
alias tngs1 "avadd 1 23.89 5.89 3.32;"
alias tngs2 "avadd 2 13.26 7.10 2.41;"

//Stalker Vec tweaked bY Messmer
alias stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66"
alias stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45"
alias stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75"
alias stalkcolt4 "avadd 3 19.88 7.18 2.66"
alias Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5"
alias Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6"
alias Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4"
alias Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
alias Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
alias Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
alias Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5"
alias Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6"
alias Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4"
alias Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
alias Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
alias Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
alias coltstalker "avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt"

• ak47 1 10 1 0 0.05 0
• ak47 2 20 0.25 0.35 0.05 0
• ak47 3 50 0.15 0.45 0.05 4
• ak47 4 999 0.07 0.4 0.05 52
• deagle 1 999 0.01 0.01 0.02 0
• usp 1 999 0.01 0.01 0.02 0

alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"

// Players can modify this
// Settings ORiGINAL BY Messmer
// FULL NORECOIL
// FULL AIMBOT

_cl_autowepswitch 1
cl_cmdrate "50"
cl_corpsestay "180"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_radartype "0"
cl_shadows "1"
cl_showfps "1"
cl_updaterate "50"
cl_weather "0"
fastsprites "0"
gl_spriteblend "1"
hud_centerid "1"
hud_fastswitch "1"
hud_takesshots "0"
max_shells "120"
max_smokepuffs "120"
mp_decals "300"
rate "25000"
setinfo "_ah" "0"
setinfo "_vgui_menus" 0
sv_region "3"
volume "1.000000"
// Norecoil
// Aimbot
// Messmer

recoil_add GLOCK 0.250000
recoil_add P228 0.110000
recoil_add DEAGLE 0.054200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

ambient_fade "100"
ambient_level "0.300000"
ati_npatch "0.0" // 1.0
ati_subdiv "0.0" // 2.0
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.400000"
cl_allowdownload "1"
cl_allowupload "1"
cl_anglespeedkey "0.67"
cl_backspeed "400"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_dlmax "128"
cl_download_ingame "1"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_latency "0"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.52"
//cl_nopred "0"
cl_nosmooth "0"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_timeout "35"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "250"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"
con_color "21 255 120"
console "0.000000"
//console "1.000000"
//contimes "4"
crosshair "1.20000"
default_fov "90"
developer "0"
drawradar
d_spriteskip "0.000000"
//ex_correct "0"
//ex_diminishextrap "0"
ex_extrapmax "1.2"
ex_interp "0.1"
//ex_maxaccel "2000"
//ex_maxerrordistance "64"
//ex_maxspeed "750"
//ex_minvelocity "0"
fakelag "0"
fakeloss "0"
fps_max "101"
fps_lan "101"
fps_modem "101"
gamma "3.000000"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "0"
graphheight "64"
hisound "1.000000"
hpk_maxsize "1.500000"
hud_capturemouse "1"
//hud_classautokill "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_drawhistory_time "5"
hud_saytext_time 5
joystick "0.000000"
lambert "1.5"
lightgamma "2.5"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
model "gordon"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
pushlatency "-25"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "300"
r_drawentities "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
scr_centertime "2"
scr_conspeed "100000"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
scr_printspeed "8"
s_distance "60"
s_doppler "0.0"
s_eax "1.000000"
setinfo dm "0"
setinfo friends "0"
setinfo ghosts "0"
s_geometry "1.000000"
showpause "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
_snd_mixahead "0.1"
snd_noextraupdate "1.000000"
s_numpolys "200"
s_occfactor "0.25"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "0.0"
s_rolloff "1.0"
suitvolume "0.250000"
sv_aim "0.000000"
sv_allowdownload "1"
s_verbwet "0.25"
sv_failuretime "0.5"
sv_filterban "1"
sv_instancedbaseline "1"
sv_logrelay "0"
sv_maxunlag "0.5"
sv_maxupdaterate "100"
sv_maxvelocity "2000"
sv_minupdaterate "10"
sv_newunit "0"
sv_skyname "0"
sv_spectatormaxspeed "500"
sv_timeout "65"
sv_unlag "1"
sv_unlagpush "0"
sv_unlagsamples "1"
sv_visiblemaxplayers "-1"
sv_voicecodec "0"
sv_voiceenable "0"
sv_wateramp "0"
sys_ticrate "100"
texgamma "2"
topcolor "30"
tracker "0"
v_dark "0"
vid_d3d "0"
viewsize "120.000000"
violence_ablood "3"
violence_agibs "3"
violence_hblood "3"
violence_hgibs "3"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "0"
voice_scale "2.000000"
_windowed_mouse "0.000000"
+jlook
+mlook

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// LockAim Messmer~
aimthroughwalls "1"
spinhack "1"

// Vertical Lock
alias "+cN6.vlock" "-mlook;+attack"
alias "-cN6.vlock" "+mlook;-attack"

// Horizontal Lock
alias "+cN6.hlock" "m_yaw 0;+attack"
alias "-cN6.hlock" "m_yaw 0.022;-attack"

// Normal Lock
alias "+cN6.nlock" "-mlook;m_yaw 0;+attack"
alias "-cN6.nlock" "+mlook;m_yaw 0.022;-atta

// Weapon Buy Alies
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias misc_helm "vesthelm; vest"
alias misc_nvgs "nvgs; nightvision"

// Demo Toggle Record Alias
alias demorecord "demorecord1"
alias demorecord1 "record wcgdemorecord-1; alias demorecord stop1"
alias stop1 "stop; alias demorecord demorecord2"
alias demorecord2 "record wcgdemorecord-2; alias demorecord stop2"
alias stop2 "stop; alias demorecord demorecord3"
alias demorecord3 "record wcgdemorecord-3; alias demorecord stop3"
alias stop3 "stop; alias demorecord demorecord4"
alias demorecord4 "record wcgdemorecord-4; alias demorecord stop4"
alias stop4 "stop; alias demorecord demorecord5"
alias demorecord5 "record wcgdemorecord-5; alias demorecord stop5"
alias stop5 "stop; alias demorecord demorecord6"
alias demorecord6 "record wcgdemorecord-6; alias demorecord stop6"
alias stop6 "stop; alias demorecord demorecord7"
alias demorecord7 "record wcgdemorecord-7; alias demorecord stop7"
alias stop7 "stop; alias demorecord demorecord8"
alias demorecord8 "record wcgdemorecord-8; alias demorecord stop8"
alias stop8 "stop; alias demorecord demorecord9"
alias demorecord9 "record wcgdemorecord-9; alias demorecord stop9"
alias stop9 "stop; alias demorecord demorecord1"

// wa_title 1

//AK Settings


avclear

inv_n-a

txt .: Intelligence Bolzen: Ak47 Loaded :.
#say .: Intelligence Bolzen: Ak47 Loaded :.

//AWP Settings


avclear

mv

txt .: Intelligence Bolzen: AWP Loaded :.
#say .: Intelligence Bolzen: AWP Loaded :.



//Deagle Settings

inv_n-a

recoil 0.5

txt .: Intelligence Bolzen: Deagle Loaded :.
#say .: Intelligence Bolzen: Deagle Loaded :.




//Colt Settings


avclear

inv_n-a

txt .: Intelligence Bolzen: Colt Loaded :.
#say .: Intelligence Bolzen: colt Loaded :.


//Mp5 Settings


inv_n-a

txt .: Intelligence Bolzen: Mp5 Loaded :.
#say .: Intelligence Bolzen: Mp5 Loaded :.

//scout Settings


avclear

mv

// Messmer AIM Set
ci_smoke "1.0" //Anti-Smoke Grenades
ci_recoil "1.0" //No Recoil
ci_aim "1.0" //Autoaim
ci_aimthru "0.0" //Aim Thru Walls
ci_ahead "1.5" //Aim Ahead
ci_dforward "2.0" //Duck Forward
ci_dheight "27.0" //Duck Height
ci_sforward "9.0" //Stand Forward
ci_sheight "22.0" //Stand Height

//Norecoil & HEADSHOT - Messmer Aimbot

cl_pitchspeed "225"
//==============================dont edit below this line!==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc

Aimbot 1
Vec s 17 d 20
Fov 30
AimThru 1
AvDraw 1

BoxEsp 0
VisibleEsp 0
FarEsp 0
WallHack 0

BunnyHop 0
Crosshair 0

AimKey mouse1

CounterTerrorist_color 0 128 255
Terrorist_color 255 66 66
Visible_color 0 255 0

//**************************************
//INCLUDE files for :Colour Aimbot
//**************************************
#include

//**************************************
// Name: Colour Aimbot
// Description:aim at blue/red
// By: MUNEZ
//
// Inputs:None
//
// Returns:None
//
// Assumes:None
//
//Side Effects:None
//This code is copyrighted and has limited warranties.
//Please see http://www.Planet-Source-Code.com/xq/ASP/txtCodeId.10922/lngWId.3/qx/vb/scripts/ShowCode.htm
//for details.
//**************************************

#include
bool red=false; //variable
bool blue=false;
int WINAPI WinMain (HINSTANCE hThisInstance,HINSTANCE hPrevInstance,LPSTR lpszArgument, int nFunsterStil)


{
while(1){ //keep the programme running
Sleep(1); //pause for a millisecond
if(GetAsyncKeyState(VK_F10)& (1==1)){ //if F10 is pressed
blue=!blue; //change the current value for blue
}


if(GetAsyncKeyState(VK_F11)&(1==1)){
red=!red;
}
if(red || blue){ //if red or blue is on
int x, y;
HDC hdc = GetDC(HWND_DESKTOP); //get window
COLORREF aPixel; //variable aPixel
int cx = GetSystemMetrics(SM_CXSCREEN); //get resolution
int cy = GetSystemMetrics(SM_CYSCREEN); //get resolution
while(red || blue){ //while red or blue is on
Sleep(1); //pause so not to use up resources
for(y=1;y for(x=1;x aPixel = GetPixel(hdc, x, y); //get colour of every pixel
if(blue){ //if blue
for(int colour=40;colour<255;colour++){ //range of accepted RGB values
if(aPixel==RGB(0,0,colour)){ //if pixel is have the colour
SetCursorPos(x,y); //set mouse cursor to that position
}
}
}
else if(red){ //look above


for(int colour=40;colour<255;colour++){
if(aPixel==RGB(colour,0,0)){
SetCursorPos(x,y);
}
}
}
}
Sleep(1); //so not to use to much CPU on a high resolution
}
}
}
}
}

//*[XGC Hook v6]* Aimbot Settings//
// XGC Hook Aimbot settings.
// Last officialy modified : August 7,2002 at 7:45 pm EST (US)

//Settings BY MESSMER

weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "305"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
ex_interp "0.01"
rate "25000"
cl_updaterate "101"
cl_cmdrate "101
sv_aim "1"

weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72

alias d "avclear1;avadd 1 25.66 5.75 1.78"
alias dk "avclear1;avadd 1 22.66 10.75 -3"
alias dr "avclear1;avadd 1 25.66 5.75 1.78"
alias z "avclear2;avadd 0 21.27 7.32 2.019"
alias zk "avclear2;avadd 0 21.27 10.32 5.01"
alias zr "avclear2;avadd 0 21.27 7.32 2.019"

alias inv_ "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"

alias G02 "avclear;avadd 0 25.27 7.32 -1.981;avadd 1 25.5 2.5 -0.98"
alias inv_p228 "G02;txt pistol"
alias inv_tmp "G02;txt pistol"
alias inv_glock18 "G02;txt pistol"
alias inv_deagle "G02;txt pistol"
alias inv_mac10 "G02;txt pistol"
alias inv_fiveseven "G02;txt pistol"
alias inv_usp "G02;txt pistol"

alias G04 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_scout "G04;txt Steyr Scout "
alias inv_awp "G04;txt Awp"
alias inv_sg550 "G04;txt SG-550"

alias G06 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_m3 "G06;txt M3"

alias G09 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_knife "G09;txt Knife "

alias inv_g3sg1 "inv_;txt H&K G3/SG-1 "
alias inv_sg552 "inv_;txt SIG SG-552 Commando "
alias inv_m4a1 "inv_;txt Colt M4A1 Carbine "
alias inv_mp5 "inv_;txt H&K MP5 Navy "
alias inv_ak47 "inv_;txt AK-47 "
alias inv_galil "inv_;txt IMI Galil "
alias inv_elite "inv_;txt Dual Beretta 96G "
alias inv_aug "inv_;txt Steyr Aug "
alias inv_p90 "inv_;txt FN P90 "
alias inv_ump45 "inv_;txt H&K UMP45 "
alias inv_famas "inv_;txt Famas "
alias inv_c4 "inv_;txt C4 Backpack "
alias inv_tactical "inv_;txt Ballistic Shield IIIA "
alias inv_xm1014 "inv_;txt Benneli XM1014 "
alias inv_m249 "inv_;txt FN M249 Para "
alias inv_hegrenade "inv_;txt High Explosive Grenade "
alias inv_smokegrenade "inv_;txt Smoke Gas Grenade "
alias inv_flashbang "inv_;txt Flash Bang Grenade "

// Script bY Messmer
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"

// DGl
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt DEAGLE"

10

// 640x480+ res filename x-pos y-pos x-size y-size

weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

// 320x240 res filename x-pos y-pos x-size y-size

weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim


DONT TOUCH THIS BY Messmer

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
AWP ownage
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
DEAGLE ownage
deagle 1 999 0.01 0.01 0.02 0
GLOCK ownage
glock18 1 999 0.01 0.01 0.02 0
M4A1 ownage
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
MP5 ownage
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4

// Ak47 NoRecoil bY Messmer

//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4k
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"

//4K
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

// Deagle AIM
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle AIM
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//FAMAS AIM
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//Deagle AIM
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

cl_pitchspeed 4 //No recoil factor defaults to medium
bind f10 "rec2"
bind mouse1 +attack //incase left on when quit from previous game
bind alt on
alias echoon "developer 1"
alias echooff "developer 0"

//No recoil factor aliases
alias rec1 "cl_pitchspeed 2; echoon; echo -Super Low-; echooff; bind f1 rec2"
alias rec2 "cl_pitchspeed 3; echoon; echo -Low-; echooff; bind f1 rec3"
alias rec3 "cl_pitchspeed 4; echoon; echo -Medium-; echooff; bind f1 rec4"
alias rec4 "cl_pitchspeed 5; echoon; echo -High-; echooff; bind f1 rec5"
alias rec5 "cl_pitchspeed 6; echoon; echo -Extremely High-; echooff; bind f1 rec1"

//No recoil toggling aliases
alias on "bind mouse1 +recoilshoot; bind alt off; echoon; echo -No Recoil On-; echooff"
alias off "bind mouse1 +attack; bind alt on; echoon; echo -No Recoil Off-; echooff"
alias +recoilshoot "+attack; +lookdown"
alias -recoilshoot "-attack; -lookdown"
sv_aim 1

// Ak Norecoil
alias +reak
"cl_pitchspeed 225;
cl_yawspeed 250;
+attack; +lookdown;
+right" alias -reak
"cl_pitchspeed 225;
cl_yawspeed 250;
-attack; -lookdown;
-right" bind mouse1 "+reak"

modelaim 1
mdl first 0
avdraw 4
mode 1
height_correction 0

// ECHO BY Messmer

spk "sound/ultimate_sounds/headshot1_ultimate"

speak "sound/ultimate_sound/excellent_ultimate"
speak "ten nine eight seven six five four three two one hello mister"
spk "sound/misc/monsterkill"

echo Proceseazγ cFg
ww
clear
echo Proceseaza cFg.
ww
clear
echo Proceseaza cFg..
ww
clear
echo Proceseaza cFg...
ww
clear
echo Proceseaza cFg....
ww
clear
echo Done Proceseaza!
ww
clear
echo Done Proceseaza!
echo Incarca scriptul
ww
clear
echo Done Proceseaza!
echo Incarca scriptul.
ww
clear
echo Done Proceseaza!
echo Incarca scriptul..
ww
clear
echo Done Proceseaza!
echo Incarca scriptul...
ww
clear
echo Done Proceseaza!
echo Incarca scriptul....
ww
clear
echo Done Proceseaza!
echo Incarca scriptul.....
ww
clear
echo Done Proceseaza!
echo Incarca scriptul......
ww
clear
echo Done Proceseaza!
echo Incarca scriptul.......
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys.
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys..
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys...
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys....
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys.....
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys.......
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys........
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys.........
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys..........
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys...........
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Binding Keys..
ww
clear
echo Done Proceseaza!
echo Done Incarca scriptul!
echo Done binding keys!
echo "[AimboT] Good Luck & Have Fun"
echo "[&] C F G B Y M E S S M E R v1.2"
echo "[NOrecoiL] The Best Player of World | skype : ovaunkee |"
echo "[Loaded] Pure Cfg Aim Scripts 2012 SPEZIAL ORDER BY RECORD"
echo "[Ok] Settings Loaded"

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