HatalaMadJ!ja cs settings, config & cfg 2020
| Full Name | - |
| Nickname | HatalaMadJ!ja |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2020-04-12 |
| Last Update | 2020-04-12 |
HatalaMadJ!ja screenshot
HatalaMadJ!ja Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
HatalaMadJ!ja Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
HatalaMadJ!ja config
The Counter-Strike 1.6 config file of HatalaMadJ!ja has been downloaded 80 times. Download config.cfg by clicking the download button below.
How to install HatalaMadJ!ja cs config
1. Download config.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec HatalaMadJ!ja.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec HatalaMadJ!ja.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
HatalaMadJ!ja Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of HatalaMadJ!ja. The HatalaMadJ!ja cs settings page has been viewed for 1.611 since it was added on 2020-04-12. The last time the settings of HatalaMadJ!ja were on 2020-04-12. Visit the cs settings page to view more Counter-Strike 1.6 settings like HatalaMadJ!ja or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
| # | Name | Country | Last Update | |
| 1 | 2021-02-15 | |||
| 2 | 2022-12-10 | |||
| 3 | 2024-11-16 | |||
| 4 | 2023-10-11 | |||
| 5 | 2021-07-19 |
Other Serbia gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-02-20 | |||
| 2 | 2022-11-12 | |||
| 3 | 2024-05-10 | |||
| 4 | 2020-03-28 | |||
| 5 | 2023-01-03 | |||
| 6 | 2023-01-05 | |||
| 7 | 2022-11-16 | |||
| 8 | 2023-02-10 | |||
| 9 | 2024-02-20 | |||
| 10 | 2022-08-27 |
HatalaMadJ!ja CFG file
_____________ Afganistanu -CFG- aim+Norecoil 100 % headshot _______________
+ AIM the Best of The world 2010
_cs_restrict 0
_debug 0
_fx 0
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};
enum fsize_unit {
bytes = 0,
lines
};
const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;
enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};
/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions
........
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included
native heapspace();
native funcidx(const name[]);
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);
native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)
#include
#include
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );
// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );
// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;
// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);
} // if
} // for
return 1;
} // execclient_all()
/********************************** PUBLIC UTILITY FUNCTIONS *****************************/
/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];
convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}
/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}
native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
?????????????????????????????????????????????????? ??????????????????????????????????????????????
/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* Version 1.1 (31.01.2004) */
#if defined _math_included
#endinput
#endif
#define _math_included
#include
#include
#include
#include
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}
return fNumber;
}
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}
for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}
for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;
return fLocalValue-fLower;
}
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResultfMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}
return fValue;
}
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
return fdiv(fValue,fBase);
}
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;
return -1.000;
}
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
}
if(fExponent>14.579){
iError=2;
return 2147482.000;
}
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;ifLocalResult=fmul(fEuler,fLocalResult);
}
}
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}
return fLocalResult;
}
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;ifBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}
fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}
return f_powere(fmul(fExponent,fKeepValue),iError);
}
stock fixed:f_euler(){
return 2.718;
}
stock fixed:f_pi(){
return 3.142;
}
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}
if(fNumStart==fNum2){
fNumStart=1.000;
}
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}
return fNum2;
}
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
}
stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}
return fmul(fDummy2,fixed(iSign));
}
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum==0.000){
return 0.000;
}
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;ifResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}
stock fixed:f_arccos(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}
stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}
stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}
stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}
stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}
stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}
stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}
stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}
con_color "50 250 50"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON
--(CRossHaiR)--
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"
--(Client Settings)--
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "3"
zoom_sensitivity_ratio "1"
--(Client Settings)--
cl_solid_players "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "25000"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "101"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0" r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.10000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
setinfo pw "1234"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "50 250 50"
--(SeTTinG)--
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "16
net_graph "1"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
lambert "1.5"
+mlook
volume "0.5"
name ""
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2; adjust_crosshair"
alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon;echo Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon;echo Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"
bind "x" "SXeFx! WallHack [ON]"
bind "MOUSE1" "+attack ;adjust_crosshair"
Bind "space" "+duck"
gl_zmax "0"
Bind "space" "+duck"
//waits
alias w1 "wait"
alias w2 "w1; w1"
alias w3 "w1; w2"
alias w4 "w2; w2"
alias w5 "w2; w3"
alias w10 "w5; w5"
alias w15 "w10; w5"
alias w25 "w10; w10; w5"
alias w30 "w25; w5"
alias w40 "w25; w15"
alias w50 "w25; w25; w25; w25; w25"
es_msg #green [---NoSpawnKilling---]
ma_csay [---NoSpawnKilling---]
ma_msay 0 #all [---NoSpawnKilling---]; w40
es_msg #green [----NoSpawnKilling--]
ma_csay [----NoSpawnKilling--]
ma_msay 0 #all [----NoSpawnKilling--]; w40
es_msg #green [-----NoSpawnKilling-]
ma_csay [-----NoSpawnKilling-]
ma_msay 0 #all [-----NoSpawnKilling-]; w40
es_msg #green [------NoSpawnKilling]
ma_csay [------NoSpawnKilling]
ma_msay 0 #all [------NoSpawnKilling]; w40
es_msg #green [g------NoSpawnKillin]
ma_csay [g------NoSpawnKillin]
ma_msay 0 #all [g------NoSpawnKillin]; w40
es_msg #green [ng------NoSpawnKilli]
ma_csay [ng------NoSpawnKilli]
ma_msay 0 #all [ng------NoSpawnKilli]; w40
es_msg #green [ing------NoSpawnKill]
ma_csay [ing------NoSpawnKill]
ma_msay 0 #all [ing------NoSpawnKill]; w40
es_msg #green [ling------NoSpawnKil]
ma_csay [ling------NoSpawnKil]
ma_msay 0 #all [ling------NoSpawnKil]; w40
es_msg #green [lling------NoSpawnKi]
ma_csay [lling------NoSpawnKi]
ma_msay 0 #all [ling------NoSpawnKil]; w40
es_msg #green [illing------NoSpawnK]
ma_csay [illing------NoSpawnK]
ma_msay 0 #all [illing------NoSpawnK]; w40
es_msg #green [Killing------NoSpawn]
ma_csay [Killing------NoSpawn]
ma_msay 0 #all [Killing------NoSpawn]; w40
es_msg #green [nKilling------NoSpaw]
ma_csay [nKilling------NoSpaw]
ma_msay 0 #all [nKilling------NoSpaw]; w40
es_msg #green [wnKilling------NoSpa]
ma_csay [wnKilling------NoSpa]
ma_msay 0 #all [wnKilling------NoSpa]; w40
es_msg #green [awnKilling------NoSp]
ma_csay [awnKilling------NoSp]
ma_msay 0 #all [awnKilling------NoSp]; w40
es_msg #green [pawnKilling------NoS]
ma_csay [pawnKilling------NoS]
ma_msay 0 #all [pawnKilling------NoS]; w40
es_msg #green [SpawnKilling------No]
ma_csay [SpawnKilling------No]
ma_msay 0 #all [SpawnKilling------No]; w40
es_msg #green [oSpawnKilling------N]
ma_csay [oSpawnKilling------N]
ma_msay 0 #all [oSpawnKilling------N]; w40
es_msg #green [NoSpawnKilling------]
ma_csay [NoSpawnKilling------]
ma_msay 0 #all [NoSpawnKilling------]; w40
es_msg #green [-NoSpawnkilling-----]
ma_csay [-NoSpawnkilling-----]
ma_msay 0 #all [-NoSpawnkilling-----]; w40
es_msg #green [--NoSpawnKilling----]
ma_csay [--NoSpawnKilling----]
ma_msay 0 #all [--NoSpawnKilling----]; w40
es_msg #green [---NoSpawnKilling---]
ma_csay [---NoSpawnKilling---]
ma_msay 0 #all [---NoSpawnKilling---]; w40
es_msg #lightgreen {Do Not Ever Spawn Kill}
ma_csay {Do Not Ever Spawn Kill}
ma_msay 0 #all {Do Not Ever Spawn Kill}; w15
es_msg #lightgreen {If You Do You Will Be Punished}
ma_csay {If You Do You Will Be Punished}
ma_msay 0 #all {If You Do You Will Be Punished}; w15
es_msg #multi #greenScript Made By #lightgreen=|[K|T]|=Darkfire
ma_csay Script Made By =|[K|T]|=Darkfire
ma_msay 3 #all Script Made By =|[K|T]|=Darkfire
alias says1 "#say I am the antichrist and all you are going to die "
alias says2 "#say The begun final judgment to, I am here and all you are going to die "
alias says3 "#say All the apocalyptic ones say that the antichrist will be born the 01/01/07"
alias says4 "#say sXe Fx! Special Edition code By FanTaSy and made in TurK!!!"
alias says5 "#say www.DarkCheats.org | THE BEST CHEATER COMMUNITY | Visit Now!!!"
alias says6 "#say Visit us www.DarkCheats.org for more Game online cheats!"
alias says7 "#say 666 * 666 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666"
alias says8 "#say FanTaSy is the Kinq Coder! download cheats in www.darkcheats.org"
alias says9 "#say Found Admin? hahahahahaha my cheater and use sXe Fx! Edition By FanTaSy!!!"
{Buy Menu}
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F9" "buy;menuselect 4;menuselect 1;buy;menuselect 4:menuselect 3;buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo 6;buy;menuselec 8;menuselect 2;buy;menuselect 8;menuselect 1;buy;menuselect 8;menuselect 6;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect
bind "F10" "buy;menuselect 4;menuselect 1;buy;menuselect 4:menuselect 3;buy;menuselect 1;menuselect 2;buy;menuselect 7;wai;clo 6;buy;menuselec 8;menuselect 2;buy;menuselect 8;menuselect 1;buy;menuselect 8;menuselect 6;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
// Add exec "netsettings.cfg" to your config.cfg.
// 56k netsettings:
rate "5000"
cl_cmdrate "40"
cl_cmdbackup "2"
cl_updaterate "35"
cl_dlmax "42"
ex_interp "0.1"
exec HELLO WILDWOLF SCRIPT LAUNCHING...
//<=--------Net&fps--------=>
fps_max "101" // Set maximum amount of frames per second. Should be equal to monitor refresh rate
rate "25000" // Max bytes/sec recieved from the server
net_graph "3" // Show net graph
net_graphpos "2" // Positions net graph
net_maxfragments "1280" // Max fragment bytes per packet
cl_resend "6" // Delay in seconds before the client will resend the 'connect' attempt
cl_cmdrate "101" // Max packets/sec sent to the server
cl_updaterate "101" // Number of packets requested by the server per sec
cl_allowdownload "0" // Client downloads customization files
cl_allowupload "0" // Client uploads customization files
cl_smooth "1" // Enable player position correction (Default=1)
cl_smoothtime "0.1" // Smooth client's view after prediction error over this many seconds
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
cl_lagcomp_errorcheck "0" // Checks for position errors
cl_interpolate "1" // Smooths player positions
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) (Default=1)
cl_interp_all "0" // Disable all interpolate optimizations. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation
cl_predictweapons "1" // Perform client side prediction of weapon effects
cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
//<=--------Console--------=>
con_enable "1" // Enable console toggling
bind "\" "toggleconsole"
bind "`" "toggleconsole"
//<=------Performance------=> [WARNING: Remember that your processor have to support the functions]
r_3dnow "0" // CPU extension, AMD processors only
r_mmx "0" // CPU extension
r_sse "0" // CPU extension
r_sse2 "0" // CPU extension
mat_forcemanagedtextureintohardware "0" // If set to 1, attempts to force texture information into your Video RAM at the start of a level, alleviating any stuttering in the game. Note, this setting was introduced with the "stutter fix" patch (See Patches Mods & Steam section for details). Also note that from feedback and in my experience this setting can reduce FPS by up to 50%. Setting this variable to 0 may improve performance on some machines
//<=---------Sound---------=>
bgmvolume "1" // CD sound playback volume
snd_profile "1" // If set to 1, shows dsp usage stats in the console
snd_mixahead "0.1" // Mixes sound ahead to reduce stuttering. Set between 0 and 1, the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of 0.5 to 0.7 will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance
snd_async_fullyasync "0" // If set to 1, sound may go out of synch with actions but you will experience reduced loading pauses and stuttering. Usually best left disabled
snd_musicvolume "0.000000" // Music volume
dsp_volume "2" // Max = 2. Determines the volume of the background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server
//<=----------Hud----------=>
cl_radaralpha "255" // (def. "200") min. 0.000000 max. 255.000000
cl_radar_locked "1" // Lock radar to preset position
cl_autohelp "0" // Enable autohelp
cl_c4progressbar "1" // Enables progressbar when defusing c4
cl_lefthand "1" // Use left-hand view models
cl_showfps "1" // Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showtextmsg "1" // Enables text messages printing on the screen
con_notifytime "8" // How long to display recent console text to the upper part of the game window
hud_centerid "1" // Center player id
hud_deathnotice_time "6" // Sets how long death messages remain onscreen
hud_drawhistory_time "5" // Sets how long messages remain onscreen
hud_saytext_time "12" // Sets how long chat messages remain onscreen
hud_showtargetid "1" // Shows target id when pointed at with cursor
hud_fastswitch "1" // Quick weapon selection
overview_locked "0" // Locks map angles so the map does not follow your point of view angle (off or on)
overview_tracks "0" // Shows player tracks in map overview (off or on)
overview_preferred_mode "1" // Determines preferred overview mode while in spectator mode (off, mini-map, full map)
overview_names "1" // Shows player name in map overview (off or on)
overview_alpha "1" // Determines how visible the overview map is (1 = 100%)
overview_health "1" // Show player health in map overview
cl_autowepswitch "0" // Automatic switch to better guns when picked up
//<=-------Buyscript-------=>
bind "KP_DELETE" "buy flashbang"
bind "KP_END" "buy hegrenade"
bind "KP_PGUP" "buy smokegrenade"
//<=------Demoscript-------=>
bind "F5" "demoui"
bind "F6" "recorddemo"
alias "recorddemo" "demo01on"
alias demo01on "record demo01; alias recorddemo demo01off"
alias demo02on "record demo02; alias recorddemo demo02off"
alias demo03on "record demo03; alias recorddemo demo03off"
alias demo04on "record demo04; alias recorddemo demo04off"
alias demo05on "record demo05; alias recorddemo demo05off"
alias demo06on "record demo06; alias recorddemo demo06off"
alias demo07on "record demo07; alias recorddemo demo07off"
alias demo08on "record demo08; alias recorddemo demo08off"
alias demo09on "record demo09; alias recorddemo demo09off"
alias demo10on "record demo10; alias recorddemo demo10off"
alias demo01off "stop; alias recorddemo demo02on"
alias demo02off "stop; alias recorddemo demo03on"
alias demo03off "stop; alias recorddemo demo04on"
alias demo04off "stop; alias recorddemo demo05on"
alias demo05off "stop; alias recorddemo demo06on"
alias demo06off "stop; alias recorddemo demo07on"
alias demo07off "stop; alias recorddemo demo08on"
alias demo08off "stop; alias recorddemo demo09on"
alias demo09off "stop; alias recorddemo demo10on"
alias demo10off "stop; alias recorddemo demo01on"
//<=--------Graphics-------=>
lod_enable "1" // If set to 1, allows the level of detail (lod) of objects to be gradually reduced the further they are from the player. This should be set to 1 for optimal performance, or 0 for maximum image quality
lod_transitiondist "100" // The distance at which the lod is reduced on objects. The higher this range, the lower your performance but the better distant objects will appear
mp_decals "0" // Maximum number of decals visible, as in bloodsprays, bulletholes etc
r_3dsky "0" // 3 dimentional skybox
r_occlusion "0" // Disable/Enable occlusion. If disabled lowers image quality but gains FPS
r_decals "0" // Specifies the maximum number of decals visible at any one time (0 removes player sprays)
r_decal_cullsize "0" // makes decals appear from any distance
r_renderoverlayfragment "0" // Removes useless adition to texture. Like flags, posters and tekst on walls
r_drawflecks "1" // If set to 1, small chunks of rubble and dirt will be thrown up around bullet impact points. If set to 0, these 'flecks' will be disabled, reducing realism but improving performance
cl_logofile "0" // Disable spraylogos
cl_ejectbrass "0" // If set to 1, weapons eject shells as they fire. If set to 0 they don't, which can improve performance especially during heavy combat
cl_phys_props_max "0" // Maximum clientside physic props
rope_smooth "1" // Enable antialiasing effect on ropes
rope_smooth_enlarge "99" // How much to enlarge ropes in screen space for antialiasing effect
rope_wind_dist "0" // Disable wind effects on ropes
rope_shake "0" // Disable wind effects on ropes
mat_reducefillrate "1" // Reduces shader fill rate (1=Low, 0=High)
mat_clipz "1" // Disable non visible object rendering
mat_picmip "2" // Level of detail on textures
mat_compressedtextures "1" // Uses compressed textures for optimal performanceprocess
mat_vsync "0" // Syncronize frames per second to monitor refresh rate
mat_fastnobump "1" // If set to 1, floor textures have all bump mapping removed and will appear flat and smooth
mat_bumpmap "0" // Disables bumpmapping
budget_show_history "0" // Turn history graph off and on. good to turn off on low end
//<=---------Gibs!---------=>
violence_agibs "1" // Alien blood shown when you shoot someone
violence_hgibs "1" // Human blood shown when you shoot someone
violence_ablood "1" // Alien blood shown when you shoot someone
violence_hblood "1" // Human blood shown when you shoot someone
//<=----Shadows&Lights!----=>
r_dynamic "1" // Enable/Disable dynamic lighting
r_maxdlights "5" // Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in such situations
mat_specular "0" // Disables specularity for perf testing
mat_fastspecular "1" // Fast specular lighting
mat_hdr_enabled "1" // Enables High Dynamic Range if the map supports it. A light effect, first introduced in HL2 Lost coast
mat_filterlightmaps "1" // If set to 1, static lightmaps are rendered correctly. If set to 0, all areas of pre-rendered lighting will be blocky and unrealistic, but performance will be improved slightly at the cost of realism
muzzleflash_light "1" // Disable/Enable muzzleflash
cl_c4dynamiclight "1" // Draw dynamic light when planted c4 flashes
rope_averagelight "0" // Disables average lighting on ropes
_________________________
// DSL netsettings:
rate "20000"
cl_cmdrate "81"
cl_cmdbackup "30"
cl_updaterate "71"
cl_dlmax "512"
ex_interp "0.07"
_______________________
// ISDN netsettings:
rate "7000"
cl_cmdrate "40"
cl_cmdbackup "4"
cl_updaterate "40"
cl_dlmax "48"
ex_interp "0.1"
_________________________
// ISDN-Dual netsettings:
rate "9000"
cl_cmdrate "50"
cl_cmdbackup "6"
cl_updaterate "50"
cl_dlmax "96"
ex_interp "0.08"
________________________
// DSL-Low (DSL Lite) netsettings:
rate "12000"
cl_cmdrate "51"
cl_cmdbackup "10"
cl_updaterate "51"
cl_dlmax "168"
ex_interp "0.07"
________________________
// DSL+FP (768k/1000k) netsettings:
rate "20000"
cl_cmdrate "81"
cl_cmdbackup "15"
cl_updaterate "99"
cl_dlmax "512"
ex_interp "0.04"
___________________________
// QDSL (1024k) netsettings:
rate "25000"
cl_cmdrate "99"
cl_cmdbackup "2"
cl_updaterate "99"
cl_dlmax "800"
ex_interp "0.02"
_______________________________
// DSL (>1526k + FP) netsettings:
rate "25000"
cl_cmdrate "99"
cl_cmdbackup "8"
cl_updaterate "99"
cl_dlmax "1024"
ex_interp "0.03"
_______________________________
// LAN netsettings:
rate "25000"
cl_cmdrate "101"
cl_cmdbackup "0"
cl_updaterate "160"
cl_dlmax "16384"
ex_interp "0.01"
_____________________________
--(Control Binds)--
bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "END" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"
--(Buy Menu)--
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Bunny)--
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone; auto_jone;auto_
jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_ jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
bind space +auto_jump
bind end bhop.tog
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
// _________
//----( Network )--->
//
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 1"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
--(CRossHaiR)--
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3"
zoom_sensitivity_ratio "1"
--[sXeFx! WallHack]--
// AK ļҪڵںźעͣҪڵںǰſո//ļִļ(exe)һ,ļҪӹ(40)
//dont put remark back of "=number",dont put space before "=".//must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//ģʽ// wallhack mode 0 - 6
wallhack=3
//0- 1-ǿ 2-Ŀʱ// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=0
//ֵĬΪ6 // recoil 1-10
recoil=0
//佹0-off 1-alt 2-mouse2 3-mouse3 // zoom 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//佹Χ150-490ĬΪ300 //maxzoom150-490 default is 300
maxzoom=280
//佹ٶ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ҪҪSmoothó26ûܶcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=20
//ĿΧ//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 Ŀλ0Ϊͷ6Ϊ //0-head 6-neck / 0-10
belowhead=2
//active 0-8 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-ʱ //active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=2
// windageƫĬΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=3
// Զ 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0 -4 / 0-off 1-auto 2-Alt 3-mouse2 4-mouse3
autoshoot=off
// ԶΧ420ĬΪ10//auto fire area 4-20
firearea=10
//aimthru 1-ǽ 0-no
aimthru=1
//aimbotmode 0-fast 0-ok
aimbotmode=1
// end config
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim5
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
// temporary aim thru wall
alias +thru "aimthru 1"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"
spk ok
bind "F9" "pong"
alias pong "developer 1;echo <<>>;developer 0;cl_updaterate 20;cl_cmdrate 30;rate 5000;cl_rate 6000;bind F9 pong1"
alias pong1 "developer 1;echo <<<56k-dialup(Digital Hat)>>>;developer 0;cl_updaterate 20;cl_cmdrate 30;rate 5000;cl_rate 6000;bind F9 pong2"
alias pong2 "developer 1;echo <<<56k-dialup(Analog Hat)>>>;developer 0;cl_updaterate 15;cl_cmdrate 20;rate 3500;cl_rate 4000; bind F9 pong3"
alias pong3 "developer 1;echo <<>>;developer 0;cl_updaterate 12;cl_cmdrate 15;rate 2000;cl_rate 3000; bind F9 pong4"
alias pong4 "developer 1;echo <<>>;developer 0;cl_updaterate 25;cl_cmdrate 35;rate 10000;cl_rate 10000; bind F9 pong5"
alias pong5 "developer 1;echo <<>>;developer 0;cl_updaterate 25;cl_cmdrate 40;rate 12000;cl_rate 12000; bind F9 pong6"
alias pong6 "developer 1;echo <<>>;developer 0;cl_updaterate 30;cl_cmdrate 45;rate 13500;cl_rate 13500; bind F9 pong7"
alias pong7 "developer 1;echo <<>>;developer 0;cl_updaterate 30;cl_cmdrate 45;rate 13000;cl_rate 14000; bind F9 pong8"
alias pong8 "developer 1;echo <<>>;developer 0;cl_updaterate 40;cl_cmdrate 60;rate 20000;cl_rate 20000; bind F9 pong9"
alias pong9 "developer 1;echo <<<56k-dialup(2)>>>;developer 0;cl_updaterate 23;cl_cmdrate 25;rate 4000;cl_latency -64;cl_rate 2500;bind F9 pong10"
alias pong10 "developer 1;echo <<<---ISDN--->>>;developer 0;cl_updaterate 25;cl_cmdrate 35;rate 7000;cl_latency -32;cl_rate 3000;bind F9 pong"
_cs_restrict 0
_debug 0
_fx 1
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};
enum fsize_unit {
bytes = 0,
lines
};
const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;
enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};
/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions
........
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included
native heapspace();
native funcidx(const name[]);
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);
native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)
#include
#include
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );
// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );
// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;
// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);
} // if
} // for
return 1;
} // execclient_all()
/********************************** PUBLIC UTILITY FUNCTIONS *****************************/
/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];
convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}
/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}
native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* Version 1.1 (31.01.2004) */
#if defined _math_included
#endinput
#endif
#define _math_included
#include
#include
#include
#include
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}
return fNumber;
}
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}
for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}
for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;
return fLocalValue-fLower;
}
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResultfMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}
return fValue;
}
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
return fdiv(fValue,fBase);
}
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;
return -1.000;
}
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
}
if(fExponent>14.579){
iError=2;
return 2147482.000;
}
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;ifLocalResult=fmul(fEuler,fLocalResult);
}
}
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}
return fLocalResult;
}
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;ifBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}
fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}
return f_powere(fmul(fExponent,fKeepValue),iError);
}
stock fixed:f_euler(){
return 2.718;
}
stock fixed:f_pi(){
return 3.142;
}
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}
if(fNumStart==fNum2){
fNumStart=1.000;
}
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}
return fNum2;
}
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
}
stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}
return fmul(fDummy2,fixed(iSign));
}
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum==0.000){
return 0.000;
}
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;ifResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}
stock fixed:f_arccos(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}
stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}
stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}
stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}
stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}
stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}
stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}
stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}
--[sXeFx!] [WallHack]--
//White WallHack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"
--[sXeFx!] [WallHack]--
//Anti-Recoil script by Player
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_leftarrow antioff; wait;bind = podbotmenu; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED; dev1"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; dev1; echo Anti-Recoil DISABLED; dev1"
dev1; echo =================================================================
echo Press Keypad 4 To enable/disable Nobob.
echo Press Keypad 6 To enable/disable Anti-Recoil.
echo Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
echo =================================================================; dev1
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias ec0 "dev1; echo Recoil Speed |--------------------|; dev1"
alias ec1 "dev1; echo Recoil Speed |*-------------------|; dev1"
alias ec2 "dev1; echo Recoil Speed |**------------------|; dev1"
alias ec3 "dev1; echo Recoil Speed |***-----------------|; dev1"
alias ec4 "dev1; echo Recoil Speed |****----------------|; dev1"
alias ec5 "dev1; echo Recoil Speed |*****---------------|; dev1"
alias ec6 "dev1; echo Recoil Speed |******--------------|; dev1"
alias ec7 "dev1; echo Recoil Speed |*******-------------|; dev1"
alias ec8 "dev1; echo Recoil Speed |********------------|; dev1"
alias ec9 "dev1; echo Recoil Speed |*********-----------|; dev1"
alias ec10 "dev1; echo Recoil Speed |**********----------|; dev1"
alias ec11 "dev1; echo Recoil Speed |***********---------|; dev1"
alias ec12 "dev1; echo Recoil Speed |************--------|; dev1"
alias ec13 "dev1; echo Recoil Speed |*************-------|; dev1"
alias ec14 "dev1; echo Recoil Speed |**************------|; dev1"
alias ec15 "dev1; echo Recoil Speed |***************-----|; dev1"
alias ec16 "dev1; echo Recoil Speed |****************----|; dev1"
alias ec17 "dev1; echo Recoil Speed |*****************---|; dev1"
alias ec18 "dev1; echo Recoil Speed |******************--|; dev1"
alias ec19 "dev1; echo Recoil Speed |*******************-|; dev1"
alias ec20 "dev1; echo Recoil Speed |********************|; dev1"
alias r0 "ec0; cl0; bind mouse1 +attack; bind = r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind = r2; bind - r0; bind mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind = r3; bind - r1; bind mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind = r4; bind - r2; bind mwheelup r4; bind mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind = r5; bind - r3; bind mwheelup r5; bind mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind = r6; bind - r4; bind mwheelup r6; bind mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind = r7; bind - r5; bind mwheelup r7; bind mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind = r8; bind - r6; bind mwheelup r8; bind mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind = r9; bind - r7; bind mwheelup r9; bind mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind = r10; bind - r8; bind mwheelup r10; bind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind = r11; bind - r9; bind mwheelup r11; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind = r12; bind - r10; bind mwheelup r12; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind = r13; bind - r11; bind mwheelup r13; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind = r14; bind - r12; bind mwheelup r14; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind = r15; bind - r13; bind mwheelup r15; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind = r16; bind - r14; bind mwheelup r16; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind = r17; bind - r15; bind mwheelup r17; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind = r18; bind - r16; bind mwheelup r18; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind = r19; bind - r17; bind mwheelup r19; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind = r20; bind - r18; bind mwheelup r20; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind - r19; bind mwheeldown r19"
bind kp_rightarrow "antion"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; dev1; echo Anti-Recoil DISABLED; dev1"
gl_polyoffset "5000"
bind kp_leftarrow "antioff"
[The New Spectator Hack 2.0 Loaded]
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"
// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie; devon"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie; devon"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie; devon"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
//Change Hand
alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"
bind "p" sagel
--(Client Settings)--
cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "12000"
cl_resend "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9991"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "1"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "50"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "2"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"
--(Sound-SeTTinG)--
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 1;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 1;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 1;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 1;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 1;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 1;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 1;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 1;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 1;alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1;echo Volume 100 [||||||||||]; developer 1;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 999999999"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "300 300 1"
--(SeTTinG)--
bind "F9" ""
bind "F10" ""
gl_zmax "0"
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
setinfo _pw "serkan"
alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon;echo Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon;echo Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"
bind "x" "SXeFx! WallHack [ON]"
bind "MOUSE1" "+attack ;adjust_crosshair"
Bind "space" "+duck"
gl_zmax "0"
Bind "space" "+duck"
//Cvars used to toggle stuff on and off. This file is automatically generated and saved to.
//
//www.vacdisabled.net
//
//Cvar value description
//
//
[Toggles]
BoxESP = 1 //This is the BoxESP. Toggles a box around players in a server.
NameESP = 1 //This is the NameESP. Toggles players names to be displayed above their heads.
NoSky = 1 //This is the No Sky toggle. Toggles a black sky on and off
ColoredModels = 0 //This is the colored models. Toggles solid coloring for model. Red for Terrorists and blue for counter. WARNING: May decrease Frames Per Second
VisibleChams = 0 //This is the visible chams. Same as colored models except colors enemies green when visible: WARNING: HOGS FRAMES PER SECOND ALOT!!!
// Settings.cfg
// Cs commands
// Add Cs commands here
#hideradar
//Binds
//Add your binds here
bind ins "menutoggle"
//Others scripts
//Snapshot
alias snapshot "#snapshot"
OGZ CVARS
//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 0
Aimthru 0
Aimtimer 0 0
AvDraw 1
//Esp Settings
BoxEsp 2 400
NameEsp 1
WeaponEsp 1
EntEsp 1
DistanceEsp 1
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1
//Other Settings
Lambert 1
Fullbright 1
PlayerGlow 1
Radar 1 95 95 80
Wallhack 0
Noflash 0
BunnyHop 1
SpeedHack 0 5
//Key Bindings
MenuKey insert
PanicKey f12
AimKey mouse2
SpeedKey
FontKey f11
//Color Settings
CTcolor 0 0 255
Tcolor 255 0 0
VIScolor 0 255 0
OGZ CVARS
//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 0
Aimthru 0
Aimtimer 0 0
AvDraw 1
//Esp Settings
BoxEsp 2 400
NameEsp 1
WeaponEsp 1
EntEsp 1
DistanceEsp 1
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1
//Other Settings
Lambert 1
Fullbright 0
PlayerGlow 0
Radar 1 95 95 80
Wallhack 1
Noflash 1
BunnyHop 1
SpeedHack 0 5
//Key Bindings
MenuKey insert
PanicKey f12
AimKey mouse2
SpeedKey
FontKey f11
//Color Settings
CTcolor 0 0 255
Tcolor 255 0 0
VIScolor 0 255 0
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------
--(Control Binds)--
bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft; adjust_crosshair"
bind "d" "+moveright; adjust_crosshair"
bind "w" "+forward; adjust_crosshair"
bind "s" "+back; adjust_crosshair"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "END" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"
--(Buy Menu)--
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
--(CRossHaiR)--
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3"
zoom_sensitivity_ratio "1.0"
--(Client Settings)--
cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "9999"
cl_resend "2"
cl_updaterate "110"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "9999"
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9991"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "2"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "0"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "2"
brightness "3"
con_color "200 200 200"
--(SeTTinG)--
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "570"
net_graph "0"
net_graphwidth "380"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
name "AGn pro +"
setinfo _pw serkan
bind "SPACE" "+jump"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "SPACE" "+jump"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
=============================================================================================================================
XXXXXXX ---- c0nfi`q 2010-edit by Afganistanu ----- XXXXXXXX
nunbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "p" "verminous"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "<" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "k" "+voicerecord"
bind "o" "buyequip"
bind "q" "lastinv"
bind "=" "podbotmenu"
bind "v" "ultimate"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "F8" "b 4-6"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2;adjust_crosshair"
bind "PAUSE" "pause"
wait
wait
wait
wait
wait
play vox/buzwarn
wait
wait
wait
wait
wait
/////////////////// Config \\\\\\\\\\\\\\\\
bottomcolor "6"
voice_loopback "1"
topcolor "30"
model "gman"
rate "25000"
s_eax "0.000000"
s_a3d "0.000000"
volume "1.00000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "1.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "0.000000"
joystick "0.000000"
m_filter "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
con_color "444 444 444"
+jlook
+mlook
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_showfps "1"
cl_sidespeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
rate 25000
cl_latency -70
cl_updaterate 31
cl_cmdrate 35
developer "1"
fps_max "200"
sv_voicecodec voice_speex
sv_voiceenable 1
scr_conspeed "999999999"
gl_spriteblend "0"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_fastswitch "1"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_allowdownload "1"
cl_lw "1"
ex_interp "0.05"
gl_max_size "512"
unbind "f12"
unbind "ins"
hud_fastswitch 1
gamma 4.5
brightness 8.9
//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
//////////////////STOP\\\\\\\\\\\\\\\
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
///////////////////Silah Setings\\\\\\\\\\\\\\\\\\\\\\\\\
bind f8 +af8
alias +af8 "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;slot10"
alias -af8 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f9 +af9
alias +af9 "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slot10"
alias -af9 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f3 +af3
alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;slot10"
alias -af3 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f4 +af4
alias +af4 "buy;menuselect 4;menuselect 4;menuselect 2;buyammo1;buyammo1;slot10"
alias -af4 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f5 +af5
alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10"
alias -af5 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f6 +af6
alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;slot10"
alias -af6 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f7 +af7
alias +af7 "buyequip;menuselect 2;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 4;buyequip;menuselect 6;slot10"
alias -af7 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
alias "+silentdefuse" "+use;wait;-use;wait;+use"unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
cl_showfps "1"
_________________________________________________________________________________________________
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "impulse 100"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "radio3"
bind "w" "+forward"
bind "x" "buyequip"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "`" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "a" "+moveleft ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "b" "buy ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "c" "radio3"
bind "d" "+moveright ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "e" "+use"
bind "f" "+voicerecord ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "g" "drop ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "i" "showbriefing"
bind "k" "buyequip"
bind "m" "chooseteam ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "n" "nightvision"
bind "o" "buyequip ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "q" "lastinv ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "r" "+reload ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "s" "+back ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "t" "impulse 201 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "u" "messagemode2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "x" "radio2"
bind "w" "+forward ; ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "v" "radio2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "y" "messagemode ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "z" "radio1 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "~" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "ALT" "+strafe ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "CTRL" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" ""
bind "F7" ""
bind "F8" ""
bind "F9" ""
bind "F10" "say ."
bind "F11" "say ."
bind "F12" "say ."
bind "INS" "say ."
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "200"
fps_modem "0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.800000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3"
lightgamma "0"
brightness "1"
texgamma "0"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_dynamiccrosshair "0"
hud_fastswitch "3"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
bind mwheelup +duck
bind mwheeldown +jump
setinfo "s" "67108863"
setinfo "s2" "67108863"
setinfo "s3" "67108863"
setinfo "nb_cn" "7"
setinfo "_pw" ""
+mlook
+jlook
nunbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "p" "verminous"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "<" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "k" "+voicerecord"
bind "o" "buyequip"
bind "q" "lastinv"
bind "=" "podbotmenu"
bind "v" "ultimate"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "F8" "b 4-6"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2;adjust_crosshair"
bind "PAUSE" "pause"
wait
wait
wait
wait
wait
play vox/buzwarn
wait
wait
wait
wait
wait
/////////////////// Config \\\\\\\\\\\\\\\\
bottomcolor "6"
voice_loopback "1"
topcolor "30"
model "gman"
rate "25000"
s_eax "0.000000"
s_a3d "0.000000"
volume "1.00000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "0.000000"
joystick "0.000000"
m_filter "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
con_color "444 444 444"
+jlook
+mlook
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_showfps "1"
cl_sidespeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
rate 5000
cl_latency -70
cl_updaterate 31
cl_cmdrate 35
developer "1"
fps_max "200"
sv_voicecodec voice_speex
sv_voiceenable 1
scr_conspeed "999999999"
gl_spriteblend "0"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_fastswitch "1"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_allowdownload "1"
cl_lw "1"
ex_interp "0.05"
gl_max_size "512"
unbind "f12"
unbind "ins"
hud_fastswitch 1
gamma 4.5
brightness 8.9
//////////////////KP Setings\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
//////////////////Sa el - Sol el\\\\\\\\\\\\\\\
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
///////////////////Silah Setings\\\\\\\\\\\\\\\\\\\\\\\\\
bind f8 +af8
alias +af8 "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;slot10"
alias -af8 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f9 +af9
alias +af9 "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slot10"
alias -af9 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f3 +af3
alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;slot10"
alias -af3 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f4 +af4
alias +af4 "buy;menuselect 4;menuselect 4;menuselect 2;buyammo1;buyammo1;slot10"
alias -af4 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f5 +af5
alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10"
alias -af5 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f6 +af6
alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;slot10"
alias -af6 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f7 +af7
alias +af7 "buyequip;menuselect 2;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 4;buyequip;menuselect 6;slot10"
alias -af7 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
alias "+silentdefuse" "+use;wait;-use;wait;+use"unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
cl_showfps "1"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "impulse 100"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "radio3"
bind "w" "+forward"
bind "x" "buyequip"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "`" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "a" "+moveleft ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "b" "buy ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "c" "radio3"
bind "d" "+moveright ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "e" "+use"
bind "f" "+voicerecord ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "g" "drop ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "i" "showbriefing"
bind "k" "buyequip"
bind "m" "chooseteam ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "n" "nightvision"
bind "o" "buyequip ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "q" "lastinv ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "r" "+reload ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "s" "+back ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "t" "impulse 201 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "u" "messagemode2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "x" "radio2"
bind "w" "+forward ; ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "v" "radio2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "y" "messagemode ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "z" "radio1 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "~" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "ALT" "+strafe ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "CTRL" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" ""
bind "F7" ""
bind "F8" ""
bind "F9" ""
bind "F10" "say ."
bind "F11" "say ."
bind "F12" "say ."
bind "INS" "say ."
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "200"
fps_modem "0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.800000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3.3"
lightgamma "0"
brightness "1"
texgamma "0"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_dynamiccrosshair "0"
hud_fastswitch "3"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
bind mwheelup +duck
bind mwheeldown +jump
setinfo "s" "67108863"
setinfo "s2" "67108863"
setinfo "s3" "67108863"
setinfo "nb_cn" "7"
setinfo "_pw" ""
+mlook
+jlook
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+voicerecord"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed""
bind "f3" "retry"
bind "f4" "say S.a"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind "mwheeldown" "+duck"
bind "mwheelup" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "mouse1" "+attack ;adjust_crosshair"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "mouse3" "+jump"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "f" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "say /top15"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invprev"
bind "MWHEELUP" "invnext"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+jump"
____________________________________________________________________________________
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn"
bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
Jump Bind ControLs
____________________________________________________________________________________
bind "space" "+jump;wait;-jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MWHEELDOWN" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MWHEELUP" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
Buy Menu Bind ControLs
____________________________________________________________________________________
bind "F9" ""
bind "F10" ""
bind "F11" ""
bind "F12" ""
bind "UPARROW" ""
bind "DOWNARROW" ""
bind "LEFTARROW" ""
bind "RIGHTARROW" ""
bind "h" "timeleft"
____________________________________________________________________________________
Mouse Bind ControLs
____________________________________________________________________________________
bind "MOUSE1" "+attack; adjust_crosshair; sv_aim 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE3" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
Mouse ControLs
____________________________________________________________________________________
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3.3"
zoom_sensitivity_ratio "1.2"
____________________________________________________________________________________
Client ControLs
____________________________________________________________________________________
cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_pitchspeed "225"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "25000"
cl_resend "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
-= ( Hud Setings ) =-
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "2"
hud_takesshots "999"
hud_classautokill "1"
// net_\\
net_graph "3"
net_graphpos "1"
net_graphsolid "1"
net_scale "5"
bind "HOME" "say s.A"
cl_righthand "1"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
name "AGn pro +"
==================================================
cl_backspeed "999"
cl_sidespeed "999"
cl_forwardspeed "999"
"gl_spriteblend "0"
zoom_sensitivity_ratio "1.2"
bind "SHIFT" "+speed"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
// ADSL (1024k) netsettinqs:
rate "25000"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_updaterate "101"
cl_dlmax "128"
ex_interp "0.02"
// <[]-----[BUNNY JUMP]-----[]
//
//
alias "auto_jone" "+jump;w;-jump;w;"
alias "jaset" "auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone"
alias "auto_jump_s1" "auto_jspeed"
alias "auto_jspeed" "jaset"
//
alias "+auto_jump" "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias "-auto_jump" "alias m_pitch;"
//
alias "bhop.on" "bind space +auto_jump; dev1;echo BunnyHop [ON];dev0; alias bhop.tog bhop.off"
alias "bhop.off" "bind space +cjump;dev1; echo BunnyHop [OFF];dev0;alias bhop.tog bhop.on"
//
alias "bhop.tog" "bhop.off"
// Bunny hop
alias jump "+jump; wait; -jump; wait"
alias j "jump; jump; jump; jump; jump"
alias jumpy "j; j; j"
alias +bunny "alias m_pitch jumpy; wait; m_pitch"
alias -bunny "alias m_pitch"
alias bunny_on "bind space +bunny; developer 1; echo; echo; echo Bunny Hop [ENABLED]; echo; echo; developer 0; bind end bunny_off; speak on"
alias bunny_off "bind space +jump; developer 1; echo; echo; echo Bunny Hop [DISABLED]; echo; echo; developer 0; bind end bunny_on; speak of"
bind "space" "+jump" // DefuLt
bind "end" "bunny_on"
////// OrYginal ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
////// ORYGYNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
console "1.0"
fps_max "999"
fps_modem "0"
adjust_crosshair
adjust_crosshair
adjust_crosshair
//////////////////STOP\\\\\\\\\\\\\\\
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
/ RATE //
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
//BinD's//
bind "F5" "snapshot"
bind "MOUSE3" "+voicerecord"
bind "f" "+voicerecord"
bind "MOUSE3" +buy_equipment
bind "t" "bind mwheelup +duck;bind mwheeldown +jump;cl_bobup 0 cl_bob 0 cl_bobcyle 0"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
_///SES Setings///_
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
_///GRAFIK Setings///_
gamma "231"
texgamma "1"
brightness "3"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
_________________
(Fps Setings )
fps_max "101"
fps_modem "0"
rate "15000.00000"
fps_modem "0"
(((GRAPHIC Setings)))
net_graph "0"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
///R_MODEL Setings///
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
//CL_Setings//
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "10"
cl_lc "10"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "99999"
cl_backspeed "99999"
cl_pitchspeed "99999"
cl_sidespeed "99999"
cl_upspeed "99999"
cl_yawspeed "99999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "0"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
((GL_Setings))
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "0"
(MOUSE HIZ Setings)
sensitivity "3.0"
zoom_sensitivity_ratio "1.0"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
//EX_Setings//
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
//S_Setings//
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
((CONSOL Setings))
scr_conspeed "999999999999999999999999"
console "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin "yellow"
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
//HUD_Setings//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
(SETINFO_Setings)
setinfo "aim_headshot 99"
setinfo _pw "Afga"
(REOLAD )
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
//C_Setings//
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHO
(KARISIK_Setings)
bottomcolor "4"
topcolor "28"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "1"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polys
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
ambient_level
bind "f" "+voicerecord"
violence_hblood 0.5
////// ORYGYNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "101.0"
fps_modem "0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 300 255"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "0"
r_bmodelhighfrac "5.0"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "4"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.300000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.200000"
_snd_mixahead "0.1"
name "AGN pro +"
team "0"
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.800"
m_filter "0.000000"
sensitivity "3.3"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "_pw" "35131248502"
setinfo "lefthand" "1"
setinfo "_vgui_menus" "0"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "nb_cn" "9"
setinfo "s" "67108863"
+mlook
+jlook
////// ORYGNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
(OZEL_AYARLARIM)
name "AGN pro +"
sensitivity "3.2"
zoom_sensitivity_ratio "1.0"
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
aim 0aimspeed 1.2aimthru 0alive 1alive_method 0am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
v_dark "1"
s_reverb "0"
precache "1"
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2; ex_interp -9999999;later 3"
alias ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
////AIMMMM////
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind i +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind i +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind i -hson"
alias hsducktogoff3 "bind i -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias +hsducktog "bind i +hsoff"
alias -hsducktog "hsducktogoff"
alias +hsduck "+duck;+hsducktog"
alias -hsduck "-duck;-hsducktog"
alias +glock "+attack; wait; +attack2; wait"
alias -glock "-attack; wait; -attack2; wait; +attack2;wait;-attack2"
bind "z" "+glock"
acti
tog
alias +ck "+attack; wait; adjust_crosshair"
alias -ck "-attack; wait; adjust_crosshair"
alias xhairtoggle "ckon"
alias ckon "bind + +ck; speak on; alias xhairtoggle ckoff"
alias "start" "tog;speak On Activated Three two one;disconnect;later;fps_max "999";sv_voicequality "1";sv_voicecodec "voice_speex";sv_voiceenable "1";net_graph "3";net_graphpos "2";cl_showfps "1";hud_centerid "1";rate "9500.000";rate "9600.000";rate "9700.000";rate "9800.000";cl_latency "-90.0";cl_updaterate "20";cl_cmdrate "20";cl_lc "1";cl_lw "1";cl_download_ingame "0";cl_himodels "0.000000";cl_gaitestimation "1.000000";cl_timeout "999999";gl_overbright "0.000000";gl_keeptjunctions "0.000000";gl_round_down "1.000000";gl_playermip "2.000000";gl_flipmatrix "0";gl_monolights "0";max_shells "-1";max_smokepuffs "2";hisound "0.000000";loadas8bit "0.000000";setinfo "ghosts" "0.000000";mp_decals "0.000000";console "1.0";cl_resend 2;cl_rollangle 0;cl_sidespeed 9999;cl_smoothtime "0.1";cl_upspeed 400;cl_vsmoothing "0.05";cl_gibcount 0;cl_giblife 1;cl_cmdrate "10";cl_updaterate "10";cl_rate "999999999";cl_nosmooth "1";cl_pitchspeed 250;cl_hidefrags 1;cl_nolerp "0";cl_allow_download 1;cl_allowdownload 1;cl_allowupload 1;cl_bob 0;cl_bobcycle 0;cl_bobup 0;cl_nopred "1";cl_pred_fraction "0.5";cl_pred_link "0";cl_pred_maxtime "256";cl_predict_players "0";ex_extrapmax "1.2";ex_interp "0.02";gl_alphamin .999;gl_cull 1;gl_d3dflip 0;gl_keeptjunctions 0;gl_lightholes 0;gl_max_size 128;gl_polyoffset 1000;gl_picmip 1;gl_playermip 3;gl_round_down 10;gl_smoothmodels 0;gl_texsort 0;GL_TEXTUREMODE "GL_LINEAR";gl_wateramp 0;gl_ztrick 1;hud_centerid 1;lightgamma 1;max_shells 0;max_smokepuffs 0;mp_decals 10;precache 1;r_decals 200;r_dynamic 0;r_mirroralpha 0;r_mmx 1;r_shadows 0;rate 99999999999;scr_conspeed 10000;texgamma 2;uprate 4000;v_kickpitch 0;v_kickroll 0;v_kicktime 0;violence_ablood 0;violence_agibs 0;violence_hblood 0;violence_hgibs 0;echo ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-----<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<";echo "Kiedy Juz Odpalisz na nowo Cs'a Zmiany Zaczna dzialac!"echo ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-----<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<";later;later;later;later;later;later;qq"
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
//=========16/01/2008
alias "tex1" "gl_texturemode gl_linear_mipmap_nearest"
alias "tex2" "gl_texturemode gl_nearest_mipmap_nearest"
//___________________________________________________________________________________________________________________________,
ati_subdiv "0"
ati_npatch "0"
cl_shadows "0"
cl_weather "0"
hisound "0"
sensitivity "2"
zoom_sensitivity_ratio "1.50"
max_shells "-1"
max_smokepuffs "-1"
max_rubble "-1"
max_wallpuffs "-1"
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
cl_cmdbackup "2"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
ex_interp "0.05"
fps_max "100"
_cl_autowepswitch "0"
cl_corpsestay "0"
loadas8bit "1"
hud_saytext_time "2"
con_color "0+0+0"
voice_enable "0"
//___________________________________________________________________________________________________________________________,
cd_fps "1"
cd_sound "0"
fs_lazy_precache "1"
vid_wait "1"
fastsprites "1"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
gl_d3dflip "1"
gl_lightholes "0"
gl_max_size "256"
gl_round_down "1"
gl_smoothmodels "0"
gl_texsort "0"
gl_wateramp "0"
gl_ztrick "1"
gl_picmip "0.4"
gl_playermip "4"
gl_cull "1"
gl_clear "0"
gl_spriteblend "3"
gl_flashblend "0"
d_spriteskip "0"
joystick "0"
precache "1"
r_decals "10"
r_dynamic "0"
r_mmx "1"
r_traceglow "0"
r_norefresh "0"
r_waterwarp "0"
r_mirroralpha "0"
r_shadows "0"
r_lightholes "0"
r_novis "0"
r_wateralpha "1"
r_lightmap "0"
r_detailtexturessupported "0"
r_detailtextures "0"
r_displayrefresh "100"
gl_flipmatrix "0"
gunsmoke "0"
direct "1"
cl_solid_players "1"
//game
_snd_mixahead "0.1"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_timeout "666"
cl_vsmoothing "0.05"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_modem "0"
gamma "3"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "10.000000"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "2"
volume "2"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
//___________________________________________________________________________________________________________________________,
//___________________________________________________________________________________________________________________________,
s_refgain 0.4
s_verbwet 0.25
s_distance 60
stuffcmds
////// ORYGNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
console "1.0"
fps_max "101"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "1"
con_color "123 456 789"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn ShinG0
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.3"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "80"
cl_dynamiccrosshair "0"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
bind "k" "ak47"
bind "h" "m4a1"
bind "" "mp5"
bind "j" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"
sensitivity 1
ex_interp 0.05
echo By.Ron!n
bind f9 retry
bnd mwheeldown ""
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone; auto_jone;auto_
jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_ jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
echo BunnyHop [ON]
bind space +auto_jump
bind "KP_PLUS" "adjust_crosshair"
bind "mwheeldown" "+jump"
bnd mwheeldown +duck
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
// --------------- | AGN Counter-Strike config.cfg | ---------------
// --------------- | VERSION B | --------------- only incredible changes will be published from now on
// --------------- | IMPORTANT !!! Leave the config.cfg write protected,if you remove it, HL will delete most commands and the layout ! | ---------------
// --------------- | connect to Counter-Strike with GameSpy or another tool . If you only use HL some commands wont work correctly | ---------------
// --------------- | settings like r_drawviewmodel or sensitivity wont be up to date in future cfgs cause I change them often and everybody should find his own handling | ---------------
// --------------- | mouse sensitvity | ---------------
sensitivity "3.2" // sensitivity for normal weapons
zoom_sensitivity_ratio "1.2" // sensitivity for awp/aug/sig zoom = 3.3
// --------------- | name | ---------------
//name "AGN pro +"
// --------------- | connection settings | ---------------
rate "25000"
cl_latency "-44.000521"
cl_updaterate "101"
cl_cmdrate "101"
ex_interp 0.1
// --------------- | bindings | ---------------
////// ORGyNAL ( & Default ) BND Setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
// --------------- | cl_settings | ---------------
cl_allowdownload "1" // no download
cl_allowupload "1" // no uploads
cl_backspeed "400"
cl_download_ingame "0"
cl_forwardspeed "400"
cl_gaitestimation "1.000000"
cl_himodels "0.000000"
cl_nopred "0"
cl_observercrosshair "1" // crosshair for HLTV in eye
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "19999.666"
cl_showfps "1" // shows FPS
cl_solid_players "1"
cl_timeout "99999"
_cl_autowepswitch "1"
cl_dynamiccrosshair "0"
// --------------- | gl_settings | ---------------
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "0" // quality of textures , 0=best , 5 =worst
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "1" // more blood,better contrast
gl_wateramp "0"
gl_ztrick "1"
// --------------- | r_settings | ---------------
r_decals "50"
r_drawviewmodel "1" // weapon model on(1)/off(0)
r_dynamic "0"
r_mirroralpha "0"
// --------------- | s_settings | ---------------
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2"
s_distance "60"
s_eax "0.000000" // EAX on(1)/off(0)
s_geometry "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "0"
s_polysize "0"
s_refdelay "4"
s_refgain "0.4"
s_reflect "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
s_verbwet "0.25"
// -------------- | HL Voice | ---------------
voice_enable "1" // HL Voice on(1)/off(0)
voice_modenable "1"
voice_scale "0.75"
voice_dsound "1"
// --------------- | m_settings | ---------------
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022" // reverse mouse off(+)/on(-)
m_filter "1.0" // m_filter for smooth mouse
// --------------- | other settings | ---------------
_snd_mixahead "0.1"
+mlook
bgmvolume "0.000000"
brightness "3"
con_color "123 456 789" // grey color console
console "1"
crosshair "1.000000"
developer "0"
fastsprites "0"
fps_max "110" // maximum of fps = 100
gamma "3"
graphheight "90"
hisound "1.000000" // high quality sound
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
max_shells "0" // no shells for weapons
max_smokepuffs "0" // no puffs for weapons
mp_decals "30.000000"
net_graphpos "1"
net_graphwidth "140"
precache "1"
scr_conspeed "9999"
snd_noextraupdate "1"
suitvolume "0.250000"
viewsize "120.000000"
// --------------- | set_info | ---------------
setinfo "ah" "0.000000"
setinfo "dm" "0"
setinfo "ghosts" "0.000000"
setinfo "vgui_menus" "0"
cl_righthand "0"
// ===================
// updated 17/9/01
unbindall
// ===================
// name AGN Pro +
// ===================
// ===================
// movement keys
// ===================
bind "SPACE" "+jump"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
//bind "f" "impulse 100"
bind "h" "bhop2"
bind "n" "nightvision"
bind "r" "+reload"
bind "s" "+back"
bind "t" "drop"
bind "w" "+forward"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
// ====================
// other keys
// ====================
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "b" "buy"
bind "i" "buyequip"
bind "k" "chooseteam"
bind "l" "buyammo2"
bind "o" "buyammo1"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "v" "timeleft; stopsound"
bind "F5" "snapshot"
bind "PAUSE" "pause"
bind "f" "weapon_flashbang"
bind "mouse4" "weapon_hegrenade"
// =================
// comm binds/radio
// =================
bind "c" "radio3"
bind "x" "radio2"
bind "z" "radio1"
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias spotted "radio3; menuselect 2"
alias backup "radio3; menuselect 3"
alias position "radio3; menuselect 5"
bind z "spotted; say_team blue | enemy spotted | HOLD; close"
bind c "backup; say_team blue | enemy attacking my position | BACKUP; close"
bind ALT "position; say_team blue | in position; close"
// =================
// mouse
// =================
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "invnext"
m_pitch "-0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
hud_fastswitch "1"
sensitivity 4
+mlook
// =================
// gfx
// =================
fps_max 100
max_shells 1
max_smokepuffs 6
r_decals 10
mp_decals 10
fastsprites 0
cl_himodels 0
gl_dither "0"
gl_polyoffset "0.1"
gl_overbright "1"
gl_flipmatrix "0"
gamma "4.0"
brightness "2.5"
hud_centerid "2"
r_dynamic 1
gl_lightholes 0
hud_saytext_time 3
gl_spriteblend 1
crosshair 1
net_graph 3
// =================
// sound
// =================
s_eax 1
s_reverb 0
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
volume 0.7
suitvolume 0.25
hisound 1
bgmvolume 0
_snd_mixahead 0.070
// =================
// netcode
// =================
cl_updaterate "50"
cl_cmdrate "50"
cl_lc 1
cl_lw 1
cl_nosmooth "0"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_gaitestimation 1
cl_nopred 1
cl_timeout 10000
ex_interp 0.02
ex_maxerrordistance 0
ex_extrapmax "1.2"
rate 6300.2345
// =================
// misc
// =================
setinfo "lefthand" "0"
setinfo "ghosts" "0"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_bob "0.5"
cl_bobup "0.01"
// ===================
// required stuff
// ===================
cl_download_ingame "0"
cl_allowdownload "0"
cl_allowupload "0"
gl_max_size "512"
gl_alphamin "0.25"
gl_monolights "0"
cl_solid_players "1"
cl_forwardspeed 400
cl_backspeed 400
// ===================
// bunny (swaps mouse3 between invnext and jump)
// ===================
alias "jumper" "+jump; wait; -jump; wait"
alias "hop" "jumper; jumper; jumper; jumper; jumper"
bind h bhop
alias +bhopattack "+attack"
alias -bhopattack "-attack;wait;wait;wait;wait;bhtest"
alias bhtest "bind mouse3 invnext;bind mouse1 +attack;bind h bhop; developer 1; echo BunnyHop | OFF; developer 0"
alias bhop "bind mouse3 hop; developer 1; echo bunnyhop | ON; developer 0;bind mouse1 +bhopattack;bind h bhop2"
alias bhop2 "bind mouse3 invnext; developer 1; echo bunnyhop | OFF; developer 0;bind mouse1 +attack;bind h bhop"
// ====================
// public play script :D
// ====================
alias remtext "developer 1; echo text | disabled; developer 0; hud_saytext_time 0; unbind y; unbind u; bind PGDN remtext"
alias rtrntext "hud_saytext_time 5; developer 1; echo text | enabled; developer 0; bind y messagemode; bind u messagemode2; bind PGUP rtrntext"
bind "PGUP" "rtrntext"
bind "PGDN" "remtext"
////// ORGYNAL ( & Default ) BND Setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
console "1.0"
fps_max "101"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "1"
con_color "123 456 789"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.3"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "80"
cl_dynamiccrosshair "0"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
bind "k" "ak47"
bind "j" "m4a1"
bind "h" "mp5"
bind "t" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"
sensitivity 3.2
ex_interp 0.05
bind f9 retry
bnd mwheeldown +jump
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone; auto_jone;auto_
jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_ jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
echo BunnyHop [ON]
bind space +auto_jump
bind "KP_PLUS" "adjust_crosshair"
bind "mwheeldown" "+jump"
bind "space" "+jump"
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
bind "mwheelup" "buyammo1"
bind "v" "buyammo2"
bind "c" "buyequip"
scr_connectmsg ""
developer "1"
echo "Configi Son DuzenLeyen dnx*"
echo "Configi Son DuzenLeyen dnx"
echo "Configi Son DuzenLeyen dnx"
echo "Configi Son DuzenLeyen dnx"
echo "Configi Son DuzenLeyen dnx"
bind "=" "podbotmenu"
developer "0"
/////////////////////////ADJUSTMEN////////////////////////
setinfo
setinfo _vgui_menus 0
fps_max "110"
fps_modem "0.0"
crosshair "1.000000"
gamma "2.8.000000"
brightness "4.000000"
con_color "123 456 789"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
fastsprites 0
zoom_sensitivity_ratio "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_max_size "128"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.7"
suitvolume "0.250000"
pausable 1
fakelag 0
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
violence_ablood "0.1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
graphheight "100"
rate "7500"
cl_rate "7500"
cl_updaterate "75"
cl_lw "1"
cl_showfps 1
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "60"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bobup "0"
cl_bob "0"
cl_bobcycle "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "3"
hud_drawhistory_time "0.6"
hud_deathnotice_time "2"
hud_capturemouse "1"
hud_takesshots "0"
hud_classautokill "1"
+mlook
////////////////////////////////////KSEL////////////////////////////////////////////////////////
sensitivity 3.2
scr_connectmsg 0
///////////////////////////////////QUCKNESS WEAPONS//////////////////////////////////////
alias clrmenu "wait; wait; wait; slot10; wait; wait; wait; wait; slot10; slot10; slot10"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy; menuselect 8 ; menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; buy; menuselect "
bind f5 buy_mp5
alias buy_awp "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy ; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; 8; menuselect 3; buy; menuselect 8; menuselect 3; buy; menuselect "
bind f4 buy_awp
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; buy; menuselect "
bind f3 buy_colt
alias buy_pistoL "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect "
bind f6 buy_pistoL
alias buy_Grenade+FLasH+defuse+helmet "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; buy;menuselect 8; menuselect 6; buy ; menuselect 8 ; menuselect 2 ;buy ;menuselect 6; buy ; menuselect 7; buy; menuselect "
bind f7 buy_Grenade+FLasH+defuse+helmet
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////COMMAND/////////////////////////
bind "f" "+voicerecord"
bind "n" "impulse 201"
bind "e" "+use"
bind "v" "impulse 100"
bind "f" stopsound
bind bind "l" "stopsound"
bind "kp_enter" "reconnect"
bind "h" "+commandmenu"
/////////////////////////////////JUMP///////////////////////
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
///////////////////////////////////MOUSE SETTNGS/////////////////////////////////////////
bind "MOUSE1" "+attack;
bind "MOUSE2" "+attack2;
bind "mwheeldown" "+jump"
alias sprite1 "gl_spriteblend 1; bind del sprite2"
alias sprite2 "gl_spriteblend 0; bind del sprite1"
bind "del" sprite1
alias matrix "gl_flipmatrix 999; bind l normal"
alias normal "gl_flipmatrix 0; bind l matrix"
bind "l" matrix
---------------Grafik Setings---------------
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "1"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "10000"
gunsmoke "0"
---------------Ses Setings----------------
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.40000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"
-----------------Server Setings---------------
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "60"
cl_rate "15000"
rate "15000"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "0"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "1"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "40"
cl_bob "0"
cl_showfps "1"
cl_upspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_bobup "0"
cl_bobcycle "1"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
---------------Hud Settings------------
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_drawhistory_time "0.3"
hud_capturemouse "1"
hud_takesshots "0"
hud_fastswitch "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "3"
brightness "3"
con_color "123 456 789"
------------Dier ayarlar--------------
fps_max 1000000
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
sensitivity "1.3"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "16"
net_graph "0"
net_graphwidth "140"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
+mlook
drawradar
mp_freezetime 0
hud_fastswitch 1
scr_conspeed 7777
con_color
zoom sensitivity 1
---------------------------------------------------------------------------------------------------------------------------------
alias clrmenu "wait; wait; wait; slot10; wait; wait; wait; wait; slot10; slot10; slot10"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy; menuselect 8 ; menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; clrmenu; "
bind f8 buy_mp5
alias buy_awp "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy ; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 3; clrmenu; "
bind mouse3 buy_awp
alias buy_aug "buy; menuselect 4; menuselect 4; menuselect 2 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; clrmenu; "
bind f3 buy_aug
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; clrmenu; "
bind mouse4 buy_colt
alias buy_pistoL "buy; menuselect 1; menuselect 3; buy; menuselect 7; clrmenu ;"
bind f6 buy_pistoL
alias buy_Grenade+FLasH+defuse+helmet "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy;menuselect 8; menuselect 6; buy ; menuselect 8 ; menuselect 2 ;buy ;menuselect 6; buy ; menuselect 7 ; clrmenu ;"
bind f7 buy_Grenade+FLasH+defuse+helmet
cl_showfps 1
bind "h" "+commandmenu"
bind "f10" "retry"
bind "kp_enter" "reconnect"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"
bind "v" "wpnview"
alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"
bind "p" sagel
/////////////////////////////////////////
//AMX Mod Ekstra zellik|
//Hazrlayan Phobia a.k.a PoYRaZ
//Bu config AMX Mod iin hazrlanmtr.
//Sadece AMX Mod ile alr.
//Ayrntl bilgi ve yardm iin;
//http://www.mangacs.ro
//http://www.mangacs.ro
////////////////////////////////////////
//Giri ve k komutlar iin balarndaki // iaretlerini kaldrn
//ve parola ksmna Parola girin nick ksmnada nickinizi
//alias giris "setinfo _pw \"parola\";name \"Nick\"
//alias cikis "setinfo _pw \" \";name \"Player\"
// Ma Modunu Amak in "mac_aktif"
alias mac_aktif "amx_rcon mp_timelimit 0;amx_rcon mp_autokick 0;amx_rcon mp_tkpunish 0;amx_rcon mp_forcecamera 0;amx_rcon mp_forcechasecam 2;amx_rcon mp_roundtime 2;amx_rcon mp_fraglimit 0;amx_rcon mp_c4timer 45;amx_rcon mp_friendlyfire 1;amx_rcon mp_limitteams 0;amx_rcon mp_autoteambalance 0;amx_rcon mp_maxrounds 0;amx_rcon mp_buytime 0.15;amx_rcon mp_freezetime 9;amx_rcon sv_alltalk 0;say @gMac Ayarlari [Aktif];say @gMac Ayarlari [Aktif];say @gELemenT-TeaM iki Takima da Basarilar Diler..."
// Ma Modunu Kapamak in "mac_pasif"
alias mac_pasif "amx_rcon mp_timelimit 45;amx_rcon mp_autokick 0;amx_rcon mp_tkpunish 0;amx_rcon mp_forcecamera 0;amx_rcon mp_forcechasecam 0;amx_rcon mp_roundtime 3.5;amx_rcon mp_fraglimit 0;amx_rcon mp_c4timer 45;amx_rcon mp_friendlyfire 0;amx_rcon mp_limitteams 0;amx_rcon mp_autoteambalance 1;amx_rcon mp_maxrounds 0;amx_rcon mp_buytime 0.90;amx_rcon mp_freezetime 0;amx_rcon sv_alltalk 0;say @rMac Ayarlari [Pasif]"
//Taktik Modunu Amak in "taktik_aktif"
alias taktik_aktif "amx_rcon mp_freezetime 60;amx_rcon sv_restart 3;say @gTaktik Modu [Aktif]"
//Taktik Modunu Kapamak in "taktik_pasif"
alias taktik_pasif "amx_rcon mp_freezetime 9;amx_rcon sv_restart 3;say @rTaktik Modu [Pasif]"
//Parolay Aktif Yapmak in "parola_aktif"
alias parola_aktif "amx_rcon sv_password 159753;say @gParola [Aktif]"
//Parolay Pasif Yapmak in "parola_pasif"
alias parola_pasif "amx_rcon sv_password none;say @rParola [Pasif]"
//Yeniden Baslatmak cin "yeni"
alias yeni "amx_rcon sv_restart 1"
//Mapler
alias d "amx_map de_dust"
alias d2 "amx_map de_dust2"
alias n "amx_map de_nuke"
alias i "amx_map de_inferno"
alias a "amx_map de_aztec"
alias c "amx_map de_cbble"
alias i2 "amx_map cs_italy"
alias m "amx_map cs_milita"
alias s "amx_map cs_siege"
//Yardm Metni 1
alias yardim_1 "echo _________________________________;echo |mac_aktif:Mac Ayarlarini Acar;echo |mac_pasif: Mac Ayarlarini Kapar;echo |parola_aktif: Servera Parola Koyar;echo |parola_pasif: Serverda Parola Varsa Kaldirir;echo |taktik_aktif: Taktik Modunu Acar;echo |taktik_pasif: Taktik Modunu Kapar;echo |yeni: Yeniden Baslatir;echo |ikinci sayfa icin yardim_2;echo _________________________________;"
//Yardm Metni 2
alias yardim_2 "echo _________________________________;echo |d: de_dust Haritasini Acar;echo |d2: de_dust2 Haritasini Acar;echo |n: de_nuke Haritasini Acar;echo |i: de_inferno Haritasini Acar;echo |a: de_aztec Haritasini Acar;|c: de_cbble Haritasini Acar;echo |i2: cs_italy Haritasini Acar;echo |m: cs_milita Haritasini Acar;echo |s: cs_siege Haritasini Acar;echo birinci sayfa icin yardim_1;echo _________________________________;"
clear
yardim_1;yardim_2
/////////////////////////////////////////
//Admin Mod Ekstra zellik
//Hazrlayan Phobia a.k.a PoYRaZ
//Bu config Admin Mod iin hazrlanmtr.
//Sadece Admin Mod ile alr.
//Ayrntl bilgi ve yardm iin;
//http://www.mangacs.ro
//http://www.mangacs.ro
////////////////////////////////////////
//Giri ve k komutlar iin balarndaki // iaretlerini kaldrn
//ve parola ksmna Parola girin nick ksmnada nickinizi
//alias giris "setinfo _pw \"parola\";name \"Nick\"
//alias cikis "setinfo _pw \" \";name \"Player\"
// Ma Modunu Amak in "mac_aktif"
alias mac_aktif "admin_rcon mp_timelimit 0;admin_rcon mp_autokick 0;admin_rcon mp_tkpunish 0;admin_rcon mp_forcecamera 0;admin_rcon mp_forcechasecam 2;admin_rcon mp_roundtime 2;admin_rcon mp_fraglimit 0;admin_rcon mp_c4timer 45;admin_rcon mp_friendlyfire 1;admin_rcon mp_limitteams 0;admin_rcon mp_autoteambalance 0;admin_rcon mp_maxrounds 0;admin_rcon mp_buytime 0.15;admin_rcon mp_freezetime 9;admin_rcon sv_alltalk 0;admin_say yellow Mac Ayarlari [Aktif]"
// Ma Modunu Kapamak in "mac_pasif"
alias mac_pasif "admin_rcon mp_timelimit 45;admin_rcon mp_autokick 0;admin_rcon mp_tkpunish 0;admin_rcon mp_forcecamera 0;admin_rcon mp_forcechasecam 0;admin_rcon mp_roundtime 3.5;admin_rcon mp_fraglimit 0;admin_rcon mp_c4timer 45;admin_rcon mp_friendlyfire 0;admin_rcon mp_limitteams 0;admin_rcon mp_autoteambalance 1;admin_rcon mp_maxrounds 0;admin_rcon mp_buytime 0.90;admin_rcon mp_freezetime 0;admin_rcon sv_alltalk 0;admin_say blue Mac Ayarlari [Pasif]"
//Taktik Modunu Amak in "taktik_aktif"
alias taktik_aktif "admin_rcon mp_freezetime 60;admin_rcon sv_restart 3;admin_say green Taktik Modu [Aktif]"
//Taktik Modunu Kapamak in "taktik_pasif"
alias taktik_pasif "admin_rcon mp_freezetime 9;admin_rcon sv_restart 3;admin_say red Taktik Modu [Pasif]"
//Parolay Aktif Yapmak in "parola_aktif"
alias parola_aktif "admin_rcon sv_password 159753;admin_say green Parola [Aktif]"
//Parolay Pasif Yapmak in "parola_pasif"
alias parola_pasif "admin_rcon sv_password none;admin_say red Parola [Pasif]"
//Yeniden Baslatmak cin "yeni"
alias yeni "admin_rcon sv_restart 1"
//Mapler
alias d "admin_map de_dust"
alias d2 "admin_map de_dust2"
alias n "admin_map de_nuke"
alias i "admin_map de_inferno"
alias a "admin_map de_aztec"
alias c "admin_map de_cbble"
alias i2 "admin_map cs_italy"
alias m "admin_map cs_milita"
alias s "admin_map cs_siege"
//Yardm Metni 1
alias yardim_1 "echo _________________________________;echo |mac_aktif:Mac Ayarlarini Acar;echo |mac_pasif: Mac Ayarlarini Kapar;echo |parola_aktif: Servera Parola Koyar;echo |parola_pasif: Serverda Parola Varsa Kaldirir;echo |taktik_aktif: Taktik Modunu Acar;echo |taktik_pasif: Taktik Modunu Kapar;echo |yeni: Yeniden Baslatir;echo |ikinci sayfa icin yardim_2;echo _________________________________;"
//Yardm Metni 2
alias yardim_2 "echo _________________________________;echo |d: de_dust Haritasini Acar;echo |d2: de_dust2 Haritasini Acar;echo |n: de_nuke Haritasini Acar;echo |i: de_inferno Haritasini Acar;echo |a: de_aztec Haritasini Acar;|c: de_cbble Haritasini Acar;echo |i2: cs_italy Haritasini Acar;echo |m: cs_milita Haritasini Acar;echo |s: cs_siege Haritasini Acar;echo birinci sayfa icin yardim_1;echo _________________________________;"
clear
yardim_1
yardim_2
ati_subdiv 0
ati_npatch 0
fps_max 110.0
cl_updaterate 110
cl_cmdrate 110
cl_lc 1
cl_lw 1
ex_interp 0.05
rate 99999
cl_rate 9999
bind space +jump
bind mwheelup +duck
bind mwheeldown +jump
bind e "+use"
retry
alias go_primary "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_secondary "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
developer "1"
developed "1"
>>> Netqraph Setings <<<
gl_polyoffset -0.001
cl_allowupload "1"
cl_allowdownload "1"
hud_fastswitch "1"
cl_download_ingame "1"
scr_conspeed "10000"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "100"
mp_decals "400"
hud_centerid "1"
cl_showfps 1
r_decals 400
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
net_graph 3
mp_footsteps 1
mp_playerid 1
cl_gibcount 4
cl_giblife 8
cl_gibvelscale 1
>>> Atamalar <<<
bind "mwheelup" "buyammo1"
bind "mwheeldown" "+jump"
bind "c" "buyequip"
bind "v" "buyammo2"
>>> Silah Setings (RiqhtHand - LeftHand) <<<
cl_righthand "0"
developer "0"
developed "0"
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.60000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
/ RATE //
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
//BinD's//
bind "F5" "snapshot"
bind "MOUSE3" "+voicerecord"
bind "f" "+voicerecord"
bind "MOUSE3" +buy_equipment
bind "t" "bind mwheelup +duck;bind mwheeldown +jump;cl_bobup 0 cl_bob 0 cl_bobcyle 0"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
_///SES Setings///_
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
_///GRAFIK Setings///_
gamma "231"
texgamma "1"
brightness "3"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
_________________
(Fps Setings )
fps_max "101"
fps_modem "0"
rate "15000.00000"
fps_modem "0"
(((GRAPHIC Setings)))
net_graph "0"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
///R_MODEL Setings///
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
//CL_Setings//
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "10"
cl_lc "10"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "99999"
cl_backspeed "99999"
cl_pitchspeed "99999"
cl_sidespeed "99999"
cl_upspeed "99999"
cl_yawspeed "99999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "0"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
((GL_Setings))
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "0"
(MOUSE HIZ Setings)
sensitivity "3.2"
zoom_sensitivity_ratio "1.0"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
//EX_Setings//
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
//S_Setings//
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
((CONSOL Setings))
scr_conspeed "999999999999999999999999"
console "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin "yellow"
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
//HUD_Setings//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
(SETINFO_Setings)
setinfo "aim_headshot 99"
setinfo _pw "sanne"
(REOLAD )
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
//C_Setings//
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHO
(Setings)
bottomcolor "4"
topcolor "28"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "3.2"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polys
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
ambient_level
b////// Original ( & Default ) BYND Setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
/ AK ļҪڵںźעͣҪڵںǰſ ļִļ(exe)һ,ļ Ҫӹ(40)
//dont put remark back of "=number",dont put space before "=".must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//ģʽ// wallhack mode 0-6
wallhack=3
//0- 1-ǿ 2-Ŀʱ// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=2
//ֵѹЧǿĬΪ6 // norecoil 1-10 default is 6
recoil=6
//佹0-off 1-alt 2-mouse2 3-mouse3 // zoom key 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//佹Χ150-490ĬΪ300 //maxzoom150-490 default is 300
maxzoom=280
//佹ٶ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ҪҪSmoothó26ûܶcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=26
//ĿΧ//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 Ŀλ0Ϊͷ6Ϊ //0-head 6-neck / 0-10
belowhead=0
//active 0-8 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-ʱ //active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=6
// windageƫĬΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=2
// Զ 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0-4 / 0-off 1-auto 2-Alt3-mouse2 4-mouse3
autoshoot=3
// ԶΧ4-20ĬΪ10//auto fire area 4-20
firearea=10
//aimthru 1-ǽ 0-no
aimthru=1
//aimbotmode 1-/fast 0-ok
aimbotmode=0
//һģͿ//minmodels switch 1-on 0-off
minmodels=0
//aimbot//aimbot switch 1-on 0-off
aimboton=1
////lambert 1-on 0-off
lambert=1
//չ//crosshair 1-on 0-off
crosshair=1
// end config
Aimbot by Jq|eT.#
Updates r1:
- First release ... updates ?! ;p
Updates r2:
- Saves last used settings on closing CS
- Clean screenshots (snapshot command)
Updates r3:
- Fixed auto offsets
- some other bug fixes
Updates r4:
- Fixed antispread and silentaim
- Added Hitbox ESP
Updates r5:
- Antispread added for USP and Glock
- Added 20 bytes randomcode
Updates r6:
- Added feature to draw the aim-area
- New method for calculating smooth
Updates r7:
- Fixed the bugs of release 6
- Changed box esp style
Features:
- Type < 1 = Hitbox | 2 = Bones >
- Spot < part of the body >
- Key < 0 = Autoaim | Mouse 1 / 2 / 3 >
- Area < area in Pixels in which the aimbot searches for an enemy >
- Min Distance < minimum distance to the enemy >
- Antispread < removes / minimizes the spread > < only with some weapons >
- Smooth < smoothes the crosshair movement >
- Aimthrough < aim through walls >
- Autoshoot < ... >
- Shootpause < time between autoshoot shots (in ms) >
- Draw Spot < draws the spot >
- Silent < crosshair doesn't move visibly for yourself >
- Interrupts < stops the aimbot after X frames while still holding the aimkey down >
- Draw Area < Draws the Area >
Usage:
Start seren1ty Aimbot.exe
Start counterstrike
Ingame press "del" to open the menu
Visit:
www.mp-hacks.de
Support:
IRC: #Apocalypse (irc.rizon.net)
Greets 'n Credits:
Anarx
bi0s
DeepBlueSea
Gordon`
h1web
Iarumas
sk0r
steeno
xgx
ZELDA
//Box Scan
X: 6
Y: 6
//Target Colours
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
Scan: 0
Time: 1
//Options
Hitbox: 1
Aiming: 0
Bypass Direct Input: 0
Invisible Fire: 0
Burst Fire: 1
Show Scan Pos: 0
Draw Target Lock: 0
//Colour Preset 1
Name: Red
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
//Colour Preset 2
Name: Blue
MR: 0
MG: 0
MB: 20
LR: 11
LG: 11
LB: 255
//Colour Preset 3
Name: Marron
MR: 128
MG: 0
MB: 0
LR: 255
LG: 0
LB: 0
//Colour Preset 4
Name: Verde
MR: 0
MG: 128
MB: 0
LR: 0
LG: 255
LB: 0
//Colour Preset 5
Name: Rosa
MR: 255
MG: 0
MB: 128
LR: 0
LG: 0
LB: 0
//Colour Preset 6
Name: AzUl
MR: 0
MG: 0
MB: 128
LR: 0
LG: 0
LB: 255
//Hotkey Config
Pause: 0
Hitbox: 0
Bind: 0
Presets: 0
//Direct Input Config
Message Type: 0
Mouse Click: 0
Mouse Move:
-----------------------------------------------------------------------------------------------------------------------------
// AK ļҪڵںźעͣҪڵںǰſո//ЁEEļӁEִļ(exe)һ,ļҪӹ(40)
//dont put remark back of "=number",dont put space before "=".//must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//ģʽ// wallhack mode 0 - 6
wallhack=3
//0- 1-ǿ 2-ĿE// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=0
//ֵĬΪ6 // recoil 1-10
recoil=0
//佹0-off 1-alt 2-mouse2 3-mouse3 // zoom 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//佹Χ150-490ĬΪ300 //maxzoom150-490 default is 300
maxzoom=280
//佹ٶ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ҪҪSmoothó26ûܶcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=20
//ĿEΧ//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 ĿEλ0Ϊͷ6Ϊ //0-head 6-neck / 0-10
belowhead=2
//active 0-8 E0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-ʱƁE//active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=2
// windageƫĬΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=3
// ԶE 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0 -4 / 0-off 1-auto 2-Alt 3-mouse2 4-mouse3
autoshoot=off
// ԶΧ420ĬΪ10//auto fire area 4-20
firearea=10
//aimthru 1-ǽ 0-no
aimthru=1
//aimbotmode 0-Efast 0-ok
aimbotmode=1
-----------------------------------------------------------------------------------------------------------------------------
? ? > 0@ ? ? ? L>333?u<
ף;
X , 2 d
[Settings]
Language=
Aim=1
[Aim1]
Length=5
Width=1
Gap=1
Color=00FF00
DeltaX=0
DeltaY=0
[HotKeys]
Aim=Win+A
Hide=Win+H
LengthPlus=Win+PgUp
LengthMinus=Win+PgDown
WidthPlus=Win+Add
WidthMinus=Win+Sub
GapPlus=Win+Ins
GapMinus=Win+Del
XRight=Win+Right
XLeft=Win+Left
YUp=Win+Up
YDown=Win+Down
XYHome=Win+Home
ChangeForm=Win+End
[]
e_11=
e_12= .
e_13=/ SystemTray
e_20=
s_Activate=
s_Deactivate=
s_Language=
s_AimForm=
s_AimColor=
s_Help=
s_About=
s_Exit=
h_Activate=
h_Deactivate=
[English]
e_11=HotKey
e_12=is used by another application.
e_13=Aim activation/deactivation is possible via SystemTray only
e_20=One program's instance is already running
s_Activate=Activate
s_Deactivate=Deactivate
s_Language=Language
s_AimForm=Aim Form
s_AimColor=Aim Color
s_Help=Help
s_About=About...
s_Exit=Exit
h_Activate=Activate
h_Deactivate=Deactivate
[Francais]
e_11=La combinaison des touches d'acces rapide
e_12=est utilisee par une outre appication.
e_13=Activation/desactivation de la mire est possible seulement par SystemTray
e_20=Un exemplaire d'application est deja lance
s_Activate=Activer
s_Deactivate=Desactiver
s_Language=Langue
s_AimForm=Forme de la mire
s_AimColor=Couleur de la mire
s_Help=Manuel
s_About=A propos...
s_Exit=Quitter
h_Activate=Activer la mire
h_Deactivate=Desactiver la mire
[Aim2]
Length=1
Width=1
Gap=5
Color=00FF00
DeltaX=0
DeltaY=0
[Aim0]
Length=4
Width=1
Gap=1
Color=0000FF
DeltaX=0
DeltaY=0
[Aim3]
Length=42
Width=1
Gap=9
Color=0000FF
DeltaX=0
DeltaY=0
[Aim4]
Length=42
Width=1
Gap=9
Color=0000FF
DeltaX=0
DeltaY=0
//Box Scan
X: 6
Y: 6
//Target Colours
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
Scan: 2
Time: 2
//Options
Hitbox: 1
Aiming: 1
Bypass Direct Input: 0
Invisible Fire: 0
Burst Fire: 1
Show Scan Pos: 0
Draw Target Lock: 0
//Colour Preset 1
Name: Red
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
//Colour Preset 2
Name: Blue
MR: 0
MG: 0
MB: 20
LR: 11
LG: 11
LB: 255
//Colour Preset 3
Name: Marron
MR: 128
MG: 0
MB: 0
LR: 255
LG: 0
LB: 0
//Colour Preset 4
Name: Verde
MR: 0
MG: 128
MB: 0
LR: 0
LG: 255
LB: 0
//Colour Preset 5
Name: Rosa
MR: 255
MG: 0
MB: 128
LR: 0
LG: 0
LB: 0
//Colour Preset 6
Name: AzUl
MR: 0
MG: 0
MB: 128
LR: 0
LG: 0
LB: 255
//Hotkey Config
Pause: 0
Hitbox: 0
Bind: 0
Presets: 0
//Direct Input Config
Message Type: 0
Mouse Click: 0
Mouse Move: 0
----------------------------------------------------------------
[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1
[ESP]
Draw=1
Far=1
____________________________________________________________________________________
Jump Bind ControLs
bind "mouse1" "+attack;alias;+$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown;+mlook"
bind "mouse1" "+attack;alias;-$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown;+mlook"
bind "mouse1" "+attack;alias;-$spread "+mlook;$w;$nospread;+mlook"
bind "mouse1" "+attack;alias;+$koraim +attack;+attack;+attack;-attack;+attack;+mlook"
bind "mouse1" "+attack;alias;-$koraim -attack;+mlook"
bind "mouse1" "+attack;alias;+$nxshotsil +$koraim;impulse 100;+mlook"
bind "mouse1" "+attack;alias;-$nxshotsil -$koraim;impulse 100;+mlook"
bind "mouse1" "+attack;alias;+$nxhead +$setsens;wait;+speed;wait;+moveup;wait;+$nxaim;+mlook"
bind "mouse1" "+attack;alias;-$nxhead -$setsens;wait;-speed;wait;-moveup;wait;-$nxaim;+mlook"
bind "mouse1" "+attack;alias;-$nxhead -$setsens;wait;-speed;wait;-moveup;wait;-$nxaim;+mlook"
bind "mouse1" "+attack;alias;-$nxhead2 +mlook;wait;-attack;+mlook"
bind "mouse1" "+attack;alias;+$nxmasta -mlook;wait;+attack;wait;+attack;wait;+attack;+mlook"
bind "mouse1" "+attack;alias;-$nxmasta +mlook;wait;-attack;+mlook"
bind "mouse1" "+attack;alias;+$nxshtpwn -reload;wait;+attack;wait;+attack;+mlook"
bind "mouse1" "+attack;alias;-$nxshtpwn -attack;wait;-attack;+reload;wait;wait;-reload;+mlook"
bind "mouse1" "+attack;alias;+$setsens sensitivity 1.0;+mlook"
bind "mouse1" "+attack;alias;-$setsens sensitivity 5.0;+mlook"
bind "mouse1" "+attack;alias;+$nxaim +attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack;+mlook"
bind "mouse1" "+attack;alias;-$nxaim -attack;+mlook"
bind "mouse1" "+attack;alias;$naimac $naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0;+mlook"
bind "mouse1`" "+a~~
attack;alias;$naimkapa $anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0;+mlook"
bind "mouse1" +sprayx
alias +sprayx "alias _special @sprayx;@sprayx"
alias -sprayx "alias _special"
alias @sprayx "special;wait;+attack;wait;-attack"
cl_lw 1
alias +djump "+jump; +duck"
alias -djump "-duck; -jump"
bind "space" "+djump"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "ctrl" "+duck_run.fP3"
//BuNNy-Hop
//=================================================
alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space" "+bhop"
alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop
//===============================================|
Alias airnor "sv_airaccelerate 10"
alias airext "sv_airaccelerate -50"
alias +jum "airext; +jump; wait; wait; +back"
alias -jum "airnor; -jump; -back"
bind space +jum
//Bind
bind "space" "+bduck"
//Script
alias +bduck "alias _special @bduck;@bduck"
alias -bduck "alias _special;-duck"
alias @bduck "special;wait;+jump;wait;+duck;-jump"
//Echo
echo Bduck loaded.
////// Original ( & Default ) BYND setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
____________________________________________________________________________________
Mouse Bind ControLs
____________________________________________________________________________________
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
bind "mouse3" "+duck;wait;-duck;wait;+duck;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;-duck;wait"
bind "mouse3" "+duck;wait;-duck;wait;+duck;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;-duck;wait"
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "SHIFT" "+speed"
bind "SPACE" "+sprung"
bind "SHIFT" "+speed"
// <[]-----[BUNNY JUMP]-----[]
//
//
alias "auto_jone" "+jump;w;-jump;w;"
alias "jaset" "auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone"
alias "auto_jump_s1" "auto_jspeed"
alias "auto_jspeed" "jaset"
//
alias "+auto_jump" "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias "-auto_jump" "alias m_pitch;"
//
alias "bhop.on" "bind space +auto_jump; dev1;echo BunnyHop [ON];dev0; alias bhop.tog bhop.off"
alias "bhop.off" "bind space +cjump;dev1; echo BunnyHop [OFF];dev0;alias bhop.tog bhop.on"
//
alias "bhop.tog" "bhop.off"
// Bunny hop
alias jump "+jump; wait; -jump; wait"
alias j "jump; jump; jump; jump; jump"
alias jumpy "j; j; j"
alias +bunny "alias m_pitch jumpy; wait; m_pitch"
alias -bunny "alias m_pitch"
alias bunny_on "bind space +bunny; developer 1; echo; echo; echo Bunny Hop [ENABLED]; echo; echo; developer 0; bind end bunny_off; speak on"
alias bunny_off "bind space +jump; developer 1; echo; echo; echo Bunny Hop [DISABLED]; echo; echo; developer 0; bind end bunny_on; speak of"
bind "space" "+jump" // DefuLt
bind "h" "bunny_on"
echo "===================================================================================="
//////NoRecoil + AIM Headshot instant 100 % best of the world 2010 www.mangacs.ro.. ////
-----------------------------------By Afganistanu ---------------------------------------------------------------------------
Y!m : Afganistanu.saab
Afganistanu CFG AIM+Norecoil ...
Data: 17.07.201
Ora: 11:45
---------------------------------------------------------------------------------------------------
echo " AIM + Norecoil Load completed ... play game - HaveFun /
+ AIM the Best of The world 2010
_cs_restrict 0
_debug 0
_fx 0
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};
enum fsize_unit {
bytes = 0,
lines
};
const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;
enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};
/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions
........
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included
native heapspace();
native funcidx(const name[]);
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);
native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)
#include
#include
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );
// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );
// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;
// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);
} // if
} // for
return 1;
} // execclient_all()
/********************************** PUBLIC UTILITY FUNCTIONS *****************************/
/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];
convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}
/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}
native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
?????????????????????????????????????????????????? ??????????????????????????????????????????????
/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* Version 1.1 (31.01.2004) */
#if defined _math_included
#endinput
#endif
#define _math_included
#include
#include
#include
#include
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}
return fNumber;
}
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}
for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}
for(new i=0;i
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;
return fLocalValue-fLower;
}
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}
return fValue;
}
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
return fdiv(fValue,fBase);
}
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;
return -1.000;
}
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
}
if(fExponent>14.579){
iError=2;
return 2147482.000;
}
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i
}
}
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}
return fLocalResult;
}
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}
fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}
return f_powere(fmul(fExponent,fKeepValue),iError);
}
stock fixed:f_euler(){
return 2.718;
}
stock fixed:f_pi(){
return 3.142;
}
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}
if(fNumStart==fNum2){
fNumStart=1.000;
}
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}
return fNum2;
}
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
}
stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}
return fmul(fDummy2,fixed(iSign));
}
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum==0.000){
return 0.000;
}
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;i
fDummy=fDummy+0.001;
}
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}
stock fixed:f_arccos(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}
stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}
stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}
stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}
stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}
stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}
stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}
stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}
con_color "50 250 50"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON
--(CRossHaiR)--
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"
--(Client Settings)--
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "3"
zoom_sensitivity_ratio "1"
--(Client Settings)--
cl_solid_players "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "25000"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "101"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0" r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.10000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
setinfo pw "1234"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "50 250 50"
--(SeTTinG)--
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "16
net_graph "1"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
lambert "1.5"
+mlook
volume "0.5"
name ""
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2; adjust_crosshair"
alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon;echo Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon;echo Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"
bind "x" "SXeFx! WallHack [ON]"
bind "MOUSE1" "+attack ;adjust_crosshair"
Bind "space" "+duck"
gl_zmax "0"
Bind "space" "+duck"
//waits
alias w1 "wait"
alias w2 "w1; w1"
alias w3 "w1; w2"
alias w4 "w2; w2"
alias w5 "w2; w3"
alias w10 "w5; w5"
alias w15 "w10; w5"
alias w25 "w10; w10; w5"
alias w30 "w25; w5"
alias w40 "w25; w15"
alias w50 "w25; w25; w25; w25; w25"
es_msg #green [---NoSpawnKilling---]
ma_csay [---NoSpawnKilling---]
ma_msay 0 #all [---NoSpawnKilling---]; w40
es_msg #green [----NoSpawnKilling--]
ma_csay [----NoSpawnKilling--]
ma_msay 0 #all [----NoSpawnKilling--]; w40
es_msg #green [-----NoSpawnKilling-]
ma_csay [-----NoSpawnKilling-]
ma_msay 0 #all [-----NoSpawnKilling-]; w40
es_msg #green [------NoSpawnKilling]
ma_csay [------NoSpawnKilling]
ma_msay 0 #all [------NoSpawnKilling]; w40
es_msg #green [g------NoSpawnKillin]
ma_csay [g------NoSpawnKillin]
ma_msay 0 #all [g------NoSpawnKillin]; w40
es_msg #green [ng------NoSpawnKilli]
ma_csay [ng------NoSpawnKilli]
ma_msay 0 #all [ng------NoSpawnKilli]; w40
es_msg #green [ing------NoSpawnKill]
ma_csay [ing------NoSpawnKill]
ma_msay 0 #all [ing------NoSpawnKill]; w40
es_msg #green [ling------NoSpawnKil]
ma_csay [ling------NoSpawnKil]
ma_msay 0 #all [ling------NoSpawnKil]; w40
es_msg #green [lling------NoSpawnKi]
ma_csay [lling------NoSpawnKi]
ma_msay 0 #all [ling------NoSpawnKil]; w40
es_msg #green [illing------NoSpawnK]
ma_csay [illing------NoSpawnK]
ma_msay 0 #all [illing------NoSpawnK]; w40
es_msg #green [Killing------NoSpawn]
ma_csay [Killing------NoSpawn]
ma_msay 0 #all [Killing------NoSpawn]; w40
es_msg #green [nKilling------NoSpaw]
ma_csay [nKilling------NoSpaw]
ma_msay 0 #all [nKilling------NoSpaw]; w40
es_msg #green [wnKilling------NoSpa]
ma_csay [wnKilling------NoSpa]
ma_msay 0 #all [wnKilling------NoSpa]; w40
es_msg #green [awnKilling------NoSp]
ma_csay [awnKilling------NoSp]
ma_msay 0 #all [awnKilling------NoSp]; w40
es_msg #green [pawnKilling------NoS]
ma_csay [pawnKilling------NoS]
ma_msay 0 #all [pawnKilling------NoS]; w40
es_msg #green [SpawnKilling------No]
ma_csay [SpawnKilling------No]
ma_msay 0 #all [SpawnKilling------No]; w40
es_msg #green [oSpawnKilling------N]
ma_csay [oSpawnKilling------N]
ma_msay 0 #all [oSpawnKilling------N]; w40
es_msg #green [NoSpawnKilling------]
ma_csay [NoSpawnKilling------]
ma_msay 0 #all [NoSpawnKilling------]; w40
es_msg #green [-NoSpawnkilling-----]
ma_csay [-NoSpawnkilling-----]
ma_msay 0 #all [-NoSpawnkilling-----]; w40
es_msg #green [--NoSpawnKilling----]
ma_csay [--NoSpawnKilling----]
ma_msay 0 #all [--NoSpawnKilling----]; w40
es_msg #green [---NoSpawnKilling---]
ma_csay [---NoSpawnKilling---]
ma_msay 0 #all [---NoSpawnKilling---]; w40
es_msg #lightgreen {Do Not Ever Spawn Kill}
ma_csay {Do Not Ever Spawn Kill}
ma_msay 0 #all {Do Not Ever Spawn Kill}; w15
es_msg #lightgreen {If You Do You Will Be Punished}
ma_csay {If You Do You Will Be Punished}
ma_msay 0 #all {If You Do You Will Be Punished}; w15
es_msg #multi #greenScript Made By #lightgreen=|[K|T]|=Darkfire
ma_csay Script Made By =|[K|T]|=Darkfire
ma_msay 3 #all Script Made By =|[K|T]|=Darkfire
alias says1 "#say I am the antichrist and all you are going to die "
alias says2 "#say The begun final judgment to, I am here and all you are going to die "
alias says3 "#say All the apocalyptic ones say that the antichrist will be born the 01/01/07"
alias says4 "#say sXe Fx! Special Edition code By FanTaSy and made in TurK!!!"
alias says5 "#say www.DarkCheats.org | THE BEST CHEATER COMMUNITY | Visit Now!!!"
alias says6 "#say Visit us www.DarkCheats.org for more Game online cheats!"
alias says7 "#say 666 * 666 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666 * 666"
alias says8 "#say FanTaSy is the Kinq Coder! download cheats in www.darkcheats.org"
alias says9 "#say Found Admin? hahahahahaha my cheater and use sXe Fx! Edition By FanTaSy!!!"
{Buy Menu}
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F9" "buy;menuselect 4;menuselect 1;buy;menuselect 4:menuselect 3;buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo 6;buy;menuselec 8;menuselect 2;buy;menuselect 8;menuselect 1;buy;menuselect 8;menuselect 6;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect
bind "F10" "buy;menuselect 4;menuselect 1;buy;menuselect 4:menuselect 3;buy;menuselect 1;menuselect 2;buy;menuselect 7;wai;clo 6;buy;menuselec 8;menuselect 2;buy;menuselect 8;menuselect 1;buy;menuselect 8;menuselect 6;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
// Add exec "netsettings.cfg" to your config.cfg.
// 56k netsettings:
rate "5000"
cl_cmdrate "40"
cl_cmdbackup "2"
cl_updaterate "35"
cl_dlmax "42"
ex_interp "0.1"
exec HELLO WILDWOLF SCRIPT LAUNCHING...
//<=--------Net&fps--------=>
fps_max "101" // Set maximum amount of frames per second. Should be equal to monitor refresh rate
rate "25000" // Max bytes/sec recieved from the server
net_graph "3" // Show net graph
net_graphpos "2" // Positions net graph
net_maxfragments "1280" // Max fragment bytes per packet
cl_resend "6" // Delay in seconds before the client will resend the 'connect' attempt
cl_cmdrate "101" // Max packets/sec sent to the server
cl_updaterate "101" // Number of packets requested by the server per sec
cl_allowdownload "0" // Client downloads customization files
cl_allowupload "0" // Client uploads customization files
cl_smooth "1" // Enable player position correction (Default=1)
cl_smoothtime "0.1" // Smooth client's view after prediction error over this many seconds
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
cl_lagcomp_errorcheck "0" // Checks for position errors
cl_interpolate "1" // Smooths player positions
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) (Default=1)
cl_interp_all "0" // Disable all interpolate optimizations. When set to 0 the optimisation is run and only the set of entities that need interpolation are considered. When set to 1 (or any non zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation
cl_predictweapons "1" // Perform client side prediction of weapon effects
cl_timeout "30" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
//<=--------Console--------=>
con_enable "1" // Enable console toggling
bind "\" "toggleconsole"
bind "`" "toggleconsole"
//<=------Performance------=> [WARNING: Remember that your processor have to support the functions]
r_3dnow "0" // CPU extension, AMD processors only
r_mmx "0" // CPU extension
r_sse "0" // CPU extension
r_sse2 "0" // CPU extension
mat_forcemanagedtextureintohardware "0" // If set to 1, attempts to force texture information into your Video RAM at the start of a level, alleviating any stuttering in the game. Note, this setting was introduced with the "stutter fix" patch (See Patches Mods & Steam section for details). Also note that from feedback and in my experience this setting can reduce FPS by up to 50%. Setting this variable to 0 may improve performance on some machines
//<=---------Sound---------=>
bgmvolume "1" // CD sound playback volume
snd_profile "1" // If set to 1, shows dsp usage stats in the console
snd_mixahead "0.1" // Mixes sound ahead to reduce stuttering. Set between 0 and 1, the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of 0.5 to 0.7 will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance
snd_async_fullyasync "0" // If set to 1, sound may go out of synch with actions but you will experience reduced loading pauses and stuttering. Usually best left disabled
snd_musicvolume "0.000000" // Music volume
dsp_volume "2" // Max = 2. Determines the volume of the background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server
//<=----------Hud----------=>
cl_radaralpha "255" // (def. "200") min. 0.000000 max. 255.000000
cl_radar_locked "1" // Lock radar to preset position
cl_autohelp "0" // Enable autohelp
cl_c4progressbar "1" // Enables progressbar when defusing c4
cl_lefthand "1" // Use left-hand view models
cl_showfps "1" // Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showtextmsg "1" // Enables text messages printing on the screen
con_notifytime "8" // How long to display recent console text to the upper part of the game window
hud_centerid "1" // Center player id
hud_deathnotice_time "6" // Sets how long death messages remain onscreen
hud_drawhistory_time "5" // Sets how long messages remain onscreen
hud_saytext_time "12" // Sets how long chat messages remain onscreen
hud_showtargetid "1" // Shows target id when pointed at with cursor
hud_fastswitch "1" // Quick weapon selection
overview_locked "0" // Locks map angles so the map does not follow your point of view angle (off or on)
overview_tracks "0" // Shows player tracks in map overview (off or on)
overview_preferred_mode "1" // Determines preferred overview mode while in spectator mode (off, mini-map, full map)
overview_names "1" // Shows player name in map overview (off or on)
overview_alpha "1" // Determines how visible the overview map is (1 = 100%)
overview_health "1" // Show player health in map overview
cl_autowepswitch "0" // Automatic switch to better guns when picked up
//<=-------Buyscript-------=>
bind "KP_DELETE" "buy flashbang"
bind "KP_END" "buy hegrenade"
bind "KP_PGUP" "buy smokegrenade"
//<=------Demoscript-------=>
bind "F5" "demoui"
bind "F6" "recorddemo"
alias "recorddemo" "demo01on"
alias demo01on "record demo01; alias recorddemo demo01off"
alias demo02on "record demo02; alias recorddemo demo02off"
alias demo03on "record demo03; alias recorddemo demo03off"
alias demo04on "record demo04; alias recorddemo demo04off"
alias demo05on "record demo05; alias recorddemo demo05off"
alias demo06on "record demo06; alias recorddemo demo06off"
alias demo07on "record demo07; alias recorddemo demo07off"
alias demo08on "record demo08; alias recorddemo demo08off"
alias demo09on "record demo09; alias recorddemo demo09off"
alias demo10on "record demo10; alias recorddemo demo10off"
alias demo01off "stop; alias recorddemo demo02on"
alias demo02off "stop; alias recorddemo demo03on"
alias demo03off "stop; alias recorddemo demo04on"
alias demo04off "stop; alias recorddemo demo05on"
alias demo05off "stop; alias recorddemo demo06on"
alias demo06off "stop; alias recorddemo demo07on"
alias demo07off "stop; alias recorddemo demo08on"
alias demo08off "stop; alias recorddemo demo09on"
alias demo09off "stop; alias recorddemo demo10on"
alias demo10off "stop; alias recorddemo demo01on"
//<=--------Graphics-------=>
lod_enable "1" // If set to 1, allows the level of detail (lod) of objects to be gradually reduced the further they are from the player. This should be set to 1 for optimal performance, or 0 for maximum image quality
lod_transitiondist "100" // The distance at which the lod is reduced on objects. The higher this range, the lower your performance but the better distant objects will appear
mp_decals "0" // Maximum number of decals visible, as in bloodsprays, bulletholes etc
r_3dsky "0" // 3 dimentional skybox
r_occlusion "0" // Disable/Enable occlusion. If disabled lowers image quality but gains FPS
r_decals "0" // Specifies the maximum number of decals visible at any one time (0 removes player sprays)
r_decal_cullsize "0" // makes decals appear from any distance
r_renderoverlayfragment "0" // Removes useless adition to texture. Like flags, posters and tekst on walls
r_drawflecks "1" // If set to 1, small chunks of rubble and dirt will be thrown up around bullet impact points. If set to 0, these 'flecks' will be disabled, reducing realism but improving performance
cl_logofile "0" // Disable spraylogos
cl_ejectbrass "0" // If set to 1, weapons eject shells as they fire. If set to 0 they don't, which can improve performance especially during heavy combat
cl_phys_props_max "0" // Maximum clientside physic props
rope_smooth "1" // Enable antialiasing effect on ropes
rope_smooth_enlarge "99" // How much to enlarge ropes in screen space for antialiasing effect
rope_wind_dist "0" // Disable wind effects on ropes
rope_shake "0" // Disable wind effects on ropes
mat_reducefillrate "1" // Reduces shader fill rate (1=Low, 0=High)
mat_clipz "1" // Disable non visible object rendering
mat_picmip "2" // Level of detail on textures
mat_compressedtextures "1" // Uses compressed textures for optimal performanceprocess
mat_vsync "0" // Syncronize frames per second to monitor refresh rate
mat_fastnobump "1" // If set to 1, floor textures have all bump mapping removed and will appear flat and smooth
mat_bumpmap "0" // Disables bumpmapping
budget_show_history "0" // Turn history graph off and on. good to turn off on low end
//<=---------Gibs!---------=>
violence_agibs "1" // Alien blood shown when you shoot someone
violence_hgibs "1" // Human blood shown when you shoot someone
violence_ablood "1" // Alien blood shown when you shoot someone
violence_hblood "1" // Human blood shown when you shoot someone
//<=----Shadows&Lights!----=>
r_dynamic "1" // Enable/Disable dynamic lighting
r_maxdlights "5" // Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in such situations
mat_specular "0" // Disables specularity for perf testing
mat_fastspecular "1" // Fast specular lighting
mat_hdr_enabled "1" // Enables High Dynamic Range if the map supports it. A light effect, first introduced in HL2 Lost coast
mat_filterlightmaps "1" // If set to 1, static lightmaps are rendered correctly. If set to 0, all areas of pre-rendered lighting will be blocky and unrealistic, but performance will be improved slightly at the cost of realism
muzzleflash_light "1" // Disable/Enable muzzleflash
cl_c4dynamiclight "1" // Draw dynamic light when planted c4 flashes
rope_averagelight "0" // Disables average lighting on ropes
_________________________
// DSL netsettings:
rate "20000"
cl_cmdrate "81"
cl_cmdbackup "30"
cl_updaterate "71"
cl_dlmax "512"
ex_interp "0.07"
_______________________
// ISDN netsettings:
rate "7000"
cl_cmdrate "40"
cl_cmdbackup "4"
cl_updaterate "40"
cl_dlmax "48"
ex_interp "0.1"
_________________________
// ISDN-Dual netsettings:
rate "9000"
cl_cmdrate "50"
cl_cmdbackup "6"
cl_updaterate "50"
cl_dlmax "96"
ex_interp "0.08"
________________________
// DSL-Low (DSL Lite) netsettings:
rate "12000"
cl_cmdrate "51"
cl_cmdbackup "10"
cl_updaterate "51"
cl_dlmax "168"
ex_interp "0.07"
________________________
// DSL+FP (768k/1000k) netsettings:
rate "20000"
cl_cmdrate "81"
cl_cmdbackup "15"
cl_updaterate "99"
cl_dlmax "512"
ex_interp "0.04"
___________________________
// QDSL (1024k) netsettings:
rate "25000"
cl_cmdrate "99"
cl_cmdbackup "2"
cl_updaterate "99"
cl_dlmax "800"
ex_interp "0.02"
_______________________________
// DSL (>1526k + FP) netsettings:
rate "25000"
cl_cmdrate "99"
cl_cmdbackup "8"
cl_updaterate "99"
cl_dlmax "1024"
ex_interp "0.03"
_______________________________
// LAN netsettings:
rate "25000"
cl_cmdrate "101"
cl_cmdbackup "0"
cl_updaterate "160"
cl_dlmax "16384"
ex_interp "0.01"
_____________________________
--(Control Binds)--
bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "w" "+forward"
bind "s" "+back"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "END" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"
--(Buy Menu)--
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Bunny)--
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone; auto_jone;auto_
jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_ jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
bind space +auto_jump
bind end bhop.tog
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
// _________
//----( Network )--->
//
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 1"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
--(CRossHaiR)--
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3"
zoom_sensitivity_ratio "1"
--[sXeFx! WallHack]--
// AK ļҪڵںźעͣҪڵںǰſո//ļִļ(exe)һ,ļҪӹ(40)
//dont put remark back of "=number",dont put space before "=".//must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//ģʽ// wallhack mode 0 - 6
wallhack=3
//0- 1-ǿ 2-Ŀʱ// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=0
//ֵĬΪ6 // recoil 1-10
recoil=0
//佹0-off 1-alt 2-mouse2 3-mouse3 // zoom 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//佹Χ150-490ĬΪ300 //maxzoom150-490 default is 300
maxzoom=280
//佹ٶ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ҪҪSmoothó26ûܶcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=20
//ĿΧ//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 Ŀλ0Ϊͷ6Ϊ //0-head 6-neck / 0-10
belowhead=2
//active 0-8 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-ʱ //active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=2
// windageƫĬΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=3
// Զ 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0 -4 / 0-off 1-auto 2-Alt 3-mouse2 4-mouse3
autoshoot=off
// ԶΧ420ĬΪ10//auto fire area 4-20
firearea=10
//aimthru 1-ǽ 0-no
aimthru=1
//aimbotmode 0-fast 0-ok
aimbotmode=1
// end config
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim5
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
// temporary aim thru wall
alias +thru "aimthru 1"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"
spk ok
bind "F9" "pong"
alias pong "developer 1;echo <<
alias pong1 "developer 1;echo <<<56k-dialup(Digital Hat)>>>;developer 0;cl_updaterate 20;cl_cmdrate 30;rate 5000;cl_rate 6000;bind F9 pong2"
alias pong2 "developer 1;echo <<<56k-dialup(Analog Hat)>>>;developer 0;cl_updaterate 15;cl_cmdrate 20;rate 3500;cl_rate 4000; bind F9 pong3"
alias pong3 "developer 1;echo <<
alias pong4 "developer 1;echo <<
alias pong5 "developer 1;echo <<
alias pong6 "developer 1;echo <<
alias pong7 "developer 1;echo <<
alias pong8 "developer 1;echo <<
alias pong9 "developer 1;echo <<<56k-dialup(2)>>>;developer 0;cl_updaterate 23;cl_cmdrate 25;rate 4000;cl_latency -64;cl_rate 2500;bind F9 pong10"
alias pong10 "developer 1;echo <<<---ISDN--->>>;developer 0;cl_updaterate 25;cl_cmdrate 35;rate 7000;cl_latency -32;cl_rate 3000;bind F9 pong"
_cs_restrict 0
_debug 0
_fx 1
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};
enum fsize_unit {
bytes = 0,
lines
};
const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;
enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};
/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions
........
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included
native heapspace();
native funcidx(const name[]);
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);
native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)
#include
#include
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );
// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );
// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;
// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);
} // if
} // for
return 1;
} // execclient_all()
/********************************** PUBLIC UTILITY FUNCTIONS *****************************/
/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];
convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}
/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}
native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* Version 1.1 (31.01.2004) */
#if defined _math_included
#endinput
#endif
#define _math_included
#include
#include
#include
#include
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}
return fNumber;
}
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}
for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}
for(new i=0;i
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;
return fLocalValue-fLower;
}
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}
return fValue;
}
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
return fdiv(fValue,fBase);
}
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;
return -1.000;
}
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
}
if(fExponent>14.579){
iError=2;
return 2147482.000;
}
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i
}
}
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}
return fLocalResult;
}
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}
fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}
return f_powere(fmul(fExponent,fKeepValue),iError);
}
stock fixed:f_euler(){
return 2.718;
}
stock fixed:f_pi(){
return 3.142;
}
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}
if(fNumStart==fNum2){
fNumStart=1.000;
}
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}
return fNum2;
}
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
}
stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}
return fmul(fDummy2,fixed(iSign));
}
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum==0.000){
return 0.000;
}
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;i
fDummy=fDummy+0.001;
}
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}
stock fixed:f_arccos(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}
stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}
stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}
stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}
stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}
stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}
stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}
stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}
--[sXeFx!] [WallHack]--
//White WallHack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"
--[sXeFx!] [WallHack]--
//Anti-Recoil script by Player
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_leftarrow antioff; wait;bind = podbotmenu; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED; dev1"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; dev1; echo Anti-Recoil DISABLED; dev1"
dev1; echo =================================================================
echo Press Keypad 4 To enable/disable Nobob.
echo Press Keypad 6 To enable/disable Anti-Recoil.
echo Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
echo =================================================================; dev1
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias ec0 "dev1; echo Recoil Speed |--------------------|; dev1"
alias ec1 "dev1; echo Recoil Speed |*-------------------|; dev1"
alias ec2 "dev1; echo Recoil Speed |**------------------|; dev1"
alias ec3 "dev1; echo Recoil Speed |***-----------------|; dev1"
alias ec4 "dev1; echo Recoil Speed |****----------------|; dev1"
alias ec5 "dev1; echo Recoil Speed |*****---------------|; dev1"
alias ec6 "dev1; echo Recoil Speed |******--------------|; dev1"
alias ec7 "dev1; echo Recoil Speed |*******-------------|; dev1"
alias ec8 "dev1; echo Recoil Speed |********------------|; dev1"
alias ec9 "dev1; echo Recoil Speed |*********-----------|; dev1"
alias ec10 "dev1; echo Recoil Speed |**********----------|; dev1"
alias ec11 "dev1; echo Recoil Speed |***********---------|; dev1"
alias ec12 "dev1; echo Recoil Speed |************--------|; dev1"
alias ec13 "dev1; echo Recoil Speed |*************-------|; dev1"
alias ec14 "dev1; echo Recoil Speed |**************------|; dev1"
alias ec15 "dev1; echo Recoil Speed |***************-----|; dev1"
alias ec16 "dev1; echo Recoil Speed |****************----|; dev1"
alias ec17 "dev1; echo Recoil Speed |*****************---|; dev1"
alias ec18 "dev1; echo Recoil Speed |******************--|; dev1"
alias ec19 "dev1; echo Recoil Speed |*******************-|; dev1"
alias ec20 "dev1; echo Recoil Speed |********************|; dev1"
alias r0 "ec0; cl0; bind mouse1 +attack; bind = r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind = r2; bind - r0; bind mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind = r3; bind - r1; bind mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind = r4; bind - r2; bind mwheelup r4; bind mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind = r5; bind - r3; bind mwheelup r5; bind mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind = r6; bind - r4; bind mwheelup r6; bind mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind = r7; bind - r5; bind mwheelup r7; bind mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind = r8; bind - r6; bind mwheelup r8; bind mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind = r9; bind - r7; bind mwheelup r9; bind mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind = r10; bind - r8; bind mwheelup r10; bind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind = r11; bind - r9; bind mwheelup r11; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind = r12; bind - r10; bind mwheelup r12; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind = r13; bind - r11; bind mwheelup r13; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind = r14; bind - r12; bind mwheelup r14; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind = r15; bind - r13; bind mwheelup r15; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind = r16; bind - r14; bind mwheelup r16; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind = r17; bind - r15; bind mwheelup r17; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind = r18; bind - r16; bind mwheelup r18; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind = r19; bind - r17; bind mwheelup r19; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind = r20; bind - r18; bind mwheelup r20; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind - r19; bind mwheeldown r19"
bind kp_rightarrow "antion"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; dev1; echo Anti-Recoil DISABLED; dev1"
gl_polyoffset "5000"
bind kp_leftarrow "antioff"
[The New Spectator Hack 2.0 Loaded]
// KEY BINDS
bind "del" "tersspex"
bind "ins" "countsspex"
bind "home" "rasdomspex"
// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "GlockHE2"
// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie; devon"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie; devon"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie; devon"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4"
alias Deagle "buy; menuselect 1; menuselect 3; buyammo2; buyammo2; buyammo2; buyammo2"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
//Change Hand
alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"
bind "p" sagel
--(Client Settings)--
cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "55"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "12000"
cl_resend "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9991"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "1"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "50"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "2"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"
--(Sound-SeTTinG)--
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 1;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 1;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 1;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 1;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 1;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 1;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 1;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 1;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 1;alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1;echo Volume 100 [||||||||||]; developer 1;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 999999999"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "300 300 1"
--(SeTTinG)--
bind "F9" ""
bind "F10" ""
gl_zmax "0"
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
setinfo _pw "serkan"
alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon;echo Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon;echo Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"
bind "x" "SXeFx! WallHack [ON]"
bind "MOUSE1" "+attack ;adjust_crosshair"
Bind "space" "+duck"
gl_zmax "0"
Bind "space" "+duck"
//Cvars used to toggle stuff on and off. This file is automatically generated and saved to.
//
//www.vacdisabled.net
//
//Cvar value description
//
//
[Toggles]
BoxESP = 1 //This is the BoxESP. Toggles a box around players in a server.
NameESP = 1 //This is the NameESP. Toggles players names to be displayed above their heads.
NoSky = 1 //This is the No Sky toggle. Toggles a black sky on and off
ColoredModels = 0 //This is the colored models. Toggles solid coloring for model. Red for Terrorists and blue for counter. WARNING: May decrease Frames Per Second
VisibleChams = 0 //This is the visible chams. Same as colored models except colors enemies green when visible: WARNING: HOGS FRAMES PER SECOND ALOT!!!
// Settings.cfg
// Cs commands
// Add Cs commands here
#hideradar
//Binds
//Add your binds here
bind ins "menutoggle"
//Others scripts
//Snapshot
alias snapshot "#snapshot"
OGZ CVARS
//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 0
Aimthru 0
Aimtimer 0 0
AvDraw 1
//Esp Settings
BoxEsp 2 400
NameEsp 1
WeaponEsp 1
EntEsp 1
DistanceEsp 1
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1
//Other Settings
Lambert 1
Fullbright 1
PlayerGlow 1
Radar 1 95 95 80
Wallhack 0
Noflash 0
BunnyHop 1
SpeedHack 0 5
//Key Bindings
MenuKey insert
PanicKey f12
AimKey mouse2
SpeedKey
FontKey f11
//Color Settings
CTcolor 0 0 255
Tcolor 255 0 0
VIScolor 0 255 0
OGZ CVARS
//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 0
Aimthru 0
Aimtimer 0 0
AvDraw 1
//Esp Settings
BoxEsp 2 400
NameEsp 1
WeaponEsp 1
EntEsp 1
DistanceEsp 1
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1
//Other Settings
Lambert 1
Fullbright 0
PlayerGlow 0
Radar 1 95 95 80
Wallhack 1
Noflash 1
BunnyHop 1
SpeedHack 0 5
//Key Bindings
MenuKey insert
PanicKey f12
AimKey mouse2
SpeedKey
FontKey f11
//Color Settings
CTcolor 0 0 255
Tcolor 255 0 0
VIScolor 0 255 0
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------
--(Control Binds)--
bind "MWHEELDOWN" "+jump"
bind "space" "+duck"
bind "a" "+moveleft; adjust_crosshair"
bind "d" "+moveright; adjust_crosshair"
bind "w" "+forward; adjust_crosshair"
bind "s" "+back; adjust_crosshair"
bind "g" "drop"
bind "ctrl" "+duck"
bind "BACKSPACE" "+showscores"
bind "r" "+reload"
bind "MOUSE3" "+voicerecord"
bind "DEL" "slot1"
bind "END" "slot2"
bind "HOME" "slot3"
bind "PGDN" "slot4"
bind "KP_HOME" "slot5"
bind "e" "+use"
bind "H" "+commandmenu"
bind "KP_PGDN" "reconnect"
bind "KP_DOWNARROW" "snapshot"
bind "KP_HOME" "go"
bind "KP_UPARROW" "afirmatif"
bind "KP_PGUP" "negatif"
bind "KP_LEFTARROW" "spotted"
bind "F9" "vc"
bind "F10" "Radar"
bind "F11" "kol"
bind "v" "wpnview1"
bind "t" "impulse 201"
bind "F3" "+buy_ak47"
bind "F9" "+buy_SAug"
bind "F8" "+buy_MP5"
bind "F4" "+buy_ArcticWM"
bind "F5" "+buy_ekipman"
bind "F6" "+DEagle"
bind "F7" "+USP45"
--(Buy Menu)--
bind "F3" "buy;menuselect 1;menuselect 3;buy;menuselect 7;wai;clo"
bind "F5" "buy;menuselect 4;menuselect 3;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 6;wai;clo"
bind "F4" "buy;menuselect 4;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 2; wai;clo"
bind "F6" "buy;menuselect 4;menuselect 6;buy;menuselect 6;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3; wai;clo"
bind "F7" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 8;menuselect 3;buy;menuselect 8;menuselect 3;wai;clo"
bind "F9" "buy;menuselect 3;menuselect 1;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
bind "F8" "buy;menuselect 4;menuselect 6;buy;menuselect 1;menuselect 3;buy;menuselect 6;buy;menuselect 7;buy;menuselect 8;menuselect 2;buy;menuselect 8;menuselect 4;wai;clo"
--(JumP-DucK)--
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
--(Spriteblend)--
alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
--(Weapon-Model)--
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
--(Hand-Model)--
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
--(Walk)--
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
--(Radio Aliases)--
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
--(Adding Radio Control)--
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
--(Radar Toggler)--
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
--(CRossHaiR)--
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3"
zoom_sensitivity_ratio "1.0"
--(Client Settings)--
cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "50"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "9999"
cl_resend "2"
cl_updaterate "110"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "9999"
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9991"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "2"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "0"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo dm "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "2"
brightness "3"
con_color "200 200 200"
--(SeTTinG)--
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "570"
net_graph "0"
net_graphwidth "380"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
name "AGn pro +"
setinfo _pw serkan
bind "SPACE" "+jump"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "SPACE" "+jump"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
=============================================================================================================================
XXXXXXX ---- c0nfi`q 2010-edit by Afganistanu ----- XXXXXXXX
nunbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "p" "verminous"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "<" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "k" "+voicerecord"
bind "o" "buyequip"
bind "q" "lastinv"
bind "=" "podbotmenu"
bind "v" "ultimate"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "F8" "b 4-6"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2;adjust_crosshair"
bind "PAUSE" "pause"
wait
wait
wait
wait
wait
play vox/buzwarn
wait
wait
wait
wait
wait
/////////////////// Config \\\\\\\\\\\\\\\\
bottomcolor "6"
voice_loopback "1"
topcolor "30"
model "gman"
rate "25000"
s_eax "0.000000"
s_a3d "0.000000"
volume "1.00000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "1.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "0.000000"
joystick "0.000000"
m_filter "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
con_color "444 444 444"
+jlook
+mlook
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_showfps "1"
cl_sidespeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
rate 25000
cl_latency -70
cl_updaterate 31
cl_cmdrate 35
developer "1"
fps_max "200"
sv_voicecodec voice_speex
sv_voiceenable 1
scr_conspeed "999999999"
gl_spriteblend "0"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_fastswitch "1"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_allowdownload "1"
cl_lw "1"
ex_interp "0.05"
gl_max_size "512"
unbind "f12"
unbind "ins"
hud_fastswitch 1
gamma 4.5
brightness 8.9
//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
//////////////////STOP\\\\\\\\\\\\\\\
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
///////////////////Silah Setings\\\\\\\\\\\\\\\\\\\\\\\\\
bind f8 +af8
alias +af8 "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;slot10"
alias -af8 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f9 +af9
alias +af9 "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slot10"
alias -af9 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f3 +af3
alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;slot10"
alias -af3 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f4 +af4
alias +af4 "buy;menuselect 4;menuselect 4;menuselect 2;buyammo1;buyammo1;slot10"
alias -af4 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f5 +af5
alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10"
alias -af5 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f6 +af6
alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;slot10"
alias -af6 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f7 +af7
alias +af7 "buyequip;menuselect 2;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 4;buyequip;menuselect 6;slot10"
alias -af7 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
alias "+silentdefuse" "+use;wait;-use;wait;+use"unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
cl_showfps "1"
_________________________________________________________________________________________________
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "impulse 100"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "radio3"
bind "w" "+forward"
bind "x" "buyequip"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "`" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "a" "+moveleft ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "b" "buy ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "c" "radio3"
bind "d" "+moveright ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "e" "+use"
bind "f" "+voicerecord ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "g" "drop ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "i" "showbriefing"
bind "k" "buyequip"
bind "m" "chooseteam ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "n" "nightvision"
bind "o" "buyequip ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "q" "lastinv ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "r" "+reload ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "s" "+back ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "t" "impulse 201 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "u" "messagemode2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "x" "radio2"
bind "w" "+forward ; ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "v" "radio2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "y" "messagemode ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "z" "radio1 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "~" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "ALT" "+strafe ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "CTRL" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" ""
bind "F7" ""
bind "F8" ""
bind "F9" ""
bind "F10" "say ."
bind "F11" "say ."
bind "F12" "say ."
bind "INS" "say ."
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "200"
fps_modem "0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.800000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3"
lightgamma "0"
brightness "1"
texgamma "0"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_dynamiccrosshair "0"
hud_fastswitch "3"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
bind mwheelup +duck
bind mwheeldown +jump
setinfo "s" "67108863"
setinfo "s2" "67108863"
setinfo "s3" "67108863"
setinfo "nb_cn" "7"
setinfo "_pw" ""
+mlook
+jlook
nunbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "p" "verminous"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "<" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "k" "+voicerecord"
bind "o" "buyequip"
bind "q" "lastinv"
bind "=" "podbotmenu"
bind "v" "ultimate"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "F8" "b 4-6"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2;adjust_crosshair"
bind "PAUSE" "pause"
wait
wait
wait
wait
wait
play vox/buzwarn
wait
wait
wait
wait
wait
/////////////////// Config \\\\\\\\\\\\\\\\
bottomcolor "6"
voice_loopback "1"
topcolor "30"
model "gman"
rate "25000"
s_eax "0.000000"
s_a3d "0.000000"
volume "1.00000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "1.000000"
viewsize "120.000000"
sensitivity "3.000000"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "0.000000"
joystick "0.000000"
m_filter "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
con_color "444 444 444"
+jlook
+mlook
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_showfps "1"
cl_sidespeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
rate 5000
cl_latency -70
cl_updaterate 31
cl_cmdrate 35
developer "1"
fps_max "200"
sv_voicecodec voice_speex
sv_voiceenable 1
scr_conspeed "999999999"
gl_spriteblend "0"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_fastswitch "1"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_allowdownload "1"
cl_lw "1"
ex_interp "0.05"
gl_max_size "512"
unbind "f12"
unbind "ins"
hud_fastswitch 1
gamma 4.5
brightness 8.9
//////////////////KP Setings\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
//////////////////Sa el - Sol el\\\\\\\\\\\\\\\
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
///////////////////Silah Setings\\\\\\\\\\\\\\\\\\\\\\\\\
bind f8 +af8
alias +af8 "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;slot10"
alias -af8 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f9 +af9
alias +af9 "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slot10"
alias -af9 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f3 +af3
alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;slot10"
alias -af3 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f4 +af4
alias +af4 "buy;menuselect 4;menuselect 4;menuselect 2;buyammo1;buyammo1;slot10"
alias -af4 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f5 +af5
alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slot10"
alias -af5 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f6 +af6
alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;slot10"
alias -af6 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
bind f7 +af7
alias +af7 "buyequip;menuselect 2;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 4;buyequip;menuselect 6;slot10"
alias -af7 "slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10;slot10"
alias "+silentdefuse" "+use;wait;-use;wait;+use"unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
cl_showfps "1"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+voicerecord"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "impulse 100"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "radio3"
bind "w" "+forward"
bind "x" "buyequip"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "`" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "a" "+moveleft ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "b" "buy ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "c" "radio3"
bind "d" "+moveright ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "e" "+use"
bind "f" "+voicerecord ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "g" "drop ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "i" "showbriefing"
bind "k" "buyequip"
bind "m" "chooseteam ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "n" "nightvision"
bind "o" "buyequip ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "q" "lastinv ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "r" "+reload ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "s" "+back ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "t" "impulse 201 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "u" "messagemode2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "x" "radio2"
bind "w" "+forward ; ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "v" "radio2 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "y" "messagemode ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "z" "radio1 ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "~" "toggleconsole ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ;"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right ; ; ex_interp 0 ;bind mwheelup +duck;bind mwheeldown +jump ; "
bind "ALT" "+strafe ; ; ex_interp 0 ; bind mwheelup +duck;bind mwheeldown +jump ; "
bind "CTRL" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" ""
bind "F7" ""
bind "F8" ""
bind "F9" ""
bind "F10" "say ."
bind "F11" "say ."
bind "F12" "say ."
bind "INS" "say ."
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "200"
fps_modem "0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 155 50"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
deagle 1 999 0.01 0.01 0.02 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
setburst usp 1 999 1 0 0.02 0
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.800000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3.3"
lightgamma "0"
brightness "1"
texgamma "0"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_dynamiccrosshair "0"
hud_fastswitch "3"
hud_centerid "0"
voice_modenable "1"
hud_classautokill "1"
bind mwheelup +duck
bind mwheeldown +jump
setinfo "s" "67108863"
setinfo "s2" "67108863"
setinfo "s3" "67108863"
setinfo "nb_cn" "7"
setinfo "_pw" ""
+mlook
+jlook
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "del" "slot1"
bind "end" "slot2"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+voicerecord"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 101"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed""
bind "f3" "retry"
bind "f4" "say S.a"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind "mwheeldown" "+duck"
bind "mwheelup" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "mouse1" "+attack ;adjust_crosshair"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "mouse3" "+jump"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "f" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "say /top15"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "DEL" "slot1"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invprev"
bind "MWHEELUP" "invnext"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+jump"
____________________________________________________________________________________
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn"
bind "0" "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "b" "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "e" "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "t" "impulse 201 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "x" "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
Jump Bind ControLs
____________________________________________________________________________________
bind "space" "+jump;wait;-jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MWHEELDOWN" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MWHEELUP" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
Buy Menu Bind ControLs
____________________________________________________________________________________
bind "F9" ""
bind "F10" ""
bind "F11" ""
bind "F12" ""
bind "UPARROW" ""
bind "DOWNARROW" ""
bind "LEFTARROW" ""
bind "RIGHTARROW" ""
bind "h" "timeleft"
____________________________________________________________________________________
Mouse Bind ControLs
____________________________________________________________________________________
bind "MOUSE1" "+attack; adjust_crosshair; sv_aim 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE3" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
Mouse ControLs
____________________________________________________________________________________
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3.3"
zoom_sensitivity_ratio "1.2"
____________________________________________________________________________________
Client ControLs
____________________________________________________________________________________
cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_pitchspeed "225"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "25000"
cl_resend "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
-= ( Hud Setings ) =-
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "2"
hud_takesshots "999"
hud_classautokill "1"
// net_\\
net_graph "3"
net_graphpos "1"
net_graphsolid "1"
net_scale "5"
bind "HOME" "say s.A"
cl_righthand "1"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
name "AGn pro +"
==================================================
cl_backspeed "999"
cl_sidespeed "999"
cl_forwardspeed "999"
"gl_spriteblend "0"
zoom_sensitivity_ratio "1.2"
bind "SHIFT" "+speed"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
echo "prod. by # Afganistanu"
// ADSL (1024k) netsettinqs:
rate "25000"
cl_cmdrate "101"
cl_cmdbackup "2"
cl_updaterate "101"
cl_dlmax "128"
ex_interp "0.02"
// <[]-----[BUNNY JUMP]-----[]
//
//
alias "auto_jone" "+jump;w;-jump;w;"
alias "jaset" "auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone"
alias "auto_jump_s1" "auto_jspeed"
alias "auto_jspeed" "jaset"
//
alias "+auto_jump" "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias "-auto_jump" "alias m_pitch;"
//
alias "bhop.on" "bind space +auto_jump; dev1;echo BunnyHop [ON];dev0; alias bhop.tog bhop.off"
alias "bhop.off" "bind space +cjump;dev1; echo BunnyHop [OFF];dev0;alias bhop.tog bhop.on"
//
alias "bhop.tog" "bhop.off"
// Bunny hop
alias jump "+jump; wait; -jump; wait"
alias j "jump; jump; jump; jump; jump"
alias jumpy "j; j; j"
alias +bunny "alias m_pitch jumpy; wait; m_pitch"
alias -bunny "alias m_pitch"
alias bunny_on "bind space +bunny; developer 1; echo; echo; echo Bunny Hop [ENABLED]; echo; echo; developer 0; bind end bunny_off; speak on"
alias bunny_off "bind space +jump; developer 1; echo; echo; echo Bunny Hop [DISABLED]; echo; echo; developer 0; bind end bunny_on; speak of"
bind "space" "+jump" // DefuLt
bind "end" "bunny_on"
////// OrYginal ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
////// ORYGYNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
console "1.0"
fps_max "999"
fps_modem "0"
adjust_crosshair
adjust_crosshair
adjust_crosshair
//////////////////STOP\\\\\\\\\\\\\\\
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
/ RATE //
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
//BinD's//
bind "F5" "snapshot"
bind "MOUSE3" "+voicerecord"
bind "f" "+voicerecord"
bind "MOUSE3" +buy_equipment
bind "t" "bind mwheelup +duck;bind mwheeldown +jump;cl_bobup 0 cl_bob 0 cl_bobcyle 0"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
_///SES Setings///_
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
_///GRAFIK Setings///_
gamma "231"
texgamma "1"
brightness "3"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
_________________
(Fps Setings )
fps_max "101"
fps_modem "0"
rate "15000.00000"
fps_modem "0"
(((GRAPHIC Setings)))
net_graph "0"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
///R_MODEL Setings///
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
//CL_Setings//
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "10"
cl_lc "10"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "99999"
cl_backspeed "99999"
cl_pitchspeed "99999"
cl_sidespeed "99999"
cl_upspeed "99999"
cl_yawspeed "99999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "0"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
((GL_Setings))
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "0"
(MOUSE HIZ Setings)
sensitivity "3.0"
zoom_sensitivity_ratio "1.0"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
//EX_Setings//
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
//S_Setings//
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
((CONSOL Setings))
scr_conspeed "999999999999999999999999"
console "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin "yellow"
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
//HUD_Setings//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
(SETINFO_Setings)
setinfo "aim_headshot 99"
setinfo _pw "Afga"
(REOLAD )
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
//C_Setings//
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHO
(KARISIK_Setings)
bottomcolor "4"
topcolor "28"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "1"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polys
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
ambient_level
bind "f" "+voicerecord"
violence_hblood 0.5
////// ORYGYNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.0"
fps_max "101.0"
fps_modem "0"
crosshair "1"
gamma "3"
brightness "1"
con_color "255 300 255"
net_graph "3"
net_scale "5"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "0"
r_bmodelhighfrac "5.0"
mp_decals "0.000000"
gl_dither "1"
gl_polyoffset "4"
gl_overbright "0"
gl_flipmatrix "0"
s_rolloff "1"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.300000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.200000"
_snd_mixahead "0.1"
name "AGN pro +"
team "0"
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.800"
m_filter "0.000000"
sensitivity "3.3"
joystick "0.000000"
hud_takesshots "1"
fastsprites "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "_pw" "35131248502"
setinfo "lefthand" "1"
setinfo "_vgui_menus" "0"
setinfo "friends" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "nb_cn" "9"
setinfo "s" "67108863"
+mlook
+jlook
////// ORYGNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
(OZEL_AYARLARIM)
name "AGN pro +"
sensitivity "3.2"
zoom_sensitivity_ratio "1.0"
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
aim 0aimspeed 1.2aimthru 0alive 1alive_method 0am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
v_dark "1"
s_reverb "0"
precache "1"
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"
alias colt "rate 95150; cl_cmdrate 190; cl_updaterate 491; cl_cmdbackup 2; ex_interp -9999999;later 3"
alias ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
////AIMMMM////
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind i +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind i +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind i -hson"
alias hsducktogoff3 "bind i -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias +hsducktog "bind i +hsoff"
alias -hsducktog "hsducktogoff"
alias +hsduck "+duck;+hsducktog"
alias -hsduck "-duck;-hsducktog"
alias +glock "+attack; wait; +attack2; wait"
alias -glock "-attack; wait; -attack2; wait; +attack2;wait;-attack2"
bind "z" "+glock"
acti
tog
alias +ck "+attack; wait; adjust_crosshair"
alias -ck "-attack; wait; adjust_crosshair"
alias xhairtoggle "ckon"
alias ckon "bind + +ck; speak on; alias xhairtoggle ckoff"
alias "start" "tog;speak On Activated Three two one;disconnect;later;fps_max "999";sv_voicequality "1";sv_voicecodec "voice_speex";sv_voiceenable "1";net_graph "3";net_graphpos "2";cl_showfps "1";hud_centerid "1";rate "9500.000";rate "9600.000";rate "9700.000";rate "9800.000";cl_latency "-90.0";cl_updaterate "20";cl_cmdrate "20";cl_lc "1";cl_lw "1";cl_download_ingame "0";cl_himodels "0.000000";cl_gaitestimation "1.000000";cl_timeout "999999";gl_overbright "0.000000";gl_keeptjunctions "0.000000";gl_round_down "1.000000";gl_playermip "2.000000";gl_flipmatrix "0";gl_monolights "0";max_shells "-1";max_smokepuffs "2";hisound "0.000000";loadas8bit "0.000000";setinfo "ghosts" "0.000000";mp_decals "0.000000";console "1.0";cl_resend 2;cl_rollangle 0;cl_sidespeed 9999;cl_smoothtime "0.1";cl_upspeed 400;cl_vsmoothing "0.05";cl_gibcount 0;cl_giblife 1;cl_cmdrate "10";cl_updaterate "10";cl_rate "999999999";cl_nosmooth "1";cl_pitchspeed 250;cl_hidefrags 1;cl_nolerp "0";cl_allow_download 1;cl_allowdownload 1;cl_allowupload 1;cl_bob 0;cl_bobcycle 0;cl_bobup 0;cl_nopred "1";cl_pred_fraction "0.5";cl_pred_link "0";cl_pred_maxtime "256";cl_predict_players "0";ex_extrapmax "1.2";ex_interp "0.02";gl_alphamin .999;gl_cull 1;gl_d3dflip 0;gl_keeptjunctions 0;gl_lightholes 0;gl_max_size 128;gl_polyoffset 1000;gl_picmip 1;gl_playermip 3;gl_round_down 10;gl_smoothmodels 0;gl_texsort 0;GL_TEXTUREMODE "GL_LINEAR";gl_wateramp 0;gl_ztrick 1;hud_centerid 1;lightgamma 1;max_shells 0;max_smokepuffs 0;mp_decals 10;precache 1;r_decals 200;r_dynamic 0;r_mirroralpha 0;r_mmx 1;r_shadows 0;rate 99999999999;scr_conspeed 10000;texgamma 2;uprate 4000;v_kickpitch 0;v_kickroll 0;v_kicktime 0;violence_ablood 0;violence_agibs 0;violence_hblood 0;violence_hgibs 0;echo ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-----<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<";echo "Kiedy Juz Odpalisz na nowo Cs'a Zmiany Zaczna dzialac!"echo ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>-----<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<";later;later;later;later;later;later;qq"
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
//=========16/01/2008
alias "tex1" "gl_texturemode gl_linear_mipmap_nearest"
alias "tex2" "gl_texturemode gl_nearest_mipmap_nearest"
//___________________________________________________________________________________________________________________________,
ati_subdiv "0"
ati_npatch "0"
cl_shadows "0"
cl_weather "0"
hisound "0"
sensitivity "2"
zoom_sensitivity_ratio "1.50"
max_shells "-1"
max_smokepuffs "-1"
max_rubble "-1"
max_wallpuffs "-1"
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
cl_cmdbackup "2"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
ex_interp "0.05"
fps_max "100"
_cl_autowepswitch "0"
cl_corpsestay "0"
loadas8bit "1"
hud_saytext_time "2"
con_color "0+0+0"
voice_enable "0"
//___________________________________________________________________________________________________________________________,
cd_fps "1"
cd_sound "0"
fs_lazy_precache "1"
vid_wait "1"
fastsprites "1"
gl_dither "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_keeptjunctions "0"
gl_d3dflip "1"
gl_lightholes "0"
gl_max_size "256"
gl_round_down "1"
gl_smoothmodels "0"
gl_texsort "0"
gl_wateramp "0"
gl_ztrick "1"
gl_picmip "0.4"
gl_playermip "4"
gl_cull "1"
gl_clear "0"
gl_spriteblend "3"
gl_flashblend "0"
d_spriteskip "0"
joystick "0"
precache "1"
r_decals "10"
r_dynamic "0"
r_mmx "1"
r_traceglow "0"
r_norefresh "0"
r_waterwarp "0"
r_mirroralpha "0"
r_shadows "0"
r_lightholes "0"
r_novis "0"
r_wateralpha "1"
r_lightmap "0"
r_detailtexturessupported "0"
r_detailtextures "0"
r_displayrefresh "100"
gl_flipmatrix "0"
gunsmoke "0"
direct "1"
cl_solid_players "1"
//game
_snd_mixahead "0.1"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_timeout "666"
cl_vsmoothing "0.05"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_modem "0"
gamma "3"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "10.000000"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "2"
volume "2"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
//___________________________________________________________________________________________________________________________,
//___________________________________________________________________________________________________________________________,
s_refgain 0.4
s_verbwet 0.25
s_distance 60
stuffcmds
////// ORYGNAL ( & Default ) BND AYARLARI \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
console "1.0"
fps_max "101"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "1"
con_color "123 456 789"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn ShinG0
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.3"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "80"
cl_dynamiccrosshair "0"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
bind "k" "ak47"
bind "h" "m4a1"
bind "" "mp5"
bind "j" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"
sensitivity 1
ex_interp 0.05
echo By.Ron!n
bind f9 retry
bnd mwheeldown ""
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone; auto_jone;auto_
jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_ jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
echo BunnyHop [ON]
bind space +auto_jump
bind "KP_PLUS" "adjust_crosshair"
bind "mwheeldown" "+jump"
bnd mwheeldown +duck
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
// --------------- | AGN Counter-Strike config.cfg | ---------------
// --------------- | VERSION B | --------------- only incredible changes will be published from now on
// --------------- | IMPORTANT !!! Leave the config.cfg write protected,if you remove it, HL will delete most commands and the layout ! | ---------------
// --------------- | connect to Counter-Strike with GameSpy or another tool . If you only use HL some commands wont work correctly | ---------------
// --------------- | settings like r_drawviewmodel or sensitivity wont be up to date in future cfgs cause I change them often and everybody should find his own handling | ---------------
// --------------- | mouse sensitvity | ---------------
sensitivity "3.2" // sensitivity for normal weapons
zoom_sensitivity_ratio "1.2" // sensitivity for awp/aug/sig zoom = 3.3
// --------------- | name | ---------------
//name "AGN pro +"
// --------------- | connection settings | ---------------
rate "25000"
cl_latency "-44.000521"
cl_updaterate "101"
cl_cmdrate "101"
ex_interp 0.1
// --------------- | bindings | ---------------
////// ORGyNAL ( & Default ) BND Setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
// --------------- | cl_settings | ---------------
cl_allowdownload "1" // no download
cl_allowupload "1" // no uploads
cl_backspeed "400"
cl_download_ingame "0"
cl_forwardspeed "400"
cl_gaitestimation "1.000000"
cl_himodels "0.000000"
cl_nopred "0"
cl_observercrosshair "1" // crosshair for HLTV in eye
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "19999.666"
cl_showfps "1" // shows FPS
cl_solid_players "1"
cl_timeout "99999"
_cl_autowepswitch "1"
cl_dynamiccrosshair "0"
// --------------- | gl_settings | ---------------
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "0" // quality of textures , 0=best , 5 =worst
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "1" // more blood,better contrast
gl_wateramp "0"
gl_ztrick "1"
// --------------- | r_settings | ---------------
r_decals "50"
r_drawviewmodel "1" // weapon model on(1)/off(0)
r_dynamic "0"
r_mirroralpha "0"
// --------------- | s_settings | ---------------
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2"
s_distance "60"
s_eax "0.000000" // EAX on(1)/off(0)
s_geometry "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "0"
s_polysize "0"
s_refdelay "4"
s_refgain "0.4"
s_reflect "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
s_verbwet "0.25"
// -------------- | HL Voice | ---------------
voice_enable "1" // HL Voice on(1)/off(0)
voice_modenable "1"
voice_scale "0.75"
voice_dsound "1"
// --------------- | m_settings | ---------------
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022" // reverse mouse off(+)/on(-)
m_filter "1.0" // m_filter for smooth mouse
// --------------- | other settings | ---------------
_snd_mixahead "0.1"
+mlook
bgmvolume "0.000000"
brightness "3"
con_color "123 456 789" // grey color console
console "1"
crosshair "1.000000"
developer "0"
fastsprites "0"
fps_max "110" // maximum of fps = 100
gamma "3"
graphheight "90"
hisound "1.000000" // high quality sound
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
max_shells "0" // no shells for weapons
max_smokepuffs "0" // no puffs for weapons
mp_decals "30.000000"
net_graphpos "1"
net_graphwidth "140"
precache "1"
scr_conspeed "9999"
snd_noextraupdate "1"
suitvolume "0.250000"
viewsize "120.000000"
// --------------- | set_info | ---------------
setinfo "ah" "0.000000"
setinfo "dm" "0"
setinfo "ghosts" "0.000000"
setinfo "vgui_menus" "0"
cl_righthand "0"
// ===================
// updated 17/9/01
unbindall
// ===================
// name AGN Pro +
// ===================
// ===================
// movement keys
// ===================
bind "SPACE" "+jump"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
//bind "f" "impulse 100"
bind "h" "bhop2"
bind "n" "nightvision"
bind "r" "+reload"
bind "s" "+back"
bind "t" "drop"
bind "w" "+forward"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
// ====================
// other keys
// ====================
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "b" "buy"
bind "i" "buyequip"
bind "k" "chooseteam"
bind "l" "buyammo2"
bind "o" "buyammo1"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "v" "timeleft; stopsound"
bind "F5" "snapshot"
bind "PAUSE" "pause"
bind "f" "weapon_flashbang"
bind "mouse4" "weapon_hegrenade"
// =================
// comm binds/radio
// =================
bind "c" "radio3"
bind "x" "radio2"
bind "z" "radio1"
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias spotted "radio3; menuselect 2"
alias backup "radio3; menuselect 3"
alias position "radio3; menuselect 5"
bind z "spotted; say_team blue | enemy spotted | HOLD; close"
bind c "backup; say_team blue | enemy attacking my position | BACKUP; close"
bind ALT "position; say_team blue | in position; close"
// =================
// mouse
// =================
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "invnext"
m_pitch "-0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
hud_fastswitch "1"
sensitivity 4
+mlook
// =================
// gfx
// =================
fps_max 100
max_shells 1
max_smokepuffs 6
r_decals 10
mp_decals 10
fastsprites 0
cl_himodels 0
gl_dither "0"
gl_polyoffset "0.1"
gl_overbright "1"
gl_flipmatrix "0"
gamma "4.0"
brightness "2.5"
hud_centerid "2"
r_dynamic 1
gl_lightholes 0
hud_saytext_time 3
gl_spriteblend 1
crosshair 1
net_graph 3
// =================
// sound
// =================
s_eax 1
s_reverb 0
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
volume 0.7
suitvolume 0.25
hisound 1
bgmvolume 0
_snd_mixahead 0.070
// =================
// netcode
// =================
cl_updaterate "50"
cl_cmdrate "50"
cl_lc 1
cl_lw 1
cl_nosmooth "0"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_gaitestimation 1
cl_nopred 1
cl_timeout 10000
ex_interp 0.02
ex_maxerrordistance 0
ex_extrapmax "1.2"
rate 6300.2345
// =================
// misc
// =================
setinfo "lefthand" "0"
setinfo "ghosts" "0"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_bob "0.5"
cl_bobup "0.01"
// ===================
// required stuff
// ===================
cl_download_ingame "0"
cl_allowdownload "0"
cl_allowupload "0"
gl_max_size "512"
gl_alphamin "0.25"
gl_monolights "0"
cl_solid_players "1"
cl_forwardspeed 400
cl_backspeed 400
// ===================
// bunny (swaps mouse3 between invnext and jump)
// ===================
alias "jumper" "+jump; wait; -jump; wait"
alias "hop" "jumper; jumper; jumper; jumper; jumper"
bind h bhop
alias +bhopattack "+attack"
alias -bhopattack "-attack;wait;wait;wait;wait;bhtest"
alias bhtest "bind mouse3 invnext;bind mouse1 +attack;bind h bhop; developer 1; echo BunnyHop | OFF; developer 0"
alias bhop "bind mouse3 hop; developer 1; echo bunnyhop | ON; developer 0;bind mouse1 +bhopattack;bind h bhop2"
alias bhop2 "bind mouse3 invnext; developer 1; echo bunnyhop | OFF; developer 0;bind mouse1 +attack;bind h bhop"
// ====================
// public play script :D
// ====================
alias remtext "developer 1; echo text | disabled; developer 0; hud_saytext_time 0; unbind y; unbind u; bind PGDN remtext"
alias rtrntext "hud_saytext_time 5; developer 1; echo text | enabled; developer 0; bind y messagemode; bind u messagemode2; bind PGUP rtrntext"
bind "PGUP" "rtrntext"
bind "PGDN" "remtext"
////// ORGYNAL ( & Default ) BND Setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
console "1.0"
fps_max "101"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "1"
con_color "123 456 789"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.3"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "80"
cl_dynamiccrosshair "0"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
bind "k" "ak47"
bind "j" "m4a1"
bind "h" "mp5"
bind "t" "deagle"
bind "F7" "usp"
bind "l" "defusekit"
bind "F5" "aug"
bind "F6" "sg552"
bind "p" "awp"
sensitivity 3.2
ex_interp 0.05
bind f9 retry
bnd mwheeldown +jump
alias w wait
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone; auto_jone;auto_
jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_ jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
alias bhop.on "bind space +auto_jump;echo BunnyHop [ON];alias bhop.tog bhop.off"
alias bhop.off "bind space +jump;echo BunnyHop [OFF];alias bhop.tog bhop.on"
alias bhop.tog "bhop.off"
echo BunnyHop [ON]
bind space +auto_jump
bind "KP_PLUS" "adjust_crosshair"
bind "mwheeldown" "+jump"
bind "space" "+jump"
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
bind "mwheelup" "buyammo1"
bind "v" "buyammo2"
bind "c" "buyequip"
scr_connectmsg ""
developer "1"
echo "Configi Son DuzenLeyen dnx*"
echo "Configi Son DuzenLeyen dnx"
echo "Configi Son DuzenLeyen dnx"
echo "Configi Son DuzenLeyen dnx"
echo "Configi Son DuzenLeyen dnx"
bind "=" "podbotmenu"
developer "0"
/////////////////////////ADJUSTMEN////////////////////////
setinfo
setinfo _vgui_menus 0
fps_max "110"
fps_modem "0.0"
crosshair "1.000000"
gamma "2.8.000000"
brightness "4.000000"
con_color "123 456 789"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
fastsprites 0
zoom_sensitivity_ratio "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_max_size "128"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.7"
suitvolume "0.250000"
pausable 1
fakelag 0
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
violence_ablood "0.1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
graphheight "100"
rate "7500"
cl_rate "7500"
cl_updaterate "75"
cl_lw "1"
cl_showfps 1
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "60"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bobup "0"
cl_bob "0"
cl_bobcycle "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "3"
hud_drawhistory_time "0.6"
hud_deathnotice_time "2"
hud_capturemouse "1"
hud_takesshots "0"
hud_classautokill "1"
+mlook
////////////////////////////////////KSEL////////////////////////////////////////////////////////
sensitivity 3.2
scr_connectmsg 0
///////////////////////////////////QUCKNESS WEAPONS//////////////////////////////////////
alias clrmenu "wait; wait; wait; slot10; wait; wait; wait; wait; slot10; slot10; slot10"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy; menuselect 8 ; menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; buy; menuselect "
bind f5 buy_mp5
alias buy_awp "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy ; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; 8; menuselect 3; buy; menuselect 8; menuselect 3; buy; menuselect "
bind f4 buy_awp
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; buy; menuselect "
bind f3 buy_colt
alias buy_pistoL "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect "
bind f6 buy_pistoL
alias buy_Grenade+FLasH+defuse+helmet "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; buy;menuselect 8; menuselect 6; buy ; menuselect 8 ; menuselect 2 ;buy ;menuselect 6; buy ; menuselect 7; buy; menuselect "
bind f7 buy_Grenade+FLasH+defuse+helmet
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////COMMAND/////////////////////////
bind "f" "+voicerecord"
bind "n" "impulse 201"
bind "e" "+use"
bind "v" "impulse 100"
bind "f" stopsound
bind bind "l" "stopsound"
bind "kp_enter" "reconnect"
bind "h" "+commandmenu"
/////////////////////////////////JUMP///////////////////////
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
///////////////////////////////////MOUSE SETTNGS/////////////////////////////////////////
bind "MOUSE1" "+attack;
bind "MOUSE2" "+attack2;
bind "mwheeldown" "+jump"
alias sprite1 "gl_spriteblend 1; bind del sprite2"
alias sprite2 "gl_spriteblend 0; bind del sprite1"
bind "del" sprite1
alias matrix "gl_flipmatrix 999; bind l normal"
alias normal "gl_flipmatrix 0; bind l matrix"
bind "l" matrix
---------------Grafik Setings---------------
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "1"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "10000"
gunsmoke "0"
---------------Ses Setings----------------
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.40000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"
-----------------Server Setings---------------
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "60"
cl_rate "15000"
rate "15000"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "0"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "1"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "40"
cl_bob "0"
cl_showfps "1"
cl_upspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_bobup "0"
cl_bobcycle "1"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
---------------Hud Settings------------
setinfo lefthand "0"
setinfo friends "0"
setinfo ah "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_drawhistory_time "0.3"
hud_capturemouse "1"
hud_takesshots "0"
hud_fastswitch "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "3"
brightness "3"
con_color "123 456 789"
------------Dier ayarlar--------------
fps_max 1000000
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
sensitivity "1.3"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "16"
net_graph "0"
net_graphwidth "140"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
+mlook
drawradar
mp_freezetime 0
hud_fastswitch 1
scr_conspeed 7777
con_color
zoom sensitivity 1
---------------------------------------------------------------------------------------------------------------------------------
alias clrmenu "wait; wait; wait; slot10; wait; wait; wait; wait; slot10; slot10; slot10"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy; menuselect 8 ; menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; clrmenu; "
bind f8 buy_mp5
alias buy_awp "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy ; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 3; clrmenu; "
bind mouse3 buy_awp
alias buy_aug "buy; menuselect 4; menuselect 4; menuselect 2 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; clrmenu; "
bind f3 buy_aug
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; clrmenu; "
bind mouse4 buy_colt
alias buy_pistoL "buy; menuselect 1; menuselect 3; buy; menuselect 7; clrmenu ;"
bind f6 buy_pistoL
alias buy_Grenade+FLasH+defuse+helmet "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy;menuselect 8; menuselect 6; buy ; menuselect 8 ; menuselect 2 ;buy ;menuselect 6; buy ; menuselect 7 ; clrmenu ;"
bind f7 buy_Grenade+FLasH+defuse+helmet
cl_showfps 1
bind "h" "+commandmenu"
bind "f10" "retry"
bind "kp_enter" "reconnect"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"
bind "v" "wpnview"
alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"
bind "p" sagel
/////////////////////////////////////////
//AMX Mod Ekstra zellik|
//Hazrlayan Phobia a.k.a PoYRaZ
//Bu config AMX Mod iin hazrlanmtr.
//Sadece AMX Mod ile alr.
//Ayrntl bilgi ve yardm iin;
//http://www.mangacs.ro
//http://www.mangacs.ro
////////////////////////////////////////
//Giri ve k komutlar iin balarndaki // iaretlerini kaldrn
//ve parola ksmna Parola girin nick ksmnada nickinizi
//alias giris "setinfo _pw \"parola\";name \"Nick\"
//alias cikis "setinfo _pw \" \";name \"Player\"
// Ma Modunu Amak in "mac_aktif"
alias mac_aktif "amx_rcon mp_timelimit 0;amx_rcon mp_autokick 0;amx_rcon mp_tkpunish 0;amx_rcon mp_forcecamera 0;amx_rcon mp_forcechasecam 2;amx_rcon mp_roundtime 2;amx_rcon mp_fraglimit 0;amx_rcon mp_c4timer 45;amx_rcon mp_friendlyfire 1;amx_rcon mp_limitteams 0;amx_rcon mp_autoteambalance 0;amx_rcon mp_maxrounds 0;amx_rcon mp_buytime 0.15;amx_rcon mp_freezetime 9;amx_rcon sv_alltalk 0;say @gMac Ayarlari [Aktif];say @gMac Ayarlari [Aktif];say @gELemenT-TeaM iki Takima da Basarilar Diler..."
// Ma Modunu Kapamak in "mac_pasif"
alias mac_pasif "amx_rcon mp_timelimit 45;amx_rcon mp_autokick 0;amx_rcon mp_tkpunish 0;amx_rcon mp_forcecamera 0;amx_rcon mp_forcechasecam 0;amx_rcon mp_roundtime 3.5;amx_rcon mp_fraglimit 0;amx_rcon mp_c4timer 45;amx_rcon mp_friendlyfire 0;amx_rcon mp_limitteams 0;amx_rcon mp_autoteambalance 1;amx_rcon mp_maxrounds 0;amx_rcon mp_buytime 0.90;amx_rcon mp_freezetime 0;amx_rcon sv_alltalk 0;say @rMac Ayarlari [Pasif]"
//Taktik Modunu Amak in "taktik_aktif"
alias taktik_aktif "amx_rcon mp_freezetime 60;amx_rcon sv_restart 3;say @gTaktik Modu [Aktif]"
//Taktik Modunu Kapamak in "taktik_pasif"
alias taktik_pasif "amx_rcon mp_freezetime 9;amx_rcon sv_restart 3;say @rTaktik Modu [Pasif]"
//Parolay Aktif Yapmak in "parola_aktif"
alias parola_aktif "amx_rcon sv_password 159753;say @gParola [Aktif]"
//Parolay Pasif Yapmak in "parola_pasif"
alias parola_pasif "amx_rcon sv_password none;say @rParola [Pasif]"
//Yeniden Baslatmak cin "yeni"
alias yeni "amx_rcon sv_restart 1"
//Mapler
alias d "amx_map de_dust"
alias d2 "amx_map de_dust2"
alias n "amx_map de_nuke"
alias i "amx_map de_inferno"
alias a "amx_map de_aztec"
alias c "amx_map de_cbble"
alias i2 "amx_map cs_italy"
alias m "amx_map cs_milita"
alias s "amx_map cs_siege"
//Yardm Metni 1
alias yardim_1 "echo _________________________________;echo |mac_aktif:Mac Ayarlarini Acar;echo |mac_pasif: Mac Ayarlarini Kapar;echo |parola_aktif: Servera Parola Koyar;echo |parola_pasif: Serverda Parola Varsa Kaldirir;echo |taktik_aktif: Taktik Modunu Acar;echo |taktik_pasif: Taktik Modunu Kapar;echo |yeni: Yeniden Baslatir;echo |ikinci sayfa icin yardim_2;echo _________________________________;"
//Yardm Metni 2
alias yardim_2 "echo _________________________________;echo |d: de_dust Haritasini Acar;echo |d2: de_dust2 Haritasini Acar;echo |n: de_nuke Haritasini Acar;echo |i: de_inferno Haritasini Acar;echo |a: de_aztec Haritasini Acar;|c: de_cbble Haritasini Acar;echo |i2: cs_italy Haritasini Acar;echo |m: cs_milita Haritasini Acar;echo |s: cs_siege Haritasini Acar;echo birinci sayfa icin yardim_1;echo _________________________________;"
clear
yardim_1;yardim_2
/////////////////////////////////////////
//Admin Mod Ekstra zellik
//Hazrlayan Phobia a.k.a PoYRaZ
//Bu config Admin Mod iin hazrlanmtr.
//Sadece Admin Mod ile alr.
//Ayrntl bilgi ve yardm iin;
//http://www.mangacs.ro
//http://www.mangacs.ro
////////////////////////////////////////
//Giri ve k komutlar iin balarndaki // iaretlerini kaldrn
//ve parola ksmna Parola girin nick ksmnada nickinizi
//alias giris "setinfo _pw \"parola\";name \"Nick\"
//alias cikis "setinfo _pw \" \";name \"Player\"
// Ma Modunu Amak in "mac_aktif"
alias mac_aktif "admin_rcon mp_timelimit 0;admin_rcon mp_autokick 0;admin_rcon mp_tkpunish 0;admin_rcon mp_forcecamera 0;admin_rcon mp_forcechasecam 2;admin_rcon mp_roundtime 2;admin_rcon mp_fraglimit 0;admin_rcon mp_c4timer 45;admin_rcon mp_friendlyfire 1;admin_rcon mp_limitteams 0;admin_rcon mp_autoteambalance 0;admin_rcon mp_maxrounds 0;admin_rcon mp_buytime 0.15;admin_rcon mp_freezetime 9;admin_rcon sv_alltalk 0;admin_say yellow Mac Ayarlari [Aktif]"
// Ma Modunu Kapamak in "mac_pasif"
alias mac_pasif "admin_rcon mp_timelimit 45;admin_rcon mp_autokick 0;admin_rcon mp_tkpunish 0;admin_rcon mp_forcecamera 0;admin_rcon mp_forcechasecam 0;admin_rcon mp_roundtime 3.5;admin_rcon mp_fraglimit 0;admin_rcon mp_c4timer 45;admin_rcon mp_friendlyfire 0;admin_rcon mp_limitteams 0;admin_rcon mp_autoteambalance 1;admin_rcon mp_maxrounds 0;admin_rcon mp_buytime 0.90;admin_rcon mp_freezetime 0;admin_rcon sv_alltalk 0;admin_say blue Mac Ayarlari [Pasif]"
//Taktik Modunu Amak in "taktik_aktif"
alias taktik_aktif "admin_rcon mp_freezetime 60;admin_rcon sv_restart 3;admin_say green Taktik Modu [Aktif]"
//Taktik Modunu Kapamak in "taktik_pasif"
alias taktik_pasif "admin_rcon mp_freezetime 9;admin_rcon sv_restart 3;admin_say red Taktik Modu [Pasif]"
//Parolay Aktif Yapmak in "parola_aktif"
alias parola_aktif "admin_rcon sv_password 159753;admin_say green Parola [Aktif]"
//Parolay Pasif Yapmak in "parola_pasif"
alias parola_pasif "admin_rcon sv_password none;admin_say red Parola [Pasif]"
//Yeniden Baslatmak cin "yeni"
alias yeni "admin_rcon sv_restart 1"
//Mapler
alias d "admin_map de_dust"
alias d2 "admin_map de_dust2"
alias n "admin_map de_nuke"
alias i "admin_map de_inferno"
alias a "admin_map de_aztec"
alias c "admin_map de_cbble"
alias i2 "admin_map cs_italy"
alias m "admin_map cs_milita"
alias s "admin_map cs_siege"
//Yardm Metni 1
alias yardim_1 "echo _________________________________;echo |mac_aktif:Mac Ayarlarini Acar;echo |mac_pasif: Mac Ayarlarini Kapar;echo |parola_aktif: Servera Parola Koyar;echo |parola_pasif: Serverda Parola Varsa Kaldirir;echo |taktik_aktif: Taktik Modunu Acar;echo |taktik_pasif: Taktik Modunu Kapar;echo |yeni: Yeniden Baslatir;echo |ikinci sayfa icin yardim_2;echo _________________________________;"
//Yardm Metni 2
alias yardim_2 "echo _________________________________;echo |d: de_dust Haritasini Acar;echo |d2: de_dust2 Haritasini Acar;echo |n: de_nuke Haritasini Acar;echo |i: de_inferno Haritasini Acar;echo |a: de_aztec Haritasini Acar;|c: de_cbble Haritasini Acar;echo |i2: cs_italy Haritasini Acar;echo |m: cs_milita Haritasini Acar;echo |s: cs_siege Haritasini Acar;echo birinci sayfa icin yardim_1;echo _________________________________;"
clear
yardim_1
yardim_2
ati_subdiv 0
ati_npatch 0
fps_max 110.0
cl_updaterate 110
cl_cmdrate 110
cl_lc 1
cl_lw 1
ex_interp 0.05
rate 99999
cl_rate 9999
bind space +jump
bind mwheelup +duck
bind mwheeldown +jump
bind e "+use"
retry
alias go_primary "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_secondary "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
developer "1"
developed "1"
>>> Netqraph Setings <<<
gl_polyoffset -0.001
cl_allowupload "1"
cl_allowdownload "1"
hud_fastswitch "1"
cl_download_ingame "1"
scr_conspeed "10000"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "100"
mp_decals "400"
hud_centerid "1"
cl_showfps 1
r_decals 400
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
net_graph 3
mp_footsteps 1
mp_playerid 1
cl_gibcount 4
cl_giblife 8
cl_gibvelscale 1
>>> Atamalar <<<
bind "mwheelup" "buyammo1"
bind "mwheeldown" "+jump"
bind "c" "buyequip"
bind "v" "buyammo2"
>>> Silah Setings (RiqhtHand - LeftHand) <<<
cl_righthand "0"
developer "0"
developed "0"
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.60000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
bind "kp_Ins" "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind "kp_del" "cl_righthand 1; echo << Silah sag ele alinmistir >>;play fvox/activated"
//////////////////KP Aktifkii\\\\\\\\\\\\\\\\\\\\\\
bind ] "exec kpbinds.cfg;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Yuklenmistir >>;developer 0;play fvox/activated"
bind [ "unbind kp_downarrow;unbind kp_5;unbind kp_uparrow;unbind kp_end;unbind kp_leftarrow;unbind kp_home;unbind kp_pgdn;unbind kp_rightarrow;unbind kp_pgup;developer 1;echo .;echo ..;echo ...;echo << KP Tuslari Deaktif >>;developer 0;play fvox/deactivated"
/ RATE //
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
//BinD's//
bind "F5" "snapshot"
bind "MOUSE3" "+voicerecord"
bind "f" "+voicerecord"
bind "MOUSE3" +buy_equipment
bind "t" "bind mwheelup +duck;bind mwheeldown +jump;cl_bobup 0 cl_bob 0 cl_bobcyle 0"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "home" "fps_max 100;rate 12000;cl_rate 9999;cl_latency -61.000977;cl_updaterate 70;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe AyaRLaRI >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe AyaRLaRI >>;developer 0;play fvox/activated"
_///SES Setings///_
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
_///GRAFIK Setings///_
gamma "231"
texgamma "1"
brightness "3"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
_________________
(Fps Setings )
fps_max "101"
fps_modem "0"
rate "15000.00000"
fps_modem "0"
(((GRAPHIC Setings)))
net_graph "0"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
///R_MODEL Setings///
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
//CL_Setings//
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "10"
cl_lc "10"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "99999"
cl_backspeed "99999"
cl_pitchspeed "99999"
cl_sidespeed "99999"
cl_upspeed "99999"
cl_yawspeed "99999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "0"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
((GL_Setings))
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "0"
(MOUSE HIZ Setings)
sensitivity "3.2"
zoom_sensitivity_ratio "1.0"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
//EX_Setings//
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
//S_Setings//
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
((CONSOL Setings))
scr_conspeed "999999999999999999999999"
console "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin "yellow"
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
//HUD_Setings//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
(SETINFO_Setings)
setinfo "aim_headshot 99"
setinfo _pw "sanne"
(REOLAD )
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
//C_Setings//
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHO
(Setings)
bottomcolor "4"
topcolor "28"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "3.2"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush
cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polys
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
ambient_level
b////// Original ( & Default ) BYND Setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
/ AK ļҪڵںźעͣҪڵںǰſ ļִļ(exe)һ,ļ Ҫӹ(40)
//dont put remark back of "=number",dont put space before "=".must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//ģʽ// wallhack mode 0-6
wallhack=3
//0- 1-ǿ 2-Ŀʱ// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=2
//ֵѹЧǿĬΪ6 // norecoil 1-10 default is 6
recoil=6
//佹0-off 1-alt 2-mouse2 3-mouse3 // zoom key 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//佹Χ150-490ĬΪ300 //maxzoom150-490 default is 300
maxzoom=280
//佹ٶ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ҪҪSmoothó26ûܶcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=26
//ĿΧ//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 Ŀλ0Ϊͷ6Ϊ //0-head 6-neck / 0-10
belowhead=0
//active 0-8 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-ʱ //active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=6
// windageƫĬΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=2
// Զ 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0-4 / 0-off 1-auto 2-Alt3-mouse2 4-mouse3
autoshoot=3
// ԶΧ4-20ĬΪ10//auto fire area 4-20
firearea=10
//aimthru 1-ǽ 0-no
aimthru=1
//aimbotmode 1-/fast 0-ok
aimbotmode=0
//һģͿ//minmodels switch 1-on 0-off
minmodels=0
//aimbot//aimbot switch 1-on 0-off
aimboton=1
////lambert 1-on 0-off
lambert=1
//չ//crosshair 1-on 0-off
crosshair=1
// end config
Aimbot by Jq|eT.#
Updates r1:
- First release ... updates ?! ;p
Updates r2:
- Saves last used settings on closing CS
- Clean screenshots (snapshot command)
Updates r3:
- Fixed auto offsets
- some other bug fixes
Updates r4:
- Fixed antispread and silentaim
- Added Hitbox ESP
Updates r5:
- Antispread added for USP and Glock
- Added 20 bytes randomcode
Updates r6:
- Added feature to draw the aim-area
- New method for calculating smooth
Updates r7:
- Fixed the bugs of release 6
- Changed box esp style
Features:
- Type < 1 = Hitbox | 2 = Bones >
- Spot < part of the body >
- Key < 0 = Autoaim | Mouse 1 / 2 / 3 >
- Area < area in Pixels in which the aimbot searches for an enemy >
- Min Distance < minimum distance to the enemy >
- Antispread < removes / minimizes the spread > < only with some weapons >
- Smooth < smoothes the crosshair movement >
- Aimthrough < aim through walls >
- Autoshoot < ... >
- Shootpause < time between autoshoot shots (in ms) >
- Draw Spot < draws the spot >
- Silent < crosshair doesn't move visibly for yourself >
- Interrupts < stops the aimbot after X frames while still holding the aimkey down >
- Draw Area < Draws the Area >
Usage:
Start seren1ty Aimbot.exe
Start counterstrike
Ingame press "del" to open the menu
Visit:
www.mp-hacks.de
Support:
IRC: #Apocalypse (irc.rizon.net)
Greets 'n Credits:
Anarx
bi0s
DeepBlueSea
Gordon`
h1web
Iarumas
sk0r
steeno
xgx
ZELDA
//Box Scan
X: 6
Y: 6
//Target Colours
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
Scan: 0
Time: 1
//Options
Hitbox: 1
Aiming: 0
Bypass Direct Input: 0
Invisible Fire: 0
Burst Fire: 1
Show Scan Pos: 0
Draw Target Lock: 0
//Colour Preset 1
Name: Red
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
//Colour Preset 2
Name: Blue
MR: 0
MG: 0
MB: 20
LR: 11
LG: 11
LB: 255
//Colour Preset 3
Name: Marron
MR: 128
MG: 0
MB: 0
LR: 255
LG: 0
LB: 0
//Colour Preset 4
Name: Verde
MR: 0
MG: 128
MB: 0
LR: 0
LG: 255
LB: 0
//Colour Preset 5
Name: Rosa
MR: 255
MG: 0
MB: 128
LR: 0
LG: 0
LB: 0
//Colour Preset 6
Name: AzUl
MR: 0
MG: 0
MB: 128
LR: 0
LG: 0
LB: 255
//Hotkey Config
Pause: 0
Hitbox: 0
Bind: 0
Presets: 0
//Direct Input Config
Message Type: 0
Mouse Click: 0
Mouse Move:
-----------------------------------------------------------------------------------------------------------------------------
// AK ļҪڵںźעͣҪڵںǰſո//ЁEEļӁEִļ(exe)һ,ļҪӹ(40)
//dont put remark back of "=number",dont put space before "=".//must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//ģʽ// wallhack mode 0 - 6
wallhack=3
//0- 1-ǿ 2-ĿE// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=0
//ֵĬΪ6 // recoil 1-10
recoil=0
//佹0-off 1-alt 2-mouse2 3-mouse3 // zoom 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//佹Χ150-490ĬΪ300 //maxzoom150-490 default is 300
maxzoom=280
//佹ٶ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ҪҪSmoothó26ûܶcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=20
//ĿEΧ//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 ĿEλ0Ϊͷ6Ϊ //0-head 6-neck / 0-10
belowhead=2
//active 0-8 E0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-ʱƁE//active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=2
// windageƫĬΪ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=3
// ԶE 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0 -4 / 0-off 1-auto 2-Alt 3-mouse2 4-mouse3
autoshoot=off
// ԶΧ420ĬΪ10//auto fire area 4-20
firearea=10
//aimthru 1-ǽ 0-no
aimthru=1
//aimbotmode 0-Efast 0-ok
aimbotmode=1
-----------------------------------------------------------------------------------------------------------------------------
? ? > 0@ ? ? ? L>333?u<
ף;
X , 2 d
[Settings]
Language=
Aim=1
[Aim1]
Length=5
Width=1
Gap=1
Color=00FF00
DeltaX=0
DeltaY=0
[HotKeys]
Aim=Win+A
Hide=Win+H
LengthPlus=Win+PgUp
LengthMinus=Win+PgDown
WidthPlus=Win+Add
WidthMinus=Win+Sub
GapPlus=Win+Ins
GapMinus=Win+Del
XRight=Win+Right
XLeft=Win+Left
YUp=Win+Up
YDown=Win+Down
XYHome=Win+Home
ChangeForm=Win+End
[]
e_11=
e_12= .
e_13=/ SystemTray
e_20=
s_Activate=
s_Deactivate=
s_Language=
s_AimForm=
s_AimColor=
s_Help=
s_About=
s_Exit=
h_Activate=
h_Deactivate=
[English]
e_11=HotKey
e_12=is used by another application.
e_13=Aim activation/deactivation is possible via SystemTray only
e_20=One program's instance is already running
s_Activate=Activate
s_Deactivate=Deactivate
s_Language=Language
s_AimForm=Aim Form
s_AimColor=Aim Color
s_Help=Help
s_About=About...
s_Exit=Exit
h_Activate=Activate
h_Deactivate=Deactivate
[Francais]
e_11=La combinaison des touches d'acces rapide
e_12=est utilisee par une outre appication.
e_13=Activation/desactivation de la mire est possible seulement par SystemTray
e_20=Un exemplaire d'application est deja lance
s_Activate=Activer
s_Deactivate=Desactiver
s_Language=Langue
s_AimForm=Forme de la mire
s_AimColor=Couleur de la mire
s_Help=Manuel
s_About=A propos...
s_Exit=Quitter
h_Activate=Activer la mire
h_Deactivate=Desactiver la mire
[Aim2]
Length=1
Width=1
Gap=5
Color=00FF00
DeltaX=0
DeltaY=0
[Aim0]
Length=4
Width=1
Gap=1
Color=0000FF
DeltaX=0
DeltaY=0
[Aim3]
Length=42
Width=1
Gap=9
Color=0000FF
DeltaX=0
DeltaY=0
[Aim4]
Length=42
Width=1
Gap=9
Color=0000FF
DeltaX=0
DeltaY=0
//Box Scan
X: 6
Y: 6
//Target Colours
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
Scan: 2
Time: 2
//Options
Hitbox: 1
Aiming: 1
Bypass Direct Input: 0
Invisible Fire: 0
Burst Fire: 1
Show Scan Pos: 0
Draw Target Lock: 0
//Colour Preset 1
Name: Red
MR: 30
MG: 0
MB: 0
LR: 255
LG: 11
LB: 0
//Colour Preset 2
Name: Blue
MR: 0
MG: 0
MB: 20
LR: 11
LG: 11
LB: 255
//Colour Preset 3
Name: Marron
MR: 128
MG: 0
MB: 0
LR: 255
LG: 0
LB: 0
//Colour Preset 4
Name: Verde
MR: 0
MG: 128
MB: 0
LR: 0
LG: 255
LB: 0
//Colour Preset 5
Name: Rosa
MR: 255
MG: 0
MB: 128
LR: 0
LG: 0
LB: 0
//Colour Preset 6
Name: AzUl
MR: 0
MG: 0
MB: 128
LR: 0
LG: 0
LB: 255
//Hotkey Config
Pause: 0
Hitbox: 0
Bind: 0
Presets: 0
//Direct Input Config
Message Type: 0
Mouse Click: 0
Mouse Move: 0
----------------------------------------------------------------
[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1
[ESP]
Draw=1
Far=1
____________________________________________________________________________________
Jump Bind ControLs
bind "mouse1" "+attack;alias;+$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown;+mlook"
bind "mouse1" "+attack;alias;-$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown;+mlook"
bind "mouse1" "+attack;alias;-$spread "+mlook;$w;$nospread;+mlook"
bind "mouse1" "+attack;alias;+$koraim +attack;+attack;+attack;-attack;+attack;+mlook"
bind "mouse1" "+attack;alias;-$koraim -attack;+mlook"
bind "mouse1" "+attack;alias;+$nxshotsil +$koraim;impulse 100;+mlook"
bind "mouse1" "+attack;alias;-$nxshotsil -$koraim;impulse 100;+mlook"
bind "mouse1" "+attack;alias;+$nxhead +$setsens;wait;+speed;wait;+moveup;wait;+$nxaim;+mlook"
bind "mouse1" "+attack;alias;-$nxhead -$setsens;wait;-speed;wait;-moveup;wait;-$nxaim;+mlook"
bind "mouse1" "+attack;alias;-$nxhead -$setsens;wait;-speed;wait;-moveup;wait;-$nxaim;+mlook"
bind "mouse1" "+attack;alias;-$nxhead2 +mlook;wait;-attack;+mlook"
bind "mouse1" "+attack;alias;+$nxmasta -mlook;wait;+attack;wait;+attack;wait;+attack;+mlook"
bind "mouse1" "+attack;alias;-$nxmasta +mlook;wait;-attack;+mlook"
bind "mouse1" "+attack;alias;+$nxshtpwn -reload;wait;+attack;wait;+attack;+mlook"
bind "mouse1" "+attack;alias;-$nxshtpwn -attack;wait;-attack;+reload;wait;wait;-reload;+mlook"
bind "mouse1" "+attack;alias;+$setsens sensitivity 1.0;+mlook"
bind "mouse1" "+attack;alias;-$setsens sensitivity 5.0;+mlook"
bind "mouse1" "+attack;alias;+$nxaim +attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack;+mlook"
bind "mouse1" "+attack;alias;-$nxaim -attack;+mlook"
bind "mouse1" "+attack;alias;$naimac $naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0;+mlook"
bind "mouse1`" "+a~~
attack;alias;$naimkapa $anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0;+mlook"
bind "mouse1" +sprayx
alias +sprayx "alias _special @sprayx;@sprayx"
alias -sprayx "alias _special"
alias @sprayx "special;wait;+attack;wait;-attack"
cl_lw 1
alias +djump "+jump; +duck"
alias -djump "-duck; -jump"
bind "space" "+djump"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "ctrl" "+duck_run.fP3"
//BuNNy-Hop
//=================================================
alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space" "+bhop"
alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop
//===============================================|
Alias airnor "sv_airaccelerate 10"
alias airext "sv_airaccelerate -50"
alias +jum "airext; +jump; wait; wait; +back"
alias -jum "airnor; -jump; -back"
bind space +jum
//Bind
bind "space" "+bduck"
//Script
alias +bduck "alias _special @bduck;@bduck"
alias -bduck "alias _special;-duck"
alias @bduck "special;wait;+jump;wait;+duck;-jump"
//Echo
echo Bduck loaded.
////// Original ( & Default ) BYND setings \\\\\\
Bind ControLs
____________________________________________________________________________________
bind "TAB" "+showscores ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ENTER" "+attack ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ESCAPE" "escape ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SPACE" "+jump ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "'" "+moveup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "+" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "," "buyammo1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "-" "sizedown ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "." "buyammo2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "/" "+movedow ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "0" "slot10 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "del" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "end" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "pgdn" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "1" "slot1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "2" "slot2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "3" "slot3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "4" "slot4 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "5" "slot5 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "6" "slot6 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "7" "slot7 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "8" "slot8 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "9" "slot9 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ";" "+mlook ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "sizeup ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "a" "+moveleft ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "b" "buy ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "c" "radio3 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "d" "+moveright ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "e" "+use ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "f" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "g" "drop ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "h" "+commandmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "i" "showbriefing ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "k" "+voicerecord ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "m" "chooseteam ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "n" "nightvision ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "o" "buyequip ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "q" "lastinv ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "r" "+reload ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "s" "+back ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "t" "impulse 201 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "u" "messagemode2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "w" "+forward ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook ; hud_fastswitch 1"
bind "x" "radio2 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "y" "messagemode ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "z" "radio1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "=" "podbotmenu ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "[" "cl_righthand 0 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "]" "cl_righthand 1 ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "`" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "~" "toggleconsole ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "ALT" "+strafe ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "SHIFT" "+speed ; sv_aim 99999 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CAPSLOCK" "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "CTRL" "+duck ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "KP_LEFTARROW" "buy; menuselect 4; menuselect 6; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_PGDN" "buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_DOWNARROW" "buy; menuselect 3; menuselect 1; buyequip; menuselect 6; buyequip; menuselect 1; buy; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buy; menuselect 7; buyequip; menuselect 2; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind "KP_END" "buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 3; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
____________________________________________________________________________________
Mouse Bind ControLs
____________________________________________________________________________________
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE1" "+attack; sv_aim 99999 ; adjust_crosshair; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_zmax 9999 ; sv_aim 99999 ; sv_clienttrace 99999 ; gl_ztrick 1 ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
bind "mouse3" "+duck;wait;-duck;wait;+duck;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;-duck;wait"
bind "mouse3" "+duck;wait;-duck;wait;+duck;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;-duck;wait"
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "SHIFT" "+speed"
bind "SPACE" "+sprung"
bind "SHIFT" "+speed"
// <[]-----[BUNNY JUMP]-----[]
//
//
alias "auto_jone" "+jump;w;-jump;w;"
alias "jaset" "auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone;auto_jone"
alias "auto_jump_s1" "auto_jspeed"
alias "auto_jspeed" "jaset"
//
alias "+auto_jump" "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias "-auto_jump" "alias m_pitch;"
//
alias "bhop.on" "bind space +auto_jump; dev1;echo BunnyHop [ON];dev0; alias bhop.tog bhop.off"
alias "bhop.off" "bind space +cjump;dev1; echo BunnyHop [OFF];dev0;alias bhop.tog bhop.on"
//
alias "bhop.tog" "bhop.off"
// Bunny hop
alias jump "+jump; wait; -jump; wait"
alias j "jump; jump; jump; jump; jump"
alias jumpy "j; j; j"
alias +bunny "alias m_pitch jumpy; wait; m_pitch"
alias -bunny "alias m_pitch"
alias bunny_on "bind space +bunny; developer 1; echo; echo; echo Bunny Hop [ENABLED]; echo; echo; developer 0; bind end bunny_off; speak on"
alias bunny_off "bind space +jump; developer 1; echo; echo; echo Bunny Hop [DISABLED]; echo; echo; developer 0; bind end bunny_on; speak of"
bind "space" "+jump" // DefuLt
bind "h" "bunny_on"
echo "===================================================================================="
//////NoRecoil + AIM Headshot instant 100 % best of the world 2010 www.mangacs.ro.. ////
-----------------------------------By Afganistanu ---------------------------------------------------------------------------
Y!m : Afganistanu.saab
Afganistanu CFG AIM+Norecoil ...
Data: 17.07.201
Ora: 11:45
---------------------------------------------------------------------------------------------------
echo " AIM + Norecoil Load completed ... play game - HaveFun /
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