Gripe css settings, config & cfg 2012

Full Name -
Nickname Gripe
Birthday -
Nationality HungaryHungary
Game Counter-Strike SourceCounter-Strike Source
Since 2012-05-20
Last Update 2012-05-20
Gripe screenshot

Gripe Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Gripe Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Gripe config

The Counter-Strike Source config file of Gripe has been downloaded 32 times. Download autoexec.cfg by clicking the download button below.
How to install Gripe css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Gripe.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
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Gripe Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Gripe. The Gripe css settings page has been viewed for 1.112 since it was added on 2012-05-20. The last time the settings of Gripe were on 2012-05-20. Visit the css settings page to view more Counter-Strike Source settings like Gripe or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssPortugalPortugal2021-03-25
2cssRussiaRussia2023-12-20
3cssCroatiaCroatia2020-09-24
4cssBosnia and HerzegovinaBosnia and Herzegovina2022-08-27
5cssIranIran2021-05-28
Other Hungary gaming settings
Gripe CFG file
//FPS Config
//----------------------

clear

echo "*******************"
echo "FPS Config Loaded"
echo "*******************"

// FPS Settings
// ----------------

//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_soundscape_flush
cl_updaterate "101" // Must be set to 100/101

//Mat_ commands

bind i say Gripe.Cfg --=Betőltve=--

mat_bloomamount_rate "0.05f" // Must be set to "0.05f"
mat_bloomscale "0"
mat_bumpbasis "0" // Must be set to 0
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0" // Must be set to 0
mat_debug_bloom "0" // Must be set to 0
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debug_process_halfscreen "0" // Must be set to 0
mat_debugalttab "0" // Must be set to 0
mat_debugdepth "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1"
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1"
mat_force_bloom "0" // Must be set to 0
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdroverbrightrange "16" // Must be set to 16
mat_leafvis "0" // Must be set to 0
mat_norendering "0" // Must be set to 0
mat_parallaxmap "0"
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1"
mat_showlightmappage "-1" // Must be set to -1
mat_specular "0"
mat_surfaceid "0" // Must be set to 0
mat_surfacemat "0" // Must be set to 0
mat_vsync "0"

//R_ Commands

r_ambientfraction "0.1" // Must be set to .1
r_avglight "1" // Must be set to 1
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1" // Must be set to 1
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_modellodscale "1" // Must be set to 1
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0

//Rope_

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"

//Miscellaneous

demo_recordcommands "1" // Must be set to 1
//fps_max "100"
func_break_max_pieces "0"
gl_clear "0"
jpeg_quality "100" // Must be set to 100
mp_decals "0"
net_showevents "0" // Must be set to 0
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//zoom_sensitivity_ratio "1"

//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy glock;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind

//bind "buy awp"
//bind "buy ak47"
//bind "buy m4a1"
//bind "buy famas"
//bind "buy galil"
//bind "buy mp5"
//bind "buy tmp"
//bind "buy deagle"
//bind "buy usp"
//bind "buyammo1"
//bind "buyammo2"
//bind "buy flashbang"
//bind "buy hegrenade"
//bind "buy smokegrenade"
//bind "buy defuser"
//bind "vest"
//bind "vesthelm"

//End Config