Glass css settings, config & cfg 2012
| Full Name | - |
| Nickname | Glass |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-07 |
| Last Update | 2012-09-07 |
Navigation
| Glass Gear |
| Glass Setup |
| Glass Config |
| Glass Settings |
Glass screenshot
Glass Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
Glass Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
Glass config
The Counter-Strike Source config file of Glass has been downloaded 33 times. Download autoexec.cfg by clicking the download button below.
How to install Glass css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Glass.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Glass.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
Glass Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Glass. The Glass css settings page has been viewed for 1.262 since it was added on 2012-09-07. The last time the settings of Glass were on 2012-09-07. Visit the css settings page to view more Counter-Strike Source settings like Glass or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2023-06-20 | |||
| 2 | 2022-05-16 | |||
| 3 | 2022-09-16 | |||
| 4 | 2022-08-27 | |||
| 5 | 2023-06-19 |
Other Hungary gaming settings
| # | Name | Country | Last Update | |
| 1 | 2025-08-05 | |||
| 2 | 2022-07-25 | |||
| 3 | 2023-09-22 | |||
| 4 | 2024-05-30 | |||
| 5 | 2025-10-03 | |||
| 6 | 2022-03-08 | |||
| 7 | 2025-11-08 | |||
| 8 | 2024-04-26 | |||
| 9 | 2022-05-20 | |||
| 10 | 2025-05-17 |
Glass CFG file
--->Glass.cFg<----
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_crosshairscale "1500"
fps_max "99999"
--->Glass.cFg<----
cl_ejectbrass "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_interp "0.01"
cl_interpolate "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_minmodels "0"
cl_min_ct "4"
cl_min_t "1"
--->Glass.cFg<----
mat_monitorgamma "2.0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_vsync "0"
mat_disable_ps_patch "1"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "0"
mat_clipz "1"
mat_shadowstate "0"
mp_decals "25"
--->Glass.cFg<----
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_updaterefracttexture "0"
r_shadows "0"
r_maxdlights "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "75"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_phong "0"
lod_TransitionDist "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
--->Glass.cFg<----
rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_collide "0"
--->Glass.cFg<----
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
cl_wpn_sway_interp "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
showhitlocation "1"
lod_enable "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
net_graph "3"
con_enable "1"
weapon_showproficiency "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
alias green "cl_crosshaircolor 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
color 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
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echo " F1 color by: Cherry"
echo " __________________________________________"
echo " / Glass Config \"
echo " |---------------->10%<---------------------|"
echo " |------------------->20%<------------------|"
echo " |------------------------>30%<-------------|"
echo " |------------------->20%<------------------|"
echo " |--------------->50%<----------------------|"
echo " |-------------------->60%<-----------------|"
echo " |------------------------>70%<-------------|"
echo " |------------------->80%<------------------|"
echo " |---------------------->90%<---------------|"
echo " |----------------->100%<-------------------|"
echo " | Skype:Susukek1 |"
echo " \_________________________________________/"
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_crosshairscale "1500"
fps_max "99999"
--->Glass.cFg<----
cl_ejectbrass "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_interp "0.01"
cl_interpolate "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_minmodels "0"
cl_min_ct "4"
cl_min_t "1"
--->Glass.cFg<----
mat_monitorgamma "2.0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_vsync "0"
mat_disable_ps_patch "1"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "0"
mat_clipz "1"
mat_shadowstate "0"
mp_decals "25"
--->Glass.cFg<----
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_updaterefracttexture "0"
r_shadows "0"
r_maxdlights "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "75"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_phong "0"
lod_TransitionDist "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
--->Glass.cFg<----
rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_collide "0"
--->Glass.cFg<----
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
cl_wpn_sway_interp "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
showhitlocation "1"
lod_enable "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
net_graph "3"
con_enable "1"
weapon_showproficiency "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
alias green "cl_crosshaircolor 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
color 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
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echo " "
echo " F1 color by: Cherry"
echo " __________________________________________"
echo " / Glass Config \"
echo " |---------------->10%<---------------------|"
echo " |------------------->20%<------------------|"
echo " |------------------------>30%<-------------|"
echo " |------------------->20%<------------------|"
echo " |--------------->50%<----------------------|"
echo " |-------------------->60%<-----------------|"
echo " |------------------------>70%<-------------|"
echo " |------------------->80%<------------------|"
echo " |---------------------->90%<---------------|"
echo " |----------------->100%<-------------------|"
echo " | Skype:Susukek1 |"
echo " \_________________________________________/"
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