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Glass css settings, config & cfg 2012

Full Name -
Nickname Glass
Birthday -
Nationality HungaryHungary
Game Counter-Strike SourceCounter-Strike Source
Since 2012-09-07
Last Update 2012-09-07
Glass screenshot

Glass Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Glass Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Glass config

The Counter-Strike Source config file of Glass has been downloaded 33 times. Download autoexec.cfg by clicking the download button below.
How to install Glass css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Glass.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Glass Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 2.5
Crosshair
Color: 4
Size: 1500
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Glass. The Glass css settings page has been viewed for 1.262 since it was added on 2012-09-07. The last time the settings of Glass were on 2012-09-07. Visit the css settings page to view more Counter-Strike Source settings like Glass or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssIranIran2023-06-20
2cssSudanSudan2022-05-16
3cssSudanSudan2022-09-16
4cssGermanyGermany2022-08-27
5cssArgentinaArgentina2023-06-19
Other Hungary gaming settings
Glass CFG file
--->Glass.cFg<----

rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_crosshairscale "1500"
fps_max "99999"


--->Glass.cFg<----

cl_ejectbrass "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_interp "0.01"
cl_interpolate "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_minmodels "0"
cl_min_ct "4"
cl_min_t "1"

--->Glass.cFg<----

mat_monitorgamma "2.0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_vsync "0"
mat_disable_ps_patch "1"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "0"
mat_clipz "1"
mat_shadowstate "0"
mp_decals "25"

--->Glass.cFg<----

r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_updaterefracttexture "0"
r_shadows "0"
r_maxdlights "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "75"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_phong "0"
lod_TransitionDist "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"

--->Glass.cFg<----

rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_collide "0"

--->Glass.cFg<----

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
cl_wpn_sway_interp "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
showhitlocation "1"
lod_enable "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
net_graph "3"
con_enable "1"
weapon_showproficiency "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
alias green "cl_crosshaircolor 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"

bind f1 green

color 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"

bind f1 green



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echo " F1 color by: Cherry"
echo " __________________________________________"
echo " / Glass Config \"
echo " |---------------->10%<---------------------|"
echo " |------------------->20%<------------------|"
echo " |------------------------>30%<-------------|"
echo " |------------------->20%<------------------|"
echo " |--------------->50%<----------------------|"
echo " |-------------------->60%<-----------------|"
echo " |------------------------>70%<-------------|"
echo " |------------------->80%<------------------|"
echo " |---------------------->90%<---------------|"
echo " |----------------->100%<-------------------|"
echo " | Skype:Susukek1 |"
echo " \_________________________________________/"


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