FluXiiCFG cs2 settings, config & cfg 2017
| Full Name | - |
| Nickname | FluXiiCFG |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2017-04-26 |
| Last Update | 2017-04-26 |
FluXiiCFG screenshot
FluXiiCFG Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
FluXiiCFG Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
FluXiiCFG config
The Counter-Strike 2 config file of FluXiiCFG has been downloaded 11 times. Download fluxersconfig.cfg by clicking the download button below.
How to install FluXiiCFG cs2 config
1. Download fluxersconfig.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec FluXiiCFG.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec FluXiiCFG.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
FluXiiCFG Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of FluXiiCFG. The FluXiiCFG cs2 settings page has been viewed for 1.080 since it was added on 2017-04-26. The last time the settings of FluXiiCFG were on 2017-04-26. Visit the cs2 settings page to view more Counter-Strike 2 settings like FluXiiCFG or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2022-09-03 | |||
| 2 | 2023-05-10 | |||
| 3 | 2024-05-10 | |||
| 4 | 2024-03-13 | |||
| 5 | 2021-06-05 |
Other Germany gaming settings
| # | Name | Country | Last Update | |
| 1 | 2020-08-02 | |||
| 2 | 2023-06-09 | |||
| 3 | 2024-05-10 | |||
| 4 | 2023-04-22 | |||
| 5 | 2024-04-16 | |||
| 6 | 2024-02-17 | |||
| 7 | 2022-09-19 | |||
| 8 | 2023-04-20 | |||
| 9 | 2020-01-11 | |||
| 10 | 2024-04-07 |
FluXiiCFG CFG file
unbindall
//Helligkeit
mat_monitorgamma "1.4"
mat_monitorgamma_tv_enabled "0"
mat_powersavingsmode "0"
mat_spewalloc "0"
mat_texture_list_content_path ""
developer "1"
con_filter_text "Damage"
con_filter_text_out "Player:"
con_filter_enable "2"
//Keybinds
bind "O" +spray_menu
bind "F1" "buy vest"
bind "KP_END" "buy flashbang"
bind "KP_DOWNARROW" "buy hegrenade"
bind "KP_PGDN" "buy smokegrenade"
bind "KP_INS" "buy molotov"
bind "KP_LEFTARROW" "buy p250"
bind "KP_5" "buy deagle"
bind "KP_RIGHTARROW" "buy tec9"
bind "KP_HOME" "buy ak47"
bind "KP_UPARROW" "buy awp"
bind "KP_PGUP" "buy famas"
bind "KP_ENTER" "buy vesthelm"
bind "KP_DEL" "buy defuser"
bind "mouse4" +left
bind "t" "say !s 1"
bind "i" "say !b"
bind "RIGHTARROW" "buy defuser"
bind "n" noclip
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "m" "teammenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "g" "drop"
bind "w" "+forward"
bind "u" "messagemode2"
bind "y" "messagemode"
bind "\" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "CTRL" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
bind "l" "radio1"
bind "c" "radio2"
bind "z" "radio3"
bind "SHIFT" "+speed;r_cleardecals"
bind "v" "+voicerecord"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
alias +beo "-lookatweapon; +reload"
alias -beo "+lookatweapon; -reload"
bind "f" "+beo"
bind "n" -attack
alias +knife slot3
alias -knife lastinv
bind "q" +knife
bind "h" "noclip"
//Crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy ""
cl_crosshair_sniper_width "2"
cl_crosshairalpha "999"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-3"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "1"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
//Viewmodel
viewmodel_fov "68"
viewmodel_offset_x "-2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_presetpos "4"
//Netgraph
net_graph "1"
net_graphheight "0"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "0"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphshowsvframerate "0"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
//random
+cl_show_team_equipment 1
play_distance "2"
sv_alternateticks "1"
mat_powersavingsmode "0"
mat_spewalloc "0"
mat_texture_list_content_path ""
developer "1"
con_filter_text "Damage"
con_filter_text_out "Player:"
con_filter_enable "2"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
muzzleflash_light "0"
func_break_max_pieces 0
host_writeconfig
gameinstructor_enable "0"
cl_showhelp "0"
cl_autohelp "0"
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"
fps_max_menu "0"
fps_max "0"
r_drawtracers_firstperson "0"
cl_use_opens_buy_menu "0"
mm_dedicated_search_maxping "50"
m_rawinput "1"
m_mouseaccel2 "0"
m_mouseaccel1 "0"
m_customaccel "0"
cl_autowepswitch ""
cl_disablefreezecam "1"
cl_showhelp 0
cl_autohelp "0"
gameinstructor_enable "0"
hud_showtargetid "1"
hud_takesshots "0"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_radar_scale "0.5"
cl_radar_square_with_scoreboard "1"
cl_teamid_overhead_always "1"
+cl_show_team_equipment
zoom_sensitivity_ratio_mouse "0.9"
cl_autowepswitch "0"
cl_bobamt_lat 0.1
cl_bobamt_vert 0.1
sk_autoaim_mode "1"
skill "1.000000"
snd_deathcamera_volume "1.0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducking_off "1"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mapobjective_volume "1.0"
snd_menumusic_volume "1.000000"
snd_mixahead "0.05"
snd_music_selection "2"
snd_musicvolume "0.000000"
snd_musicvolume_multiplier_inoverlay "0.1"
snd_mute_losefocus "1"
snd_pitchquality "1"
snd_roundend_volume "1.0
"s
nd_roundstart_volume "1.0"
snd_tensecondwarning_volume "1.0"
spec_show_xray "1"
spec_usenumberkeys_nobinds "1"
ss_splitmode "0"
store_version "1"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_dust"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
sys_antialiasing "3"
sys_aspectratio "0"
sys_refldetail "0"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tr_best_course_time "0"
tr_completed_training "0"
tv_nochat "0"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilter_version "1"
cl_chatfilters "63"
cl_cmdrate "128"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
sensitivity 1.5
//=============================================================================
// HPE_BEGIN:
// [Forrest] Default sound volume to halfway. It seemed way too loud on Xbox at full blast.
// Halfway feels comfortable to me. I set my headphones volume so that the dashboard blips as the selection
// felt normal to me. At halfway, gunshots felt satisfying but not overwhelming and footsteps were still
// clearly audible.
// $TODO: We should probably calibrate our default audio level more scientifically than this.
// $TODO: We'll eventually want the options menu to save the user's volume level, in which case we will
// probably need to remove the setting here.
//=============================================================================
volume "0.15"
//=============================================================================
// HPE_END
//=============================================================================
//Helligkeit
mat_monitorgamma "1.4"
mat_monitorgamma_tv_enabled "0"
mat_powersavingsmode "0"
mat_spewalloc "0"
mat_texture_list_content_path ""
developer "1"
con_filter_text "Damage"
con_filter_text_out "Player:"
con_filter_enable "2"
//Keybinds
bind "O" +spray_menu
bind "F1" "buy vest"
bind "KP_END" "buy flashbang"
bind "KP_DOWNARROW" "buy hegrenade"
bind "KP_PGDN" "buy smokegrenade"
bind "KP_INS" "buy molotov"
bind "KP_LEFTARROW" "buy p250"
bind "KP_5" "buy deagle"
bind "KP_RIGHTARROW" "buy tec9"
bind "KP_HOME" "buy ak47"
bind "KP_UPARROW" "buy awp"
bind "KP_PGUP" "buy famas"
bind "KP_ENTER" "buy vesthelm"
bind "KP_DEL" "buy defuser"
bind "mouse4" +left
bind "t" "say !s 1"
bind "i" "say !b"
bind "RIGHTARROW" "buy defuser"
bind "n" noclip
bind "a" "+moveleft"
bind "b" "buymenu"
bind "d" "+moveright"
bind "e" "+use"
bind "m" "teammenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "g" "drop"
bind "w" "+forward"
bind "u" "messagemode2"
bind "y" "messagemode"
bind "\" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "CTRL" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
bind "l" "radio1"
bind "c" "radio2"
bind "z" "radio3"
bind "SHIFT" "+speed;r_cleardecals"
bind "v" "+voicerecord"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
alias +beo "-lookatweapon; +reload"
alias -beo "+lookatweapon; -reload"
bind "f" "+beo"
bind "n" -attack
alias +knife slot3
alias -knife lastinv
bind "q" +knife
bind "h" "noclip"
//Crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy ""
cl_crosshair_sniper_width "2"
cl_crosshairalpha "999"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-3"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "1"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
//Viewmodel
viewmodel_fov "68"
viewmodel_offset_x "-2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_presetpos "4"
//Netgraph
net_graph "1"
net_graphheight "0"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "0"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphshowsvframerate "0"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
//random
+cl_show_team_equipment 1
play_distance "2"
sv_alternateticks "1"
mat_powersavingsmode "0"
mat_spewalloc "0"
mat_texture_list_content_path ""
developer "1"
con_filter_text "Damage"
con_filter_text_out "Player:"
con_filter_enable "2"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
muzzleflash_light "0"
func_break_max_pieces 0
host_writeconfig
gameinstructor_enable "0"
cl_showhelp "0"
cl_autohelp "0"
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"
fps_max_menu "0"
fps_max "0"
r_drawtracers_firstperson "0"
cl_use_opens_buy_menu "0"
mm_dedicated_search_maxping "50"
m_rawinput "1"
m_mouseaccel2 "0"
m_mouseaccel1 "0"
m_customaccel "0"
cl_autowepswitch ""
cl_disablefreezecam "1"
cl_showhelp 0
cl_autohelp "0"
gameinstructor_enable "0"
hud_showtargetid "1"
hud_takesshots "0"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_radar_scale "0.5"
cl_radar_square_with_scoreboard "1"
cl_teamid_overhead_always "1"
+cl_show_team_equipment
zoom_sensitivity_ratio_mouse "0.9"
cl_autowepswitch "0"
cl_bobamt_lat 0.1
cl_bobamt_vert 0.1
sk_autoaim_mode "1"
skill "1.000000"
snd_deathcamera_volume "1.0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducking_off "1"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mapobjective_volume "1.0"
snd_menumusic_volume "1.000000"
snd_mixahead "0.05"
snd_music_selection "2"
snd_musicvolume "0.000000"
snd_musicvolume_multiplier_inoverlay "0.1"
snd_mute_losefocus "1"
snd_pitchquality "1"
snd_roundend_volume "1.0
"s
nd_roundstart_volume "1.0"
snd_tensecondwarning_volume "1.0"
spec_show_xray "1"
spec_usenumberkeys_nobinds "1"
ss_splitmode "0"
store_version "1"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_dust"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
sys_antialiasing "3"
sys_aspectratio "0"
sys_refldetail "0"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tr_best_course_time "0"
tr_completed_training "0"
tv_nochat "0"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilter_version "1"
cl_chatfilters "63"
cl_cmdrate "128"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
sensitivity 1.5
//=============================================================================
// HPE_BEGIN:
// [Forrest] Default sound volume to halfway. It seemed way too loud on Xbox at full blast.
// Halfway feels comfortable to me. I set my headphones volume so that the dashboard blips as the selection
// felt normal to me. At halfway, gunshots felt satisfying but not overwhelming and footsteps were still
// clearly audible.
// $TODO: We should probably calibrate our default audio level more scientifically than this.
// $TODO: We'll eventually want the options menu to save the user's volume level, in which case we will
// probably need to remove the setting here.
//=============================================================================
volume "0.15"
//=============================================================================
// HPE_END
//=============================================================================
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