Fexon Final Cfg config

Fexon Final Cfg css config settings download

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Fexon Final Cfg config

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20-10-2016
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Description:
Sensitiviy 1.1 at 1000 dpi for Bloody A91 Mouse.
Summary
Fexon Final Cfg config is a css config game file download. There are 1497 Counter-Strike Source configs just like Fexon Final Cfg css cfg. Overall there are 1747 css game files for download. To upload your own css game files, Counter-Strike Source game files, config game files or gaming files related to Fexon Final Cfg config then please visit our Upload Gaming Files section. Fexon.cfg Is the file you will receive after downloading Fexon Final Cfg Counter-Strike Source cfg.

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Fexon Final Cfg css in-game settings

Resolution:1920*1080
Crosshair Size:Medium
Sensitivity:1.1
Crosshair Color:Light Blue

Fexon Final Cfg css gaming gear

Keyboard:No keyboard found!
Mouse:No mouse found!
Mouse Pad:No mouse pad found!
Headset:No headset found!
Monitor:No monitor found!

Fexon Final Cfg css computer setup

PC Chassis:No pc chassis found!
Video Card:No video card found!
CPU:No CPU found!
CPU Fan:No CPU fan found!
RAM:No RAM found!
Motherboard:No motherboard found!
Power Supply:No power supply found!
Hard Drive:No hard drive found!
Hard Drive 2:No hard drive 2 found!

Fexon Final Cfg css config file

// Fexon's Own CFG
// TO ENABLE: Save this script in the "C:\Program Files\Counter-Strike Source\cstrike\cfg" folder AND name it "autoexec.cfg" (without quotes).
// Do not save it as "autoexec.cfg.txt".
// This script is fully customizable.

//==================================================
//* User Commands *\\
//==================================================


cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "0" // _adjusts crosshairscale_//
cl_crosshairspreadscale "0.25" // _adjust the spread scale_ //
cl_crosshairthickness "0.9" // _adjust the thickness_//
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "61" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "0" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
net_graphheight "65" // _adjust the height of net graph_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "1" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
//mat_monitorgamma "2" // _adjust in-game brightness_//
cl_righthand "1" // _View the player right hand_//
cl_allowdownload "0" // _Stop all downloads_//
cl_allowupload "0" // _stop all uploades_//
cl_wpn_sway_interp "0" // _ _ //
cl_showfps "1" // _ 1 for showing fps in top-right corner_ //
sensitivity "1.1" // _sensitivity for in-game_//

//==================================================
//* HUD Commands *\\
//==================================================


cl_scoreboard_dead_color_blue "255"
cl_scoreboard_dead_color_green "255"
cl_scoreboard_dead_color_red "255"
con_enable "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "1"


//==================================================
//* Spiderwebs Commands *\\
//==================================================


cl_cmdrate "101"
cl_downloadfilter "nosounds"
cl_interp "0" // _keep at 0 to always get lowest interp_//
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "60"
cl_updaterate "101"
rate "100000"


//==================================================
//* Client Commands *\\
//==================================================


cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_interp_threadmodeticks "0"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"


//==================================================
//* Material Commands *\\
//==================================================


mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "2"
//mat_dxlevel "81"


//==================================================
//* Render Commands *\\
//==================================================

r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "1"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"


//==================================================
//* Rope Commands *\\
//==================================================


rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"


//==================================================
//* Water Commands *\\
//==================================================


r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"


//==================================================
//* Shadow Commands *\\
//==================================================


mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"


//==================================================
//* Ragdoll Commands *\\
//=============================================
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