Fexon Final Cfg css settings, config & cfg 2016
Full Name | - |
Nickname | Fexon Final Cfg |
Birthday | - |
Nationality | Bangladesh |
Game | Counter-Strike Source |
Since | 2016-10-20 |
Last Update | 2016-10-20 |
Fexon Final Cfg screenshot
Fexon Final Cfg Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
Fexon Final Cfg Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
Fexon Final Cfg config
The Counter-Strike Source config file of Fexon Final Cfg has been downloaded 80 times. Download Fexon.cfg by clicking the download button below.
How to install Fexon Final Cfg css config
1. Download Fexon.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Fexon Final Cfg.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Fexon Final Cfg.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch | - |
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
Fexon Final Cfg Settings
Crosshair
Color: | Light Blue |
Size: | Medium |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Fexon Final Cfg. The Fexon Final Cfg css settings page has been viewed for 841 since it was added on 2016-10-20. The last time the settings of Fexon Final Cfg were on 2016-10-20. Visit the css settings page to view more Counter-Strike Source settings like Fexon Final Cfg or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Croatia | 2013-02-03 | ||
2 | Australia | 2012-07-11 | ||
3 | Australia | 2012-05-14 | ||
4 | Hungary | 2014-06-20 | ||
5 | Hungary | 2012-07-01 |
Other Bangladesh gaming settings
# | Name | Country | Last Update | |
1 | Bangladesh | 2016-10-20 | ||
2 | Bangladesh | 2015-11-25 | ||
3 | Bangladesh | 2012-04-03 | ||
4 | Bangladesh | 2012-12-05 | ||
5 | Bangladesh | 2012-04-15 | ||
6 | Bangladesh | 2018-05-15 | ||
7 | Bangladesh | 2012-12-05 | ||
8 | Bangladesh | 2018-05-16 | ||
9 | Bangladesh | 2012-05-22 | ||
10 | Bangladesh | 2015-12-06 |
Fexon Final Cfg CFG file
// Fexon's Own CFG
// TO ENABLE: Save this script in the "C:\Program Files\Counter-Strike Source\cstrike\cfg" folder AND name it "autoexec.cfg" (without quotes).
// Do not save it as "autoexec.cfg.txt".
// This script is fully customizable.
//==================================================
//* User Commands *\\
//==================================================
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "0" // _adjusts crosshairscale_//
cl_crosshairspreadscale "0.25" // _adjust the spread scale_ //
cl_crosshairthickness "0.9" // _adjust the thickness_//
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "61" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "0" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
net_graphheight "65" // _adjust the height of net graph_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "1" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
//mat_monitorgamma "2" // _adjust in-game brightness_//
cl_righthand "1" // _View the player right hand_//
cl_allowdownload "0" // _Stop all downloads_//
cl_allowupload "0" // _stop all uploades_//
cl_wpn_sway_interp "0" // _ _ //
cl_showfps "1" // _ 1 for showing fps in top-right corner_ //
sensitivity "1.1" // _sensitivity for in-game_//
//==================================================
//* HUD Commands *\\
//==================================================
cl_scoreboard_dead_color_blue "255"
cl_scoreboard_dead_color_green "255"
cl_scoreboard_dead_color_red "255"
con_enable "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "1"
//==================================================
//* Spiderwebs Commands *\\
//==================================================
cl_cmdrate "101"
cl_downloadfilter "nosounds"
cl_interp "0" // _keep at 0 to always get lowest interp_//
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "60"
cl_updaterate "101"
rate "100000"
//==================================================
//* Client Commands *\\
//==================================================
cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_interp_threadmodeticks "0"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
//==================================================
//* Material Commands *\\
//==================================================
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "2"
//mat_dxlevel "81"
//==================================================
//* Render Commands *\\
//==================================================
r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "1"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"
//==================================================
//* Rope Commands *\\
//==================================================
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//==================================================
//* Water Commands *\\
//==================================================
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
//==================================================
//* Shadow Commands *\\
//==================================================
mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
//==================================================
//* Ragdoll Commands *\\
//==================================================
cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//==================================================
//* Sound Commands *\\
//==================================================
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0.5"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
//==================================================
//* Misc. Commands *\\
//==================================================
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
gl_clear "1"
lod_TransitionDist "0"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
//==================================================
//* Player Models *\\
//==================================================
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "2"
//==================================================
//* Custom Binds *\\
//==================================================
bind "KP_END" "buy deagle" // Keypad #1 For Buy Desert Eagel
bind "KP_DOWNARROW" "buy p228" // Keypad #2 For Buy p228 Compact
bind "KP_PGDN" "buy elite; buy fn57" // Keypad #3 For Buy Dula Elite / Five Seven
bind "KP_LEFTARROW" "buy famas; buy galil" // Keypad #4 For Buy Famas / Galil
bind "KP_5" "buy ak47; buy m4a1" // Keypad #5 For Buy AK47 / M4A1
bind "KP_RIGHTARROW" "buy awp" // Keypad #6 For Buy Awp
bind "KP_HOME" "buy hegrenade" // Keypad #7 For Buy Hegrenade
bind "KP_UPARROW" "buy flashbang" // keypad #8 For Buy Flashbang
bind "KP_PGUP" "buy smokegrenade" // Keypad #9 For Buy Smoke
bind "KP_INS" "buy vesthelm;buy vest;buy defuser" // Keypad #0 For Buy Kev.Helmet and Defuser
bind "KP_DEL" "buy p90" // Keypad #. For Buy P90
bind "space" "+jump" // Space = jump
bind "mwheelup" "+jump" // Mouse wheel up = Jump
bind "mwheeldown" "+jump" // Mouse wheel down = Jump
bind "mouse4" "slot3" // Mouse 4 Button = Menu Item 3
bind "mouse5" "slot4" // Mouse 5 Button = Menu Item 4
bind "kp_slash" "give weapon_hegrenade" // Keypad "/" = Give HE (sv_cheats 1)
bind "kp_multiply" "give weapon_flashbang" // Keypad "*" = Give flash (sv_cheats 1)
bind "kp_minus" "give weapon_smokegrenade" // Keypad "-" = Give smoke (sv_cheats 1)
bind "kp_plus" "noclip" // Keypad "+" = Noclip On/Off
bind "kp_enter" "sv_cheats 1" // Keypad "Enter" = Cheat On
bind "q" "+knife" // Binding q for quick switch
bind "space" "+jumpduck" // Binding space for duckjump
bind "h" "c4" // Binding h for drop c4
bind "[" "gamma_tog" // Keypad "[" To Increase The Monitor Gamma
bind "]" "gammaup_tog" // Keypad "]" To Decrease The Monitor Gamma
//==================================================
//* Custom Alias *\\
//==================================================
alias "+knife" "slot3"
alias "-knife" "lastinv"
alias "+jumpduck" "+jump;+duck"
alias "-jumpduck" "-jump;-duck"
alias "c4" "use weapon_c4;drop;say_team I dropped the bomb. Please take it."
alias gamma_tog "tg_gamma"
alias tg_gamma "mat_monitorgamma 1.6; alias gamma_tog tg_gamma1; alias gammaup_tog tg_gammaup"
alias tg_gamma1 "mat_monitorgamma 1.8; alias gamma_tog tg_gamma2; alias gammaup_tog tg_gammaup4"
alias tg_gamma2 "mat_monitorgamma 2.0; alias gamma_tog tg_gamma3; alias gammaup_tog tg_gammaup3"
alias tg_gamma3 "mat_monitorgamma 2.2; alias gamma_tog tg_gamma4; alias gammaup_tog tg_gammaup2"
alias tg_gamma4 "mat_monitorgamma 2.4; alias gamma_tog tg_gamma; alias gammaup_tog tg_gammaup1"
alias gammaup_tog "tg_gammaup"
alias tg_gammaup "mat_monitorgamma 2.4; alias gammaup_tog tg_gammaup1; alias gamma_tog tg_gamma"
alias tg_gammaup1 "mat_monitorgamma 2.2; alias gammaup_tog tg_gammaup2; alias gamma_tog tg_gamma4"
alias tg_gammaup2 "mat_monitorgamma 2.0; alias gammaup_tog tg_gammaup3; alias gamma_tog tg_gamma3"
alias tg_gammaup3 "mat_monitorgamma 1.8; alias gammaup_tog tg_gammaup4; alias gamma_tog tg_gamma2"
alias tg_gammaup4 "mat_monitorgamma 1.6; alias gammaup_tog tg_gammaup; alias gamma_tog tg_gamma1"
//==================================================
//* Console Text *\\
//==================================================
echo"==============================================="
echo"==============================================="
echo"Fexon's CFG Loaded"
echo"Play With Passion"
echo"Don't Be Angry"
echo"Happy Gaming"
echo"==============================================="
echo"==============================================="
echo"==============================================="
// TO ENABLE: Save this script in the "C:\Program Files\Counter-Strike Source\cstrike\cfg" folder AND name it "autoexec.cfg" (without quotes).
// Do not save it as "autoexec.cfg.txt".
// This script is fully customizable.
//==================================================
//* User Commands *\\
//==================================================
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "0" // _adjusts crosshairscale_//
cl_crosshairspreadscale "0.25" // _adjust the spread scale_ //
cl_crosshairthickness "0.9" // _adjust the thickness_//
cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "61" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "0" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
net_graphheight "65" // _adjust the height of net graph_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "1" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
//mat_monitorgamma "2" // _adjust in-game brightness_//
cl_righthand "1" // _View the player right hand_//
cl_allowdownload "0" // _Stop all downloads_//
cl_allowupload "0" // _stop all uploades_//
cl_wpn_sway_interp "0" // _ _ //
cl_showfps "1" // _ 1 for showing fps in top-right corner_ //
sensitivity "1.1" // _sensitivity for in-game_//
//==================================================
//* HUD Commands *\\
//==================================================
cl_scoreboard_dead_color_blue "255"
cl_scoreboard_dead_color_green "255"
cl_scoreboard_dead_color_red "255"
con_enable "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "1"
//==================================================
//* Spiderwebs Commands *\\
//==================================================
cl_cmdrate "101"
cl_downloadfilter "nosounds"
cl_interp "0" // _keep at 0 to always get lowest interp_//
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "60"
cl_updaterate "101"
rate "100000"
//==================================================
//* Client Commands *\\
//==================================================
cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_interp_threadmodeticks "0"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
//==================================================
//* Material Commands *\\
//==================================================
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "2"
//mat_dxlevel "81"
//==================================================
//* Render Commands *\\
//==================================================
r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "1"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"
//==================================================
//* Rope Commands *\\
//==================================================
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//==================================================
//* Water Commands *\\
//==================================================
r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
//==================================================
//* Shadow Commands *\\
//==================================================
mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
//==================================================
//* Ragdoll Commands *\\
//==================================================
cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//==================================================
//* Sound Commands *\\
//==================================================
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0.5"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
//==================================================
//* Misc. Commands *\\
//==================================================
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
gl_clear "1"
lod_TransitionDist "0"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
//==================================================
//* Player Models *\\
//==================================================
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "2"
//==================================================
//* Custom Binds *\\
//==================================================
bind "KP_END" "buy deagle" // Keypad #1 For Buy Desert Eagel
bind "KP_DOWNARROW" "buy p228" // Keypad #2 For Buy p228 Compact
bind "KP_PGDN" "buy elite; buy fn57" // Keypad #3 For Buy Dula Elite / Five Seven
bind "KP_LEFTARROW" "buy famas; buy galil" // Keypad #4 For Buy Famas / Galil
bind "KP_5" "buy ak47; buy m4a1" // Keypad #5 For Buy AK47 / M4A1
bind "KP_RIGHTARROW" "buy awp" // Keypad #6 For Buy Awp
bind "KP_HOME" "buy hegrenade" // Keypad #7 For Buy Hegrenade
bind "KP_UPARROW" "buy flashbang" // keypad #8 For Buy Flashbang
bind "KP_PGUP" "buy smokegrenade" // Keypad #9 For Buy Smoke
bind "KP_INS" "buy vesthelm;buy vest;buy defuser" // Keypad #0 For Buy Kev.Helmet and Defuser
bind "KP_DEL" "buy p90" // Keypad #. For Buy P90
bind "space" "+jump" // Space = jump
bind "mwheelup" "+jump" // Mouse wheel up = Jump
bind "mwheeldown" "+jump" // Mouse wheel down = Jump
bind "mouse4" "slot3" // Mouse 4 Button = Menu Item 3
bind "mouse5" "slot4" // Mouse 5 Button = Menu Item 4
bind "kp_slash" "give weapon_hegrenade" // Keypad "/" = Give HE (sv_cheats 1)
bind "kp_multiply" "give weapon_flashbang" // Keypad "*" = Give flash (sv_cheats 1)
bind "kp_minus" "give weapon_smokegrenade" // Keypad "-" = Give smoke (sv_cheats 1)
bind "kp_plus" "noclip" // Keypad "+" = Noclip On/Off
bind "kp_enter" "sv_cheats 1" // Keypad "Enter" = Cheat On
bind "q" "+knife" // Binding q for quick switch
bind "space" "+jumpduck" // Binding space for duckjump
bind "h" "c4" // Binding h for drop c4
bind "[" "gamma_tog" // Keypad "[" To Increase The Monitor Gamma
bind "]" "gammaup_tog" // Keypad "]" To Decrease The Monitor Gamma
//==================================================
//* Custom Alias *\\
//==================================================
alias "+knife" "slot3"
alias "-knife" "lastinv"
alias "+jumpduck" "+jump;+duck"
alias "-jumpduck" "-jump;-duck"
alias "c4" "use weapon_c4;drop;say_team I dropped the bomb. Please take it."
alias gamma_tog "tg_gamma"
alias tg_gamma "mat_monitorgamma 1.6; alias gamma_tog tg_gamma1; alias gammaup_tog tg_gammaup"
alias tg_gamma1 "mat_monitorgamma 1.8; alias gamma_tog tg_gamma2; alias gammaup_tog tg_gammaup4"
alias tg_gamma2 "mat_monitorgamma 2.0; alias gamma_tog tg_gamma3; alias gammaup_tog tg_gammaup3"
alias tg_gamma3 "mat_monitorgamma 2.2; alias gamma_tog tg_gamma4; alias gammaup_tog tg_gammaup2"
alias tg_gamma4 "mat_monitorgamma 2.4; alias gamma_tog tg_gamma; alias gammaup_tog tg_gammaup1"
alias gammaup_tog "tg_gammaup"
alias tg_gammaup "mat_monitorgamma 2.4; alias gammaup_tog tg_gammaup1; alias gamma_tog tg_gamma"
alias tg_gammaup1 "mat_monitorgamma 2.2; alias gammaup_tog tg_gammaup2; alias gamma_tog tg_gamma4"
alias tg_gammaup2 "mat_monitorgamma 2.0; alias gammaup_tog tg_gammaup3; alias gamma_tog tg_gamma3"
alias tg_gammaup3 "mat_monitorgamma 1.8; alias gammaup_tog tg_gammaup4; alias gamma_tog tg_gamma2"
alias tg_gammaup4 "mat_monitorgamma 1.6; alias gammaup_tog tg_gammaup; alias gamma_tog tg_gamma1"
//==================================================
//* Console Text *\\
//==================================================
echo"==============================================="
echo"==============================================="
echo"Fexon's CFG Loaded"
echo"Play With Passion"
echo"Don't Be Angry"
echo"Happy Gaming"
echo"==============================================="
echo"==============================================="
echo"==============================================="
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