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DavidF css settings, config & cfg 2012

Full Name -
Nickname DavidF
Birthday -
Nationality GermanyGermany
Game Counter-Strike SourceCounter-Strike Source
Since 2012-12-21
Last Update 2012-12-21
DavidF screenshot

DavidF Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

DavidF Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

DavidF config

The Counter-Strike Source config file of DavidF has been downloaded 42 times. Download autoexec.cfg by clicking the download button below.
How to install DavidF css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec DavidF.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

DavidF Settings

Monitor
Resolution: 640x480
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 1.09
Crosshair
Color: Pink
Size: 1
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of DavidF. The DavidF css settings page has been viewed for 1.300 since it was added on 2012-12-21. The last time the settings of DavidF were on 2012-12-21. Visit the css settings page to view more Counter-Strike Source settings like DavidF or visit upload section to add your own css settings.
Other Counter-Strike Source settings
DavidF CFG file
// ___________________________________________________
// | David.F autoexec 2012|
// ---------------------------------------------------

// IMPORTANT : Stop using useless launch options settings
// Only usefull commands are : -console -refresh XXX
// If you want to set dxlevel, change it in your registry
//
//

// David CVARS
sensitivity "1.09"
zoom_sensitivity_ratio "1"
cl_downloadfilter "all"
cl_crosshairsize "1"
cl_crosshairdot "1"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
jpeg_quality "100"
fps_max "999"
clientport "1337"

bind "MWHEELDOWN" "+jump"
bind "F11" "buy hegrenade"
bind "F6" "buy smokegrenade"
bind "F8" "buy flashbang"
bind "F1" "buy ak47; buy m4a1"
bind "F2" "buy awp"
bind "F7" "buy defuser"
bind "F3" "buy mp5"
bind "F9" "buy vesthelm"
bind "F10" "buy deagle"
bind "v" "+bestweapon"
bind "F1" "buy ak47; buy m4a1"
bind "F2" "buy awp"
bind "F10" buy Deagle"
bind "q" "slot2"
bind "h" "say hfhfhfhfhf"

// CL_

cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"// players may wish to change this value
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"

// VIOLENCE

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MAT_

mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"// players may wish to change this value
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"

// MISC

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"

// MULTICORE

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"

// NETCODE

cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1048576"

// R_

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"

// ROPES

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"

// SENS

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// SOUND

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"





// ZBLOCK CVARS

setinfo zb_wantautocashcalling 1


alias +bestweapon "_secondary"
alias -bestweapon "_primary"
alias _primary "_slot1"
alias _secondary "_slot2"
alias _slot1 "slot1"
alias _slot2 "slot2"
bind "v" "+bestweapon"
alias hand_switch "right_switch"
alias right_switch "cl_righthand 1; alias hand_switch left_switch"
alias left_switch "cl_righthand 0; alias hand_switch right_switch"
bind "c" "hand_switch"
con_filter_enable "2"
con_filter_text "Damage Given to"
hud_showtargetid 1
hud_showtargetpos 5
clear
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