DavidF css settings, config & cfg 2012
| Full Name | - |
| Nickname | DavidF |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-12-21 |
| Last Update | 2012-12-21 |
Navigation
| DavidF Gear |
| DavidF Setup |
| DavidF Config |
| DavidF Settings |
DavidF screenshot
DavidF Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
DavidF Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
DavidF config
The Counter-Strike Source config file of DavidF has been downloaded 42 times. Download autoexec.cfg by clicking the download button below.
How to install DavidF css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec DavidF.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec DavidF.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
DavidF Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of DavidF. The DavidF css settings page has been viewed for 1.300 since it was added on 2012-12-21. The last time the settings of DavidF were on 2012-12-21. Visit the css settings page to view more Counter-Strike Source settings like DavidF or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2024-03-04 | |||
| 2 | 2023-07-06 | |||
| 3 | 2023-01-09 | |||
| 4 | 2025-02-18 | |||
| 5 | 2022-08-27 |
Other Germany gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-12-01 | |||
| 2 | 2022-10-04 | |||
| 3 | 2024-04-22 | |||
| 4 | 2024-05-05 | |||
| 5 | 2022-08-20 | |||
| 6 | 2024-05-02 | |||
| 7 | 2021-07-24 | |||
| 8 | 2020-01-11 | |||
| 9 | 2025-08-01 | |||
| 10 | 2024-05-05 |
DavidF CFG file
// ___________________________________________________
// | David.F autoexec 2012|
// ---------------------------------------------------
// IMPORTANT : Stop using useless launch options settings
// Only usefull commands are : -console -refresh XXX
// If you want to set dxlevel, change it in your registry
//
//
// David CVARS
sensitivity "1.09"
zoom_sensitivity_ratio "1"
cl_downloadfilter "all"
cl_crosshairsize "1"
cl_crosshairdot "1"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
jpeg_quality "100"
fps_max "999"
clientport "1337"
bind "MWHEELDOWN" "+jump"
bind "F11" "buy hegrenade"
bind "F6" "buy smokegrenade"
bind "F8" "buy flashbang"
bind "F1" "buy ak47; buy m4a1"
bind "F2" "buy awp"
bind "F7" "buy defuser"
bind "F3" "buy mp5"
bind "F9" "buy vesthelm"
bind "F10" "buy deagle"
bind "v" "+bestweapon"
bind "F1" "buy ak47; buy m4a1"
bind "F2" "buy awp"
bind "F10" buy Deagle"
bind "q" "slot2"
bind "h" "say hfhfhfhfhf"
// CL_
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"// players may wish to change this value
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
// VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// MAT_
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"// players may wish to change this value
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
// MISC
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
// MULTICORE
cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"
// NETCODE
cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1048576"
// R_
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
// ROPES
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
// SENS
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// SOUND
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
// ZBLOCK CVARS
setinfo zb_wantautocashcalling 1
alias +bestweapon "_secondary"
alias -bestweapon "_primary"
alias _primary "_slot1"
alias _secondary "_slot2"
alias _slot1 "slot1"
alias _slot2 "slot2"
bind "v" "+bestweapon"
alias hand_switch "right_switch"
alias right_switch "cl_righthand 1; alias hand_switch left_switch"
alias left_switch "cl_righthand 0; alias hand_switch right_switch"
bind "c" "hand_switch"
con_filter_enable "2"
con_filter_text "Damage Given to"
hud_showtargetid 1
hud_showtargetpos 5
clear
// | David.F autoexec 2012|
// ---------------------------------------------------
// IMPORTANT : Stop using useless launch options settings
// Only usefull commands are : -console -refresh XXX
// If you want to set dxlevel, change it in your registry
//
//
// David CVARS
sensitivity "1.09"
zoom_sensitivity_ratio "1"
cl_downloadfilter "all"
cl_crosshairsize "1"
cl_crosshairdot "1"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "3"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
jpeg_quality "100"
fps_max "999"
clientport "1337"
bind "MWHEELDOWN" "+jump"
bind "F11" "buy hegrenade"
bind "F6" "buy smokegrenade"
bind "F8" "buy flashbang"
bind "F1" "buy ak47; buy m4a1"
bind "F2" "buy awp"
bind "F7" "buy defuser"
bind "F3" "buy mp5"
bind "F9" "buy vesthelm"
bind "F10" "buy deagle"
bind "v" "+bestweapon"
bind "F1" "buy ak47; buy m4a1"
bind "F2" "buy awp"
bind "F10" buy Deagle"
bind "q" "slot2"
bind "h" "say hfhfhfhfhf"
// CL_
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"// players may wish to change this value
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
// VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// MAT_
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"// players may wish to change this value
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
// MISC
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
// MULTICORE
cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"
// NETCODE
cl_cmdrate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
cl_updaterate "66"
cl_wpn_sway_interp "0"
rate "1048576"
// R_
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
// ROPES
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
// SENS
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// SOUND
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
// ZBLOCK CVARS
setinfo zb_wantautocashcalling 1
alias +bestweapon "_secondary"
alias -bestweapon "_primary"
alias _primary "_slot1"
alias _secondary "_slot2"
alias _slot1 "slot1"
alias _slot2 "slot2"
bind "v" "+bestweapon"
alias hand_switch "right_switch"
alias right_switch "cl_righthand 1; alias hand_switch left_switch"
alias left_switch "cl_righthand 0; alias hand_switch right_switch"
bind "c" "hand_switch"
con_filter_enable "2"
con_filter_text "Damage Given to"
hud_showtargetid 1
hud_showtargetpos 5
clear
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