Cutaby cs2 settings, config & cfg 2017
| Full Name | - |
| Nickname | Cutaby |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2017-09-10 |
| Last Update | 2017-09-10 |
Navigation
| Cutaby Gear |
| Cutaby Setup |
| Cutaby Config |
| Cutaby Settings |
Cutaby screenshot
Cutaby Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
Cutaby Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
Cutaby config
The Counter-Strike 2 config file of Cutaby has been downloaded 19 times. Download Cutaby.cfg by clicking the download button below.
How to install Cutaby cs2 config
1. Download Cutaby.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Cutaby.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Cutaby.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
Cutaby Settings
Monitor
| Resolution | 1440 x 1080 |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | 1 in game |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | Green |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_crosshaircolor Green;
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Cutaby. The Cutaby cs2 settings page has been viewed for 1.631 since it was added on 2017-09-10. The last time the settings of Cutaby were on 2017-09-10. Visit the cs2 settings page to view more Counter-Strike 2 settings like Cutaby or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-07-19 | |||
| 2 | 2024-02-01 | |||
| 3 | 2020-03-16 | |||
| 4 | 2025-08-07 | |||
| 5 | 2024-05-12 |
Other Spain gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-02-25 | |||
| 2 | 2024-05-30 | |||
| 3 | 2020-05-01 | |||
| 4 | 2024-03-30 | |||
| 5 | 2024-05-03 | |||
| 6 | 2024-05-07 | |||
| 7 | 2022-09-15 | |||
| 8 | 2024-02-08 | |||
| 9 | 2024-02-19 | |||
| 10 | 2024-05-06 |
Cutaby CFG file
// ____ ___ __ ______ ___
// / __/ / / / / |_ _| / _ \
// / /_ / /_/ / | | / /_\_\
// \___/ \____/ |_| /_/ \_\
// Gaming Setup 2017 //
// MOUSE Zowie EC2-A//
// MOUSEPAD RAZER GOLIATHUS CONTROL FISSURE - LARGE (35,5cm x 44,4cm x 3 mm)//
// KEYBOARD Corsair Strafe //
// MONITOR BenQ XL2411 //
// HEADSET Kingston HyperX Cloud II | PINK //
// RESOLUTION: 1440x1080 4:3 //
//-high -threads 8 -novid -refresh 144 -freq 144 -noforcemaccel -noforcemspd -noforcemparms -console -tickrate 128 //
//cROSSHAIR//
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "999"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "1700"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
cl_crosshairgap "-1.000000"
cl_crosshairsize "1.5"
// RATON//
// 800 DPI 1000Hz//
// windows sens 6/11//
// ingame sens 1//
// zoom sens 1//
cl_righthand "0"
m_rawinput "0"
m_customaccel "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_rawinput "1"
sensitivity "1"
//FPS Benchmark //
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_forcepreload "1"cl_showhelp "0"cl_freezecameffects_showholiday "0"
mat_queue_mode "-1"r_drawtracers_firstperson "0"
r_dynamic "0"
//MECANICA DEL JUEGO//
cl_autowepswitch "0" // 0=No equipa armas del suelo automaticamente 1=Equipa automaticamente
con_enable "1" // 0=Consola desactivada 1=Consola activada
//HUD//
cl_autohelp "0" // 0=No muestra textos de ayudas 1=Muestra texto de ayuda
cl_autohelp "0" // 0=No muestra textos de ayudas 1=Muestra texto de ayuda
gameinstructor_enable "0" // 0=No muestra textos de ayudas 1=Muestra texto de ayuda
//RADAR//
cl_radar_always_centered "1"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_hud_radar_scale "1"
cl_radar_scale "0.3"
cl_righthand "1"
//NET GRAPH Y FPS//
net_graph "1"
net_graphheight "68" // Altura del netgraph con respecto a la parte de abajo de la pantalla, mas alto el numero, mas va subiendo
net_graphpos "3" // Posicion del netgraph 1=Derecha 2=Centro 3=Izquierda.
net_graphproportionalfont "0" // Tamano del netgraph 1=Grande 0=Pequeno
//DESCARGAS Y RATES//
rate 786432 // Velocidad de paquetes de la conexion
cl_cmdrate 128 // Cantidad de instrucciones que el jugador sube al servidor por segundo
cl_updaterate 128 // Cantidad de actualizaciones que el cliente pide al servidor por segundo
cl_interp "0" //ver fluido 0 desactivado 1 activado
cl_interp_ratio "1" //si con 1 2 y 3 no va bien el juego tengo que activar la interpolacion
cl_predict "1" //predice lo que tu quisiste hacer en un dato perdido
cl_predictweapons "1"
cl_lagcompensation "1"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
snd_mixahead "0.05"
snd_mix_async 1
cl_disablehtmlmotd "1"
cl_forcepreload "1"
mat_queue_mode "2"
r_dynamic "1"
r_drawtracers_firstperson "0"
r_eyegloss "0"
//MOVIMIENTO DE ARMA//
cl_bobamt_lat "0.1" // (def. 0.4) (min. 0.1) (max. 2) Movimiento lateral del arma cuando corres.
cl_bob_lower_amt "5" // (def. 21) (min. 5) (max. 30) Movimiento del arma hacia abajo cuando corres.
cl_bobamt_vert "0.1" // (def. 0.25) (min. 0.1) (max. 2) Movimiento del arma hacia arriba cuando corres.
cl_bobcycle "2" // (def. 0.98) (min. 0.1) (max. 2) Frecuencia(velocidad) con la que el arma se mueve, mas frecuencia, menos movimiento
viewmodel_presetpos "3" // 1=Escritorio 2=sofa 3=Clasico
cl_viewmodel_shift_right_amt "0.25" // (min. 0.25) (max. 2) Movimiento del arma hacia la derecha cuando "pierdes precision". Ejem.: Cuando saltas.
cl_viewmodel_shift_left_amt "0.5" // (min. 0.5) (max. 2) Movimiento del arma hacia la izquierda cuando ganas precision.
//POSICION DEL ARMA//
viewmodel_fov "68" // (def. 54) Lo "pegada" que llevariamos el arma a la pantalla, cuanto mayor el numero mas separada (mas pequena se ve)
viewmodel_offset_x "2" // (def. 0.0) La posicion del arma, mas a la izquierda o la derecha, 2.5 lo mas a la derecha posible.
viewmodel_offset_y "1" // (def. 0.0) La posicion del arma, mas pegada o mas alejada del cuerpo, 2.5 lo mas alejada.
viewmodel_offset_z "-2" // (def. 0.0) La posicion del arma, mas arriba o mas abajo, -2 lo mas baja posible.
//Otros//
mat_monitorgamma "1.6"
volume "0.5"
voice_scale "0.1"
voice_caster_scale "0.18"
cl_disablehtmlmotd "0"
+cl_show_team_equipment "1"
fps_max "300"
snd_musicvolume "0"
snd_menumusic_volume "0"
snd_roundstart_volume "0"
snd_roundend_volume "0"
snd_mapobjective_volume "0.2"
//BINDS//
bind "[" "toggleconsole"
bind "n" "noclip"
bind "MWHEELUP" "+jump"
bind "SPACE" "+jump"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "use weapon_knife"
bind 4 "use weapon_knife;use weapon_hegrenade"
bind 5 "use weapon_knife;use weapon_c4"
bind mouse4 "use weapon_knife;use weapon_flashbang"
bind mouse5 "use weapon_knife;use weapon_smokegrenade"
bind mouse3 "use weapon_knife;use weapon_molotov;use weapon_incgrenade"
bind MWHEELDOWN "use weapon_knife;use weapon_decoy"
bind "q" "+voicerecord"
bind "F10" "disconnect"
bind "F8" "quit"
bind "." "exec cutaby.cfg"
bind "f" "+lookatweapon; r_cleardecals"
bind "h" "+spray_menu"
//BINDS KIDS//
bind "l" "say ¯\_(ツ)_/¯"
bind "k" "say Virgin: ◄═══════▓►"
bind "j" "say (╯°□°)╯︵ ┻━┻"
//DROPBOMB//
alias bomb "use weapon_knife;use weapon_c4;drop;"
bind "v" "bomb"
// FAST FROP PISTOL//
unbind "t"
alias pistol "use weapon_knife;use weapon_glock; use weapon_usp_silencer; use weapon_p250; use weapon_deagle; use weapon_hkp2000; use weapon_fiveseven; use weapon_elite;use weapon_tec9;drop"
bind "t" "pistol"
//IGNORES//
unbind "p"
unbind "o"
alias ignorar "voice_enable "0";say_team Muted voices (voice_enable 0)"
bind "p" "ignorar"
bind "o" "voice_enable 1"
//JUMPTHROW//
//ilegal
unbind "alt"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "alt" "+jumpthrow"
//legal
//bind "space" "+jump"
//bind "n" "-attack"
//ALIAS
alias dust2 "changelevel de_dust2; rcon changelevel de_dust2"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias mirage "changelevel de_mirage; rcon changelevel de_mirage"
alias cache "changelevel de_cache; rcon changelevel de_cache"
alias cobble "changelevel de_cbble; rcon changelevel de_cbble"
alias overpass "changelevel de_overpass; rcon changelevel de_overpass"
alias train "changelevel de_train; rcon changelevel de_train"
alias aim "changelevel aim_botz; rcon changelevel aim_botz"
alias rr "mp_restartgame 1; rcon mp_restartgame 1"
alias rr3 "mp_restartgame 3; rcon mp_restartgame 3"
alias flashes "rcon ammo_grenade_limit_flashbang 2; rcon ammo_grenade_limit_total 4"
alias warmup "rcon mp_warmapstart 1;rcon mp_warmuptime 123123213213; rcon mp_freezetime 0;rcon mp_limitteams 0;rcon mp_autoteambalance 0;rcon mp_startmoney 16000;rcon mp_roundtime 9"
alias brush "rcon mp_roundtime 1 ; rcon mp_startmoney 1000 ; rcon mp_freezetime 2 ; rcon mp_friendlyfire 0"
alias swap "mp_swapteams; rcon mp_swapteams"
alias pause1 "mp_pause_match; rcon mp_pause_match"
alias unpause1 "mp_unpause_match; rcon mp_unpause_match"
alias pistols "connect 87.98.160.172:27017"
alias hs "connect 87.98.160.172:27015"
alias ffa "connect 87.98.160.172:27016"
alias musa "connect 87.98.160.172:27025"
alias surf "connect 31.186.251.135:27015"
alias delta "connect 178.32.239.254:27015;password pcw123"
alias ak47 "give weapon_ak47"
alias M4 "give weapon_m4a1"
alias M4S "give weapon_m4a1_silencer"
alias AWP "give weapon_awp"
alias Famas "give weapon_famas"
alias Galil "give weapon_galilar"
alias Deagle "give weapon_deagle"
alias Glock "give weapon_glock"
alias P2000 "give weapon_hkp2000"
alias USP "give weapon_usp_silencer"
alias TEC9 "give weapon_tec9"
alias Fiveseven "give weapon_fiveseven"
//MIRILLA PARA HUMOS//
unbind "c"
bind c "+mirilla"
alias "+mirilla" "cl_crosshairsize 255;cl_crosshair_drawoutline 0;cl_crosshairthickness 0.5"
alias "-mirilla" "cl_crosshairsize 1.5;cl_crosshair_drawoutline 1;cl_crosshairthickness 0.5"
echo "+-------------------------+"
echo " CFG CARGADA CON EXITO"
echo " By: Cutaby
echo "+-------------------------+"
// ____ ___ __ ______ ___
// / __/ / / / / |_ _| / _ \
// / /_ / /_/ / | | / /_\_\
// \___/ \____/ |_| /_/ \_\
// Gaming Setup 2017 //
// MOUSE Zowie EC2-A//
// MOUSEPAD RAZER GOLIATHUS CONTROL FISSURE - LARGE (35,5cm x 44,4cm x 3 mm)//
// KEYBOARD Corsair Strafe //
// MONITOR BenQ XL2411 //
// HEADSET Kingston HyperX Cloud II | PINK //
// RESOLUTION: 1440x1080 4:3 //
//-high -threads 8 -novid -refresh 144 -freq 144 -noforcemaccel -noforcemspd -noforcemparms -console -tickrate 128 //
//cROSSHAIR//
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "999"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "1700"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
cl_crosshairgap "-1.000000"
cl_crosshairsize "1.5"
// RATON//
// 800 DPI 1000Hz//
// windows sens 6/11//
// ingame sens 1//
// zoom sens 1//
cl_righthand "0"
m_rawinput "0"
m_customaccel "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_rawinput "1"
sensitivity "1"
//FPS Benchmark //
cl_disablefreezecam "1"
cl_disablehtmlmotd "1"
cl_forcepreload "1"cl_showhelp "0"cl_freezecameffects_showholiday "0"
mat_queue_mode "-1"r_drawtracers_firstperson "0"
r_dynamic "0"
//MECANICA DEL JUEGO//
cl_autowepswitch "0" // 0=No equipa armas del suelo automaticamente 1=Equipa automaticamente
con_enable "1" // 0=Consola desactivada 1=Consola activada
//HUD//
cl_autohelp "0" // 0=No muestra textos de ayudas 1=Muestra texto de ayuda
cl_autohelp "0" // 0=No muestra textos de ayudas 1=Muestra texto de ayuda
gameinstructor_enable "0" // 0=No muestra textos de ayudas 1=Muestra texto de ayuda
//RADAR//
cl_radar_always_centered "1"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_hud_radar_scale "1"
cl_radar_scale "0.3"
cl_righthand "1"
//NET GRAPH Y FPS//
net_graph "1"
net_graphheight "68" // Altura del netgraph con respecto a la parte de abajo de la pantalla, mas alto el numero, mas va subiendo
net_graphpos "3" // Posicion del netgraph 1=Derecha 2=Centro 3=Izquierda.
net_graphproportionalfont "0" // Tamano del netgraph 1=Grande 0=Pequeno
//DESCARGAS Y RATES//
rate 786432 // Velocidad de paquetes de la conexion
cl_cmdrate 128 // Cantidad de instrucciones que el jugador sube al servidor por segundo
cl_updaterate 128 // Cantidad de actualizaciones que el cliente pide al servidor por segundo
cl_interp "0" //ver fluido 0 desactivado 1 activado
cl_interp_ratio "1" //si con 1 2 y 3 no va bien el juego tengo que activar la interpolacion
cl_predict "1" //predice lo que tu quisiste hacer en un dato perdido
cl_predictweapons "1"
cl_lagcompensation "1"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
snd_mixahead "0.05"
snd_mix_async 1
cl_disablehtmlmotd "1"
cl_forcepreload "1"
mat_queue_mode "2"
r_dynamic "1"
r_drawtracers_firstperson "0"
r_eyegloss "0"
//MOVIMIENTO DE ARMA//
cl_bobamt_lat "0.1" // (def. 0.4) (min. 0.1) (max. 2) Movimiento lateral del arma cuando corres.
cl_bob_lower_amt "5" // (def. 21) (min. 5) (max. 30) Movimiento del arma hacia abajo cuando corres.
cl_bobamt_vert "0.1" // (def. 0.25) (min. 0.1) (max. 2) Movimiento del arma hacia arriba cuando corres.
cl_bobcycle "2" // (def. 0.98) (min. 0.1) (max. 2) Frecuencia(velocidad) con la que el arma se mueve, mas frecuencia, menos movimiento
viewmodel_presetpos "3" // 1=Escritorio 2=sofa 3=Clasico
cl_viewmodel_shift_right_amt "0.25" // (min. 0.25) (max. 2) Movimiento del arma hacia la derecha cuando "pierdes precision". Ejem.: Cuando saltas.
cl_viewmodel_shift_left_amt "0.5" // (min. 0.5) (max. 2) Movimiento del arma hacia la izquierda cuando ganas precision.
//POSICION DEL ARMA//
viewmodel_fov "68" // (def. 54) Lo "pegada" que llevariamos el arma a la pantalla, cuanto mayor el numero mas separada (mas pequena se ve)
viewmodel_offset_x "2" // (def. 0.0) La posicion del arma, mas a la izquierda o la derecha, 2.5 lo mas a la derecha posible.
viewmodel_offset_y "1" // (def. 0.0) La posicion del arma, mas pegada o mas alejada del cuerpo, 2.5 lo mas alejada.
viewmodel_offset_z "-2" // (def. 0.0) La posicion del arma, mas arriba o mas abajo, -2 lo mas baja posible.
//Otros//
mat_monitorgamma "1.6"
volume "0.5"
voice_scale "0.1"
voice_caster_scale "0.18"
cl_disablehtmlmotd "0"
+cl_show_team_equipment "1"
fps_max "300"
snd_musicvolume "0"
snd_menumusic_volume "0"
snd_roundstart_volume "0"
snd_roundend_volume "0"
snd_mapobjective_volume "0.2"
//BINDS//
bind "[" "toggleconsole"
bind "n" "noclip"
bind "MWHEELUP" "+jump"
bind "SPACE" "+jump"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "use weapon_knife"
bind 4 "use weapon_knife;use weapon_hegrenade"
bind 5 "use weapon_knife;use weapon_c4"
bind mouse4 "use weapon_knife;use weapon_flashbang"
bind mouse5 "use weapon_knife;use weapon_smokegrenade"
bind mouse3 "use weapon_knife;use weapon_molotov;use weapon_incgrenade"
bind MWHEELDOWN "use weapon_knife;use weapon_decoy"
bind "q" "+voicerecord"
bind "F10" "disconnect"
bind "F8" "quit"
bind "." "exec cutaby.cfg"
bind "f" "+lookatweapon; r_cleardecals"
bind "h" "+spray_menu"
//BINDS KIDS//
bind "l" "say ¯\_(ツ)_/¯"
bind "k" "say Virgin: ◄═══════▓►"
bind "j" "say (╯°□°)╯︵ ┻━┻"
//DROPBOMB//
alias bomb "use weapon_knife;use weapon_c4;drop;"
bind "v" "bomb"
// FAST FROP PISTOL//
unbind "t"
alias pistol "use weapon_knife;use weapon_glock; use weapon_usp_silencer; use weapon_p250; use weapon_deagle; use weapon_hkp2000; use weapon_fiveseven; use weapon_elite;use weapon_tec9;drop"
bind "t" "pistol"
//IGNORES//
unbind "p"
unbind "o"
alias ignorar "voice_enable "0";say_team Muted voices (voice_enable 0)"
bind "p" "ignorar"
bind "o" "voice_enable 1"
//JUMPTHROW//
//ilegal
unbind "alt"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "alt" "+jumpthrow"
//legal
//bind "space" "+jump"
//bind "n" "-attack"
//ALIAS
alias dust2 "changelevel de_dust2; rcon changelevel de_dust2"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias mirage "changelevel de_mirage; rcon changelevel de_mirage"
alias cache "changelevel de_cache; rcon changelevel de_cache"
alias cobble "changelevel de_cbble; rcon changelevel de_cbble"
alias overpass "changelevel de_overpass; rcon changelevel de_overpass"
alias train "changelevel de_train; rcon changelevel de_train"
alias aim "changelevel aim_botz; rcon changelevel aim_botz"
alias rr "mp_restartgame 1; rcon mp_restartgame 1"
alias rr3 "mp_restartgame 3; rcon mp_restartgame 3"
alias flashes "rcon ammo_grenade_limit_flashbang 2; rcon ammo_grenade_limit_total 4"
alias warmup "rcon mp_warmapstart 1;rcon mp_warmuptime 123123213213; rcon mp_freezetime 0;rcon mp_limitteams 0;rcon mp_autoteambalance 0;rcon mp_startmoney 16000;rcon mp_roundtime 9"
alias brush "rcon mp_roundtime 1 ; rcon mp_startmoney 1000 ; rcon mp_freezetime 2 ; rcon mp_friendlyfire 0"
alias swap "mp_swapteams; rcon mp_swapteams"
alias pause1 "mp_pause_match; rcon mp_pause_match"
alias unpause1 "mp_unpause_match; rcon mp_unpause_match"
alias pistols "connect 87.98.160.172:27017"
alias hs "connect 87.98.160.172:27015"
alias ffa "connect 87.98.160.172:27016"
alias musa "connect 87.98.160.172:27025"
alias surf "connect 31.186.251.135:27015"
alias delta "connect 178.32.239.254:27015;password pcw123"
alias ak47 "give weapon_ak47"
alias M4 "give weapon_m4a1"
alias M4S "give weapon_m4a1_silencer"
alias AWP "give weapon_awp"
alias Famas "give weapon_famas"
alias Galil "give weapon_galilar"
alias Deagle "give weapon_deagle"
alias Glock "give weapon_glock"
alias P2000 "give weapon_hkp2000"
alias USP "give weapon_usp_silencer"
alias TEC9 "give weapon_tec9"
alias Fiveseven "give weapon_fiveseven"
//MIRILLA PARA HUMOS//
unbind "c"
bind c "+mirilla"
alias "+mirilla" "cl_crosshairsize 255;cl_crosshair_drawoutline 0;cl_crosshairthickness 0.5"
alias "-mirilla" "cl_crosshairsize 1.5;cl_crosshair_drawoutline 1;cl_crosshairthickness 0.5"
echo "+-------------------------+"
echo " CFG CARGADA CON EXITO"
echo " By: Cutaby
echo "+-------------------------+"
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