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BoJet css settings, config & cfg 2013

Full Name -
Nickname BoJet
Birthday -
Nationality SerbiaSerbia
Game Counter-Strike SourceCounter-Strike Source
Since 2013-08-31
Last Update 2013-08-31
BoJet screenshot

BoJet Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

BoJet Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

BoJet config

The Counter-Strike Source config file of BoJet has been downloaded 64 times. Download autoexec.cfg by clicking the download button below.
How to install BoJet css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec BoJet.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

BoJet Settings

Monitor
Resolution: 1024x768
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 3.0
Crosshair
Color: 1
Size: 31000
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of BoJet. The BoJet css settings page has been viewed for 1.736 since it was added on 2013-08-31. The last time the settings of BoJet were on 2013-08-31. Visit the css settings page to view more Counter-Strike Source settings like BoJet or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Serbia gaming settings
BoJet CFG file
echo "Skype-om: reload.css"
echo " "
echo " "
echo " "
echo " Counter Strike Source"
echo " "
echo " "
echo " THE BEST BoJet CFG LOADED 100% "
echo " "
echo " "
echo " Sok sikert mindenkinek evvel a cfgvel! "
echo " "
echo " "
echo " "
echo "
echo " "
echo " "
echo " "


--------------Bindek:-----------------
bind "l" "buy awp"
bind "i" "say THE BEST BoJet CFG LOADED 100% "


--------------Netcode:-----------------

rate 25000
cl_updaterate 100
cl_cmdrate 100
cl_interpolate 1
cl_interp 0
cl_interp_ratio 1

--------------Egyebek:-----------------

fps_max 60
hud_fastswitch 1
net_graph 3
net_graphpos 3
net_graphheight 95
jpeg_quality 100
cl_crosshairalpha 255
cl_radaralpha 200

--------------Szerver parancsok:---------

mp_autoteambalance 0
mp_limitteams 99

-----------------------------------------

cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_smooth "0"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
snd_musicvolume "0"
snd_pitchquality "1"
snd_digital_surround "0"
snd_async_fullyasync "1"
cl_min_ct "3"
cl_min_t "3"
ragdoll_sleepaftertime "3.5"
r_lod "0"
r_teeth "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
r_worldlights "2"
net_showevents "0"
mat_debugdepthmode "0"
mat_filterlightmaps "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"
cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "1"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_max "0"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
hud_centerid "2"
cl_downloadfilter "none"
cl_dynamiccrosshair "0"
cl_radar_locked "0"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autohelp "0"
cl_showfps "0"
cl_radartype "0"
cl_locationalpha "150"
cl_dynamiccrosshair "0"
zoom_sensitivity_ratio "1.0"
cl_spec_mode "1"
cl_team "default"
cl_class "default"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
cl_observercrosshair "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
scene_showfaceto "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
adsp_debug "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
con_enable "0"
cl_forcepreload "0"
cl_showpluginmessages "0"
cl_smooth 1
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"

// AIM


cl_pitchspeed "2"
alias cl_pitchspeed "echo cl_pitchspeed CVAR Locked;"
alias +anti-recoil "cl_interp 0.1;+attack;+lookdown;+left;+lookup;-left;+lookup"
alias -anti-recoil "-attack;-lookdown;-lookup"
alias anti.off "bind mouse1 +attack"
bind "mouse1" "+anti-recoil"
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