Autoexec_M0nk3yP00 config

Autoexec_M0nk3yP00 csgo config settings download

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Autoexec_M0nk3yP00 config

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This is the autoexec of the amateur player M0nk3yP00! You can find his crosshair here -> or on his steam profile here ->
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Autoexec_M0nk3yP00 csgo in-game settings

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Autoexec_M0nk3yP00 csgo config file

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"

// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"

// ignores dedicated servers with pings above this value.


// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "128000"

// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "1.0"

hud_scaling "1"
zoom_sensitivity_ratio 1.0
m_customaccell 0
bind "≤" "toggleconsole"

alias -knife lastinv
alias +knife slot3

alias "clutch" "clutchon"
alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; say_team Voice Disabled, I can't hear anyone now; alias clutch clutchoff"
alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; say_team Voice Enabled, I can hear you now; alias clutch clutchon"
//Bind this to a key
bind "mouse5" clutch
//Clutch audio options.
//Feel free to edit these how you like.
alias "clutchsoundon" "volume 0.12; snd_musicvolume 0.01; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0.1"
alias "clutchsoundoff" "volume 0.08; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0;