ArminC cs2 settings, config & cfg 2015
| Full Name | - |
| Nickname | ArminC |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2015-12-12 |
| Last Update | 2015-12-12 |
Navigation
| ArminC Gear |
| ArminC Setup |
| ArminC Config |
| ArminC Settings |
ArminC screenshot
ArminC Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
ArminC Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
ArminC config
The Counter-Strike 2 config file of ArminC has been downloaded 41 times. Download autoexec.cfg by clicking the download button below.
How to install ArminC cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ArminC.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec ArminC.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
ArminC Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | 2.5 |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | Green |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | Large |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_crosshaircolor Green; cl_crosshairsize Large;
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of ArminC. The ArminC cs2 settings page has been viewed for 2.628 since it was added on 2015-12-12. The last time the settings of ArminC were on 2015-12-12. Visit the cs2 settings page to view more Counter-Strike 2 settings like ArminC or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2024-02-29 | |||
| 2 | 2020-08-17 | |||
| 3 | 2021-01-25 | |||
| 4 | 2022-10-22 | |||
| 5 | 2020-03-24 |
Other Romania gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-07-22 | |||
| 2 | 2024-05-05 | |||
| 3 | 2020-02-20 | |||
| 4 | 2026-04-07 | |||
| 5 | 2020-06-14 | |||
| 6 | 2024-05-12 | |||
| 7 | 2024-05-12 | |||
| 8 | 2024-05-25 | |||
| 9 | 2021-04-16 | |||
| 10 | 2023-07-19 |
ArminC CFG file
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . ArminC Autoexec .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Date: 12.12.2015 .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Buy binds .
// . .
// . Binds that buy weapons. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// bind "NUMLOCK" "" // Numlock Key, currently not used
bind "KP_SLASH" "buy ump45" // Slash key, buys UMP-45
bind "KP_MULTIPLY" "buy ssg08" // Multiply key, buys Scout
bind "KP_HOME" "buy p250" // 7 key, buys P250
bind "KP_UPARROW" "buy tec9" // 8 key, buys TEC-9
bind "KP_PGUP" "buy deagle" // 9 key, buys Desert Eagle
bind "KP_LEFTARROW" "buy incgrenade;buy molotov" // 4 key, buys Molotov
bind "KP_5" "buy decoy" // 5 key, buys Decoygrenade
bind "KP_RIGHTARROW" "buy defuser" // 6 key, buys Defuse kit
bind "KP_END" "buy hegrenade" // 1 key, buys HE grenade
bind "KP_DOWNARROW" "buy flashbang" // 2 key, buys ONE flashbang, press twice to buy 2 flashbangs
bind "KP_PGDN" "buy smokegrenade" // 3 key, buys Smokegrenade
bind "KP_ENTER" "buy awp" // Enter key, buys AWP
bind "KP_INS" "buy vesthelm;buy vest" // 0 key, buys Vest/Vesthelm
bind "KP_DEL" "buy ak47;buy m4a1" // Dot key, buys AK/M4
bind "KP_PLUS" "buy galilar;buy famas" // Plus key, buys Famas/Galil
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Misc binds .
// . .
// . Some other binds, that don't buy weapons. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
//bind "KP_MINUS" "toggleconsole" // Dash key on numpad, opens console
bind "-" "toggle volume 0.01 0.3" // Volume toggle, will turn the volume up or down when pressing ALT
// bind "Q" "invnextnongrenade" // When activating the bind, the Q key will only toggle between primary and secondary weapon
bind "V" "use weapon_smokegrenade" // Key to use smokegrenade
bind "MWHEELUP" "+jump" // Good for bhoping
bind "MWHEELDOWN" "use weapon_flashbang" // Scroll down to use flashbang
bind "ALT" "+voicerecord" // Speak to teammates
bind "F7" "toggle voice_enable 1 0" // Enables and disables voice communication when pressing F7
bind "F6" "ignorerad" // Will ignore ALL radio commands (Fire in the hole, need backup, etc.)
// This command works like a toggle, press key again to enable radio commands again
bind "=" "r_cleardecals" // Removes decals (bullet holes and blood splatters) from entire map
//bind "F10" "quit" // Quit game instantly when pressing F10 without clicking OK in a popup
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:.
// . Control binds .
// . .
// . Control in-game binds, except buy, misc and other used binds used by scripts .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:.
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "TAB" "+showscores"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+lookatweapon"
bind "g" "drop"
bind "i" "show_loadout_toggle"
bind "m" "teammenu"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "DEL" "mute"
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Crosshair .
// . The crosshair style. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
cl_crosshairstyle "4" // Defines look and behavior of the crosshair
// 0 = default dynamic; 1 = default classic; 2 = Classic slightly dynamic;
// 3 = Classic dynamic; 4 = Classic static; 5 = Oldschool 1.6 Crosshair
cl_crosshairdot "0" // Activates dot in the middle of crosshair, set to 0 to disable
cl_crosshairgap "-1" // Sets space between middle of crosshair and start of the hairs. Negative values can be used
cl_crosshairgap_useweaponvalue "0" // Set to 1 to use dynamic crosshairgaps with crosshairstyle 4 or 5
cl_crosshairsize "5" // Sets length of the hairs, from 0 to infinity
cl_crosshairthickness "1.15" // Sets thickness of the hairs, from 0 to infinity
cl_crosshairusealpha "1" // Activates the use of cl_crosshairalpha
cl_crosshairalpha "200" // Sets transparency, 0 = fully transparent; 255 = fully non-transparent
cl_crosshaircolor "1" // Sets color of crosshair
// 0 = red; 1 = green; 2 = yellow; 3 = blue; 4 = cyan; 5 = own color with RGB values
cl_crosshaircolor_r "50" // cl_crosshaircolor_r, _g and _b only work when using cl_crosshaircolor "5"
cl_crosshaircolor_g "250" // Choose your own color with RGB values and put them in for these commands
cl_crosshaircolor_b "50" // Values go from 0 to 255. r = red; g = green; b = blue
// All 3 values set to 255 will give the crosshair a white color
cl_crosshair_drawoutline "1" // Activates black crosshair outline, good for colorblind people
cl_crosshair_outlinethickness "1" // Sets thickness of outline, choose a number between 0.1 and 3 (1 = 1px)
// These 4 commands work with cl_crosshairstyle 2 only
// cl_crosshair_dynamic_maxdist_splitratio "0.35" // Sets amount of crosshair, that splits off to show spread. 0 = 0%; 1 = 100%; Default value 0.35.
// cl_crosshair_dynamic_splitalpha_innermod "1" // Sets transparency of inner part of crosshair. 0 = 0% of crosshairalpha; 1 = 100%; Default value 1.
// cl_crosshair_dynamic_splitalpha_outermod "0.5" // Sets transparency of inner part of crosshair. 0.3 = 30% of crosshairalpha; 1 = 100%; Default value 0.5.
// cl_crosshair_dynamic_splitdist "7" // Sets distance, that inner part will move away from center of screen when jumping and shooting. No value limitations.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . HUD and Radar .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
hud_scaling "0.95" // Alters size of HUD, 0.5 = smallest; 0.95 = largest
cl_hud_radar_scale "1" // Sets the size of the radar only, 0.8 = smallest; 1.3 = highest
cl_hud_playercount_pos "0" // Set to 1 to position round timer, score and avatars at the bottom of screen
cl_hud_playercount_showcount "1" // Set to 1 to disable playeravatar and only show a alive players count
cl_hud_color "7" // Sets color of HUD, 0 = default; 1 = white; 2 = light blue; 3 = dark blue; 4 = purple;
// 5 = red; 6 = orange; 7 = yellow; 8 = light green; 9 = turquois; 10 = pink
cl_hud_background_alpha "1" // Sets transparency of HUD background, 0 = fully transparent; 1 = as non-transparent as it can be
cl_hud_bomb_under_radar "1" // Set to 0 to not show bomb under radar
cl_hud_healthammo_style "0" // Set to 1 to disable the bars next to HP and armor
cl_radar_always_centered "0" // When set to 1, dot on radar representing you will always be in the center.
// Setting it to 0 will give you more view on radar in some situations
cl_radar_icon_scale_min "0.8" // Sets size of dots on radar, 0.4 = smallest; 1 = largest
cl_radar_rotate "1" // 0 = minimap has fixed position and dot will spin
// 1 = dot has fixed position and minimap will spin
cl_radar_scale "0.35" // Size/Zoom factor of minimap in radar (NOT radar itself)
// 0.25 = lowest, zoomed out; 1 = highest, zoomed in
cl_radar_square_with_scoreboard "0" // When viewing scoreboard -> 0 = square radar; 1 = normal round radar
cl_showloadout "1" // Set to 0 to have your current loadout on the right side only visible when switching weapons
cl_loadout_colorweaponnames "1" // Set to one to have colored weapon names on the HUD when using skins
cl_show_clan_in_death_notice "1" // Hides clantags in deathnotice, set to 1 to show clantags again
safezonex "0.95" // Lower values will move HUD towards the middle of the screen. safezonex is horizontal, safezoney
safezoney "0.95" // is vertical. 0.85 = lowest, moved towards center of screen; 1 = highest, at the edges of screen
// safezonex can go as low as 0.28 on triple-monitor setups and 0.475 on double-monitor setups
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Crosshair color toggle .
// . .
// . If you want to use this color toggle, set a key you want to have it .
// . bound on remove the two slashes at the beginning of every line .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// bind "YOUR_KEY_HERE" "crosscolor"
// alias crosscolor crosscolor1
// alias crosscolor1 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias crosscolor crosscolor2" // White
// alias crosscolor2 "cl_crosshaircolor_r 38; cl_crosshaircolor_g 127; cl_crosshaircolor_b 0; alias crosscolor crosscolor3" // Dark Green
// alias crosscolor3 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 148; cl_crosshaircolor_b 255; alias crosscolor crosscolor4" // Light Blue
// alias crosscolor4 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias crosscolor crosscolor5" // Bright Pink
// alias crosscolor5 "cl_crosshaircolor_r 33; cl_crosshaircolor_g 0; cl_crosshaircolor_b 127; alias crosscolor crosscolor6" // Dark Blue
// alias crosscolor6 "cl_crosshaircolor_r 76; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; alias crosscolor crosscolor7" // Bright Green
// alias crosscolor7 "cl_crosshaircolor_r 220; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias crosscolor crosscolor1" // Red
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Rates and Interpolation .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
rate "128000" // Maximum download bandwidth in bytes/second. Do not set lower than 80000 unless you have a bad connection
cl_cmdrate "128" // Maximum packets sent from client to server per second. Set to 64 when experiencing loss
cl_updaterate "128" // Maximum packets sent from server to client per second. Set to 64 when experiencing choke
cl_interp "0" // Don't change this, setting this to 0 lets servers adjust this to the perfect value
cl_interp_ratio "1" // Use 1 if you have a stable connection, set to 2 when experiencing loss or choke
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . fps_max, cl_showfps, net_graph, monitorgamma .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
fps_max "0" // Caps FPS at entered value. Deactivate cap with 0, otherwise min. value is 59
fps_max_menu "61" // Caps FPS in the menu when not connected to server. Do not set lower than 10!
// Set this to your monitor refresh rate (Hz) , if you don't know set 0
cl_showfps "0" // Shows fps display in top left corner. 0 = off; 1 = fps and map
// 2 = fps, min fps, average fps, map; 3 = server stuff; 4 = fps and logged in file
net_graph "1" // 0 = disabled; 1 = enabled, shows fps, ping, choke, loss, server performance; 2, 3 and 4 = more
// information than 1, but cant be used unless server has sv_competitive_minspec 0 set
net_graphheight "990" // Height of net_graph in pixel from bottom of screen
net_graphpos "1" // Sets position of net_graph, 1 = right; 2 = center; 3 = left
// Any value above 3 sets starting position of net_graph from left side of screen
net_graphproportionalfont "0" // Text size of net_graph, 0 = small font; 1 = normal, larger font
mat_monitorgamma "1.600000" // Sets brightness of the game, possible values range from 1.6 (brightest) to 2.6 (darkest)
alias +tabnet "+showscores ; net_graphheight 0" // Hold TAB, shows scoreboard and net_graph,
alias -tabnet "-showscores ; net_graphheight 9999" // Don't TAB, hides scoreborad and net_graph.
bind "TAB" "+tabnet"
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Graphics .
// . Improve performance and gain fps commands below .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
r_dynamic "0"
r_eyesize "0"
r_eyemove "0"
con_enable "1"
r_eyegloss "0"
cl_logofile "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
cl_rumblescale "0"
sys_refldetail "0"
mat_hdr_enabled "0"
sys_aspectratio "-1"
r_cheapwaterend "1"
sys_antialiasing "0"
muzzleflash_light "0"
r_cheapwaterstart "1"
budget_show_peaks "0"
cl_detail_max_sway "0"
budget_show_history "0"
budget_peaks_window "0"
budget_show_averages "0"
func_break_max_pieces "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_range_ms "5"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
cl_detail_avoid_recover_speed "0"
texture_budget_background_alpha "999"
budget_history_numsamplesvisible "0"
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Mouse, sound and voice .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
sensitivity "2.5" // Mouse sensitivity, tip: Default is 6, lower it, your aiming WILL improve.
m_rawinput "1" // When set to 1, mouse driver and windows settings are ignored
m_customaccel "0" // Disables custom mouse acceleration
m_mouseaccel2 "0" // Disables custom mouse acceleration
m_mouseaccel1 "0" // Disables custom mouse acceleration
m_customaccel "0" // Disables custom mouse acceleration
m_customaccel_max "0" // Disables custom mouse acceleration
m_customaccel_exponent "0" // Disables custom mouse acceleration
m_customaccel_scale "0" // Disables custom mouse acceleration
zoom_sensitivity_ratio_mouse "1" // Multiplier of sensitivity when zoomed in with AWP, Scout and Autosniper.
// 2 = double sensitivity; 1 = same sensitivity; 0.5 = half sensitivity
// 0 = multiplier disabled, same amount of mouse movement needed
volume "0.3" // Overall game volume, 0 = 0%; 0.5 = 50%; 1 = 100%
snd_musicvolume "0.03" // Overall music volume (menu music, round end music, etc.), 0 = 0%; 1 = 100%
snd_menumusic_volume "0.000000" // Volume of main menu music. Acts as multiplier of snd_musicvolume
snd_roundstart_volume "0.000000" // Volume of round start music. Acts as multiplier of snd_musicvolume
snd_roundend_volume "0.000000" // Volume of round end music. Acts as multiplier of snd_musicvolume
snd_mapobjective_volume "0.000000" // Volume of bomb planted/hostage taken music. Acts as multiplier of snd_musicvolume
snd_tensecondwarning_volume "0.250000" // Volume of 10 seconds left (in round or to defuse) music. Acts as multiplier of snd_musicvolume
snd_deathcamera_volume "0.000000" // Volume of music when you are killed. Acts as multiplier of snd_musicvolume
snd_legacy_surround "1" // Some hardware/drivers causes sound problems under Windows,
// set this to one for a possible fix
snd_mixahead "0.08" // Better sound configs
snd_pitchquality "1" // Better sound configs
dsp_enhance_stereo "1" // Better sound configs
snd_headphone_pan_exponent "2" // Better sound configs
snd_rear_headphone_position "90" // Better sound configs
snd_headphone_pan_radial_weight "2" // Better sound configs
snd_pitchquality "1" // Better sound configs
snd_mute_losefocus "1" // When set to 1, ingame sound is muted when tabbed out of the game
windows_speaker_config "-1" // Speaker configuration, -1 = automatic; 1 = headset; 3 = 4 speakers
// 4 = stereo speakers; 6 = 5.1 surround sound
lobby_voice_chat_enabled "0" // Always disable microphone in matchmaking lobby, set to 1 to always enable
voice_enable "1" // Set to 0 to disable all ingame voice communication
voice_scale "0.5" // Volume if incoming voice chat, 0 = 0%; 1 = 100%
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Commands to prevent errors and crashes .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
password "" // When connecting to a server with password, the password is written in the config.
// This can lead to errors sometimes when trying to connect to other servers with a
// password. This line makes sure passwords are deleted when starting the game.
cl_disablehtmlmotd "1" // This disables the MOTD shown when connecting to a server.
// MOTDs containing flash elements are a known cause to crash the game.
cl_freezecameffects_showholiday "1" // Will not show Seasons Greetings effect after being killed
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Viewmodel .
// . .
// . Please note: The value for cl_bobcycle is forced to 0.98, unless .
// . the server has sv_competitive_minspec 0 set, which is why you don't .
// . find the command below. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
cl_bobcycle "1" // Less weapon movement
cl_bob_lower_amt "00" // Sets how much of arms is visible when running
// 5 = lowest, most visible; 30 = highest, less visible
cl_bobamt_lat "0.0" // Sets how much weapon bounces to left and right when running
// 0.1 = lowest, almost no bouncing; 2 = highest, much bouncing
cl_bobamt_vert "0.0" // Sets how much weapon bounces up and down when running
// 0.1 = lowest, almost no bouncing; 2 = highest, much bouncing
cl_viewmodel_shift_left_amt "0.0" // Sets how much viewmodels move to left side when accuracy is increased (e.g. crouching)
// 0.5 = lowest, less movement; 2 = highest, most movement
cl_viewmodel_shift_right_amt "0.0" // Sets how much viewmodels move to right side when accuracy is decreased (e.g. running, jumping)
// 0.25 = lowest, less movement; 2 = highest, most movement
// Do not change the following 5 commands if you use your viewmodel to throw grenades or else you will have to relearn them.
//viewmodel_presetpos "0" // Needs to be set for the commands below to work
viewmodel_fov "65" // Sets how much of viewmodel is visible overall
// 54 = default, lowest, less visible; 68 = highest, most visible
viewmodel_offset_x "2" // These 3 commands change the angles of your viewmodel. Depending on the values used,
viewmodel_offset_y "2" // viewmodels can look really awkward.
viewmodel_offset_z "-2" // Lowest value for all commands is -2, highest values are 2.5 for _x and 2 for _y and _z.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Other commands .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
cl_autohelp "0" // Set to 0 to disable hints like "switched to burst fire"
cl_autowepswitch "0" // Will disable stronger weapons being equipped automatically. Set to 1 for default behavior
// cl_clanid "" // Use the group ID of the group you want to use as your clantag ingame
cl_teammate_colors_show "1" // Teammates in competitive will in different colors on the radar, set to 0 to disable or to 2 for additional letters
cl_color "3" // Preferred teammate color, 0 = yellow; 1 = purple; 2 = green;3 = blue; 4 = orange
cl_disablefreezecam "1" // Will disable "Save this moment" after being killed, set to 0 for default behavior
cl_downloadfilter "nosounds" // Will prevent certain thing from being downloaded when connecting to servers
// all = downloads won't be blocked; nosounds = only sounds blocked; none = all files blocked
cl_forcepreload "1" // Forces data to load into cache when connecting to server. Connecting might take a bit longer,
// but this command can prevent some lag and fps drops for lower end machines
cl_obs_interp_enable "0" // Disables GOTV camera flying around between nearby players, set to 1 to enable
cl_resend "3" // Sets after how many seconds the game sends a new connecion request to a server
cl_resend_timeout "9" // Sets the time in seconds how long the game tries to connect to a server
cl_righthand "1" // Set to 0 for lefthanded viewmodels
cl_scoreboard_mouse_enable_binding "+attack2" // Sets the key that brings up the cursor on the scoreboard. Need to use an action, not the key itself.
cl_showpluginmessages "1" // Set to 0 to disable plugins being able to show messages to you
cl_spec_mode "4" // 4 = always spectate in firstperson when dead
// 5 = always spectate in thirdperson when dead (if thirdperson spectating is allowed)
cl_use_opens_buy_menu "0" // Use key won't open buymenu, set to 1 for default behaviour
closeonbuy "0" // Set to 1 for the buymenu to close after every bought item
con_filter_text damage // Filter damage reports in console
con_filter_enable "2" // 1 = Only damage reports are written in console; 2 = damage reports are highlighted
// developer "1" // Remove the slashes at to get a clean output of damage done and damage recieved in the
// con_filter_text_out "Player:" // top left corner after you die.
// engine_no_focus_sleep "15" // Will prevent shitty fps when you're tabbed out in windowed mode (mainly interesting for streamers)
gameinstructor_enable "0" // Disables popups like "Press E to plant the bomb". Set to 1 for default behavior
hud_showtargetid "0" // Set to 0 to disable enemy names being shown. Also disables crosshair changing
// appearance when aiming at mates or enemies when using cl_crosshairstyle 0 or 1
sv_usercmd_custom_random_seed "0" // Show impacts very nice
mm_dedicated_search_maxping "80" // Game won't connect you to matchmaking servers where your ping is higher than the entered number.
// Does not prevent others with higher ping joining the server! Min value 50, max value 350
option_duck_method "0" // Set to 1 to make your crouch key a toggle key (press to crouch, press again to stop crouching)
option_speed_method "0" // Set to 1 to make your walk key a toggle key (press to walk, press again to stop walking)
player_nevershow_communityservermessage "1" // Disables popup when trying to browse community servers, set to 0 to shop popup every time
r_drawtracers_firstperson "1" // Set to 0 to disable the tracers (while smoke lines) when shooting; Does not disable enemy tracers!
ui_steam_overlay_notification_position "topright" // Sets position of Steam Overlay notifications, other options are topleft, topright or bottomleft
bind "t" "use weapon_knife;use weapon_c4;drop" // Instant drop C4
alias aa "exec autoexec" // Alias for easy-exec
// --\/-- Grenade training --\/--
alias bombas "sv_cheats 1;mp_maxmoney 99999;mp_startmoney 99999;mp_buy_anywhere 1;mp_buytime 3600;sv_infinite_ammo 1;sv_grenade_trajectory 1;sv_grenade_trajectory_thickness 1;sv_grenade_trajectory_time 6;mp_roundtime 60;mp_roundtime_defuse 60;ammo_grenade_limit_total 10;mp_freezetime 0;mp_warmup_end;mp_restartgame 1;bot_kick"
alias surf "bot_kick;mp_restartgame 1;mp_freezetime 0;sv_airaccelerate 1000" // Surf maps config
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . The last, but most important command .
// . .
// . Echo commands are printing the text entered in the console when .
// . launching the game. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
echo ". ArminC Autoexec loaded succesful ."
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
host_writeconfig // This is the most important command in here. Do not put any commands, except for echos, after this.
// Make sure your config.cfg is not set to read-only. Do not add a launch option +exec autoexec.
// Any commands with a different value in the config.cfg. are overwritten with the ones in this autoexec.
// This command is the only 100% guarantee that your autoexec will work.
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
echo ". Host_writeconfig successfully executed ."
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
// . ArminC Autoexec .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Date: 12.12.2015 .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Buy binds .
// . .
// . Binds that buy weapons. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// bind "NUMLOCK" "" // Numlock Key, currently not used
bind "KP_SLASH" "buy ump45" // Slash key, buys UMP-45
bind "KP_MULTIPLY" "buy ssg08" // Multiply key, buys Scout
bind "KP_HOME" "buy p250" // 7 key, buys P250
bind "KP_UPARROW" "buy tec9" // 8 key, buys TEC-9
bind "KP_PGUP" "buy deagle" // 9 key, buys Desert Eagle
bind "KP_LEFTARROW" "buy incgrenade;buy molotov" // 4 key, buys Molotov
bind "KP_5" "buy decoy" // 5 key, buys Decoygrenade
bind "KP_RIGHTARROW" "buy defuser" // 6 key, buys Defuse kit
bind "KP_END" "buy hegrenade" // 1 key, buys HE grenade
bind "KP_DOWNARROW" "buy flashbang" // 2 key, buys ONE flashbang, press twice to buy 2 flashbangs
bind "KP_PGDN" "buy smokegrenade" // 3 key, buys Smokegrenade
bind "KP_ENTER" "buy awp" // Enter key, buys AWP
bind "KP_INS" "buy vesthelm;buy vest" // 0 key, buys Vest/Vesthelm
bind "KP_DEL" "buy ak47;buy m4a1" // Dot key, buys AK/M4
bind "KP_PLUS" "buy galilar;buy famas" // Plus key, buys Famas/Galil
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Misc binds .
// . .
// . Some other binds, that don't buy weapons. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
//bind "KP_MINUS" "toggleconsole" // Dash key on numpad, opens console
bind "-" "toggle volume 0.01 0.3" // Volume toggle, will turn the volume up or down when pressing ALT
// bind "Q" "invnextnongrenade" // When activating the bind, the Q key will only toggle between primary and secondary weapon
bind "V" "use weapon_smokegrenade" // Key to use smokegrenade
bind "MWHEELUP" "+jump" // Good for bhoping
bind "MWHEELDOWN" "use weapon_flashbang" // Scroll down to use flashbang
bind "ALT" "+voicerecord" // Speak to teammates
bind "F7" "toggle voice_enable 1 0" // Enables and disables voice communication when pressing F7
bind "F6" "ignorerad" // Will ignore ALL radio commands (Fire in the hole, need backup, etc.)
// This command works like a toggle, press key again to enable radio commands again
bind "=" "r_cleardecals" // Removes decals (bullet holes and blood splatters) from entire map
//bind "F10" "quit" // Quit game instantly when pressing F10 without clicking OK in a popup
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:.
// . Control binds .
// . .
// . Control in-game binds, except buy, misc and other used binds used by scripts .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:.
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "TAB" "+showscores"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+lookatweapon"
bind "g" "drop"
bind "i" "show_loadout_toggle"
bind "m" "teammenu"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "DEL" "mute"
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Crosshair .
// . The crosshair style. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
cl_crosshairstyle "4" // Defines look and behavior of the crosshair
// 0 = default dynamic; 1 = default classic; 2 = Classic slightly dynamic;
// 3 = Classic dynamic; 4 = Classic static; 5 = Oldschool 1.6 Crosshair
cl_crosshairdot "0" // Activates dot in the middle of crosshair, set to 0 to disable
cl_crosshairgap "-1" // Sets space between middle of crosshair and start of the hairs. Negative values can be used
cl_crosshairgap_useweaponvalue "0" // Set to 1 to use dynamic crosshairgaps with crosshairstyle 4 or 5
cl_crosshairsize "5" // Sets length of the hairs, from 0 to infinity
cl_crosshairthickness "1.15" // Sets thickness of the hairs, from 0 to infinity
cl_crosshairusealpha "1" // Activates the use of cl_crosshairalpha
cl_crosshairalpha "200" // Sets transparency, 0 = fully transparent; 255 = fully non-transparent
cl_crosshaircolor "1" // Sets color of crosshair
// 0 = red; 1 = green; 2 = yellow; 3 = blue; 4 = cyan; 5 = own color with RGB values
cl_crosshaircolor_r "50" // cl_crosshaircolor_r, _g and _b only work when using cl_crosshaircolor "5"
cl_crosshaircolor_g "250" // Choose your own color with RGB values and put them in for these commands
cl_crosshaircolor_b "50" // Values go from 0 to 255. r = red; g = green; b = blue
// All 3 values set to 255 will give the crosshair a white color
cl_crosshair_drawoutline "1" // Activates black crosshair outline, good for colorblind people
cl_crosshair_outlinethickness "1" // Sets thickness of outline, choose a number between 0.1 and 3 (1 = 1px)
// These 4 commands work with cl_crosshairstyle 2 only
// cl_crosshair_dynamic_maxdist_splitratio "0.35" // Sets amount of crosshair, that splits off to show spread. 0 = 0%; 1 = 100%; Default value 0.35.
// cl_crosshair_dynamic_splitalpha_innermod "1" // Sets transparency of inner part of crosshair. 0 = 0% of crosshairalpha; 1 = 100%; Default value 1.
// cl_crosshair_dynamic_splitalpha_outermod "0.5" // Sets transparency of inner part of crosshair. 0.3 = 30% of crosshairalpha; 1 = 100%; Default value 0.5.
// cl_crosshair_dynamic_splitdist "7" // Sets distance, that inner part will move away from center of screen when jumping and shooting. No value limitations.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . HUD and Radar .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
hud_scaling "0.95" // Alters size of HUD, 0.5 = smallest; 0.95 = largest
cl_hud_radar_scale "1" // Sets the size of the radar only, 0.8 = smallest; 1.3 = highest
cl_hud_playercount_pos "0" // Set to 1 to position round timer, score and avatars at the bottom of screen
cl_hud_playercount_showcount "1" // Set to 1 to disable playeravatar and only show a alive players count
cl_hud_color "7" // Sets color of HUD, 0 = default; 1 = white; 2 = light blue; 3 = dark blue; 4 = purple;
// 5 = red; 6 = orange; 7 = yellow; 8 = light green; 9 = turquois; 10 = pink
cl_hud_background_alpha "1" // Sets transparency of HUD background, 0 = fully transparent; 1 = as non-transparent as it can be
cl_hud_bomb_under_radar "1" // Set to 0 to not show bomb under radar
cl_hud_healthammo_style "0" // Set to 1 to disable the bars next to HP and armor
cl_radar_always_centered "0" // When set to 1, dot on radar representing you will always be in the center.
// Setting it to 0 will give you more view on radar in some situations
cl_radar_icon_scale_min "0.8" // Sets size of dots on radar, 0.4 = smallest; 1 = largest
cl_radar_rotate "1" // 0 = minimap has fixed position and dot will spin
// 1 = dot has fixed position and minimap will spin
cl_radar_scale "0.35" // Size/Zoom factor of minimap in radar (NOT radar itself)
// 0.25 = lowest, zoomed out; 1 = highest, zoomed in
cl_radar_square_with_scoreboard "0" // When viewing scoreboard -> 0 = square radar; 1 = normal round radar
cl_showloadout "1" // Set to 0 to have your current loadout on the right side only visible when switching weapons
cl_loadout_colorweaponnames "1" // Set to one to have colored weapon names on the HUD when using skins
cl_show_clan_in_death_notice "1" // Hides clantags in deathnotice, set to 1 to show clantags again
safezonex "0.95" // Lower values will move HUD towards the middle of the screen. safezonex is horizontal, safezoney
safezoney "0.95" // is vertical. 0.85 = lowest, moved towards center of screen; 1 = highest, at the edges of screen
// safezonex can go as low as 0.28 on triple-monitor setups and 0.475 on double-monitor setups
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Crosshair color toggle .
// . .
// . If you want to use this color toggle, set a key you want to have it .
// . bound on remove the two slashes at the beginning of every line .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// bind "YOUR_KEY_HERE" "crosscolor"
// alias crosscolor crosscolor1
// alias crosscolor1 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias crosscolor crosscolor2" // White
// alias crosscolor2 "cl_crosshaircolor_r 38; cl_crosshaircolor_g 127; cl_crosshaircolor_b 0; alias crosscolor crosscolor3" // Dark Green
// alias crosscolor3 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 148; cl_crosshaircolor_b 255; alias crosscolor crosscolor4" // Light Blue
// alias crosscolor4 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias crosscolor crosscolor5" // Bright Pink
// alias crosscolor5 "cl_crosshaircolor_r 33; cl_crosshaircolor_g 0; cl_crosshaircolor_b 127; alias crosscolor crosscolor6" // Dark Blue
// alias crosscolor6 "cl_crosshaircolor_r 76; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; alias crosscolor crosscolor7" // Bright Green
// alias crosscolor7 "cl_crosshaircolor_r 220; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias crosscolor crosscolor1" // Red
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Rates and Interpolation .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
rate "128000" // Maximum download bandwidth in bytes/second. Do not set lower than 80000 unless you have a bad connection
cl_cmdrate "128" // Maximum packets sent from client to server per second. Set to 64 when experiencing loss
cl_updaterate "128" // Maximum packets sent from server to client per second. Set to 64 when experiencing choke
cl_interp "0" // Don't change this, setting this to 0 lets servers adjust this to the perfect value
cl_interp_ratio "1" // Use 1 if you have a stable connection, set to 2 when experiencing loss or choke
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . fps_max, cl_showfps, net_graph, monitorgamma .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
fps_max "0" // Caps FPS at entered value. Deactivate cap with 0, otherwise min. value is 59
fps_max_menu "61" // Caps FPS in the menu when not connected to server. Do not set lower than 10!
// Set this to your monitor refresh rate (Hz) , if you don't know set 0
cl_showfps "0" // Shows fps display in top left corner. 0 = off; 1 = fps and map
// 2 = fps, min fps, average fps, map; 3 = server stuff; 4 = fps and logged in file
net_graph "1" // 0 = disabled; 1 = enabled, shows fps, ping, choke, loss, server performance; 2, 3 and 4 = more
// information than 1, but cant be used unless server has sv_competitive_minspec 0 set
net_graphheight "990" // Height of net_graph in pixel from bottom of screen
net_graphpos "1" // Sets position of net_graph, 1 = right; 2 = center; 3 = left
// Any value above 3 sets starting position of net_graph from left side of screen
net_graphproportionalfont "0" // Text size of net_graph, 0 = small font; 1 = normal, larger font
mat_monitorgamma "1.600000" // Sets brightness of the game, possible values range from 1.6 (brightest) to 2.6 (darkest)
alias +tabnet "+showscores ; net_graphheight 0" // Hold TAB, shows scoreboard and net_graph,
alias -tabnet "-showscores ; net_graphheight 9999" // Don't TAB, hides scoreborad and net_graph.
bind "TAB" "+tabnet"
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Graphics .
// . Improve performance and gain fps commands below .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
r_dynamic "0"
r_eyesize "0"
r_eyemove "0"
con_enable "1"
r_eyegloss "0"
cl_logofile "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
cl_rumblescale "0"
sys_refldetail "0"
mat_hdr_enabled "0"
sys_aspectratio "-1"
r_cheapwaterend "1"
sys_antialiasing "0"
muzzleflash_light "0"
r_cheapwaterstart "1"
budget_show_peaks "0"
cl_detail_max_sway "0"
budget_show_history "0"
budget_peaks_window "0"
budget_show_averages "0"
func_break_max_pieces "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_range_ms "5"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
cl_detail_avoid_recover_speed "0"
texture_budget_background_alpha "999"
budget_history_numsamplesvisible "0"
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Mouse, sound and voice .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
sensitivity "2.5" // Mouse sensitivity, tip: Default is 6, lower it, your aiming WILL improve.
m_rawinput "1" // When set to 1, mouse driver and windows settings are ignored
m_customaccel "0" // Disables custom mouse acceleration
m_mouseaccel2 "0" // Disables custom mouse acceleration
m_mouseaccel1 "0" // Disables custom mouse acceleration
m_customaccel "0" // Disables custom mouse acceleration
m_customaccel_max "0" // Disables custom mouse acceleration
m_customaccel_exponent "0" // Disables custom mouse acceleration
m_customaccel_scale "0" // Disables custom mouse acceleration
zoom_sensitivity_ratio_mouse "1" // Multiplier of sensitivity when zoomed in with AWP, Scout and Autosniper.
// 2 = double sensitivity; 1 = same sensitivity; 0.5 = half sensitivity
// 0 = multiplier disabled, same amount of mouse movement needed
volume "0.3" // Overall game volume, 0 = 0%; 0.5 = 50%; 1 = 100%
snd_musicvolume "0.03" // Overall music volume (menu music, round end music, etc.), 0 = 0%; 1 = 100%
snd_menumusic_volume "0.000000" // Volume of main menu music. Acts as multiplier of snd_musicvolume
snd_roundstart_volume "0.000000" // Volume of round start music. Acts as multiplier of snd_musicvolume
snd_roundend_volume "0.000000" // Volume of round end music. Acts as multiplier of snd_musicvolume
snd_mapobjective_volume "0.000000" // Volume of bomb planted/hostage taken music. Acts as multiplier of snd_musicvolume
snd_tensecondwarning_volume "0.250000" // Volume of 10 seconds left (in round or to defuse) music. Acts as multiplier of snd_musicvolume
snd_deathcamera_volume "0.000000" // Volume of music when you are killed. Acts as multiplier of snd_musicvolume
snd_legacy_surround "1" // Some hardware/drivers causes sound problems under Windows,
// set this to one for a possible fix
snd_mixahead "0.08" // Better sound configs
snd_pitchquality "1" // Better sound configs
dsp_enhance_stereo "1" // Better sound configs
snd_headphone_pan_exponent "2" // Better sound configs
snd_rear_headphone_position "90" // Better sound configs
snd_headphone_pan_radial_weight "2" // Better sound configs
snd_pitchquality "1" // Better sound configs
snd_mute_losefocus "1" // When set to 1, ingame sound is muted when tabbed out of the game
windows_speaker_config "-1" // Speaker configuration, -1 = automatic; 1 = headset; 3 = 4 speakers
// 4 = stereo speakers; 6 = 5.1 surround sound
lobby_voice_chat_enabled "0" // Always disable microphone in matchmaking lobby, set to 1 to always enable
voice_enable "1" // Set to 0 to disable all ingame voice communication
voice_scale "0.5" // Volume if incoming voice chat, 0 = 0%; 1 = 100%
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Commands to prevent errors and crashes .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
password "" // When connecting to a server with password, the password is written in the config.
// This can lead to errors sometimes when trying to connect to other servers with a
// password. This line makes sure passwords are deleted when starting the game.
cl_disablehtmlmotd "1" // This disables the MOTD shown when connecting to a server.
// MOTDs containing flash elements are a known cause to crash the game.
cl_freezecameffects_showholiday "1" // Will not show Seasons Greetings effect after being killed
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Viewmodel .
// . .
// . Please note: The value for cl_bobcycle is forced to 0.98, unless .
// . the server has sv_competitive_minspec 0 set, which is why you don't .
// . find the command below. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
cl_bobcycle "1" // Less weapon movement
cl_bob_lower_amt "00" // Sets how much of arms is visible when running
// 5 = lowest, most visible; 30 = highest, less visible
cl_bobamt_lat "0.0" // Sets how much weapon bounces to left and right when running
// 0.1 = lowest, almost no bouncing; 2 = highest, much bouncing
cl_bobamt_vert "0.0" // Sets how much weapon bounces up and down when running
// 0.1 = lowest, almost no bouncing; 2 = highest, much bouncing
cl_viewmodel_shift_left_amt "0.0" // Sets how much viewmodels move to left side when accuracy is increased (e.g. crouching)
// 0.5 = lowest, less movement; 2 = highest, most movement
cl_viewmodel_shift_right_amt "0.0" // Sets how much viewmodels move to right side when accuracy is decreased (e.g. running, jumping)
// 0.25 = lowest, less movement; 2 = highest, most movement
// Do not change the following 5 commands if you use your viewmodel to throw grenades or else you will have to relearn them.
//viewmodel_presetpos "0" // Needs to be set for the commands below to work
viewmodel_fov "65" // Sets how much of viewmodel is visible overall
// 54 = default, lowest, less visible; 68 = highest, most visible
viewmodel_offset_x "2" // These 3 commands change the angles of your viewmodel. Depending on the values used,
viewmodel_offset_y "2" // viewmodels can look really awkward.
viewmodel_offset_z "-2" // Lowest value for all commands is -2, highest values are 2.5 for _x and 2 for _y and _z.
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . Other commands .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
cl_autohelp "0" // Set to 0 to disable hints like "switched to burst fire"
cl_autowepswitch "0" // Will disable stronger weapons being equipped automatically. Set to 1 for default behavior
// cl_clanid "" // Use the group ID of the group you want to use as your clantag ingame
cl_teammate_colors_show "1" // Teammates in competitive will in different colors on the radar, set to 0 to disable or to 2 for additional letters
cl_color "3" // Preferred teammate color, 0 = yellow; 1 = purple; 2 = green;3 = blue; 4 = orange
cl_disablefreezecam "1" // Will disable "Save this moment" after being killed, set to 0 for default behavior
cl_downloadfilter "nosounds" // Will prevent certain thing from being downloaded when connecting to servers
// all = downloads won't be blocked; nosounds = only sounds blocked; none = all files blocked
cl_forcepreload "1" // Forces data to load into cache when connecting to server. Connecting might take a bit longer,
// but this command can prevent some lag and fps drops for lower end machines
cl_obs_interp_enable "0" // Disables GOTV camera flying around between nearby players, set to 1 to enable
cl_resend "3" // Sets after how many seconds the game sends a new connecion request to a server
cl_resend_timeout "9" // Sets the time in seconds how long the game tries to connect to a server
cl_righthand "1" // Set to 0 for lefthanded viewmodels
cl_scoreboard_mouse_enable_binding "+attack2" // Sets the key that brings up the cursor on the scoreboard. Need to use an action, not the key itself.
cl_showpluginmessages "1" // Set to 0 to disable plugins being able to show messages to you
cl_spec_mode "4" // 4 = always spectate in firstperson when dead
// 5 = always spectate in thirdperson when dead (if thirdperson spectating is allowed)
cl_use_opens_buy_menu "0" // Use key won't open buymenu, set to 1 for default behaviour
closeonbuy "0" // Set to 1 for the buymenu to close after every bought item
con_filter_text damage // Filter damage reports in console
con_filter_enable "2" // 1 = Only damage reports are written in console; 2 = damage reports are highlighted
// developer "1" // Remove the slashes at to get a clean output of damage done and damage recieved in the
// con_filter_text_out "Player:" // top left corner after you die.
// engine_no_focus_sleep "15" // Will prevent shitty fps when you're tabbed out in windowed mode (mainly interesting for streamers)
gameinstructor_enable "0" // Disables popups like "Press E to plant the bomb". Set to 1 for default behavior
hud_showtargetid "0" // Set to 0 to disable enemy names being shown. Also disables crosshair changing
// appearance when aiming at mates or enemies when using cl_crosshairstyle 0 or 1
sv_usercmd_custom_random_seed "0" // Show impacts very nice
mm_dedicated_search_maxping "80" // Game won't connect you to matchmaking servers where your ping is higher than the entered number.
// Does not prevent others with higher ping joining the server! Min value 50, max value 350
option_duck_method "0" // Set to 1 to make your crouch key a toggle key (press to crouch, press again to stop crouching)
option_speed_method "0" // Set to 1 to make your walk key a toggle key (press to walk, press again to stop walking)
player_nevershow_communityservermessage "1" // Disables popup when trying to browse community servers, set to 0 to shop popup every time
r_drawtracers_firstperson "1" // Set to 0 to disable the tracers (while smoke lines) when shooting; Does not disable enemy tracers!
ui_steam_overlay_notification_position "topright" // Sets position of Steam Overlay notifications, other options are topleft, topright or bottomleft
bind "t" "use weapon_knife;use weapon_c4;drop" // Instant drop C4
alias aa "exec autoexec" // Alias for easy-exec
// --\/-- Grenade training --\/--
alias bombas "sv_cheats 1;mp_maxmoney 99999;mp_startmoney 99999;mp_buy_anywhere 1;mp_buytime 3600;sv_infinite_ammo 1;sv_grenade_trajectory 1;sv_grenade_trajectory_thickness 1;sv_grenade_trajectory_time 6;mp_roundtime 60;mp_roundtime_defuse 60;ammo_grenade_limit_total 10;mp_freezetime 0;mp_warmup_end;mp_restartgame 1;bot_kick"
alias surf "bot_kick;mp_restartgame 1;mp_freezetime 0;sv_airaccelerate 1000" // Surf maps config
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
// . The last, but most important command .
// . .
// . Echo commands are printing the text entered in the console when .
// . launching the game. .
// .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
echo ". ArminC Autoexec loaded succesful ."
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
host_writeconfig // This is the most important command in here. Do not put any commands, except for echos, after this.
// Make sure your config.cfg is not set to read-only. Do not add a launch option +exec autoexec.
// Any commands with a different value in the config.cfg. are overwritten with the ones in this autoexec.
// This command is the only 100% guarantee that your autoexec will work.
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
echo ". Host_writeconfig successfully executed ."
echo ".:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:."
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